Sword of Spirits/Script

Opening Narration
A small altar lies on the outskirts of Bulgar. This ancient temple, sacred to the people of Sacae, has long been known for its powerful bond to the world of spirits. Before starting their journey, our travelers come here to pray for their well-being. At this altar, Lyn's hand is directed to a grand inheritance.

Opening Dialogue
(Lyn's group arrives on the map) (Several bandits appear on the map, one of which a Mercenary) (The priest is shoved out of the throne, while Glass moves on it) (The priest locks himself in a secret chamber, while Glass was chasing him. The latter comes back to the throne) (A woman who was next to the temple runs towards Lyn's group)
 * Lyn: Tactician, hold a moment, and allow me a short detour. There is a sacred sword enshrined in an altar east of here. The people of Sacae go there to pray for safety at the onset of a long journey.
 * Sain: Oh! How quaint!
 * Kent: The teachings of Elimine have the most followers in Elibe. It is nice to see that, here at least, the ancient customs are still observed.
 * Glass: Old man! Stay where you are, and hold your tongue!
 * Priest: Threaten me as you will, but I'll not give up the Mani Katti. The Mani Katti is a sacred blade, under divine protection. It cannot be removed from its place of rest!
 * Glass: You're a fool, old man. What good's a sword if you don't use it?
 * Priest: Use it? In combat? Sacrilege!
 * Glass: Sacrilege? I am Glass! The gods fear my name! My swordplay is peerless! And if I want this sword, then this sword I shall have! Now get out of my way!
 * Priest: Oof!
 * Glass: This is it! It's more magnificient than I'd imagined! This sword was made for a swordsman of my skill. Hmm? What's this? I can't...draw the sword...from its scabbard?
 * Priest: The spirits of the blade have judged you. You have been found wanting. They have rejected you.
 * Glass: What? Listen, you senile old fool, if you value your own life, you'll get out of my sight!!!
 * Glass: Curses! Miserable spirits! I care nothing for you! I'll tear this altar down stone by stone!
 * Woman: I beg your pardon, milady. Are you headed east? To the altar?
 * Lyn: Yes, we are indeed.
 * Woman: Then you must hurry and help the priest there. I saw a band of local ruffians head in there not long ago. They seemed intent on stealing the altar's sacred sword!
 * Lyn: The Mani Katti... They're going to steal it? I cannot allow this to happen!
 * Woman: You look like a virtous group. Please, help him!
 * Sain: Lyndis, what are you planning?
 * Kent: If you hope to go to the priest's aid, you'll need to prepare.
 * Lyn: You're right... Say, Tactician. There are some homes to the south of us. Perhaps we should go there and question the residents.

Battle begins

 * In-game message: The three buildings to the south are homes . You can speak with the people who live there. They sometimes give you combat hints or useful information about the land and its people. It pays to listen!
 * Lyn: Shall I take the lead? All right. Tell me what you would like me to do, Tactician.

Turn 1
(Lyn is selected, a home to the south is highlighted) (Visiting the first home) (Sain is highlighted) (Sain is selected, the home next to the one where is Lyn is highlighted) (Visiting the second home) (After Sain has moved, Kent is highlighted.) (Kent is selected, the home at the southwestern corner is highlighted) (Visiting the third house)
 * Lyn: You want me to visit that home, right? I understand.
 * Woman: Say, aren't you the... Oh! You're going to help the priest! Well, perhaps you could benefit from something I saw earlier... The bandits may have the main entrance guarded. However, one of the altar's walls is cracked and in poor repair. You might be able to create another entrance by hitting that section with your weapons. We're all counting on you!
 * In-game message: Next, send Sain to visit another home. Start by selecting Sain.
 * Sain: I'm next, am I? Well, I'm ready to go!
 * Man: Mountains make it more difficult to be hit, but they're difficult to traverse. If you're riding on horseback, you can't cross them at all. Be careful.
 * In-game message: Remember, your mounted units possess the ability to move again . After moving, cavalry can move the rest of their movement range, unless they've received attack or staff commands. This also goes for units mounted on pegasi and wyverns . Now, give Sain his orders.
 * In-game message: Finally, let's send Kent to visit the remaining home. This visit isn't necessary for combat purposes. However, its residents may have useful knowledge. I recommand stopping by. Select Kent.
 * Kent: I'm next to move, am I not? I await your command.
 * Girl: Do you know much about the sword held at the altar? It's called the Mani Katti, blessed by the spirits. According to the priest, the Mani Katti is waiting for its rightful owner to appear. It's so odd, don't you think? The idea that a sword can choose who will wield it?

Turn 2
(A fortress is highlighted)
 * In-game message: You should know something about fortresses . Fortresses offer more protection than woods do. Fighting from a space in a fortress is beneficial. Remember, this holds true for friend and foe alike. Keep this in mind before engaging your enemy. Fortresses also allow injured units to regain hit points. Your units automatically regain some HP at the beginning of your turn . The HP you recover in one turn is fairly small. As long as you remain in a fortress, you'll regain HP every turn , so a full recovery is possible. There are other places where units can recover HP , including castle gates , thrones , and areas where bosses are found.

Turn 3

 * In-game message: This chapter's goal is to seize the throne . The leader of the enemy is on the throne now. Defeat him and have Lyn seize the throne to finish this battle. His name is Glass. He's a sword-bearing mercenary. Think of the weapons triangle ... What weapon is able to best a sword ? Correct! The lance ! Using the right weapon is like a shortcut to victory. To get to the altar, try using the method that you heard earlier. It's up to you, Tactician. Good luck.

Engaging Glass

 * Glass: Who do you think you are? What chance do you think you have against me?

Glass is defeated
(The player get a vulnerary)
 * Glass: You... You... Urr...urgh...
 * In-game message: Sometimes, you'll get items after defeating enemies. A single unit can carry a maximum of five items .You might need to drop some old items to pick up new ones. Bear this in mind. You can see what items your enemies will drop by checking their inventories. Place the cursor on an enemy or ally, then press the R Button to view their personal data. This data screen contains information about the unit you've selected. Press the + Control Pad left and right to change pages and view items. If any of the items are glowing yellow, you will get them if you defeat the unit . Don't forget!