User:Thenewguy34/Fates Limited Wi-fi Battles

This is currently under outline and will need time before a vast number of tips and details can be covered.

Swordmaster

 * Swordmaster is very customizable; can go pure offense, pure dodge tank and can go with a large palette of possible skill options
 * Corrin and Ryoma make natural Swordmasters with the Omega / Blazing Yato and the Rajinto, though they need to be built correctly
 * Can access every non-character locked Sword in the game, including the Brave Sword and Hagakure Blade
 * Can turn out bad if stats are bad; speed needs to be high, strength, skill, and luck needs to be average / above average
 * Has major issues with anything with Swordbreaker; consider a Swordbreaker of your own, Shurikenbreaker

Berserker

 * Most commonly seen with Death Blow + Certain Blow + Great Club to guarantee a critical hit on anything lacking Axebreaker (which, as a breaker skill, is rare)
 * Breaker skills make the Berserker much more terrifying; Swordbreaker allows Berserkers to hit Swordmasters and other Sword users, Tomebreaker patches up the Berserker's weakness to magic, Shurikenbreaker makes it more difficult to lower a Berserker's stats with a Shuriken
 * Axefaire and Life and Death play very well to
 * The Berserker needs a lot of HP, strength, skill, and speed; Charlotte is a good model to build a Berserker off of, Arthur's speed is a little too shaky

Sniper

 * Point Blank is a DLC skill but allows the Sniper to hit at 1-2 range
 * Certain Blow and Bowfaire can be accessed by default
 * Airborne units tend to be very good due to the excellent movement; Falcon Knights are not as common as they should be
 * The Sniper has access to every available Bow weapon (Silver Yumi, Spy's Yumi, Crescent Bow, etc.), including the Fujin Yumi if the Sniper is Takumi

Spear Master

 * Waterwheel is insane, provides the defensive bonuses of a Guard Naginata while hitting extremely hard
 * Bow users are very common; Berserkers are not very common but completely obliterate any Spear Master lacking Axebreaker (which will likely requiring getting the Hero class from Corrin)
 * Shiro is preferred as a Spear Master or Oboro because much better HP without losing in any stat significantly
 * Lancebreaker is very rare but shuts down the Spear Master completely
 * Consider adding Rend Heaven + Quixotic from the Basara class which, when added with the Waterwheel, can obliterate anything lacking Lancebreaker

Sorcerer and Witch

 * Easy to get a mediocre Sorcerer / Witch, incredibly terrifying if built correctly
 * Needs skills that can boost accuracy; Lucky Seven
 * Corrin and Kana are fairly common in Wi-fi battles; having access to a Dragon Spirit never hurts

Master Ninja

 * Only S-Rank capable class capable of carrying an additional weapon (B rank in Swords, which is enough to carry a Silver Katana)
 * Master Ninja can be built in a number of ways, from speed + power to purely debuffing
 * Can use every Shuriken in the game (except the Hair Pin if the Master Ninja is male)
 * Swordbreaker and Shurikenbreaker are the two most common breaker skills in Wi-fi battles; be prepared to provide support to alleviate this

Kinshi Knight

 * Very, very easy to screw up
 * Needs a lot of power and hit; consider Bowfaire, Lancefaire, Life and Death
 * Will die very easily due to bad bases; ideally, a Kinshi Knight is a suicide attacker
 * Best Kinshi Knights come from those with access to Archer class line as opposed to Pegasus Knight class line due to access to Bowfaire and Certain Blow; Kiragi in particular is great because of access to both the Archer and Spear Fighter class lines to pick up Bowfaire and Lancefaire while having the potential for less shaky speed than Takumi

Dark Knight

 * Also easy to screw up because of difficulties in getting good strength, magic, and speed in one unit
 * Corrin with a magic boon makes a good model for a Dark Knight because of good magic + access to Yato
 * Usually has bad speed but is fairly durable for a magic user, has access to A rank in Tomes (as opposed to Malig Knight's B) and is not weak to Bows
 * Shurikenbreaker a good idea to have because Shurikens are downright annoying
 * Leo is overrated

Dark Falcon

 * Airborne magic user has high dividends
 * Magic, skill, and speed should be a priority; focusing on strength is a luxury but nice if can be brought out
 * Good model is Asugi with Sakura as mother to have a base 50% magic growth rate with amazing speed
 * Galeforce needs no pair-ups to use but is great; add Tomefaire plus some breakers (especially Bowbreaker) and skills like Certain Blow or Lucky Seven

