Archer

Archer
The Archer is a very strait forward class; there are no surprises or oddities. Archers are foot solders carrying bows who can deal with enemies from a range without fear of counter attack (unless they are fighting another ranged unit who also has the archer within their attack range. While low in defense and health, the Archer really has no need for either attributes, as it should be obvious to any play that supporting and protecting the vulnerable bow users should take some priority.

Combat
Archers need cover and support. While they can attack sword or axe users without being counter attacked, any enemy in range can easily move in and fearlessly attack the archer; not being able to counter attack at melee range is a small downside. Any type of ground unit, preferably one with at least moderate defense, will make for suitable cover. Remember, Archers are strong against flying units such as Pegasus Knights, drawing these enemies into your firing range will save you a lot of trouble later on.

Promotions
Archers upgrade into the more powerful Sniper class. The increased defense and health is a plus, but the strength and speed of attacks make these units much more powerful over their non-promoted counterparts.

Also See

 * Sniper