Anima Magic (理魔法 Kotowari Mahō lit. Reason Magic in the Japanese version and in Fire Emblem: Three Houses), usually wielded by Mages and Sages, is considered the main type of magic in the Fire Emblem Series. Due to its more accessible nature and it being fairly robust, Anima magic is considered the magical equivalent of the Lance.
First introduced in Fire Emblem: Shadow Dragon and the Blade of Light, all Magic tomes were held under one solitary weapon class, with Fire, Wind, Thunder, Light, and Dark magic tomes all being put into the same category, simply referred to as Magic. Fire Emblem: Mystery of the Emblem and Fire Emblem: Shadow Dragon also utilised this system of magic; the Trinity of Magic had not been introduced in the former two games, and since Shadow Dragon was a remake, the trinity was left out. Fire Emblem Gaiden employed two categories of magic, named Black Magic (which includes the Anima magic tomes) and White Magic, respectively.
Fire Emblem: Genealogy of the Holy War introduced a new magic system, with a category for each type of magic tome (Fire, Wind, Thunder, Light, Dark), with Fire besting Wind, Wind besting Thunder, and Thunder besting Fire (Light and Dark exist outside this triangle, although both Light and Dark best all anima magic; Light and Dark magic are neutral to one another). This system was once again used in Fire Emblem: Thracia 776
Binding Blade, Blazing Blade, and Sacred StonesEdit
The magic system was tweaked slightly in future Fire Emblem releases; Fire, Wind, and Thunder magic are once again compressed into a single category, with Light Magic beating Dark Magic, Dark magic beating all Anima magic, and Anima magic beating Light magic. This new system was used in Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones, but would be absent from Fire Emblem: Path of Radiance, as there is no Dark magic included (Light magic in this game works outside of the Anima trinity, with both being neutral to one another).
Anima magic in the GBA series games is balanced; its tomes are weaker, but lighter, and more accurate than Dark tomes, but less accurate, and heavier, than Light tomes. It is considered the "middle ground" of magic.
Of the Anima trinity, Wind tomes are the weakest, but the most accurate and the lightest; Thunder tomes are the strongest, but the least accurate and the heaviest; and Fire tomes fall between the two, with a balance between Might and Accuracy.
Path of Radiance and Radiant DawnEdit
In Fire Emblem: Radiant Dawn, the Anima elements' comparison in stats have been totally juggled around: Fire tomes are now the strongest with everything else pretty much being in the middle, except for being the worst on critical; Wind tomes are superior in accuracy and weight and cost the least - everything else in the middle; and Thunder tomes have significantly changed, to the point of being the weakest of three Anima, the least accurate, and the heaviest and most costly. Some consider that the only things going for Thunder tomes are that they have the highest critical of the three animas and inflict triple damage upon dragons, making it a very useful magic type in the later game chapters.
In Fire Emblem: Three Houses, the Anima elements are once more combined with non-elemental spells into the Black Magic category of magic.
List of Anima MagicEdit
Normal Fire TomesEdit
Notable Fire TomesEdit
Legendary Fire TomesEdit
Normal Wind TomesEdit
Notable Wind TomesEdit
- Merric's Book
- Celica's Gale
- Disrobing Gale
Legendary Wind TomesEdit
Normal Thunder TomesEdit
Notable Thunder TomesEdit
Legendary Thunder TomesEdit