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{{Gameinfobox
'''''Advance Wars''''' is another game created by [[Intelligent Systems]], the makers of Fire Emblem. It follows gameplay mechanics similar to Fire Emblem, but with a few key differences. It is considered to be the futuristic equivalent to Fire Emblem, using tanks, ships and aircraft as opposed to magic and medieval weaponry.
 
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|image=[[File:AWBoxart.jpg]]
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|developer = [[Intelligent Systems]]
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|publisher = [[Nintendo]]
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|director = Toru Narihiro
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|producer = Takehiro Izushi
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|music = Taishi Senda
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|release = '''[[Game Boy Advance]]'''<br>
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<sup>NA</sup>September 10, 2001<br>
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<sup>AUS</sup>2001<br>
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<sup>EU</sup>January 11, 2002<br>
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<sup>JP</sup>November 25, 2004
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----
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'''[[Wii U]]'''<br>
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<sup>NA</sup>April 3, 2014<br>
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<sup>PAL</sup>April 3, 2014<br>
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<sup>JP</sup>April 3, 2014
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}}
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'''''Advance Wars''''' is another turn-based strategy game series created by [[Intelligent Systems]], the creators of [[Fire Emblem (series)|''Fire Emblem'']]. The original title in the series, ''Famicom Wars'', released in 1988, predates the release of the original ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'' by nearly two years.
   
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== Overview ==
The main difference between the Advance Wars and Fire Emblem series is the basis of the gameplay. The games also include serveral other notable differences in gameplay:
 
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The series is considered to be the modern/futuristic equivalent to ''Fire Emblem'', using tanks, ships and aircraft as opposed to swords and sorcery. Unlike ''Fire Emblem'', ''Advance Wars'' is more of a straight-forward strategy game instead of a strategy RPG. Combat is focused on generic units that are mass-produced, with the non-combatant commanding officers (COs) of each faction serving as the narrative focus.
   
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In Japan, each entry in the franchise is named for the platform it released on, including the original ''Famicom Wars'', ''Game Boy Wars'', and ''Game Boy Wars'' ''Advance''. ''Game Boy Wars Advance'' became the first title in the series to be localized and distributed outside of Japan, and in the west was given the name ''Advance Wars''; the name remained in place for future localizations after the series left the Game Boy Advance behind.
*Units are expendable in Advance Wars, and more can always be built.
 
*It's set in a different "futuristic" timeline.
 
*It's much less story/text heavy.
 
*Each Advance Wars unit of the same class is completely identical to any other of that class.
 
*The amount of Hit Points an Advance Wars unit has affects their ability to attack and counterattack.
 
*Most ranged Advance War units can not move and attack in one turn.
 
*There are no houses or villages to visit in Advance Wars, although properties must be captured to secure steady income.
 
*In Advance Wars it is impossible for an attack to miss. (Although attacks can do 0 damage.)
 
*There are no critical hits in Advance Wars (more powerful attacks, however, can occur due to the CO's strengths and weaknesses).
 
*Characters featured in the main story in Advance Wars hardly ever take to the field, unlike Fire Emblem games.
 
*Most usable units are nameless, generic soilders in Advance Wars.
 
*Advance War units can not gain experience and level up like Fire Emblem characters. They can gain up to 3 "levels" but these affect battle less significantly.
 
*There are no weapons or items in Advance Wars. Instead, each unit has fixed weapons that it can use.
 
*Advance Wars units can not usually heal each other or themselves, although units can be placed on buildings to fix them. Two units of the same type can also be combined to make a single unit with more hit points. In ''Advance Wars: Dual Strike'', Black Boats can also fix other units.
 
*Advance War units cannot inflict or receive any status conditions (with the exception of Von Bolt's Super CO Power in ''Advance Wars: Dual Strike'').
 
*Advance War units cannot promote in any way.
 
   
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The franchise has also seen core titles and spin-offs that were not developed by Intelligent Systems. Though ''Game Boy Wars'', released in 1991, was developed by Intelligent Systems, an enhanced version entitled ''Game Boy Wars Turbo'' released in 1997 was developed by Hudson Soft. Hudson Soft also developed two sequels, ''Game Boy Wars 2'' and ''Game Boy Wars 3'', released in 1998 and 2001 respectively.
   
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An action-focused spin-off, ''Battalion Wars'', released in 2005 for the GameCube, was originally titled ''Advance Wars: Under Fire'' during development. The game received a sequel on the Wii in ''Battalion Wars 2'' in 2007. Both titles were developed by Kuju Entertainment.
Advance Wars units include Infantry units, Recon units, Tanks (and stronger Tank variations), Fighter aircraft, Bomber aircraft, Helicopters (for fighting and transport), a variety of warships, Motorized-Bike units, and others varying on the specific game.
 
   
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''Advance Wars 1+2: Re-Boot Camp'', a remake of ''Advance Wars'' and ''Advance Wars 2: Black Hole Rising'', announced at E3 2021, is being developed by WayForward with supervision from Intelligent Systems.
   
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''Fire Emblem'' series creator [[Shouzou Kaga]] is credited as having worked on one entry in the series, ''Super Famicom Wars'', which released in 1998.
== External Links ==
 
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*[http://advancewars.wikia.com/wiki/Main_Page The Advance Wars wiki]
 
[[Category:non-Fire Emblem games]]
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==Notable differences from Fire Emblem==
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The core gameplay of ''Advance Wars'' features numerous differences that distinguish it from ''Fire Emblem''. Some of these differences include:
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*Characters featured in the main story hardly ever appear on the field.
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*Earlier entries in the franchise have no narrative at all and are entirely gameplay-focused.
 
