User blog:Nauibotics/Awakening Class and Skill Guide

As we all know, Awakening amps up the skill feature from past games but with much more freedom. Since Reclassing is important in this game there are limitless potential and true character individuality between games. Course this is just me from the skills already given and the way I intend to play. But if you feel up to just making better characters, here are 10 of the best skills or skill types to give to your units.


 * 1) Lightning Speed-This is one of the most useful skill in the game. Since the skill also applies with the Dual System, stronger characters can utilize this skill to the maximum if they are Dual System supported by a character who has this. Later on in the game this can allow you to clear out two opponents in one turn per unit. Downside is that it's only learned by Dark Fliers. But all female characters (or male children characters that can inherit it) should have this skill if they can.
 * 2) Weapon Saver-Another extremely useful skill. Though in the beginning it won't activate often, in the later game this skill can really save you money and, in the long run, keep your units well equipped much longer. Again the downside is that this is exclusively learned by Mercenaries which is a rather rare breed for a starting class.
 * 3) Slow Start/Hot Start-Despite it's name, Slow Start is nothing like Regigigas from Pokémon. Since every turn after the first, the unit gains stats, by the 10th turn (if you actually manage to stay on the map that longer than that) the units with this skill will be guaranteed to hit and dodge really well. Hot Starts works opposite meaning that they'll be nearly unhittable and almost always hit in the beginning, but will slowly return to normal once the turns goes by. Still a great boost to have.
 * 4) Miracle-I think Intelligent Systems saw how potentially broken this skill would be if they kept it the same as it was in the Tellius Saga. Miracle is a godsend since it'll leave your unit at 1 HP as long as it had more than 1 HP before it was hit. Regardless, this skill can really be a lifesaver on Classic Mode and even on Casual when you need to keep important units alive. It's Pokémon's Sturdy but better!
 * 5) Renewal-At the end of an enemy turn, your units have just taken a beating and there is not enough Clerics or Priests to go around...Luckily you have this skill! This skill keeps units fresh for your turn since 30% of HP regenerated at the beaginning of each turn is great!
 * 6) Luna/Sol/Astra/Lethality/Aether/Magnificent Flame-Much like before, these original master skills are still great skills to have to give your characters an extra boost in battle. In most cases, all characters can wield at least one of these skills, though some can't. Since these are spectacular skill, their rates of activation are  your skill stat (minus Lethality which is 1/4th your skill stat and Astra/Aether which is 1/2 of the skill stat.) Regardless, if you can, get one of them on your units ASAP.
 * 7) Vengeance-Vengeance works a little differently than the Mastery Skills above since the activation rate is starkly higher and the mechanics behind it's damage output is much different. It piles your current HP difference onto your attack when it activates (which rate is double your skill stat). If your character is heavily wounded, they really begin to move mountains with this skill. However again since this is HP reliant you must keep them somewhat healthy so they don't die. Regardless, Pile this with Limit Breaker, Renewal, and/or Lightning Speed and watch the bloodbath ensue.
 * 8) Great Shield/Holy Shield-Great Shield will halve damage to your units from Axes, Swords, Lances, and Beaststones while Holy Shield protects them from everything else. These can really shave off those damage points in the long run and prevent a lot of damage and, potentially, deaths.
 * 9) Bow Slayer/Magic Slayer/Iote Shield-Bow Slayer, Magic Slayer, and Iote Shield helps mainly flying units with their weaknesses. If you aren't planning on getting the DLC, Bow Slayer and Magic Slayer are a flying unit's best friend if they can get one. +50 to Hit and Avoid when enemy is equipped with a Bow or Tome means that your unit needs to be an extremely low level compared to an enemy archer or mage to be hit. Iote Shield gets rid both problems in whole but without the Hit and Avoid boosts. For flying units, get one of these skills if you can.
 * 10) Limit Breaker-A DLC exclusive and for a good reason! This will boost Maximum Stats by 10 meaning that you can have Strength up in the 50's. 10 may not seem much, but that's essentially a 20% maximum stat increase for most characters and it boosts ALL stat caps. Not to mention every character can learn this skill as long as you replay the DLC episode that gives this enough times!


 * Special Mention: Good Growths-Donnel really is the ultimate stat builder with this skill. 20% added to Growth Rates can really spell out quick stat maximizing for Donnel or Donnel's children. Potentially this means that they will be the first to hit max stats before much more important characters can reach that cap. This is a special mention because a whopping 3 characters (maximum) can have this skill so it's a diamond-in-the-rough skill and trully a rare treasure.