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“Herein lies the castle of the strong. Heroes who have become too strong are said to eventually arrive at this castle in their search for worthy opponents.”
—Opening Narration

Apotheosis (The Strongest One's Name in the Japanese version) is Xenologue 22 of Fire Emblem Awakening.

Overview

This map pits you against five consecutive battles. Routing the enemy does not guarantee victory, but instead triggers the arrival of the next enemy force. The enemies are the strongest ever: powerful beyond limit. The path to victory against such exceedingly strong foes will become clear to the ones who surpass them. This map will require both your strongest soldiers and your ultimate strategy.

Clearing the first wave of enemies in two turns or less allows the player to restart the map with a far more difficult set of foes who require flawless strategy and warriors trained to perfection in order to defeat.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

As the final DLC map, in terms of difficulty, it is easily the most difficult one. Each enemy unit surpasses all previous enemies in difficulty. First off, all enemies have capped stats (much more higher caps for some units), typically having a rating value of at least 290+. For commanders, they typically have a rating around 400-430. All enemies also carry Dragonskin, and either Pavise+ or Aegis+, meaning that you will deal drastically low damage. However, Pavise+/Aegis+ do not activate against a supporting partner's attacks, so you should take note of this to deal even more damage. Most enemies will also carry Vengeance, and due to their high health, can make them very dangerous if they aren't taken down in one turn.

If possible, use Forged Brave weapons and Celica's Gale to pile as much damage as possible and should be the main weapon used, even with Chrom. If you are not used to Rally play, this map is almost impossible to clear without proper Rally play. Rally Spectrum can save a lot of time as it is all single-stat rally skills into one. Other rally skills include Rally Heart and Rally Movement, as Rally Heart's boosts stack with Spectrum. The movement boost also stacks with Rally Movement, giving you 2 extra movement for rallied units.

Among some of the best units to include on this map are any Sorcerers, since Ruin (especially forged with max Might) can deal a lot of damage. While Mire can help weaken slower units from afar, it does almost no damage if the target has Aegis+. In addition, it will trigger the enemy to attack immediately, and some levels come with healers, essentially negating any damage you deal. Try to take out units in one turn, otherwise you will have to deal with highly powered Vengeance hits and/or their health fully healed the next turn. Galeforce is also recommended to clear enemies faster, especially in the secret waves where the turn limit becomes very problematic. Armsthrift can help keep powerful weapons in pristine condition. Limit Breaker is highly recommended to combat the powerful enemies on this map.

Pair Ups are mandatory in passing this DLC, as it allows for more attacks and the potential to block highly damaging or fatal hits. It is recommended to pair up S Ranks with each other and A Ranks with units that can compliment their build.

Olivia's Special Dance can also provide an extra boost to your units, however, you must be wary of bringing her into the face of danger. It should be noted that within the waves, there are many healers. It is best to either take out your enemy in one round if you can, or take out the healers, for if you do not take out the enemy then they will be healed to full impeding any progress.

Chrom is forced in this map, so you will have to bring in 19 other units. This allows you to resupply units' weapons if needed.

The Rescue Staff is one of the most important tools here. It allows you to venture deep into enemy territory, only to get rescued before the enemies move to hurt your units. Galeforce is also notable, allowing you to go back and forth between a safe zone and where your unit could possibly die within the enemy phase. A Vantage and Vengeance combo can also work very well if used correctly due to Vantage allowing the player to always attack first if attacked during an Enemy Phase.

Intro Wave

Enemies

  • 4x General w/ Spear (Rally Defense, Vengeance, Dragonskin, Pavise+), 60/40/51/40/45/50/35
  • 1x General w/ Silver Lance (Movement +1, Rally Defense, Vengeance, Dragonskin, Pavise+), 75/55/66/50/60/65/50
  • 2x War Cleric w/ Fortify (Renewal, Vengeance, Dragonskin, Aegis+), 50/50/48/46/45/38/43

Wave Details

There are not much enemies in this wave; simply 5 Generals and two War Clerics. The commanding General boasts higher stats then the other Generals, in addition to moving around like a standard promoted unit. However, he only comes with a Silver Lance, so he can be taken down quickly before he should be able to attack. The other Generals may prove problemsome with their Spears, but they have lower stat caps then the commander. Despite this, magic is still effective against them.

