Corrin

"I have family in Hoshido. I also have family in Nohr. Even if I were to lose everything... Even if they all despise me... I can't choose to side with one against the other. I simply can't do that. I don't care if I lose everything. This is what I've decided."

- Corrin in Chapter 6 (Revelation)

Corrin is a playable character in Fire Emblem Fates and the leading main protagonist of the game. As an Avatar, their name and appearance are customizable by the player.

Profile
Corrin was supposedly born to the Hoshidan royal family as the child of Mikoto and Hoshido's king Sumeragi. As a result, they are the younger half sibling of Ryoma and Hinoka and the older half sibling of Takumi and Sakura, who are instead Sumeragi's children with his first wife Ikona. They were kidnapped as a young child and raised by the royal family of the neighboring kingdom of Nohr, gaining new siblings in the form of Xander, Camilla, Leo, and Elise. Unlike previous protagonists, Corrin has the ability to transform into a dragon, a similar trait to Manakete from past games of the series. They only gain the ability to transform after Chapter 5. As a member of royalty, Corrin can wield the power of Dragon Veins, allowing them to alter the terrain of a map.

A great war looms over Hoshido and Nohr and soon the two kingdoms meet on the battlefield. Corrin must choose to side with one of the kingdoms and help with their respective causes or be neutral in an attempt to combat a larger threat by joining the two kingdoms together. Corrin has the services of Silas, Gunter, and Kaze, as well as Felicia, Flora, Jakob, and Lilith. If Corrin achieves an S-Support with any opposite gendered character, they will have a child named Kana, whose gender is the opposite of Corrin's. Male Corrin can also be the father of Shigure, while female Corrin can be the mother to all of the children characters aside from Shigure.

They have the most hidden potential.

History
In actuality, Corrin was born to Mikoto and the human manifestation of Anankos's benevolent soul in Valla. However, their happiness toward their child was short lived as the dragon form of Anankos began his rampage in Valla, forcing Anankos' human form to send his lover and child to safety. Eventually, Mikoto brought them to Hoshido where she eventually married the Hoshidan King, Sumeragi. Corrin was officially adopted into the family, but the fact that they were not related to the Hoshido royal family by blood was kept a secret by Sumeragi, Mikoto, and Ryoma. As a result, Corrin also never learns that Anankos is their birth father, nor do they learn that Lilith is their 'sister' due to separate vows of secrecy that Lilith and Mikoto made with Anankos's heart.

Despite conflict between Hoshido and Nohr, the Nohrian King, Garon, wanted to parley with Sumeragi and Corrin was brought at the suggestion of Garon. However, this parley was a trap and Sumeragi was killed defending Corrin. Corrin was kidnapped by Garon and raised in Nohr as a member of their royal family. Corrin lost all memory of their life prior to their life now confined to the Northern Fortress, with their memory of Sumeragi's death in particular being sealed away by a curse.

For many years, Corrin was raised in the Northern Fortress and was not allowed to leave it until Garon deemed them worthy. They were accompanied by their retainers and servants Flora, Felicia, and Jakob. Gunter, a veteran soldier, was also hired to serve as Corrin's combat instructor and the two became close. The Nohrian Royal Siblings would also pay frequent visits to the castle with Xander in particular serving as Corrin's main sparring partner. One day, a young boy named Silas paid a visit to the Fortress. The two quickly became friends. However, their time together was cut short when Silas attempted to smuggle Corrin out of the fortress to take them on a picnic. With him forbidden from returning, this made them cry every day until their retainers sought to take their mind off Silas, leading to them not even remembering him. Corrin also found an injured bird one day and nursed it back to health. Unbeknownst to them, this "bird" would become a very important person in their life soon after.

Prologue
Many years later, Corrin receives a premonition of a battle between Hoshido and Nohr in a dream, but they are awoken by Flora, Jakob, and Felicia. Before Corrin can properly tell them the story, they are summoned by Xander for another combat test, where they finally succeed in impressing Garon enough to allow them to leave the Fortress. Garon summons them immediately to Castle Krakenburg in Windmire, Nohr‘s capital, and gifts them the Ganglari as a present for succeeding in showing their worth. To test Corrin's loyalty, he orders that they execute some recently captured Hoshidan soldiers. Among them are Kaze and Rinkah, both of whom they choose to spare. Though Garon demands that they be executed, Corrin continues to refuse. However, Leo and Xander help Corrin out by pretending to execute them in order to allow Corrin to set them free later.

Upset by Corrin's defiance, Garon gives them the task of surveying a fortress situated at the Bottomless Canyon. Xander warns Corrin to be careful around Hans who was sent with them as Xander had once arrested him. At the Canyon, Corrin sees that the fortress is occupied by Hoshidan soldiers and decides to head back to report. Hans brazenly engages on the Hoshidan soldiers, forcing Corrin and Gunter to fight them. After the battle, the Nohrian siblings, worried for Corrin, check on them to find them still engaged with the Hoshido forces. When they are sent back to the Castle, Hans betrays Corrin and attacks Gunter, plunging him into the canyon. Enraged, Corrin's arm shifts into a dragon appendage, greatly surprising both. Before they can exact their vengeance, the Ganglari flings Corrin into the Canyon. Lilith, Corrin's stablehand, appears and dives after them. Transforming into a Dragon herself, Lilith brings Corrin into the Astral Realm, where she gives them a free space to rest in between battle from then on.

Immediately upon returning to the world, they are knocked out by Rinkah and brought to Hoshido. Escorted by Kaze back to Castle Shirasagi, they meet Ryoma, their long lost older brother and, most importantly, their mother, Mikoto. Overjoyed to be reunited with her child, she embraces them. However, Corrin's earlier childhood is a haze, preventing them from realizing that she really is their mother. Not wanting to pressure them, Mikoto tells them to take all the time they need. However, alarming news comes from the northern area of Hoshido where Faceless, Nohrian monstrosities, were attacking a local village where Corrin's two sisters, Hinoka and Sakura, were helping. Together, Corrin and Ryoma rescue the Hoshidan sisters who happily reunite with their long lost sibling. Later, Corrin walks near a lake to gather their thoughts. Suddenly, a beautiful melody fills the air as they spot a blue-haired girl who introduces herself as Azura, a Nohrian princess who was kidnapped and raised in Hoshido in an inverse situation to Corrin. After spending a few days in Hoshido, they are still unable to recall any memories of their past. However, Mikoto still wishes to introduce them to the people of Hoshido.

At the castle town, just as Mikoto introduces Corrin to the Hoshidan people, a hooded man appears and calls the Ganglari to him. Using the sword, he causes a large explosion, causing massive destruction to the town and the citizens there. Finally, using shards of the blade, he directs it towards Corrin, only for Mikoto to intercept the attack. Her final words to Corrin was to merely ask if they are unharmed, which they affirm. Her death causes Corrin to spontaneously awaken their dragon blood, causing them to become a Feral Dragon. Devoid of their senses, Corrin assaults the hooded man, but only manages to force him to retreat. Azura, using her special pendant and song, is able to quell their rage, reverting them back to their human form. Although Takumi, Corrin's younger brother, labels them the cause of the tragedy, Ryoma assures that Corrin is innocent and that the Nohrian forces are responsible. Due to the explosion, the statue in the center of the town was destroyed, revealing a sword that was hidden inside. Yukimura explains that the sword is the Yato, a legendary blade meant to be wielded by a hero who would use its power to end a great war. The sword suddenly rises from the pedestal and flies into Corrin's hands, choosing them as its wielder.

With the death of Mikoto, the barrier that once prevented hostile attacks from Nohr disappeared. Immediately, the Nohrian forces, led by the Nohrian Royal Siblings, head out to the Plains of Hoshido where they are intercepted by the Hoshidan army, led by the Hoshidan Royal Siblings. Corrin realizes that their dream had come true and now, their siblings from both families are about to cross blades. Both families call out to Corrin, leaving them with a huge decision to make: return to their Nohrian siblings on their conquest in Hoshido, join the Hoshidan siblings to repel the Nohrian forces, or find another path by siding with neither.

Birthright
Corrin decides to fight for Hoshido, refusing to follow the man who orchestrated the death of many innocent lives, including their now departed mother. Despite Xander's plea to have them return home to Nohr, Corrin refuses and thus, Xander resolves himself into attacking Corrin and dragging them back to Nohr. Xander easily overwhelms them, leading Ryoma to step in and the Hoshido army manages to repel the Nohrian forces. Corrin is labeled a traitor by Nohr.

Throughout the initial part of the story, Corrin gathers the best of the Hoshidan forces and find Ryoma and Takumi who went missing. Eventually Takumi returns to the army, but is possessed by a dark magic. Thanks to Azura the spell is lifted and the Hoshidan army decides to invade Nohr as it would be the best chance to end the war. During their battles, they capture a Nohrian Sorcerer, Zola who is skilled at disguise magic. As a prisoner he submits and promises to do Corrin's bidding.

Arriving in Nohr, they wind up in Cyrkensia, a port town where, at a local Opera House, where King Garon was going to watch a performance. As luck would have it, the star of the show Layla wanted to visit her mother and Azura comes up with the idea to masquerade as her using Zola's magic. Using her deception, they plot to kidnap Garon and force the war to end in exchange for his life. Azura sings Lost in Thoughts All Alone, causing Garon some discomfort. Garon summons his forces, aware that the Hoshidans were inside and reveals that Zola had leaked information to him. Despite Zola's betrayal, he attempts to parley some mercy for Corrin, but Garon executes him for his sentiment. Corrin barely manages to escape from the trap and makes their way with the rest of their army to Cheve.

