User talk:Otherarrow

For past messages, see here, here, here, here, here, here, and here. Thanks

For messages left here on this talk page, I will respond on this talk page. It gets confusing and tiresome having to jump from talk page to talk page to read a conversation or add a comment.--Otherarrow 04:50, February 4, 2012 (UTC)

DISCLAIMER: I have only played games from the GBA era and prior because I am a poor old fart; most of my knowledge of the latter games are secondhand (from this very wiki even). Do not ask me questions about the post-GBA era games or ask me to verify info about them; I don't know and am not the person to ask. Seriously.--Otherarrow (talk) 19:13, December 15, 2015 (UTC)

Sweetheart!
I love you more than I carrots and potatoes! We'd been together for so long! And I'm on top! I love you so much, my wonderful person! Thanks for being my lover for so long already. ^_^ --The Tomato Fairy (talk) 06:01, May 13, 2015 (UTC)
 * Aww, thank you sweetie. I love you very much, and I want us to be together for longer still! You are the best.--Otherarrow (talk) 06:04, May 13, 2015 (UTC)

Making the skins look like one of the ingame menus
Hey, regarding that, it's a great idea and I've been thinking but I still can't think of anything. Did you have any ideas in mind then let's hear it and we'll see what we can do =]  Khang  ( talk ) 00:20, August 17, 2015 (UTC)
 * The idea I had in mind when I thought of it was the menus from Old Mystery, like, blue box over a background map or something. I dunno. The text would be white? I drew up a really bad mock up in paint if you want to see.--Otherarrow (talk) 00:57, August 17, 2015 (UTC)


 * I made one for the homepage which retained everything but had the "Want to venture forth?" clicking yes would lead to a random page or category pages, no would go back to the wikia homepage without really changing much, but he thought differently over the articles that look like a menu itself. I just did this right now. (I should've used the random text generator) --The Tomato Fairy (talk) 01:03, August 17, 2015 (UTC)

Lol, that's nice Tomato Fairy, but I'm not sure if that's necessary. And yea, I'd love to see the mock up Otherarrow —  Khang  ( talk ) 01:23, August 17, 2015 (UTC)
 * Yeah, here it is: Mock up. I hope it gets the idea across and isn't too embarrassingly bad.--Otherarrow (talk) 01:50, August 17, 2015 (UTC)

Welp, here're the visual mockups based on your idea. I couldn't find any good FE3 map so I took the world map of Akaneia of Shadow Dragon instead. Tell me what you think. --  Khang  ( talk ) 04:29, August 17, 2015 (UTC) Sorry for butting in. I thought I understood what he meant, then got excited making a mock-up and encouraged him to do the same. Turns out our ideas were different. :( His is way better when I saw it, but I found my mock-up funny. --The Tomato Fairy (talk) 09:22, August 17, 2015 (UTC)
 * It's ok =] --  Khang  ( talk ) 12:32, August 17, 2015 (UTC)
 * Well, the idea I had for the mock up was "FE3 stat menu", and having a overworld map instead of a in game map does kinda wreck that idea. Also, the blue I used in my mock up isn't the blue actually used in Mystery, just the closest equivalent I could find from the default paint options. Is there no place to find FE3 maps? If worse comes to worse, we may have to find the tileset and build our own.--Otherarrow (talk) 16:48, August 17, 2015 (UTC)


 * Here's what he wants! I was able to make it! :D --The Tomato Fairy (talk) 19:14, August 17, 2015 (UTC)

Thanks TFairy. Here're a few options. If you don't like either of these maps, pls provide me another. --  Khang  ( talk ) 08:47, August 18, 2015 (UTC)
 * I like the first option myself. Fits the feel I was going for, and the background isn't either too sparse (like 3), or too obviously on loop (like 2). It doesn't get all of what Tomato had, such as the separate boxes for Wiki Activity and Videos and etc being over the map too, but with Wikia's skin we can do so much. This works great!--Otherarrow (talk) 20:17, August 18, 2015 (UTC)

I personally like the 1st option also due to the fact that its map's quality is much better than the other 2. And it's possible to achieve what TFairy showed in her mock up via some lines of CSS code but I wouldn't recommend that as it doesn't follow Wikia's layout which may result in various difficulties for both readers and the wiki itself. So I suggest we should stick with that ↑. If you're fine with that, I'll make a forum to ask if there're any objections. --  Khang  ( talk ) 03:58, August 19, 2015 (UTC)
 * OK, you can go ahead and make the forum.--Otherarrow (talk) 21:27, August 19, 2015 (UTC)

Um
In case you haven't noticed > User talk:KhangND. -- Khang (talk ) 01:09, August 31, 2015 (UTC)

Class History Sections
I'm trying to do a class history for most of the Long Running classes, feel free to help if you can. Working on Fighter, right now. Emperor Hardin (talk) 02:43, August 31, 2015 (UTC)

I was thinking do you think we should make the FE3 Berserker, its own page? Speaking of which, I heard from FE3 hackers that the Book 2 class only works with that specific map normally. Emperor Hardin (talk) 02:52, September 3, 2015 (UTC)

Do you have any thoughts on the FE3 Berserker having its own page? Also more class info, the Soldier in FE3 has a player palette, and Playable data in the Arena, which gives opponents based on the users class. This is different from other unplayable classes like Pirate, if a pirate is put in the Arena, he'll always face a Lord! Emperor Hardin (talk) 19:46, September 7, 2015 (UTC)
 * Yeah, I was looking through sprites, and not only does the Solider have a "player" palette, so does the male Dracoknight (but not the male Pegasus Knight). Certain classes also have an enemy palette despite not, to my knowledge, ever showing up as enemies, such as female Dismounted units and the "Merric" Bishop variant. Anywho, FE3 Berserker? It's technically not related to the existing Berserker class by any means, so I'm leaning on split? I am not sure if there is much precedence for "class shares name with earlier one shot class, but is otherwise completely different". The only I can think of is Dark Knight (which there is no way in hell any of those will be merged) and Shaman (no way in hell we can figure out what to do with a split, since it involves at least two other classes as well).--Otherarrow (talk) 22:24, September 7, 2015 (UTC)


 * Male Dismounted units also have a player palette too: they wear light purple armor with red hair. I think Male Dismounted Paladin might also have a player palette, but I'm not totally sure. Thats really interesting about the Merric Bishop having an enemy palette. For example, I know Lord has no Enemy palette, while Pirate has no Player Palette, and only works with specific maps(I guess Darros was cut early). Meeting Dismounted enemies would certainly give more variety to the indoor chapters where melee enemies just consist of Armor Knights, and Soldiers, with Heroes being rarely encountered in later chapters.
 * This is a crazy guess, but I'm thinking Soldier might've been a dismounted variant of a regular class at one point. Though its also possilbe they were introduced to give more enemy variety to indoor chapters.
 * I'll go Ahead and get ready to split the Berserker then. I'll also note that the Swordmaster that replaced him in the DS version, and that there's more then one on Lunatic mode in the remake. Emperor Hardin (talk) 00:51, September 8, 2015 (UTC)

Heimler
I don't know the whole story, but in the fan translation at least, Camus says Heimler took Thoron from Bishop Boah, while in FE3, and FE11 he says Volzhin took it. It would be weird if Camus mentioned Heimler if he wasn't in, but its not impossible? Emperor Hardin (talk) 02:50, September 3, 2015 (UTC)

I think there were simply too few people who played the original FE1 and read the claim about Heimler being unused. I've checked a number of sources (including some Japanese videos) and Heimler is indeed in the south-western corner in the original. His stats are listed here as unit 4:

Paladin Level 1, HP 22, STR 8, SKL 7, SPD 11, DEF 9, MOV 10, EXP 44, Silver Lance, Knight Crest/Proof (the latter is dropped) [User:Aveyn Knight|Aveyn Knight]] (talk) 20:36, September 6, 2015 (UTC)
 * Huh, so that'd explain it. And it seems his stats in Shadow Dragon are pretty much a straight copy of his Dark Dragon stats too, huh. Anywho, thanks a lot for finding that info!--Otherarrow (talk) 20:48, September 6, 2015 (UTC)
 * Speaking of Heimler, any idea on what he and his friends are doing in that corner there; Guarding treasure, going shopping, just hanging out? Emperor Hardin (talk) 00:51, September 8, 2015 (UTC)

Chevalier Deletion
Why did you delete the Chevalier page I only added it about a 1/2 hour ago. It even had more info than the Kouga page. It didn't have enough time for people to add to it. Ajitunes13.
 * Oh, sorry, it was poorly formatted and I couldn't tell what it was trying to say, so I thought it was a spam page. We get those every now and then, when someone basically "fills" a red link with nonsense. Let's see...a "starter page" should have a clear basis for what the page is about, proper formatting, and appropriate categorization and templates. Look at similar pages from the same game (such as Nohr for example) to see what I mean. It doesn't have to be fully fleshed out (that's why we got the Stub template after all) but it needs to be at least readable enough that folks know what to add to it.--Otherarrow (talk) 16:27, September 7, 2015 (UTC)

Sorry, but what do you mean by poorly formatted just so I know what to change. Ajitunes13.
 * The article name in the opening wasn't bolded, the page wasn't categorized, and the appropriate templates weren't added. Don't worry, I restored and fixed the page. Sorry for the knee jerk reaction there. .-.--Otherarrow (talk) 16:34, September 7, 2015 (UTC)

It's alright. Ajitunes13.

Infoboxes
I intend to change the current infobox's design again and I already had something in mind. What do you think? -- Khang (talk ) 08:29, September 9, 2015 (UTC)
 * Go for it.--Otherarrow (talk) 17:20, September 9, 2015 (UTC)

Why did you remove FE13's camus from the archetypes page? A quote from the archetypes page,Holds no ill towards the player's army,and may have even loved ones or friends in that army,but continues to fight due to loyalty to his or her nation or lord,despite being fully aware that what their nation or lord is doing wrong and knowing full well they will perish in battle. See that last 5 words there? No? If you are not playing in hard mode or higher of course he's going to be a easy boss. DarkPit001 (talk) 09:29, September 20, 2015 (UTC)
 * We've been over this multiple times, heck, read Talk:Archetype sometimes. The short version: Mufasa, like Yen'fay in the Valm arc, has no real loyalty to Gangrel and only fights Chrom because Gangrel is threatening to kill his family. The key word: Loyalty. The point of the Camus archetype is having to fight a just man or even a former comrade due to their stubborn, seemingly blind loyalty to their cause or leader. Mufasa gives zero shits about the Plegian cause and has no commitment to Gangrel. He only fights because Gangrel is holding the lives of his family over his head. (Also, Mufasa is not even the first "sympathetic one-shot boss" in the series, so I don't get why folks are so obsessed with counting him and not like, Eagler or something.)--Otherarrow (talk) 16:07, September 20, 2015 (UTC)

Proper image size for .png
Hello Otherarrow, I was wondering which is theproper size for character image since I try to upload the original size, but the file was too big to upload. AzureJay 2:05, September 20, 2015 (UTC)
 * Beats me. Look at other pngs and see what size they are at?--Otherarrow (talk) 21:19, September 20, 2015 (UTC)

I was able to upload a character image of Marth by 2,709 × 3,475 and tried with the other images, and it still said it too large to upload. AzureJay 2:43, September 20, 2015 (UTC)
 * The maximum file size allowed to be uploaded on wikia is 10MB, you should resize your image if it exceeds that value. Thanks for your work with the images btw ^^ -- Khang (talk ) 00:45, September 21, 2015 (UTC)

