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“The Macedon that Minerva and Maria remembered best was one of peace: a quiet, prosperous kingdom famed for the flying beasts favored by dracoknights. But then their brother, Prince Michalis, succumbed to his lust for power. Despite his sisters' adamant opposition, he swore allegiance to Dolhr; and when Macedon's Dragoons took flight, the world suffered. Even now that the tides had turned, Michalis took position for one last stand. Dracoknights filled the sky end to end, eager to pluck Marth from the Earth.”
—Opening Narration

A Knight-Filled Sky is Chapter 22 of Fire Emblem: Shadow Dragon.

Michalis comes with an Iote's Shield, which negates all bonus damage that a flier would receive from bows and Excalibur, as mentioned in the dialogue between Michalis and Gotoh just before the 1st turn.

This chapter is full of mounted units, Pegasus Knights, Dracoknights, Paladins and Horsemen. It's recommended to bring Rapiers, Wing Spears or Ridersbanes to get rid of the Paladins and Horsemen, and for the Pegasus Knights and Dracoknights bring archers or a male mage/sage with Excalibur or just a strong, fast unit to kill them. Archers will not easily beat Michalis due to the fact that he has the Iote's Shield, so use a strong unit to kill him and then seize the gate.

Shops[]

Fire Emblem: Shadow Dragon and the Blade of Light[]

Armory 1[]

Items Price
Iron Sword 320
Steel Sword 500
Armorslayer 760
Rapier 900
Killing Edge 1250
Levin Sword 1600
Silver Sword 2000

Armory 2[]

Items Price
Bow 400
Steel Bow 560
Bowgun 950
Silver Bow 2200
Quick Rain 1000
Stonehedge 1280
Fire Gun 1400

Vendor 1[]

Items Price
Vulnerary 600
Mend 1200
Recover 1550
Blizzard 700
Elfire 1250
Bolganone 1600

Vendor 2[]

Items Price
Fire 300
Thunder 460
Blizzard 700
Elfire 1250
Bolganone 1600

Fire Emblem: Mystery of the Emblem[]

Armory 1[]

Items Price
Armorslayer 1000
Wyrmslayer 1600
Silver Sword 2000
Ridersbane 700
Silver Lance 1600
Silver Bow 2200

Armory 2[]

Items Price
Iron Sword 420
Steel Sword 760
Iron Lance 380
Steel Lance 560
Iron Bow 330
Steel Bow 560

Vendor 1[]

Items Price
Vulnerary 300
Pure Water 1200
Door Key 500
Chest Key 500
Bridge Key 1000

Vendor 2[]

Items Price
Fire 500
Thunder 630
Blizzard 690
Elfire 900
Heal 1000
Mend 1600

Fire Emblem: Shadow Dragon[]

Armory 1[]

Items Price
Iron Bow 440
Steel Bow 770
Killer Bow 1600
Arrowspate 1000
Stonehoist 1200
Hoistflamme 1400

Armory 2[]

Items Price
Iron Lance 600
Steel Lance 980
Silver Lance 2200
Javelin 750
Killer Lance 1800
Wing Spear 1120

Vendor 1[]

Items Price
Fire 300
Thunder 420
Blizzard 690
Elfire 1260

Vendor 2[]

Items Price
Heal 800
Mend 1280
Recover 1690
Vulnerary 360

Enemy Reinforcements[]

  • A Dracoknight and Paladin will appear from the central Forts during Turns 7 to 14 of the Enemy Phase as long as Michalis is still alive.
  • Two Dracoknights, a Bishop with Worm, and a Horseman will accompany them from the central Forts during Turns 10 to 14 of the Enemy Phase, again as long as Michalis is still alive.

Extra[]

  • To obtain Starlight, have Marth visit the north-eastern village with both the Starsphere and Lightsphere in his inventory.
  • In Mystery of the Emblem, Michalis moves from his starting position to chase the player's army. A generic Dracoknight is guarding the seize point at his place.
  • As a note, it is required to have Starlight in order to receive the more powerful version of Falchion.
  • If you first attack Michalis with Minerva, a conversation will occur prior to the attack.

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Most of the enemy units carry Ridersbanes and most charge to the right. If using mounted units, send them towards the left. Then when they reach the stairwell leading into the mountain, their high movement ranges can help plug up forts where reinforcements appear.

Ballisticans with Arrowspate (you should have received one) can knock out stronger Dracoknights or other flying units before they can attack friendly units. Beck can also kill the thief and two healers within the first three turns. Arming him with the Arrowspate and Pachyderm while carrying the Starsphere will come in handy.

A General with high defenses can be warped into the castle with the Warp staff; the enemy reinforcements will not be able to escape the castle if a unit plugs the gap. It should be noted that if generals, such as Wolf or Sedgar, were previously leveled correctly, they can survive this whole encounter without taking any damage (even from an armorslayer), if they maxed out defense to 30.

Gallery[]

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