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Armored Unit is a designation certain classes have that mark them with a vulnerability to anti-armor weapons (e.g., Armorslayer, Hammer) and grant them certain terrain dis/advantages.

Overview[]

In general, armored classes have relatively high stat caps and stat growths in HP and Defense, potentially making them considerable obstacles against physical attackers who possess mediocre strength. Perhaps as a balancing mechanic, their armored typing can be exploited by certain weapons that deal effective damage against them, thus compromising their physical bulk; their armored typing also adds additional movement cost to certain terrain types.

Fire Emblem: Shadow Dragon and the Blade of Light[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

Here is a table of the anti-armor weapons:

Type Name WLv Uses Wt Mt Hit Crt Range Cost Notes
Axe Hammer 2 40 6 6 70% 0% 1 300 Not effective on Generals
Sword Armor Killer 3 22 2 5 80% 0% 1 760 -
Rapier - 28 1 5 100% 10% 1 900 Marth only. Also effective
vs. horseback units.

Fire Emblem Gaiden[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

There are no weapons that deal effective damage against armored units in this game.

Terrain Effects[]

Unlike most infantry classes, armored units are unable to pass Mountains.

Fire Emblem: Mystery of the Emblem[]

Applicable Classes[]

Here is a list of armored classes:

Playable classes

Enemy-only classes

Relevant Weapons[]

Emperor is immune to all anti-armor weapons.

Here is a table of the anti-armor weapons:

Type Name WLv Uses Wt Mt Hit Crt Range Cost Notes
Sword Armor Killer FE3Armorslayer 3 20 4 6 100% 0% 1 1,000 -
RapierFE3Rapier - 30 1 5 90% 10% 1 3,000 Marth and Dancers only.
Also effective vs. horseback units.

Terrain Effects[]

Armored units cannot pass hilly terrain.

Fire Emblem: Genealogy of the Holy War[]

Applicable Classes[]

Here is a list of armored classes:

Enemy classes

Playable classes

Relevant Weapons and skills[]

The Nihil skill removes all weaknesses to effective weaponry.

Here is a table of the anti-armor weapon:

Type Name Rank Uses Wt Mt Hit Range Cost
Sword Armour cutterArmor Cutter B 50 5 6 70% 1 5,000

Terrain Effects[]

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Thracia 776[]

Applicable Classes[]

Here is a list of armored classes:

Enemy classes

Playable classes

Unused classes

Relevant Weapons[]

Here is a table of the anit-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range Cost Notes
Axe FE5hammerHammer C 20 18 12 50% 0% 1 1,200 -
Sword FE5armorslayerArmorslayer B 30 12 10 60% 0% 1 4,400 -
FE5blaggiswordBragi Sword * 60 12 15 70% 0% 1 - Leif, Nanna, Diarmuid, and Fergus only.
Negates effects of Loptyr Sword.
Grants Prayer skill while equipped.
FE5rapierRapier C 20 3 7 90% 10% 1 1,000 Also effective vs. horseback units.

Terrain Effects[]

Magic floor tiles are traversable by armored units with a movement cost of 2 points.
Mountain tiles are untraversible by armored units.
Sand tiles cost an anomalous 3 movement points for armored units.

TearRing Saga: Utna Heroes Saga[]

Applicable Classes[]

Here is a list of armored classes:

Playable classes

Unused classes

Relevant Weapons[]

Here is a table of the anti-armor weapon(s):

Type Name Worth Pow Hit Crt Rng Wt Wlv WHP Notes
Axe HammerTRS Hammer 1200 12 37 0 1 14 5 60 -
Sword TS Armor Killer Armorslayer 2200 7 55 0 1 7 8 22 -
Estoc Estoc 1320 4 90 7 1 2 5 22 -
TRSRapier Rapier 2500 5 100 3 1 3 - 25 Runan only. Also effective
vs. horseback units.

TearRing Saga: Berwick Saga[]

Applicable Classes[]

Here is a list of armored classes:

Enemy classes

NPC classes

Playable classes

While the Guard Knight is based on the Armor Knight class, it is technically not in the armored unit category.

The nigh impenetrable Gigas Knight class has incredibly high defense and does not use shields. Thus, Hammers, along with magic, are considered the only effective way to deal with enemy Gigas Knights.