Archetype chitchat
I probably should finish the Gender, Generic, and FE3 Berserker page first, but I was thinking do you think we should put a note that Kein, and Alva kinda like they'd be part of the archetype, but officially aren't listed in the Official list of Cain and Abel styled Cavaliers? On a related subject, I noticed some putting Mustafa in the Camus archetype, while he's sympathetic, he's ultimately minor. We've had several Sympathetic minor bosses in the past like Yodel, and that knight in service of Oliver that I can't remember the name of. Emperor Hardin (talk) 21:48, September 22, 2015 (UTC)
 * Yeah, I think the Kain and Alva thing is worth noting. If I had the rest of the scans, I'd probably be able to make the page as definitive as I could, but shrug. And yeah, Mustafa is not a Camus at all and people who say he is are basically simplifying the Archetype to "boss who isn't a jerk" (though they probably are counting him because they want every game to have someone in every archetype).--Otherarrow (talk) 22:35, September 22, 2015 (UTC)
 * Sure, we can also re-write their pages a little bit, as it currently mentions them as part of the archetype. Sidenote, what they thinking with how Lance Knights worked in Thracia? I always feel bad for minor bosses loyal to a superior who later joins the protagonists, EX: Merach, Kanatz. And yeah, not every game has to have every archetype. Also I wanted to ask, what is your view on Iron Knight being merged with Great Knight? Emperor Hardin (talk) 23:52, September 22, 2015 (UTC)
 * I think someone (you actually) mention they exist separately within TRS, yeah? Now, for TRS, we have made exceptions to the "if it's distinct in it's own game, it's a separate class" rule, like with Mercenary/Fighter, but...hrm. The concept of Great Knight as "mount and armor" didn't come until The Sacred Stones, which is after TRS, and in all incarnations, the Great Knight has had Axe use (it even originally promoted from an exclusively Axe using class), which the Iron Knight doesn't seem to have. So on one hand, armored mounted unit who promoted from Armor Knight; on the other, Great Knight co-exists with it in TRS, it lacks the Great Knight's signature weapon type, and the fact that the similarities didn't come to the Great Knight until after TRS. Similarity in hindsight, basically. So...It's iffier than Fighter/Mercenary, at least.--Otherarrow (talk) 00:22, September 23, 2015 (UTC)
 * From what I remember hearing, Great Knights appear in the arena, I know that Axe knight appears. Berwick Saga definitely features Great Knight as a playable class promoting from Axe Knight(not the TRS Soldier class, which the BErwick class page currently links to. The Sacred Stones version of Great Knight has pretty much become its own class in my opinion, not only was Great Knight in RD translated as Axe Paladin out of Japan, the Fates version of the class even has a low Axe rank with a much higher lance and Axe Rank. Also Speaking of the TRS infantry classes, I'm pretty sure they're inspired by Axe Soldier, Sword Soldier, and Regular Soldier/Spear Soldier. What do you think? Emperor Hardin (talk) 02:49, September 23, 2015 (UTC)
 * I'm thinking of linking King Knight in Tearring Saga to Master Knight, would you be ok with that. King's Knight has equal caps to Gold Knight, both having the best mounted caps in the game, is extremely rare(only one playable character has it), and has access to all physical weapons. Note in the TCG game, Master Knights, Barons, and Emperors were split into Magical and physical Variants. Finally King Knight loses all weapon use, but sword when dismounted just like their unused variant in Thracia. What do you think? Emperor Hardin (talk) 20:44, September 24, 2015 (UTC)
 * You make a good point, but don't we already have a page for King's Knight?--Otherarrow (talk) 22:22, September 24, 2015 (UTC)
 * We do, but it just says King's Knight is a clas in Tearring's Saga.  Do you have any view on remarking on the similarities between the TRS Infantry classes, and the Weapon variants Soldier that were going to be in FE4? I was thinking of noting the similarities. Emperor Hardin (talk) 23:44, September 24, 2015 (UTC)
 * Go ahead, you don't have to ask. My TRS knowledge is limited to what's on the wiki basically.--Otherarrow (talk) 01:00, September 25, 2015 (UTC)
 * Sure, do you think I should make King's Knight redirect to Master Knight as well? Emperor Hardin (talk) 01:01, September 25, 2015 (UTC)
 * If you think so?--Otherarrow (talk) 01:48, September 25, 2015 (UTC)
 * Maybe we can do a vote? Or I can at least mention it? Also how should I mention how the Brigand Class in FE3 are just renamed fighters? Emperor Hardin (talk) 05:53, September 28, 2015 (UTC)
 * I forgot to mention, the Wood Shooter class in Tearring Class temporarily becomes the Ballista or catapult when using certain weapons. This kinda combines the two mechancis for Ballisticians. Another thing I noticed after reading up upon, is Hagaru seems to be based on Jake, he has the same "I like beautiful girls, and I don't like attacking them" allowing you to recruit him. I guess thats more proof that the Beck and Jake had switched portraits in the NES version! Emperor Hardin (talk) 06:29, October 1, 2015 (UTC)
 * I changed up Kain, and Alva's pages to mention the confusion, tell me what you think of it.
 * Also I did some work on the Archetype page. A Thing to remember is many Pure Jeigans are actually useful throughout the entire game despite Low growths, Dagdar for example is at the top of most Tier Lists. Due to incredible growth boosts from scrolls, Base Growths are said to be one of the least important factors in effectiveness in Thracia 776. I also edited the Wendel Section, in the original game alone, Wendel has better growths then most magic units, including Lena who had terrible growths in the NES Version.
 * One last thing, do you mind if the Trebuchet(Catapult) class in Tearr Ring saga just links to Ballistican, as its the Stonehoist weaopn basically.  Emperor Hardin (talk) 07:48, October 4, 2015 (UTC)

Soldier
I've been thinking about this for a while and maybe we should separate the playable Soldier class from the NPC Soldier class and merge the playable Soldier class with the Lance Fighter class as they have more in common with each other than they do with the NPC class. Thoughts? Are You Serious (talk) 03:17, October 5, 2015 (UTC)

No, it's the same class but different in between games. We don't agree with it, Are You Serious. -- The Tomato Fairy (talk) 20:12, October 6, 2015 (UTC)


 * Yeah, sometimes, a class has different properties between games while still being essentially the same class. As the write up on Soldier states, while it didn't become its recognizable playable form until Path of Radiance, it didn't become a weak mook class until Thracia 776, and before that, it was a first tier Armor Knight. Are you suggesting we split off Soldier the NPC class, Soldier the first tier Armor, and Soldier the first tier Halberdier, because of essentially promotion? (and this sets precedence for other classes with different properties between games, such as Dragon Knight or Bow Knight, Do we split them too?). Lance Fighter is irrelevant; it's already on it's own page.--Otherarrow (talk) 20:21, October 6, 2015 (UTC)
 * Sometimes stuff like that happens, for now, I'll work on an edit to the history noting how Lance Fighter is the successor to Tellius Soldiers. Speaking of which, in Berwick Saga, there are to two classes named Thief, a playable one composed of professional spies in the Mercenary category, and a enemy exclusive version in the Cut-Throat category. Both have different stat caps. There also appears to be two different Dark Soldiers with different caps. One appears to be the Dismounted version of Dark Knight, and the other the dismounted form of Dark Rider, the presumed unprompted Dark Knight. Emperor Hardin (talk) 20:45, October 6, 2015 (UTC)

Header
Yes, I would love to hear your thought instead of seeing you reverting my effort to find something more special to highlight the header, and leave something like "What is with that ugly font?". It is indeed offensive and what could be worse is causing a fight if it was somebody else... -- Khang (talk ) 13:55, October 8, 2015 (UTC)
 * Ah, sorry. I was taken off guard to see the header font suddenly change, in my opinion, for the worse. I was rude, yeah, I apologize. It won't happen again. Now let me expain: The chosen font, I feel, was ill fitting for the rest of the page and stuck out too much. Also, it looked way too, well, bubbly for a series like Fire Emblem. The way it clashed with the rest of the page was, for lack of a better term, ugly to my eyes. I hope I didn't sound rude with this explaination. And again, apologizes for my rude reaction. It was a kneejerk response.--Otherarrow (talk) 17:48, October 8, 2015 (UTC)

Lancer
Do you mind if I make Lancer, a disambiguation page? Alot of classes use the name? Emperor Hardin (talk) 20:43, October 8, 2015 (UTC)
 * Oh, right. That's fine.--Otherarrow (talk) 21:42, October 8, 2015 (UTC)
 * Thanks, maybe you can clean up the history section for the Soldier Article too? On a related subject, what a confusing name choice to give Soldier! Emperor Hardin (talk) 00:44, October 9, 2015 (UTC)
 * Just wanted to let you know about my latest edit on General. Tell if you're ok with it? Emperor Hardin (talk) 01:07, October 13, 2015 (UTC)
 * It's fine.--Otherarrow (talk) 01:40, October 13, 2015 (UTC)

Mostly TRS/BRS talk

 * The Sword/Bow labeled Warrior isn't Warrior. The Japanese site translated calls it Over Warrior, while actual Warriors just called Warrior show up, and wield axes just like in Tear Ring Saga.


 * Axe Soldiers seem to make a comeback in Berwick, I think Sword Soldiers do too.


 * Classes are more character specific in Berwick Saga. Promotion is less important, as Weapon ranks seem to be the only difference in Stat caps.


 * Certain Individuals can have an additional weapon different from the class norm, at least for Free Knight.


 * Many normally Promoted classes seem basically unconnected to their normal tier 1 form. Like Generals, while still an armored unit, look vastly different from Knights, with thin, non bulky armor, covered by ornate cloth. They also wield swords, unlike the Axe using Knights.


 * There's another Armored class caleld Gigas Knight that uses axes, and exclusively uses the powerful Gigas Axe.

Would you mind, if I removed the Merge proposal on Iron Knight, talking it over with Khang, he agreed that there was enough of a difference? Finally I put a Merge on Lance General with General, as Lance using Generals already seem to be the default. Emperor Hardin (talk) 23:33, October 15, 2015 (UTC)

So I noticed Ares says in the latest translation that his mom said Sigurd killed Eldigan, and died with rage and grief towards Sigurd. Mind if I add that to the Grahnye article? Also I might change the part about Iria(Grahyna in the manga) being hostile to Sigurd unlike Grahyne. Emperor Hardin (talk) 06:07, October 16, 2015 (UTC)
 * Do it. Don't mind me.--Otherarrow (talk) 14:49, October 16, 2015 (UTC)
 * To explain Berwick's Axe knights, and Great Knights, they do indeed use mounts. They can lose their horses though, as they're equipment. Also thanks for pointing it out, the class list didn't list Great Knight as mounted, so I fixed it. Emperor Hardin (talk) 02:23, October 18, 2015 (UTC)
 * Emperor Hardin, did you at least check about axe knights? I played BS, and axe knights never seemed yo use mounts. In fact there are no mounted axe users in that game that I remember. You can check SF for confirmation on axe knights. 95.183.85.161 09:06, October 18, 2015 (UTC)
 * Sorry I made a mistake. I thought I remembered seeing a Berwick Saga video with a Generic enemy being battled, and them being a armored then usual Mounted Unit with Axes, with a iron helmet covering the top half of their head. Must've been a different class, or maybe I misrembered the weapon or mount?


 * So for Great Knight in Berwick Saga, should we count them as a new class, they are still axe specialists despite not being mounted?


 * Also I'm wondering if I should Old Knight as Iron Knight, all Iron Knights(no class bases in Berwick, it seems) have an unusually high defense as welll as the Bodyguard skill, however they are not an armored unit type, dismounted or not? Finally Slayer, the promotion for Dean, the Fighter, links to Berserker. I guess thats fine for now?


 * As for FE1 Generals, I always did notice all sprite, and animation lists for FE1 never included a General Lance animation. So I figured they either couldn't use Lances, or had the same animation for both Lances, and Swords. Emperor Hardin (talk) 04:59, October 19, 2015 (UTC)
 * To explain the Morva trivia briefly, basically before Myrrh finds out about his death, right when Lyon/Riev Kills him, far away Myrrh gets a mysterious feeling of dread when traveling to the Darkling woods. That might be too standard of storytelling device to note, I let you decide on its placemenet. Emperor Hardin (talk) 05:31, October 19, 2015 (UTC)

Question
Hey I'm extremely new to the Wiki scene. I joined because not all the Fates characters had their official art as their character profile thing. I found the 4-Koma and thought it needed to be added. I'll stop rambling and get to the reason for my message. I noticed you removed the picture for Felica. Was there something wrong with it?GaleforceFTWGaleforceFTW (talk) 18:57, October 16, 2015 (UTC)
 * File name was bad. We don't ask for super classified, but file names need to be more descriptive than just gibberish or "File:Image.etc" (which I think is the default?). In this case, File:Felicia 4-koma.jpeg would work. I notice you got it right with the Jakob one though...then reuploaded the image under File:Image.jpeg. Be careful about that.--Otherarrow (talk) 19:40, October 16, 2015 (UTC)

I honestly don't remember how I did the file name for Jakob or how I somehow defaulted it. XD My only experience with Wika is fixing grammatical errors and such on the Final Fantasy Wiki. GaleforceFTW (talk) 19:49, October 16, 2015 (UTC)
 * Well, I don't know if it is different on the default Oasis skin, but you should be able to pick your destination file name as you are preparing the upload. Hope that helps!--Otherarrow (talk) 19:58, October 16, 2015 (UTC)

As a heads up, the 4-Koma art isn't the "official" art as they were all done by guest artists and not Kozaki Are You Serious (talk) 21:24, October 16, 2015 (UTC)
 * The book itself is "official" and the art is probably as official as the DLC guest art from Awakening or other "alternate" art sources like the Super Tactics Book or the old TCG. In this case, Kozaki's art takes priority, obviously, but if it isn't around, the 4-koma art would take precedent, right?--Otherarrow (talk) 21:42, October 16, 2015 (UTC)

Yeah, it should. I couldn't find any full-body pictures of any other characters outside of the ones Featured in the trailers. So 4-Koma is the only way to get those atm.GaleforceFTW (talk)

Er some guest keeps deleting a trivia bit I put on Chrom's page. Since they're a guest I can't contact them to ask why they keep removing it. I'm going to put it back but I thought I would let you know. GaleforceFTW (talk) 15:50, November 10, 2015 (UTC)
 * I think the reference is too vague to determine definite "canon" (two ns btw), so yeah, I have to agree that the reference is unneeded. Sorry.--Otherarrow (talk) 19:24, November 10, 2015 (UTC)

The Most Important Message Ever
I love you, I love you~ I'm glad we're still together, sweetheart cutie! Just remember to keep your temper in check, regardless of what happens; you always have my back! :3-- The Tomato Fairy (talk) 11:30, October 17, 2015 (UTC)
 * I love you too sweetie! I will try to keep my temper in check. I always have sweetie's back!--Otherarrow (talk) 00:10, October 18, 2015 (UTC)

DLC artworks & infoboxes
This has been bugging me, as clearly stated in the policies, the infobox should use the most recent artwork of a character with the exception of which the character is more important to the story of the earlier game. Therefore, I was wondering why we were using the DLC artworks for the infoboxes of characters like Ike, Micaiah, Eirika, Ephraim... instead of those from the games where they're more important? Sorry if this has been discussed and resolved somewhere else. --  K h a n g  ( t a l k  ) 02:05, October 26, 2015 (UTC)
 * I think the problem is that, for most cases, the DLC art isn't a significant departure from their design for most people to notice, and even if it is (such as classes like Eirika or Seliph where their DLC class, and thus artwork, isn't even close design wise to their "normal" class), most people don't mind if the art is good. The DLC art people tend to contest are always, without exception, Micaiah or Ike, AKA the "bad" ones. Artwork that is well regarded, such as Leif or Alm or even Eirika (despite her radically different class) tends to, more often than not, get a free pass. So...hrm. While policy does say "most recent art", it also makes exceptions for when there is a major difference in role or relevance (such as Zephiel, who's more recent art isn't at all representative of his more iconic appearance and role). So policy does lean in favor of game artwork over DLC art (though I think Palla and Est would default to their old TCG artwork, as it is in the "character post" style that official art defaults to, and IS themselves has used the TCG art for official art purposes). However (and I see most of the DLC art reverters, for lack of a better term, doing this), the DLC art shouldn't be outright removed. It should be moved down the gallery where relevant (which, in terms of gallery order, should be after sketches and any other official art, but before "special" art like events or TCG). But I'm rambling now.--Otherarrow (talk) 03:22, October 26, 2015 (UTC)

