Template talk:Skillnav

Division
Would it be a good idea to split the skills into Mastery/Occult and Regular skills? In any case, it *might* be a good idea to divide some skills, since there are lots of skills bunched together, eg. Command-based skills, always-active skills, beorc-only skills, laguz only. Also, would it be possible to add "hidden skills" or would that be too fan-based/subjective (eg. Thieves' treasure finding ability)?