Anima (magic)

Nature Magic, usually wielded by Mages and Sages. Anima encompasses the Fire, Thunder and Wind Magics, which form a Trinity of Magic much like the Weapon Triangle: Thunder beats Fire, Fire beats Wind, and Wind beats Thunder.

This trinity, however, is a lesser trinity; in Fire Emblem: The Sword of Seals, Fire Emblem: The Blazing Sword, and Fire Emblem: The Sacred Stones, Fire, Thunder and Wind Magic is compressed into Anima Magic, which forms its own trinity with the two other offensive magic types featured in those games, Dark and Light.

Anima magic in games 6, 7 and 8 is balanced; its tomes are weaker, but lighter, than Dark tomes, though they are less accurate than Light tomes; and more accurate than Dark tomes, but less accurate, and heavier, than Light tomes.

Of the Anima trinity, Wind tomes are the weakest, but the most accurate and the lightest; Thunder tomes are the strongest, but the least accurate and the heaviest; and Fire tomes fall between the two, with a balance between Might and Accuracy.