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Armored Unit is a designation certain classes have that cripple them with a vulnerability to anti-armor weapons (e.g., Armorslayer, Hammer) and grant them certain terrain dis/advantages.

OverviewEdit

In general, armored classes have relatively high stat caps and stat growths in HP and Defense, potentially making them considerable obstacles against physical attackers who possess mediocre strength. Perhaps as a balancing mechanic, their armored typing can be exploited by certain weapons that deal effective damage against them, thus compromising their physical bulk; their armored typing also adds additional movement cost to certain terrain types.

Fire Emblem: Shadow Dragon and the Blade of LightEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapons:

Type Name WLv Uses Wt Mt Hit Crt Range Cost Notes
Axe Hammer 2 40 6 6 70% 0% 1 300 Not effective on Generals
Sword Armor Killer 3 22 2 5 80% 0% 1 760 -
Rapier - 28 1 5 100% 10% 1 900 Marth only. Also effective
vs. horseback units.

Fire Emblem GaidenEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

There are no weapons that deal effective damage against armored units in this game.

Terrain EffectsEdit

Unlike most infantry classes, armored units are unable to pass Mountains.

Fire Emblem: Mystery of the EmblemEdit

Applicable ClassesEdit

Here is a list of armored classes:

Playable classes

Enemy-only classes

Relevant WeaponsEdit

Emperor is immune to all anti-armor weapons.

Here is a table of the anti-armor weapons:

Type Name WLv Uses Wt Mt Hit Crt Range Cost Notes
Sword Armor Killer FE3Armorslayer 3 20 4 6 100% 0% 1 1,000 -
RapierFE3Rapier - 30 1 5 90% 10% 1 3,000 Marth and Dancers only.
Also effective vs. horseback units.

Terrain EffectsEdit

Armored units cannot pass hilly terrain.

Fire Emblem: Genealogy of the Holy WarEdit

Applicable ClassesEdit

Here is a list of armored classes:

Enemy classes

Playable classes

Relevant Weapons and skillsEdit

The Nihil skill removes all weaknesses to effective weaponry.

Here is a table of the anti-armor weapon:

Type Name Rank Uses Wt Mt Hit Range Cost
Sword Armour cutterArmor Cutter B 50 5 6 70% 1 5,000

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Thracia 776Edit

Applicable ClassesEdit

Here is a list of armored classes:

Enemy classes

Playable classes

Unused classes

Relevant WeaponsEdit

Here is a table of the anit-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range Cost Notes
Axe FE5hammerHammer C 20 18 12 50% 0% 1 1,200 -
Sword FE5armorslayerArmorslayer B 30 12 10 60% 0% 1 4,400 -
FE5blaggiswordBragi Sword * 60 12 15 70% 0% 1 - Leif, Nanna, Diarmuid, and Fergus only.
Negates effects of Loptyr Sword.
Grants Prayer skill while equipped.
FE5rapierRapier C 20 3 7 90% 10% 1 1,000 Also effective vs. horseback units.

Terrain EffectsEdit

Magic floor tiles are traversable by armored units with a movement cost of 2 points.
Mountain tiles are untraversible by armored units.
Sand tiles cost an anomalous 3 movement points for armored units.

TearRing Saga: Utna Heroes SagaEdit

Applicable ClassesEdit

Here is a list of armored classes:

Playable classes

Unused classes

Relevant WeaponsEdit

Here is a table of the anti-armor weapon(s):

Type Name Worth Pow Hit Crt Rng Wt Wlv WHP Notes
Axe HammerTRS Hammer 1200 12 37 0 1 14 5 60 -
Sword TS Armor Killer Armorslayer 2200 7 55 0 1 7 8 22 -
Estoc Estoc 1320 4 90 7 1 2 5 22 -
TRSRapier Rapier 2500 5 100 3 1 3 - 25 Runan only. Also effective
vs. horseback units.

TearRing Saga: Berwick Saga Edit

Applicable ClassesEdit

Here is a list of armored classes:

Enemy classes

NPC classes

Playable classes

While the Guard Knight is based on the Armor Knight class, it is technically not in the armored unit category.

The nigh impenetrable Gigas Knight class has incredibly high defense and does not use shields. Thus, Hammers, along with magic, are considered the only effective way to deal with enemy Gigas Knights.

Relevant WeaponsEdit

Traditional anti-armor weapons such as Rapiers and Armor Slayers have been altered in TearRing Saga: Berwick Saga to be anti-Shield rather than anti-armor. The lone exception is the Hammer:

Type Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Notes
Axe Hammer 18 D - 14 15 4 0 3 0 2000 Ignores Defense
vs. armored units.

