User talk:Otherarrow

For past messages, see here, here, here, here, here, here, and here. Thanks

For messages left here on this talk page, I will respond on this talk page. It gets confusing and tiresome having to jump from talk page to talk page to read a conversation or add a comment.--Otherarrow 04:50, February 4, 2012 (UTC)

DISCLAIMER: I have only played games from the GBA era and prior because I am a poor old fart; most of my knowledge of the latter games are secondhand (from this very wiki even). Do not ask me questions about the post-GBA era games or ask me to verify info about them; I don't know and am not the person to ask. Seriously.--Otherarrow (talk) 19:13, December 15, 2015 (UTC)

Sweetheart!
I love you more than I carrots and potatoes! We'd been together for so long! And I'm on top! I love you so much, my wonderful person! Thanks for being my lover for so long already. ^_^ --The Tomato Fairy (talk) 06:01, May 13, 2015 (UTC)
 * Aww, thank you sweetie. I love you very much, and I want us to be together for longer still! You are the best.--Otherarrow (talk) 06:04, May 13, 2015 (UTC)

Making the skins look like one of the ingame menus
Hey, regarding that, it's a great idea and I've been thinking but I still can't think of anything. Did you have any ideas in mind then let's hear it and we'll see what we can do =]  Khang  ( talk ) 00:20, August 17, 2015 (UTC)
 * The idea I had in mind when I thought of it was the menus from Old Mystery, like, blue box over a background map or something. I dunno. The text would be white? I drew up a really bad mock up in paint if you want to see.--Otherarrow (talk) 00:57, August 17, 2015 (UTC)


 * I made one for the homepage which retained everything but had the "Want to venture forth?" clicking yes would lead to a random page or category pages, no would go back to the wikia homepage without really changing much, but he thought differently over the articles that look like a menu itself. I just did this right now. (I should've used the random text generator) --The Tomato Fairy (talk) 01:03, August 17, 2015 (UTC)

Lol, that's nice Tomato Fairy, but I'm not sure if that's necessary. And yea, I'd love to see the mock up Otherarrow —  Khang  ( talk ) 01:23, August 17, 2015 (UTC)
 * Yeah, here it is: Mock up. I hope it gets the idea across and isn't too embarrassingly bad.--Otherarrow (talk) 01:50, August 17, 2015 (UTC)

Welp, here're the visual mockups based on your idea. I couldn't find any good FE3 map so I took the world map of Akaneia of Shadow Dragon instead. Tell me what you think. --  Khang  ( talk ) 04:29, August 17, 2015 (UTC) Sorry for butting in. I thought I understood what he meant, then got excited making a mock-up and encouraged him to do the same. Turns out our ideas were different. :( His is way better when I saw it, but I found my mock-up funny. --The Tomato Fairy (talk) 09:22, August 17, 2015 (UTC)
 * It's ok =] --  Khang  ( talk ) 12:32, August 17, 2015 (UTC)
 * Well, the idea I had for the mock up was "FE3 stat menu", and having a overworld map instead of a in game map does kinda wreck that idea. Also, the blue I used in my mock up isn't the blue actually used in Mystery, just the closest equivalent I could find from the default paint options. Is there no place to find FE3 maps? If worse comes to worse, we may have to find the tileset and build our own.--Otherarrow (talk) 16:48, August 17, 2015 (UTC)


 * Here's what he wants! I was able to make it! :D --The Tomato Fairy (talk) 19:14, August 17, 2015 (UTC)

Thanks TFairy. Here're a few options. If you don't like either of these maps, pls provide me another. --  Khang  ( talk ) 08:47, August 18, 2015 (UTC)
 * I like the first option myself. Fits the feel I was going for, and the background isn't either too sparse (like 3), or too obviously on loop (like 2). It doesn't get all of what Tomato had, such as the separate boxes for Wiki Activity and Videos and etc being over the map too, but with Wikia's skin we can do so much. This works great!--Otherarrow (talk) 20:17, August 18, 2015 (UTC)

I personally like the 1st option also due to the fact that its map's quality is much better than the other 2. And it's possible to achieve what TFairy showed in her mock up via some lines of CSS code but I wouldn't recommend that as it doesn't follow Wikia's layout which may result in various difficulties for both readers and the wiki itself. So I suggest we should stick with that ↑. If you're fine with that, I'll make a forum to ask if there're any objections. --  Khang  ( talk ) 03:58, August 19, 2015 (UTC)
 * OK, you can go ahead and make the forum.--Otherarrow (talk) 21:27, August 19, 2015 (UTC)

Um
In case you haven't noticed > User talk:KhangND. -- Khang (talk ) 01:09, August 31, 2015 (UTC)

Class History Sections
I'm trying to do a class history for most of the Long Running classes, feel free to help if you can. Working on Fighter, right now. Emperor Hardin (talk) 02:43, August 31, 2015 (UTC)

I was thinking do you think we should make the FE3 Berserker, its own page? Speaking of which, I heard from FE3 hackers that the Book 2 class only works with that specific map normally. Emperor Hardin (talk) 02:52, September 3, 2015 (UTC)

Do you have any thoughts on the FE3 Berserker having its own page? Also more class info, the Soldier in FE3 has a player palette, and Playable data in the Arena, which gives opponents based on the users class. This is different from other unplayable classes like Pirate, if a pirate is put in the Arena, he'll always face a Lord! Emperor Hardin (talk) 19:46, September 7, 2015 (UTC)
 * Yeah, I was looking through sprites, and not only does the Solider have a "player" palette, so does the male Dracoknight (but not the male Pegasus Knight). Certain classes also have an enemy palette despite not, to my knowledge, ever showing up as enemies, such as female Dismounted units and the "Merric" Bishop variant. Anywho, FE3 Berserker? It's technically not related to the existing Berserker class by any means, so I'm leaning on split? I am not sure if there is much precedence for "class shares name with earlier one shot class, but is otherwise completely different". The only I can think of is Dark Knight (which there is no way in hell any of those will be merged) and Shaman (no way in hell we can figure out what to do with a split, since it involves at least two other classes as well).--Otherarrow (talk) 22:24, September 7, 2015 (UTC)


 * Male Dismounted units also have a player palette too: they wear light purple armor with red hair. I think Male Dismounted Paladin might also have a player palette, but I'm not totally sure. Thats really interesting about the Merric Bishop having an enemy palette. For example, I know Lord has no Enemy palette, while Pirate has no Player Palette, and only works with specific maps(I guess Darros was cut early). Meeting Dismounted enemies would certainly give more variety to the indoor chapters where melee enemies just consist of Armor Knights, and Soldiers, with Heroes being rarely encountered in later chapters.
 * This is a crazy guess, but I'm thinking Soldier might've been a dismounted variant of a regular class at one point. Though its also possilbe they were introduced to give more enemy variety to indoor chapters.
 * I'll go Ahead and get ready to split the Berserker then. I'll also note that the Swordmaster that replaced him in the DS version, and that there's more then one on Lunatic mode in the remake. Emperor Hardin (talk) 00:51, September 8, 2015 (UTC)

Heimler
I don't know the whole story, but in the fan translation at least, Camus says Heimler took Thoron from Bishop Boah, while in FE3, and FE11 he says Volzhin took it. It would be weird if Camus mentioned Heimler if he wasn't in, but its not impossible? Emperor Hardin (talk) 02:50, September 3, 2015 (UTC)

I think there were simply too few people who played the original FE1 and read the claim about Heimler being unused. I've checked a number of sources (including some Japanese videos) and Heimler is indeed in the south-western corner in the original. His stats are listed here as unit 4:

Paladin Level 1, HP 22, STR 8, SKL 7, SPD 11, DEF 9, MOV 10, EXP 44, Silver Lance, Knight Crest/Proof (the latter is dropped) [User:Aveyn Knight|Aveyn Knight]] (talk) 20:36, September 6, 2015 (UTC)
 * Huh, so that'd explain it. And it seems his stats in Shadow Dragon are pretty much a straight copy of his Dark Dragon stats too, huh. Anywho, thanks a lot for finding that info!--Otherarrow (talk) 20:48, September 6, 2015 (UTC)
 * Speaking of Heimler, any idea on what he and his friends are doing in that corner there; Guarding treasure, going shopping, just hanging out? Emperor Hardin (talk) 00:51, September 8, 2015 (UTC)

Chevalier Deletion
Why did you delete the Chevalier page I only added it about a 1/2 hour ago. It even had more info than the Kouga page. It didn't have enough time for people to add to it. Ajitunes13.
 * Oh, sorry, it was poorly formatted and I couldn't tell what it was trying to say, so I thought it was a spam page. We get those every now and then, when someone basically "fills" a red link with nonsense. Let's see...a "starter page" should have a clear basis for what the page is about, proper formatting, and appropriate categorization and templates. Look at similar pages from the same game (such as Nohr for example) to see what I mean. It doesn't have to be fully fleshed out (that's why we got the Stub template after all) but it needs to be at least readable enough that folks know what to add to it.--Otherarrow (talk) 16:27, September 7, 2015 (UTC)

Sorry, but what do you mean by poorly formatted just so I know what to change. Ajitunes13.
 * The article name in the opening wasn't bolded, the page wasn't categorized, and the appropriate templates weren't added. Don't worry, I restored and fixed the page. Sorry for the knee jerk reaction there. .-.--Otherarrow (talk) 16:34, September 7, 2015 (UTC)

It's alright. Ajitunes13.