The two War Clerics on the side don't have any weapons on them; just a Fortify staff. However, their Fortify staves have a 25 tile AoE and they will heal the generals, which can prevent a two turn rout. Use swords, axes or lances on them to exploit their low defense and avoid their Aegis+.

If you rout all enemies within two turns, Anna will offer you a secret set of enemies which are stronger then the normal set. You can decline it for the normal waves.

Normal Waves

Wave 2

Choosing to stay on this difficulty the next wave approaches, Anna gives you the option to engage either 5 Falcon Knights and 5 Berserkers or 5 War Monks and 5 Wyvern Lords.

Enemies

Anna will set you up with either 5 War Monks and Wyvern Lords or 5 Falcon Knights and Berserkers. You can select which set you want to fight.

Set A

  • 4x Falcon Knight w/ Silver Lance, Fortify (Lancefaire, Dragonskin, Hawkeye, Aegis+), 53(48+5)/45/55/49/45/33/40
  • 1x Falcon Knight w/ Spear, Fortify (same skills as above but with Movement +1 added), 68(63+5)/60/70/59/60/48/55
  • 4x Berserker w/ Silver Axe (Axefaire, Vengeance, Dragonskin, Pavise+), 65(60+5)/40/45/49/45/34/30
  • 1x Berserker w/ Tomahawk (same stats/skills as above)

Set B

  • 4x War Monk w/ Bolt Axe, Fortify
  • 1x War Monk w/ Tomahawk, Fortify
  • 4x Wyvern Lord w/ Silver Lance (Swordbreaker, Vengeance, Dragonskin, Pavise+)
  • 1x Wyvern Lord w/ Spear (same skills/stats as above)

Wave Details

With the Falcon Knight setup, 5 Falcon Knights will appear from the west and 5 Berserkers from the east. The Falcon Knight all have Fortify staves on them, in addition to both Hawkeye and Aegis+. While bows and magic will deal little damage, Taguel units with Beastbane, Volant Axes and Beast Killers will deal significant damage to them. The Berserkers don't have much special apart from dealing very high damage (equal to the commanding Falcon Knight); their average defense means you should be able to take them out easily with magic.

With the War Monk setup, 5 War Monks appear from the west and 5 Wyvern Lords from the east. The War Monks all have Fortify. Four of these War Monks carry Bolt Axes, while the commanding War Monk has a Tomahawk on him. All five War Monks have Aegis+ and Vengeance, so they can deal a lot of damage if they aren't taken down in one turn. The Wyvern Lords come with Swordbreaker and Pavise+, but can be easily torn apart with bows and wind magic.

Wave 3

Enemies

  • 4x Sniper w/ Longbow (Bowfaire, Dragonskin, Hawkeye, Aegis+), 56(51+5)/40/58/45/45/40/31
  • 1x Sniper w/ Longbow (same skills as above but with Movement +1 added), 71(66+5)/55/73/55/60/55/46
  • 4x General w/ Silver Lance (Rally Defense, Vengeance, Dragonskin, Pavise+), 60/40/51/40/45/50/35
  • 1x General w/ Spear (same skills/stats as above)
  • 4x Bow Knight w/ Silver Bow (Bowbreaker, Dragonskin, Hawkeye, Pavise+), 50/40/53/46/45/35/30
  • 1x Bow Knight w/ Silver Bow, Silver Sword (same skills/stats as above)

Wave Details

15 enemies will appear in the northern sector of the map; 5 Snipers in the northwest, 5 Generals in the central north and 5 Bow Knights in the northeast.

The Generals are exactly the same as in the first wave; this time, they are a reverse of the first wave; with four of them carrying Silver Lances and a lone General with a Spear. Deal with them the same as you did in wave 1.

