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{{ClassInfobox |
{{ClassInfobox |
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− | |title = Herb Merchant |
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|image = [[File:FatesHerbMerchantPortrait.png]] |
|image = [[File:FatesHerbMerchantPortrait.png]] |
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+ | |caption = Generic portrait of the Apothecary class. |
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+ | |jap_name={{Hover|薬商人|Kusuri Shōnin}}, Medicine Merchant |
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+ | |name= |
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⚫ | |||
|promofrom = N/A |
|promofrom = N/A |
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− | |promoto = [[ |
+ | |promoto = [[Merchant (Fates)|Merchant]]<br>[[Mechanist]] |
|weapons = [[Bow]] |
|weapons = [[Bow]] |
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− | |skills = [[ |
+ | |skills = [[Potent Potion]], [[Quick Salve]]}} |
− | '''Herb Merchant ''' (薬商人 ''Kusuri Shōnin'') is a class introduced in ''[[Fire Emblem: Fates]]''. They use Yumi to protect their merchandise. |
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+ | The '''Apothecary''' is a combat physical class that debuted in ''[[Fire Emblem Fates]]''. |
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⚫ | |||
+ | |||
− | === Base === |
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+ | ==Uniform== |
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+ | Similar to playable [[Villager]]s in ''Fates'', Apothecaries wear common clothing with little standing out on their kimono. They also have a traditional straw hat worn by farmers and carry a wooden trunk containing their merchandise, money, tools and equipment. Both are available as an accessory in the [[My Castle]] [[Accessory Shop]], although the hat and trunk are one whole accessory that can be worn on the 'arm' area of a unit. |
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+ | |||
+ | ==In-Game== |
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+ | Apothecaries wield [[Bow|Yumi]] to protect their merchandise. They are very similar to [[Archer]]s, but have superior [[Defense (stat)|Defense]] and inferior [[Skill (stat)|Skill]] and [[Speed (stat)|Speed]]. Their abilities allow them to use healing items such as [[Vulnerary|Vulneraries]] much more effectively than other units, further improving their durability. |
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+ | |||
+ | Apothecaries' defensive stats allow them to withstand a few hits compared to Archers; this combined with their class skills allows them to prolong their longevity with healing items and get more effectiveness out of them while picking off enemies or weakening them for other units to finish off. Despite the Resistance boost they get from wielding yumi, it's usually still low enough for them to sustain a strong magic attack, so using them to engage tome users is ill-advised unless proper support is provided. Faster units such as [[Sky Knight]]s, Archers and [[Myrmidon]]s are also able to outpace Apothecaries to inflict a fair amount of damage to them (as well as the latter two having stat and weapon advantages respectively), which can put them in dangerous situations. |
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+ | |||
+ | The class skills of the Apothecary are [[Potent Potion]] and [[Quick Salve]]. Potent Potion causes healing items such as Vulneraries to recover more HP, and the stat boosts that come from tonics have greater increases when used. This allows them to last longer in skirmishes as well as provide aid to allies (through use of [[Azura's Salve]]) when a healer isn't immediately available. Quick Salve allows them to act again after making their movement through use of a potion or tonic, which lets them retreat to safety and heal themselves, boost their desired stat and attack an enemy in range, or take cover behind an ally and provide support for them. The combination of these two skills together provides the Apothecary with a slew of options for battle as the situation calls for. |
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+ | |||
+ | Apothecaries are a very rare enemy type. In ''Conquest'', they appear only on one chapter, [[Bitter Intrigue]]. They '''might''' be seen a little more frequently in ''Birthright'' and ''Revelations'' Challenges. |
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+ | |||
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{{Classstat |
{{Classstat |
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− | |fe14=18*6*0*4*4*2*6*2*{{Weapon|14|bow}} E |
+ | |fe14=18*6*0*4*4*2*6*2*5*-*-*{{Weapon|14|bow}} E |
}} |
}} |
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+ | |||
− | === |
+ | ===Maximum Stats=== |
{{Classstat |
{{Classstat |
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− | |fe14=45*24*15*19*19*21*23*20*{{Weapon|14|bow}} B |
+ | |fe14=45*24*15*19*19*21*23*20*5*-*-*{{Weapon|14|bow}} B |
}} |
}} |
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− | === |
+ | ===Growth Rates=== |
{{Classstat |
{{Classstat |
||
− | |fe14=20%*20%*0%*10%*10%*5%*10%*5%*- |
+ | |fe14=20%*20%*0%*10%*10%*5%*10%*5%*-*-*-*- |
}} |
}} |
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+ | ===Class Skills=== |
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⚫ | |||
+ | {{ClassSkills |
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⚫ | |||
+ | |fe14=[[File:Effective Medicine.png]][[Potent Potion]]<br>[[File:Household Cure.png]][[Quick Salve]]*Learnt at Level 1 and above.<br>Learnt at Level 10 and above. |