Lol, you sure did give me a tough time to read all that. Anyway, in short, should we now replace the DLC artworks with the main artworks (or TCG artworks where more appropriate) and move the DLCs to the gallery section? As long as we follow what was already written down in the policy, people won't be able to debate over which they prefer. --  K h a n g  ( t a l k  ) 05:09, October 26, 2015 (UTC)
 * Yeah, sorry about that, I got into a ramble. But yes, we should replace the DLC artwork with the official game art and move the DLC down. That was the tl;dr of my above post, sorry again. ^^;;--Otherarrow (talk) 15:20, October 26, 2015 (UTC)

Alright! That's great. Sorry I can't help replace right now as it's already late in my timezone. I'll just do the background removal of the artworks tomorrow =] --  K h a n g  ( t a l k  ) 16:44, October 26, 2015 (UTC)

Sweetheart
My eyes are stinging and my head is fuzzy, but you're the reason why I'm working hard so much. Whatever that happens, I'm here for you. I love you. Again, heh. You're the light of my life, sweetheart cutie. --The Tomato Fairy (talk) 12:51, October 30, 2015 (UTC)
 * It's OK sweetie. I'll be here for you too sweetie. You are the best thing and I will do anything for you. Don't worry. Let's both work hard!--Otherarrow (talk) 15:48, October 30, 2015 (UTC)

Summary
Sorry, it's spellcheck. Not minivan, it was supposed to say Ninian. Ajitunes13.
 * Oh right. Anywho, I don't think Ninian/Nils is from boxart. First I saw of it was a scan from one of the artbooks. 20th Anniversary I think?--Otherarrow (talk) 00:49, October 31, 2015 (UTC)

No, I've definitely seen it, I'm sure. Ajitunes13.
 * Well, in any case, like Eirika and Ephraim, it qualifies as it has been used as artwork separately from the boxart, while, again, the Fates boxart crops are literally just crops of the boxart and not used separately anywhere else (and why would they be? They are a bit specfic to the boxart's gimmick of two sides facing each other off).--Otherarrow (talk) 00:56, October 31, 2015 (UTC)

Berwick saga, and Bandit archetype
Do you think you could tell me on Serenes what you think of the Berwick Saga info? This could help us sort out the classes, and how to link them. Also I was thinking isn't there kind of a mini archetype of recurring bandit group early in the game? Like the Galder Pirates, Verdane, Lifis Pirates, Ganelon bandits, ETC? To qualify, I imagine they'd have to appear for more then one map. Emperor Hardin (talk) 10:39, November 4, 2015 (UTC)
 * I don't like being PM'd on forums, can't you read my sig? Geez. Anyway, let's take a look.
 * Well, hrm. I dunno if whole groups can fit, but the "beginning of the game bandits" does seem like a recurring thing, an easy way to have early conflict without making the main enemy faction seem so weak that the heroes could beat them right off.
 * As for the class info, I think the big thing to remember is that, re:General: Armor Knight and General are unconnected in BS aside from both being armor units (compare FE1), so them not being visually or functionally similar does make sense. Also, likewise, Gigas Knight is another armor unit who isn't necessarily linked to the other two other than being the same "type" (like how Archers and Myrms are both infantry, but aren't linked by promotion or role).--Otherarrow (talk) 18:00, November 4, 2015 (UTC)
 * Ah ok, sorry I didn't know that. I'll keep that in mind in the future.
 * I've noticed while a couple games seem to have an opponent besides Axe using criminals as the first opponents like Sacred Stones, and Thracia 776, Fates seems to be one of the only ones not to have bandits in the first three maps. Don't quote me on this though, as I haven't throughly checked chapter data for all games. There's definitely an archetype of a pirate/Brigand/Thief groups being the first opponents faced.
 * On FE1, I think Armor Knights were intended to become Generals all along personally. I've heard the programming of FE1 has it so promotion items only promote to a specific class, IE: If an Armor Knight used a Knight crest to promote in the game data via altering the game's data, he'd become a Paladin, unless you altered the Knight crest to promote all users into Generals. This is different from FE3 where promotion items, such as the Knight Crest are capable of promoting two different classes into different classes.
 * Generals look alot like King/Emperor in terms of comparatively more streamlined armor, they also wield swords unlike Armor Knights. Gigas Knights look a whole like Armor Knights in Berwick, however unlike Armor Knights, they cannot wield large Shields at all, trading some defense for massive offense. They also all wield the Gigas Axe weapon. I'm wondering if Gigas Knight should link to Axe General, or not?
 * Promotions and class changes are much rarer in Berwick Saga unlike Tear Ring Saga or Fire Emblem. While nice to have, promotions are not really essential. Classes, especially of playable characters, tend to be extremely individualized, both graphically, and weapon wise, two characters can be of the same class, and wield different weapons for example. Promotion is once again based on character.
 * The only caps for classes seem to be weapon rank, and stats appear pretty independent from class. For example, Spear Soldiers are usually weak, but a few boss, and NPCs of the class are powerful.
 * Right now, Slayer leads to Berserker, this probably works for now anyhow. Slayer seems to be exclusive to Dean. While the class has no skills on its own, like most classes in Berwick, Dean has base Wrath, which in Berwick can only be used by Axe users, Dean is the only playable character to have it, though several Axe using enemies like Brigands and Gigas Knights have it too. Dean also has a high critical hit chance, so are you ok with Slayer linking to Berserker?
 * Emperor Hardin (talk) 21:12, November 4, 2015 (UTC)
 * Even so, what is there is there. Generals and Armor Knights are technically unlinked in FE1 (also, they have slightly different properties, Generals can't use magic swords, well, the one magic sword, but Armors can).
 * I'd probably err on the side of caution and keep it at Gigas Knight, especially since the General class in BS is completely different and Gigas Knight predates RD and the Axe General.
 * Like with TRS, we can use the playable's personal promotions to tell what class was intended to become what, as, from a look at things, there is even less deviation in promotions between character than in TRS, with the main differences being character specific traits (indeed, I think the only "split promotion" is that one Cleric promotes to Priest, the other to Oracle). So, for example, we can logically say Free Knight promotes to Paladin, even if only the "unique" Free Knights promote to Paladin and there are differences in equipment or skills between them. On the other hand, we can't "guess" that Armor Knight promotes to Gigas Knight, since the one Armor Knight the player controls doesn't promote.
 * Yeah, Slayer to Berserker is fine (in part because I am not sure we need to disambig Slayer).--Otherarrow (talk) 22:28, November 4, 2015 (UTC)
 * Its interesting to note anyhow. I'm guessing its one of the cut content from FE1.
 * Okay Gigas Knight stays Gigas Knight, and no promotions will be mentioned because the playable Armor Knight doesn't promote, and they use different equipment.
 * That sounds perfect, and I approve.
 * Alright Slayer to Berserker stays
 * Do you have any thoughts on the early Bandit archetype.
 * Speaking of Archetypes, I think Derrick might fit pure Jagen more then Ward in Berwick Saga. Ward's growth are hardly great, but they're servicable, and higher then others. Ward is also required in the final chapter, and cannot be used in side missions. On Japanese sites, I've seen Dean called Axe Navarre, so I'm wondering if he'd fit? Emperor Hardin (talk) 22:44, November 4, 2015 (UTC)
 * Derrick is technically optional, ain't he? Also, Ward seems to match the role more anyway. And I already commented on the bandit thing.--Otherarrow (talk) 23:52, November 4, 2015 (UTC)
 * Derrick is technically optional, but he's significantly cheaper then anyone else.
 * So you're unsure if whole groups can fit?
 * Any thougths on Dean as a Navarre, he does fit the personality. Emperor Hardin (talk) 23:55, November 4, 2015 (UTC)
 * Probably because he sucks Probably because of who he really is? Shrug.
 * Yeah, but otherwise I can see it.
 * I think him being "Axe Nabarl" is more due to his stat spread and skills than his archetype role? Shrug.--Otherarrow (talk) 00:12, November 5, 2015 (UTC)
 * Hahaha, I heard he's extremely limited use early on. Its kind of interesting how many "Bad Growth" Jagen's are useful throughout the game, I was playing FE3 again, and Bantu really can pull his weight around for surprising reasons!
 * I'll see what I can do then.
 * Yeah, you may be right? I'll look into Dean more later.
 * Finally I think Garo in Tearring saga might be an Oifey Jagen. The thing is while his growths are good, and he learns good skills, Garo is held back by his low movement, being unable to promote, and being in class(Pirate) with lower stat caps then anyone else. If he was a Warrior with no other changes, he'd actually be much higher Tier wise. Emperor Hardin (talk) 01:36, November 5, 2015 (UTC)
 * So do you think Garo should stay in the pure Jagen archetype category?Emperor Hardin (talk) 21:46, November 5, 2015 (UTC)
 * Yeah.--Otherarrow (talk) 22:22, November 5, 2015 (UTC)
 * So what should determine the difference between Jagen and Oifey archetypes? Emperor Hardin (talk) 22:46, November 5, 2015 (UTC)
 * Not the person to ask. If I recall from seeing the scans from a million years ago (which I can't find to confirm >_>), IS doesn't distinct between the two. I think the general gist of the fandom is that Jagen's have utility as a crutch for the early game, but no real potential; while Oifey's have that same crutch but are at least usable in the long run, if not top tier units like Seth or Titania. (though if I recall, in actual gameplay, Jagen is actually more valuable than Oifey, as while Oifey is the better in a vacuum, in the context of their games, he's completely outclassed by the kids, while Jagen at least has an early lead on the FE1 early units. But I digress)--Otherarrow (talk) 00:53, November 6, 2015 (UTC)
 * Well then its already confusing then. Dagdar is useful throughout the game as well, as is Ward(whose growths are better then some other characters), and Gunther's base stats late in the game can again compete with the others. I think the only thing separating the two should be the strength of their growths, not how useful they are in the long run. Garo's growths in Tear Ring saga are actually above average, and he is one of the only characters to get six skills, however a variety of factors hold him back Tier-Wise. As what holds Garo back is unrelated to his growth, rather its his being in a tier 1 class with low movement, and having no promotion, I think he should be an Oifey. Emperor Hardin (talk) 04:54, November 6, 2015 (UTC)

FE6 Dragonpike?
I tried to make a Dragonpike in FE6 using cheats, but failed to find out its item digit. So I went to Serenes Forest and saw that there isn't a single mention of the lance being in FE6. So I went to Japanese sites (specifically Pegasusknignt.com) and, again, found no mention of the lance. I wonder if the damn thing even exists, and if it does, if its stats present on it's page on the wiki are correct. 95.183.70.41 21:52, November 4, 2015 (UTC)
 * Beats me. I think there are prototype builds around, some with exclusive content (like FE8 having a few characters not in the main game), have you checked those?--Otherarrow (talk) 22:10, November 4, 2015 (UTC)
 * Actually, I have just checked the prototype build for FE6 and the lance IS there. Seems like it was cut from the finished game. Checked some other things and found similarly cut Meteor tome (11 Might, 65 Hit, 5 Crit, 12 Weight, 5 Uses) and a weird Mercenary/Hero only sword (9 Might, 70 Hit, 10 Crit, 9 Weight, Brave effect, don't remember uses). And yes' the stats present on the wiki are correct, I guess it should be noted that the lance is only in beta-FE6. Thanks anyway. 95.183.70.41 22:25, November 4, 2015 (UTC)
 * More beta only weapons? Even Meteor? Add them if you can. Thanks for the help.--Otherarrow (talk) 22:30, November 4, 2015 (UTC)

Gallery order
Should be written down somewhere, don't you think? Even I had hard time remebering or figuring out the correct order, and you don't want to be the only one who have to correct them all the time, do you? --  K h a n g  ( t a l k  ) 00:38, November 16, 2015 (UTC)
 * Yeah, it probably should, especially if you think it's something worth having and not just me being incredibly anal over something minor. I wrote up my preferred gallery order on my (now outdated somewhat) example character page, and while that's not the best (as some things have come up since that I dunno what to do with), it gets the idea across. We can do a list or a visual example like that one?--Otherarrow (talk) 01:58, November 16, 2015 (UTC)


 * Side note, Knight Guy's page is hilarious. lol XD
 * User:Tiero (talk)Ephraim (Lord).gif 02:23, November 16, 2015 (UTC)

Nah, something minor can be important sometimes, especially it's actually helping reading easier since we aren't dividing the galleries into more sections. I'll just go ahead and create a page in the Project namespace, make sure you add something I missed. --  K h a n g  ( t a l k  ) 02:42, November 16, 2015 (UTC)

Quick comments
Bahanuke most definitely played a large part early on, I'm sure. The Unused Emperor class, which by the way uses Swords, Wind, Fire, thunder, and Dark Magic, looks identical to the Emperor. They're both emperors too obviously. Also I moved Garo to the Oifey archetype due to his good growths. Emperor Hardin (talk) 06:55, November 17, 2015 (UTC)
 * I don't think the Emperor is unused, at least the same way the FE7 Tactician or the GBA Peer is technically not unused. I think it's a cutscene class used for Bahanuke's one appearance, but I don't know for sure. Either way, it being able to use so many weapon types does imply a larger role. Maybe Khang can check if he gets that far into the game? (likewise, I wonder if the unused King and Queen classes are actually cutscene classes for the King and Queen of Salia)--Otherarrow (talk) 15:06, November 17, 2015 (UTC)
 * The Emperor class was definitely meant to be battled, unlike the likewise unused King, and Queen classes in the game data. Its certainly a version of the Emperor class from FE3, and FE4, again unlike the unused queen class, which seems to be a ally civilian class. It even resembles the Emperor Class, and is in the armored category. Just like it, it can't use Light Magic, but can wield virtually any other weapon.
 * As for Emperor being unable to use Lances, or Axes, none of the armored classes do for some reason in TS. I have several theories on this if you're interested, tell me.
 * As for Garo, thats fine if he's not an Oifey either. Interestingly in Kaga's idea for an updated Tear Ring Saga, Pirate would've been a Tier 2 unit that promoted from Sailor. In Berwick Saga, Pirate can steal, and search/Rob houses like the NPCs do. Emperor Hardin (talk) 17:28, November 17, 2015 (UTC)