The Snipers are all carrying Longbows, and come with Hawkeye and Aegis+. This means that they can be easily trapped, though because of the presence of other units, this isn't recommended. The commanding Sniper can deal a lot of damage (he has 90 attack), so try to get a high defense unit wielding an axe to lure him out and reduce his damage. However, the northwestern area is filled with a lot of pillars, so their movement is slightly lowered in that area, which also affects your units.

The Bow Knights are a mix of the Generals and Snipers, carrying Hawkeye and Pavise+. However, they are the easiest of the three groups, since their Bowbreaker is relatively useless due to their Hawkeye, and have lower stats. It is best to attack the Snipers or Generals first due to the larger threats they pose to the team.

Wave 4

Enemies

Anna will set you up with a flying or cavalry units. Like in wave 2, you can pick which group you want to fight.

Flying Set

  • 4x Dark Flier w/ Rexcalibur (Rally Movement, Vengeance, Dragonskin, Aegis+), 46/52/51/47/45/32/41
  • 1x Dark Flier w/ Superior Jolt (same skills as above but with Movement +1 added), 61/67/66/57/60/47/56
  • 4x Griffon Rider w/ Silver Axe (Lancebreaker, Dragonskin, Hawkeye, Pavise+), 50/40/53/46/45/40/30
  • 1x Griffon Rider w/ Tomahawk (same skills/stats as above)
  • 4x Falcon Knight w/ Silver Lance, Fortify (Lancefaire, Dragonskin, Hawkeye, Aegis+) 53(48+5)/45/55/49/45/33/40
  • 1x Falcon Knight w/ Spear (same skills/stats as above)
  • 4x Wyvern Lord w/ Silver Lance (Swordbreaker, Vengeance, Dragonskin, Pavise+), 56/40/48/43/45/46/30
  • 1x Wyvern Lord w/ Spear (same skills/stats as above)

Cavalry Set

Wave Details

The flying set only consists of promoted flying units (Dark Fliers, Falcon Knights, Griffon Riders and Wyvern Lords). Dark Fliers appear in the northwest, Griffon Riders in the northeast, Falcon Knights in the southeast and Wyvern Lords in the southwest. The Dark Fliers come with Rexcalibur, so don't bother attacking them with flying units. The commanding Dark Flier has a Superior Jolt instead, essentially giving her the Tomebreaker skill. The Falcon Knights are identical to that of those in wave 2 if you picked Set A. All pegasi have Hawkeye and Aegis+ on them, so shred them with Beast Killers, Beastbane using Taguel or Volant Axes.

The Wyvern Lords on the other hand are identical to that of wave 2 if you picked Set B. The Griffon Riders come with Lancebreaker, which is relatively useless due to their Hawkeye skill. All of wyverns/griffons have Pavise+, but can be easily shred to pieces with bows and wind magic.

Wave 5

This is the final wave and it consists of all the enemies you have faced in the past 4 waves. You have a total of 25 enemies with a Hero as the final boss. The only new enemy you face in this wave are the Paladins. You will most likely still be in the northern portion of the map when this wave starts. Quickly make your way back down south towards the three stone mounds and use this terrain to your advantage. if you can force the enemy down the two narrow paths between each of the mounds, they are much easier to pick off and kill. If possible, keep everyone close to each other and prevent straying too far from each other. Have your main healer sit in the back with a Fortify or Physic stave to heal anyone at a moments notice. The enemy has 5 Fortify wielding units; 3 Falcon Knights and 2 War Clerics. It is best to take out the Falcon Knights over the War Clerics since they have better mobility and it is best to avoid having your units corralled by them and the other enemies. All other units can be dealt with the same way they were dealt with above. With a lot of good strategy, management, and luck, you can clear this wave in a matter of 6 or so turns.

Complete this map this way and you will be rewarded with the DLC Einherjar Katarina.

Secret Waves

It should be noted that the player has the option to go for the normal version instead if they choose to. The enemies are always the same, and you cannot pick which units you want to fight.

Key: Unit details are given in the following order: Class name, equipment, skills and finally stats. Stats go from left to right in terms of Strength, Magic, Skill, Speed, Luck, Defense and Resistance.