*Combat units are nameless, generic soldiers and are more expendable.
  +
*Units of the same class are indistinguishable. Any cross-faction differences are based on the CO.
  +
*Units cannot gain experience, level up and promote.
 
*The amount of Hit Points of a unit affects its ability to attack and counterattack.
 
*Ranged units cannot move and attack in one turn.
 
*Units cannot usually heal each other or themselves, although they can be placed on buildings to recover. Two units of the same type can also be combined to form a single unit with more hit points.
  +
*COs have special CO Powers that when triggered affect most, if not all allied or enemy units on the map. These powers range from buffing controlled units to damaging enemy units. The effect depends on the CO.
  +
*Units cannot inflict or receive any status conditions.
 
*There are no houses or villages to visit, although properties must be captured to secure steady income.
 
*It is impossible for an attack to miss. Although attacks can do 0 damage.
 
*There are no critical hits. More powerful attacks, however, can occur due to the CO's strengths and weaknesses.
 
*There are no weapons or items. Instead, each unit has fixed usable weapons.
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*The characters in ''Advance Wars'' are typically portrayed in a more lighthearted and cartoonish manner than in the ''Fire Emblem'' series. The lone exception to this is ''Advance Wars: Days of Ruin'', which adopted a more self-serious and mature tone than its predecessors, making its characters and story more comparable to the tone of the ''Fire Emblem'' series.
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== Trivia ==
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* ''Advance Wars: Days of Ruin'' was only released commercially in North America and Europe. The Japanese commercial release was cancelled, but in 2013 became available as a reward for Japanese Club Nintendo platinum members.
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==Gallery==
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<gallery>
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File:Advance Wars Logo.png|Game Logo.
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</gallery>
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==External links==
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*[[wikipedia:Advance Wars|Article on Wikipedia]]
 
*[[W:c:advancewars|The Advance Wars Wiki]]
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{{NonFEgames}}

Revision as of 18:46, 18 June 2021

Advance Wars is another turn-based strategy game series created by Intelligent Systems, the creators of Fire Emblem. The original title in the series, Famicom Wars, released in 1988, predates the release of the original Fire Emblem: Shadow Dragon and the Blade of Light by nearly two years.

Overview

The series is considered to be the modern/futuristic equivalent to Fire Emblem, using tanks, ships and aircraft as opposed to swords and sorcery. Unlike Fire Emblem, Advance Wars is more of a straight-forward strategy game instead of a strategy RPG. Combat is focused on generic units that are mass-produced, with the non-combatant commanding officers (COs) of each faction serving as the narrative focus.

In Japan, each entry in the franchise is named for the platform it released on, including the original Famicom Wars, Game Boy Wars, and Game Boy Wars Advance. Game Boy Wars Advance became the first title in the series to be localized and distributed outside of Japan, and in the west was given the name Advance Wars; the name remained in place for future localizations after the series left the Game Boy Advance behind.

The franchise has also seen core titles and spin-offs that were not developed by Intelligent Systems. Though Game Boy Wars, released in 1991, was developed by Intelligent Systems, an enhanced version entitled Game Boy Wars Turbo released in 1997 was developed by Hudson Soft. Hudson Soft also developed two sequels, Game Boy Wars 2 and Game Boy Wars 3, released in 1998 and 2001 respectively.

An action-focused spin-off, Battalion Wars, released in 2005 for the GameCube, was originally titled Advance Wars: Under Fire during development. The game received a sequel on the Wii in Battalion Wars 2 in 2007. Both titles were developed by Kuju Entertainment.

Advance Wars 1+2: Re-Boot Camp, a remake of Advance Wars and Advance Wars 2: Black Hole Rising, announced at E3 2021, is being developed by WayForward with supervision from Intelligent Systems.

Fire Emblem series creator Shouzou Kaga is credited as having worked on one entry in the series, Super Famicom Wars, which released in 1998.

Notable differences from Fire Emblem

The core gameplay of Advance Wars features numerous differences that distinguish it from Fire Emblem. Some of these differences include:

  • Characters featured in the main story hardly ever appear on the field.
  • Earlier entries in the franchise have no narrative at all and are entirely gameplay-focused.
  • Combat units are nameless, generic soldiers and are more expendable.
  • Units of the same class are indistinguishable. Any cross-faction differences are based on the CO.
  • Units cannot gain experience, level up and promote.
  • The amount of Hit Points of a unit affects its ability to attack and counterattack.
  • Ranged units cannot move and attack in one turn.
  • Units cannot usually heal each other or themselves, although they can be placed on buildings to recover. Two units of the same type can also be combined to form a single unit with more hit points.
  • COs have special CO Powers that when triggered affect most, if not all allied or enemy units on the map. These powers range from buffing controlled units to damaging enemy units. The effect depends on the CO.
  • Units cannot inflict or receive any status conditions.
  • There are no houses or villages to visit, although properties must be captured to secure steady income.
  • It is impossible for an attack to miss. Although attacks can do 0 damage.
  • There are no critical hits. More powerful attacks, however, can occur due to the CO's strengths and weaknesses.
  • There are no weapons or items. Instead, each unit has fixed usable weapons.
  • The characters in Advance Wars are typically portrayed in a more lighthearted and cartoonish manner than in the Fire Emblem series. The lone exception to this is Advance Wars: Days of Ruin, which adopted a more self-serious and mature tone than its predecessors, making its characters and story more comparable to the tone of the Fire Emblem series.

Trivia

  • Advance Wars: Days of Ruin was only released commercially in North America and Europe. The Japanese commercial release was cancelled, but in 2013 became available as a reward for Japanese Club Nintendo platinum members.

Gallery

External links