Relevant Weapons[]

Traditional anti-armor weapons such as Rapiers and Armor Slayers have been altered in TearRing Saga: Berwick Saga to be anti-Shield rather than anti-armor. The lone exception is the Hammer:

Type Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Notes
Axe Hammer 18 D - 14 15 4 0 3 0 2000 Ignores Defense
vs. armored units.

Terrain Effects[]

All armored Units have three move, but certain unplayable armored class units may have the quick skill to give them four move like an infantry unit. Armored units cannot walk over Desert, shallow water, swamp, and Mountain tiles.

Fire Emblem: The Binding Blade[]

Applicable Classes[]

Here is a list of armored classes:

Playable classes

Enemy-only classes

Relevant Weapons[]

The King class is immune to anti-armor weaponry.

Here is a table of the anti-armor weapon(s):

Type Name Rank Uses Wt Mt Hit Crt Range Cost Notes
Axe HammerHammer D 20 15 8 45% 0% 1 800 -
Sword ArmourslayerArmorslayer D 18 11 8 85% 0% 1 1,260 -
RapierRapier E 25 5 5 95% 10% 1 2,000 Roy only. Also effective
vs. Cavaliers and Paladins.

Terrain Effects[]

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: The Blazing Blade[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe HammerHammer D 20 15 10 55% 0% 1 2 800 -
WolfbeilWolf Beil Prf 30 10 10 75% 5% 1 1 6,000 Hector only. Also effective
vs. horseback units.
Lance HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 -
Sword ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 -
ManikattiMani Katti Prf 45 3 8 80% 20% 1 2 - Lyn only. Also effective
vs. horseback units.
RapierRapier Prf 40 5 7 95% 10% 1 2 6,000 Eliwood only. Also effective
vs. horseback units.

Terrain Effects[]

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: The Sacred Stones[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe HammerHammer D 20 15 10 55% 0% 1 2 800 -
Lance HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 -
ReginleifReginleif Prf 45 8 10 80% 10% 1 2 7,200 Ephraim only. Also effective
vs. horseback units.
Sword ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 -
RapierRapier Prf 40 5 7 95% 10% 1 2 - Eirika only. Also effective
vs. horseback units.

Terrain Effects[]

Desert tiles cost an anomalous 3 movement points for armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: Path of Radiance[]

Applicable Classes[]

Here is a list of armored classes:

Playable classes

Enemy-only classes

Relevant Weapons & Items[]

The Full Guard negates all of the holder's weaknesses.

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE9hammerHammer D 20 20 10 55% 0% 1 2 800 -
Knife FE9stilettoStiletto - 20 8 8 95% 10% 1 - 1,500 -
Lance FE9HeavySpearHeavy Spear D 18 18 8 80% 0% 1 1 1,260 -
Sword FE9ArmorslayerArmorslayer D 18 17 8 80% 0% 1 2 1,260 -
Regal SwordRegal Sword - 40 6 7 95% 10% 1 2 - Ike only. Also effective
vs. horseback units.

Fire Emblem: Radiant Dawn[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE10hammerHammer D 20 17 13 60% 0% 1 2 800 Also effective vs. Door
Light magic ThaniThani - 45 1 8 100% 0% 1~2 2 - Micaiah only. Also effective
vs. horseback units.

Terrain Effects[]

Bog tiles cost an 3 movement points for armored units.
Coast, trail, and wasteland tiles cost 2 movement points for armored units.
Defense tiles cost 3 movement points for armored units.
Gap tiles cost 4 movement points for armored units.
Sand and desert sand tiles cost 3 movement points for the Black Knight and 4 movement points for other armored units.
Thicket and reed tiles cost 3 movement for armored units.

Fire Emblem: Shadow Dragon[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

Here is a table of the anti-armor weapons:

Type Name Rank Uses Wt Mt Hit Crt Range WEx Cost Notes
Axe FE11hammerHammer C 20 11 9 60% 0% 1 2 1,100 -
Lance WingspearWing Spear E 28 4 8 90% 10% 1 2 1,120 Caeda only. Also effective
vs. horseback units.
Sword FE11armorslayerArmorslayer C 20 9 7 80% 0% 1 2 1,000 -
FE11rapierRapier E 28 4 5 100% 10% 1 2 1,120 Marth only. Also effective
vs. horseback units.

