Hero (Heroes)

Heroes are playable units in Fire Emblem Heroes

Profile
Heroes are Einherjar-like units that are Summoned in the Askr and Embla kingdoms. Unlike Einherjars, Heroes are complete visual recreations of various Fire Emblem protagonist and antagonist characters throughout the franchise. They also exhibit the same personalities as their original in-game versions, have some memories of events of their original games, and even wield recreations of their in-game special weapons if they have any.

Heroes are summoned through special pedestals in the Askr and Embla kingdoms. The Askr Kingdom utilizes the Breidablik and Orbs to summon Heroes while the Embla kingdom does so through an unknown method. Heroes are contracted to whoever summoned them, fighting for their cause even if their beliefs conflict with their summoner's purpose. However, if they are defeated, there is a chance for them to break their contract and leave.

In Game
Heroes are mainly recruited through Summoning by expending Orbs. They can also be recruited by completing Missions, defeating a Hero Battle and Grand Hero Battle team, or receiving them as a reward for Tempest Trials.

Summoning and Basics

 * See main article: Summon

When obtained, all Heroes start at Level 1 and have an assigned Rarity of 1 to 5 stars depending on their method of summoning. The rarity changes what maximum stats that unit will have and what skills they can learn from their base skill set. For example, a 4-Star Chrom can only learn Spur Defense 2 while a 5-Star Chrom can learn up to Spur Defense 3.

Every Hero has a fixed equipped weapon type and are incapable of wielding any other weapon that is not their designated type. Heroes are also categorized under four different Unit Movement types:
 * Heroes_Infantry.pngtry - Infantry units are foot soldier units. They have a maximum movement range of 2 on normal movement tiles and can traverse into Forest terrain, but have their movement reduced to 1 when moving onto them.
 * Heroes_Cavalry.pngry - Cavalry are Horseback units. They have a maximum movement range of 3 but cannot traverse into forests.
 * Heroes_Armored.pnged - Armor units are heavy armor units. They have a maximum movement range of 1 but can move into forests.
 * Heroes_Flying.pngFlying - Flying units are Pegasus or Wyvern riding units. They have a maximum movement range of 2 but can traverse over any terrain, including terrain that none of the other three unit types can.

Unit Building And Training
Every individual Hero has a fixed growth rate and ally copies of the same Hero will adhere to a strict growth rate patter up until they reach Level 40. For example, this means that every person who summons Marth will have a similar Marth at Level 40. However, Heroes that are Summoned may be subjected to a stat Boon and Bane, increasing one stat's maximum while reducing another. This gives each Summoned unit, even of the same Hero, a bit of individuality while remaining relatively the same as any other player who has obtained that unit.

All Heroes under Level 40 gain experience whenever they battle another unit or defeat a unit. Staff units also gain EXP whenever they heal an ally. Players can also expend Shards and Crystals to level up their Heroes.

Skills

 * See main article: List of Skills in Fire Emblem Heroes

All Heroes are given a set of skills that they use in battle. They fall under one Five categories:


 * Weapon Skills - Every unit in the game comes with a Weapon skill which is their main method of attacking in Heroes.
 * Support Skills - Support skills provide a variety of actions that allow allied units to interact with each other. These include unit placement manipulations, Rally skills, Healing spells, and Dancing.
 * Special Skills - Skills that, when activated, provide numerous effects in battle. These skills are given a Cooldown counter, which requires that the unit attack an enemy or heal an ally a set number of times before it can activate.
 * Passive - Skills that provide numerous effects in battle. Every passive skill is designated one of three skill slots and can only be equipped in that slot.
 * Sacred Seal - Sacred Seals are equippable skills that can be equipped to any character in game. Unlike all other skills, Sacred Seals are not learned by a character and are instead treated as equipment skills, freely allowing the player to place a Seal on whatever character they want it on at any time.

As mentioned above, every Hero has a fixed skill set that is universal among all Heroes of the same name and title. Hence all copies of Hector will come with the same skill set. Depending on their starting rarity, they will have the following skill trends upon being summoned:
 * 1✯ - Tier 1 weapon is already learned. One passive skill can be learned to Tier 1. Staff users can use Heal.
 * 2✯ - Tier 1 weapon is already learned. One passive skill can be learned to Tier 2. Staff users can use Heal.
 * 3✯ - Tier 2 weapon is already learned and Tier 3 weapon can be learned. One passive skill can be learned to Tier 2 and the other can be learned to Tier 1. If they have Support Skill, they can learn it while Staff users can learn a Tier 2 healing spell. If they have a Special skill, they can learn the Tier 1 version.
 * 4✯ - Tier 3 weapon, Support Skill, and Tier 1 Special skill are already learned. One passive skill can be learned to Tier 3 while the other can be learned to Tier 2. They can also learn their Tier 2 Special Skill.
 * 5✯ - Tier 4 weapon, Support Skill, and Tier 2 Special skills are already learned. Both passive skills can be learned to Tier 3 and if their skill set has Galeforce or Aether, they can learn it.