At Cheve, Corrin stops to take a rest, only for Camilla and Hans to appear and another fight ensues. The Chevois quietly aid the Hoshidans with various items to help their cause. After the battle is over, Corrin tries to reason with Camilla, almost managing to convince her until Leo shows up. Hans is revealed to have survived the battle. Before they are able to do anything, a General appears and attacks Leo. A strong rebel force led by Scarlet soon appear, Leo retreats with Hans, taking Camilla with him. The general reveals himself as Ryoma, and the Hoshidan siblings are reunited again. Scarlet takes the group to the resistance hideout, where the Nohrian army suddenly attacks. They make their way to the border wall and break through the defenses set there.

Due to the Nohrian blockade around the capital, Corrin is forced to go through Mount Garou. There they encounter Keaton who, despite initial hostility, allows them to pass through. However, a magical land mine planted by Iago detonates, killing a Wolfskin and a fight ensues. At the end of the battle, Keaton and the Wolfskins are killed in battle. Corrin expresses regret fighting the Wolfskin people, but this thought is dashed when the ground crumbles beneath them. As they fall, Kaze leaps in and grabs Corrin, but Corrin clings to Kaze's arm for dear life. Depending on Corrin's support level with Kaze, a different scene unfolds.


 * If Corrin does not achieve at least an A Rank Support with Kaze, Kaze sacrifices himself by throwing Corrin to Hinoka as the ground beneath him crumbles and he falls into the chasm. Corrin grieves for his death, but knows that they have to move on.
 * If Corrin has at least an A Rank Support with Kaze, he notices a magic land mine and throws a Shuriken at it. The explosion throws both Corrin and Kaze out of the cliff to safety. Grateful for Kaze's rescue, their bond is fortified and the Hoshidan army moves on.

Shortly after leaving Mount Garou, Takumi has a critical fever and Corrin decides to go search a Nohrian stronghold for medicine. They encounter Flora who offers to find the medicine they need. However Iago makes an appearance to take down Corrin. After repelling Iago and his forces, they ask Iago how he knew where they were, but Iago only taunts them saying they have a traitor in their group and flees. The group successfully find the medicine and Takumi is cured. Needing a place to rest, Flora suggest that they stay at the Ice Tribe Village and both Corrin and Felicia are delighted by the idea. At the village, Flora leaves for a short time and returns with Nohrian soldiers. Hurt by her betrayal, the army defeats Flora and Corrin questions why she attacked them. Flora explains that King Garon forced her to, lest she be killed by him. Unable to cope with her cowardice and too guilty for attacking Corrin, Flora sets herself ablaze and dies, much to Corrin, Felicia and Jakob's grief.

Corrin then passes through the Woods of the Forlorn, where they meet Leo again, who renounces his familial love for them and fights them. Despite his retainers and the Faceless horde, he is defeated and Corrin cannot bring themselves to hurt him. Leo likewise admits he unable to hurt them either. He apologizes for his actions and gives them a round-trip warp tome to Notre Sagesse in exchange for a crystal ball Azura gives him.

During their stay at Notre Sagesse, Corrin flags down an old man, who directs them to the Sevenfold Sanctuary, where the Hoshidans face off against the shades of those that died there. After ascending the sanctuary, they are immediately transported back to the town. The old man reveals himself as the Rainbow Sage they are looking for, and prepares the Seal of Flames ritual, giving them the Noble Yato. After using Leo's warp tome to take them back into the Woods of the Forlorn, they head north towards Fort Dragonfall, but are ambushed by Iago again. They escape the fortress and head out to sea. At sea, the Hoshidan siblings are notified of the battle front at home and take a rumored shortcut through the Demon's Falls to reach the Nohrian capital of Windmire faster.

When they reach Windmire, they are ambushed by Shura's gang, who demands Corrin's Yato to be spared. After a battle, Shura swears loyalty to Ryoma after hearing of his royal status. Shura shows the group the underground life of Nohr and on the way, bump into Elise, who was selling flowers. Elise takes the group into a small house where her wetmother, Cassita, gives some information about Garon and two queens; Arete and Katerina. While on the way to castle Krakenburg's throne room, they are ambushed by Camilla after Elise's retainers thought they had kidnapped her. They manage to beat her in combat and explain the situation to her before proceeding.

After exiting the secret tunnel, the Hoshidans find themselves in the middle of a training ground led by Hans. Han's soldiers are unable to defeat the Hoshidans, so Hans personally takes over, overwhelming Corrin. Before Hans can land the killing blow, Lilith sacrifices herself. Corrin, in a fit of rage, kills Hans after a short battle. Lilith talks with Corrin one last time before dying, sending them into tears. However, Ryoma tells them that they cannot give up now, as they are getting closer and that she sacrificed herself to help their cause, giving new hope to Corrin.

The Hoshidans army arrive at the staircase leading to the throne room of Castle Krakenburg and before they can climb it, Iago appears and teleports near them. Iago mocks Corrin for still being alive, but Corrin is sick of Iago's games and tells him to fight. However, Iago tells Elise to come to his side, to which she refuses on grounds of making Xander and Leo fight Corrin and attempting to kill them many times. As Corrin threatens him, Iago reveals one last trick, mind controling Takumi, who begins to restrain Azura. Iago explains that Takumi has been on Nohr's side all along, as thanks to him, he knew of their whereabouts. Corrin refuses to believe Takumi would willingly betray them, reasoning that he must still be possessed. Corrin pleads for Takumi to stop, saying that they still believe in him. Takumi's possession lapses for just long enough for Azura to sing and dispel it completely. Takumi breaks free and shoots Iago, and declares that he will live up to his title as prince. Iago is shocked and angered that his plans failed yet again, as Corrin then declares that peace is coming and threatens to kill Iago once and for all, and they and the army begin their assault.

After being defeated for the final time, out of shame and desperation, Iago begs Corrin to spare him, claiming to have been possessed, just like Takumi. However, they are not fooled by this and Leo arrives moments afterwards, expressing disgust in Iago's attempt to escape his fate, and he executes the cowardly sorcerer for good. Corrin thanks Leo and asks him to join them, but he informs Corrin that although he has been enlightened on the righteousness of their cause, he is unable to formally join them due to his position as a prince of Nohr and cannot aid them further. Corrin and Elise leave with Leo's blessing.

After passing through the Great Staircase in Castle Krakenburg, Corrin faces off against Xander alone. Elise, hating the idea of seeing her two dear siblings fight, intervenes, taking Xander's finishing blow in Corrin's stead. In her final breaths, Elise pleads with Xander to seek a more peaceful end to their fight. Both Corrin and Xander grieve for their fallen sister but Xander insists on finishing the duel. Heartbroken by their sister's death and their brother's seemingly uncaring feelings towards it, Corrin resolves to end the duel. Though they finally strike him down, they know that Xander was holding back and allowed them to do so. Xander admits that he is aware of his father's descent into madness. However, seeing how much Corrin has grown, he believes that they now wield the power to end his machinations and bring true peace to the world.

In the throne room, Corrin finally confronts Garon to end his reign. Garon then flaunts their power and taunts them, referring to their achievements as "something approaching competence". Corrin announces their aim to dethrone Garon, bringing up the deaths of Xander and Elise, which Garon is surprised by, though only because of Xander's and Corrin's strength as his "pawns". Disgusted by Garon's nature, Corrin declares him to be irredeemable and vows to kill him. With their strengthened bond with Ryoma and Takumi, the Yato ascends in form, turning into the Blazing Yato. Despite his newfound power, Garon is taken down, but in a last ditch effort, he transforms into a Blight Dragon. Corrin protects Ryoma and Takumi from a powerful attack, but falls into a near-death state.

Inside their mind, they meet Flora, Lilith, Xander and Elise again, and quickly realize this is just a dream. The four convince Corrin to take arms again and fight for their allies, and after a gruesome battle, Garon is defeated for good. Garon returns to his human form, regaining his memories again before disappearing. Corrin wonders if what Xander said was true, with Garon being "controlled" by someone else. Corrin and the Hoshidan siblings notice that Azura is dissolving into water, an effect of overtaxing the power of her necklace and her song. Corrin mourns for her sacrifice, but promises to make a better future thanks to her power.

Following King Garon's death, peace is restored throughout the lands. Ryoma ascends the Hoshidan throne, becoming its new king. Meanwhile Leo has taken over as the newly crowned King of Nohr, after Camilla relinquished her birthright. After a feast to celebrate Ryoma's coronation, Corrin visits the lake where they first met Azura, thanking her once more for her sacrifice and vows to preserve the peace they fought for. The Hoshidan Royal Siblings gather at the newly erected statue of Mikoto in Shirasagi Castle Town, vowing to maintain peace with Corrin on their side.

At the end of the route, if female Corrin marries Ryoma, she will rule alongside him as the new queen of Hoshido.

Conquest
Much to the shock of the Hoshidan royal siblings, Corrin decides to fight for Nohr. Despite their pleas to have them reevaluate the situation based on the tragedy that had just occurred with their mother and the innocent Hoshidan people, Corrin remains steadfast in their decision as they have unanswered questions that they need to confront King Garon directly with. Corrin and the Nohrian army repels the Hoshidan siblings and their army.