Infoboxes
I intend to change the current infobox's design again and I already had something in mind. What do you think? -- Khang (talk ) 08:29, September 9, 2015 (UTC)
 * Go for it.--Otherarrow (talk) 17:20, September 9, 2015 (UTC)

Why did you remove FE13's camus from the archetypes page? A quote from the archetypes page,Holds no ill towards the player's army,and may have even loved ones or friends in that army,but continues to fight due to loyalty to his or her nation or lord,despite being fully aware that what their nation or lord is doing wrong and knowing full well they will perish in battle. See that last 5 words there? No? If you are not playing in hard mode or higher of course he's going to be a easy boss. DarkPit001 (talk) 09:29, September 20, 2015 (UTC)
 * We've been over this multiple times, heck, read Talk:Archetype sometimes. The short version: Mufasa, like Yen'fay in the Valm arc, has no real loyalty to Gangrel and only fights Chrom because Gangrel is threatening to kill his family. The key word: Loyalty. The point of the Camus archetype is having to fight a just man or even a former comrade due to their stubborn, seemingly blind loyalty to their cause or leader. Mufasa gives zero shits about the Plegian cause and has no commitment to Gangrel. He only fights because Gangrel is holding the lives of his family over his head. (Also, Mufasa is not even the first "sympathetic one-shot boss" in the series, so I don't get why folks are so obsessed with counting him and not like, Eagler or something.)--Otherarrow (talk) 16:07, September 20, 2015 (UTC)

Proper image size for .png
Hello Otherarrow, I was wondering which is theproper size for character image since I try to upload the original size, but the file was too big to upload. AzureJay 2:05, September 20, 2015 (UTC)
 * Beats me. Look at other pngs and see what size they are at?--Otherarrow (talk) 21:19, September 20, 2015 (UTC)

I was able to upload a character image of Marth by 2,709 × 3,475 and tried with the other images, and it still said it too large to upload. AzureJay 2:43, September 20, 2015 (UTC)
 * The maximum file size allowed to be uploaded on wikia is 10MB, you should resize your image if it exceeds that value. Thanks for your work with the images btw ^^ -- Khang (talk ) 00:45, September 21, 2015 (UTC)

Archetype chitchat
I probably should finish the Gender, Generic, and FE3 Berserker page first, but I was thinking do you think we should put a note that Kein, and Alva kinda like they'd be part of the archetype, but officially aren't listed in the Official list of Cain and Abel styled Cavaliers? On a related subject, I noticed some putting Mustafa in the Camus archetype, while he's sympathetic, he's ultimately minor. We've had several Sympathetic minor bosses in the past like Yodel, and that knight in service of Oliver that I can't remember the name of. Emperor Hardin (talk) 21:48, September 22, 2015 (UTC)
 * Yeah, I think the Kain and Alva thing is worth noting. If I had the rest of the scans, I'd probably be able to make the page as definitive as I could, but shrug. And yeah, Mustafa is not a Camus at all and people who say he is are basically simplifying the Archetype to "boss who isn't a jerk" (though they probably are counting him because they want every game to have someone in every archetype).--Otherarrow (talk) 22:35, September 22, 2015 (UTC)
 * Sure, we can also re-write their pages a little bit, as it currently mentions them as part of the archetype. Sidenote, what they thinking with how Lance Knights worked in Thracia? I always feel bad for minor bosses loyal to a superior who later joins the protagonists, EX: Merach, Kanatz. And yeah, not every game has to have every archetype. Also I wanted to ask, what is your view on Iron Knight being merged with Great Knight? Emperor Hardin (talk) 23:52, September 22, 2015 (UTC)
 * I think someone (you actually) mention they exist separately within TRS, yeah? Now, for TRS, we have made exceptions to the "if it's distinct in it's own game, it's a separate class" rule, like with Mercenary/Fighter, but...hrm. The concept of Great Knight as "mount and armor" didn't come until The Sacred Stones, which is after TRS, and in all incarnations, the Great Knight has had Axe use (it even originally promoted from an exclusively Axe using class), which the Iron Knight doesn't seem to have. So on one hand, armored mounted unit who promoted from Armor Knight; on the other, Great Knight co-exists with it in TRS, it lacks the Great Knight's signature weapon type, and the fact that the similarities didn't come to the Great Knight until after TRS. Similarity in hindsight, basically. So...It's iffier than Fighter/Mercenary, at least.--Otherarrow (talk) 00:22, September 23, 2015 (UTC)
 * From what I remember hearing, Great Knights appear in the arena, I know that Axe knight appears. Berwick Saga definitely features Great Knight as a playable class promoting from Axe Knight(not the TRS Soldier class, which the BErwick class page currently links to. The Sacred Stones version of Great Knight has pretty much become its own class in my opinion, not only was Great Knight in RD translated as Axe Paladin out of Japan, the Fates version of the class even has a low Axe rank with a much higher lance and Axe Rank. Also Speaking of the TRS infantry classes, I'm pretty sure they're inspired by Axe Soldier, Sword Soldier, and Regular Soldier/Spear Soldier. What do you think? Emperor Hardin (talk) 02:49, September 23, 2015 (UTC)
 * I'm thinking of linking King Knight in Tearring Saga to Master Knight, would you be ok with that. King's Knight has equal caps to Gold Knight, both having the best mounted caps in the game, is extremely rare(only one playable character has it), and has access to all physical weapons. Note in the TCG game, Master Knights, Barons, and Emperors were split into Magical and physical Variants. Finally King Knight loses all weapon use, but sword when dismounted just like their unused variant in Thracia. What do you think? Emperor Hardin (talk) 20:44, September 24, 2015 (UTC)
 * You make a good point, but don't we already have a page for King's Knight?--Otherarrow (talk) 22:22, September 24, 2015 (UTC)
 * We do, but it just says King's Knight is a clas in Tearring's Saga.  Do you have any view on remarking on the similarities between the TRS Infantry classes, and the Weapon variants Soldier that were going to be in FE4? I was thinking of noting the similarities. Emperor Hardin (talk) 23:44, September 24, 2015 (UTC)
 * Go ahead, you don't have to ask. My TRS knowledge is limited to what's on the wiki basically.--Otherarrow (talk) 01:00, September 25, 2015 (UTC)
 * Sure, do you think I should make King's Knight redirect to Master Knight as well? Emperor Hardin (talk) 01:01, September 25, 2015 (UTC)
 * If you think so?--Otherarrow (talk) 01:48, September 25, 2015 (UTC)
 * Maybe we can do a vote? Or I can at least mention it? Also how should I mention how the Brigand Class in FE3 are just renamed fighters? Emperor Hardin (talk) 05:53, September 28, 2015 (UTC)
 * I forgot to mention, the Wood Shooter class in Tearring Class temporarily becomes the Ballista or catapult when using certain weapons. This kinda combines the two mechancis for Ballisticians. Another thing I noticed after reading up upon, is Hagaru seems to be based on Jake, he has the same "I like beautiful girls, and I don't like attacking them" allowing you to recruit him. I guess thats more proof that the Beck and Jake had switched portraits in the NES version! Emperor Hardin (talk) 06:29, October 1, 2015 (UTC)
 * I changed up Kain, and Alva's pages to mention the confusion, tell me what you think of it.
 * Also I did some work on the Archetype page. A Thing to remember is many Pure Jeigans are actually useful throughout the entire game despite Low growths, Dagdar for example is at the top of most Tier Lists. Due to incredible growth boosts from scrolls, Base Growths are said to be one of the least important factors in effectiveness in Thracia 776. I also edited the Wendel Section, in the original game alone, Wendel has better growths then most magic units, including Lena who had terrible growths in the NES Version.
 * One last thing, do you mind if the Trebuchet(Catapult) class in Tearr Ring saga just links to Ballistican, as its the Stonehoist weaopn basically.  Emperor Hardin (talk) 07:48, October 4, 2015 (UTC)

