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AR-D Defense Resistance is a type A passive skill introduced in Fire Emblem Heroes designed specifically for Aether Raids defensive matches. In this specific mode; the unit gains adaptive boosts during combat to their Defense and Resistance; with the exact boost related to the total number of defensive structures remaining.

It can be learned without inheriting by Múspell and Kjelle while the former can only learn the 4 tier skill with out inheriting.

Stats[]

Name Activation SP
FEH AR-D Def Res 1 AR-D Def Res 1 Defense team in Aether Raids 60
Effects If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)
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Name Activation SP
FEH AR-D Def Res 2 AR-D Def Res 2 Defense team in Aether Raids 120
Effects If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)
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Notes -

Name Activation SP
FEH AR-D Def Res 3 AR-D Def Res 3 Defense team in Aether Raids 240
Effects If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)
Users -
Notes -

Name Activation SP
FEH AR-D Def Res 4 AR-D Def Res 4 Defense team in Aether Raids 300
Effects If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; 3 grants +3. Destroyed defensive structures are not counted.)
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