Loosely, affinity determines a character's stat boosts that are gained from supports. Supports depend on the affinities of the two characters that are being bonded, and they determine the type of bonus given. The following tables are a compilation of bonuses given by the anima affinity in each game.
The Anima affinity is considered a highly desirable affinity in the GBA games as it gives bonuses to both attack and defense, as well as Evasion. It was removed in the Tellius series, though the newly introduced Water affinity yields similar combat bonuses.
Fire Emblem: The Binding Blade[]
Bonuses[]
Support Level | Attack | Hit | Defense | Evasion | Critical | Critical Evade |
---|---|---|---|---|---|---|
C | + 0.5 | + 0.0% | + 0.5 | + 2.5% | + 0.0% | + 2.5% |
B | + 1.0 | + 0.0% | + 1.0 | + 5.0% | + 0.0% | + 5.0% |
A | + 1.5 | + 0.0% | + 1.5 | + 7.5% | + 0.0% | + 7.5% |
Characters[]
Cath, Cecilia, Dayan, Eliwood, Lance, Lot, Niime, Noah
Fire Emblem: The Blazing Blade[]
Bonuses[]
Support Level | Attack | Hit | Defense | Evasion | Critical | Critical Evade |
---|---|---|---|---|---|---|
C | + 0.5 | + 0.0% | + 0.5 | + 2.5% | + 0.0% | + 2.5% |
B | + 1.0 | + 0.0% | + 1.0 | + 5.0% | + 0.0% | + 5.0% |
A | + 1.5 | + 0.0% | + 1.5 | + 7.5% | + 0.0% | + 7.5% |
Characters[]
Athos, Canas, Eliwood, Farina, Kent, Oswin, Renault
Fire Emblem: The Sacred Stones[]
Bonuses[]
Support Level | Attack | Hit | Defense | Evasion | Critical | Critical Evade |
---|---|---|---|---|---|---|
C | + 0.5 | + 0.0% | + 0.5 | + 2.5% | + 0.0% | + 2.5% |
B | + 1.0 | + 0.0% | + 1.0 | + 5.0% | + 0.0% | + 5.0% |
A | + 1.5 | + 0.0% | + 1.5 | + 7.5% | + 0.0% | + 7.5% |
Characters[]
Duessel, Lute, Hayden, Moulder, Seth, Vanessa
Trivia[]
- Anima's Japanese name translates to Reason. Likewise, characters with the Anima affinity tend to be measured and rational, and sometimes cynical.