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In ''Path of Radiance'', [[Tanith]] is capable of summoning allied units. She can summon up to six ally units (4 [[pegasus knights]] and 2 [[falcon knight]]s) to help you during battles, which can come in handy during situations where you are surrounded by enemies.
 
In ''Path of Radiance'', [[Tanith]] is capable of summoning allied units. She can summon up to six ally units (4 [[pegasus knights]] and 2 [[falcon knight]]s) to help you during battles, which can come in handy during situations where you are surrounded by enemies.
   
In some Fire Emblem series ([[Fire Emblem: The Sacred Stones|''Fire Emblem - The Sacred Stones'']]; [[Fire Emblem: Rekka no Ken|''Fire Emblem - Rekka no Ken'']]; [[Fuuin no Tsurugi|Fire Emblem - ]]Fūin no Tsurugi) Ally Units are represented by the color green. They are known as Neutral Units, or Other Units. They cannot be commanded, but they fight alongside the [[Player Units]]. Some Ally Units may be recruited, while all can be rescued, healed, or warped.
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In some Fire Emblem series ([[Fire Emblem: The Sacred Stones|''Fire Emblem - The Sacred Stones'']]; [[Fire Emblem: Rekka no Ken|''Fire Emblem - Rekka no Ken'']]; Fire Emblem - Fūin no Tsurugi) Ally Units are represented by the color green. They are known as Neutral Units, or Other Units. They cannot be commanded, but they fight alongside the [[Player Units]]. Some Ally Units may be recruited, while all can be rescued, healed, or warped.
   
 
Ally units, like any non-[[Player Unit|player]] unit, receive no experience for combat. In ''Path of Radiance'', allowing ally units to fight for you will cost you the experience one of your player units would have received otherwise. In ''Radiant Dawn'', however, experience points that ally units amass will be received as [[bonus experience]] at the end of the map. Additionally, keeping a certain number of ally units alive in a chapter often results in additional bonus experience.
 
Ally units, like any non-[[Player Unit|player]] unit, receive no experience for combat. In ''Path of Radiance'', allowing ally units to fight for you will cost you the experience one of your player units would have received otherwise. In ''Radiant Dawn'', however, experience points that ally units amass will be received as [[bonus experience]] at the end of the map. Additionally, keeping a certain number of ally units alive in a chapter often results in additional bonus experience.

Revision as of 16:16, 16 March 2011

Ally Units (Sometimes Allied Units) are units who appear in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. These are not to be mistaken with Player Units, as these units are controlled by the computer rather than the player. Ally Units will fight the Enemy Units alongside the Player Units. Ally Units are usually represented by the color yellow; A yellow health bar, a yellow ring around them, and tinted yellow clothes are present with all Ally Units. Ally Units move during the Ally Phase, which occurs directly after the Player Phase.

Ally Units are often generic units (e.g.: Crimea, Daein), although sometimes they are notable characters. Although these units are not directly controlled by the player, they can be given commands, like Target, which allows the player to select a space for the unit(s) to move to, Roam, which lets the allied unit(s) move wherever they can, and Halt, which prevents them from moving at all.

In Path of Radiance, Tanith is capable of summoning allied units. She can summon up to six ally units (4 pegasus knights and 2 falcon knights) to help you during battles, which can come in handy during situations where you are surrounded by enemies.

In some Fire Emblem series (Fire Emblem - The Sacred Stones; Fire Emblem - Rekka no Ken; Fire Emblem - Fūin no Tsurugi) Ally Units are represented by the color green. They are known as Neutral Units, or Other Units. They cannot be commanded, but they fight alongside the Player Units. Some Ally Units may be recruited, while all can be rescued, healed, or warped.

Ally units, like any non-player unit, receive no experience for combat. In Path of Radiance, allowing ally units to fight for you will cost you the experience one of your player units would have received otherwise. In Radiant Dawn, however, experience points that ally units amass will be received as bonus experience at the end of the map. Additionally, keeping a certain number of ally units alive in a chapter often results in additional bonus experience.

See Also



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