User blog:Nauibotics/Fates Class and Skill Guide

Hello once again everyone! It's been about three years since the last time I made a blog here. My last time was doing a Class and Skill guide for Fire Emblem Awakening, now its time to move on to the newest Fire Emblem game to come out in the west, Fire Emblem Fates!

Like the |1 guide for Awakening I made, I've compiled all classes, including the DLC ones, and added a few analysis of their strengths and weaknesses of the classes and their skills. Please note that this is the first draft and names written here are the ones we know of in English. Several will be changed in the next few days and I will return later to update them once I can. Please understand.

Pre-Notes
I use several terms throughout this guide, though the most notable one is what is known as Area of Effect, or AOE for short. In Awakening Rally skills used an AOE effect as well as a few others like Anathema and Charm. while most either ranged from 1-tile or 3-tile, all AOE skills of Fates are 2-tile. In case you need to know what exactly that looks like, I included an image to the right to show what units receive the AOE effects (highlighted in green) and those who do not (In Red).

Base Classes

 * Nohr Prince/Nohr Princess — A member of royalty with the power of dragons coursing through their veins. This is your Avatar's base class. Like Awakening's Avatar, this class is exclusive to the Avatar and their children. For the most part, you have mixed damage thanks to using Sword for physical damage and Dragonstones for magic damage. Overall, you'll have a decent time with this class, flexibly shifting between offensive styles to train.
 * Nobility — Like Veteran in Awakening, Nobility serves as your Avatar's main method of gaining extra EXP in battles. Though the multiplier has been reduced to 1.2x, it does not require you to use the Attack Stance or Guard Stance to activate it. Consider keeping it on your Avatar and Children units until you drop it off later when you can no longer gain levels.
 * Dragon Fang — In an odd situation, you get an attacking skill before you promote. It has a high activation rate compared to most attacking skill and essentially gives your attacks a 1.5x attack boost. It is a skill worth keeping in the long run.
 * Songstress — A beautiful singer whose melodies enchant an invigorate allies. Azura's exclusive class and basically the Fates Dancer class. As the stereotypical dancer unit, they are frail but are offset by good speed and skill to dodge attacks. In Awakening, Olivia could still be offensively viable thanks to all classes having A-Rank maximum weapon mastery, but the Songstress has a Lance weapon mastery of only C, limiting her role flexibility. Nevertheless, she'll excel at supportive play thanks to her skills
 * Luck +4 — Due to her weak defenses adding 4 to her luck increases Azura's dodge skills. Later on though this can be shelved, but only when she is at a safe Luck level or has better skills at her disposal.
 * Inspiring Song — A slightly nerfed version of Special Dance. It will only increase a units Speed, Skill, and Luck if Azura sings for them. If planning on using Azura exclusively in her Songstress role, this skill is a must for maximum benefits from Azura's songs.
 * Voice of Peace — An AOE skill that reduces enemy damage to units within Azura's skill area by 2. This skill further compliments Azura's supportive strengths as her Personal Skill has an 2-tile AOE effect, so stacking more 2-tile AOE effects gives her more utility. Fixed reducing damage is important in this game as it is a guaranteed reduction, rather than calculated reductions which can vary. 2 may not seem much, but having compounded damage reduction can generate incredible damage reduction totals.
 * Heathen Princess — The Songstress' second AOE skill, It will increase

Promoted Class

 * Nohr Noble
 * Hoshido Noble