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{{Chapterinfobox
 
{{Chapterinfobox
|title = Abducted|
+
|title = Abducted<br>[[File:Fates P16 Map.png|280px|center]]
game = [[Fire Emblem Fates]]
+
|game = [[Fire Emblem Fates]]
 
|objective = Rout the enemy
 
|objective = Rout the enemy
|number of allowed units = [[Avatar (Fates)|Avatar]], [[Leo (Fates)|Leo]] + 10
+
|number of allowed units = [[Corrin]], [[Leo]] + 10
|units gained = [[Forrest (Fates)|Forrest]]
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|units gained = [[Forrest (Fates)|Forrest]] (after completion)
  +
[[Gazak]] (Must be captured)
 
|boss name = [[Gazak]]
 
|boss name = [[Gazak]]
 
|pre = [[Hidden Bravery]]|next = [[Two Defenders]]
 
}}
 
}}
   
{{Quote|The group heads out to visit Leo's son, Forrest. However, Leo seems to be dragging his feet. When the group is attacked by bandits, they learn why Leo was acting that way.|Opening narration}}
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{{Quote|The group heads out to visit [[Leo]]'s son, [[Forrest]]. However, Leo seems to be dragging his feet. When the group is attacked by bandits, they learn why Leo was acting that way.|Opening narration}}
   
'''Abducted '''(囚われの王子, '''Imprisoned Prince''' in the Japanese Version) is Paralogue 16 in [[Fire Emblem Fates]].
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'''Abducted '''(囚われの王子, '''Imprisoned Prince''' in the Japanese Version) is Paralogue 16 in [[Fire Emblem Fates|''Fire Emblem Fates'']]''.''
  +
 
== Paralogue Information ==
 
This paralogue will be unlocked once [[Leo]] has achieved an S-Support with someone.
   
 
==Script==
 
==Script==
 
The script for this chapter can be found [[Abducted/Script|here]].
 
The script for this chapter can be found [[Abducted/Script|here]].
 
==Paralogue Information==
 
This paralogue will be unlocked once [[Leo (Fates)|Leo]] has achieved an S-Support with someone.
 
==Map Chests==
 
*5,000 Gold
 
==Enemy Reinforcements==
 
   
 
==Strategy==
 
==Strategy==
{{Subjective}}
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{{subjective}}
The main objective of this map is to Rout the Enemy. However, if the player wishes to recruit Forrest, he needs to be protected for the duration of the map. For the most part, this map is relatively straightforward and requires very basic strategy normally used in most maps. Having a few units with [[Locktouch]] such as [[Niles]] and [[Kaze]] can speed things up as they can open doors to the main area where a vast majority of the enemies are and are useful to open the sole chest on the map that contains 5,000 gold, which is particularly useful on the ''Conquest'' route.
 
   
  +
This paralogue has a rather simple mission, you need to defeat all enemies on the map.
Players should be careful on harder difficulties, as every enemy Berserker will also be carrying [[Certain Blow]] which can result in a death of a unit if they manage to get lucky on their attacks.
 
   
  +
Forrest is locked in a room at the top of the map, and he must survive to battle in order to recruit him. Even though no enemies can reach him, a Fighter/Berserker reinforcement will appear as soon as the battle begins and will make a beeline towards Forrest and will be guaranteed to kill him upon reaching the target. Leo will warn you that the enemy will appear to kill him '''once''' the enemies are alerted to your presence, and advises to get as close as possible to Forrest before initiating battle. On the left side, there are two sets of breakable walls that can be used to breach the building. Note that both of the walls are in the presence of enemy soldiers either in or outside, so ensure you have units at hand to provide a wall upon breaching.
However, to recruit Forrest, he must survive this map. As Leo warns as the beginning of the map, the player will need to keep a steady pace to reach him once the first battle between the player's army and the enemy forces. This is because a Berserker that spawns from a staircase in the Southeastern part of the map and will immediately beeline to Forrest. It will take him roughly 10 or so turns to reach Forrest's door and will most likely one shot Forrest if the player is not quick enough to eliminate him. [[Rescue (staff)|Rescue]] cannot be used to pull Forrest to safety. No matter what, keep moving all allies forward to ensure that Forrest is protected quickly. However, the player can use [[Entrap]] and/or [[Freeze]] staves on the Berserker before he reaches Forrest.
 
