Wrath

Wrath is a character skill, featured in most of the games where skills are available. It is normally used to make characters become more lethal as they get into more danger. Wrath is one half of the popular Vantage/Wrath skill combo, in games where customization of skills is possible.

The original implementation of Wrath was in Fire Emblem: The Genealogy of the Holy War. Here, characters with Wrath would critical without fail if they had less than half of their maximum hitpoints, although the skill could be nullified if the enemy had the Nihil skill.

In Fire Emblem: Thracia 776, the skill was retooled. Instead of being constantly active when the character was at less than half hitpoints, the skill would trigger whenever the character was attacked, making their initial attack in a defending battle always critical, assuming it hit. This was done to introduce more risk to the skill - in Genealogy, players could get their Wrath holders to below half maximum hitpoints and use them to destroy most difficult enemies in one hit while protecting them with their other characters. Making it activate in defensive battles only was a way of making sure that the characters would be put in danger, however the fact that it worked 100% of the time meant it was still overpowered, especially when coupled with Vantage.

In Fire Emblem: Path of Radiance, Wrath was returned to being health-based. This time, when the character had less than half of their maximum hitpoints, they gained 50 to Critical Rate. Similar to the initial version of the skill, but not as unbalanced, and arguably also not as useful, as players could no longer be sure that the character would critical.

Trigger Rates & Conditions
FE4: 100%, holder must have less than half of their maximum hitpoints FE5: 100%, holder must be the defender in battle FE9: 100%, holder must have less than half of their maximum hitpoints

Skillholders
FE4: Linda, Tiltyu, Tinny, Arthur FE5: Brighton, Miranda, Othin, Sara, Xavier FE9: Nephenee

Capacity
FE9: 10