Entrusted

Entrusted is the 19th chapter of Fire Emblem: Path of Radiance and is notable for having Naesala as an actual enemy unit, instead of an observer like in earlier chapters. This is also the first chapter where Reyson, Ulki and Janaff become playable units. To clear this chapter, you have to defeat the boss, Homasa, who has a short inbattle conversation with both Stefan and Ike.

Overview
This chapter is one of the harder ones in PoR, as the 3 Ballisticians are a hassle to deal with, combined with the fact that two of them are on hills that can be accessed only with flying units. This presents a conundrum though, as the ballistae and the archer's arrows have effectiveness against flyers. Thankfully, there are no mages to aggravate your fliers or laguz further. All in all, this chapter is not friendly to your flying units.

Naesala and his ravens can be annoying to deal with as well, because even if Naesala is weaker than Tibarn, he is still a powerful enemy unit, able to easily double and kill most of your units. He comes with both Vantage and Vortex, further making him more difficult to kill him. If you want to kill him, you first have to lure him out with a speedy unit and then kill him with your archers, mages and fliers. However, an easier and more popular way of dealing with Naesala is to talk to him with Ulki or Janaff, and then he will immediately move to where Reyson is, ignoring your other units, and talk with the heron prince. Reyson will then forgive Naesala under the conditions that Naesala and his troops leave the battlefield, and that Naesala never "take arms against your fellow laguz." Naesala honors the first request and leaves the battlefield with any surviving ravens, which satisfies Reyson. Therefore, it is essential that Reyson and at least one of the hawks be deployed, so that you do not have to face Naesala. To talk with Naesala though, it is imperative that he still be in human form, so wait till about the eigth turn to get a hawk in to lure him in closer so that he doesn't have to travel as far to Reyson. As Vortex is pretty much wind magic, be careful that your hawk is in human form, so that Vortex is not super effective against him. Naesala will also always attack if he gets the chance, so don't assume that if you deploy a unit within his range he will stop to talk.

It is recommended to have a balance mix of ranged units and melee units, as your wind mages and archers can easily take care of the ravens, especially the two on the hill just to the right of where you start. Get rid of these two right away so you can put your mind at ease. A couple beast laguz deployed won't hurt to much either. It is recommended that if you deploy laguz though, to equip the full guard that you acquired from a chest in chapter 16 or the beorcguard that Lethe comes with to lower super effective damage. A good idea to deal with ballisticians is to have somebody with Provoke (such as Shinon if he was recruited in the previous chapter) wait towards the back of the first ballistician's range, as the ballistician will attack him only (unless Reyson or a healer is within the ballistician's range), and then heal the attacked person (making sure the healer stays out of range of the ballistician). Each ballista has only five shots, a boon for your army unless you wanted to use them, although they're not very useful for you in the first place. Next to the first ballistician is a warrior with a killer axe, so make sure that if you have any units within that warrior's range to have high HP and defense preferably. If you have somebody with both Vantage and Wrath, this can counter the warrior's killer axe. Next, use a paladin or really speedy unit to take care of the first ballistician and then move back to safety as any space around the first ballistician (except any in front and to the right of the archer manning the ballista) is within Naesala's range, so unless you have a strong, speedy unit and your hawk nearby, Naesala will only be a hassle and kill most of your units.

A lone ballistician will be on the second hill, with a Wyvern Lord and Wyvern Rider behind the hill, which will only move if a unit's in range of attack. They are accompanied by Naesala and three other ravens. During the first few turns, the myrmidons in front of Homasa will move to try and attack your units. One of them has a longsword, so be aware of this. A soldier and two ravens toward the east will not move unless they are transformed or attacked. The final ballistician is on a hill to the northeast accompanied by a fighter with a short axe. Once the myrmidons, ravens and wyverns are gone, Homasa is only accompanied by two cavaliers and a priest with a mend staff. Homasa isn't too strong (except against fliers with his sonic sword), so he shouldn't be too difficult to defeat.

In easy mode and normal mode, there are no extra reinforcements.