Soldier
I've been thinking about this for a while and maybe we should separate the playable Soldier class from the NPC Soldier class and merge the playable Soldier class with the Lance Fighter class as they have more in common with each other than they do with the NPC class. Thoughts? Are You Serious (talk) 03:17, October 5, 2015 (UTC)

No, it's the same class but different in between games. We don't agree with it, Are You Serious. -- The Tomato Fairy (talk) 20:12, October 6, 2015 (UTC)


 * Yeah, sometimes, a class has different properties between games while still being essentially the same class. As the write up on Soldier states, while it didn't become its recognizable playable form until Path of Radiance, it didn't become a weak mook class until Thracia 776, and before that, it was a first tier Armor Knight. Are you suggesting we split off Soldier the NPC class, Soldier the first tier Armor, and Soldier the first tier Halberdier, because of essentially promotion? (and this sets precedence for other classes with different properties between games, such as Dragon Knight or Bow Knight, Do we split them too?). Lance Fighter is irrelevant; it's already on it's own page.--Otherarrow (talk) 20:21, October 6, 2015 (UTC)
 * Sometimes stuff like that happens, for now, I'll work on an edit to the history noting how Lance Fighter is the successor to Tellius Soldiers. Speaking of which, in Berwick Saga, there are to two classes named Thief, a playable one composed of professional spies in the Mercenary category, and a enemy exclusive version in the Cut-Throat category. Both have different stat caps. There also appears to be two different Dark Soldiers with different caps. One appears to be the Dismounted version of Dark Knight, and the other the dismounted form of Dark Rider, the presumed unprompted Dark Knight. Emperor Hardin (talk) 20:45, October 6, 2015 (UTC)

Header
Yes, I would love to hear your thought instead of seeing you reverting my effort to find something more special to highlight the header, and leave something like "What is with that ugly font?". It is indeed offensive and what could be worse is causing a fight if it was somebody else... -- Khang (talk ) 13:55, October 8, 2015 (UTC)
 * Ah, sorry. I was taken off guard to see the header font suddenly change, in my opinion, for the worse. I was rude, yeah, I apologize. It won't happen again. Now let me expain: The chosen font, I feel, was ill fitting for the rest of the page and stuck out too much. Also, it looked way too, well, bubbly for a series like Fire Emblem. The way it clashed with the rest of the page was, for lack of a better term, ugly to my eyes. I hope I didn't sound rude with this explaination. And again, apologizes for my rude reaction. It was a kneejerk response.--Otherarrow (talk) 17:48, October 8, 2015 (UTC)

Lancer
Do you mind if I make Lancer, a disambiguation page? Alot of classes use the name? Emperor Hardin (talk) 20:43, October 8, 2015 (UTC)
 * Oh, right. That's fine.--Otherarrow (talk) 21:42, October 8, 2015 (UTC)
 * Thanks, maybe you can clean up the history section for the Soldier Article too? On a related subject, what a confusing name choice to give Soldier! Emperor Hardin (talk) 00:44, October 9, 2015 (UTC)
 * Just wanted to let you know about my latest edit on General. Tell if you're ok with it? Emperor Hardin (talk) 01:07, October 13, 2015 (UTC)
 * It's fine.--Otherarrow (talk) 01:40, October 13, 2015 (UTC)

Mostly TRS/BRS talk

 * The Sword/Bow labeled Warrior isn't Warrior. The Japanese site translated calls it Over Warrior, while actual Warriors just called Warrior show up, and wield axes just like in Tear Ring Saga.


 * Axe Soldiers seem to make a comeback in Berwick, I think Sword Soldiers do too.


 * Classes are more character specific in Berwick Saga. Promotion is less important, as Weapon ranks seem to be the only difference in Stat caps.


 * Certain Individuals can have an additional weapon different from the class norm, at least for Free Knight.


 * Many normally Promoted classes seem basically unconnected to their normal tier 1 form. Like Generals, while still an armored unit, look vastly different from Knights, with thin, non bulky armor, covered by ornate cloth. They also wield swords, unlike the Axe using Knights.


 * There's another Armored class caleld Gigas Knight that uses axes, and exclusively uses the powerful Gigas Axe.

Would you mind, if I removed the Merge proposal on Iron Knight, talking it over with Khang, he agreed that there was enough of a difference? Finally I put a Merge on Lance General with General, as Lance using Generals already seem to be the default. Emperor Hardin (talk) 23:33, October 15, 2015 (UTC)

So I noticed Ares says in the latest translation that his mom said Sigurd killed Eldigan, and died with rage and grief towards Sigurd. Mind if I add that to the Grahnye article? Also I might change the part about Iria(Grahyna in the manga) being hostile to Sigurd unlike Grahyne. Emperor Hardin (talk) 06:07, October 16, 2015 (UTC)
 * Do it. Don't mind me.--Otherarrow (talk) 14:49, October 16, 2015 (UTC)
 * To explain Berwick's Axe knights, and Great Knights, they do indeed use mounts. They can lose their horses though, as they're equipment. Also thanks for pointing it out, the class list didn't list Great Knight as mounted, so I fixed it. Emperor Hardin (talk) 02:23, October 18, 2015 (UTC)
 * Emperor Hardin, did you at least check about axe knights? I played BS, and axe knights never seemed yo use mounts. In fact there are no mounted axe users in that game that I remember. You can check SF for confirmation on axe knights. 95.183.85.161 09:06, October 18, 2015 (UTC)
 * Sorry I made a mistake. I thought I remembered seeing a Berwick Saga video with a Generic enemy being battled, and them being a armored then usual Mounted Unit with Axes, with a iron helmet covering the top half of their head. Must've been a different class, or maybe I misrembered the weapon or mount?


 * So for Great Knight in Berwick Saga, should we count them as a new class, they are still axe specialists despite not being mounted?


 * Also I'm wondering if I should Old Knight as Iron Knight, all Iron Knights(no class bases in Berwick, it seems) have an unusually high defense as welll as the Bodyguard skill, however they are not an armored unit type, dismounted or not? Finally Slayer, the promotion for Dean, the Fighter, links to Berserker. I guess thats fine for now?


 * As for FE1 Generals, I always did notice all sprite, and animation lists for FE1 never included a General Lance animation. So I figured they either couldn't use Lances, or had the same animation for both Lances, and Swords. Emperor Hardin (talk) 04:59, October 19, 2015 (UTC)
 * To explain the Morva trivia briefly, basically before Myrrh finds out about his death, right when Lyon/Riev Kills him, far away Myrrh gets a mysterious feeling of dread when traveling to the Darkling woods. That might be too standard of storytelling device to note, I let you decide on its placemenet. Emperor Hardin (talk) 05:31, October 19, 2015 (UTC)

Question
Hey I'm extremely new to the Wiki scene. I joined because not all the Fates characters had their official art as their character profile thing. I found the 4-Koma and thought it needed to be added. I'll stop rambling and get to the reason for my message. I noticed you removed the picture for Felica. Was there something wrong with it?GaleforceFTWGaleforceFTW (talk) 18:57, October 16, 2015 (UTC)
 * File name was bad. We don't ask for super classified, but file names need to be more descriptive than just gibberish or "File:Image.etc" (which I think is the default?). In this case, File:Felicia 4-koma.jpeg would work. I notice you got it right with the Jakob one though...then reuploaded the image under File:Image.jpeg. Be careful about that.--Otherarrow (talk) 19:40, October 16, 2015 (UTC)

I honestly don't remember how I did the file name for Jakob or how I somehow defaulted it. XD My only experience with Wika is fixing grammatical errors and such on the Final Fantasy Wiki. GaleforceFTW (talk) 19:49, October 16, 2015 (UTC)
 * Well, I don't know if it is different on the default Oasis skin, but you should be able to pick your destination file name as you are preparing the upload. Hope that helps!--Otherarrow (talk) 19:58, October 16, 2015 (UTC)

As a heads up, the 4-Koma art isn't the "official" art as they were all done by guest artists and not Kozaki Are You Serious (talk) 21:24, October 16, 2015 (UTC)
 * The book itself is "official" and the art is probably as official as the DLC guest art from Awakening or other "alternate" art sources like the Super Tactics Book or the old TCG. In this case, Kozaki's art takes priority, obviously, but if it isn't around, the 4-koma art would take precedent, right?--Otherarrow (talk) 21:42, October 16, 2015 (UTC)