Links to voice actors
Despite being part of this wikia for years I'm not very familiar with the rules for external links on here. I've noticed that for voice actors we normally put links to their wikipedia page so I assume that it's our first choice. If they actor/actress doesn't have a wikipedia page is an imdb page acceptable? User:Tiero (talk) 03:42, November 18, 2015 (UTC)

Genei Ibun Roku and Character classes
How should we treat classes in the game? Should we treat them like any other Fire Emblem classes? Are You Serious (talk) 03:59, November 20, 2015 (UTC)
 * Yeah, probably should. Of the classes we know of, all but one (the alternate Chrom promotion, who's name escapes me) are existing classes, even if used in different contexts (Berserker as an Armor Knight promote, for example). And yeah, they do seem to function like "normal" FE classes, they have different traits and stats, advantages and disadvantages, different weapon types, etc. It's just that they are now applied to a different style of gameplay, you know?--Otherarrow (talk) 20:47, November 20, 2015 (UTC)

FE3 Info
Soldier actually works with every map like most playable classes, and can use the arena, unlike any other NPC class. This along with a player palette, indicate they were to be playable, so I'll add them later to the unused content. My personal guess is they were going to be a dismounted form. Emperor Hardin (talk) 21:04, November 20, 2015 (UTC)
 * Yeah, I remember you mentioning that before, which is why I wasn't sure on that one. Soldier working anywhere implies it's loaded with the rest of the "classes the player can always potentially deploy" implying playable I guess? FE3 seems weird under the hood.--Otherarrow (talk) 21:25, November 20, 2015 (UTC)
 * Another interesting thing is Fire Dragon is the only Dragon thats loaded everywhere. For the other Dragons, its the Dragonstone transformation by a Manakete that allows them to work on any map. Emperor Hardin (talk) 21:34, November 20, 2015 (UTC)

Happy Holidays!
Hey Arrow!! It's been a while! How are you on this maybe chilly November? --Bettafishrule2579 (talk) 07:53, November 24, 2015 (UTC)

Since the whole point is that those are the SMT types, should we be linking them to the FE closest matches at all?
Either that or make new pages for Fire, Electric, Force, Expel and Death (we'd have to make one for Ice either way). Also Tharja/Kiria learns Flux which is classified as a Death spell. And as for Wind = Force, Shiida/Tsubasa is a Flying unit shown to be weak to Force spells. Are You Serious (talk) 21:41, November 25, 2015 (UTC)
 * Ah, fair enough.--Otherarrow (talk) 22:42, November 25, 2015 (UTC)

Class talk
All this talk on classes here, reminds me how on the other Fire Emblem wiki, there's a small discussion on whether Armor Knight, and Lance Armor Knight should be seperate, when Axe Fighter, and Fighter are counted as the same(my personal thought is yes, as the TCG considers them the same). Anyway, my stance is Minerva's personal variant should be mentioned, or given its own page like Pegasus Knight (Cipher). Maybe I should've put this on the project page. Emperor Hardin (talk) 20:47, December 2, 2015 (UTC)

I think I remember seeing a similar topic like that on gamefaqs. I believe the user wanting to split Axe Fighter, and Fighter was trying to mess with you, personally. I added the alternate spellings to the Armor Knight variations to the Armor Knight page if you're interested. Emperor Hardin (talk) 00:34, December 4, 2015 (UTC)

So what about Light Priestess, and Jugdral's Druid, do you plan a merge? Also on a similar note, any thoughts on FE2 Baron, and General, should they stay seperate? Emperor Hardin (talk) 22:44, December 4, 2015 (UTC)
 * Jugdral doesn't have a Druid. Also, same ruling as to why TRS Bow Rider isn't Forrest Knight or Iron Knight isn't Great Knight: We shouldn't judge on retrospect. Baron being an Armor promote doesn't mean it's General, because General wouldn't be an Armor promote until the next game. (Also, third tier class with completely different appearance aside from edited map icon; later fleshed out in Jugdral) EDIT: Also, bring your concerns up in the thread, that is why it's there. Bugging me won't do jack.--Otherarrow (talk) 22:51, December 4, 2015 (UTC)
 * Ok, thanks for giving your stance. Next time, I'll post on the forum, sorry to have bothered you. To explain my view, I'm undecided. Emperor Hardin (talk) 02:45, December 5, 2015 (UTC)
 * If you're ok with me talking(this time is about berwick saga, hence why its not on the forums), I've noticed that few units in Berwick seem to have good defense growth. Daoud is pretty much the only unit who on average beats Derrick's defense base of 12 at max level. It seems like most units rely on shields for defense, while the enemy Armored Units tend to have comparitively ridicilously high  defense. Besides Daoud, Marcel, and Ward also act like armored units, I've read. Marcel has low movement until he reaches level 15 due to having the slow skill, and the only difference between him and an armor knight is lack of vulnerablity to hammers(which aren't as prevalent as in Thracia 776). Speaking of which, I hear Marcel isn't well liked as a unit by players. Ward has a high base defense of 10, and unlike Derrick has a defense growth, as well as the Bodyguard skill allowing him to protect adjacent units. Finally do you think we should link the class variations in Berwick Saga's list to the regular class, IE: Imperial Sniper links to Sniper page? And should the Spear Soldiers be considered Spear Soldiers, or Soldiers, I'm leaning towards considering them Spear Soldiers as they did show up together in FE4's unused data? Emperor Hardin (talk) 07:17, December 5, 2015 (UTC)
 * If you think it's what should be done, do it. You don't need my permission to contribute. Geez.--Otherarrow (talk) 15:51, December 5, 2015 (UTC)

New page? or Arch Mogall?
Hey there Otherarrow I have been wanting to make an edit for a long while with something but was not sure where to place it. You see I dunno if you have seen it before or not but there is a monster in Tear Ring Saga that is a giant eyeball called an arc opus or something. Would it be fine to make it as it`s own separate page or have it go on the Arch Mogall page? Naglfar94 (talk) 03:58, December 9, 2015 (UTC)Naglfar94
 * Read Arch Mogall.--Otherarrow (talk) 04:21, December 9, 2015 (UTC)

Wah!? you mean.. it`s already been made? but... i had a picture set up and everything for the article aww I mean it`s good that it`s there but aww someone beat me to it I`ve been feeling useless of late :'( dang it I`ll just find something else that`s missing Lol it seems someone is really starting to work on the Tear Ring Saga stuff so those pages are getting great updates.Naglfar94 (talk) 04:57, December 9, 2015 (UTC)Naglfar94

Kaga and the 64.
There's also an interview where Kaga mentioned remastering Thracia 776 to be easier/better, and releasing it on the 64, so I added that to the Fire Emblem 64 article. Emperor Hardin (talk) 23:58, December 10, 2015 (UTC)

Wiki skin
First official complaint regarding the skin > Forum:Changes to entire site's skin. Any thoughts? --  K h a n g  ( t a l k  ) 03:22, December 11, 2015 (UTC)
 * Not anything that might help, at least currently. I really am proud of the skin, but I don't want for it to cause problems for people either. What they suggested, an alternate "plain" skin for people who can't use the current one for whatever reason: is that possible?--Otherarrow (talk) 03:32, December 11, 2015 (UTC)

The only option I could think of right now is having the Monobook skin reverted to the original "plain" theme so that if anyone is not able to withstand the current blue theme, they can permanently switch to it with the user preference (login required though). -- Khang (talk) 03:48, December 11, 2015 (UTC)
 * Geh. I really like this skin, so since I default to Monobook, this kinda bugs me. Then again, I've noticed that Monobook kinda doesn't fit the idea (invoking the Old Mystery stat screen) due to the article space covering up the right side almost entirely. But that is minor. Hrm. Is there a way we can change the skin colors without outright changing skin? Like, a button you hit if you want it a different color?--Otherarrow (talk) 04:10, December 11, 2015 (UTC)

Unfortunately, it's not feasible, at my current level of coding at least. Even if I could manage to code something like that, it would only be temporary, requiring the user to click the button again to change color every time the page is reload. -- Khang (talk) 05:09, December 11, 2015 (UTC)
 * Oh, hrm. That does sound annoying. Well, there goes that idea.--Otherarrow (talk) 06:02, December 11, 2015 (UTC)

small chapter edit
hey otherarrow I made small edit to the fire emblem fates chapter of birthright in werewolf summit that you can lose kaze would you mind looking at it please and see if its okay thanks--Kamui98 (talk) 16:49,December 19,2015(UTC)

Manaketes in Fates
I made a small topic on the Manakete talk page. Your ok with me mentioning that the word Manakete isn't used in Fates, right? I'm not suggesting a split to be clear, the Dragons in Fates have similar enough history/biology/gameplay to Manaketes. Emperor Hardin (talk) 22:26, December 18, 2015 (UTC)
 * Go ahead, you don't have to ask permission to edit.--Otherarrow (talk) 22:57, December 18, 2015 (UTC)

Severa/Selena
Hi, just wondering, where did you find out Severa's English Fates name? Just being curious :)

Thanks, Birbyman

Hi.

Just joined wikia and i am informing you that someone is vandalising most of the character articles for Awakening and Fates. I was told that in this situation that i was to contact admin so please understand.McAlastair (talk) 05:41, December 29, 2015 (UTC)

Kunai/Dagger
So what are we going to do about the Hidden Weapon situation, since Iron Kunai, at least, was renamed to Iron Dagger Are You Serious (talk) 21:35, January 26, 2016 (UTC)
 * Check to see what the weapon type is identified as (example: Iron Blade is a Sword type, not a separate Blade type). If it is Dagger, then go ahead. (Since this weapon type is exclusive to Fates, I wouldn't be surprised if the localization picked a "faction neutral" term for it, like "Throwing" or something, but that's just me guessing.)--Otherarrow (talk) 22:13, January 26, 2016 (UTC)
 * Okay, the weapon type is called Shuriken, but there's still the matter of what to do with Iron/Steel/Silver Daggers since those pages already exist. Merge or no? Are You Serious (talk) 03:07, January 27, 2016 (UTC)
 * Merge. We have precedent for differing Japanese name at least.--Otherarrow (talk) 03:23, January 27, 2016 (UTC)

Fates Localization names
So Holy Lancer/Sentinel is Spear Master now. Do you think we should merge spear master with Halberdier, or keep it in Sentinel? Emperor Hardin (talk) 22:49, February 10, 2016 (UTC)
 * The Japanese name is precedent for keeping them together, and it isn't the first time classes that have the same name in Japan have been arbitrarily renamed between games (see also, Great Knight/Axe Paladin). Unlike Trueblade/Swordmaster (uh), "Spear Master" isn't a preexisting class, so this isn't "localization renamed "Holy Lancer" to existing second tier class" but "localization gave Holy Lancer a new name entirely". But if the community thinks there is significant difference between, then split I guess?--Otherarrow (talk) 16:38, February 11, 2016 (UTC)


 * Yeah, I posted similar topic on Sentinel Talk page. The primary concern is that Soldier class exists in Fates, so if Spear Master is merged with Halberdier, it may cause confusion. Also, keeping it in Sentinel is not a great idea because Spear Master should be consistent with Swordmaster and Sniper as a second tier class. So, my suggestion is keeping two separate class trees since Spear Fighter is a new class. In other words, Spear Master should have its own page. Great Merchant (talk) 11:54, February 13, 2016 (UTC)
 * If classes like Bow Knight, Wyvern Rider, arguably Dread Fighter, (if TRS counts) Gold Knight are any indication, a class being one tier in one game doesn't mean it can't be "repurposed" as a lower or higher tier in another game. Hell, even "traditionally" first tier classes like Pegasus Knight or Armor Knight have been second tier in at least one game. In other words, simply saying "Sentinel is a third tier class and Spear Master is a second tier class, therefore they shouldn't be on the same page" is foolish and without precedent. This case is a bit more complicated than that, and unlike with Swordmaster/Trueblade, the localization didn't give us an easy out.--Otherarrow (talk) 15:33, February 13, 2016 (UTC)


 * I do see your point about second tier and third tier. From the last sentence, it seems that you have not decided what to do with Spear Master Class. Anyhow, second tier, third tier is not the only raeson for proposing splitting.
 * First, because of precense of soldier class, class tree mixup can be very confusing to some people, especially new comers to the series. Heck, if soldier class was not there, I would suggest to keep it as it is or move it to halberdier. You and I, who played older FEs, are pretty familiar with class tree system of Fire Emblem, so it may not be much of an issue. But, it will be definitely confusing to people who are trying to learn class system ( e.g Soldier - Halberdier - Sentinel, Spear Fighter - Sentinel???). Keeping two separate class trees makes everything very simple.
 * Second, Spear Master should be consistent with other classes. Localization team could have choose to keep Japanese name for Trueblade for Swordmaster class. Same could go with Sniper considering that Swordmaster, Sniper, and Spearmaster share one kanji that is identical. Yet, they choose to maintain second tier class tree based on 3DS FE, Awakening. So, it would be safe to infer that localization team wishes to implement basic structure of Awakening class system to fates. It is definitely seems out of place when Swordmaster and Sniper stays same as Awakening while Spear Master keeps Japanese naming policy. Great Merchant (talk) 20:01, February 13, 2016 (UTC)

Until this gets sorted out, I suggest we link directly to Spear Master instead of [ [ Sentinel|Spear Master]] in case we decide change the redirect later Are You Serious (talk) 21:44, February 13, 2016 (UTC)

Hi I'm relatively new to editing wikis but I noticed that there's no mention of the ability to use the Talk command with Sakura and Hinoka in Fire Emblem Fates chapter 4 Hoshido the latter of which gets you a concoction.