Terrain EffectsEdit

All armored Units have three move, but certain unplayable armored class units may have the quick skill to give them four move like an infantry unit. Armored units cannot walk over Desert, shallow water, swamp, and Mountain tiles.

Fire Emblem: The Binding BladeEdit

Applicable ClassesEdit

Here is a list of armored classes:

Playable classes

Enemy-only classes

Relevant WeaponsEdit

The King class is immune to anti-armor weaponry.

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range Cost Notes
Axe HammerHammer D 20 15 8 45% 0% 1 800 -
Sword ArmourslayerArmorslayer D 18 11 8 85% 0% 1 1,260 -
RapierRapier E 25 5 5 95% 10% 1 2,000 Roy only. Also effective
vs. Cavaliers and Paladins.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: The Blazing BladeEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe HammerHammer D 20 15 10 55% 0% 1 2 800 -
WolfbeilWolf Beil Prf 30 10 10 75% 5% 1 1 6,000 Hector only. Also effective
vs. horseback units.
Lance HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 -
Sword ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 -
ManikattiMani Katti Prf 45 3 8 80% 20% 1 2 - Lyn only. Also effective
vs. horseback units.
RapierRapier Prf 40 5 7 95% 10% 1 2 6,000 Eliwood only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: The Sacred StonesEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe HammerHammer D 20 15 10 55% 0% 1 2 800 -
Lance HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 -
ReginleifReginleif Prf 45 8 10 80% 10% 1 2 7,200 Ephraim only. Also effective
vs. horseback units.
Sword ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 -
RapierRapier Prf 40 5 7 95% 10% 1 2 - Eirika only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Path of RadianceEdit

Applicable ClassesEdit

Here is a list of armored classes:

Playable classes

Enemy-only classes

Relevant Weapons & ItemsEdit

The Full Guard negates all of the holder's weaknesses.

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE9hammerHammer D 20 20 10 55% 0% 1 2 800 -
Knife FE9stilettoStiletto - 20 8 8 95% 10% 1 - 1,500 -
Lance FE9HeavySpearHeavy Spear D 18 18 8 80% 0% 1 1 1,260 -
Sword FE9ArmorslayerArmorslayer D 18 17 8 80% 0% 1 2 1,260 -
Regal SwordRegal Sword - 40 6 7 95% 10% 1 2 - Ike only. Also effective
vs. horseback units.

Fire Emblem: Radiant DawnEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE10hammerHammer D 20 17 13 60% 0% 1 2 800 Also effective vs. Door
Light magic ThaniThani - 45 1 8 100% 0% 1~2 2 - Micaiah only. Also effective
vs. horseback units.

Terrain EffectsEdit

Bog tiles cost an 3 movement points for armored units.
Coast, trail, and wasteland tiles cost 2 movement points for armored units.
Defense tiles cost 3 movement points for armored units.
Gap tiles cost 4 movement points for armored units.
Sand and desert sand tiles cost 3 movement points for the Black Knight and 4 movement points for other armored units.
Thicket and reed tiles cost 3 movement for armored units.

Fire Emblem: Shadow DragonEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE11hammerHammer C 20 11 9 60% 0% 1 2 1,100 -
Lance WingspearWing Spear E 28 4 8 90% 10% 1 2 1,120 Caeda only. Also effective
vs. horseback units.
Sword FE11armorslayerArmorslayer C 20 9 7 80% 0% 1 2 1,000 -
FE11rapierRapier E 28 4 5 100% 10% 1 2 1,120 Marth only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Ledge tiles are untraversable by armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: New Mystery of the EmblemEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Here is a table of the anti-armor weapons:

Type Name Rank Uses Mt Hit Crt Range WEx Cost Notes
Axe FE11hammerHammer C 20 9 60% 0% 1 2 1,100 -
Bow Cleave BowCleave Bow D 10 5 70% 0% 2 2 800 Worth 0 when sold.
Lance WingspearWing Spear Prf 28 8 90% 10% 1 2 1,120 Caeda only. Also effective
vs. horseback units.
Sword FE11armorslayerArmorslayer C 20 7 80% 0% 1 2 1,000 -
FE11rapierRapier E 28 5 100% 10% 1 2 1,120 Marth only. Also effective
vs. horseback units.

Terrain EffectsEdit

Desert tiles cost an anomalous 3 movement points for armored units.
Drawbridge tiles are untraversable by armored units.
Ledge tiles are untraversable by armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem AwakeningEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant Weapons & SkillsEdit

The Conquest skill negates the holder's armored and beast type weaknesses whenever applicable.

