User:Funds/Sandbox

Introduction
Wireless Battles are a feature in Fire Emblem Fates. It allows players to battle other users around the area (currently region-locked for both balancing and gameplay purposes, as it has not been released in Europe yet) in a test of skill and strength.

Local Battles
Local battles start by finding a player that is also playing Fates. Upon selecting "Local Battles", two more options appear; "Call for partner" and "Respond to call". By calling for a partner, the player is starting a local battle and must wait until someone responds to the call. When someone responds, the caller will be notified.

The caller will be able to edit several values, such as the map, handicaps, placement and time limit. Normal placement uses the standard PvP formation setup while random places the units from both teams all over the map.

Internet Battles
Internet battles allow the player to fight opponents that are far away from the user in real life. To start an Internet battle, the player must obtain an internet connection (which is configured in the 3DS' "Settings" options); without a connection, an internet battle cannot be started.

Once a connection is up, the player can start with a Standard, Limited or Friendly Battle:


 * Standard Battle: Teams are unchanged and stat boosts from both stat boosting and Eternal Seals are included.
 * Limited Battle: Teams are drastically changed, stats only calculating up to level 20 without factoring in any stat boosting items and Eternal Seals themselves.
 * Friendly Battle: The player can pick one of their friends and battle them. The battle only starts when both respond to each other.

Teams
A Wireless Battle cannot start without a team! The player will need to make a team before they can start battling other players.

This function is extremely similar to the Sacred Stones "Link Arena", as only 5 units can be put into the field. They can also include Einherjar, Bond, Guest and Prisoner units in battle. Players can change classes, add stat boosting items and change skill(s) which will not affect the player's save file(s). Players should note that they cannot forge here, so any weapons that need to be forged should be done so prior to creating a team.

Units to Pick
What units should be picked? The answer is simple; units that are your strongest in battle!

Some of the most popular choices often tend to include the following:


 * Avatar - The most flexible unit in your army, this can also show in a PvP battle. Since they can learn virtually any skill in battle, this allows them to become a support or offensive unit, although some of the more popular choices include weaponbreaker builds.
 * Azura - Everyone loves a Songstress that gives units another action in the same turn! Is only useful as a Songstress otherwise the PvP advantage is lost in other classes.
 * Rally Unit - A unit to rally can mean the difference between winning and losing a battle. It's recommended to get Rally Speed, Spectrum, Movement, Magic and/or Strength on a unit so other units benefit the most out of them. It is often preferred for the unit to be a Falcon Knight to make the effects far more greater due to the mobility it offers.

Players can use generic units in battle if they wish. Although they will play at a disadvantage due to their lack of skills, it does add a challenging perspective since high stats alone will not mean a guaranteed win.

Maps
There are several maps that can be used in battle:


 * My Castle - either player's castle can be used; dragon bonuses and puppet/stoneborns are not deployed during the battle.
 * Mountain Village - Uses the Mountain Village featured in Chapter 4.
 * Fort Dragonfall - Uses the Conquest version of Fort Dragonfall.
 * Opera House - Uses the Birthright version of the Opera House.
 * Palace Macrath - Uses the Conquest version of Palace Macrath.
 * Destroyed Town - Uses the map in Revelations Chapter 12.