Tumerboy012 (talk) 06:20, February 25, 2016 (UTC)Tumerboy012
 * Then add it? I don't know much about Fates (see the top of this page) so I am not the person to ask about these things.--Otherarrow (talk) 18:15, February 25, 2016 (UTC)

Hey there!
Hey Arrow, it's been a while! How are you? :) Are you pumped for the new FE? --Bettafishrule2579 (talk) 01:55, February 29, 2016 (UTC)

An unregistered user keeps reverting a change on the "Yato" page for FE14
A user keeps insisting that it is "Yatogami" and yet they don't have proper knowledge of "Ateji".

Japanese has specific readings for the sword AND in game it is referred to as "Yato-no-kami".

Masahiro Sakurai also refers to it as "Yato-no-kami".

Can you please address this, as an admin?

Shadowofchaos (talk) 04:54, February 29, 2016 (UTC)
 * Yeah, I had to revert this before, but it seems some people won't let up. I'll lock the page, sorry for the trouble.--Otherarrow (talk) 18:52, February 29, 2016 (UTC)

Reply When Possible
I was wondering if it is possible to make a page that has all classes and skills with descriptions side by side because i find it tedious to jump back and forth between pages. DatPhoenix5546 (talk) 21:24, March 6, 2016 (UTC)

Bond Units?
Hey there. I had noticed that this wiki lacked any mention of the Bond Units in FE Fates, which are a pretty useful new feature in the game, so I created this account to make a page for them. Being that I have absolutely no wiki editing experience, it's probably in agreement that it was not that great of a page, but at least it was something. I had created that page in order to bring at least some attention to the topic in hopes that maybe some more experienced editor could clean it up and contribute more and/or better information. But the page was deleted shortly after being made. I was just curious as to why exactly, because if there was something I did wrong, I'd like to be able to learn from my mistakes so as not to make them again. Lorrif22 (talk) 23:58, March 9, 2016 (UTC) No problem. I can see why you thought that. Nothing screams "spam" more than some random new guy making a cruddy page on something that nobody seems to know about (based on my attempts to search for any info at all on the topic). Only really IGN has any info, and not all of it is accurate. Anyway, thanks for replying so quickly. Really wasn't expecting a reply that fast. Lorrif22 (talk) 00:34, March 10, 2016 (UTC)
 * Ah, sorry. It looked like a spam page, with it's informal writing and templates put inside templates at seemingly random. Not familiar with Fates see. You are free to remake it, and I'll clean up where I can.--Otherarrow (talk) 00:14, March 10, 2016 (UTC)

Might be around for a little while
Hey pal, it's been a while! While looking some stuff up as I play Fates, I noticed a few things that needed doing and I felt like editing so I've doing a bit of writing. I might be contributing again for a little while as long as I'm in the mood so if you've got anything you'd like me to do, please let me know. 00:35, March 10, 2016 (UTC)

Quote Clutter
Hello there, I have a suggestion to propose for the Fates character pages. In order to reduce the clutter on the pages, shall we transfer the quotes to separate pages for each individual character, much like what has been done for support conversations? MoroseLark User - Talk 03:30, March 12, 2016 (UTC)
 * The quotes sections for Fates pages have gotten rather large. If you think it is necessary, go ahead?--Otherarrow (talk) 03:36, March 12, 2016 (UTC)

Editing Accident
While I was fixing an error on Selkie's Supports page, I accidentally type a part of my name into the page as I was logging in. I already fixed the mistake I made so I hope there aren't any problems. Chimera-gui (talk) 07:11, March 12, 2016 (UTC)

Sachiko Wada
I see their is some confusion regarding her gender, and I want to assure you that she is female. I have spoken to people who have met her personally at Cipher fest, and they confirm that she is indeed a woman. James Pierce (talk) 02:15, March 14, 2016 (UTC)

walhart vandalism
I just wanted to let you know that the user 98.255.42.174 has performed multiple instances of vandalism on the Walhart page. Omega42 (talk) 23:35, March 19, 2016 (UTC)



Caeldori vandalism
The user Decerex, most likely previously known as  67.223.30.214 due to the nature of the vandalism has been repeatedly vandalising the caeldori page. Omega42 (talk) 03:04, March 23, 2016 (UTC)

Class Navigation Template
I have done some reorganisation of the template, but I feel like my choices for arranging the components are lacking in precision (too broad). Any ideas on how best I can categorise the classes? Also, how should we arrange the order of the classes? In chronological order of their appearance in the series, perhaps? Thanks in advance for any help you can render! MoroseLark User - Talk 15:15, March 23, 2016 (UTC)
 * That's probably fine actually. I don't see any section too bloated or unorganized or anything. The only way I could see is to divide it further into class sets (like, all the Cavalier variants together, all the Mage variants, all the Dark Shaman Whatever variants, all the Pegasus variants, Dragon variants, and so on) but that might be too specific and end up with tiny sections and a template that's too long length wise. So unless you got a different idea, it's fine as it is.
 * As for order, I've always tried to keep them in "related classes grouped together, then sorted by chronological order", which the reorganization retained (since I had already fussed over it enough in the past). The exception to this are Pegasus and Dragon Rider as well as Lopto Mage, which I put before Pegasus Knight/Wyvern Knight/Dark Mage to hint that they promote to the latter classes, though this might not be necessary for the template.
 * Also, I have no idea how to do "classes who have appeared in multiple tiers" like Bow Knight.--Otherarrow (talk) 19:50, March 23, 2016 (UTC)

DLC Canon
Just out of curiosity, is the Awakening DLC canon or more specifically the first 12? I thought that technically they are non-canon appearances considering the Einherjar are not exactly the characters themselves, but rather phantom copies sharing their personalities and not exactly their experiences? Even the Einherjars in game are non-canon appearances and are not them really. I mean DLC is kinda a gray area considering not everyone will have them and they have no real impact on the main story of Awakening aside from the cool bonuses. Dunno, if you prefer it the way it currently is I will leave it as is. I just want to get some insight before we have do the same treatment to the other 11 DLC Einherjars of Fates or even all Einherjar characters that appear on those maps. And I suppose that applies to the amiibos too.

Anyways TL;DR. Just want your opinion of DLC's relation to the story canon for these Einherjar characters.—Nauibotics (talk) 23:22, April 1, 2016 (UTC)
 * They are probably as canon as the Super Smash Bros appearances (and the Fates amiibos that follow from that): Not part of the character's "official" history, but within our scope and worth noting for completion's sake. As long as the articles make clear that these are Einherjar copies and not the "real" characters, I don't see a problem?--Otherarrow (talk) 02:15, April 2, 2016 (UTC)
 * Okay, gotcha. Just wanted to know. So should we try and collect info on all the other ones since Marth is not the only important DLC Einherjar? —Nauibotics (talk) 02:18, April 2, 2016 (UTC)

Should We seperate Axe/Sword/Bow Armor
I was thinking, do you think we should seperate Axe, Sword, and Bow Armor Knight from the regular Armor Knight page? Emperor Hardin (talk) 19:04, April 5, 2016 (UTC)

Cipher and fates support illustrations
Does the card packs have need of a gallery with the cards associated to them? Serenes forest have them. Speaking of which, shouldn't we expand the articles related to the card game? Ours is bare and bones. Should the support illustrations be also in the supports page? If so, tell me.--179.206.117.14 21:50, April 5, 2016 (UTC)
 * Do what you think is best. I have no knowledge in Cipher or interest in Fates.--Otherarrow (talk) 22:15, April 5, 2016 (UTC)

Shadow dragon scripts and series templates
Should someone make a template for the articles of games in the series set in a continent? Ex: Akaneia series, tellius series, etc. Also, what about shadow dragon scripts? It should be made only the new chapters or not? For even though it's a ds game. It IS a remake of the one from nes. --177.93.125.47 17:32, April 7, 2016 (UTC)
 * Probably not. There are only three "series", so I can't think of what would go on such a template.
 * I think the FE1/3 Book 1/11 scripts should probably be drawn from Shadow Dragon primarily, as those are the only "official" English versions and I don't think there were major changes. At most, we'd include and note conversations exclusive to each version (such as how Old Mystery shuffled some of the recruitment and associated conversations to make up for cut chapters).--Otherarrow (talk) 18:30, April 7, 2016 (UTC)

Actually, there are four, and with the string of fates games that soon may be a necessity. If you say so... But what about the gaiden chapters?

PS: why there's not a legacy section on the akaneia series? Why delete it?--191.140.88.225 21:01, April 7, 2016 (UTC)
 * Ah right, Akaneia, Jugdral, Elibe, Tellius. My mistake. Also, "string of Fates games"? It's one game divided into three, and the wiki considers them three routes of the same one game.
 * I don't understand. Shadow Dragon is the version of the game with the gaiden chapters, and since the script pages would be based on SD (with sections taken from Mystery for Mystery exclusive events), the gaiden chapters would be included by default.
 * Because it was literally a section header with no content. Do not create headers just to have headers.--Otherarrow (talk) 21:08, April 7, 2016 (UTC)

Take this as an example: http://serenesforest.net/shadow-dragon/scripts/game-script/chapter-24x-a-world-apart/ if you certain, then look the sd script category, only two are there, and i'm quite sure the gaidens are nowhere to be seen.
 * If the scripts are missing, then add them, simple as that. Include the Gaidens as well. Cross reference with Old Mystery for any events exclusive to that version (as Old Mystery shifted recruitment and some events around to make up for cut maps). You have the OK to make script pages if that is what you are asking?--Otherarrow (talk) 18:20, May 9, 2016 (UTC)

more or less. what i want to know is whether i should use the localization or the original names. Because, even though it's names in the west are official, characters and chapters reference the original instead of the localized ones. Caeda for instance, is still named shiida at her page, even with games like tokyo mirage sessions refering to her as such.
 * Use the names being used for the pages. (I think the only time the current NoE names differ from the NoA names are Shiida and Nabarl, so it shouldn't be too noticeable.) And NoE English actually came out first, hence the names (and no one actually wants to go through all the effort of changing these massively interlinked pages over equally official names...)--Otherarrow (talk) 03:26, May 10, 2016 (UTC)

"Akaneia Series" Akaneia Saga removal
I am responsible for adding a minor section detailing the central protagonists of the Akaneia Saga chapters on the "Akaneia Series " page. I must understand what forced this extra bit of information to be removed, as I firmly believe that it should be placed back in that specific area. While the Akaneia Saga chapters are not a main title for the Fire Emblem series, they technically take place in the Akenia series, so I must request that this information can be added back in.

Marioman517 (talk) 06:02, April 17, 2016 (UTC)Marioman
 * Akaneia Saga isn't a full game, more of a series of one chapter sidestories. I've counted them before as the equivalent of New Mystery's DLC chapters, which were likewise one chapter sidestories focusing on a different set of characters each map. To be honest, I question the need for a "protagonists" section on the series pages at all. Do we really need a section just to say "Marth is the main character of Shadow Dragon and Mystery of the Emblem"? It seems kinda superfluous.--Otherarrow (talk) 14:52, April 17, 2016 (UTC)

Template: Scrollnav
Is there any particular reason scrolls are classified down into their own template when they are technically a sub-branch of Tomes? --Thenewguy34( Other ) 01:04, April 23, 2016 (UTC)
 * Who did that? No, merge them. All the other "Hoshido variants" are on the template of the main weapon type. EDIT:At most, it might be tough to know what spell is what Anima type due to the animal names, but observation will work for that.--Otherarrow (talk) 01:26, April 23, 2016 (UTC)
 * I just came to that realization as well. I thought it would be that simple, but it will take time. I can get some information on three of the scrolls pretty quickly though, so expect some possible moves soon. EDIT: I have classified three of the tomes after having viewed their animations in-game. Rabbit Spirit is probably the most difficult to identify though, I fully expect someone to challenge me classifying it as Wind magic. --Thenewguy34( Other ) 01:49, April 23, 2016 (UTC)
 * I actually feel that it is best to group all the scrolls under one template. The main hierarchy of the scrolls is actually modelled after the first few animals appearing in the Chinese Zodiac, and displaying the scrolls together will help make this more apparent. And not to mention that trying to forcibly classify each individual scroll into any of the classic magic types based on animation alone does generate its own set of problems; how are scrolls like Rabbit Spirit (pink clouds?), Dragon Spirit (water), Paper (literally wads of paper), Malevolent Text and Calamity Gate supposed to be determined? If you guys are going to insist on separating the scrolls by weapon type, I won't try to stop you, but at the very least, leave the Scrollnav template on the relevant pages. MoroseLark User - Talk 13:02, May 10, 2016 (UTC)
 * Hey, I know nothing about Fates and am mainly playing this by ear. Do what you feel is more correct in this case. If you folks who played the game feel Scrolls shouldn't be forced on the various Tomenavs (or whatever), you don't have to do so. Revert if nessicary. I dunno.--Otherarrow (talk) 13:27, May 10, 2016 (UTC)
 * Sure thing! Just thought I'd provide my input on the matter. MoroseLark User - Talk 13:39, May 10, 2016 (UTC)

Class Uniforms
Question: am I allowed to add a section for uniforms of classes? Or is it too irrelivant? It's just that the Soldier class page has that section while other class pages don't. Reason why I'm asking you is cause you're the admin and I just like to be certain about what I'm allowed to edit on the wiki besides grammatical errors and clean-up vandalism--McAlastair (talk) 00:27, April 24, 2016 (UTC)
 * I see no problem. I know some classes have it, such as Myrmidon and I think Manakete? If you think something should be added, add it. Don't worry about permission.--Otherarrow (talk) 01:03, April 24, 2016 (UTC)


