Gullinkambi/Script

Before Battle

 * Alfonse: Wh...where are we?
 * Peony: This is the realm of fantasy...the dream beneath dreams... Dream-King Freyr lives here!
 * Freyr: ...
 * Sharena: Oh, wow! This is...him?
 * Peony: King Freyr... King Freyr?
 * Freyr: ...
 * Peony: ...He's sleeping. But that's normal! As the Dream-King, he's always sleeping—and dreaming!
 * Alfonse: So, then...are we to wait for him to wake? If we want to speak with him, I mean...
 * Freyr: No need...young mortal...
 * Sharena: Is...is he talking in his sleep?!
 * Freyr: Within dreams...all things are possible. But you are here with a purpose. Allow me to answer your question. To wake from this dream...you will need this.
 * Alfonse: We need...a horn?
 * Freyr: It is the horn Gullinkambi. Its tones, when sounded, will rouse you from your slumber. Picture the world outside the dream, and wish to return. Then, sound a blast on the horn. Do that, and your time of awakening will be at hand.
 * Sharena: Then we'll all be able to wake up! Let's go already!
 * Freyr: Wait. The time and place to sound the horn...is neither here nor now. First...dökkálfar have sneaked into Ljósálfheimr, the realm of dreams. Their presence is corrupting. You must remove them before the horn will sound. The horn will not sound outside the bounds of Ljósálfheimr either. This is the only way.
 * Peony: We can handle that, King Freyr! After all, I'm a ljósálfar, so I know my way around Ljósálfheimr. We'll teach those dökkálfar a lesson for spreading all those terrible nightmares in our home!
 * Freyr: There are two dökkálfar making their way through Ljósálfheimr... Peony can lead you to them.
 * Alfonse: Thank you, Dream-King Freyr. Now, I have one final thing to ask... It's about a friend of ours...
 * Freyr: Ah. Of course. You seek knowledge of Kiran's location. ...Unfortunately, that is one thing I do not know.
 * Peony: R-really? How can it be that not even you know, King Freyr...
 * Freyr: Some things are beyond even me. Your friend is one such mystery... This Kiran... However, you needn't worry over them. If you can drive out the dökkálfar and blow the horn... I believe all of you, including your friend, will return home to the realm of your waking lives.
 * Anna: Then there's only one thing to do!
 * Sharena: That's right! Let's settle things with those dökkálfar—and get them out of Ljósálfheimr for good!