FANDOM


m (top: replaced: Leo (Fates) → Leo (2))
(Strategy)
Line 25: Line 25:
 
Forrest is locked in a room at the top of the map, and he must survive to battle in order to recruit him. Even though no enemies can reach him, a Fighter/Berserker reinforcement will appear as soon as the battle begins and will make a beeline towards Forrest and will be guaranteed to kill him upon reaching the target. Leo will warn you that the enemy will appear to kill him '''once''' the enemies are alerted to your presence, and advises to get as close as possible to Forrest before initiating battle. On the left side, there are two sets of breakable walls that can be used to breach the building. Note that both of the walls are in the presence of enemy soldiers either in or outside, so ensure you have units at hand to provide a wall upon breaching.
 
Forrest is locked in a room at the top of the map, and he must survive to battle in order to recruit him. Even though no enemies can reach him, a Fighter/Berserker reinforcement will appear as soon as the battle begins and will make a beeline towards Forrest and will be guaranteed to kill him upon reaching the target. Leo will warn you that the enemy will appear to kill him '''once''' the enemies are alerted to your presence, and advises to get as close as possible to Forrest before initiating battle. On the left side, there are two sets of breakable walls that can be used to breach the building. Note that both of the walls are in the presence of enemy soldiers either in or outside, so ensure you have units at hand to provide a wall upon breaching.
   
All of the enemies are initially dormant, however, once a unit enters their attack range or are attacked by the player, they will start attacking. The Fighter/Berserker reinforcement will also appear and make a beeline towards him. There are several doors blocking the way, which can be opened via [[Locktouch]] or looting off several enemies who have Door Keys on them. [[Rescue (staff)|Rescue]] staves cannot be used to pull Forrest out of harm's way. However, you can [[Freeze]] or [[Entrap]] the Berserker, which will most likely hit due to their poor Luck and Resistance. The Berserker will approach Forrest's cell in 6-9 turns, due to the forest outside which lowers his movement when he passes over them.
+
All of the enemies are initially dormant, however, once a unit enters their attack range or are attacked by the player, they will start attacking. The Fighter/Berserker reinforcement will also appear and make a beeline towards him. There are several doors blocking the way, which can be opened via [[Locktouch]] or looting off several enemies who have Door Keys on them. [[Rescue (staff)|Rescue]] staves cannot be used to pull Forrest out of harm's way. However, you can [[Freeze]] or [[Entrap]] the Berserker, which will most likely hit due to their poor Luck and Resistance. A unit with a [[Spy's Yumi]] or a [[Spy's Shuriken]] can also hit the berserker from near the starting area when he spawns, though it would take someone with very high strength in order to neutralize the berserker in one round. The berserker will approach Forrest's cell in 6-9 turns, due to the forest outside which lowers his movement when he passes over them.
   
 
Be wary that there are plenty of enemies in the building; notably there are [[Fighter]]s/[[Berserker]]s, [[Dark Mage]]s/[[Sorcerer]]s, [[Knight]]s/[[General]]s and [[Mercenary|Mercenaries]]/[[Hero]]es inside. Outside, there are four [[Cavalier]]s/[[Paladin]]s; two outside Forrest's cell on both the left and right. On harder difficulties, many of the Fighter types (those carrying one weapon) will have [[Certain Blow]], which makes them relatively dangerous to deal with. Several Heroes will also have [[Darting Blow]], all of the Knights/Generals [[Wary Fighter]], and all of the Paladins [[Trample]] on higher difficulties.
 
Be wary that there are plenty of enemies in the building; notably there are [[Fighter]]s/[[Berserker]]s, [[Dark Mage]]s/[[Sorcerer]]s, [[Knight]]s/[[General]]s and [[Mercenary|Mercenaries]]/[[Hero]]es inside. Outside, there are four [[Cavalier]]s/[[Paladin]]s; two outside Forrest's cell on both the left and right. On harder difficulties, many of the Fighter types (those carrying one weapon) will have [[Certain Blow]], which makes them relatively dangerous to deal with. Several Heroes will also have [[Darting Blow]], all of the Knights/Generals [[Wary Fighter]], and all of the Paladins [[Trample]] on higher difficulties.

Revision as of 04:40, January 29, 2017

“The group heads out to visit Leo's son, Forrest. However, Leo seems to be dragging his feet. When the group is attacked by bandits, they learn why Leo was acting that way.”
—Opening narration

Abducted (囚われの王子, Imprisoned Prince in the Japanese Version) is Paralogue 16 in Fire Emblem Fates.

This paralogue will be unlocked once Leo has achieved an S-Support with someone.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


This paralogue has a rather simple mission, you need to defeat all enemies on the map.

Forrest is locked in a room at the top of the map, and he must survive to battle in order to recruit him. Even though no enemies can reach him, a Fighter/Berserker reinforcement will appear as soon as the battle begins and will make a beeline towards Forrest and will be guaranteed to kill him upon reaching the target. Leo will warn you that the enemy will appear to kill him once the enemies are alerted to your presence, and advises to get as close as possible to Forrest before initiating battle. On the left side, there are two sets of breakable walls that can be used to breach the building. Note that both of the walls are in the presence of enemy soldiers either in or outside, so ensure you have units at hand to provide a wall upon breaching.

All of the enemies are initially dormant, however, once a unit enters their attack range or are attacked by the player, they will start attacking. The Fighter/Berserker reinforcement will also appear and make a beeline towards him. There are several doors blocking the way, which can be opened via Locktouch or looting off several enemies who have Door Keys on them. Rescue staves cannot be used to pull Forrest out of harm's way. However, you can Freeze or Entrap the Berserker, which will most likely hit due to their poor Luck and Resistance. A unit with a Spy's Yumi or a Spy's Shuriken can also hit the berserker from near the starting area when he spawns, though it would take someone with very high strength in order to neutralize the berserker in one round. The berserker will approach Forrest's cell in 6-9 turns, due to the forest outside which lowers his movement when he passes over them.

Be wary that there are plenty of enemies in the building; notably there are Fighters/Berserkers, Dark Mages/Sorcerers, Knights/Generals and Mercenaries/Heroes inside. Outside, there are four Cavaliers/Paladins; two outside Forrest's cell on both the left and right. On harder difficulties, many of the Fighter types (those carrying one weapon) will have Certain Blow, which makes them relatively dangerous to deal with. Several Heroes will also have Darting Blow, all of the Knights/Generals Wary Fighter, and all of the Paladins Trample on higher difficulties.

Gazak can be found on a throne tile in the building. On Hard and Lunatic Modes, capturing him is advised (unless you have him in your logbook from previous playthroughs or from the DLC Museum Melee), since he will come with Certain Blow, Pavise and Good Fortune. His axe rank will also be at A/S respectively, resulting in very little need of grinding thus making him a solid endgame unit.

Enemy Reinforcements

  • Once the fight engages, several reinforcements will appear (if playing before chapter 18, substitute the promoted units into their nonpromoted forms):
    • 2 Generals and Heroes will appear from the stairway in the north central area of the building.
    • 4 Sorcerers will appear from the stairway near Gazak.
    • A Berserker will appear from the stairway at the southeastern area of the building.

Items

Chest Items

  • 5000 Gold



This article is a stub. You can help the wiki by expanding it.


Previous chapter:
Hidden Bravery
Abducted Next chapter:
Two Defenders

Community content is available under CC-BY-SA unless otherwise noted.