 * Hi again mate! So I've already started adding sections onclass pages for uniforms but I'm gonna need help. I have done my research on armor components but when MoroseLark had a look at what I said about Mercs, he said I was to informal. Plus I haven't had to much time to go and add uniform sections due to my studies back here. I'm doing what I can with classes from Awakening and Fates but as for the rest... I might need some help. This isn't a request, just a friend asking for a favour (the friend part is up to you to decide).McAlastair (talk) 07:27, May 11, 2016 (UTC)
 * I'm not the best at descriptions, so I don't know how I'd be able to help. If I stumble across it, I might do clean up, but aside from that? Sorry.--Otherarrow (talk) 13:32, May 11, 2016 (UTC)

Template Format Weapon Stats
I noticed that template formattings for weapons stats are inconsistent with each weapons article; see Iron Sword and Steel Sword. I am honestly unsure how many of these were changed, but I noticed a potential edit war and I would honestly like to ask you which template formatting we should use. I prefer Steel Sword's templates, but it is your call. EDIT: I just notlate was added today. I had not realized this when I had written this message. I am going to mark Template:WeaponStat for deletion, if you approve of the new template you can remove the proposal for deletion.--Thenewguy34( Other ) 00:34, April 24, 2016 (UTC)
 * I see no real problem in it, though I wish there was a way to easily convert it from the old template to the new without too much replacement. I can see the benefit in having a centralized template that fits better with the Oasis skin (its dimensions are roughly the same as the modern CharStat templates, which were made with Oasis in mind). Besides, it was made by Khang and he knows what he is doing.--Otherarrow (talk) 01:00, April 24, 2016 (UTC)

>> Forum:New WeaponStat template << Sorry for the trouble. -- Khang (talk) 07:38, April 24, 2016 (UTC)

Merric Archetype Criteria
Is there any reason you removed Ricken and Hayato from the list of characters under the Merric archetype? --Thenewguy34( Other ) 23:50, April 25, 2016 (UTC)
 * Ricken fits none of the criteria other than "has wind magic". He isn't the earliest mage, has no mentor character, etc. Hayato seems to be based on Ricken the same way Mozu is based on Donnel, so he likewise probably doesn't count (though who knows? Would Fuga serve as a Wendell figure for him despite not being a magic user?) Merric is one of those archetypes that if not policed can easily bloat to include every playable mage ever, so we really shouldn't try to dig for exceptions.--Otherarrow (talk) 01:10, April 26, 2016 (UTC)
 * After looking at Hayato and Fuga's support conversations, there is a mentor figure seen in Fuga, but it is not any typical Wendell-type of figure you have seen. I mean, there is a clear mentor figure described, but it is more like a fatherly-mentor type than a teacher in magic. Most of the dialogue between them you have to consider comes from this support script. --Thenewguy34 20:43, May 11, 2016 (UTC)
 * I don't care about Fates so stop asking me about Fates. How's that for a hint?--Otherarrow (talk) 00:28, May 14, 2016 (UTC)

Calamity Gate
You implied that breaking down Template:Scrollnav would involve putting the scrolls into separate magic type navs. However, given that we have to rely on animations to determine this, we might have a problem with Calamity Gate. Calamity Gate's animation gives the animation of dark magic; however, Dark Magic is only accessible on Fates with the skill Shadowgift, which would make such a classification complicated, given that Calamity Gate does not require Shadowgift to be used. I just want to know what you think I should do in classifying this weapon. --Thenewguy34 00:41, May 10, 2016 (UTC)
 * I'd just put it in that "Other" section next to the Empty Book. Out of curiosity, do the other Scrolls map to the types nicely? I still feel weird with the idea of giving the scrolls "special treatment", since they are functionally no different than other tomes aside from name, and thus should be sorted as such, right?--Otherarrow (talk) 03:23, May 10, 2016 (UTC)
 * Scrolls work like tomes, though some of them do not uniformly adhere to Fire / Wind / Thunder / Light / Dark concepts. I just put those that don't into the Other section. --Thenewguy34 22:57, May 10, 2016 (UTC)
 * Hrm. I am having second thoughts on if splitting them is the best idea, but shrug. Not a Fates guy, so do what you feel is best. (also, I noticed we have no magic type to put Brynhildr under? Weird.)--Otherarrow (talk) 23:19, May 10, 2016 (UTC)

HINT: Otherarrow, if I am not being too abrasive, read the topic above this one --Thenewguy34 23:27, May 13, 2016 (UTC)

Awakening issues
Now that the children are sort of canon, should they be included in the list of known ylisseans, plegians,etc? And to that extent, the fates kids as well. Also, should be made a list of notable locations for the awakening countries, like the capital ylisstol, who isn't even mentioned at the page?--186.212.24.50 21:21, May 18, 2016 (UTC)
 * Weren't the Awakening kids always canon though? Also, do we know where they live and what countries they claim citizenship of? If I recall, Awakening's kids legally "don't exist" and all basically go off and do whatever after the game, so as not to mess with their baby counterpart's lives.
 * Yes? If something is missing, add it. You don't need permission to edit.--Otherarrow (talk) 21:49, May 18, 2016 (UTC)
 * Technically though, their citizenship is up in the air based on their father. I mean, if a child is the child of Lon'qu, then they would probably be citizens of Ferox, but if they are the child of Virion, then technically they are from Rosanne. —Nauibotics (talk) 22:01, May 18, 2016 (UTC)


 * What about Lucina? She's born to chrom, regardless of the mother, and is a Ylissean as far as i'm concerned.--186.212.24.50 00:34, May 19, 2016 (UTC)
 * That's already noted on the Ylisse page. Every other child is very situational.—Nauibotics (talk) 02:12, May 19, 2016 (UTC)


 * Oops. I actually meant Owain, since he's part of the royal family and all that stuff, but nevermind. By the by, shouldn't the yllistol page include the future past, since it has an important role in the end?--186.212.24.50 02:32, May 19, 2016 (UTC)
 * Nope, because in Lon'qu's ending, Lissa goes with him to Ferox. Same with Virion. Lucina is the only child always born to a fixed location.—Nauibotics (talk) 02:34, May 19, 2016 (UTC)
 * I just remembered something: should we include the before awakening pre-battle quotes from chrom and frederick? I'm not sure of that. And repeating my question: shouldn't the yllistol page include the future past, since it has an important role in the end?--186.212.24.50 02:54, May 19, 2016 (UTC)
 * Again, you don't need to ask permission to edit. If you think something needs to be added, add it.--Otherarrow (talk) 02:58, May 19, 2016 (UTC)
 * I know, i know. It's a just ok check thingie, because who knows how much trouble little things like these cause.--186.212.24.50 03:10, May 19, 2016 (UTC)
 * Hi. I'm probably know the answer to that already, but since that hidden truths 1 occurs on the world of awakening, and the characters are still the same on that part, does the help descriptions of them belong on their awakening or fates quotes page?

Ps: should we include the avatar boss quote in the fates page?--179.178.102.101 02:49, June 3, 2016 (UTC)
 * ...Hidden Truths is a Fates DLC chapter. It should be included on the Fates related pages.
 * Which Avatar?--Otherarrow (talk) 03:13, June 3, 2016 (UTC)

Awakening amiibo one.--179.178.102.101 03:46, June 3, 2016 (UTC)


 * Since the world is the same from shadow dragon, with only a few changes concerning nation and geography, a unification of the continent pages would be plausible?--189.58.172.145 20:26, July 25, 2016 (UTC)
 * Probably not. The political climate has completely changed in the ~2000 years between games, so it'd be more hassle to merge them.--Otherarrow (talk) 22:20, July 25, 2016 (UTC)

Gaming footer
Hi, Otherarrow ;)

A user recently nominated Fire Emblem for inclusion in our gaming footer program. Would you be interested?

Best regards,

Raylan13 ( talk ) 18:46, May 20, 2016 (UTC)
 * Weren't we already added on the gaming footer? Or am I thinking of another wiki? Well, as long as it doesn't mess with our main page layout or clash with our theme too badly, it should be fine?--Otherarrow (talk) 23:29, May 20, 2016 (UTC)
 * Yeah, that was for Megami ;) I'll add Fire Emblem momentarily! Raylan13 ( talk ) 15:36, May 21, 2016 (UTC)

Takumi Twitter Post
Hello! Forgive me for reposting the post up so many times, I'm rather new to the whole wikia thing, and I really should have contacted you before doing that. I actually wasn't aware that I could *I'm a noob*.

About the twitter post and where I got it from, it came from one of my friends. We were having a conversation yesterday about Fire Emblem, and he brought that up to me. I didn't believe him at first either; thought it was just some joke. Also, the fact that it was from a while ago, and no one brought it up made me a bit skeptical too. Though he said it was deleted very quickly.

But then he actually sent the post to me online. The post looked pretty legit looking, so I had one of my friends (who knows a bit of Japanese) translate it for me. He said that it said something like: "【fire emblem fates】takumi was originally planned to be a female by the name of takako, but was finalized to be a male." I then posted it on a FE page on FB to see if anyone else saw it, and two other people commented saying that they saw it as well. One of the people mentioned that they weren't sure if they were reading it right, while the other said it confused them when they saw it back in January.

As for why the VA knew this and why he deleted it? I wouldn't know. The VA could have said it as a joke, but then deleted it afterwards. Or maybe the VA heard it from someone else.

I'll post a link to the screenshot right here: Twitter Post

If you (or anyone else) knows someone who can read Japanese and can also 100% confirm what it says, that would be awesome. I'm going to try posting this in groups other places to see if others may have seen this as well.

Again, sorry for reposting it so many times.

Of course, you have the final say on whether or not this should be on the page.

---NoahFin (talk) 23:12, May 25, 2016 (UTC)
 * Well, something like that could easily be forged, even if by a Japanese fan or someone who knows the language. Also, if the VA did intend it as a joke, it's not really worth noting either. Even if just a passing tweet, you'd think the FE fansites would have at least mentioned it, yeah? Forgive me for being suspicious, but yeah, the tweet being deleted and this screenshot someone conveniently took happening to show up months later? It's fishy, that's all. I'd wait until we can find some way to verify it as a thing.--Otherarrow (talk) 23:43, May 25, 2016 (UTC)

Plagiarism to investigate
The second paragraph in Shigure's Personality section seems to have been copied word for word from the Fates second generation character sheet on TV Tropes. It matches the entry in his folder for "The Comically Serious". Is it possible for you to investigate this? 76.184.113.36 17:03, May 28, 2016 (UTC)
 * Yeah, the paragraph is a straight copy. People, please, write your own content. Don't steal what someone else did.--Otherarrow (talk) 18:48, May 28, 2016 (UTC)

Tellius Series and Skill Scrolls
I notice that, in skills that appear in the Tellius series, there are no separate articles for the scrolls that assign a single skill (ie not the Occult scroll). I find this to be a discrepancy in terms of providing scroll locations, as the Tellius series is only one of two Fire Emblem series that uses items to assign skills (not factoring in the potentiality of TearRing Saga). I feel like it seems rather unprecedented to provide the location of, let's say, the Vantage Scroll on the article about the Skill Vantage. The Occult is the only exception to this, because it assigns different skills to different classes. Should we create articles for every skill scroll that appears in the Tellius series? --Thenewguy34 23:04, June 15, 2016 (UTC)
 * Yeah, we probably should. A few skill scrolls appear in the 3DS games (mainly for DLC skills if I recall) and if I recall, skill manuals appear in Thracia 776? So yeah, we probably have enough cause to make pages for them. (if Tellius has a scroll and Jugdral a manual for the same skill, I'd probably count them as the same item to reduce redundancy btw.)--Otherarrow (talk) 00:20, June 16, 2016 (UTC)
 * Do we use the Judgral name or the Tellius name if your parenthesed point occurs (ie Ambush manual versus Vantage (scroll)? --Thenewguy34 02:52, June 16, 2016 (UTC)
 * Localized names everywhere except the page itself in context of the unlocalized game. For example: mention it as Ambush in the context of Thracia...but if a character in that game joins with it, we call it Vantage on their page. Same policy we use for items, skills themselves, etc.--Otherarrow (talk) 03:37, June 16, 2016 (UTC)

Editing the Class history sections for Tearring, and Berwick saga
You agreed on Slayer counting as a Berserker, right? Emperor Hardin (talk) 20:54, June 19, 2016 (UTC)
 * I think so, yeah? Both are axe exclusive classes with crit rate bonuses, yeah?--Otherarrow (talk) 00:55, June 20, 2016 (UTC)
 * Technically due to the mechanics of Berwick Saga, its Dean who gets the critical bonus, and Wrath skill, but I think that could count as similar enough. Especially as Dean is the only Slayer anyhow. Emperor Hardin (talk) 01:22, June 20, 2016 (UTC)
 * From what I know, most of the traits we typically associate with classes are actually character traits in BS, with at most the class giving us a general idea of what to expect and what they promote to. (For example, all Spear Knights are horse guys with polearms, but the properties of the individual Spear Knights differ from character to character.) I'd still consider it close enough, especially if he is the only one.--Otherarrow (talk) 01:52, June 20, 2016 (UTC)
 * Thats basically it, almost everything is tied to character rather then class, even canto is a horse skill in BS, though a few unique enemy human units have it. Alright thats how I currently have it. You can take a look at the Berserker page, and see what you think. I mention on the pirate page that they usually have thief related utility in the game, as both the playable pirate, Axel, and several enemy pirates have thieving skills. Emperor Hardin (talk) 06:12, June 20, 2016 (UTC)

Good job!
Thanks for faithfully working on this wiki for so long, big or small. I'm proud of you! ❤ The Tomato Fairy (talk) 15:59, June 20, 2016 (UTC)
 * Thank you sweetie! I will keep up looking out for this wiki! I won't let you down!--Otherarrow (talk) 17:23, June 20, 2016 (UTC)

Falchion Image
Hello! On the Falchion page, a new image was added to the gallery, but I am not 100% sure I put it in the right order, which I know is important. Could you check, please? While you are at it, can you spell out the ordering that you want in detail, so that I may have a reference for the future? I know it is very specific and makes sense, it's just that it's been so long and I've forgotten it. Also, there seems to be a bit of an edit war occuring on that page with regards to the featured image, as I had to fix it twice, but I left a message on the new member's talk page explaining the policy and hopefully that settles the matter by the time you read this. Thanks!--Aivass Remurias (talk) 02:55, June 25, 2016 (UTC)
 * It is written in our policies after I talked it out with Khang! Check here!--Otherarrow (talk) 03:02, June 25, 2016 (UTC)