Yeah, it should. I couldn't find any full-body pictures of any other characters outside of the ones Featured in the trailers. So 4-Koma is the only way to get those atm.GaleforceFTW (talk)

Er some guest keeps deleting a trivia bit I put on Chrom's page. Since they're a guest I can't contact them to ask why they keep removing it. I'm going to put it back but I thought I would let you know. GaleforceFTW (talk) 15:50, November 10, 2015 (UTC)
 * I think the reference is too vague to determine definite "canon" (two ns btw), so yeah, I have to agree that the reference is unneeded. Sorry.--Otherarrow (talk) 19:24, November 10, 2015 (UTC)

The Most Important Message Ever
I love you, I love you~ I'm glad we're still together, sweetheart cutie! Just remember to keep your temper in check, regardless of what happens; you always have my back! :3-- The Tomato Fairy (talk) 11:30, October 17, 2015 (UTC)
 * I love you too sweetie! I will try to keep my temper in check. I always have sweetie's back!--Otherarrow (talk) 00:10, October 18, 2015 (UTC)

DLC artworks & infoboxes
This has been bugging me, as clearly stated in the policies, the infobox should use the most recent artwork of a character with the exception of which the character is more important to the story of the earlier game. Therefore, I was wondering why we were using the DLC artworks for the infoboxes of characters like Ike, Micaiah, Eirika, Ephraim... instead of those from the games where they're more important? Sorry if this has been discussed and resolved somewhere else. --  K h a n g  ( t a l k  ) 02:05, October 26, 2015 (UTC)
 * I think the problem is that, for most cases, the DLC art isn't a significant departure from their design for most people to notice, and even if it is (such as classes like Eirika or Seliph where their DLC class, and thus artwork, isn't even close design wise to their "normal" class), most people don't mind if the art is good. The DLC art people tend to contest are always, without exception, Micaiah or Ike, AKA the "bad" ones. Artwork that is well regarded, such as Leif or Alm or even Eirika (despite her radically different class) tends to, more often than not, get a free pass. So...hrm. While policy does say "most recent art", it also makes exceptions for when there is a major difference in role or relevance (such as Zephiel, who's more recent art isn't at all representative of his more iconic appearance and role). So policy does lean in favor of game artwork over DLC art (though I think Palla and Est would default to their old TCG artwork, as it is in the "character post" style that official art defaults to, and IS themselves has used the TCG art for official art purposes). However (and I see most of the DLC art reverters, for lack of a better term, doing this), the DLC art shouldn't be outright removed. It should be moved down the gallery where relevant (which, in terms of gallery order, should be after sketches and any other official art, but before "special" art like events or TCG). But I'm rambling now.--Otherarrow (talk) 03:22, October 26, 2015 (UTC)

Lol, you sure did give me a tough time to read all that. Anyway, in short, should we now replace the DLC artworks with the main artworks (or TCG artworks where more appropriate) and move the DLCs to the gallery section? As long as we follow what was already written down in the policy, people won't be able to debate over which they prefer. --  K h a n g  ( t a l k  ) 05:09, October 26, 2015 (UTC)
 * Yeah, sorry about that, I got into a ramble. But yes, we should replace the DLC artwork with the official game art and move the DLC down. That was the tl;dr of my above post, sorry again. ^^;;--Otherarrow (talk) 15:20, October 26, 2015 (UTC)

Alright! That's great. Sorry I can't help replace right now as it's already late in my timezone. I'll just do the background removal of the artworks tomorrow =] --  K h a n g  ( t a l k  ) 16:44, October 26, 2015 (UTC)

Sweetheart
My eyes are stinging and my head is fuzzy, but you're the reason why I'm working hard so much. Whatever that happens, I'm here for you. I love you. Again, heh. You're the light of my life, sweetheart cutie. --The Tomato Fairy (talk) 12:51, October 30, 2015 (UTC)
 * It's OK sweetie. I'll be here for you too sweetie. You are the best thing and I will do anything for you. Don't worry. Let's both work hard!--Otherarrow (talk) 15:48, October 30, 2015 (UTC)

Summary
Sorry, it's spellcheck. Not minivan, it was supposed to say Ninian. Ajitunes13.
 * Oh right. Anywho, I don't think Ninian/Nils is from boxart. First I saw of it was a scan from one of the artbooks. 20th Anniversary I think?--Otherarrow (talk) 00:49, October 31, 2015 (UTC)

No, I've definitely seen it, I'm sure. Ajitunes13.
 * Well, in any case, like Eirika and Ephraim, it qualifies as it has been used as artwork separately from the boxart, while, again, the Fates boxart crops are literally just crops of the boxart and not used separately anywhere else (and why would they be? They are a bit specfic to the boxart's gimmick of two sides facing each other off).--Otherarrow (talk) 00:56, October 31, 2015 (UTC)

