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Affinity is a unique stat first appearing in Fire Emblem: The Binding Blade and reappearing in all subsequent games until Fire Emblem: Shadow Dragon, in which it was removed along with most of the support system, which was the primary usage for Affinity. Despite the return of the support system in the next game, Fire Emblem: New Mystery of the Emblem, Affinity remains absent. Unlike other stats, it cannot be changed, and it only affects combat ability when special support conversations are activated or when the unit's affinity matches that of the level. The stat bonus mechanics for support conversations are as follows:

To calculate the affinity given by each support level, add the two stat boosts together given per affinity, then round down to the nearest whole number. Example: To calculate the damage boost given by an A support with Guy (Fire affinity) and Karel (Light affinity), add the two bonuses given... 1.5 + 1.5 = 3. The evasion bonus given by that support would be 7.5% + 0.0% = 7%, because decimals are rounded down.

In Fire Emblem: Radiant Dawn, different chapter maps were given an affinity. Any character on the map that held an affinity that matched the map's was given a slight advantage in combat. In addition, a player controlled unit with a map-matching affinity had a better likelihood of finding hidden items as opposed to units that did not. Chapter bosses usually held a map affinity.

The Blazing Blade Tactician Horoscope

In Fire Emblem: The Blazing Blade, at the onset of a new file you must enter Tactician data, including a birth month that determines which of the game's 7 affinities your Tactician character will have (in the Japanese version, blood type is also selectable and affects the affinity). It gives a bonus to hit and avoid to any unit with the same affinity as your Tactician.

  • January: Light
  • February: Ice
  • March: Wind
  • April: Thunder
  • May: Wind
  • June: Anima
  • July: Fire
  • August: Dark
  • September: Fire
  • October: Anima
  • November: Ice
  • December: Thunder

This is the formula for the Japanese version:

Birth Month Type A Type B Type O TypeAB
1 Ice Wind Fire Ice
2 Wind Fire Thunder Anima
3 Ice Wind Anima Thunder
4 Anima Fire Thunder Ice
5 Light Thunder Fire Wind
6 Thunder Anima Wind Fire
7 Anima Wind Ice Thunder
8 Wind Dark Fire Anima
9 Fire Ice Anima Thunder
10 Ice Anima Wind Fire
11 Anima Thunder Ice Ice
12 Thunder Fire Wind Light

Types of Affinities

The types of affinities are as follows:

The original 7

Affinity Atk Def Hit Rate Evasion Critical Rate Critical Evade
GBAFire.gif Fire +0.5 +0.0 +2.5 +2.5 +2.5 +0.0
GBAThunder.gif Thunder +0.0 +0.5 +0.0 +2.5 +2.5 +2.5
GBAWind.gif Wind +0.5 +0.0 +2.5 +0.0 +2.5 +2.5
GBAIce.gif Ice +0.0 +0.5 +2.5 +2.5 +0.0 +2.5
GBADark.gif Dark +0.0 +0.0 +2.5 +2.5 +2.5 +2.5
GBALight.gif Light +0.5 +0.5 +2.5 +0.0 +2.5 +0.0
GBAAnima.gif Anima +0.5 +0.5 +0.0 +2.5 +0.0 +2.5

Affinity Atk Def Hit Rate Evasion Critical Rate Critical Evade
GBAFire.gif Fire +1.0 +0.0 +5.0 +5.0 +5.0 +0.0
GBAThunder.gif Thunder +0.0 +1.0 +0.0 +5.0 +5.0 +5.0
GBAWind.gif Wind +1.0 +0.0 +5.0 +0.0 +5.0 +5.0
GBAIce.gif Ice +0.0 +1.0 +5.0 +5.0 +0.0 +5.0
GBADark.gif Dark +0.0 +0.0 +5.0 +5.0 +5.0 +5.0
GBALight.gif Light +1.0 +1.0 +5.0 +0.0 +5.0 +0.0
GBAAnima.gif Anima +1.0 +1.0 +0.0 +5.0 +0.0 +5.0

Affinity Atk Def Hit Rate Evasion Critical Rate Critical Evade
GBAFire.gif Fire +1.5 +0.0 +7.5 +7.5 +7.5 +0.0
GBAThunder.gif Thunder +0.0 +1.5 +0.0 +7.5 +7.5 +7.5
GBAWind.gif Wind +1.5 +0.0 +7.5 +0.0 +7.5 +7.5
GBAIce.gif Ice +0.0 +1.5 +7.5 +7.5 +0.0 +7.5
GBADark.gif Dark +0.0 +0.0 +7.5 +7.5 +7.5 +7.5
GBALight.gif Light +1.5 +1.5 +7.5 +0.0 +7.5 +0.0
GBAAnima.gif Anima +1.5 +1.5 +0.0 +7.5 +0.0 +7.5

(In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, Ice and Anima are replaced by Earth and Water, and Heaven was added. Water gives similar stat bonuses to Anima, and Earth gives similar stat bonuses to Ice.)