Excellent! Thanks!--Aivass Remurias (talk) 03:12, June 25, 2016 (UTC)

Just making this message to let you know I like what the guy did. I think its a fair comprimise. Still, I didn't break any wiki policy. I read it and it said nothing about using the most recent image for a subject. I looked, believe me. Thanks for inputs. I like the way it looks now. That1AmiiboHoarder (talk) 01:36, June 27, 2016 (UTC)That1AmiiboHoarder

Spoiler Tags
Heya! This is just a small question. How long you want us to wait before the spoiler tags become unecessary, or if we should apply them to other pages if needed?—Nauibotics (talk) 00:22, June 28, 2016 (UTC)
 * Probably until the next game is announced/released (like, once FE15 is out, we'd remove spoiler tags for Fates and TMS). Spoiler tags for older games may seem a tad much, since they've been around so long and so many people have experienced them.--Otherarrow (talk) 01:23, June 28, 2016 (UTC)
 * Why don't we just leave them be? There are always people who haven't played the game, and I personally see no harm leaving them. -- Khang (talk) 01:33, June 28, 2016 (UTC)
 * Fair enough point. Though on the other hand some major spoilers are unavoidable due to the article format (such as the BK or Masked Marth, both under their "real" names), and spoiler tags won't help that. Shrug.--Otherarrow (talk) 01:39, June 28, 2016 (UTC)
 * I'm not saying I was planning on taking them down in the immediate future. I'd just wanted to know since, as of right now, only Fates and TMS pages have these spoiler tags and I just wanted to know if we should give other past FE games the same treatment or when these spoiler tags become redundant after people are given enough time to play the game and experience the story. I mean these spoiler boxes only became apparent because people became much more touchy on this wiki of spoilers after Fates was announced and released. As of now, I mean the only time people were "touchy" of spoilers was only for Awakening and Fates.—Nauibotics (talk) 01:43, June 28, 2016 (UTC)


 * Technically, we should have had it since long before. As the series grows, so does our wiki, it got more and more readers, and there goes some bothered by the spoiler. And it's not like this is unreasonable, so I think the other FE games should have the same treatment. -- Khang (talk) 03:22, June 28, 2016 (UTC)
 * My view is basically if one wants to add the spoiler tags, they should and no one should remove them...but they aren't a necessity either. Basically, it's up to the editor's discretion. If that makes sense?--Otherarrow (talk) 03:27, June 28, 2016 (UTC)
 * So basically, leave them as they are now. But later on we can remove them once their necessity is no longer needed. I'm not saying that we don't need them right now, but at some point, removing them will do little harm.—Nauibotics (talk) 09:12, June 28, 2016 (UTC)

Image troubles
I know the policies, sorta, but we have to add artwork of the characters in all their appeareances, like awakening, on their page. PoR and RD have thousands of characters with different appereances, sometimes drastically throught the games they appeared in. Honestly, i'm baffled that we don't have something like this yet, unless we count the male/female avatars, which we don't.--179.178.99.241 02:18, June 30, 2016 (UTC)
 * Hm? I am pretty sure that the PoR and RD character pages include all of the character's appearances in each class they can assume (for example, model as a Myrmidon, then as a Swordmaster, then as a Trueblade), with the changed portraits for the few who get them included.--Otherarrow (talk) 02:52, June 30, 2016 (UTC)


 * Actually, I meant full body artwork.--179.178.99.241 03:29, June 30, 2016 (UTC)
 * Those tend to only exist for the base class, and are already on the character pages (heck, they were likely the first images added).--Otherarrow (talk) 03:32, June 30, 2016 (UTC)

No, no. I mean at the top of the page, in the template, I think that's what it's called?--179.178.99.241 04:47, June 30, 2016 (UTC)
 * The character template has full body artwork in it though? Usually from RD unless they only got art in PoR (such as Ashnard). Is there a page in particular you are talking about?--Otherarrow (talk) 13:29, June 30, 2016 (UTC)

Perhaps this will illustrate the situation: --179.178.99.241 15:32, June 30, 2016 (UTC)
 * That is indeed Ike, as he should be. I don't understand the problem you are having?--Otherarrow (talk) 15:36, June 30, 2016 (UTC)

There's artwork of him in PoR, and there's artwork of him in RD. It needs to have a thing to show how he and all others looks like in each game.--179.178.99.241 16:11, June 30, 2016 (UTC)
 * No there doesn't. The PoR artwork is in the gallery, and both depict him in his home games (in other words, how people would recognize him). Having tabs used for literally every art would bloat the template to no end and serve no purpose, especially with the gallery existing.--Otherarrow (talk) 16:26, June 30, 2016 (UTC)

To Answer your question on Sergeants from TRS
They have no weapon ranks, however few classes can use Lances dismounted, even among the enemy classes. As such enemy Sergeants, particularly during indoor chapters, tend to use Lances. Pretty much the only other effective class that can use Lances indoors is dismounted Commando Knight, and Dark Knight/Dark Soldier. Among the player base, even Ezekiel tends to use Lances alot after promotion. Emperor Hardin (talk) 20:49, July 2, 2016 (UTC)
 * Hmm, I see. Well, that seems more to do with the "no dismounted lances" thing than anything to do with the class itself. Basically, "it's a promoted class that uses lances on foot, so deploy it with lances" in other words. In fact, I think foot lances in TRS are basically Soldier, Lance Knight, Sergent, Dark Knight/Soldier, Commando Knight, and technically male Dragon Knight (since Raffin has the same "dismount class" before and after his promotion). But I do get where you are coming from.--Otherarrow (talk) 21:08, July 2, 2016 (UTC)
 * As you said it relates to no dismounted Lances, and "it's a promoted class that uses lances on foot, so deploy it with lances." Pretty much those are all the dismounted Lance classes, note that the enemy rarely uses dismounted Commando, or Dragon Knights except for unique characters. Mind if we make a note of it, as well as how it could get retroactively be compared to Master of Arms as a Non Mounted/Armored unit that uses all three melee weapons? Also I made some changes to the Hunter page, wanted to note their enemy exclusive appearance, and their association with criminals since their debut. Tell me what you think of it? Emperor Hardin (talk) 21:26, July 2, 2016 (UTC)
 * The Master of Arms thing is a coincidence and I can think of no other similarities between the classes other than weapon use.
 * The Hunter page is fine.--Otherarrow (talk) 22:04, July 2, 2016 (UTC)
 * Do you think we should mention that Sergeant is one of the only promoted infantry classes that can use Lances? Emperor Hardin (talk) 22:14, July 2, 2016 (UTC)
 * Do what you want. You don't need to ask permission to edit.--Otherarrow (talk) 22:15, July 2, 2016 (UTC)

Family trees
I not sure if this is vaild or not, but there's a necessity for genealogy trees of the royal families to be made? I know we don't have any, but considering various games have various countries with their dynasties explained throught several games, i thought this to be something to think about.--189.58.172.141 20:37, July 3, 2016 (UTC)
 * I know Serenes Forest has some for at least Jugdral, but I think it might be useful to plot out our own. At the very least, making family trees for all the different games would be interesting. (TRS in particular has a complicated family tree that I'd love to see sorted out).--Otherarrow (talk) 21:07, July 3, 2016 (UTC)
 * Can i suggest to start with the akaneia series? Because fates just added one member to it, intentionally or not.--189.58.172.141 21:50, July 3, 2016 (UTC)
 * Sure. A interconnected "Akaneia/Awakening" line for the Altea-Ylisse line might be fun (even if we get a "long line" to show time between Marth/Shiida to First Exalt, First Exalt to Chrom's Dad). Remember though, we should likely include all important lineages, not just the main Lord.--Otherarrow (talk) 22:26, July 3, 2016 (UTC)

Alright, I managed to get a hold of something to model family trees. Any thoughts or...suggestions (though I can't really help with that as I'm not its author)? -- Khang (talk) 14:19, July 15, 2016 (UTC)
 * That looks perfectly fine to me.--Otherarrow (talk) 16:11, July 15, 2016 (UTC)
 * Hey, i discussed with khang the other day about making the trees on the countries page or similar or making on a separate page altogether. Care to input in?--187.58.253.201 03:08, July 23, 2016 (UTC)
 * I'd do it on a separate page. Several games have interlocked family trees, after all. I'd do it as a subpage of game or continent maybe?--Otherarrow (talk) 15:50, July 23, 2016 (UTC)

Recruitable characters with enemy sprites.
It's because the majority of these DLC characters are enemies with you, you fight them in most of the Outrealm maps and get to recruit them after victory. Why shouldn't I document what skills they have when not on your team?… Well, I wouldn't mention what Lunatic+ skills they get unless they have that on Hard or Lunatic because I've yet to beat Awakening on Hard. Because I have limited space on my SD card (can only have Fates or this game on it), I'm not even sure if Micaiah loses Anathema after you recruit her. --Breakin&#39;Benny (talk) 11:16, July 5, 2016 (UTC)
 * So? They join you with the same stats, portrait, etc after the battle, so for all intents and purposes, you are recruiting them after the Outrealm map is concluded. You totally should document the skills and equipment they have as an enemy (and note I never removed that), but the actual icon should be blue like any other recruitable enemy. (Also, why are you linking weapons as just icons that are directed to pages?)--Otherarrow (talk) 13:24, July 5, 2016 (UTC)
 * Because I feel the weapon icons generally speak for themselves once you can distinguish what their names are, but the Ragnell one was mainly for trying something out. That's why I feel making the GIFs for classes in Awakening/Fates should link to the pages describing those... How about I just link the weapon rank icons instead? Even a mentally handicapped moron could tell what a symbol should represent if they've seen it many times and memorized the keyword. *sigh* If you want me to, I could gladly give the recruitable enemy DLC Einherjar their enemy sprites if it weren't for the fact many of them don't exist on this Wiki yet, such as the females in unisex classes. --Breakin&#39;Benny (talk) 15:00, July 5, 2016 (UTC)
 * Because, 1.not every reader knows what every weapon looks like, and if we label one, we should label them all out of consistency, even if it's the same weapon across multiple templates. 2.The game itself shows weapons with the "Icon Name" format, even games like the NES ones or Fates that don't have separate icons per weapon. Weapon ranks is another story, but we've been doing it in "Icon Name" format throughout the wiki as well and changing it on a whim based on a assumption probably won't help anything (and I sincerely doubt you'd go back and change every character page for this anyway). I mean, it's not like it hurts to have them in Icon Name format, you know?
 * As for Enemy sprites, use them only for the DLC chapters where they show up solely as an enemy (as in, not chapters where you recruit that character at the end). That is how we've been doing it. SpotPass characters are "neutral" NPC, recruitable DLC are player, nonrecruitable enemies in DLC are enemy. That always seemed to work for me. (And yeah, the lack of enemy icons for every class/gender combo is something we should work on.)--Otherarrow (talk) 15:11, July 5, 2016 (UTC)

Chat feature
Hi, I can see that a couple of users have been expressing their thoughts towards having a chat feature enabled on this wiki. Do you think we should enable it? Or if you think it contains some kind of disadvantages or harms, you should explain to them. -- Khang (talk) 00:41, July 21, 2016 (UTC)
 * I don't think a chatroom would get any real use; after all, the active userbase barely uses the forums as it is. I've seen chat enabled in a few wikis, and those chatrooms are basically ghost towns. I think the only chat-related thing I've seen not die out is the FFWiki's IRC channel, but even that was more "a place where FFWiki users hang out" than anything that was actually part of the wiki proper.--Otherarrow (talk) 17:32, July 21, 2016 (UTC)
 * Additionally, the only chatroom I know is alive is the one on Nukapedia. --Breakin&#39;Benny (talk) 18:31, July 21, 2016 (UTC)


 * I have seen that chat actively used on many wikis actually, but oh well, you got the point, we rarely use any communicating means on this wiki to have the chat enabled. -- Khang (talk) 00:46, July 22, 2016 (UTC)

Hello, Otherarrow!



My name's Abdallah and I run the YouTube Channel, AbdallahSmash026 (http://www.youtube.com/user/AbdallahSmash026). I'm reaching out to you to see if you'd be interested in a collaboration regarding my Fire Emblem Fates Walkthrough series on my channel.

What I'm looking at doing is involving the Fire Emblem Wiki into our "Special Edition" Giveaway contest (http://bit.ly/FEFates_Gleam3) we're having in conjunction with my Revelations playthrough. In this giveaway, entrants will be asked to visit and bookmark this site for all their Fire Emblem needs. I can also make an entry that has them follow any related social media.

<p style="font-weight:normal;">In exchange for the promotion on my end, I just ask that one of your admins link each chapter video somewhere on each of the corresponding pages. I have a full Chapter-by-Chapter playthroughs of Birthright and Conquest. I'm currently working on uploading Revelation as we speak.

<p style="font-weight:normal;">Please let me know if you're interested in this collaboration, as I utilize this Wiki numerous times throughout my time with Fates. I feel that by placing a link to a specific chapter playthrough will be very beneficial to any visitor, aside from reading the text of what happens.

<p style="font-weight:normal;">My email is AbdallahSmash026@gmail.com. I look forward to hearing from you!

<p style="font-weight:normal;">Abdallah
 * While I am sure your LP is nice and I wish it the best, I would have to respectfully decline affiliating the wiki with it. Your content does not reflect the wiki's (or vice versa) so linking it would be misleading or potentially misrepresentative of both of us. Likewise, I do not want the wiki to be used to "advertise" a non-resource the wiki has no involvement with. Please understand.--Otherarrow (talk) 20:36, July 26, 2016 (UTC)

Prep for the Hoshidan Festival of Bonds
Long time, no see, eh? Anyway, you probably know that the Hoshidan Festival of Bonds has ALOT of potential conversations. Took me a while to figure out that there are more than 200 potential conversations between the parents and the children. If the DLC does come to the States, the Kingdoms and the Bushland (aka.: USA, Europe and Australia) can we seperate said conversations from the script page and place them on their own pages? I'm only asking this for if it does get released, but I just want to confirm with an admin as to if I can or can't, because if it does come the wiki's gonna have one LONG script if we shoved the conversations onto one page. Just saying.