Here is a table of the anti-armor weapons:

Type Name Rank Uses Mt Hit Crt Range Cost Notes
Axe Hammer FE13 IconHammer D 25 10 60% 0% 1 1,850 -
Sword Armorslayer FE13Armorslayer D 25 8 80% 0% 1 1,450 -
Rapier FE13 IconRapier E 35 5 90% 10% 1 1,600 Lord, Great Lord, and Lodestar only.
Also effective vs. Beast units.
Noble Rapier FE13 IconNoble Rapier C 25 8 85% 10% 1 2,100 Lord, Great Lord, and Lodestar only.
Also effective vs. Beast units.

Fire Emblem FatesEdit

Applicable ClassesEdit

Here is a list of armored classes:

Relevant WeaponsEdit

Certain weapons with weapon effectiveness will penalize the user with a with a 4-point reduction in damage output and a 10-point reduction in hit rate when used against a unit without any relevant attributes. These effects apply to all of the anti-armor weapons in this game.

Here is a table of the specific anti-armor weapons:

Type Name Rank Mt Hit Crit Avoid Range Cost Notes
Axe FE14Axe Hammer D 12 75% 0% 0% 1 2500 Ineffective vs. non-armored units.
Shuriken FE14Shuriken Sting Shuriken D 7 90% 0% 0% 1~2 2500 Ineffective vs. non-armored units.
Target's skill, defense,
resistance -3.
Sword FE14Sword Armorslayer D 9 95% 0% 0% 1 2500 Ineffective vs. non-armored units.


Fire Emblem WarriorsEdit

Applicable ClassesEdit

Fire Emblem Warriors is the only game in which Armored Knights nor their variant are playable. Instead the only armored type unit is also a Horseback Unit with all the weaknesses and movement of the mounted half.

Here is a list of armored classes:

Enemy classes

Playable classes


Relevant Weapons & SkillsEdit

Certain weapons with weapon effectiveness will penalize the user with a with a reduction in damage output (as noted with the Might being colored red) and even more if the unit is fighting against someone with a weapon effectiveness against them. These effects apply to all of the anti-armor weapons in this game.

Weapons with the True Power and Divine Favor weapon attributes will negate the damage penalty from forging weapon effectiveness traits into their weapons.

The DLC-exclusive Iote's Shield skill, which is tied to Minerva, negates the holder's weaknesses whenever applicable.

As the only non Generic (and thus the only one capable of using a full moveset or acting as a boss character) semi-armored unit is Frederick the Great Knight, anti-cavalry weapons work just as well as anti-armor when fighting him and are often preferable given there are significantly more enemy cavaliers then Armored units.

As the game is a Warriors-styled game, random weapon drops from both post-battle and from Amiibo gifts have the chance to roll up having one or two weapon effectiveness traits in their weapon attributes, but after obtaining said traits for that specific weapon variety as prizes for S-rank Clears for specific battles in History Mode.

Here is the list of anti armor weaponry.

Type Name Rank Mt Worth Notes
Sword FEW Sword Armorslayer E 12 5500 Deals bonus damage to armored units.

*

Lance FEW Lance Heavy Spear E 32 5000 Deals bonus damage to armored units.

*

Axe FEW Axe Hammer D 24 5500 Deals bonus damage to armored units.

*

Bow FEW Bow Cleave Bow C 39 7600 Deals bonus damage to armored units.

*

Dragonstone FEW Stone Ironbanestone C 39 7600 Deals bonus damage to armored units.

*

Tome FEW Tome Piercing Tome C 48 8500 Deals bonus damage to armored units.

*

Sword FEW Sword Elite Sword A 167 31500 Deals bonus damage to armored units.
Lance FEW Lance Wing Spear E 80 /

240 / 720

- Deals bonus damage to armored and cavalry units. Caeda only.

Fire Emblem Echoes: Shadows of ValentiaEdit

Applicable ClassesEdit

Here is a list of armored classes:


Relevant Weapons & SkillsEdit

Certain weapons with weapon effectiveness will penalize the user with a 4-point reduction in damage output and a 10-point reduction in hit rate when used against a unit without any relevant attributes. These effects apply to all of the anti-armor weapons in this game.

Here is a table of the specific anti-armor weapons:

Type Name Mt Hit Crt Range Cost Notes
Sword Echoes rapier icon Rapier 3/

4/ 5/ 6

90%/

95%/ 100%

5%/

10%/ 15%

1 N/A Teaches Echoes Sword Skill iconKnightkneeler, Echoes Sword Skill iconArmorcrush,
Echoes Sword Skill iconSubdue, Echoes Sword Skill iconShadow Gambit, Echoes Sword Skill iconDestreza
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