Dual System

Dual System is a mechanic in Fire Emblem: Awakening that allows two adjacent allied units or Pair Up units to team up in battles. The active character will battle normally but the allied unit can boost certain stats, give additional attacks, or shield an ally in battle,. The chances of these effects are determined by the two unit's support levels. When in battle, only the leading character can be attacked unless the support character Dual Guards.

Dual Support
This activates every time a battle starts. The active character receives a boost in stats (Hit, Critical, Hit Avoid, and Critical Avoid). The stat bonus received depends on the total support rank, which depends on the number of allies adjacent to (or in Double with) the active character and their support levels.


 * A support level of "none" counts as a support rank of 1. C, B A and S support levels count as support ranks of 2, 3, 4 and 5 respectively.
 * Support ranks are added for multiple characters. So fighting with two characters, one with an S support and the other with an A support, gives a total support rank of 9.
 * If the active or support character has the Dual Support+ Skill, the support rank is boosted by 4.
 * The maximum support rank possible is 12.

Dual Attack
When the active character attacks there is a chance that the support character will perform a follow up attack.


 * If the support character damages the enemy with a Dual Attack, they will gain experience and weapon experience (but they won't gain increased experience for killing an enemy).
 * If the active or support character has the Dual Attack+ Skill, the rate is boosted by 10.

Dual Guard
When an enemy attacks the active character, the support character can push the active character out of the way and block the attack, nullifying all damage.

The Defence stat is used when guarding against physical attacks, while the Resistance stat is used when guarding against magical attacks. If the active or support character has the Dual Guard+ Skill, the rate is boosted by 10.