Berwick saga, and Bandit archetype
Do you think you could tell me on Serenes what you think of the Berwick Saga info? This could help us sort out the classes, and how to link them. Also I was thinking isn't there kind of a mini archetype of recurring bandit group early in the game? Like the Galder Pirates, Verdane, Lifis Pirates, Ganelon bandits, ETC? To qualify, I imagine they'd have to appear for more then one map. Emperor Hardin (talk) 10:39, November 4, 2015 (UTC)
 * I don't like being PM'd on forums, can't you read my sig? Geez. Anyway, let's take a look.
 * Well, hrm. I dunno if whole groups can fit, but the "beginning of the game bandits" does seem like a recurring thing, an easy way to have early conflict without making the main enemy faction seem so weak that the heroes could beat them right off.
 * As for the class info, I think the big thing to remember is that, re:General: Armor Knight and General are unconnected in BS aside from both being armor units (compare FE1), so them not being visually or functionally similar does make sense. Also, likewise, Gigas Knight is another armor unit who isn't necessarily linked to the other two other than being the same "type" (like how Archers and Myrms are both infantry, but aren't linked by promotion or role).--Otherarrow (talk) 18:00, November 4, 2015 (UTC)
 * Ah ok, sorry I didn't know that. I'll keep that in mind in the future.
 * I've noticed while a couple games seem to have an opponent besides Axe using criminals as the first opponents like Sacred Stones, and Thracia 776, Fates seems to be one of the only ones not to have bandits in the first three maps. Don't quote me on this though, as I haven't throughly checked chapter data for all games. There's definitely an archetype of a pirate/Brigand/Thief groups being the first opponents faced.
 * On FE1, I think Armor Knights were intended to become Generals all along personally. I've heard the programming of FE1 has it so promotion items only promote to a specific class, IE: If an Armor Knight used a Knight crest to promote in the game data via altering the game's data, he'd become a Paladin, unless you altered the Knight crest to promote all users into Generals. This is different from FE3 where promotion items, such as the Knight Crest are capable of promoting two different classes into different classes.
 * Generals look alot like King/Emperor in terms of comparatively more streamlined armor, they also wield swords unlike Armor Knights. Gigas Knights look a whole like Armor Knights in Berwick, however unlike Armor Knights, they cannot wield large Shields at all, trading some defense for massive offense. They also all wield the Gigas Axe weapon. I'm wondering if Gigas Knight should link to Axe General, or not?
 * Promotions and class changes are much rarer in Berwick Saga unlike Tear Ring Saga or Fire Emblem. While nice to have, promotions are not really essential. Classes, especially of playable characters, tend to be extremely individualized, both graphically, and weapon wise, two characters can be of the same class, and wield different weapons for example. Promotion is once again based on character.
 * The only caps for classes seem to be weapon rank, and stats appear pretty independent from class. For example, Spear Soldiers are usually weak, but a few boss, and NPCs of the class are powerful.
 * Right now, Slayer leads to Berserker, this probably works for now anyhow. Slayer seems to be exclusive to Dean. While the class has no skills on its own, like most classes in Berwick, Dean has base Wrath, which in Berwick can only be used by Axe users, Dean is the only playable character to have it, though several Axe using enemies like Brigands and Gigas Knights have it too. Dean also has a high critical hit chance, so are you ok with Slayer linking to Berserker?
 * Emperor Hardin (talk) 21:12, November 4, 2015 (UTC)
 * Even so, what is there is there. Generals and Armor Knights are technically unlinked in FE1 (also, they have slightly different properties, Generals can't use magic swords, well, the one magic sword, but Armors can).
 * I'd probably err on the side of caution and keep it at Gigas Knight, especially since the General class in BS is completely different and Gigas Knight predates RD and the Axe General.
 * Like with TRS, we can use the playable's personal promotions to tell what class was intended to become what, as, from a look at things, there is even less deviation in promotions between character than in TRS, with the main differences being character specific traits (indeed, I think the only "split promotion" is that one Cleric promotes to Priest, the other to Oracle). So, for example, we can logically say Free Knight promotes to Paladin, even if only the "unique" Free Knights promote to Paladin and there are differences in equipment or skills between them. On the other hand, we can't "guess" that Armor Knight promotes to Gigas Knight, since the one Armor Knight the player controls doesn't promote.
 * Yeah, Slayer to Berserker is fine (in part because I am not sure we need to disambig Slayer).--Otherarrow (talk) 22:28, November 4, 2015 (UTC)
 * Its interesting to note anyhow. I'm guessing its one of the cut content from FE1.
 * Okay Gigas Knight stays Gigas Knight, and no promotions will be mentioned because the playable Armor Knight doesn't promote, and they use different equipment.
 * That sounds perfect, and I approve.
 * Alright Slayer to Berserker stays
 * Do you have any thoughts on the early Bandit archetype.
 * Speaking of Archetypes, I think Derrick might fit pure Jagen more then Ward in Berwick Saga. Ward's growth are hardly great, but they're servicable, and higher then others. Ward is also required in the final chapter, and cannot be used in side missions. On Japanese sites, I've seen Dean called Axe Navarre, so I'm wondering if he'd fit? Emperor Hardin (talk) 22:44, November 4, 2015 (UTC)
 * Derrick is technically optional, ain't he? Also, Ward seems to match the role more anyway. And I already commented on the bandit thing.--Otherarrow (talk) 23:52, November 4, 2015 (UTC)
 * Derrick is technically optional, but he's significantly cheaper then anyone else.
 * So you're unsure if whole groups can fit?
 * Any thougths on Dean as a Navarre, he does fit the personality. Emperor Hardin (talk) 23:55, November 4, 2015 (UTC)
 * Probably because he sucks Probably because of who he really is? Shrug.
 * Yeah, but otherwise I can see it.
 * I think him being "Axe Nabarl" is more due to his stat spread and skills than his archetype role? Shrug.--Otherarrow (talk) 00:12, November 5, 2015 (UTC)
 * Hahaha, I heard he's extremely limited use early on. Its kind of interesting how many "Bad Growth" Jagen's are useful throughout the game, I was playing FE3 again, and Bantu really can pull his weight around for surprising reasons!
 * I'll see what I can do then.
 * Yeah, you may be right? I'll look into Dean more later.
 * Finally I think Garo in Tearring saga might be an Oifey Jagen. The thing is while his growths are good, and he learns good skills, Garo is held back by his low movement, being unable to promote, and being in class(Pirate) with lower stat caps then anyone else. If he was a Warrior with no other changes, he'd actually be much higher Tier wise. Emperor Hardin (talk) 01:36, November 5, 2015 (UTC)
 * So do you think Garo should stay in the pure Jagen archetype category?Emperor Hardin (talk) 21:46, November 5, 2015 (UTC)
 * Yeah.--Otherarrow (talk) 22:22, November 5, 2015 (UTC)
 * So what should determine the difference between Jagen and Oifey archetypes? Emperor Hardin (talk) 22:46, November 5, 2015 (UTC)
 * Not the person to ask. If I recall from seeing the scans from a million years ago (which I can't find to confirm >_>), IS doesn't distinct between the two. I think the general gist of the fandom is that Jagen's have utility as a crutch for the early game, but no real potential; while Oifey's have that same crutch but are at least usable in the long run, if not top tier units like Seth or Titania. (though if I recall, in actual gameplay, Jagen is actually more valuable than Oifey, as while Oifey is the better in a vacuum, in the context of their games, he's completely outclassed by the kids, while Jagen at least has an early lead on the FE1 early units. But I digress)--Otherarrow (talk) 00:53, November 6, 2015 (UTC)
 * Well then its already confusing then. Dagdar is useful throughout the game as well, as is Ward(whose growths are better then some other characters), and Gunther's base stats late in the game can again compete with the others. I think the only thing separating the two should be the strength of their growths, not how useful they are in the long run. Garo's growths in Tear Ring saga are actually above average, and he is one of the only characters to get six skills, however a variety of factors hold him back Tier-Wise. As what holds Garo back is unrelated to his growth, rather its his being in a tier 1 class with low movement, and having no promotion, I think he should be an Oifey. Emperor Hardin (talk) 04:54, November 6, 2015 (UTC)

FE6 Dragonpike?
I tried to make a Dragonpike in FE6 using cheats, but failed to find out its item digit. So I went to Serenes Forest and saw that there isn't a single mention of the lance being in FE6. So I went to Japanese sites (specifically Pegasusknignt.com) and, again, found no mention of the lance. I wonder if the damn thing even exists, and if it does, if its stats present on it's page on the wiki are correct. 95.183.70.41 21:52, November 4, 2015 (UTC)
 * Beats me. I think there are prototype builds around, some with exclusive content (like FE8 having a few characters not in the main game), have you checked those?--Otherarrow (talk) 22:10, November 4, 2015 (UTC)
 * Actually, I have just checked the prototype build for FE6 and the lance IS there. Seems like it was cut from the finished game. Checked some other things and found similarly cut Meteor tome (11 Might, 65 Hit, 5 Crit, 12 Weight, 5 Uses) and a weird Mercenary/Hero only sword (9 Might, 70 Hit, 10 Crit, 9 Weight, Brave effect, don't remember uses). And yes' the stats present on the wiki are correct, I guess it should be noted that the lance is only in beta-FE6. Thanks anyway. 95.183.70.41 22:25, November 4, 2015 (UTC)
 * More beta only weapons? Even Meteor? Add them if you can. Thanks for the help.--Otherarrow (talk) 22:30, November 4, 2015 (UTC)

Gallery order
Should be written down somewhere, don't you think? Even I had hard time remebering or figuring out the correct order, and you don't want to be the only one who have to correct them all the time, do you? --  K h a n g  ( t a l k  ) 00:38, November 16, 2015 (UTC)
 * Yeah, it probably should, especially if you think it's something worth having and not just me being incredibly anal over something minor. I wrote up my preferred gallery order on my (now outdated somewhat) example character page, and while that's not the best (as some things have come up since that I dunno what to do with), it gets the idea across. We can do a list or a visual example like that one?--Otherarrow (talk) 01:58, November 16, 2015 (UTC)


 * Side note, Knight Guy's page is hilarious. lol XD
 * User:Tiero (talk)Ephraim (Lord).gif 02:23, November 16, 2015 (UTC)

Nah, something minor can be important sometimes, especially it's actually helping reading easier since we aren't dividing the galleries into more sections. I'll just go ahead and create a page in the Project namespace, make sure you add something I missed. --  K h a n g  ( t a l k  ) 02:42, November 16, 2015 (UTC)

Quick comments
Bahanuke most definitely played a large part early on, I'm sure. The Unused Emperor class, which by the way uses Swords, Wind, Fire, thunder, and Dark Magic, looks identical to the Emperor. They're both emperors too obviously. Also I moved Garo to the Oifey archetype due to his good growths. Emperor Hardin (talk) 06:55, November 17, 2015 (UTC)
 * I don't think the Emperor is unused, at least the same way the FE7 Tactician or the GBA Peer is technically not unused. I think it's a cutscene class used for Bahanuke's one appearance, but I don't know for sure. Either way, it being able to use so many weapon types does imply a larger role. Maybe Khang can check if he gets that far into the game? (likewise, I wonder if the unused King and Queen classes are actually cutscene classes for the King and Queen of Salia)--Otherarrow (talk) 15:06, November 17, 2015 (UTC)
 * The Emperor class was definitely meant to be battled, unlike the likewise unused King, and Queen classes in the game data. Its certainly a version of the Emperor class from FE3, and FE4, again unlike the unused queen class, which seems to be a ally civilian class. It even resembles the Emperor Class, and is in the armored category. Just like it, it can't use Light Magic, but can wield virtually any other weapon.
 * As for Emperor being unable to use Lances, or Axes, none of the armored classes do for some reason in TS. I have several theories on this if you're interested, tell me.
 * As for Garo, thats fine if he's not an Oifey either. Interestingly in Kaga's idea for an updated Tear Ring Saga, Pirate would've been a Tier 2 unit that promoted from Sailor. In Berwick Saga, Pirate can steal, and search/Rob houses like the NPCs do. Emperor Hardin (talk) 17:28, November 17, 2015 (UTC)

