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Anna

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Much like in previous Fire Emblem titles, Anna is a peculiar character who has a lot of utility at her disposal, but at a cost of power. In Three Houses, Anna has good Speed, Dexterity, Luck (along with her personal skill giving her an innate +5 Luck bonus), and high Charm, along with above-average Resistance, but has shaky growths everywhere else. Anna is highly unusual as she does not have the ability to form supports with any of the ''Three Houses'' cast, meaning that her ability to assist and receive assists in Linked Attacks and Gambit Boosts are significantly reduced compared to everyone else. She bears a Major Crest of Ernest, allowing her a chance to negate enemy counterattacks whenever she is attacking with a weapon, and allowing her to use Heroes' Relics without New Game+.
 
Much like in previous Fire Emblem titles, Anna is a peculiar character who has a lot of utility at her disposal, but at a cost of power. In Three Houses, Anna has good Speed, Dexterity, Luck (along with her personal skill giving her an innate +5 Luck bonus), and high Charm, along with above-average Resistance, but has shaky growths everywhere else. Anna is highly unusual as she does not have the ability to form supports with any of the ''Three Houses'' cast, meaning that her ability to assist and receive assists in Linked Attacks and Gambit Boosts are significantly reduced compared to everyone else. She bears a Major Crest of Ernest, allowing her a chance to negate enemy counterattacks whenever she is attacking with a weapon, and allowing her to use Heroes' Relics without New Game+.
   
Anna has a wide variety of skill strengths, including Sword, Axe, Bow, and Faith, as well as a budding talent in Riding, but has unfortunate weaknesses in Reason and, more importantly, [[Authority]]. While she struggles to improve it, her high Charm growth will make them powerful, but gaining the necessary ranks to use more powerful Gambits will require much time and focus. All of this gives Anna plenty of versatility, but also makes it tricky to put her into any Master classes besides [[Holy Knight]] (which she doesn't excel at) or [[Bow Knight]] (which she can do well in, but faces stiff competition from [[Leonie]], [[Shamir]], etc.). Her spell lists are also rather quirky; she has access to [[Meteor]], but will have a hard time reaching it due to her weakness in Reason (along with having inferior Magic compared to [[Dorothea]] and [[Hanneman]]), while her Faith spells include [[Ward]] and [[Rescue]], both very helpful utility spells (but again, she has inferior Magic to [[Flayn]], so Anna's Rescue will have limited reach). In terms of [[Combat Art|Combat Arts]], Anna can get access to [[Break Shot]], [[Soulblade]], and [[Hexblade]], the latter two allowing her to deal magic damage even while in sword-based classes. With the addition of the ''Cindered Shadows'' DLC, Anna gets access to the [[Trickster]] class, which is arguably her best late-game fit due to her utility focus; having access to [[Foul Play]] and [[Rescue]] will make her a great choice for pulling allies out of sticky situations.
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Anna has a wide variety of skill strengths, including Sword, Axe, Bow, and Faith, as well as a budding talent in Riding, but has unfortunate weaknesses in Reason and, more importantly, [[Authority]]. While she struggles to improve it, her high Charm growth will make them powerful, but gaining the necessary ranks to use more powerful Gambits will require much time and focus. All of this gives Anna plenty of versatility, but also makes it tricky to put her into any Master classes besides [[Holy Knight]] (which she doesn't excel at) or [[Bow Knight]] (which she can do well in, but faces stiff competition from [[Leonie]], [[Shamir]], etc.). Her spell lists are also rather quirky; she has access to [[Meteor]], but will have a hard time reaching it due to her weakness in Reason (along with having inferior Magic compared to [[Dorothea]] and [[Hanneman]]), while her Faith spells include [[Ward]] and [[Rescue]], both very helpful utility spells (but again, she has inferior Magic to [[Flayn]], so Anna's Rescue will have limited reach). In terms of [[Combat Art|Combat Arts]], Anna can get access to [[Break Shot]], [[Soulblade]], and [[Hexblade]], the latter two allowing her to deal magic damage even while in sword-based classes.
   
 
Regardless of her ending class, she molds well into them given her even stat distribution, albeit she lacks the raw damage that most specialized units would have. Given her subject strengths, making Anna an [[Assassin]] could take advantage of her high Speed, good Dexterity (for [[Lethality]]), and high Luck, but may run into Strength issues. She could also try classing as a [[Sniper]], which could improve her Strength and Luck growths, or could even try becoming a [[Warrior]] to augment her Strength (though she won't compete with [[Hilda]], [[Caspar]], or other axe-wielders for damage). Spending time in the [[Brigand]] class will prove beneficial to her as learning [[Death Blow]] will give her some much needed Strength boosts when initiating an attack in any ending physical class. She can perform decently as a [[Priest]] and [[Bishop]] due to her strengths in Faith, but she has the problem of a rather shallow spell pool with [[Rescue]] and [[Ward]] being her only non-standard Faith spells. This does mean that she can help pull wayward allies or pair with [[Manuela]], [[Linhardt]] or [[Lysithea]] for the [[Rescue]]/[[Warp]] spell combo to target assassinate an enemy giving you problems with a powerful ally then bringing them back to safety. The [[Miracle]] skill from the Priest class has a decent activation rate given her Luck growths. Her [[Reason]] weakness does mean that she will grow slowly in the [[Mage]] class, but if time can be allotted into mastering the class, [[Fiendish Blow]] will give her a much needed boost in damage if she uses Reason magic and her [[Nosferatu]] Faith spell.
 
Regardless of her ending class, she molds well into them given her even stat distribution, albeit she lacks the raw damage that most specialized units would have. Given her subject strengths, making Anna an [[Assassin]] could take advantage of her high Speed, good Dexterity (for [[Lethality]]), and high Luck, but may run into Strength issues. She could also try classing as a [[Sniper]], which could improve her Strength and Luck growths, or could even try becoming a [[Warrior]] to augment her Strength (though she won't compete with [[Hilda]], [[Caspar]], or other axe-wielders for damage). Spending time in the [[Brigand]] class will prove beneficial to her as learning [[Death Blow]] will give her some much needed Strength boosts when initiating an attack in any ending physical class. She can perform decently as a [[Priest]] and [[Bishop]] due to her strengths in Faith, but she has the problem of a rather shallow spell pool with [[Rescue]] and [[Ward]] being her only non-standard Faith spells. This does mean that she can help pull wayward allies or pair with [[Manuela]], [[Linhardt]] or [[Lysithea]] for the [[Rescue]]/[[Warp]] spell combo to target assassinate an enemy giving you problems with a powerful ally then bringing them back to safety. The [[Miracle]] skill from the Priest class has a decent activation rate given her Luck growths. Her [[Reason]] weakness does mean that she will grow slowly in the [[Mage]] class, but if time can be allotted into mastering the class, [[Fiendish Blow]] will give her a much needed boost in damage if she uses Reason magic and her [[Nosferatu]] Faith spell.
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