Staff

Staves are weapons that do not always have hostile uses. Their power, hit percentage and usefulness depend not only on the staff itself, but it also depends on the unit using it.

Healing Staves
This variety of staff is the type that will recover some or all of the HP of the unit it is being used on, depending on the user and the staff itself. Some healing staves heal a single unit, whereas others heal all units in the radius. A staff's radius can vary from one to more squares, thus assuring a variety of handled situations. Most commonly, staves are based on healing.

Hostile Staves
These are the ones used to put enemies to sleep, to silence their magic spells, make them go into a crazed madness that causes them to attack foes and allies alike, and the list goes on. This variety has a chance to work on enemies based on the user's Magic compared to the target's Resistance. Hostile staves have a chance of missing, like most combat weapons. Hostile staves do not work on enemies standing on Thrones, Gates, or other common boss sittings.

Other Staves
Staves like Hammerne, Warp, Rewarp, Unlock, Thief and Rescue, among others can be useful in many tactical scenarios.

Battle Formulae
Unlike any other form of weaponry, staves do not have a base hit percentage, nor can they be avoided by conventional means. The calculations (FE7 style) are as follows:

Hit: 5*Mag + Skl + 30

Avoid: 5*Res + 2*(|ΔX| + |ΔY|)

Ranged: Mag/2, minimum of 5

Supports can increase hit/avoid by up to 25%.

Healing staves always have a 100% Hit rate.

In FE4 ranged staves were fixed at a 10 square radius, and FE5 had unlimited staff range.

Notable Staves

 * Heal, the basic healing staff.


 * Mend, an advanced healing staff.


 * Physic, a long-range healing staff.


 * Sleep, a hostile staff that renders an enemy unconscious.


 * Silence, a hostile staff that prevents the target from using tomes or staves.


 * Thief, a staff that steals items.


 * Rescue, a staff that warps an allied unit next to the user.


 * Hammerne or Repair, a staff which returns all of a weapon's uses.


 * Restore, a staff which restores a character's condition to normal.


 * Warp, a staff which warps the allied target.


 * Rewarp, a staff which warps the caster.


 * Unlock, a staff which unlocks doors and chests.