Barrier (monster)

Barriers are a form of defense used by monsters that debuted in Fire Emblem: Three Houses.

Overview
Barriers are a special force that surrounds monsters, granting them enhanced survivability, as well as various skills while they are present.

A barrier is present for each space a monster occupies, and each separate barrier has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their barrier abilities. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which they take damage from their opponent. They will be destroyed instantly if they are the primary target of a gambit, or if they are attacked by a weapon or a Combat Art that they are weak to. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.

When a barrier is destroyed, a monster will additionally be confused, preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an armor break, a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.

If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after preparing a Staggering Blow. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.

Stats
Barrier=


 * -|Enclosing Wall=


 * -|Dragon-Scale Wall=


 * -|Heavily Armored Wall=


 * -|Essence Barrier=

Barrier Skills

 * Vital Defense
 * Giant Wings
 * Anti-Magic Armor
 * Divine Dragon Horn