Nohr Noble

 * Very offense oriented, has A rank in swords with access to Tomes for 1-2 range and Dragonstones for tanking
 * Dragonstones are not affected by breaker skills - Dragonstone+ + Draconic Hex is good to cripple dodgetanks, especially Nine-Tails builds
 * Nohrian Trust not necessary to use but can have high dividends if used correctly
 * Very Master Ninja weak, having Shurikenbreaker does not hurt, and when stacked with Draconic Hex, can be a pain in the neck
 * Corrin has access to Yato, but Kana can have more even stats because of inheritance rather than having to choose a stat to have as a bane (and Brave Sword / Silver Katana is all Kana will needs in terms of Swords anyways)
 * Watch out for Wyrmslayers and Dragon Spirits, as any character with access to this class will be weak to them

Wyvern Lord

 * Has a lot of exploitable weaknesses (weak to Bows, bad speed, weak to Dragon Spirits and Wyrmslayers) but has great strength, defense, and skill
 * Swordbreaker and Trample are accessible by default, very good skills
 * Good stat spread + weapon choice

Paladin

 * A class with a perks in one package, being the only non-Lord class to be able to reach A rank in two different weapons, solid movement, solid skill availability with Aegis, Elbow Room, and Luna available from Great Knight class, not particularly deficient in any stat except Magic

Bow Knight

 * Bow user on a horse with Swords as close-range back-ups
 * Access to Shurikenbreaker by default, which is very useful
 * Benefits a lot from Archer class skills, also consider getting Swordbreaker to hit enemy Swordmasters

Malig Knight

 * Not exactly either a "solid tier" or "average tier", more of a high-risk, high reward class
 * Looks good on paper but is very difficult to make use of to full potential because of bad speed, tomes only up to B, high vulnerability to Shurikens and Bows, lack of characters that can utilize both physical and magic offenses to highest potential
 * If looking to use a Malig Knight, Kana is the best model, being able to have every stat solid (consider Magic Boon Corrin + Camilla for parent options) and Kana is already weak to Wyrmslayers and Dragon Spirits to begin with
 * Grab Swordbreaker from Wyvern Lord class, add Bowbreaker and Shurikenbreaker to avoid OHKOs and Master Ninjas
 * Needs Magic and speed caps boosted by a lot, as those caps for the Malig Knight class are fairly low and can be inhibitory (+3 - +6)

Vanguard

 * Take the Hero class, sacrifice some speed for a lot more strength
 * Ryoma seems to be a popular model for the Vanguard class, but even with the Rajinto, the build is really exploitable without appropriate counterstrategies against Swordmasters, Master Ninjas
 * Aether is fantastic, Strengthtaker is nice though not as amazing in practice (in wi-fi battles)

Mechanist

 * Has great qualities on paper (Bow + Shuriken fantastic weapon choices, access to Replicate + Spendthrift or Shurikenfaire depending on class branch), questionable in practice
 * Does not have any particular stat that makes it stand out

Dread Fighter

 * Better than Great Knight and Master of Arms at controlling weapon triangle because access to Shurikens instead of Lances for range and stat debuffs, even though Shurikens only go up to B
 * Aggressor is highly dangerous, providing 7 additional points of damage every time a character initiates an attack
 * Bad skill and luck growth rates; consider adding Certain Blow with Aggressor to make hitting things easier

Great Knight, Master of Arms

 * Complete weapon triangle control is greatly overblown
 * Only access to A in one stat
 * Great Knight not as bad as some other classes but is extremely exploitable
 * Has access to fantastic skill spreads depending on class line (Luna, Life and Death, Vantage, Pavise,

Oni Chieftain

 * Difficult to build, not really that good
 * Malig Knight does what Oni Cheftain does better, and even that is difficult to get right
 * Death Blow and Counter are amazing skills but are better abused in other classes

Blacksmith

 * Probably not going to get very far
 * Has better physical defenses than other classes but is fairly exploitable
 * Lancebreaker is a breaker skill but only sees use on Swordmasters or Nine-Tails most of the time

