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|title = A Vow Upheld
 
|title = A Vow Upheld
 
|game = [[Fire Emblem Fates]]
 
|game = [[Fire Emblem Fates]]
|objective = Rout the enemy
+
|objective = Rout
 
|number of allowed units = [[Avatar (Fates)|Avatar]] + 7
 
|number of allowed units = [[Avatar (Fates)|Avatar]] + 7
 
|units gained = [[Hana]], [[Subaki]], [[Sakura]] (Automatic from start of Chapter) <br> [[Silas]], [[Saizo]], [[Orochi]] (End of Chapter)
 
|units gained = [[Hana]], [[Subaki]], [[Sakura]] (Automatic from start of Chapter) <br> [[Silas]], [[Saizo]], [[Orochi]] (End of Chapter)

Revision as of 14:09, 13 November 2017

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“After siding with the Hoshidans and facing off against the Nohrian royals, the Avatar and company make their way to Fort Jinya to help tend to the wounded.”
—Opening Narration

A Vow Upheld (寄り集まる心, Yori atsumaru Kokoro lit. Gathering Hearts in the Japanese Version) is Chapter 7 of Fire Emblem Fates in the Birthright Version. This chapter takes place in Fort Jinya.

Script

A script for this chapter can be found here.

Items

Dropped Items

  • 1,000 G
  • 5,000 G x2

Chest Items

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In this map, there are two Dragon Veins, both of which reveal Healing Tiles that gradually heal allies each turn. These can be used effectively when Sakura and Felicia/Jakob cannot heal some of your units. On Normal difficulty, an immobile Fighter is placed to block your units from advancing, and on harder difficulties, there will be more of these immobile Fighters, some of which may be paired up with Outlaws. Later in the chapter, an Outlaw is dispatched from the bottom of the map with the intent of grabbing the Armorslayer from the chest in the middle of the map. On Hard and Lunatic difficulties, immobile Knights with Javelins are placed on top of the Dragon Veins that reveal healing tiles. Outlaws are also placed at the bottom and will attack when someone enters their attack range.

For the first few turns, move Kaze towards the chest on the right to obtain a Seraph Robe while moving everyone else towards the left. When Kaze obtains the Seraph Robe, move him to the left like everyone else. Secure the area with the Dragon Vein before activating it while keeping Subaki away from enemy Outlaws, as they can defeat him easily.

After using the Dragon Vein, move your Avatar to deal with the immobile Fighter, using the Attack Stance system to your advantage to defeat him, along with the Outlaw. The Avatar is also capable of defeating the rest of the enemies with someone such as Hana to lend a hand. Make sure that the Avatar is equipped with the Dragonstone to get a Defense buff.

Intercept the thief Outlaw quickly, utilizing Kaze or Subaki to help units get to him. The Armorslayer that is obtained can be used against the Knights effectively.

When Silas is provoked, move the Avatar to an area with Heal Tiles, and one where there the Avatar is least attacked, with the Dragonstone equipped. Keep in mind that Silas and most of the Cavaliers along with him have Javelins, meaning they can attack at range and are able to take down certain units such as Azura and Sakura without them retaliating. Your Avatar should be able to take care of the Cavaliers, especially with the help of Azura's singing abilities and Sakura's healing abilities.