Wave 1

Enemies

  • Griffon Rider x4 w/ Tomahawk (Mov +1, Lancebreak, Dragonskin, Pavise+, Hawkeye), 60/50/63/51/55/50/40
  • Griffon Rider x2 w/ Bolt Axe (Mov +1, Lancebreak, Dragonskin, Pavise+, Hawkeye), 60/50/63/51/55/50/40
  • Berserker x2 w/ Tomahawk (Mov +1, Axefaire, Vengeance, Dragonskin, Pavise+), 75(70+5)/50/,55/54/55/44/44
  • Berserker x3 w/ Silver Axe (Mov +1, Axefaire, Vengeance, Dragonskin, Pavise+), 75(70+5)/50/55/54/55/44/44
  • Berserker x1 w/ Silver Axe, Silver Bow (Mov +1, Axefaire, Vengeance, Dragonskin, Pavise+), 75 (70+5)/50/55/54/55/44/44
  • Warrior x4 w/ (Silver Axe Mov +1, Pavise+, Counter, Dragonskin, Hawkeye), 68/50/62/50/55/50/45
  • Warrior x1 w/ (Silver Axe Silver Bow Mov +1, Pavise+, Counter, Dragonskin, Hawkeye), 68/50/62/50/55/50/45
  • Warrior x1 w/ (Silver Axe Silver Bow Mov +1, Pavise+, Counter, Dragonskin, Hawkeye), 78/60/72/55/60/55/50

Wave Details

On this wave, Anna sets you up with 6 Berserkers, 6 Warriors and 6 Griffon Riders, who occupy the northern and eastern sides. 3 Griffon Riders will arrive at the top-left corner of the map, the other 3 will arrive in the bottom-right corner of the map and all have Pavise+. 3 Warriors will arrive at the top-center of the map and the other 3 will arrive slightly below the top-right corner of the map in the water and will all have Counter. 3 Berserkers will arrive at the top-right of the map, the other 3 will arrive in the middle-right part of the map all have Vengeance and Pavise+. For the most part, you main concern should be the Warriors which all have Counter. Carefully approach these enemies to make sure not to receive any Counter damage.

Wave 2

Enemies

  • Sniper x4 w/ Silver Bow (Counter, Dragonskin, Vantage+, Luna+), 66/55/73/55/60/55/46
  • Sniper x1 w/ Brave Bow (Dragonskin, Luna+, Vantage+, Pavise+, Aegis+), 76/55/83/70/60/70/46
  • Great Knight x1 w/ Killer Lance (Wrath, Hawkeye, Gamble, Dragonskin, Aegis+), 65/40/54/47/55/55/40
  • Great Knight x1 w/ Killer Axe (Wrath, Hawkeye, Gamble, Dragonskin, Aegis+), 65/40/54/47/55/55/40
  • Great Knight x1 w/ Silver Lance (Wrath, Hawkeye, Gamble, Dragonskin, Aegis+), 65/40/54/47/55/55/40
  • Great Knight x1 w/ Silver Axe (Wrath, Hawkeye, Gamble, Dragonskin, Aegis+), 65/40/54/47/55/55/40
  • Great Knight x1 w/ Spear (Wrath, Hawkeye, Gamble, Dragonskin, Aegis+), 65/40/54/47/55/55/40
  • Trickster x2 w/ Killer Sword (Wrath, Anathema, Pavise+, Dragonskin, Vengeance), 55/58/65/53/55/40/50
  • Trickster x1 w/ Silver Sword (Wrath, Anathema, Pavise+, Dragonskin, Vengeance), 55/58/65/53/55/40/50
  • Trickster x1 w/ Levin Sword (Wrath, Anathema, Pavise+, Dragonskin, Vengeance), 55/58/65/53/55/40/50
  • Trickster x1 w/ Wyrmslayer (Wrath, Anathema, Pavise+, Dragonskin, Vengeance), 55/58/65/53/55/40/50

