Dawn of Destiny

Dawn Of Destiny is Chapter 1 of Fire Emblem 6.

The Chapter begins with the explanation of where the story takes place and with the background information cited at the begining of the game. It then speaks of Roy, the game's protagonist returning to Pherae, and that's were the story begins.

Before the battle a group of bandits converge on Castle Pherae. They inted to take advantage of the absence of most of Pherae's military, who were off involved in the growing conflict with the country of Bern.

The Bandits, from Bolm Mountain, plan to raid the Castle but before attacking it decide on raiding the nearby villages first. As they do this Roy and company aproch from the south-west and Lance rides out from Castle Pherae to inform them of the curent situation. After informing Roy's group of the attacking bandits the chapter's battle ensues.

Terrain
The battle in Chapter 1: Dawn Of Destiny, takes place in the grounds surronding Castle Pherae and the nearby villages.

In the mid-left of the map, above the player's deployment area, is a large, impassable lake that prevents movement straight northward towards the Castle. Although the Lake also prevents the quick advance of the bandits on the position of Roy's group.

Two villages exsist on the map, although the village to the north near Castle Pherae is destroied before the battle in an effort to demonstrate bandits ability to reduce villages to simple ruins. The second village however, lays in the south-east corner of the map and is easily accessible within two or three turns. If the player visits the village they will recieve 5000$ to spend later.

Also to the south-west area is a small collection of three houses. These houses, will only give the player a few peices of advice, but if a character attacks or is attacked while standing on a house-space they will receive a small terrain bonus.

As far as other peices of terrain there is the ruins of the village that was in the north near castle Pherae. Also there are a few forested spots across the map which will add an bonus to any unit standing on them while they attack or defend. Also a few mountains lay across the northern area of the map along with a few peaks, although they will likely never come into play.

Stratedgy
Seeing as Dawn Of Destiny is the first chaper of the game, the battle is a realitively easy one.

There is a somewhat large amount of troops that will converge on the player's group within the first few turns. To wade through the ocean of brutes, the player can create a blockade using the bottom of the lake and the small cliff-face near the player's deployment area.

It would also be a good idea not to use Marcus if possible in the battle, and others that follow. Being a pre-promoted Paladian, Marcus will greedily absorb experience points that would be better spent on un-promoted units. Marcus, however can make himself useful by visiting the south-eastern village while the others battle the bandits.

Most of the battle, however, can be easily won simply by slowly advancing forward, crushing any resistance that meets the frontline. Wolt, being a ranged attacker will be useful in doing easy damage to enemy units. As for the boss, Wolt can easily pick slowly at his Hit Points while gaining some nice experience points, as the Boss will not move from the Castle Gate.