Affinity Atk Def Hit rate Evade
FE9Fire.gif Fire +0.5 +0.0 +2.5 +0.0
FE9Thunder.gif Thunder +0.0 +0.5 +0.0 +2.5
FE9Wind.gif Wind +0.0 +0.0 +2.5 +2.5
FE9Water.gif Water +0.5 +0.5 +0.0 +0.0
FE9Earth.gif Earth +0.0 +0.0 +0.0 +5.0
FE9Dark.gif Dark +0.5 +0.0 +0.0 +2.5
FE9Light.gif Light +0.0 +0.5 +2.5 +0.0
FE9Heaven.gif Heaven +0.0 +0.0 +5.0 +0.0

Affinity Atk Def Hit rate Evade
FE9Fire.gif Fire +1.0 +0.0 +5.0 +0.0
FE9Thunder.gif Thunder +0.0 +1.0 +0.0 +5.0
FE9Wind.gif Wind +0.0 +0.0 +5.0 +5.0
FE9Water.gif Water +1.0 +1.0 +0.0 +0.0
FE9Earth.gif Earth +0.0 +0.0 +0.0 +10.0
FE9Dark.gif Dark +1.0 +0.0 +0.0 +5.0
FE9Light.gif Light +0.0 +1.0 +5.0 +0.0
FE9Heaven.gif Heaven +0.0 +0.0 +10.0 +0.0

Affinity Atk Def Hit rate Evade
FE9Fire.gif Fire +1.5 +0.0 +7.5 +0.0
FE9Thunder.gif Thunder +0.0 +1.5 +0.0 +7.5
FE9Wind.gif Wind +0.0 +0.0 +7.5 +7.5
FE9Water.gif Water +1.5 +1.5 +0.0 +0.0
FE9Earth.gif Earth +0.0 +0.0 +0.0 +15.0
FE9Dark.gif Dark +1.5 +0.0 +0.0 +7.5
FE9Light.gif Light +0.0 +1.5 +7.5 +0.0
FE9Heaven.gif Heaven +0.0 +0.0 +15.0 +0.0


Affinity Atk Def Hit rate Evade
FE10Fire.png Fire +0.5 +0.0 +2.5 +0.0
FE10Thunder.png Thunder +0.0 +0.5 +0.0 +2.5
FE10Wind.png Wind +0.0 +0.0 +2.5 +2.5
FE10Water.png Water +0.5 +0.5 +0.0 +0.0
FE10Earth.png Earth +0.0 +0.0 +0.0 +7.5
FE10Dark.png Dark +0.5 +0.0 +0.0 +2.5
FE10Light.png Light +0.0 +0.5 +2.5 +0.0
FE10Heaven.png Heaven +0.0 +0.0 +9.0 +0.0

Affinity Atk Def Hit rate Evade
FE10Fire.png Fire +1.0 +0.0 +5.0 +0.0
FE10Thunder.png Thunder +0.0 +1.0 +0.0 +5.0
FE10Wind.png Wind +0.0 +0.0 +5.0 +5.0
FE10Water.png Water +1.0 +1.0 +0.0 +0.0
FE10Earth.png Earth +0.0 +0.0 +0.0 +15.0
FE10Dark.png Dark +1.0 +0.0 +0.0 +5.0
FE10Light.png Light +0.0 +1.0 +5.0 +0.0
FE10Heaven.png Heaven +0.0 +0.0 +18.0 +0.0

Affinity Atk Def Hit rate Evade
FE10Fire.png Fire +1.5 +0.0 +7.5 +0.0
FE10Thunder.png Thunder +0.0 +1.5 +0.0 +7.5
FE10Wind.png Wind +0.0 +0.0 +7.5 +7.5
FE10Water.png Water +1.5 +1.5 +0.0 +0.0
FE10Earth.png Earth +0.0 +0.0 +0.0 +22.5
FE10Dark.png Dark +1.5 +0.0 +0.0 +7.5
FE10Light.png Light +0.0 +1.5 +7.5 +0.0
FE10Heaven.png Heaven +0.0 +0.0 +27.0 +0.0

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