Talk:The Empty King

Overall
Attacking the Merchant and quadruple/triple Lancers is suicide. On Normal difficulty or maybe even on Hard, you can defeat them for experience, but they don't give a lot of it, so it's best to leave them alone.

The Shrine Maidens can also be a problem because of Entrap (not applicable on easier difficulties). I suggest pairing Kaze with the Avatar, and everyone else with the royals. Use the royals to defeat the enemies. Running out of the rooms only to get caught by the Lancers and the Merchant will guarantee a death because of the pillars. Rush everyone at the bottom to either the room to the left or to the room to the right, depending on which one's the closest. Killing the Shrine Maidens can harbor easy experience.

If playing on Normal
If you can, you could also pair up Bennie, Effie, or Gunter to the unit with the highest defense and station them at the entrance of the rooms to pick off the Swordmasters, Spearmasters, and other units you haven't yet killed. The Merchant is the only one with a ranged weapon, other than the Master Ninja, Sorcerer, and Sniper, which you should've killed by now. Because of this, equip the defensive unit with a Javelin.