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Anna

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====Overall====
 
====Overall====
{{Subjective}}
 
 
=====Base Class=====
 
=====Base Class=====
 
Anna is essentially a very versatile unit, possessing [[Trickster]] class. When compared to [[Gaius]], her closest counterpart, Anna trails behind Gaius in several stats, though she has better defensive stat growths over him and a modest magic growth, making her a decent Trickster healer. Her main quirk is that she has an incredible amount of Luck growth, on top of a decent speed and skill growths to make her a tricky unit to hit. Her resistance is also quite high making her good for countering mage units. These traits usually make her more durable and more well suited for the [[Trickster]] class. It is recommended to give her [[Levin Sword]]s to build off of her decent magic stat, though other swords work well with her decent strength cap and growth rate. She starts off with the [[Thief]] set of skills so she can pick locks right away and have a decent movement range with [[Movement +1]].
 
Anna is essentially a very versatile unit, possessing [[Trickster]] class. When compared to [[Gaius]], her closest counterpart, Anna trails behind Gaius in several stats, though she has better defensive stat growths over him and a modest magic growth, making her a decent Trickster healer. Her main quirk is that she has an incredible amount of Luck growth, on top of a decent speed and skill growths to make her a tricky unit to hit. Her resistance is also quite high making her good for countering mage units. These traits usually make her more durable and more well suited for the [[Trickster]] class. It is recommended to give her [[Levin Sword]]s to build off of her decent magic stat, though other swords work well with her decent strength cap and growth rate. She starts off with the [[Thief]] set of skills so she can pick locks right away and have a decent movement range with [[Movement +1]].
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====Overall====
 
====Overall====
{{Subjective}}
 
 
Anna functions similarly to her ''Awakening'' version. She trails behind [[Niles]], the other available [[Outlaw]], in most stats with only her excellent Magic and Luck stats making up for these shortcomings. This can make things slightly problematic as she is physically frail and has middling strength, leaving her ability as an offensive unit initially in question. However, with time put into her, she can provide solid reliability and utility, especially since her entire class set revolves around utility, rather than offensive presence. She benefits from the [[Shining Bow]] which works off of her Magic growths and since Anna does not learn attacking skills in any of her classes, the penalty for using it is not a factor. One of Anna's best features is her Personal Skill, [[Make a Killing]], which gives her a chance to obtain a random amount of gold whenever she kills an enemy. She is a great money generator and can help alleviate the need to grind Challenge maps or the [[Ghostly Gold]] maps as much for money, especially for ''Conquest'' where challenge maps are unavailable. Her base class is the [[Outlaw]], where she starts off with [[Locktouch]] and [[Movement +1]] readily available. Both increase her utility to spread out your units to pick locks in multiple areas and do so quickly. Depending on the chapter in which she is recruited, she may not be entirely necessary for this purpose, but the option still remains if a Locktouch unit is needed.
 
Anna functions similarly to her ''Awakening'' version. She trails behind [[Niles]], the other available [[Outlaw]], in most stats with only her excellent Magic and Luck stats making up for these shortcomings. This can make things slightly problematic as she is physically frail and has middling strength, leaving her ability as an offensive unit initially in question. However, with time put into her, she can provide solid reliability and utility, especially since her entire class set revolves around utility, rather than offensive presence. She benefits from the [[Shining Bow]] which works off of her Magic growths and since Anna does not learn attacking skills in any of her classes, the penalty for using it is not a factor. One of Anna's best features is her Personal Skill, [[Make a Killing]], which gives her a chance to obtain a random amount of gold whenever she kills an enemy. She is a great money generator and can help alleviate the need to grind Challenge maps or the [[Ghostly Gold]] maps as much for money, especially for ''Conquest'' where challenge maps are unavailable. Her base class is the [[Outlaw]], where she starts off with [[Locktouch]] and [[Movement +1]] readily available. Both increase her utility to spread out your units to pick locks in multiple areas and do so quickly. Depending on the chapter in which she is recruited, she may not be entirely necessary for this purpose, but the option still remains if a Locktouch unit is needed.
   
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====Overall====
 
====Overall====
{{Subjective}}
 
 
=====Base Set=====
 
=====Base Set=====
 
Anna is one of the Askran Trio that players of ''Heroes'' receives at the very beginning of the game. Of the three, she is the [[Axe]] wielder with high speed, which is a rarity with Axe users, though her semi-low Atk prevents her from making effective use of that speed. She does favor Res of her defensive stats, but it does very little to her performance overall. Her legendary axe [[Nóatún]] has innate [[Escape Route|Escape Route 2]] which is a quirky skill that allows her a plethora of interesting combo positioning play once she is weakened, especially with the right support skills. With an Effect Refine, she instead has a [[Flier Formation]]-like effect, allowing her an interesting teleport effect, but is more a gimmick than anything.
 
Anna is one of the Askran Trio that players of ''Heroes'' receives at the very beginning of the game. Of the three, she is the [[Axe]] wielder with high speed, which is a rarity with Axe users, though her semi-low Atk prevents her from making effective use of that speed. She does favor Res of her defensive stats, but it does very little to her performance overall. Her legendary axe [[Nóatún]] has innate [[Escape Route|Escape Route 2]] which is a quirky skill that allows her a plethora of interesting combo positioning play once she is weakened, especially with the right support skills. With an Effect Refine, she instead has a [[Flier Formation]]-like effect, allowing her an interesting teleport effect, but is more a gimmick than anything.
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