Hero
Mercenary class line grab Shurikenbreaker from Bow Knight class
 * Does not really stand out, pretty much average
 * A rank in swords never hurts with Axes as back ups
 * Berserkers are pretty rare but are completely shut down by Axebreaker
 * Is usable but does not offer any particular niche outside of being "balanced" which is not as good of a quality in practice

General

 * Defense has to be well supported with the right skills; a General is fodder to be killed if it does not have skills like Nohrian Trust (stacked with Aegis / Pavise / Miracle) or Renewal to make killing it insanely hard
 * Can take a hit better than most other units; only real counter-strategy are armor-effective weapons, especially Hammers
 * Corrin and Ignatius can take tanking abilities to the greatest extremes with access to Nohrian Trust and ability to grab other useful skills (such as Renewal, Draconic Hex), though Corrin is weak to Dragon Spirits, which is bad
 * Can be a downright pain in the neck if built correctly, will die easily if built incorrectly
 * Wary Fighter mandated on this class

Wolfssegner

 * Nowhere near as annoying as a Nine-Tails, which can rip apart any magic-using class and can use high speed + multiple breakers to essentially avoid getting hit by anything
 * Beast Killers and other beast-effective weapons are rare
 * Although not particularly outstanding, Wolfssegners can take hits better than most other units
 * Velouria > Keaton because much better skill and speed to actually hit things
 * Beaststones not affected by Breaker skills, also has access to S-Rank in beaststones
 * Consider adding outside skills to improve tanking abilities such as Nohrian Trust, Trample, Shurikenbreaker (because Master Ninjas), Draconic Hex, Renewal, etc.

Hagakure Blade Builds

 * Hagakure Blade dodge-tanks will be mediocre if they do not have good speed and at least Swordbreaker, though Shurikenbreaker, Bowbreaker, and Tomebreaker are also a good idea
 * Josephine build (Swordbreaker + Tomebreaker + Lancebreaker + Shurikenbreaker + Nohrian Trust / Replicate) is pretty rare and is good on paper, but will get ripped apart by anything with Swordbreaker

Nine-Tails Builds

 * Insane speed plus a lot of breakers (at worst, having only Swordbreaker / Bowbreaker / Shurikenbreaker) makes Nine-Tails incredibly hard to hit
 * Can rip apart enemy magic users with insane speed and resistance; add Beastbane if having issues with Dark Knights
 * Dodge-tanking (relying on insane avoid
 * Selkie is preferred over Kaden because better chances of higher speed
 * Requires a lot of Partner Sealing between Selkie and Male Corrin in order to get Breaker skills (Selkie will not inherit Mercenary / Wyvern Rider class if Corrin is father); only Axebreaker (from Charlotte / Velouria) and Lancebreaker (from Rinkah)

Falcon Knight

 * Excellent movement + access to Staves
 * Shigure is a common Falcon Knight because can get rally skills easier than any other character with access to Falcon Knight class
 * Laslow supposedly best because of default skill, but being overblown at best
 * Does not need insane amounts of magic unless looking to use Bolt Naginata
 * Rescue requires no magic to be useful, can be used to move a character over to the enemy and attack first, especially to kill more dangerous enemies

Adventurer

 * Very fast and magical
 * Purely staff support, though as a staff supporter, can alternate between Crescent Bow and Shining Bow to hit literally anything from either offensive stat

Strategist

 * Nowhere near as good as Falcon Knight, but has greater offensive potential given that most enemies have lower resistance than defense
 * Extremely fragile
 * Not as great as abusing Rescue as Falcon Knight, but can still use it better than other staff-wielding classes
 * Keep away from Master Ninjas unless it has Shurikenbreaker
 * Forrest is best model

Hoshido Noble

 * Very diverse, capable of providing support with Staves, tanking with Dragonstones, attacking with Swords
 * Hoshido Nobles are often not as well built as they should be; using this class should draw from a greater skill set and more evenly distributed in stats to make use of to full potential

Onmyoji

 * Access to A Rank in Tomes + Tomefaire with staff support
 * Not that particularly outstanding, but not bad either
 * Has really bad bases and is extremely fragile
 * Most characters with access to Onmyoji class have really bad weaknesses (Orochi speed, Hayato / Sakura / Rhajat skill)
 * Should probably have Shurikenbreaker to avoid being obliterated by Master Ninjas, Swordbreaker is not bad to have either

Butler / Maid

 * Usually mediocre, can be surprising but not that often