Links to voice actors
Despite being part of this wikia for years I'm not very familiar with the rules for external links on here. I've noticed that for voice actors we normally put links to their wikipedia page so I assume that it's our first choice. If they actor/actress doesn't have a wikipedia page is an imdb page acceptable? User:Tiero (talk) 03:42, November 18, 2015 (UTC)

Genei Ibun Roku and Character classes
How should we treat classes in the game? Should we treat them like any other Fire Emblem classes? Are You Serious (talk) 03:59, November 20, 2015 (UTC)
 * Yeah, probably should. Of the classes we know of, all but one (the alternate Chrom promotion, who's name escapes me) are existing classes, even if used in different contexts (Berserker as an Armor Knight promote, for example). And yeah, they do seem to function like "normal" FE classes, they have different traits and stats, advantages and disadvantages, different weapon types, etc. It's just that they are now applied to a different style of gameplay, you know?--Otherarrow (talk) 20:47, November 20, 2015 (UTC)

FE3 Info
Soldier actually works with every map like most playable classes, and can use the arena, unlike any other NPC class. This along with a player palette, indicate they were to be playable, so I'll add them later to the unused content. My personal guess is they were going to be a dismounted form. Emperor Hardin (talk) 21:04, November 20, 2015 (UTC)
 * Yeah, I remember you mentioning that before, which is why I wasn't sure on that one. Soldier working anywhere implies it's loaded with the rest of the "classes the player can always potentially deploy" implying playable I guess? FE3 seems weird under the hood.--Otherarrow (talk) 21:25, November 20, 2015 (UTC)
 * Another interesting thing is Fire Dragon is the only Dragon thats loaded everywhere. For the other Dragons, its the Dragonstone transformation by a Manakete that allows them to work on any map. Emperor Hardin (talk) 21:34, November 20, 2015 (UTC)

Happy Holidays!
Hey Arrow!! It's been a while! How are you on this maybe chilly November? --Bettafishrule2579 (talk) 07:53, November 24, 2015 (UTC)

Since the whole point is that those are the SMT types, should we be linking them to the FE closest matches at all?
Either that or make new pages for Fire, Electric, Force, Expel and Death (we'd have to make one for Ice either way). Also Tharja/Kiria learns Flux which is classified as a Death spell. And as for Wind = Force, Shiida/Tsubasa is a Flying unit shown to be weak to Force spells. Are You Serious (talk) 21:41, November 25, 2015 (UTC)
 * Ah, fair enough.--Otherarrow (talk) 22:42, November 25, 2015 (UTC)

Class talk
All this talk on classes here, reminds me how on the other Fire Emblem wiki, there's a small discussion on whether Armor Knight, and Lance Armor Knight should be seperate, when Axe Fighter, and Fighter are counted as the same(my personal thought is yes, as the TCG considers them the same). Anyway, my stance is Minerva's personal variant should be mentioned, or given its own page like Pegasus Knight (Cipher). Maybe I should've put this on the project page. Emperor Hardin (talk) 20:47, December 2, 2015 (UTC)

I think I remember seeing a similar topic like that on gamefaqs. I believe the user wanting to split Axe Fighter, and Fighter was trying to mess with you, personally. I added the alternate spellings to the Armor Knight variations to the Armor Knight page if you're interested. Emperor Hardin (talk) 00:34, December 4, 2015 (UTC)

So what about Light Priestess, and Jugdral's Druid, do you plan a merge? Also on a similar note, any thoughts on FE2 Baron, and General, should they stay seperate? Emperor Hardin (talk) 22:44, December 4, 2015 (UTC)
 * Jugdral doesn't have a Druid. Also, same ruling as to why TRS Bow Rider isn't Forrest Knight or Iron Knight isn't Great Knight: We shouldn't judge on retrospect. Baron being an Armor promote doesn't mean it's General, because General wouldn't be an Armor promote until the next game. (Also, third tier class with completely different appearance aside from edited map icon; later fleshed out in Jugdral) EDIT: Also, bring your concerns up in the thread, that is why it's there. Bugging me won't do jack.--Otherarrow (talk) 22:51, December 4, 2015 (UTC)
 * Ok, thanks for giving your stance. Next time, I'll post on the forum, sorry to have bothered you. To explain my view, I'm undecided. Emperor Hardin (talk) 02:45, December 5, 2015 (UTC)
 * If you're ok with me talking(this time is about berwick saga, hence why its not on the forums), I've noticed that few units in Berwick seem to have good defense growth. Daoud is pretty much the only unit who on average beats Derrick's defense base of 12 at max level. It seems like most units rely on shields for defense, while the enemy Armored Units tend to have comparitively ridicilously high  defense. Besides Daoud, Marcel, and Ward also act like armored units, I've read. Marcel has low movement until he reaches level 15 due to having the slow skill, and the only difference between him and an armor knight is lack of vulnerablity to hammers(which aren't as prevalent as in Thracia 776). Speaking of which, I hear Marcel isn't well liked as a unit by players. Ward has a high base defense of 10, and unlike Derrick has a defense growth, as well as the Bodyguard skill allowing him to protect adjacent units. Finally do you think we should link the class variations in Berwick Saga's list to the regular class, IE: Imperial Sniper links to Sniper page? And should the Spear Soldiers be considered Spear Soldiers, or Soldiers, I'm leaning towards considering them Spear Soldiers as they did show up together in FE4's unused data? Emperor Hardin (talk) 07:17, December 5, 2015 (UTC)
 * If you think it's what should be done, do it. You don't need my permission to contribute. Geez.--Otherarrow (talk) 15:51, December 5, 2015 (UTC)

New page? or Arch Mogall?
Hey there Otherarrow I have been wanting to make an edit for a long while with something but was not sure where to place it. You see I dunno if you have seen it before or not but there is a monster in Tear Ring Saga that is a giant eyeball called an arc opus or something. Would it be fine to make it as it`s own separate page or have it go on the Arch Mogall page? Naglfar94 (talk) 03:58, December 9, 2015 (UTC)Naglfar94
 * Read Arch Mogall.--Otherarrow (talk) 04:21, December 9, 2015 (UTC)

Wah!? you mean.. it`s already been made? but... i had a picture set up and everything for the article aww I mean it`s good that it`s there but aww someone beat me to it I`ve been feeling useless of late :'( dang it I`ll just find something else that`s missing Lol it seems someone is really starting to work on the Tear Ring Saga stuff so those pages are getting great updates.Naglfar94 (talk) 04:57, December 9, 2015 (UTC)Naglfar94

Kaga and the 64.
There's also an interview where Kaga mentioned remastering Thracia 776 to be easier/better, and releasing it on the 64, so I added that to the Fire Emblem 64 article. Emperor Hardin (talk) 23:58, December 10, 2015 (UTC)

Wiki skin
First official complaint regarding the skin > Forum:Changes to entire site's skin. Any thoughts? --  K h a n g  ( t a l k  ) 03:22, December 11, 2015 (UTC)
 * Not anything that might help, at least currently. I really am proud of the skin, but I don't want for it to cause problems for people either. What they suggested, an alternate "plain" skin for people who can't use the current one for whatever reason: is that possible?--Otherarrow (talk) 03:32, December 11, 2015 (UTC)

The only option I could think of right now is having the Monobook skin reverted to the original "plain" theme so that if anyone is not able to withstand the current blue theme, they can permanently switch to it with the user preference (login required though). -- Khang (talk) 03:48, December 11, 2015 (UTC)
 * Geh. I really like this skin, so since I default to Monobook, this kinda bugs me. Then again, I've noticed that Monobook kinda doesn't fit the idea (invoking the Old Mystery stat screen) due to the article space covering up the right side almost entirely. But that is minor. Hrm. Is there a way we can change the skin colors without outright changing skin? Like, a button you hit if you want it a different color?--Otherarrow (talk) 04:10, December 11, 2015 (UTC)

Unfortunately, it's not feasible, at my current level of coding at least. Even if I could manage to code something like that, it would only be temporary, requiring the user to click the button again to change color every time the page is reload. -- Khang (talk) 05:09, December 11, 2015 (UTC)
 * Oh, hrm. That does sound annoying. Well, there goes that idea.--Otherarrow (talk) 06:02, December 11, 2015 (UTC)

small chapter edit
hey otherarrow I made small edit to the fire emblem fates chapter of birthright in werewolf summit that you can lose kaze would you mind looking at it please and see if its okay thanks--Kamui98 (talk) 16:49,December 19,2015(UTC)

Manaketes in Fates
I made a small topic on the Manakete talk page. Your ok with me mentioning that the word Manakete isn't used in Fates, right? I'm not suggesting a split to be clear, the Dragons in Fates have similar enough history/biology/gameplay to Manaketes. Emperor Hardin (talk) 22:26, December 18, 2015 (UTC)
 * Go ahead, you don't have to ask permission to edit.--Otherarrow (talk) 22:57, December 18, 2015 (UTC)

Severa/Selena
Hi, just wondering, where did you find out Severa's English Fates name? Just being curious :)

Thanks, Birbyman

Hi.