Signed McAlastair (talk) 09:53, July 29, 2016 (UTC)
 * Long time no see? Have we met before? Anyway, do as you think is best (though I want to say the Awakening chapters this thing is based on does not have split scripts). I have never played Fates and have no interest in ever doing so, so coming to me asking about Fates stuff will likely just resort in a disinterested "do whatever you feel is best".--Otherarrow (talk) 23:16, August 1, 2016 (UTC)

who are you? he doesn't know you and he hates fates. do what you want, you're part of the wiki. -- The Tomato Fairy (talk) 23:14, August 1, 2016 (UTC)


 * ouch. No offense but, talk about a sharp tongue.--189.58.125.252 23:34, August 1, 2016 (UTC)
 * Well, I think it should be best to keep it all on one page as we did for the Future Past scrips which had the same magnitude of dialogue as the Hoshidan Festival of Bonds. The thing is, we might not even get this DLC in the end since its been over two months since the last Heirs of Fates came out and we haven't heard of any DLC since. When and if it is announced, we can discuss it then.—Nauibotics (talk) 23:56, August 1, 2016 (UTC)
 * Don't be rude to Tomato (and not just because she's my girlfriend), isn't it kinda a jerk move to comment solely to insult someone? (especially since I agree with her frustration; I've made my opinion on both Fates topics and people asking permission to do anything. Be bold people!)
 * And if the chapter dialogue length is equal to Awakening chapters like Future Past as Nauibotics says, I really don't think we need the split script pages.--Otherarrow (talk) 00:17, August 2, 2016 (UTC)


 * When I said "long time, no see" I was referring to that other topic I started on the talk page under "Class Uniforms." Since there was more than 200 conversations in the DLC, which is approximately double if not triple the Future Past script when translated by the way, I just had to ask. So let me get this straight: we don't know when the DLC is coming or if it's coming to the west at all, but if it DOES come than I can split the pages if I think that's the solution, is that right? Sorry if that sounded rude, I just wanted to be certain.
 * Signed McAlastair (talk) 08:14, August 2, 2016 (UTC)
 * There is way more indeed, however making individual pages would entail 22 separate pages plus the page solely for the chapter alone. The thing is, with proper wiki sub scripts, we can divide it by child in just one section alone. If you want to search for a specific child conversation with a parent, up to three (=) allow you to instantly click on them and see them whenever. Regardless if we make 22 separate pages per child or 1 mass page, we're going to get the same results. But yeah, for now, this issue isn't really important at this moment since Nintendo has yet to even announce even if they are going to release the Xenologues.—Nauibotics (talk) 08:21, August 2, 2016 (UTC)


 * Ok, that makes sense. My apologies for all the confusion, I'm still learning how to edit wikis to the same extent as you guys (and tomato faries). So what you're saying is that one can quick search the conversation they want without having to spend 15 minutes scrolling down the page? Like I said, the "long time no see" was a reference to the "Class Uniforms" topic on this talk page. I just tend to try to be friendly to others even if they're complete strangers from across the pond. Again, Sorry for the confusion.
 * Signed McAlastair (talk) 20:59, August 2, 2016 (UTC)
 * It's not a problem. Yeah, the Content drop box for every single page goes up to 2 sub-headers on the page, so the Main header would make all convos one section, the first sub-header is each of the children themselves, the second being each of their convos with their mothers, it will all be displayed on that Content drop box. Mind you, the page will be pretty lengthy, but it still ends with the same results without needing to make multiple sub-pages.–Nauibotics (talk) 22:32, August 2, 2016 (UTC)

Non-game nav
Hi, I need your input for the non-game content nav -> Template talk:NonGame. -- Khang (talk) 03:25, July 30, 2016 (UTC)

Padronization
I been looking over some of the pages of the wiki, and there is serious consistency problems. Take the nations ones for example. Some have history and geography, while others do not. Heck, some even have flags while others who have one are not present. Take fates for example: (i know your opinion on this game is very... vocal, but this is merely the most recent example.) the nations flag symbols are so explictily present on their logo, yet there's not even a sign of it on their respective pages. Can you look into it, please?--189.58.125.252 16:31, August 2, 2016 (UTC)
 * If one page of a type has features that others don't have, it's mostly because we haven't gotten around to it yet. We do have a ideal for each page of each type, and if a page does not reach it yet, do your best to make it so. For example, you can add the national symbols onto their respective pages and add what history or geography you know.--Otherarrow (talk) 16:57, August 2, 2016 (UTC)
 * Still, i think i would feel better if you verify it, beacuse i think it's a bit more than that.--189.58.125.252 17:05, August 2, 2016 (UTC)
 * I am not sure what I am verifying tbh. What are you asking about?--Otherarrow (talk) 17:08, August 2, 2016 (UTC)
 * How can i explain... Sometimes subjects seems to be the same, but they don't match for one reason or another.--189.58.125.252 17:25, August 2, 2016 (UTC)
 * I...don't understand how my first reply doesn't answer that?--Otherarrow (talk) 17:39, August 2, 2016 (UTC)

Did you even read why I said there, is really well specified. Also, more people than not think of Mufasa than not, just because you don't agree, doesn't give you the right to erase it. Finally the way you say "people who are kids of lords" applies to every archetype, if you say it like that, or you will tell me you really can't see the similarities? You’re a little too full of yourself.
 * I did read it, and it got to the same problem that most of the "fan made" archtypes that got purged had: it was simultaneously so generalized that it could easily bloat to include near anyone (again, the basic "people who are kids of lords" thing is how is sums up as, which can easily bloat further once you taken in implications from endings and pair ups), while also being so specific that most of the people listed don't count. The big added details are "fixed hair color" and "father is Lord in same game"...when only Lucina is a Lord-ling in a game with variant hair colors and adding the second condition only adds Seliph. And Shigure doesn't count from the get go because Azura is not a Lord. So you end up with an Archetype of one person, and it isn't even the person the Archetype is named after. Big red flag of "not a thing" there...
 * And of course Mustafa is not a Camus. Mustafa was blackmailed by Gangrel. His whole sympathetic point was that he was being blackmailed and wouldn't have fought Chrom otherwise. If he was a Camus, Gangrel wouldn't need to blackmail him! The whole point of the Camus archetype is the sympathetic, even honorable, enemy general whose blind loyalty to his nation and/or lord makes them fight the heroes. They are supposed to be tragic yet sympathetic due to their commitment to their nation leading to their downfall. Mustafa, who fought Chrom against his will due to having his family put at knife point, is by no means a tragically loyal figure. A tragic figure maybe, but that isn't what the archetype is about. Seriously, Mustafa is basically a nicer Eagler, why doesn't anyone try to claim Eagler is a Camus? (Note: don't actually do this)
 * Listen, I know you are new and all, but lay off the insults. We at least try to be respectful around here. Consider this a warning. Don't be Devil.--Otherarrow (talk) 23:54, August 25, 2016 (UTC)

Because Shigure is the son of a noble and a main character, with fixed hair color, with a protagonic role (heirs of fate). You may not like it, but he fits.
 * "Child of noble" wasn't the proposed archetype. It was "child of Lord". Child of noble makes it even more potentially general and vague. And Azura's status as a main character doesn't make her a Lord (after all, Xander and Ryoma aren't Lords either). So the only part he fits is the preset hair color. (Also, even counting Heirs of Fate as a separate route and not just extra content, that is like counting Quan as a Lord and then including Leif in this archetype)--Otherarrow (talk) 00:47, August 26, 2016 (UTC)

Question concerning weapon image
I wasn't aware that we don't use weapon images cropped from the character artworks. I'd ask for a reasonable explanation cuz this might need to be included in our policies/rules for others to know. =] -- Khang (talk) 01:00, September 9, 2016 (UTC)
 * Most weapons that are featured in a character's official art tend not to be clear showings of the weapon, being usually held in the grip of the person's hand, at a angle that doesn't show the full detail of the item, sheathed, or some combination of those. Also, I don't feel it's very honest to claim to have official art for a weapon and it's just cropping from a character's artwork.--Otherarrow (talk) 02:39, September 9, 2016 (UTC)
 * Well, it is indeed as you said, they're not in full detail. But I still think we can overlook that when they're no available concept arts or full-detailed artworks, and it's pretty obvious that the cropped ones are still clearer than their in-game screenshots (besides, those screenshots also have the weapons held by someone). We may just drop the 'official' part if that's the only problem left. -- Khang (talk) 03:30, September 9, 2016 (UTC)
 * With screenshots, we can at least try and get a good angle of the weapon being shown. It's not perfect, but still. I always saw it as a stopgap measure until we get a more suitable image anyway, so the pages have something (especially for weapons that don't have official art of any kind, like the X's etc weapons). I think Grima's Truth is literally the only weapon we can get a good crop from official art (and I don't think it's that good a picture of it anyway...) Is there concept art or a model of the tome or something? It seems, for lack of a better word, amateurish to me to be just cropping from Validar's art and calling it a day.--Otherarrow (talk) 13:14, September 9, 2016 (UTC)


 * Alright, I see your point, I'll have this written down and correct some pages that don't follow it. -- 00:02, September 10, 2016 (UTC)

Vestaria Inclusion
Since we have TearRing and berwick, why not include Vestaria? After all it's handled by the same creator. And it's considered somewhat a successor.--179.179.4.91 16:17, September 22, 2016 (UTC)
 * I really have no problem with it, and I think it'd be cool (after all, it is probably the closest we are ever going to get to a third TRS game anyway). I was worried a tad about if it would be OK to suggest so (I remember how TRS had a big backlash about it being added to the wiki initially), but seeing someone else suggest it does give me hope that it'd be fine. So I'm all for it!--Otherarrow (talk) 16:28, September 22, 2016 (UTC)

Eh, i asked because it was odd having those two and not this one. I really won't be able to add much since there's no current translation to it.--179.179.4.91 18:43, September 22, 2016 (UTC)
 * True, and who knows how long a fan translation would take. Still, it's good to see if there is interest!--Otherarrow (talk) 18:45, September 22, 2016 (UTC)

Vestaria Saga on Wiki
Should I put Vestaria Saga info on the wiki, such as on the history section of the class pages? Emperor Hardin (talk) 17:52, September 22, 2016 (UTC)
 * Someone just asked about that, huh. Anyway, I think it may be too soon to be adding info to class pages and all (I don't even know what classes are all in it). I think we should start with character and plot info and see how folks react to that.--Otherarrow (talk) 18:24, September 22, 2016 (UTC)
 * I noticed that mistake, right after I completed the edit. Do you want me to move this into the discussion right before this? I'll list the classes of the game in a sec. Emperor Hardin (talk) 18:44, September 22, 2016 (UTC)
 * Vestaria classes I know of, note class section refers to the official websites section on classes:
 * Lord: fights with a sword, usual Lord. On class section.
 * Princess: uses Staves, has Charisma, alot like Lachesis's class. On class section.
 * Cavalier: Uses Lances/Sword, usual FE cavalier. On class section.
 * Armor Knight or Guard Knight: Uses Lances, High Defense, but low speed. Has the Adjacent Bodyguard skill(隣接護衛) which gives +3 defense to ally units standing by them, which seems like it should make into the main games as an Armored skill, honestly. On class section.
 * Eagle Rider: Seems to be a pegasus knight that rides a Gryphon, the only flying class I know of. Uses Lances.
 * Hunter: Like the FE hunter, uses bows, seemingly without Archer or Bow Fighter. On class section.
 * Sword Fighter AKA Swordmaster or Myrmidon: Uses various swords, critical hits, and high speed. On class section.
 * Axe Fighter: Uses Axes, High Strength, Low defense, Typical FE Fighter. On class section.
 * Thief: Typical FE Thief, but uses only Knives, a subset of swords. On class section.
 * Mage: Typical FE Mage aside from being able to use Holy Magic in addition to Anima(One category like in the gba games). On class section.
 * Cleric: Typical FE cleric. On class section.
 * Priest: Seems like a bishop, uses staves, and Holy magic.
 * Sphere Mage: Little known aside from apparent use of Dark Magic.
 * Ranger: Bow only cavalry.
 * Vesta Mage: Uses anima, and Holy. Presumed to be the Merric archetype's class.
 * Maracen: Looks just like the Mamluke class of TRS. Uses Regular Bows, Swords, and Melee Lances, as Longbows, and Javelins have separate weapon rank icons it can't seem to use to my basic knowledge.
 * Sweet Bird: Uses anima, and Holy, little info known.
 * Berserker: Uses Axes, seems powerful, and like the FE5, and onward Berserker. Little info known.
 * Meleda Princess: Aparrent unique class, uses staves.
 * Spear Knight: Looks just like the FE class rather then the Berwick version.
 * Wyvern Rider: Seen only in trailer, presumed playable, nothing known.
 * Enemy Exclusive classes
 * Mercenary: Uses Swords, high speed/skill, on class section.
 * Axe Mercenary: Uses Axes, high strength, on class section.
 * Pirate: Uses Axes, walk on water, typical FE pirate, on class section.
 * Brigand: Uses Axes, walk on water, typical FE Brigand, on class section.
 * Thief Head(シーフヘッド): Seems very similar to Boss. Described as leading Brigands, Pirates, and Thieves. Said to have high stats, and superior weapons. Pictured with an axe, so I assume they can use them, on class section.
 * Skeleton: seen only in trailer, nothing known.
 * Wyvern(Possibly a Fire Dragon as its red): Seen only in trailer, nothing known.
 * Hope that was helpful, any thoughts, or comments?Emperor Hardin (talk) 19:00, September 22, 2016 (UTC)