User blog comment:Nauibotics/Awakening Class and Skill Guide/@comment-98.193.214.94-20140503184829

As for mastery skill interference-no, although, say you have limit breaker (skill over 50 any adv class, so vengeance= 100 percent), ignis I'd top priority, meaning that it will hav it's chance to activate, and if it fails, vengeance is up next. It essentially goes from least to highest activation, so, in order...lethality, Astra/aether, ignis/sol/luna, vengeance. For magic offensive you want sorcerer, no doubt. Huge magic stat, coupled with so rare Aversa's Night or Goetia gives makes them devastatingly powerful, even to units like paladins. For melee you want hero fit balance(my preference), but Great Knight and General have HUGE defense and resistance. Great Knight has 2 more mov, but the beast AND armor weakness. Armor weakness though, is overrated as effective/Craig does 3x damage, and they take very little. Of you want both, Grandmaster or Dark a Knight. Side note, Aldo look at flaw/strength, as if str is flaw, dire rot, if MSG is flaw, grandmaster is retarded and you want the general or great knight OR hero. Mag is strength-sorcerer, you get the point. For epic damage against other limit breaker users (street pass team combat), you want luna, as it halves their defense and resistance and skill is always 50+ with limit breaker! unless it was your flaw.