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Anima Magic (理魔法, Reason Magic in the Japanese version and in Fire Emblem: Three Houses), usually wielded by Mages and Sages, is considered the main type of magic in the Fire Emblem Series.

Overview[]

Anima Magic are the cornerstone of most magical offense in the Fire Emblem franchise as exemplified by the flagship class the Mage. Anima Magic falls under three categories: Fire, Thunder, and Wind. Anima Magic contain their own unique rank classifications that equate to the standard martial/ranged weapon ranks. The default tomes (Fire, Wind, Thunder) equate to standard bronze weapons, the "el-" series equating to iron weapons, and "arc-" series equating to steel weapons. They also have legendary tomes such as Excalibur, Cymbeline, and Mjölnir which are limited in number, most of the time to a singular copy.

The different types of magic are not considered separate weapon types, thus most Mages are freely able to use any tome type at their leisure. In the Tellius Series, all playable mages specialize in one of these types, having stronger performances in that type, though they can use the others to a lesser extent.

Usage in Series[]

First introduced in Fire Emblem: Shadow Dragon and the Blade of Light, all Magic tomes were held under one solitary weapon class, with Fire, Wind, Thunder, Light, and Dark magic tomes all being put into the same category, simply referred to as Magic. Fire Emblem: Mystery of the Emblem and Fire Emblem: Shadow Dragon also utilised this system of magic; the Trinity of Magic had not been introduced in the former two games, and since Shadow Dragon was a remake, the trinity was left out. Fire Emblem Gaiden employed two categories of magic, named Black Magic (which includes the Anima magic tomes) and White Magic, respectively.

Fire Emblem: Genealogy of the Holy War introduced a new magic system, with a category for each type of magic tome (Fire, Wind, Thunder, Light, Dark), with Fire besting Wind, Wind besting Thunder, and Thunder besting Fire (Light and Dark exist outside this triangle, although both Light and Dark best all anima magic; Light and Dark magic are neutral to one another). This system was once again used in Fire Emblem: Thracia 776.

Binding Blade, Blazing Blade, and Sacred Stones[]

The magic system was tweaked slightly in future Fire Emblem releases; Fire, Wind, and Thunder magic are once again compressed into a single category, with Light Magic beating Dark Magic, Dark magic beating all Anima magic, and Anima magic beating Light magic. This new system was used in Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones, but would be absent from Fire Emblem: Path of Radiance, as there is no Dark magic included (Light magic in this game works outside of the Anima trinity, with both being neutral to one another).

Anima magic in the GBA series games is balanced; its tomes are weaker, but lighter, and more accurate than Dark tomes, but less accurate, and heavier, than Light tomes. It is considered the "middle ground" of magic.

Of the Anima trinity, Wind tomes are the weakest, but the most accurate and the lightest; Thunder tomes are the strongest, but the least accurate and the heaviest; and Fire tomes fall between the two, with a balance between Might and Accuracy.

Path of Radiance and Radiant Dawn[]

In Fire Emblem: Radiant Dawn, the Anima elements' comparison in stats have been totally juggled around: Fire tomes are now the strongest with everything else pretty much being in the middle, except for being the worst on critical; Wind tomes are superior in accuracy and weight and cost the least - everything else in the middle; and Thunder tomes have significantly changed, to the point of being the weakest of three Anima, the least accurate, and the heaviest and most costly. Some consider that the only things going for Thunder tomes are that they have the highest critical of the three animas and inflict triple damage upon dragons, making it a very useful magic type in the later game chapters.

Three Houses[]

In Fire Emblem: Three Houses, the Anima elements are once more combined with non-elemental spells into the Black Magic category of magic.

List of Anima Magic[]

Fire Magic[]

Normal Fire Tomes[]

Notable Fire Tomes[]

Legendary Fire Tomes[]

Wind Magic[]

Normal Wind Tomes[]

Notable Wind Tomes[]

Legendary Wind Tomes[]

Thunder Magic[]

Normal Thunder Tomes[]

Notable Thunder Tomes[]

Legendary Thunder Tomes[]

Gallery[]


Trivia[]

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