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− | *[[Midori]] - Daughter of [[Kaze]]. |
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+ | }} |
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+ | |||
+ | ===Promotion=== |
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+ | {{ClassPromotions |
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+ | |fe14=[[File:FE14 Generic Apothecary (M) Map Sprite.gif]]Apothecary*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Apothecary.*[[File:FE14 Generic Merchant (M) Map Sprite.gif]][[Merchant (Fates)|Merchant]]<br>[[File:FE14 Generic Mechanist (M) Map Sprite.gif]][[Mechanist]] |
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+ | }} |
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+ | |||
⚫ | |||
⚫ | |||
+ | *[[Midori]] - The daughter of [[Kaze]] and an optimistic, studious apothecary with a mastery of making medicines and potions. |
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+ | *[[Senno]] - A capturable boss who seeks rare tomes to commit crimes. |
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+ | |||
+ | ==Etymology== |
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+ | An [[wikipedia:Apothecary|Apothecary]] is an obsolete term for a medicinal professional who supplies Materia medica, medicinal plants, to physicians, doctors, and patients. A pharmacist is the modern day equivalent. |
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+ | |||
+ | == Gallery == |
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+ | <gallery> |
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+ | ApothFem.JPG|Concept art of female Apothecary from Fates |
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+ | ApothMale.jpg|Concept art of male Apothecary from Fates |
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+ | </gallery> |
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− | {{Stub}} |
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{{Classnav}} |
{{Classnav}} |
Revision as of 02:13, 10 March 2020
The Apothecary is a combat physical class that debuted in Fire Emblem Fates.
Uniform
Similar to playable Villagers in Fates, Apothecaries wear common clothing with little standing out on their kimono. They also have a traditional straw hat worn by farmers and carry a wooden trunk containing their merchandise, money, tools and equipment. Both are available as an accessory in the My Castle Accessory Shop, although the hat and trunk are one whole accessory that can be worn on the 'arm' area of a unit.
In-Game
Apothecaries wield Yumi to protect their merchandise. They are very similar to Archers, but have superior Defense and inferior Skill and Speed. Their abilities allow them to use healing items such as Vulneraries much more effectively than other units, further improving their durability.
Apothecaries' defensive stats allow them to withstand a few hits compared to Archers; this combined with their class skills allows them to prolong their longevity with healing items and get more effectiveness out of them while picking off enemies or weakening them for other units to finish off. Despite the Resistance boost they get from wielding yumi, it's usually still low enough for them to sustain a strong magic attack, so using them to engage tome users is ill-advised unless proper support is provided. Faster units such as Sky Knights, Archers and Myrmidons are also able to outpace Apothecaries to inflict a fair amount of damage to them (as well as the latter two having stat and weapon advantages respectively), which can put them in dangerous situations.
The class skills of the Apothecary are Potent Potion and Quick Salve. Potent Potion causes healing items such as Vulneraries to recover more HP, and the stat boosts that come from tonics have greater increases when used. This allows them to last longer in skirmishes as well as provide aid to allies (through use of Azura's Salve) when a healer isn't immediately available. Quick Salve allows them to act again after making their movement through use of a potion or tonic, which lets them retreat to safety and heal themselves, boost their desired stat and attack an enemy in range, or take cover behind an ally and provide support for them. The combination of these two skills together provides the Apothecary with a slew of options for battle as the situation calls for.
Apothecaries are a very rare enemy type. In Conquest, they appear only on one chapter, Bitter Intrigue. They might be seen a little more frequently in Birthright and Revelations Challenges.
Base Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE14 | 18 | 6 | 0 | 4 | 4 | 2 | 6 | 2 | 5 | - | - | E |
Maximum Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE14 | 45 | 24 | 15 | 19 | 19 | 21 | 23 | 20 | 5 | - | - | B |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE14 | 20% | 20% | 0% | 10% | 10% | 5% | 10% | 5% | - | - | - | - |
Class Skills
Skill | Requirements | |
---|---|---|
FE14 | Potent Potion Quick Salve | Learnt at Level 1 and above. Learnt at Level 10 and above. |
Promotion
Base Class | Promotion Method | Promoted Class | |
---|---|---|---|
FE14 | Apothecary | Use a Master Seal on a Level 10+ Apothecary. | Merchant Mechanist |
Notable Apothecaries
Fates
- Midori - The daughter of Kaze and an optimistic, studious apothecary with a mastery of making medicines and potions.
- Senno - A capturable boss who seeks rare tomes to commit crimes.
Etymology
An Apothecary is an obsolete term for a medicinal professional who supplies Materia medica, medicinal plants, to physicians, doctors, and patients. A pharmacist is the modern day equivalent.