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* [[Partner Seal]] - upper right
 
* [[Partner Seal]] - upper right
 
* 3000G - lower right
 
* 3000G - lower right
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=== Strategy ===
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{{Subjective}}
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This map requires that you rout all enemies on the map before Nina escapes. Nina must be defeated as well, so do not worry about the "Allied Unit" death scene that occurs when she is defeated, she has to be defeated to complete the chapter.
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There are three areas that Nina can escape from: a small opening on the west wall and east wall and the large entrance where your army starts from. It is possible to fully prevent Nina from fleeing if all exits are blocked by allied units and Nina lacks the skill [[Pass]]. This also applies to the other thieves accompanying her, who will also attempt to flee through those openings. Nina immediately starts off by opening the northern most room containing a [[Goddess Icon]] while the other three [[Adventurer]]s will open the other three. Once she has pilfered the Goddess Icon, she immediately beelines towards the western exit, which will take her roughly 7 turns from that point. If blocked, she will head to the southern one, and finally eastern if that one is blocked as well. She will not attack any allied units as she prioritizes escaping. Once Nina is take care of, the rest of the map is much easier and can be handled like a regular old Rout the Enemy map. Since Niles is mandatory, having Locktouch on him makes the map slightly easier as he can open the door to the main area, however this can be risky as there are several Mercenary/Heroes that are in his range so choose carefully when to do this or have proper backup to eliminate those threats. However, it is not entirely necessary as there are also breakable walls that can be used to enter rooms much easier. Choose whichever best suits your ability to quickly rout Nina and the enemies.
   
 
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Revision as of 02:55, 13 April 2016

“The group defends an important treasure from a group of bandits. Niles takes charge of the defense plan but is shocked to learn that his daughter, Nina, is in the group.”
—Opening Narration

Abrupt Clash (予期せぬ遭遇 An Unforeseen Encounter in Japanese Version) is Paralogue 22 of Fire Emblem: Fates.

Paralogue Information

This Paralogue will be unlocked once Niles has obtained an S-Support with someone. This Paralogue will not unlock if Niles S-Supports a male Avatar.

Items

Chest Items

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This map requires that you rout all enemies on the map before Nina escapes. Nina must be defeated as well, so do not worry about the "Allied Unit" death scene that occurs when she is defeated, she has to be defeated to complete the chapter.

There are three areas that Nina can escape from: a small opening on the west wall and east wall and the large entrance where your army starts from. It is possible to fully prevent Nina from fleeing if all exits are blocked by allied units and Nina lacks the skill Pass. This also applies to the other thieves accompanying her, who will also attempt to flee through those openings. Nina immediately starts off by opening the northern most room containing a Goddess Icon while the other three Adventurers will open the other three. Once she has pilfered the Goddess Icon, she immediately beelines towards the western exit, which will take her roughly 7 turns from that point. If blocked, she will head to the southern one, and finally eastern if that one is blocked as well. She will not attack any allied units as she prioritizes escaping. Once Nina is take care of, the rest of the map is much easier and can be handled like a regular old Rout the Enemy map. Since Niles is mandatory, having Locktouch on him makes the map slightly easier as he can open the door to the main area, however this can be risky as there are several Mercenary/Heroes that are in his range so choose carefully when to do this or have proper backup to eliminate those threats. However, it is not entirely necessary as there are also breakable walls that can be used to enter rooms much easier. Choose whichever best suits your ability to quickly rout Nina and the enemies.



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Previous chapter:
Bright Smile
Abrupt Clash Next chapter:
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