Wave Details

On this wave, Anna sets you up with 5 Snipers, 5 Great Knights and 5 Tricksters, which arrive on the south-western area of the map. The 5 Snipers will arrive in the bottom-left corner of the map, the Great Knights above the snipers and the Tricksters to the right of the Snipers. There is one Sniper in the middle of the Sniper group who has Vantage+, Pavise+, Aegis+ and Luna+ along with a Brave Bow and higher stat caps compared to the other 4 Snipers. The other 4 Snipers will all have Counter, Luna+ and Vantage+ as well as all be armed with a Silver Bow. The 5 Tricksters will all have Vengeance, Pavise+, Anathema and Wrath. Three of the Tricksters will have Physic staves and the other 2 will have Recover staves. The Great Knights have various axes and lances, but the one north-west of the middle Knight has a Spear. All Great Knights having Hawkeye and Aegis+. The snipers should be the main concern on this wave. The leader of the snipers should be dealt with quickly as if he can deal incredibly high damage. Once he is taken care of the other 4 snipers should be the next big concern. Note that Vantage and Vantage+ only work when being attacked. A Mage class unit with Vantage and Vengeance, Celica's Gale and a pair-up unit with a high dual-strike rate and brave weapons/Celica's Gale can make quick work of the 4 snipers, as Dual-Strike damage is not affected by Pavise and Aegis damage cuts or Counter damage. Due to the snipers being surrounded in the forest, they will travel slower compared to the Great Nights and Tricksters allowing the player to take out the surrounding enemies and take on the Snipers.

Wave 3

Enemies

  • Sorcerer x2 w/ Nosferatu x2 (Vengeance, Hawkeye, Vantage, Miracle, Dragonskin), 50/64/58/55/70/51/54
  • Sorcerer x1 w/ Nosferatu (Luna+, Pavise+, Miracle, Dragonskin, Vantage), 55/74/68/60/99/56/64
  • Paladin x1 w/ Silver Sword (Pavise+, Sol, Rightful God, Dragonskin), 62/50/60/50/55/52/52
  • Paladin x1 w/ Brave Sword (Pavise+, Sol, Rightful God, Dragonskin), 62/50/60/50/55/52/52
  • Paladin x1 w/ Silver Lance (Pavise+, Sol, Rightful God, Dragonskin), 62/50/60/50/55/52/52
  • Paladin x1 w/ Thunder Sword (Pavise+, Sol, Rightful God, Dragonskin), 62/50/60/50/55/52/52
  • Paladin x1 w/ Ragnell (Pavise+, Aether, Hawkeye, Rightful God, Dragonskin), 67/50/65/55/55/67 (62+5)/57
  • Falcon Knight x1 w/ Spear (Ignis, Aegis+, Rightful God, Dragonskin), 58/55/65/54/55/43/50
  • Falcon Knight x1 w/ Silver Lance (Ignis, Aegis+, Rightful God, Dragonskin), 58/55/65/54/55/43/50
  • Falcon Knight x1 w/ Knight Killer (Ignis, Aegis+, Rightful God, Dragonskin), 58/55/65/54/55/43/50
  • Falcon Knight x1 w/ Shockstick (Ignis, Aegis+, Rightful God, Dragonskin), 58/55/65/54/55/43/50
  • Falcon Knight x1 w/ Spear (Aether, Aegis+, Hawkeye, Rightful God, Dragonskin), 63/55/70/59/55/48/55

Wave Details

On this wave, Anna sets you up with 3 Sorcerers, 5 Paladins and 5 Falcon Knights. The Paladins arrive at the central north area, the Falcon Knights in the central eastern and the Sorcerers in the middle of the map. The 3 Sorcerers all have Nosferatu as well as Vantage and Miracle. However, the leading Sorcerer has an unusually high luck of 99, meaning that his Miracle will almost always activate, in addition to Pavise+ and Luna+. The other 2 Sorcerers have Hawkeye and Vengeance.

The 5 Paladins all have Sol, Pavise+, and Rightful God; the leader of the Paladins having higher stat caps compared to the other 4 Paladins, as well as has Aether and Hawkeye along with being armed with a Ragnell.