After returning to Nohr, Garon is angered by their surprising return to Nohr, despite the atrocities that had occurred in Hoshido. Corrin feigns loyalty to Nohr and Garon decides to send Corrin to quell an impending rebellion by the Ice Tribe by themselves. Fortunately, Xander overhears why Garon sent them alone and sends Elise, her retainers and Silas to accompany them to the Ice Tribe. When they arrive, they are treated nicely after Kilma, the leader of the Ice Tribe, recognizes Yato. However, he and his tribesmen fight them after knowing the real reason to why they were sent there, but Corrin and their allies defeat them. Kilma wonders why he is being spared before Corrin lets him know, and after hearing Corrin's words, believes them, stopping the rebellion.

When Corrin returns, Garon is pleased with their progress, though he quickly becomes angered when Iago reveals that they had assistance. Garon threatens to kill them for disobeying his orders, though he relents when Xander and Elise reveal that they were the ones who assisted them. Garon later sends Corrin to capture Notre Sagesse.

On the way, they rescue Azura from a group of Hoshidans at Fort Dragonfall, having been captured under suspicion of being a traitor like Corrin by the Hoshidan people, despite protests from the Hoshidan Royal Siblings. They later arrive at Notre Sagesse, where they encounter stiff Hoshidan resistance both in the town and in the Sevenfold Sanctuary, but manage to rout them. The Rainbow Sage gives Corrin the Grim Yato before he commits suicide due to his long age and potential powers if the Hoshidans captured him again.

The group eventually reaches Cheve, where another battle occurs between the Nohrians and the combined Hoshidan and Chevois forces. The Nohrians come out victorious and the army has spared the lives of the enemy soldiers. Corrin suddenly hears screaming and it is shown that after the battle, Hans and his men have barged in and started to kill everyone. Corrin demands Hans to stop this madness, but Hans simply replies that Garon has ordered him to do so. Corrin then reflects on the bloodshed with Camilla and how she is so calm with all the unnecessary violence occurring. She replies that they must bury all their feelings deep within their heart and continue as if nothing had happened, because there is nothing they can do against Garon's direct orders. Corrin eventually meets up with Garon at the Opera House and meets Leo again. During the performance, a songstress appears and causes pain to Garon with her song and dance. Iago and his soldiers attempt to apprehend the songstress, but she has already disappeared before they are able to do anything. Hoshidan assassins led by Kumagera then attack in a bid to end Garon's life to stop the war. The assassination attempt is repelled, and after the battle, Garon orders all the songstresses killed. Corrin questions this order, angering Garon, though Leo quickly covers them. Away from Garon, Leo asks Corrin if they have a death wish, and gives them the same response as Camilla. He does reveal that they have done acts of good though, as they have always tried to find a way around his orders if possible.

Unable to cope with the violence, Corrin finds Azura acting suspiciously and follows her into an unknown land. Mysterious soldiers appear and attack, but Gunter arrives and protects them. The three fight their way through and manage to escape.

Returning to Nohr, Azura reveals that Garon is no longer human and is corrupted by a malevolent presence. Her performance was used in an attempt to remove the presence, but failed. She tells them that the only way to expose him is by having him sit on the Hoshidan throne, which would mean they would have to support an invasion of Hoshido, then have him sit on the throne, exposing his monster form, and killing him to end the war. Corrin reluctantly accepts and makes their way through Hoshidan lands.

During their battle at the Great Wall of Suzanoh, the Nohrian army defeats Takumi and his retainers. Despite wishing to spare him, a malevolent force takes over him, causing him to fling himself over the wall to his death. Reaching Castle Shirasagi, the Nohrian forces storm the castle, leading Corrin to face Sakura and Hinoka's factions. Sakura is quietly captured and used as a hostage. Hinoka is defeated, but Corrin is left to execute her. Unwilling to follow through, they allow Hinoka to retreat, but demands her naginata as "proof" of her execution. Despite seeing no corpse, Garon is left appeased, though Iago expresses his doubts. Inside the castle, Corrin faces Ryoma. Despite claiming to have spared their sisters, Ryoma is shown Hinoka's bloodied naginata, leading him to believe that his sibling is forever lost, and the two engage in an epic clash. Corrin is able to defeat Ryoma, and Garon orders Ryoma's execution. After witnessing Corrin's hesitation, Ryoma realizes that Corrin is still the same person he grew up with. Willing to sacrifice himself to allow Corrin to end the war, Ryoma commits seppuku, much to Corrin's grief.

With no other defense left, King Garon arrives at the Shirasagi Throne Room, completing his goal. Demanding that they do not enter the throne room without his permission, he goes inside alone to bask in his glory and consult the great Anankos. Corrin and the others wait outside. Iago exposes Corrin for letting Hinoka go and promptly attempts to kill them, but this proves to his biggest mistake yet, as the Nohrian siblings turn against him and kill Hans and the Nohrian army. Iago attempts to begs for his life, but Leo shuts him up and calls him out for his shameless crimes and executes him. Iago screams in anguish and dies. With Iago's death, his schemes against Corrin are finally put to an end for good.

Corrin then reveals to the Norhian royal siblings that the war is not over yet and that they must kill Garon to end it, and reveals to them that Garon is no longer human as he has been replaced by a monster. Thus killing him is the only option. Corrin prepares to enter the throne room with Azura and their siblings to expose Garon's true form and kill him, but the siblings remain skeptical of how Corrin and Azura even know about Garon's state and why they didn't tell them sooner. When Corrin begs and forces their siblings to listen to their words, Xander reluctantly agrees to this, but warns them that if they are lying, they will execute them for treason as they enter the Throne Room.

True to their words, a water monster appears before them in a grotesque visage of Garon after sitting on the throne, exposing his true form. Garon is angered at their "betrayal" and attempts to kill Corrin. Believing in Corrin, the Nohrian army turn against Garon and declare his reign over, and they kill Garon for good.

As they celebrate their victory, they are cut short when a possessed Takumi appears before them, demanding vengeance for the suffering of the Hoshidans and the death of his brother. Corrin volunteers to accept responsibility for their actions and allow Takumi to shoot them. Corrin falls into a near-death state, where they are met by Mikoto, Lilith, Ryoma, and Takumi, encouraging Corrin to return and the latter asking to stop his possessed self. Corrin is revived and the combined force faces the possessed Takumi.

After defeating the possessed Takumi, Xander and Corrin wonder what could have possessed both Garon and Takumi, but neither are able to come up with an answer. They soon leave to tell the other soldiers that the war is over and search for the now-missing Azura. Despite vowing to find her, they would never see her again after the final battle. Along with the remaining Hoshidan siblings and their Nohrian family, they attend Xander's coronation as the new king of Nohr, with Xander making peace with Hoshido, ending their conflict. Hinoka is revealed to have become the new Queen of Hoshido after the death of her brothers. After Xander's coronation and a lavish banquet celebrating his ascension, Corrin visits a nearby lake. Reminiscing of their first encounter with Azura, she suddenly appears before them. At her request to close their eyes, they thank Azura for her help. When they open their eyes, she mysteriously vanishes, leaving Corrin to wonder if they merely saw an illusion or her spirit.

A few days later, Xander reflects on the senseless war waged in Nohr's name. Vowing to preserve the peace they have earned, the Nohrian siblings vow to turn Nohr in a better direction and establish ties with Hoshido. To ensure they stay on that path, they ask Corrin to guide them, an offer they accept.

If female Corrin marries Xander, she will rule alongside him as the new queen of Nohr.

Revelation
Unwilling to fight against either side, Corrin chooses to side with neither in hopes of getting Xander and Ryoma to talk. Believing that Corrin was manipulated by the other side, Xander and Ryoma engage in battle.

Needing a way to draw their attention, Corrin, Azura, and Felicia/Jakob decide to take down to frontline commanders of both armies and succeeds. Unfortunately, both Xander and Ryoma see this as an act of treason, and brand Corrin and Azura as traitors. With both armies after them, Azura takes them to the Bottomless Canyon and tells them to jump with her into it. After jumping in, they land in an unknown land that Azura introduces as Valla, a mysterious third kingdom that has been orchestrating the war between Nohr and Hoshido following its takeover by Anankos. To ensure that no one can know of this, a curse was placed so that anyone who discusses Valla outside of the kingdom will be killed. With the true villain of the war now made aware to Corrin, they decide to return to the surface in hopes of combining the Nohrian and Hoshidan armies in order to combat this threat.

After a series of battles, and defeating Hans and Iago, who Garon sent to stop them, Corrin manages to convince both the Hoshido and Nohr armies into joining their cause. The Hoshidans join them after seeing their honest personality, and the Nohrians joining after King Garon becomes unstable and a threat to the kingdom itself. With Corrin as the uniter of the armies, they lead the army into the Bottomless Canyon, where despite some skepticism from the siblings, the army jumps down. Corrin jumps in last, and during the descent, Scarlet is killed by an unknown assailant. After a skirmish, though Corrin has to break the news of Scarlet's death, Corrin and Azura are now able to properly explain the true villain to both armies, the King of Valla, Anankos.

On the way to confront Anankos, Corrin faces several of his resurrected soldiers, including Scarlet and Azura's mother Arete. They also encounter a young Vallite boy named Anthony, who had managed to escape Anankos' control and promised to help enter the castle. Along the way, the army is relentlessly ambushed by Vallite Forces, leading Xander and Ryoma to cast doubt on Anthony as a possible spy, which Corrin disagrees with. Eventually the group fights their way to the castle and Anthony asks Corrin to come alone with him into the castle, which turns out to be a trap, as Anthony was tasked by Anankos to lead Corrin into the trap alone. However, Corrin already knew of the impending betrayal and the army comes to their aid immediately.

