User:Thenewguy34/Fates Limited Wi-fi Battles

This is currently under outline and will need time before a vast number of tips and details can be covered.

Swordmaster

 * Swordmaster is very customizable; can go pure offense
 * Corrin and Ryoma make natural Swordmasters with the Omega / Blazing Yato and the Rajinto, though they need to be built correctly
 * Can access every non-character locked Sword in the game, including the Brave Sword and Hagakure Blade
 * Can turn out bad if stats are bad; speed needs to be high, strength, skill, and luck needs to be average / above average
 * Has major issues with anything with Swordbreaker

Berserker

 * Most commonly seen with Death Blow + Certain Blow + Great Club to guarantee a critical hit on anything lacking Axebreaker (which, as a breaker skill, is rare)
 * Breaker skills make the Berserker much more terrifying; Swordbreaker allows Berserkers to hit Swordmasters and other Sword users, Tomebreaker patches up the Berserker's weakness to magic, Shurikenbreaker makes it more difficult to lower a Berserker's stats with a Shuriken
 * Axefaire and Life and Death play very well to
 * The Berserker needs a lot of HP, strength, skill, and speed; Charlotte is a good model to build a Berserker off of, Arthur's speed is a little too shaky

Sniper

 * Point Blank is a DLC skill but allows the Sniper to hit at 1-2 range
 * Certain Blow and Bowfaire can be accessed by default
 * Airborne units tend to be very good due to the excellent movement; Falcon Knights are not as common as they should be
 * The Sniper has access to every available Bow weapon (Silver Yumi, Spy's Yumi, Crescent Bow, etc.), including the Fujin Yumi if the Sniper is Takumi

Spear Master

 * Waterwheel is insane, provides the defensive bonuses of a Guard Naginata while hitting extremely hard
 * Bow users are very common; Berserkers are not very common but completely obliterate any Spear Master lacking Axebreaker (which will likely requiring getting the Hero class from Corrin)
 * Shiro is preferred as a Spear Master or Oboro because much better HP without losing in any stat significantly

Sorcerer and Witch

 * Easy to get a mediocre Sorcerer / Witch, incredibly terrifying if built correctly
 * Needs skills that can boost accuracy; Lucky Seven

Master Ninja

 * Only S-Rank capable class capable of carrying an additional weapon
 * Master Ninja can be built in a number of ways, from speed + power to purely debuffing
 * Can use every Shuriken in the game (except the Hair Pin if the Master Ninja is male)
 * Swordbreaker and Shurikenbreaker are the two most common breaker skills in Wi-fi battles; be prepared to provide support to alleviate this

Kinshi Knight

 * Very, very easy to screw up
 * Needs a lot of power and hit; consider Bowfaire, Lancefaire, Life and Death
 * Will die very easily due to bad bases; ideally, a Kinshi Knight is a suicide attacker

Dark Knight

 * Also easy to screw up because of difficulties in getting good strength, magic, and speed in one unit
 * Corrin with a magic boon makes a good model for a Dark Knight because of good magic + access to Yato

Dark Falcon

 * Airborne magic user has high dividends
 * Magic, skill, and speed should be a priority; focusing on strength is a luxury but nice if can be brought out
 * Good model is Asugi with Sakura as mother to have a base 50% magic growth rate with amazing speed
 * Galeforce needs no pair-ups to use but is great; add Tomefaire plus some breakers (especially Bowbreaker) and skills like Certain Blow or Lucky Seven

Wyvern Lord

 * Has a lot of exploitable weaknesses (weak to Bows, bad speed, weak to Dragon Spirits and Wyrmslayers) but has great strength, defense, and skill
 * Swordbreaker and Trample are accessible by default, very good skills
 * Good stat spread + weapon choice

Great Knight, Master of Arms

 * Complete weapon triangle control is greatly overblown
 * Only access to A in one stat

Oni Chieftain

 * Difficult to build, not really that good
 * Malig Knight does what Oni Cheftain does better, and even that is difficult to get right

General

 * Defense has to be well supported with the right skills; a General is fodder to be killed if it does not have skills like Nohrian Trust (stacked with Aegis / Pavise / Miracle) or Renewal to make killing it insanely hard

Hagakure Blade Builds

 * Hagakure Blade dodge-tanks will be mediocre if they do not have good speed and at least Swordbreaker, though Shurikenbreaker, Bowbreaker, and Tomebreaker are also a good idea

Nine-Tails Builds

 * Insane speed plus a lot of breakers (at worst, having only Swordbreaker / Bowbreaker / Shurikenbreaker) makes Nine-Tails incredibly hard to hit


 * Dodge-tanking (relying on insane avoid

Staff and Rally Support

 * Being grouped together because they are commonly carried by a single unit; Falcon Knight is usually seen doing both due to having incredible mobility