Hit Rate

Hit Rate is a measurement of how good a character is at striking a target. It is not a percentage, although it is often shown as such.

Hit Rate most often depends on the inherent Accuracy of the weapon being used by the character, and the character's Skill. This is in fact the case for almost every Fire Emblem game the only exception being Fire Emblem: The Dark Dragon and the Sword of Light, where a character's Hit Rate with Magic relies on the magic's accuracy alone. A character's Hit Rate is used in conjunction with their opponent's Evade in order to determine the character's Accuracy in a battle.