Traveling deeper in Castle Valla, Corrin encounters Mikoto who, under Anankos' influence, attempts to lead them into a trap, but avoids it. Corrin defeats Mikoto, and they, alongside Mikoto, are informed that she was originally born in Valla and is the sister of Arete, thus making Corrin Vallite royalty. In addition, she reveals that Corrin is not the child of Sumeragi, but does not reveal who their true father is. Later, they encounter Sumeragi himself who reveals that he was the hooded assailant who lead to Mikoto's death under Anankos's influence. In his defeat, he affirms that he is not Corrin's father, but does not know who their father is either.

Once the army reaches the Vallite throne room, a mysterious spell is launched at Corrin's army, injuring everyone save Corrin and Azura. The army is lead to believe that Corrin and Azura had been leading them into a trap, however Gunter accidentally slips that he knew that Scarlet had pinned a flower charm on her before her descent, a fact no one other than Corrin and Scarlet's killer could have known. Gunter reveals that he was the mole in the army and was being influenced by Anankos ever since he first fell into the Bottomless Canyon. After Corrin defeats Gunter and forgives him, Gunter dispels Anankos's influence and the armies prepare to face the Silent Dragon. Anankos appears and summons Garon, who initially believes that he is to serve Anankos as his vessel, but the dragon devours him, thus fully reclaiming his power. Though Anankos's power rises, the Alpha Yato resonates with the weapons of their brothers, transforming it into the Omega Yato, the Fire Emblem.

After a long battle, Anankos is slain. Hoshido and Nohr, now being lead by Ryoma and Xander respectively, forge a bond of peace between nations. Valla, now free from Anankos's influence, rejoins the continent above. Though Azura is the rightful heir to the Vallite throne, she relinquishes the title to Corrin as they were the true leader of the army, and thus the one most befitting to lead the restored Valla. With a new bond forged between the three kingdoms, peace comes to the war torn land.

If a Male Corrin marries Niles or a Female Corrin marries Rhajat, the couple eventually adopts two children, whom will eventually succeed the Vallite throne. If Female Corrin marries either Ryoma or Xander, Valla will merge with Hoshido and Nohr respectively and be co-ruled by the pair.

If a Male Corrin marries Azura, she becomes Queen of Valla. If not, she serves as Corrin's advisor.

Personality
Corrin is a kind person who cares deeply for the people they love and will come to the aid of anyone who should ask them for it, rapid-firing apologies if they do something to upset others, likely inheriting this habit from their father. Despite having been sheltered throughout all of their childhood, they are quite social and conversational, as well as persuasive to the point of convincing some enemy soldiers to join their cause. Aside from being unusually charismatic and attracting people to them, Corrin is also mentioned to have a way with animals, as it is said the horses in the stables like them. As they spent the majority of their time growing up within the walls of the Northern Fortress, Corrin is very curious about the outside world, and quite eager to come across new sights. As proven by their support conversations with Silas, however, this trait of theirs has somewhat diminished over time. Corrin is often shown to be very curious and nosy about the members of their army and desires to make friends with their allies, even If they attempt to push them away (such as Beruka who they still desire to befriend despite her threats). For the most part, the gender of Corrin does not impact their personality as a whole, however, the male is more laid-back and sweet in his unique supports, while the female is peppier and feisty in hers. Corrin is also shown to have a tendency to oversleep unintentionally.

According to Gunter however, this was not always the case, as Corrin was much more quiet and shy in their childhood, only becoming more outspoken once Gunter showed them kindness by acting as a father figure for them while at the Northern Fortress, though Corrin's supports with Camilla show signs of that introverted side, as they are quite uncomfortable with her excessive doting. Even so, Corrin hopes to get better at empathizing with people such as her and spend lots of time with them. Due to his constant visits to the Fortress, Corrin holds a particularly strong bond with Xander, who was not only Corrin's main sparring partner, but the person they wished to surpass in combat.

Corrin's most notable quirk (noted by a number of members in their army) is that they are quick to trust individuals, even when they are advised not to, likely due to them growing up having no experience of the outside world whatsoever, making them naive. This applies to Zola in Birthright and Anthony in Revelation, both of whom were tasked with killing them. They do eventually express some level of caution, both in the case of Iago in Birthright and the manifestation of Mikoto in Revelation, where they do not fall for their deception. While both Ryoma and Xander have stated that this could be a very fatal trait, they have conceded that this unwavering sense of trust makes them more trustworthy themselves, leading to many members of their army placing their faith in Corrin's cause and leadership. Ryoma has stated that this has been their main trait since they were young, having an honest and kind mindset and, in his mind, makes them worthy of being a ruler. While their charisma makes them an excellent leader in skirmishes - and Male Corrin's support with Shiro shows he's good at discerning an immediate opponent's strengths and weaknesses - both genders lack the vision to handle large-scale battles, as their supports with Leo showcase Corrin being upset at their inability to command large forces, leading them to reveal that they feel ashamed of their inexperience and often feel unworthy of leading because they feel they aren't as strong and wise as they should be and claims they are envious of his strategic mind and that they would trade with him if possible.

Their supports with Mozu reveals that they have a good enough academic background to pass knowledge onto her. They are also shown to have some intelligence with ideas like asking Zola to use his powers to change Azura's appearance as Layla to fool King Garon in Birthright and deducing a traitor in their army with little to no information in Revelation. Corrin is also very strong-willed in the path they've chosen and never joins the opposing side even if one of their siblings or allies tries to ask them.

Corrin has strong familial attachment to both the Nohrian and Hoshidan royal siblings. Regardless of their choice, they are reluctant to fight against either family whenever they are forced to face them. This also leads them to be extremely merciful and will always try to end a battle against them and their forces with as little casualties as possible, and will always spare their sibling. Even in the instance where Corrin refuses to pick a side, the thought of both families fighting each other are equally bad and they hope that one day, the two families will see eye to eye and become friends. Corrin is also shown to be a very loving and protective parent if they have a child of their own, as when Kana is attacked by Invaders, they display nothing but righteous fury, stating that they will stain the fields of the Deeprealm with the Invaders' blood in retaliation. Lastly, Azura becomes Corrin's closest ally in the army as they share the same circumstances of their lives, almost becoming akin to siblings.

Corrin has shown a wide variety of talents, as Kaze's Private Quarter invite quote reveals that they are a great piano player, while some supports notes that they enjoy writing poetry and reading about philosophy. However, they have trouble with household basics as they were constantly pampered by their retainers, which caused them to lack the skills, with their supports being the very first time they attempt such chores, causing them to burn massive amounts of tea in their support with Jakob and having trouble doing their own laundry in their support with Frederick. They are hardly discouraged by this, however, as their eagerness to learn comes from a desire to be a bit less over-reliant on others. Corrin is the one with the most hidden potential in the army.

Corrin also displays three distinct traits in Birthright, Conquest and Revelation:

Birthright
As a result of Mikoto's murder they display aggression towards King Garon, though they dislike the idea of having to fight their former Nohrian siblings. As many unavoidable deaths occur during this route, Corrin grows increasingly hostile and righteous towards King Garon, Hans, and Iago for their disregard for human lives. At the same time, Corrin grows more resolute in their idealistic beliefs. Elise (later on in the story) comments on how much of a reliable leader they have become ever since they have left castle Krakenburg. Corrin also has adopted Mikoto's way of thinking, usually trying to end conflicts with as little casualties as possible and only resorting to violence when absolutely necessary. At the end of the route, they are much more reliable and are much stronger from where they have started.

Conquest
Corrin displays some regret of choosing their adoptive siblings over their blood family, especially since they are forced to appease Garon in order to gain his trust and learn more about the truth. As the route progresses, they are against killing and are forced to watch as many atrocities occur to the innocent Hoshidans while they are unable to save them, lest they receive Garon's wrath. However, they are pleased to see that their siblings display similar frustrations with Garon's brutal methods, and hope that the conflict can end with as little casualties as they can manage. To this end, Corrin still tries to spare as many Hoshidan lives that they can get away with, including Hinoka and Sakura, and earning the trust of Kaze, and trying to end the war their own way.

Corrin at a certain point of the path starts to doubt If they're truly worthy of the Yato. In their supports with Azura in Conquest, Corrin also suffers from nightmares involving the murder of Hoshidans against their will. Corrin also shows a more aggressive side, deciding to kill when they deem it necessary, like with Kotaro, Iago and Hans. When Iago attempts to kill Corrin for sparing Hinoka, the Nohrian siblings quickly defend them and turn against Iago. Corrin, gaining more confidence in themselves, vows to kill and be rid of both Iago and Hans for being cowards and traitors, and disgracing Nohr, being pleased when Leo finally kills Iago.

Revelation
Due to the circumstances of the Vallite curse, Corrin struggles to unify the Hoshidan and Nohrian forces to combat the true antagonist of the events of Fates. Despite not being able to outwardly reveal their intentions, their trusting nature will shine much more than in the other two routes, leading every ally into joining their cause even though they do not fully understand the situation Corrin is facing. This has enabled more forgiving, if not kinder, characters to trust Corrin, as they have either seen their kind-hearted nature knowing that they aren't traitors (e.g. Rinkah and Kaze), they can see that they are desperately asking for trust (e.g. Sakura and Ryoma) or through other means of proof that they mean well and are telling the truth (e.g. Leo and Xander). At the end of the route, they are no longer naive to any deceiving events happening around them (e.g. Mikoto and Gunter) and are more confident in themselves.

