Scorched Sand



"Eirika is in danger. Grado's General Caellach has attacked Jehanna Hall, forcing its surrender. Though Eirika and her troops have left the Hall, Grado's forces pursue them relentlessly. Trapped in the burning desert, enemy forces close in on them from all sides. With no time to wait for Frelia's troops, Ephraim leaves for Jehanna immediately. He must go to his sister's aid."

- Opening Narration (Ephraim's Route)

Scorched Sand is Chapter 15 of Fire Emblem: The Sacred Stones. It is the chapter where Eirika and Ephraim's routes merge. If you took Eirika's route, Ephraim will appear along with Knoll and Duessel at the end of the first turn. If you took Ephraim's path, Eirika will appear after the first turn with Saleh and Innes. It is the chapter where you must fight both Valter and Caellach and the last chapter where you must fight the Grado army.

Most people go after Caellach, as he has fewer troops and possesses the Hoplon Guard to shield against Valter's Killer Lance. People should draw the Berserker to the side (if you took Eirika's route), as he holds a Dragon Axe. The village should be visited too, as the old lady there will give the player a Master Seal.

A flying unit is recommended to obtain the rare items hidden under the sand such as the Metis's Tome and Swiftsole. However, a thief or rogue carried around by a flying unit would be even more effective, as they have a near 100% chance of finding the items. If you dont get the items the first time, go over the spaces again. There is also a guiding ring that can be stolen from the enemy shaman near Valter.

Shop

 * Thunder
 * Elfire
 * Shine
 * Divine
 * Flux
 * Heal
 * Mend
 * Restore
 * Vulnerary
 * Elixir
 * Pure Water
 * Antitoxin

Hidden Items

 * Warp
 * Silence
 * Body Ring
 * Wyrmslayer
 * Killer Bow
 * Swiftsole
 * Silver Card
 * Metis's Tome
 * Eclipse

Enemy Reinforcements

 * Cavaliers will come from the two forts near Valter
 * Pegasus Knights will come from the Northeast and behind Castle Jehanna
 * Shamans will come from the North and Northwest, Turns 8-11
 * A large enemy group will come from the Southwest on Turn 8, so keep some good units at the rear to deal with them.
 * Three Mages
 * Two Cavaliers
 * Two Fighters
 * One Mercenary
 * One Paladin