The 5 Falcon Knights all have Aegis+ and Rightful God as well as 1 Catharsis staff. The leader of the Falcon Knights having higher stat caps compared to the other 4 Falcon Knights and have Aether and Hawkeye along with being armed with a Spear. The other 4 Falcon Knights having Ignis and various lances, one of which also has a Spear. The Sorcerers should be dealt with first, as they can deal heavy damage all while healing themselves. Note that the Sorcerers all have Vantage and not Vantage+. Also note that Vantage and Vantage+ only work when being attacked, so a player unit with Vantage can finish off a low HP Sorcerer without the worry of the enemy going first and healing if they are attacked during an enemy phase. While fighting the Paladins and Falcon Knights, the real worry is the leaders with Aether as Rightful God makes the activation rate rather high. The leaders of each group should be dealt with first.

Wave 4

Enemies

  • Soldier x2 w/ Beast Killer (Pass, Ignis, Pavise+, Vengeance, Dragonskin), 65/50/70/50/55/60/45
  • Soldier x2 w/ Killer Lance (Pass, Ignis, Aegis+, Vengeance, Dragonskin), 65/50/70/50/55/60/45
  • Soldier x1 w/ Brave Lance (Pavise+, Rightful God, Aether, Pass, Dragonskin), 70/50/70/55/55/65/50
  • Soldier x1 w/ Brave Lance (Aegis+, Rightful God, Astra, Pass, Dragonskin), 70/50/70/55/55/65/50
  • Trickster x2 w/ Levin Sword (Pass, Ignis, Vengeance, Aegis+, Dragonskin), 55/58/65/53/55/40/50
  • Sniper x2 w/ Killer Bow (Pass, Ignis, Vengeance, Pavise+, Dragonskin), 61/50/68/50/55/50/41
  • Dark Flier x1 w/ Bolganone, Mire (Galeforce, Shadowgift, Aegis+, Hawkeye, Dragonskin)
  • Dark Flier x1 w/ Rexcalibur, Mire (Galeforce, Shadowgift Aegis+, Hawkeye, Dragonskin)
  • Dark Flier x1 w/ Thoron, Mire (Galeforce, Shadowgift, Aegis+, Hawkeye, Dragonskin)
  • Dark Flier x1 w/ Ruin, Mire (Galeforce, Shadowgift, Aegis+, Hawkeye, Dragonskin)
  • Dark Flier x1 w/ Book of Naga, Mire (Galeforce, Shadowgift, Aegis+, Hawkeye, Dragonskin)
  • Sage x4 w/ Celica's Gale, Catharsis (Dragonskin, Hawkeye, Pavise, Luna+), 50/64/63/52/55/41/50
  • Sage x1 w/ Forseti, Catharsis (Dragonskin, Hawkeye, Pavise, Luna+), 50/64/63/57(52+5)/55/41/50
  • Berserker x2 Tomahawk (Counter, Aegis+, Luna+, Hawkeye, Dragonskin), 75/50/60/59/60/54/50
  • Berserker x1 Helswath (Counter, Aegis+, Luna+, Hawkeye, Dragonskin), 80/50/65/64/65/64(59+5)/55

Wave Details

On this wave, Anna sets you up with 6 Soldiers, 2 Snipers, 2 Tricksters, 3 Berserkers, 5 Dark Fliers and 5 Sages. Along with that, she gives you 10 turns (10 player phases and 9 enemy phases) to kill all the enemies before she calls a tie, ending the battle immediately. It should also be noted that For wave 4 your army will be repositioned back to the original starting point from when you started Apotheosis. The Soldiers, Snipers and Tricksters are set up where the Sorcerers were in the last wave, while the Berserkers are in the upper middle, the Sages in the north-eastern area and the Dark Fliers being in the north-western area. The Dark Fliers all have Mire tomes and another tome for 1-2 range damage as well as Aegis+, Galeforce, Shadowgift and Hawkeye. The Sages all have Catharsis staves and Celica's Gale tomes along with Luna+, Pavise+ , except the leader of the Sage group, which carries a Forseti tome instead. The Berserkers all have Counter, Aegis+ Luna+ and Hawkeye and are armed with a Tomahawk while also having a 99HP cap instead of the usual 80HP cap. The commander should be dealt with carefully as he has a Helswath axe and higher stat caps compared to the other 2 Berserkers. The Soldiers, Snipers and Tricksters should be dealt with first. The Dark Fliers should be the next concern due to their Mire tomes combo'd with Hawkeye. Depending on if you can safely take out a Berserker in one turn or not, take on either the Berserkers or the Sages. If you cannot take out a Berserker in one turn, the Sages will heal them.