Boon & Bane Modifiers
Corrin's Boon and Bane stats influence their starting stats, actual growth rates, and maximum stat caps. A Boon significantly bolsters a certain stat and slightly boosts others; conversely, a Bane significantly cripples a certain stat and slightly detriments others. The Boon and Bane's magnitude of influence differs from one stat to another, and so different combinations of Boons and Banes may significantly impact in-game and endgame stats.

Base Stats
* Dependent on the Boon and Bane stat when creating Corrin.
 * Health, Magic, Skill, and Luck picked as best or worst stat: +3 / -2
 * Strength and Speed picked as best or worst stat: +2 / -1
 * Defense and Resistance picked as best or worst stat: +1 / -1

Growth Rates
Class :


 * 60%
 * 60%
 * 40%
 * 50%
 * 55%
 * 55%
 * 45%
 * 30%
 * }


 * 60%
 * 55%
 * 45%
 * 45%
 * 60%
 * 50%
 * 40%
 * 40%
 * }


 * 60%
 * 60%
 * 40%
 * 50%
 * 55%
 * 55%
 * 50%
 * 25%
 * }


 * Note: These are Corrin's default class growth rates before Boons and Banes are applied.

Boon Modifier :


 * +15%
 * +5%
 * +5%
 * }
 * +5%
 * +5%
 * }
 * +5%
 * }


 * +15%
 * +5%
 * +5%
 * }
 * +5%
 * }
 * +5%
 * }
 * }


 * +20%
 * +5%
 * +5%
 * }
 * +5%
 * +5%
 * }
 * +5%
 * }


 * +5%
 * +25%
 * +5%
 * }
 * +5%
 * }
 * +5%
 * }
 * }


 * +5%
 * +15%
 * +5%
 * }
 * +15%
 * +5%
 * }
 * }
 * }


 * +5%
 * +5%
 * +25%
 * }
 * +25%
 * }
 * }
 * }
 * }


 * +5%
 * +10%
 * +5%
 * }
 * +5%
 * +10%
 * +5%
 * }
 * }


 * +5%
 * +5%
 * +10%
 * }
 * +5%
 * +10%
 * }
 * +10%
 * }

Bane Modifier :


 * -10%
 * -5%
 * -5%
 * }
 * -5%
 * -5%
 * }
 * -5%
 * }


 * -10%
 * -5%
 * -5%
 * }
 * -5%
 * }
 * -5%
 * }
 * }


 * -15%
 * -5%
 * -5%
 * }
 * -5%
 * -5%
 * }
 * -5%
 * }


 * -5%
 * -20%
 * -5%
 * }
 * -5%
 * }
 * -5%
 * }
 * }


 * -5%
 * -10%
 * -5%
 * }
 * -10%
 * -5%
 * }
 * }
 * }


 * -5%
 * -5%
 * -20%
 * }
 * -20%
 * }
 * }
 * }
 * }


 * -5%
 * -10%
 * -5%
 * }
 * -5%
 * -10%
 * -5%
 * }
 * }


 * -5%
 * -5%
 * -10%
 * }
 * -5%
 * -10%
 * }
 * -10%
 * }

Max Stat Modifiers
Boon Modifier :


 * 0
 * +1
 * +1
 * 0
 * 0
 * +2
 * +2
 * +2
 * }


 * 0
 * +4
 * 0
 * +2
 * 0
 * 0
 * +2
 * 0
 * }


 * 0
 * 0
 * +4
 * 0
 * +2
 * 0
 * 0
 * +2
 * }


 * 0
 * +2
 * 0
 * +4
 * 0
 * 0
 * +2
 * 0
 * }


 * 0
 * 0
 * 0
 * +2
 * +4
 * +2
 * 0
 * 0
 * }


 * 0
 * +2
 * +2
 * 0
 * 0
 * +4
 * 0
 * 0
 * }


 * 0
 * 0
 * 0
 * 0
 * 0
 * +2
 * +4
 * +2
 * }


 * 0
 * 0
 * +2
 * 0
 * +2
 * 0
 * 0
 * +4
 * }

Bane Modifier :


 * 0
 * -1
 * -1
 * 0
 * 0
 * -1
 * -1
 * -1
 * }


 * 0
 * -3
 * 0
 * -1
 * 0
 * 0
 * -1
 * 0
 * }


 * 0
 * 0
 * -3
 * 0
 * -1
 * 0
 * 0
 * -1
 * }


 * 0
 * -1
 * 0
 * -3
 * 0
 * 0
 * -1
 * 0
 * }


 * 0
 * 0
 * 0
 * -1
 * -3
 * -1
 * 0
 * 0
 * }


 * 0
 * -1
 * -1
 * 0
 * 0
 * -3
 * 0
 * 0
 * }


 * 0
 * 0
 * 0
 * 0
 * 0
 * -1
 * -3
 * -1
 * }


 * 0
 * 0
 * -1
 * 0
 * -1
 * 0
 * 0
 * -3
 * }

Supports
Corrin, like their Awakening predecessor, has the ability to form supports with every character in the game. Corrin can also marry (S-Support) with any character of the opposite gender, including characters that cannot marry other characters and children characters (except Kana). Male Corrin can also form an S-Support with Niles and Female Corrin can do the same with Rhajat. Achieving an S-Support will result in Corrin having a child named Kana whose gender is the opposite of Corrin. However, Corrin cannot have Kana if they have a same-sex S-Support. Nina also will not be available with a Niles same-sex S-Support. Male Corrin can potentially be the father of Shigure. Female Corrin can potentially be the mother of all children characters except Shigure.

It should be noted that if Male Corrin is chosen, there will not be enough first generation female characters who can S-Support with other characters available. Should Male Corrin be paired with any of the bachelorettes, one male unit cannot form an S-Support, thus not all children can be recruited. This can be absolved by having them marry Flora, Reina, Scarlet, Anna, or any of the second generation female children.

Base Sets
Corrin's secondary class is determined by the player during the creation of Corrin. They cannot choose Songstress, Villager, Kitsune, or Wolfskin.
 * }

Friendship/Partner Sets
Corrin can use the Friendship Seal or Partner Seal to reclass into the base class of any unit that they achieve an A+ Support or S-Support respectively, except for Azura, Mozu, Kaden, Keaton, Selkie, and Velouria, in which they adopt their secondary class. Partner:


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }


 * }

Base Class
Much like Robin in Awakening, Corrin is a mixed bag given that the player decides their stat Boon and Bane at the beginning of the game, altering their overall growth rates and stat caps, as well as their secondary class. However, as the main Lord unit of the game, Corrin plays a key role in the story and should not have any difficulties getting sufficient training. Corrin serves as a great supporting unit as their Personal Skill, Supportive, gives any unit they support in battle a 10% hit rate boost as well as a 2 damage increase for their attacks and a 2 damage decrease for incoming damage. Corrin themselves benefits strongly from Felicia, Jakob, and Gunter whose Personal Skills boost specifically Corrin in battle when they are supporting them. Silas also benefits from Corrin's presence on the battlefield as his personal skill activates when Corrin has half their health left during a map, making Corrin a great partner for him.

As a Nohr Prince/Princess, their main two skills in this class are Nobility which furthers their experience gain so long as they have it equipped and Dragon Fang which not only has a high activation rate, but helps to boost damage to attacks, especially considering that it is the only attack skill learned in a base tier class, meaning they have an attack skill much sooner than most other units. They have two offensive options: Swords and Dragonstones, though the latter will not be available immediately. Because they can use dragonstones, which now deals magic damage, they have the option to exploit the enemy's lower defensive stats, though it lacks range unlike in Awakening. They are the only unit the game that can wield Yato which, unlike most weapons in Fates, has no drawbacks or negative side effects to compensate, aside from the standard Katana Defense and Resistance drops. In fact, as the story progresses in all three routes, it becomes stronger and gains more bonuses. It also is an important weapon in the final battle as it deals 75% damage to enemies with Dragonskin while everyone else's attacks are reduced by half. It should also be noted that Corrin is considered a Dragon Unit, regardless of their current class, and is susceptible to Wyrmslayers, Dragon Spirits, Marth's Falchion, and Lucina's Parallel Falchion. Their children will also inherit this special condition.

Corrin has two promotion options: Nohr Noble and Hoshido Noble. The Nohr Noble class is the Nohr promotion and is more focused on a pure offensive skill set including their first class skill Draconic Hex that drops all stats of all enemies Corrin engages in battle by 4 and Nohrian Trust which allows them to utilize the battle skills of any support unit. They also gain the ability to use tomes for potentially more magic damage as Dragonstones lack effect diversity and can only attack adjacent enemies. The Hoshido Noble is the Hoshido promotion and is more focused on supportive play highlighted by their new usage of staves. Their skills also supports this with Dragon Ward giving adjacent allies a slight chance to halve all incoming damage and Hoshidan Unity to increase Corrin's skill activation rates. Although the Nohr Noble and Hoshido Noble are restricted to Conquest and Birthright respectively, the player can use both in Revelation, allowing Corrin to choose which role they wish to use.

