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{{WeaponInfobox
 
{{WeaponInfobox
 
|image = [[File:FE13 Armads Concept.png]]
|title = Armads
 
  +
|caption = Concept artwork of Armads from ''Awakening''.
|image = [[File:LogoArmads.gif]]
 
|firstseen = [[Fire Emblem: Fūin no Tsurugi]]
+
|firstseen = [[Fire Emblem: The Binding Blade]]
|type = [[Axe]]
+
|type = [[Axe]]
|rank = S / [[Prf]]
+
|rank = Varies
  +
|uses = Varies}}
|uses = 20 (Fūin no Tsurugi) 25 (Rekka no Ken)
 
}}
 
Also known as the "Thunder Axe", [[File:Armads.gif]]'''Armads''' is very powerful among the [[Divine Weapons]], and increases the user's [[Defense]] by 5. The original wielder of the [[axe]] was [[Durbans]], a [[Berserker]] from the [[Western Isles]] who took the name of Armads as his own. When [[Hector]] attempts to claim the axe, Durbans warns him that he will not die "...peacefully, but in battle" to which [[Hector]] replies that he would go to any length for his friend.
 
   
  +
{{Quote|Once you have gained such power… Your life will not end in a comfortable bed. You will die on the battlefield. In the savage garden of war’s bloody delights.|[[Durban]] warning [[Hector]] of Armads' curse.}}
Twenty years later, as depicted in ''[[Fire Emblem: Fūin no Tsurugi]]'', this is proven to be true, as Hector ''(now the head of the Lycian League)'' is killed ultimately by wounds inflicted by King [[Zephiel]] when he ambushes the Lycian army at Araphren. Hector did not, however, have Armads with him at the time, having returned it to the Western Isles some two decades previously. Subsequent to this, Roy's army can recover it from its resting place in the isles, and any unit with S-level proficiency in axes can wield it; needless to say, it is never specified if any of the wielders die violently.
 
== FE7 Stats ==
 
*Lvl: Prf (Only Hector can equip it)
 
*Uses: 25
 
*Rng: 1
 
*Wt: 18
 
*Might: 18
 
*Hit: 85
 
*Crit: 0
 
   
  +
'''Armads''' (アルマーズ ''Arumāzu'') the '''Thunder Axe''' (天雷の斧, ''Tenrai no Ono'' lit. '''Axe of Heavenly Thunder''') is one of eight [[Legendary Weapons of Elibe]], and is the most formidable [[Axe]] in the [[Elibe Series]] of ''[[Fire Emblem (series)|Fire Emblem]]''. Forged during the [[Scouring]] for the purpose of slaying [[Manakete]]s, Armads was first wielded by [[Durban]] the [[Berserker]], an individual who later founded the [[Western Isles]].
*Can't buy
 
*Can't sell
 
   
==FE6 Stats==
+
==Background==
  +
Armads was forged during the Scouring, and was wielded by Durban. Armads was later sealed in a cave located on the Western Isles following the conclusion of the Scouring.
*Lvl: S
 
  +
*Uses: 20
 
  +
During the events of ''The Blazing Blade'', the seal imposed on the cave is broken by [[Bramimond]], granting [[Hector]] passage into its depths to retrieve Armads. After being subjected to a gruelling trial, Hector succeeds in earning the right to claim the axe. As he attempts to do so, the spirit of Durban emerges, warning him that in doing so, he will not die "peacefully, but in battle". Brashly asserting that he is willing to go to any lengths for [[Eliwood]]'s sake, Hector assumes ownership of Armads and wields it to end [[Nergal]]'s influence on [[Elibe]].
*Rng: 1
 
  +
*Wt: 13
 
 
Twenty years later, as depicted in ''The Binding Blade'', Durban's warning proves to be true, as Hector, now the leader of the [[Lycia|Lycian League]], is ultimately killed by wounds inflicted by King [[Zephiel]] when he ambushes the Lycian army at [[Araphen]] in [[Late Arrival|Chapter 3]]. At the time, however, Armads is not in Hector's possession, it having been returned to the Western Isles some two decades previously. Subsequent to this tragedy, [[Roy]]'s army can recover it from its resting place in the isles in [[The Axe of Thunder|Chapter 12x]]. Any unit with an S-level proficiency in axes can wield the Armads in this game, although it is never specified if any of the wielders will follow after Hector's example and die violently.
*Might: 18
 