Wave 5

Enemies

  • Sorcerer x4 w/ Nosferatu (Vengeance, Hawkeye, Vantage, Miracle, Dragonskin), 50/64/58/55/70/51/54
  • Sorcerer x2 w/ Nosferatu (Luna+, Pavise+, Miracle, Dragonskin, Vantage), 55/74/68/60/99/56/64
  • Sniper x4 w/ Silver Bow (Counter, Dragonskin, Vantage+, Luna+), 66/55/73/55/60/55/46
  • Sniper x1 w/ Brave Bow (Dragonskin, Luna+, Vantage+, Pavise+, Aegis+), 76/55/83/70/60/70/46
  • Berserker x2 w/Helswath (Counter, Aegis+, Luna+, Hawkeye, Dragonskin), 80/50/65/64/65/64 (59+5)/55
  • Anna w/ Spear, Brave Lance (Aether, Counter, Rightful God, Vantage+, Dragonskin), 60/50/70/70/65/55/55

Wave Details

On this wave, Anna sets you up with 5 Snipers, 6 Sorcerers along with 2 Berserkers and herself. As with wave 4; Anna will give you a time limit, however instead of 10 turns you will have 7 turns (7 player phases and 6 enemy phases) to complete wave 5. The snipers arrive from the south, the Sorcerers from the east and west (3 on each side) and the Berserkers along with Anna where the 4th wave's commander was.

Like in wave 4, all of your units will be positioned back to the middle of the map.

Anna will have Vantage+, Counter, Aether and Rightful God along with being armed by default with a Spear and will also have a Brave Lance as a secondary weapon. The throne Anna sits on will also give her some stat boosts while fighting if she remains on that tile. The 2 Berserkers will be identical to the Berserker commander in wave 4. The 6 Sorcerers will be identical to the 3 Sorcerers in wave 3 (each side respectively) and the 5 Snipers will be identical to the 5 Snipers from wave 2. The main issues on this wave will be the 2 Berserkers, Anna and the time limit. Anna will have a incredibly high chance of activating Aether and if given the chance, will use her Brave Lance. Due to her high skill and speed, Anna will most likely heal herself completely and will need to be whittled down quickly.

Once you clear wave 5, Anna will award you the Supreme Emblem while congratulating you on conquering Castle Apotheosis.

Trivia

  • On the first wave on the Secret Set, the enemy's formation is not correct. In the upper central area, there are Warriors, while on the mid-eastern area there are Berserkers, and in the north-east is a mix of Warriors and Berserkers. The enemy Berserker in middle of the formation in the mid-eastern area is also carrying a Silver Bow, which the class cannot use. This may be an oversight by developers.
  • This Xenologue features music from Fire Emblem: The Sacred Stones, specifically from the final floor of Lagdou Ruins, the optional superdungeon which was needed to be completed three times to get the game's semi-final boss, Prince Lyon of Grado.
  • The English name of this Xenologue comes from the word of the same name, which means the act of becoming a god or divine, which fits with the battle, as all enemies have Skills from Grima, who is a god-like being.
  • This is one of only two chapters in Awakening (the other being Paralogue 21) where Chrom is only required to appear as a character to be deployed in the chapter and is not required to play a story role.
    • It is the only such chapter where Chrom plays no story role whatsoever regardless of circumstances.
  • This chapter has the fewest characters with on-screen dialogue in all of Awakening, with the merchant being the sole speaking character.
  • This is the only DLC chapter to be a standalone purchase in all regions, and thus not part of a three-chapter pack in non-Japanese versions of the game.



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