Secondary Class
Corrin's secondary class is determined by the player at the beginning of the game, though the Songstress, Villager, Wolfskin, and Kitsune classes are unavailable to be chosen. Nevertheless, the player can decide what class will benefit them the most on the playthrough, though all other classes are technically available to Corrin anyways thanks to their special trait mentioned below.

Partner and Friendship Class Options
Corrin has the unique ability in the game to support every single unit in the game and marry whoever the player chooses, though same-gender marriage is restricted to Niles and Rhajat. They also are able to use the Friendship Seal to reclass into the base class of as many units as they want so long as they have an A-Support with them and they are the same gender, except for Niles and Rhajat. Other than the restrictions of class placed on Birthright and Conquest since only half of Fates cast are available in each version, in the Revelation story, Corrin essentially has access to all non-special classes in Fates. Similar to Awakening, as they can have access to all classes, they also can acquire all skills in a single playthrough, due to the fact you can use multiple Eternal Seals at the level cap. This can be sped up with help of StreetPass Avatars or even succeeding playthroughs to gather all skills. If skills are not an issue for the player, the greatest perk is that Corrin can freely shift between classes to fulfill any role needed in the player's army. Corrin can create the most unique skill set ups that all other units cannot achieve in a single playthrough or without any assistance of the Unit Logbook or StreetPass, making them the best unassisted taskmasters in a single playthrough.

Male Corrin

 * -|Original=
 * Fateful Prince
 * A Hoshidan prince raised in Nohr. Fights on his chosen path with the divine blade Yato. Appears in Fire Emblem Fates.

Base Stats
Rarity:

Base Set
Male Corrin fights with the Yato, putting him into competition with a lot of Sword units in the game. His Statline has no real flaws, making him a safe unit to use, but at the same time he does not stand out. He can be a jack-of-all trades depending on what skills he is given, but he will be a master of none in comparison to specialized statlines of other units. On release, the Yato was fairly unimpressive as it granted him a Darting Blow 2 effect. With a Refine, the Yato now carries a similar effect to the Omega Yato, granting himself a +2 boost to all stats except HP. It also becomes a powerful ally assisting weapon as his Support partner gains +4 to all of their non HP stats when they are within two spaces of him during combat. He comes with Dragon Fang a powerful special that works off of a higher Atk stat. With his Respectable neutral 48 Atk, he can unleash moderately powerful attacks. Corrin's other skills are more lackluster and are not useful for long term usage. Defense +3 gives him a flat Def boost while Obstruct prevents enemies from moving around him to attack allies behind.

Counters
Corrin does not have as many clear cut weaknesses as his flexibility allows a wide range of builds. For the most part, he can duel most of the competition with proper builds. However, he can do very little against bulky Blue units like Effie, Nowi, and Lukas. Even some bulky Red units like Arden and Zelgius ward him off. His only real exploitable stat is his Res which is the usual preferred Bane stat for optimized statlines. Common blue mages like Linde, Reinhardt, and Delthea are the best to exploit this. Finally, his mediocre Spd leaves him vulnerable to speed sword units like Ayra, Mia, and Karla unless he packs Swordbreaker.

Skill Inheritance Options
Male Corrin's stats has many applications in terms of builds but most commonly, he is adjusted to be either a speed oriented sword unit or an Ally Support unit. Reposition or Swap are great supportive options for either build so choosing one or the other is up to the player.

Choosing to go the Speed sword unit route, changing out the Yato for a Wo Dao or Slaying Edge will help with his dueling potential by syncing with Special activations for high damage. Moonbow with the former or Luna with the later achieves this effect. Swift Sparrow gives him more powerful on initiation in his phase while Fury is a good budget option for sustained boosts at the cost of some health after each battle. Skill B can either be Desperation, to give him the ability to have a guaranteed double when low on HP, or Swordbreaker to negate the threat of speedy sword enemies and focus on dueling them. Skill C can either be a Threaten skill to boost his combat capabilities or a Hone/Fortify/Spur skill to buff allies.

Going the route of ally support keeps his Refined Yato on hand. He can become a powerful Ally Support buffer by giving his ally the boost from the Yato and help from a Drive Skill for his Skill C, either Drive Attack or Drive Speed works nicely to further boost allies as the effect stacks on the Yato and has the same range. Hone skills also work though Corrin does need to reposition himself so that he can give the boost at the start of each turn. Corrin on the other hand should focus on specific target elimination, going after Green units is probably the best option so focusing on maximizing his combat capabilities against them results in Triangle Adept and either Axebreaker or G Tomebreaker to maximize his damage output against them. Overall, this set makes him a great support unit, and if paired with a Blue unit for his Ally Support, helps to cover his partner's weakness while they do their job.


 * -|Happy New Year!=
 * Enjoying Tradition
 * A Hoshidan prince raised in Nohr. His kimono was prepared by Mikoto while she was still alive. Appears in Fire Emblem Fates.

Base Stats
Rarity:

Skills

 * -|Adrift=
 * Dream Prince
 * A Hoshidan prince raised in another Nohr. He understands young Azura's feelings very well. They are the best of friends. Appears in Fire Emblem Fates.

Base Stats
Rarity: ✯✯✯✯✯

Female Corrin

 * -|Original=
 * Fateful Princess
 * A Hoshidan princess raised in Nohr. Fights on her chose path with the divine blade Yato. Appears in Fire Emblem Fates.

Base Stats
Rarity:

Base Set
As one of the two Blue Dragons alongside Nowi upon release, Corrin possesses low ATK, which makes her a less offensive unit than Nowi, but has high HP and DEF and decent SPD, which makes her a good defensive unit. Combining her defensive bulk with her powerful Breath weapon makes her a fearsome counter against powerful Sword users such as Ike and Ryoma, as her Breath weapon can easily shred through their low RES. Corrin's Dark Breath is an excellent option for debuffing multiple enemies, as it reduces their ATK and SPD by 5, which makes it easy for ally units to take less damage and double enemies. When refined, Dark Breath can target the lower of a ranged user's DEF and RES, making it easy for Corrin to deal more damage against them, and can be refined to help augment Corrin's stats. Seal Resistance can augment Corrin's debuffing ability after combat, and Hone Attack can be used as support. Draconic Aura, while not particularly powerful due to Corrin's low ATK, can be used to deal a decent amount of damage to enemies with low RES. Overall, Corrin is a great defensive Dragon unit, but is often overshadowed by Nowi.

Counters
Corrin lacks solid offensive presence due to her mediocre Atk which does not compliment her good Spd. While she has the physical bulk and Spd combination to mostly negate strong physical attacks, she is vastly weak to many strong bulky Blue and Green units like Hector, Sheena, and Effie. Her biggest weakness is her low Res which makes her an easy target for many powerful Blue and Green Mages like Reinhardt, Delthea, Nino, and Summer Elise. Finally, as a Dragon, she has a natural weakness to Dragon effective weapons. Falchions, Breath of Fog, and a weapon refined Binding Blade does deal significant damage to her, but her color advantage does allow her to survive the attack sometimes and retaliate before going down. Julia and Deirdre are her two hardest counters with Naga and Divine Naga tomes as they have Dragon effectiveness and the color advantage over her.

Skill Inheritance Options
Regardless of her final build, Corrin should take Reposition or Swap for her Support skill, giving her utility when repositioning units.

Corrin works better with Lighting Breath+ for its Distant Counter properties as she can make the most out of her role as an enemy phase unit that way. Warding Breath helps to patch her low Res when attacked while accelerating her Special Cooldown. While Quick Riposte compliments this build and is a solid option, Wrath helps to patch her low Atk by giving her Special attacks more power when it activates. All of these come together with Aether for both damage and healing.

If working with her Dark Breath to make her a debuffer, she should take Distant Counter to increase her defensive counterattack options, either Windsweep to allow her to poke enemies with her good speed or Swordbreaker to negate the threat of her Dragon Effective sword opponents. Savage Blow can be a good Skill C as not only will her enemies be debuffed by her attacks, but also they will sustain damage. Luna will help to shave enemy Res so she can deal more damage as well.


 * -|Nohrian Summer=
 * Novice Vacationer
 * A Hoshidan princess raised in Nohr. She won a ticket to a tropical island in a lottery. Appears in Fire Emblem Fates.

Base Stats
Rarity: ✯✯✯✯✯

Skills

 * -|Adrift=
 * Dream Princess
 * A Hoshidan princess raised in another Nohr. She understands young Azura's feelings very well. They are the best of friends. Appears in Fire Emblem Fates.

Base Stats
Rarity: ✯✯✯✯✯

Skills

 * -|Darkness Within=
 * Wailing Soul
 * Unfortunate soul torn between both Nohr and Hoshido, overtaken by the power lurking in her blood. Appears in Fire Emblem Fates.

Base Stats
Rarity: ✯✯✯✯✯

Supports

 * Lianna
 * Ryoma
 * Xander
 * Tiki
 * Robin
 * Frederick
 * Lyn
 * Celica
 * Azura
 * Navarre
 * Tharja

Fates

 * Refer to Corrin/Quotes.

Heroes

 * Refer to Corrin/Heroes Quotes.

Warriors

 * Refer to Corrin/Warriors Quotes.

Birthright/Conquest
Corrin - Crux of Fate (, lit. The One Who Chooses the Future)
 * "While no official records remain, tales of a hero spread across generations in songs and folktales. And while the stories varied, they all spoke of the hero's critical decision that led to peace."

