Ranking

Fire Emblem: The Genealogy of the Holy War saw the introduction of rankings at the end of the game to grade performance of players according to specific goals, normally relating to areas such as number of characters dead, total turns to complete the game, and so forth. Endgame rankings featured in every game after Genealogy until Fire Emblem: The Sacred Stones where they were removed in favour of tower/ruin run rankings. In Fire Emblem: Path of Radiance, endgame rankings were relegated to Trial Maps only, the main game merely ranking characters on kills instead of the player on performance.

Fire Emblem: The Genealogy of the Holy War
Genealogy's rankings consist of 4 seperate rankings, and one overall ranking. Each ranking can range from A (highest) to E (lowest).

Tactics Rank
One receives an A rank in Tactics if the total turns taken to complete the game was 399 turns or less.

Information on lower rankings currently unknown.

Survival Rank
One receives an A rank in Survival if every character on one's team survived. This does not include recruitable characters who were killed before being recruited.

Information on lower rankings currently unknown.

Experience Rank
One receives an A rank in Experience if the total experience gained by one's team is in excess of 100,000 experience.

Information on lower rankings currently unknown.

Combat Rank
One receives an A rank in Combat if 3 or less units have died throughout the game. This differs from the Survival Rank due to the presence of the Valkyrie Staff, which means everyone may be alive at the end of the game but may have died during the game. Genealogy does not save character death numbers even after restarting as FEGBA does.

Information on lower rankings currently unknown.

Overall Rank
The Overall Rank is an average of the four individual rankings.

Fire Emblem: Thracia 776
Instead of the multiple-ranking system used by Genealogy, Thracia instead used a single ranking based on two factors: number of units recruited, and number of turns taken. It also had a larger range of rankings, from E to AAA for the NP version of the game, and E to SSS for the ROM version.

Ranking
Rankings are mostly based on number of turns taken; there are seperate turn requirements for each ranking depending on whether the player recruited the maximum possible 47 recruitable characters or not.

NP Ranks
47 characters recruited 46 or fewer recruited AAA   249 turns or less          Unavailable AA     250-269 turns         249 turns or less A     270-299 turns           250-269 turns B     300-349 turns           270-299 turns C     350-449 turns           300-349 turns D     450-599 turns           350-449 turns E   600 turns or more       450 turns or more

ROM Ranks
47 characters recruited 46 or fewer recruited SSS   179 turns or less          Unavailable SS     180-199 turns         179 turns or less S     200-219 turns           180-199 turns AAA     220-249 turns           200-219 turns AA     250-269 turns           220-249 turns A     270-299 turns           250-269 turns B     300-349 turns           270-299 turns C     350-449 turns           300-349 turns D     450-599 turns           350-449 turns E   600 turns or more       450 turns or more

Fire Emblem: The Sword of Seals
Seals returned to the multiple-ranking system of Genealogy. Rankings ranges from E to S.

No specific information is currently known about Seals' rankings.

Tactics Rank
The Tactics Rank depends on the total amount of turns taken to finish the game.

Survival Rank
The Survival Rank depends on the amount of characters dead at the end of the game.

Funds Rank
The Funds Rank depends on the total value owned by the army at the end of the game, including gold and the buy price of every item.

Combat Rank
The Combat Rank depends on the total ratio of battles won (enemy died) versus battles fought of every character in the army.

Experience Rank
The Experience Rank depends on the total amount of experience acquired by the army.

Power Rank
It is currently unknown what the Power Rank depends on.

Overall Rank
The Overall Rank is the average of the six individual ranks.

Fire Emblem: The Blazing Sword
Blazing Sword relegated letter grades to the overall rank only, and gave individual rankings a score in stars instead. Star scores range from 1 to 5 stars, the overall rank ranges from E to S.

Ranking specifications listed are for Eliwood Normal route, all sidequests played, only.

Tactics Rank
Tactics Rank depends on the total amount of turns taken to finish the game. It is conjectured that choosing to play sidequest chapters increases the amount of turns needed for each rank, but this is not proven.

5 star 299 turns or less 4 star   300-349 turns 3 star   350-399 turns 2 star   400-449 turns 1 star 450 turns or more

Survival Rank
Survival Rank depends on the amount of characters dead at the end of the game.

5 star  0 characters dead 4 star  1 characters dead 3 star 2-3 characters dead 2 star 4-5 characters dead 1 star  6 or greater dead

Funds Rank
The Funds Rank depends on the total value owned by the army at the end of the game, including gold and the buy price of every item.

5 star 925520 or greater gold 4 star   694140-925519 gold 3 star   462760-694139 gold 2 star   231380-462759 gold 1 star  231379 or lower gold

Experience Rank
The Experience Rank depends on the total amount of experience acquired by the army.

No information on the amount of experience required is currently known.

Combat Rank
The Combat Rank depends on the total ratio of battles won (enemy died) versus battles fought of every character in the army.

5 star 40% or greater 4 star   35% to 39% 3 star   25% to 34% 2 star   15% to 24% 1 star  15% or lower

Overall Rank
The Overall Rank is the average of the five individual ranks.

Fire Emblem: The Sacred Stones
Upon clearing the Tower or Ruins in Stones, a player is scored on various areas. Some scores keep track of the best a player has done at the Tower/Ruins, others keep cumalative totals.

Cleared
Running total of the number of times a player has cleared the Tower or Ruins.

Monsters
Running total of the amount of monsters a player has killing inside the Tower or Ruins.

Exp
Running total of the amount of experience a player has gained inside the Tower or Ruins.

Units Used
The amount of people sent out over the whole Tower or Ruins. That is, it counts the amount of people used on each floor. A person used on all 8 floors of the tower counts as 8 people used, for example.

The lowest number of people used is saved.

Turns
The amount of turns taken to beat the Tower or Ruins. The lowest number of turns taken is saved.

Time
The amount of time taken to beat the Tower or Ruins. The shortest amount of time taken is saved.