  +
*Hit: 75
 
  +
The Armads returns in ''[[Fire Emblem Awakening|Awakening]]'', where it noticeably assumes a skeletal appearance, with what appears to be an eye in its "head" and the structure of a hand clutching a red orb at its base.
*Crit: 0
 
  +
 
==Weapon Stats==
  +
===''Fire Emblem: The Binding Blade''===
  +
{{WeaponStat
  +
|game=fe6
  +
|[[File:Armads.gif]] Armads
  +
|[[File:Axe.gif]] [[Axe]]
  +
|S
  +
|20
  +
|18
  +
|75%
  +
|0%
  +
|1
  +
|13
  +
|1
  +
| -
  +
|Grants its user a bonus of +5 [[Defense (stat)|Defense]].
 
}}
  +
===''Fire Emblem: The Blazing Blade''===
  +
{{WeaponStat
  +
|game=fe7
  +
|[[File:Armads.gif]] Armads
  +
|[[File:Axe.gif]] [[Axe]]
  +
|[[Prf]]*
  +
|25
  +
|18
  +
|85%
  +
|0%
  +
|1
  +
|18
  +
|1
  +
| -
  +
|Grants its user a bonus of +5 [[Defense (stat)|Defense]].
  +
}}
  +
'''*''' - Preference = [[Hector]]
  +
===''[[Fire Emblem Awakening]]''===
  +
{{WeaponStat
  +
|game = fe13
  +
|[[File:Armads FE13 Icon.png]] Armads
  +
|[[File:AxeIconFE13.png]] [[Axe]]
  +
|A
  +
|25
  +
|17
  +
|80%
  +
|10%
  +
|1
  +
|?
  +
| -
  +
|Grants its user a bonus of +5 [[Defense (stat)|Defense]].
  +
}}
  +
===''[[Fire Emblem Heroes]]''===
  +
<tabber>
  +
Armads = {{WeaponStat
  +
|game = feh
  +
|Armads
  +
|{{Weapon|feh|axe}} [[Axe]]
  +
|16
  +
|1
  +
|400
  +
|[[File:FEH Star Rarity 5.png|60px|link=]]
  +
|If unit's HP ≥ 80% and foe initiates combat,<br>unit makes a guaranteed follow-up attack.
 
|evolve = Beserk Armads
  +
|cost = 400, 375, 150
  +
}}
 
|-|Beserk Armads =
  +
{{WeaponStat
  +
|game = feh
  +
|Beserk Armads
  +
|{{Weapon|feh|axe}} [[Axe]]
  +
|16
  +
|1
  +
|400
  +
|[[File:FEH Star Rarity 5.png|60px|link=]]
  +
|Accelerates Special trigger (cooldown count-1).<br>At start of turn, if unit's HP ≤ 75% and unit's attack<br>triggers Special, grants Special cooldown count-1,<br>and deals +10 damage when Special triggers.
  +
}}
  +
|-|Thunder Armads =
  +
{{WeaponStat
  +
|game = feh
  +
|Thunder Armads
  +
|{{Weapon|feh|axe}} [[Axe]]
  +
|16
  +
|1
  +
|400
  +
|[[File:FEH Star Rarity 5.png|60px|link=]]
  +
|Grants Def+3. If the number of allies within 2 spaces<br>(excluding unit) > the number of foes within 2 spaces<br>(excluding target), foe cannot make a follow-up attack.
  +
}}
  +
</tabber>
   
  +
==Item Locations==
*Can't buy
 
  +
===''[[Fire Emblem: The Binding Blade]]''===
*Can't sell
 
  +
{{ObjectLocation}}
  +
|Event
  +
|[[The Axe of Thunder|Ch. 12x]] - End of chapter.
  +
|}
  +
===''[[Fire Emblem: The Blazing Blade]]''===
  +
{{ObjectLocation}}
  +
|Inventory
  +
|[[Athos]]
  +
|}
  +
===''[[Fire Emblem Awakening]]''===
  +
{{ObjectLocation}}
  +
|Treasure
  +
|[[Infinite Regalia|Xeno. 15]] - Random from [[Chest]].
  +
|-
  +
|[[SpotPass]] Bonus Item
  +
|Available for download from the following dates onwards:<br>30 August 2012 <sup>[[wikipedia:Japan|JP]]</sup><br>7 February 2013 <sup>[[wikipedia:North America|NA]]</sup><br />1 August 2013 <sup>[[wikipedia:Europe|EU]]</sup>
  +
|}
   