Revelation
Corrin - King/Queen of Valla (, lit. The New Tōma King/The New Tōma Queen)
 * "After the war, the portal to the bottomless canyon was sealed forever-as was Anankos's body. Corrin was crowned King/Queen of Valla, and the three rulers forged a new era of peace."

Other Appearances
"Corrin chooses to Smash!"

- Corrin's introduction blurb.

Corrin (Kamui in the Japanese version), in their default Nohr Prince/Princess class appearances in Fates, made their first appearance in the Smash series as DLC characters in Smash 4. Nobunaga Shimazaki and Cam Clarke reprise their roles as Male Corrin, while Satomi Sato and Marcella Lentz-Pope reprise their roles as Female Corrin.

Super Smash Bros. for 3DS and Wii U
"Blood of Dragons"

- Corrin's Aliases on Punch-Out stage.

Corrin is a DLC newcomer character in Super Smash Bros. for Nintendo 3DS and Wii U and was released on February 3, 2016.

Corrin's main weapon is their signature sword, the Yato, in its Omega form. Corrin's unique trait revolves around their ability to shift parts of their bodies into their dragon forms as a reference to the attack animations of the Dragon Fang skill. Several of their standard moves are also references to various attacks in the Nohr Prince/Princess class such as their animation for Luna being their dash attack. For some of their smash attacks and their side special, they transform their arms into spear-like appendages, dealing extra damage if they strike an opponent with the tip of the spear. Their forward smash is unique as they can deal damage to opponents directly in front of them as they charge it since they hold the Yato blade slightly in front of them, allowing the rotating blades to strike an enemy.

Ultimate
Corrin returns in Super Smash Bros. Ultimate. As with Smash 4, Corrin is playable in both their default Male and Female appearances.

Special Moveset

 * Regular Special: Dragon Fang Shot: Corrin charges a projectile attack from their transformed hand, but cannot be stockpiled. Enemies hit by this projectile are temporarily paralyzed. Corrin's hand also transforms during this move, biting any enemies within 1 character length of Corrin after launching this move. The projectile is larger and travels farther and the bite is also stronger and has higher knockback the longer this move is charged.
 * Side Special: Dragon Lunge: Corrin performs a short hop if used on the ground. If Corrin uses Dragon Lunge during this move or while in the air, they will transform their arm into a lance and stab in a downward diagonal angle away from Corrin. If the stab connects with terrain including the floor, walls, or even crates and barrels, Corrin will temporarily suspend themselves in the air. If an enemy is hit during the terrain stab, they will be temporarily pinned. From their suspended position, Corrin can either perform a forward or reverse kick if the player pushes their control stick forward or backwards respectively, jump by pressing up, or cancel by pressing nothing. Like all of Corrin's lance moves, Corrin will deal more damage if the enemy is struck by the tip of their lance.
 * Up Special: Dragon Ascent: Corrin sprouts their wings and launches themselves vertically. The move has a wide attack range and will carry any enemies that makes contact with the move upward with them. Corrin's flightpath using this move can be altered before the move is executed. With no input, the upward momentum is slightly higher than their standard jump. Pressing towards the direction they are facing will give the move more speed and horizontal movement at a slight cost of some vertical height. Pressing the opposite direction they are facing doubles the vertical height with no horizontal movement.
 * Down Special: Counter Surge: Corrin transforms into their dragon form and counters an incoming attack by stomping on the ground, causing a small surge of water to erupt underneath them, dealing a minimum of 10% damage with a multiplier of x1.2 (originally x1.3 from patch 1.1.4). However, the knockback of this move launches the enemy vertically, rather than horizontally like the rest of the Fire Emblem cast. It also hits on both sides, making it capable of hitting multiple opponents at once. Another unique property is that the counter is that Corrin evades the attack when performing it, meaning that attacks can go through the counter, hitting other opponents behind them before receiving the counter damage.
 * Final Smash: Torrential Roar: Corrin stabs the ground, causing a current a third the distance of Final Destination around them to erupt with a burst of water, dealing 5% damage to all those who are hit by the move. Corrin then transforms into their dragon form and unleashes a huge torrent of water from their mouth, dealing 35% damage.

Palutena's Guidance
Palutena's Guidance is featured in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This is based on the numerous chapter dialogue in Kid Icarus: Uprising.


 * Pit: For Nohr! For Hoshido! I make my own fate!
 * Palutena: Sounds like someone finally finished all three paths.
 * Viridi: When you're fighting Corrin, watch out for Dragon Fang. Corrin transforms into a dragon to attack. It's not pretty.
 * Palutena: Corrin has led a rough life. Having to make enemies of your family can't be easy...
 * Viridi: As they say, "blood is thicker than water." But they also say "A close friend is better than a distant relative," so I dunno.
 * Pit: But all the siblings have dragon blood in their veins, right? Why can't they just be one big, happy family?
 * Palutena: ...If only it were that simple.
 * Viridi: You're thinking about it too hard. The roots may be more important than the branches, but you need the branches to...uh...get the fruit. Or whatever.

Fire Emblem 0 (Cipher)
Corrin is illustrated in the trading card game Fire Emblem Cipher with the following cards: 🇨🇴

🇨🇴

🇨🇴

🇨🇴

🇨🇴

Uses
Male Corrin walks the path of the Dawn Dragon in Cipher, and as such is mostly Hoshidan, though with a couple Nohrian cards similar to his female counterpart. His Series 2 HN, S2N, and S3N are all mirrors of female Corrin's corresponding cards, with Nohr where Female Corrin says Hoshido and vice versa. His Starter Deck Exclusive is also very similar to its counterpart in that it provides decent support with a Skill that adds 10 ATK to all Units while you control at least four Units, but is aimed towards battling Black cards for its second Skill. His Series 2 SR allows the player to either freely Deploy an extra Cost 2 or lower Unit and then add 30 ATK to all Units for the turn or destroy an enemy Unit and add one Hoshidan card from the Retreat to the hand. However, like Female Corrin, this card has high costs, so players should be careful about Skill spamming. His Series 3 SR allows you to freely destroy an enemy Unit by Tapping himself and 2 other Units instead of Reversing Bonds, but he can then Untap if the other Units Tapped were both Hoshidan. He also has a +40 vs Dragons, but only if you have a White Bond. Overall, Male Corrin does a good job of showing off Hoshido's finest abilities, and, unlike his female counterpart, has a decent Promotional Exclusive that can gain extra attack for every Hoshidan card you control.
 * Male

Female Corrin walks the path of the Dusk Dragon in Cipher, mainly appearing as part of Nohr's Black cards, focused mainly on wiping huge numbers of enemy Units at a time, but also appearing as Hoshidan White cards to a lesser degree. Her Series 2 HN card allows her to also be treated as a Hoshidan card while on the Field, showcasing her duality as Corrin character, but it also reflects her choice of Nohr, as she gains a little extra attack while you have at least two Black Bonds. Her Series 2 N card isn't great and should be avoided, as it requires Azura to be on the Field or else you suffer a penalty of Reversing one Bond when she is Deployed. Her S2SR card has heavy destructive capabilities, with one Skill allowing her to automatically destroy any three enemy Units that aren't the Main Character, and one Skill increasing all allied Units' ATK by 20 until the end of your opponent's next turn, as well as then gaining 1-2 Range. Both Skills are rather high-cost, however, so players should be careful about spamming Skills. Her Series 3 N card reflects her Revelation-Path choice, increasing her attack slightly while you have both Black and White Bonds. Her Series 3 SR also reflects Revelation by having a Black card bonus/requirement on both her Skills, with her first Skill automatically Deploying a free Cost 3 or lower Unit from the Retreat and then Untapping her if the Deployed Unit was a Black card, and her +40 vs Dragon Units only being active while you have a Black Bond. Her Starter Deck Exclusive provides decent support as it moves an enemy Rearguard Unit to the Vanguard when she defeats a foe, but overall it's rather forcibly aimed at battling White decks, as its second Skill requires her to be attacking a White card. Overall, Female Corrin does an excellent job of showcasing the best of the Nohrian cards' strategies, with exception of her Promotional Exclusive, which only has one Skill that requires your opponent's only Unit to be their Main Character, making primarily for collectors attempting to collect all the Promotional cards so they can show off their complete set.
 * Female

In the end, both Corrins' cards are excellent for their respective colors, but - along with the majority of other cards in their respective colors - seem to be designed specifically to fight with/against each other to a degree not many Cipher colors have.

Etymology
Corrin may be a variation of Corin which is the French variant of Quirinus. Quirinus was the Sabine god of war. This could be a reference to the conflict between Hoshido and Nohr in which Corrin is caught in the middle of. Quirinus is also derived from the Sabine word quirus, which means "spear." Corin is also a male Irish name meaning 'spear bearer', further referencing how Corrin is forced to take up arms by circumstances.

Quirinus was also an epithet of Janus, the two-faced Roman god of beginnings, transitions, doors and endings. This two-faced nature could represent Corrin's dual nature as Royalty of both Hoshido and Nohr, and the role of presiding over the beginning and end of conflict, hence war and peace, is a part of FE14's story. It is also notable that "Quirinus" is phonetically similar to the Kirin, which is a variant spelling of "Qilin"; this was a mythical, cloven-hoofed, two-horned beast that was prominent in Eastern Asian culture and which Corrin's dragon form strongly resembles.