  +
  +
All of the enemies are initially dormant, however, once a unit enters their attack range or are attacked by the player, they will start attacking. The Fighter/Berserker reinforcement will also appear and make a beeline towards him. There are several doors blocking the way, which can be opened via [[Locktouch]] or looting off several enemies who have Door Keys on them. [[Rescue (staff)|Rescue]] staves cannot be used to pull Forrest out of harm's way. However, you can [[Freeze]] or [[Entrap]] the Fighter/Berserker, which will most likely hit due to their poor Luck and Resistance. While it is also possible to kill the Fighter/Berserker with a [[Spy's Shuriken]] or [[Spy's Yumi]], some luck will be needed to kill him in one battle.
  +
  +
Be wary that there are plenty of enemies in the building; notably there are [[Fighter]]s/[[Berserker]]s, [[Dark Mage]]s/[[Sorcerer]]s, [[Knight]]s/[[General]]s and [[Mercenary|Mercenaries]]/[[Hero (class)|Hero]]es inside. Outside, there are two [[Cavalier]]s/[[Paladin]]s east of Forrest's cell; on Lunatic mode, another two will be placed to the west, making it harder to breach the main compound safely. On harder difficulties, many of the Fighter types (those carrying one weapon) will have [[Certain Blow]], which makes them relatively dangerous to deal with. Several Heroes will also have [[Darting Blow]], all of the Knights/Generals [[Wary Fighter]], and all of the Paladins [[Trample]] on higher difficulties.
  +
  +
Gazak can be found on a throne tile in the building. On Hard and Lunatic Modes, capturing him is advised (unless you have him in your logbook from previous playthroughs or from the DLC [[Museum Melee]]), since he will come with Certain Blow, [[Pavise]] and Good Fortune. 
  +
 
==Enemy Reinforcements==
  +
*Once the fight engages, several reinforcements will appear (if playing before chapter 18, substitute the promoted units into their nonpromoted forms):
  +
**2 Generals and Heroes will appear from the stairway in the north central area of the building.
  +
**4 Sorcerers will appear from the stairway near Gazak.
  +
**A Berserker will appear from the stairway at the southeastern area of the building.
   
  +
==Items==
Capturing Gazak is not required but recommended on harder difficulties as he carries three skills (Pavise, Good Fortune and Certain Blow) that his class set cannot obtain.
 
  +
===Dropped Items===
{{Stub}}
 
  +
*[[Door Key]] x2 - [[Berserker]], [[General]]
{{Chap|[[Hidden Bravery]]|[[Two Defenders]]}}
 
  +
===Chest Items===
{{FE14}}
 
  +
*5,000 G<br>{{FE14}}
 
[[Category:Fates Chapters]]
 
[[Category:Fates Chapters]]

Revision as of 07:19, 31 August 2019

“The group heads out to visit Leo's son, Forrest. However, Leo seems to be dragging his feet. When the group is attacked by bandits, they learn why Leo was acting that way.”
—Opening narration

Abducted (囚われの王子, Imprisoned Prince in the Japanese Version) is Paralogue 16 in Fire Emblem Fates.

Paralogue Information

This paralogue will be unlocked once Leo has achieved an S-Support with someone.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


This paralogue has a rather simple mission, you need to defeat all enemies on the map.

Forrest is locked in a room at the top of the map, and he must survive to battle in order to recruit him. Even though no enemies can reach him, a Fighter/Berserker reinforcement will appear as soon as the battle begins and will make a beeline towards Forrest and will be guaranteed to kill him upon reaching the target. Leo will warn you that the enemy will appear to kill him once the enemies are alerted to your presence, and advises to get as close as possible to Forrest before initiating battle. On the left side, there are two sets of breakable walls that can be used to breach the building. Note that both of the walls are in the presence of enemy soldiers either in or outside, so ensure you have units at hand to provide a wall upon breaching.

All of the enemies are initially dormant, however, once a unit enters their attack range or are attacked by the player, they will start attacking. The Fighter/Berserker reinforcement will also appear and make a beeline towards him. There are several doors blocking the way, which can be opened via Locktouch or looting off several enemies who have Door Keys on them. Rescue staves cannot be used to pull Forrest out of harm's way. However, you can Freeze or Entrap the Fighter/Berserker, which will most likely hit due to their poor Luck and Resistance. While it is also possible to kill the Fighter/Berserker with a Spy's Shuriken or Spy's Yumi, some luck will be needed to kill him in one battle.

Be wary that there are plenty of enemies in the building; notably there are Fighters/Berserkers, Dark Mages/Sorcerers, Knights/Generals and Mercenaries/Heroes inside. Outside, there are two Cavaliers/Paladins east of Forrest's cell; on Lunatic mode, another two will be placed to the west, making it harder to breach the main compound safely. On harder difficulties, many of the Fighter types (those carrying one weapon) will have Certain Blow, which makes them relatively dangerous to deal with. Several Heroes will also have Darting Blow, all of the Knights/Generals Wary Fighter, and all of the Paladins Trample on higher difficulties.

Gazak can be found on a throne tile in the building. On Hard and Lunatic Modes, capturing him is advised (unless you have him in your logbook from previous playthroughs or from the DLC Museum Melee), since he will come with Certain Blow, Pavise and Good Fortune. 

Enemy Reinforcements

  • Once the fight engages, several reinforcements will appear (if playing before chapter 18, substitute the promoted units into their nonpromoted forms):
    • 2 Generals and Heroes will appear from the stairway in the north central area of the building.
    • 4 Sorcerers will appear from the stairway near Gazak.
    • A Berserker will appear from the stairway at the southeastern area of the building.

Items

Dropped Items

Chest Items