  +
==Etymology==
== Obtaining Armads ==
 
  +
The name "Armads" comes from Almace, the legendary sword of Archbishop Turpin, one of Charlemagne's Twelve Peers. [[Durban]] is also an alteration of the name Turpin, making the pairing of Durban and Armads fit in nicely with the legend.
Hector obtains Armads by talking to Durbans. But, with fear of using it, he gives it to [[Athos]].
 
Athos then returns the Axe to him in the last chapter of Rekka no Ken.
 
   
 
==Trivia==
 
==Trivia==
*Armads is displayed behind [[Durandal]] on the title screen in ''[[Fire Emblem: Rekka no Ken]]''.
+
*Armads is displayed behind [[Durandal]] on the title screen in ''The Blazing Blade''.
*When equipped by Hector, it displays unique attack and critical attack animations which seem to reflect on its unusual size and weight; a unique song, called ''Blessing of the Eight Generals'', also plays.
+
*When equipped by Hector, Armads displays unique attack and critical attack animations which seem to reflect on its unusual size and weight; a unique song, called ''Blessing of the Eight Generals'', also plays.
  +
*If Hector has not yet been promoted when he equips Armads (which can only be done in Eliwood's mode), he is not given an alternate attacking animation.
  +
*In ''[[Fire Emblem Awakening|Awakening]]'', Armads' appearance is akin to a scythe.
  +
**On another note, Armads is also the only one of the Eight Legendary Weapons of Elibe to make an appearance in ''Awakening''.
  +
*In ''[[Fire Emblem Heroes|Heroes]]'', Armads has reverted back to its appearance from ''The Blazing Blade'' instead of retaining its skeletal design from ''Awakening, ''likely due to it being possessed by Hector in his era.
  +
*Armads is the first "ultimate" axe in the series to be available for use by the player.
   
  +
==Gallery==
  +
<gallery>
  +
File:Armads art work.jpg|Official artwork of Armads from ''The Blazing Blade''.
  +
File:LogoArmads.gif|Armads, as it appears in the logo for ''The Blazing Blade''.
  +
File:Hector Great Lord with Armads.gif|Animation of [[Hector]] attacking with Armads from ''The Blazing Blade''.
  +
File:Armads (FE13).png|[[Hector]] wielding Armads in ''Awakening''.
  +
File:FEH Armads.png|In-game sprite of Armads in ''Heroes''.
  +
</gallery>
   
 
{{Axenav}}
 
{{Axenav}}
 
{{FE6}}
 
{{FE6}}
 
{{FE7}}
 
{{FE7}}
[[Category:Weapons]]
+
[[Category:S-Rank Weapons]]
  +
[[Category:Character-Exclusive Weapons]]
  +
[[Category:Legendary Weapons]]

Revision as of 13:36, 21 August 2019

“Once you have gained such power… Your life will not end in a comfortable bed. You will die on the battlefield. In the savage garden of war’s bloody delights.”
Durban warning Hector of Armads' curse.

Armads (アルマーズ Arumāzu) the Thunder Axe (天雷の斧, Tenrai no Ono lit. Axe of Heavenly Thunder) is one of eight Legendary Weapons of Elibe, and is the most formidable Axe in the Elibe Series of Fire Emblem. Forged during the Scouring for the purpose of slaying Manaketes, Armads was first wielded by Durban the Berserker, an individual who later founded the Western Isles.

Background

Armads was forged during the Scouring, and was wielded by Durban. Armads was later sealed in a cave located on the Western Isles following the conclusion of the Scouring.