Corrin may also be a variation of Corinne which is, in turn, the English and French variant of Corinna. It derives itself from the Greek word κόρη (kore), meaning "maiden." In Greek mythology, this is the epithet of Persephone, who was kidnapped from her mother, Demeter, by Hades to become his wife. This may be reflective of the Corrin's own kidnapping from their family at the hands of King Garon. Also, after Persephone was kidnapped, Demeter, who was the goddess of the harvest, neglected her duties in her search for her daughter, resulting in poor crop harvests and harsh weather. Interestingly, these are exactly the same conditions that Nohr, the kingdom in which Corrin is raised in, is subjugated to.

Kamui is the word for a divine being in Ainu mythology, although it is almost never written with kanji in modern times. Kamui is also a Japanese word; in a more general Japanese context, Kamui refers to the might and majesty of the gods, particularly the Shintō Kami. This is more to tie Corrin's roots to the Hoshido kingdom which is based on feudal Japan.

Corinna is also the name of a Greek Lyric Poet from the 5th century BCE. It fell into common usage following the 17th century poem "Corinna's going a-Maying" by Robert Herrick, whilst Corrine did not become popular until Madame de Staël's 19th century novel of the same name. This may be another reference to Nohr as it is based on 5th to 19th century Europe.

Corinth is the name of the Greek city in which Oedipus was raised. Oedipus was a prince in Greek legend who was born as the prince of Thebes but raised as the prince of Corinth, who shares a similar story to that of Corrin, having been prophesied to kill his own birth father and become king of the land of his birth, as Corrin does in Revelation.

In Hinduism, an Avatar is a terrestrial manifestation of a deity. The term is commonly used to refer to an entity that represents the player in a video game.

Trivia

 * Both Corrin's official artwork depicts them wielding Yato.
 * In the English and Japanese versions of the game, Corrin shares their voice actors with other characters.
 * Male Corrin shares his English voice actors Cam Clarke with Arthur, Hinata, and Anankos's human form and Yuri Lowenthal with Ricken from Awakening, Kiragi and Marth.
 * Female Corrin shares her English voice actresses Marcella Lentz-Pope with Scarlet, Danielle Judovits with Mitama, Female Kana, and Lilith and Stephanie Lemelin with Rinkah and Reina.
 * Both Corrins share their Japanese voice actors, Nobunaga Shimazaki and Satomi Sato, with both genders of Kana.
 * If Corrin is male, there will be an equal amount of male and female royal siblings (5 males and 5 females). However, if Corrin is female, the majority amount of royal siblings will be female (4 males and 6 females).
 * Corrin's dragon form may be based off of the Qilin, a Chinese dragon that has deer-like antlers and the body/hooves of a deer, ox or horse.
 * Male Corrin in Fates is the second male unit in the series capable of wielding Dragonstones, after Bantu.
 * Both genders of Corrin are the only Avatar characters as well as Lord characters that are able to use Dragonstones.
 * While Female Corrin can freely reclass into all non-special classes in Revelation using nothing but Friendship Seals, Male Corrin does not have this ability as the Oni Savage and Apothecary classes are not available to them without having to marry a character who has the classes or have the classes as their secondary class.
 * Rhajat implies in her Japanese support with Corrin that they are Robin's previous incarnation, and that she is a previous incarnation of Tharja and so she promised to fall for them at first sight and love them eternally
 * Corrin's default name in the Japanese version is shared with Kamui from Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia.
 * The original official artwork of Female Corrin shows her having two left feet. This is most likely an overlooked error. The artwork on the official website was later modified to show the correct feet.
 * According to Kozaki, Corrin was given bare feet due to the animalistic impression he had after hearing of their strong ties to dragons, along with creating a "hook" for players equivalent to other characters in the game.
 * Depictions of Male Corrin in marketing and other media typically depict him as a Hoshido Noble while Female Corrin is a Nohr Noble. This holds true for the box art of Fire Emblem Fates Birthright (featuring Male Corrin) and Conquest (featuring Female Corrin). These depictions are carried over into Fire Emblem Heroes and Fire Emblem Warriors as well, where Male and Female Corrin bear default classes aligning them respectively with Hoshido and Nohr.
 * In the Cipher trading card game, Male Corrin is often shown as a Hoshido Noble, while Female Corrin is often shown as a Nohr Noble. In third series of the trading card game, the master cards of Male Corrin depict him as a Nohr Noble and Female Corrin is depicted as a Hoshido Noble.
 * In both the second and third series of Fates' characters in the Cipher trading card game, Male Corrin is always shown with his Hoshido siblings, and Female Corrin is always with her Nohr siblings. This alignment holds true even for cards that depict the siblings as classes otherwise exclusive to their rival nation.
 * In Fire Emblem Warriors, Female Corrin promotes into a Nohr Noble while Male Corrin promotes into a Hoshido Noble. Both versions have DLC costumes that swap their respective national representation.
 * This alignment also holds true for both genders of Kana in the Heirs of Fate DLC - Female Kana (Male Corrin's daughter) follows Hoshidan characters, uses Noble/Blazing Yato and is a Hoshido Noble in later parts, while Male Kana (Female Corrin's son) follows Nohrian characters, uses Grim/Shadow Yato and is a Nohr Noble in later parts.
 * Corrin is the first Lord character and Avatar in the series to have a branching promotion from their base class, though only in the Revelation route.
 * Female Corrin came in 1st in the Nintendo Official Popularity Poll for females while Male Corrin came in 5th for males.
 * Corrin came 3rd in the character popularity poll issued by Nintendo Dream.
 * Female Corrin of Fates is the only Avatar in the series to place first in an official popularity poll.
 * Female Corrin came in 5th for females in the Fire Emblem Heroes Choose Your Legends popularity poll. She had 19,599 total votes. Male Corrin came in 21st place for males and had 7,691 total votes.
 * In The Making of Fire Emblem 25th Anniversary Book early concept art show that Corrin at one point was going to have the Nohrian royal color scheme but was scrapped for the black and silver color scheme instead. This early concept also depicted Corrin with longer ears similar in length to Tiki's.
 * The designer and development team apparently had trouble deciding Corrin's hair color; white hair was their first choice but was changed to black (which they likely inherited from their mother Mikoto) before reverting back to the original default hair color.
 * With 89 in-game support conversations (69 normal/romantic supports and 20 children supports), Female Corrin has the highest number of unique conversations out of all characters in Fates and the Fire Emblem franchise as a whole.
 * Corrin is the only first-party DLC Newcomer in Super Smash Bros. for Nintendo 3DS and Wii U.
 * They are also the only DLC character with gender variants.
 * They are the only Fire Emblem representative to not enter a stage via a Warp circle.
 * While Fates was released in Japan prior to Corrin's release, Corrin is one of the few characters to debut in Smash internationally prior to their flagship game's release; Marth, Roy, and Lucas are the others.
 * With the release of Fates in Japan in 2015 and international release of Fates in 2016, Corrin is the most recent character in the Smash series by the release date of their original game.
 * Female Corrin's tights were altered in Smash 4 to cover her inner thighs, likely to maintain Smash 4's ESRB rating of E10+.
 * Male Corrin can have an S-Support with the also Male Niles, while Female Corrin can S-Support the also Female Rhajat. This makes them the first lead characters of the series who can potentially marry characters of the same gender.
 * Unlike the Japanese version, the English version supports between both genders are identical to one another.
 * Corrin has three unique critical quotes depending on which route you take.
 * This makes Corrin the only character in Fates with more than 4 critical quotes.
 * This also makes them the only Avatar units and Lord units with more than 4 critical quotes.
 * Corrin has the most retainers out of both royal families, having 5. They are Felicia, Flora, Jakob, Gunter and Kaze (if an A-Support is achieved.)
 * Due to the passing of some of these characters, Corrin can have at most three retainers as Gunter does not appear at all in Birthright, Flora will not join the Hoshidan Army and commits suicide in Birthright and Kaze will sacrifice himself if A support (at least) is not obtained in Birthright. So in Birthright, Corrin can have Jakob, Felicia, and possible Kaze. And in Conquest and Revelation, they can have Jakob, Felicia, Kaze, Gunter and Flora as retainers.
 * The eyebrows of both Male and Female Corrin will always be black regardless of what hair color the player chooses.
 * The Fire Emblem Fates Drama CD reveals that Female Corrin is afraid of bugs.
 * Super Smash Bros. amiibo figures for both genders of Corrin were announced on December 15, 2015 but didn't release to retail until July 21, 2017. The Corrin amiibo, as well as the Bayonetta and Cloud amiibo, hold the current record for the the longest period between an amiibo figure's initial announcement and subsequent retail release.
 * The female version of Corrin (Nohrian Summer) is the winner of the fifth Voting Gauntlet (Battle at the Beach) in Fire Emblem Heroes. This victory also made her the first Avatar unit to have won the Voting Gauntlet.
 * Unlike the other royal siblings, Corrin doesn't share a critical quote with their retainers. However, they do share the phrase "This ends now!" with Gunter and Kana.
 * Furthermore, Corrin also shares the phrase "You won't stop me!" and "I won't surrender!" with Kana, due to being parent and child. However, regardless of path chosen, Kana does not use any phrases such as "For Hoshido!", "For Nohr!", and "I make my own fate!".
 * In Heroes, both Corrin are the only Avatar units, as well as the only Lord units, to not appear in any of the main story chapters.
 * In Warriors, Female Corrin is the only Avatar unit to have a Gleamstone, as well as the only female member of the roster to bear one in general.