Weapons

Weapons  are items in the Fire Emblem series used to inflict damage on one opponent. The amount of damage inflicted by a weapon is calculated by adding the character's Strength stat and the weapon's Might (or Mt) and subtracting the enemy's Defense stat. Magic works similarly, but Magic takes the place of Strength and the enemy's Defense is replaced by their Resistance. Weapons can only be used to damage adjacent enemies, but Magic can attack any adjacent enemy or enemy that is one unit away. Weapons and magic have a limited amount of times they can be used like Items with the exeption at blessed weapons. Some weapons also cause higher damage to enemies equipped with a certain other weapon similar to rock-paper-scissors. This is called the Weapon Triangle: Swords beat Axes, Axes beat Lances, and Lances beat Swords. Bows are another type of weapon that are neutral in the weapon triangle, and unlike Swords, Axes, Lances and Magic cannot attack adjacent units, but like magic, can attack enemies one unit away from the user. Depending on a weapon user's speed and the Speed of the enemy being attacked, a character with Speed that is _?_ points higher than that of the enemy can attack twice with that same weapon in one turn. Weapons also come in different materials that affect the Speed, Might, Weight, cost, and durability of the weapon. Cheaper and more common weapons have lower Weight, Might, and cost, but higher Speed and durability. More expensive and rare weapons have higher cost, Weight, Might, and cost, but lower Speed and Durability. Weapons can be obtained in the same way that items do, and are bought at armories, and Magic and Staves can be bought at shops. Some weapons can only be equipped by certain characters like Ike's Ragnell, Elincia's Amiti, and Ashnard's Gurugant. Recurring materials and variations of weapons are:
 * Iron
 * Steel
 * Silver
 * Brave (allows user to attack twice as many times as normal up to 4x)