The Aether Raids mode shares some similar principles with Arena Duels, where the player's team has to defeat a team built by another player and controlled by AI in an offensive battle to earn scores and increase ranking in exchange for rewards, or build their own team to defend against another team to reduce the deducted scores. However, the major difference in Aether Raids is that teams on both sides have the assistance of structures which can be built and placed on the map to create situations for the battle. A battle is also limited to seven turns for a successful attack or defend.
Structures[]
Offensive[]
Structure
Image
Description
X & Cost/Level
Infantry School (O)
At start of turn, inflicts Atk/Spd/Def/Res-X on infantry foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Armor School (O)
At start of turn, inflicts Atk/Spd/Def/Res-X on armored foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Cavalry School (O)
At start of turn, inflicts Atk/Spd/Def/Res-X on cavalry foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Flier School (O)
At start of turn, inflicts Atk/Spd/Def/Res-X on flying foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Panic Manor (O)
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ X, converts bonuses on those foes into penalties through their next actions.
40 & 100/1
45 & 300/2
50 & 500/3
55 & 700/4
Tactics Room (O)
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ X and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.
40 & 100/1
45 & 300/2
50 & 500/3
Bolt Tower (O)
At the start of turn 3, deals X damage to foes within 7 rows and 3 columns centered on structure.
10 & 100/1
15 & 300/2
20 & 500/3
Catapult (O)
At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level.
100/1
300/2
500/3
700/4
Healing Tower (O)
At start of turn, restores X HP to allies within 5 rows and 5 columns centered on structure.
10 & 100/1
15 & 300/2
20 & 500/3
Fortress (O)
If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Cannot be removed or destroyed.
0/1
500/2
1000/3
1500/4
2000/5
Escape Ladder (O)
A lost battle's Aether cost will be returned. May be used up to X times per season.
1 & 100/1
2 & 300/2
3 & 500/3
Bright
Shrine
(O)
At start of turn, inflicts Atk/Spd-X on foe on the enemy team with the highest Atk+Spd total through its next action.
2 & 100/1 4 & 300/2 ? & 500/3
Dark
Shrine
(O)
At start of turn, inflicts Def/Res-X on foe on the enemy team with the highest Def+Res total through its next action.
2 & 100/1 4 & 300/2 ? & 500/3
Defensive[]
Structure
Image
Description
X & Cost/Level
Infantry School (D)
At start of turn, inflicts Atk/Spd/Def/Res-X on infantry foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Armor School (D)
At start of turn, inflicts Atk/Spd/Def/Res-X on armored foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Cavalry School (D)
At start of turn, inflicts Atk/Spd/Def/Res-X on cavalry foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Flier School (D)
At start of turn, inflicts Atk/Spd/Def/Res-X on flying foes within 3 columns centered on structure through their next actions.
2 & 50/1
3 & 150/2
4 & 250/3
5 & 350/4
Panic Manor (D)
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ X, converts bonuses on those foes into penalties through their next actions.
40 & 100/1
45 & 300/2
50 & 500/3
55 & 700/4
Tactics Room (D)
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ X and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.
40 & 100/1
45 & 300/2
50 & 500/3
Bolt Tower (D)
At the start of turn 3, deals X damage to foes within 7 rows and 3 columns centered on structure.
10 & 100/1
15 & 300/2
20 & 500/3
Catapult (D)
At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level.
100/1
300/2
500/3
700/4
Healing Tower (D)
At start of turn, restores X HP to allies within 5 rows and 5 columns centered on structure.
10 & 100/1
15 & 300/2
20 & 500/3
Fortress (D)
If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Cannot be removed or destroyed.
0/1
500/2
1000/3
1500/4
2000/5
Bright
Shrine
(D)
At start of turn, inflicts Atk/Spd-X on foe on the enemy team with the highest Atk+Spd total through its next action.
2 & 100/1 4 & 300/2 ? & 500/3
Dark
Shrine
(D)
At start of turn, inflicts Def/Res-X on foe on the enemy team with the highest Def+Res total through its next action.
2 & 100/1 4 & 300/2 ? & 500/3
Traps[]
Structure
Image
Description
X & Cost/Level
False Bolt Trap
This looks like a Bolt Trap, but it's just a fake.
0
False Heavy Trap
This looks like a Heavy Trap, but it's just a fake.
0
Bolt Trap
If foe ends movement on this structure's space, deals X damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ X to 1 space through their next actions. (Cancels foe's attack and Assist skills.)
Stores up to X Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
100 & 0 /1
150 & 100 /2
200 & 300 /3
250 & 500 /4
Aether Fountain
Restores X Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
50 & 0 /1
60 & 100 /2
70 & 300 /3
Ornaments[]
All event ornaments cost 500.
Structure
Image
Description
Anniversary Arch
An arch built to welcome well-wishers during the second anniversary. It's an event item.
Anniversary Cake
A massive cake baked to celebrate the second anniversary. It's an event item.
Bronze Throne
A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids.
Feh Kagami Mochi
Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item.
Feh Statue
An objet d'art produced under the direct supervision of its model. It's an event item.
Fireplace
If it's cold where you are, this item should help you feel a little bit warmer. It's an event item.
Flower Bed
An arrangement of flowers in vivid colors. It's an event item.
Golden Throne
A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Heart Garland
A decoration that symbolizes overflowing love. It's an event item.
Silver Throne
A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids.
Anniversary Arch
An arch built to welcome well-wishers during the second anniversary. It's an event item.
Snow Family
It seems they're brother and sister. It's an event item.
Streetlamp
A lamp in an elegant, classic design. It's an event item.
(*)indicates a Hero that is currently only available as a Special Hero (‡)indicates a Hero that is obtained via Tempest Trials (¥)indicates a Hero that is only available in Legendary and Mythic Hero Summoning Focuses (§)indicates a Hero that is only available as a Rearmed Hero
(†) indicates a Hero that is obtained via Grand Hero Battles (‡) indicates a Hero that is obtained via Tempest Trials (*) indicates a Hero that is currently only available as a Special Hero (¥) indicates a Hero that is only available in Legendary and Mythic Hero Summoning Focuses (§) indicates a Hero that is only available as a Rearmed or Attuned Hero