Just joined wikia and i am informing you that someone is vandalising most of the character articles for Awakening and Fates. I was told that in this situation that i was to contact admin so please understand.McAlastair (talk) 05:41, December 29, 2015 (UTC)

Kunai/Dagger
So what are we going to do about the Hidden Weapon situation, since Iron Kunai, at least, was renamed to Iron Dagger Are You Serious (talk) 21:35, January 26, 2016 (UTC)
 * Check to see what the weapon type is identified as (example: Iron Blade is a Sword type, not a separate Blade type). If it is Dagger, then go ahead. (Since this weapon type is exclusive to Fates, I wouldn't be surprised if the localization picked a "faction neutral" term for it, like "Throwing" or something, but that's just me guessing.)--Otherarrow (talk) 22:13, January 26, 2016 (UTC)
 * Okay, the weapon type is called Shuriken, but there's still the matter of what to do with Iron/Steel/Silver Daggers since those pages already exist. Merge or no? Are You Serious (talk) 03:07, January 27, 2016 (UTC)
 * Merge. We have precedent for differing Japanese name at least.--Otherarrow (talk) 03:23, January 27, 2016 (UTC)

Fates Localization names
So Holy Lancer/Sentinel is Spear Master now. Do you think we should merge spear master with Halberdier, or keep it in Sentinel? Emperor Hardin (talk) 22:49, February 10, 2016 (UTC)
 * The Japanese name is precedent for keeping them together, and it isn't the first time classes that have the same name in Japan have been arbitrarily renamed between games (see also, Great Knight/Axe Paladin). Unlike Trueblade/Swordmaster (uh), "Spear Master" isn't a preexisting class, so this isn't "localization renamed "Holy Lancer" to existing second tier class" but "localization gave Holy Lancer a new name entirely". But if the community thinks there is significant difference between, then split I guess?--Otherarrow (talk) 16:38, February 11, 2016 (UTC)


 * Yeah, I posted similar topic on Sentinel Talk page. The primary concern is that Soldier class exists in Fates, so if Spear Master is merged with Halberdier, it may cause confusion. Also, keeping it in Sentinel is not a great idea because Spear Master should be consistent with Swordmaster and Sniper as a second tier class. So, my suggestion is keeping two separate class trees since Spear Fighter is a new class. In other words, Spear Master should have its own page. Great Merchant (talk) 11:54, February 13, 2016 (UTC)
 * If classes like Bow Knight, Wyvern Rider, arguably Dread Fighter, (if TRS counts) Gold Knight are any indication, a class being one tier in one game doesn't mean it can't be "repurposed" as a lower or higher tier in another game. Hell, even "traditionally" first tier classes like Pegasus Knight or Armor Knight have been second tier in at least one game. In other words, simply saying "Sentinel is a third tier class and Spear Master is a second tier class, therefore they shouldn't be on the same page" is foolish and without precedent. This case is a bit more complicated than that, and unlike with Swordmaster/Trueblade, the localization didn't give us an easy out.--Otherarrow (talk) 15:33, February 13, 2016 (UTC)


 * I do see your point about second tier and third tier. From the last sentence, it seems that you have not decided what to do with Spear Master Class. Anyhow, second tier, third tier is not the only raeson for proposing splitting.
 * First, because of precense of soldier class, class tree mixup can be very confusing to some people, especially new comers to the series. Heck, if soldier class was not there, I would suggest to keep it as it is or move it to halberdier. You and I, who played older FEs, are pretty familiar with class tree system of Fire Emblem, so it may not be much of an issue. But, it will be definitely confusing to people who are trying to learn class system ( e.g Soldier - Halberdier - Sentinel, Spear Fighter - Sentinel???). Keeping two separate class trees makes everything very simple.
 * Second, Spear Master should be consistent with other classes. Localization team could have choose to keep Japanese name for Trueblade for Swordmaster class. Same could go with Sniper considering that Swordmaster, Sniper, and Spearmaster share one kanji that is identical. Yet, they choose to maintain second tier class tree based on 3DS FE, Awakening. So, it would be safe to infer that localization team wishes to implement basic structure of Awakening class system to fates. It is definitely seems out of place when Swordmaster and Sniper stays same as Awakening while Spear Master keeps Japanese naming policy. Great Merchant (talk) 20:01, February 13, 2016 (UTC)

Until this gets sorted out, I suggest we link directly to Spear Master instead of [ [ Sentinel|Spear Master]] in case we decide change the redirect later Are You Serious (talk) 21:44, February 13, 2016 (UTC)

Hi I'm relatively new to editing wikis but I noticed that there's no mention of the ability to use the Talk command with Sakura and Hinoka in Fire Emblem Fates chapter 4 Hoshido the latter of which gets you a concoction.

Tumerboy012 (talk) 06:20, February 25, 2016 (UTC)Tumerboy012
 * Then add it? I don't know much about Fates (see the top of this page) so I am not the person to ask about these things.--Otherarrow (talk) 18:15, February 25, 2016 (UTC)

Hey there!
Hey Arrow, it's been a while! How are you? :) Are you pumped for the new FE? --Bettafishrule2579 (talk) 01:55, February 29, 2016 (UTC)

An unregistered user keeps reverting a change on the "Yato" page for FE14
A user keeps insisting that it is "Yatogami" and yet they don't have proper knowledge of "Ateji".

Japanese has specific readings for the sword AND in game it is referred to as "Yato-no-kami".

Masahiro Sakurai also refers to it as "Yato-no-kami".

Can you please address this, as an admin?

Shadowofchaos (talk) 04:54, February 29, 2016 (UTC)
 * Yeah, I had to revert this before, but it seems some people won't let up. I'll lock the page, sorry for the trouble.--Otherarrow (talk) 18:52, February 29, 2016 (UTC)

Reply When Possible
I was wondering if it is possible to make a page that has all classes and skills with descriptions side by side because i find it tedious to jump back and forth between pages. DatPhoenix5546 (talk) 21:24, March 6, 2016 (UTC)

Bond Units?
Hey there. I had noticed that this wiki lacked any mention of the Bond Units in FE Fates, which are a pretty useful new feature in the game, so I created this account to make a page for them. Being that I have absolutely no wiki editing experience, it's probably in agreement that it was not that great of a page, but at least it was something. I had created that page in order to bring at least some attention to the topic in hopes that maybe some more experienced editor could clean it up and contribute more and/or better information. But the page was deleted shortly after being made. I was just curious as to why exactly, because if there was something I did wrong, I'd like to be able to learn from my mistakes so as not to make them again. Lorrif22 (talk) 23:58, March 9, 2016 (UTC) No problem. I can see why you thought that. Nothing screams "spam" more than some random new guy making a cruddy page on something that nobody seems to know about (based on my attempts to search for any info at all on the topic). Only really IGN has any info, and not all of it is accurate. Anyway, thanks for replying so quickly. Really wasn't expecting a reply that fast. Lorrif22 (talk) 00:34, March 10, 2016 (UTC)
 * Ah, sorry. It looked like a spam page, with it's informal writing and templates put inside templates at seemingly random. Not familiar with Fates see. You are free to remake it, and I'll clean up where I can.--Otherarrow (talk) 00:14, March 10, 2016 (UTC)

Might be around for a little while
Hey pal, it's been a while! While looking some stuff up as I play Fates, I noticed a few things that needed doing and I felt like editing so I've doing a bit of writing. I might be contributing again for a little while as long as I'm in the mood so if you've got anything you'd like me to do, please let me know. 00:35, March 10, 2016 (UTC)

Quote Clutter
Hello there, I have a suggestion to propose for the Fates character pages. In order to reduce the clutter on the pages, shall we transfer the quotes to separate pages for each individual character, much like what has been done for support conversations? MoroseLark User - Talk 03:30, March 12, 2016 (UTC)
 * The quotes sections for Fates pages have gotten rather large. If you think it is necessary, go ahead?--Otherarrow (talk) 03:36, March 12, 2016 (UTC)