During the events of The Blazing Blade, the seal imposed on the cave is broken by Bramimond, granting Hector passage into its depths to retrieve Armads. After being subjected to a gruelling trial, Hector succeeds in earning the right to claim the axe. As he attempts to do so, the spirit of Durban emerges, warning him that in doing so, he will not die "peacefully, but in battle". Brashly asserting that he is willing to go to any lengths for Eliwood's sake, Hector assumes ownership of Armads and wields it to end Nergal's influence on Elibe.

Twenty years later, as depicted in The Binding Blade, Durban's warning proves to be true, as Hector, now the leader of the Lycian League, is ultimately killed by wounds inflicted by King Zephiel when he ambushes the Lycian army at Araphen in Chapter 3. At the time, however, Armads is not in Hector's possession, it having been returned to the Western Isles some two decades previously. Subsequent to this tragedy, Roy's army can recover it from its resting place in the isles in Chapter 12x. Any unit with an S-level proficiency in axes can wield the Armads in this game, although it is never specified if any of the wielders will follow after Hector's example and die violently.

The Armads returns in Awakening, where it noticeably assumes a skeletal appearance, with what appears to be an eye in its "head" and the structure of a hand clutching a red orb at its base.

Weapon Stats

Fire Emblem: The Binding Blade

Name Type

Armads Armads

Axe Axe

Rank Uses Mt Hit Crt Rng Wt WEx Worth
S 20 18 75% 0% 1 13 1 -
Effect

Grants its user a bonus of +5 Defense.

Fire Emblem: The Blazing Blade

Name Type

Armads Armads

Axe Axe

Rank Uses Mt Hit Crt Rng Wt WEx Worth
Prf* 25 18 85% 0% 1 18 1 -
Effect

Grants its user a bonus of +5 Defense.

* - Preference = Hector

Fire Emblem Awakening

Name Type

Armads FE13 Icon Armads

AxeIconFE13 Axe

Rank Uses Mt Hit Crt Rng WEx Worth
A 25 17 80% 10% 1 ? -
Effect

Grants its user a bonus of +5 Defense.

Fire Emblem Heroes

Name Type

Armads

FEH Axe Axe

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

If unit's HP ≥ 80% and foe initiates combat,
unit makes a guaranteed follow-up attack.

Evolution
Weapon Cost

Beserk Armads

400 SP, 375 Arena Medal, 150 Divine Dew

Name Type

Beserk Armads

FEH Axe Axe

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack
triggers Special, grants Special cooldown count-1,
and deals +10 damage when Special triggers.

Name Type

Thunder Armads

FEH Axe Axe

Mt Rng SP Rarity
16 1 400 FEH Star Rarity 5
Effect

Grants Def+3. If the number of allies within 2 spaces
(excluding unit) > the number of foes within 2 spaces
(excluding target), foe cannot make a follow-up attack.

Item Locations

Fire Emblem: The Binding Blade

Method Location
Event Ch. 12x - End of chapter.

Fire Emblem: The Blazing Blade

Method Location
Inventory Athos

Fire Emblem Awakening

Method Location
Treasure Xeno. 15 - Random from Chest.
SpotPass Bonus Item Available for download from the following dates onwards:
30 August 2012 JP
7 February 2013 NA
1 August 2013 EU

Etymology

The name "Armads" comes from Almace, the legendary sword of Archbishop Turpin, one of Charlemagne's Twelve Peers. Durban is also an alteration of the name Turpin, making the pairing of Durban and Armads fit in nicely with the legend.

Trivia

  • Armads is displayed behind Durandal on the title screen in The Blazing Blade.
  • When equipped by Hector, Armads displays unique attack and critical attack animations which seem to reflect on its unusual size and weight; a unique song, called Blessing of the Eight Generals, also plays.
  • If Hector has not yet been promoted when he equips Armads (which can only be done in Eliwood's mode), he is not given an alternate attacking animation.
  • In Awakening, Armads' appearance is akin to a scythe.
    • On another note, Armads is also the only one of the Eight Legendary Weapons of Elibe to make an appearance in Awakening.
  • In Heroes, Armads has reverted back to its appearance from The Blazing Blade instead of retaining its skeletal design from Awakening, likely due to it being possessed by Hector in his era.
  • Armads is the first "ultimate" axe in the series to be available for use by the player.

Gallery