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“The Ylisseans go to the Dragon's Table to retrieve the Fire Emblem, but the ritual to resurrect Grima is already underway. They break through and head for the altar.”
—Opening Narration

An Ill Presage (滅びの予兆, Horobi no Yochō lit. Omen of Destruction in the Japanese version) is Chapter 22 of Fire Emblem Awakening. This chapter takes place in The Dragon's Table, even though Chrom's Army are approaching it.

In this chapter, Chrom's Army faces Aversa, who leads the 12 Deadlords. 5 of the holy weapons of Jugdral are wielded by them while the others wield Brave weapons.

The Deadlords, classes, and weapons are as follows:

* indicates that these are dropped once they are defeated

Aversa herself drops a Goddess Icon upon defeating her.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

It is best to take this battle cautiously if your units have not been reclassed several times. While the Deadlords lack in number, they make up in strength. All of them have extremely high stats, and their weapons only add to their power. Of their weapons, only five can be obtained in this chapter (other legendary weapons can be obtained in the Infinite Regalia DLC chapter). It is highly recommended that you take the units with these items out as quickly as possible to prevent weapon usage as these weapons will be useful for the last few chapters.

Since the Deadlords are split into groups of four, it's clever to go for one group at a time. A good idea to keep in mind is placing a unit of extremely high Defense as far from either Bovis or Draco (the bowmen) while still being in their attack range so that they attack that unit. As soon as one of the Deadlords are able to attack, the others nearby will all begin to rush towards the playable units. Don't attack too many at once as they will work together to destroy the player's weakest units. Taking out one group of four at a time is a great strategy for keeping the playable units as safe as possible.

If you have one, you should also use a long-ranged Tome (For example, Mire, you can get one from the previous chapter or buy it from the SpotPass teams of Gharnef and Raydrik) in the first/second turn to weaken the enemy before you get in the fight.

After the turn 6, all units left will move to your range, be careful.

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