Editing Accident
While I was fixing an error on Selkie's Supports page, I accidentally type a part of my name into the page as I was logging in. I already fixed the mistake I made so I hope there aren't any problems. Chimera-gui (talk) 07:11, March 12, 2016 (UTC)

Sachiko Wada
I see their is some confusion regarding her gender, and I want to assure you that she is female. I have spoken to people who have met her personally at Cipher fest, and they confirm that she is indeed a woman. James Pierce (talk) 02:15, March 14, 2016 (UTC)

walhart vandalism
I just wanted to let you know that the user 98.255.42.174 has performed multiple instances of vandalism on the Walhart page. Omega42 (talk) 23:35, March 19, 2016 (UTC)



Caeldori vandalism
The user Decerex, most likely previously known as  67.223.30.214 due to the nature of the vandalism has been repeatedly vandalising the caeldori page. Omega42 (talk) 03:04, March 23, 2016 (UTC)

Class Navigation Template
I have done some reorganisation of the template, but I feel like my choices for arranging the components are lacking in precision (too broad). Any ideas on how best I can categorise the classes? Also, how should we arrange the order of the classes? In chronological order of their appearance in the series, perhaps? Thanks in advance for any help you can render! MoroseLark User - Talk 15:15, March 23, 2016 (UTC)
 * That's probably fine actually. I don't see any section too bloated or unorganized or anything. The only way I could see is to divide it further into class sets (like, all the Cavalier variants together, all the Mage variants, all the Dark Shaman Whatever variants, all the Pegasus variants, Dragon variants, and so on) but that might be too specific and end up with tiny sections and a template that's too long length wise. So unless you got a different idea, it's fine as it is.
 * As for order, I've always tried to keep them in "related classes grouped together, then sorted by chronological order", which the reorganization retained (since I had already fussed over it enough in the past). The exception to this are Pegasus and Dragon Rider as well as Lopto Mage, which I put before Pegasus Knight/Wyvern Knight/Dark Mage to hint that they promote to the latter classes, though this might not be necessary for the template.
 * Also, I have no idea how to do "classes who have appeared in multiple tiers" like Bow Knight.--Otherarrow (talk) 19:50, March 23, 2016 (UTC)

DLC Canon
Just out of curiosity, is the Awakening DLC canon or more specifically the first 12? I thought that technically they are non-canon appearances considering the Einherjar are not exactly the characters themselves, but rather phantom copies sharing their personalities and not exactly their experiences? Even the Einherjars in game are non-canon appearances and are not them really. I mean DLC is kinda a gray area considering not everyone will have them and they have no real impact on the main story of Awakening aside from the cool bonuses. Dunno, if you prefer it the way it currently is I will leave it as is. I just want to get some insight before we have do the same treatment to the other 11 DLC Einherjars of Fates or even all Einherjar characters that appear on those maps. And I suppose that applies to the amiibos too.

Anyways TL;DR. Just want your opinion of DLC's relation to the story canon for these Einherjar characters.—Nauibotics (talk) 23:22, April 1, 2016 (UTC)
 * They are probably as canon as the Super Smash Bros appearances (and the Fates amiibos that follow from that): Not part of the character's "official" history, but within our scope and worth noting for completion's sake. As long as the articles make clear that these are Einherjar copies and not the "real" characters, I don't see a problem?--Otherarrow (talk) 02:15, April 2, 2016 (UTC)
 * Okay, gotcha. Just wanted to know. So should we try and collect info on all the other ones since Marth is not the only important DLC Einherjar? —Nauibotics (talk) 02:18, April 2, 2016 (UTC)

Should We seperate Axe/Sword/Bow Armor
I was thinking, do you think we should seperate Axe, Sword, and Bow Armor Knight from the regular Armor Knight page? Emperor Hardin (talk) 19:04, April 5, 2016 (UTC)

Cipher and fates support illustrations
Does the card packs have need of a gallery with the cards associated to them? Serenes forest have them. Speaking of which, shouldn't we expand the articles related to the card game? Ours is bare and bones. Should the support illustrations be also in the supports page? If so, tell me.--179.206.117.14 21:50, April 5, 2016 (UTC)
 * Do what you think is best. I have no knowledge in Cipher or interest in Fates.--Otherarrow (talk) 22:15, April 5, 2016 (UTC)

Shadow dragon scripts and series templates
Should someone make a template for the articles of games in the series set in a continent? Ex: Akaneia series, tellius series, etc. Also, what about shadow dragon scripts? It should be made only the new chapters or not? For even though it's a ds game. It IS a remake of the one from nes. --177.93.125.47 17:32, April 7, 2016 (UTC)
 * Probably not. There are only three "series", so I can't think of what would go on such a template.
 * I think the FE1/3 Book 1/11 scripts should probably be drawn from Shadow Dragon primarily, as those are the only "official" English versions and I don't think there were major changes. At most, we'd include and note conversations exclusive to each version (such as how Old Mystery shuffled some of the recruitment and associated conversations to make up for cut chapters).--Otherarrow (talk) 18:30, April 7, 2016 (UTC)

Actually, there are four, and with the string of fates games that soon may be a necessity. If you say so... But what about the gaiden chapters?

PS: why there's not a legacy section on the akaneia series? Why delete it?--191.140.88.225 21:01, April 7, 2016 (UTC)
 * Ah right, Akaneia, Jugdral, Elibe, Tellius. My mistake. Also, "string of Fates games"? It's one game divided into three, and the wiki considers them three routes of the same one game.
 * I don't understand. Shadow Dragon is the version of the game with the gaiden chapters, and since the script pages would be based on SD (with sections taken from Mystery for Mystery exclusive events), the gaiden chapters would be included by default.
 * Because it was literally a section header with no content. Do not create headers just to have headers.--Otherarrow (talk) 21:08, April 7, 2016 (UTC)

"Akaneia Series" Akaneia Saga removal
I am responsible for adding a minor section detailing the central protagonists of the Akaneia Saga chapters on the "Akaneia Series " page. I must understand what forced this extra bit of information to be removed, as I firmly believe that it should be placed back in that specific area. While the Akaneia Saga chapters are not a main title for the Fire Emblem series, they technically take place in the Akenia series, so I must request that this information can be added back in.

Marioman517 (talk) 06:02, April 17, 2016 (UTC)Marioman
 * Akaneia Saga isn't a full game, more of a series of one chapter sidestories. I've counted them before as the equivalent of New Mystery's DLC chapters, which were likewise one chapter sidestories focusing on a different set of characters each map. To be honest, I question the need for a "protagonists" section on the series pages at all. Do we really need a section just to say "Marth is the main character of Shadow Dragon and Mystery of the Emblem"? It seems kinda superfluous.--Otherarrow (talk) 14:52, April 17, 2016 (UTC)

Template: Scrollnav
Is there any particular reason scrolls are classified down into their own template when they are technically a sub-branch of Tomes? --Thenewguy34( Other ) 01:04, April 23, 2016 (UTC)
 * Who did that? No, merge them. All the other "Hoshido variants" are on the template of the main weapon type. EDIT:At most, it might be tough to know what spell is what Anima type due to the animal names, but observation will work for that.--Otherarrow (talk) 01:26, April 23, 2016 (UTC)
 * I just came to that realization as well. I thought it would be that simple, but it will take time.  I can get some information on three of the scrolls pretty quickly though, so expect some possible moves soon.  EDIT: I have classified three of the tomes after having viewed their animations in-game.  Rabbit Spirit is probably the most difficult to identify though, I fully expect someone to challenge me classifying it as Wind magic.  --Thenewguy34( Other ) 01:49, April 23, 2016 (UTC)

Class Uniforms
Question: am I allowed to add a section for uniforms of classes? Or is it too irrelivant? It's just that the Soldier class page has that section while other class pages don't. Reason why I'm asking you is cause you're the admin and I just like to be certain about what I'm allowed to edit on the wiki besides grammatical errors and clean-up vandalism--McAlastair (talk) 00:27, April 24, 2016 (UTC)

Template Format Weapon Stats
I noticed that template formattings for weapons stats are inconsistent with each weapons article; see Iron Sword and Steel Sword. I am honestly unsure how many of these were changed, but I noticed a potential edit war and I would honestly like to ask you which template formatting we should use. I prefer Steel Sword's templates, but it is your call. EDIT: I just notlate was added today. I had not realized this when I had written this message. I am going to mark Template:WeaponStat for deletion, if you approve of the new template you can remove the proposal for deletion.--Thenewguy34( Other ) 00:34, April 24, 2016 (UTC)