Terrain Effects[]

Desert tiles cost an anomalous 3 movement points for armored units.
Ledge tiles are untraversable by armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem: New Mystery of the Emblem[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

Here is a table of the anti-armor weapons:

Type Name Rank Uses Mt Hit Crt Range WEx Cost Notes
Axe FE11hammerHammer C 20 9 60% 0% 1 2 1,100 -
Bow Cleave BowCleave Bow D 10 5 70% 0% 2 2 800 Worth 0 when sold.
Lance WingspearWing Spear Prf 28 8 90% 10% 1 2 1,120 Caeda only. Also effective
vs. horseback units.
Sword FE11armorslayerArmorslayer C 20 7 80% 0% 1 2 1,000 -
FE11rapierRapier E 28 5 100% 10% 1 2 1,120 Marth only. Also effective
vs. horseback units.

Terrain Effects[]

Desert tiles cost an anomalous 3 movement points for armored units.
Drawbridge tiles are untraversable by armored units.
Ledge tiles are untraversable by armored units.
Mountain tiles are untraversable by armored units.

Fire Emblem Awakening[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons & Skills[]

The Conquest skill negates the holder's armored and beast type weaknesses whenever applicable.

Here is a table of the anti-armor weapons:

Type Name Rank Uses Mt Hit Crt Range Cost Notes
Axe Hammer FE13 IconHammer D 25 10 60% 0% 1 1,850 -
Sword Armorslayer FE13Armorslayer D 25 8 80% 0% 1 1,450 -
Rapier FE13 IconRapier E 35 5 90% 10% 1 1,600 Lord, Great Lord, and Lodestar only.
Also effective vs. Beast units.
Noble Rapier FE13 IconNoble Rapier C 25 8 85% 10% 1 2,100 Lord, Great Lord, and Lodestar only.
Also effective vs. Beast units.

Fire Emblem Fates[]

Applicable Classes[]

Here is a list of armored classes:

Relevant Weapons[]

Certain weapons with weapon effectiveness will penalize the user with a 4-point reduction in damage output and a 10-point reduction in hit rate when used against a unit without any relevant attributes. These effects apply to all of the anti-armor weapons in this game.

Here is a table of the specific anti-armor weapons:

Type Name Rank Mt Hit Crit Avoid Range Cost Notes
Axe FE14Axe Hammer D 12 75% 0% 0% 1 2500 Ineffective vs. non-armored units.
Shuriken FE14Shuriken Sting Shuriken D 7 90% 0% 0% 1~2 2500 Ineffective vs. non-armored units.
Target's skill, defense,
resistance -3.
Sword FE14Sword Armorslayer D 9 95% 0% 0% 1 2500 Ineffective vs. non-armored units.


Fire Emblem Warriors[]

Applicable Classes[]

Fire Emblem Warriors is the only game in which Armored Knights nor their variant are playable. Instead the only armored type unit is also a Horseback Unit with all the weaknesses and movement of the mounted half.

Here is a list of armored classes:

Enemy classes

Playable classes


Relevant Weapons & Skills[]

Certain weapons with weapon effectiveness will penalize the user with a with a reduction in damage output (as noted with the Might being colored red) and even more if the unit is fighting against someone with a weapon effectiveness against them. These effects apply to all of the anti-armor weapons in this game.

Weapons with the True Power and Divine Favor weapon attributes will negate the damage penalty from forging weapon effectiveness traits into their weapons.

The DLC-exclusive Iote's Shield skill, which is tied to Minerva, negates the holder's weaknesses whenever applicable.

As the only non Generic (and thus the only one capable of using a full moveset or acting as a boss character) semi-armored unit is Frederick the Great Knight, anti-cavalry weapons work just as well as anti-armor when fighting him and are often preferable given there are significantly more enemy cavaliers then Armored units.

As the game is a Warriors-styled game, random weapon drops from both post-battle and from Amiibo gifts have the chance to roll up having one or two weapon effectiveness traits in their weapon attributes, but after obtaining said traits for that specific weapon variety as prizes for S-rank Clears for specific battles in History Mode.

Here is the list of anti armor weaponry.

Type Name Rank Mt Worth Notes
Sword FEW Sword Armorslayer E 12 5500 Deals bonus damage to armored units.*
Lance FEW Lance Heavy Spear E 32 5000 Deals bonus damage to armored units.*
Axe FEW Axe Hammer D 24 5500 Deals bonus damage to armored units.*
Bow FEW Bow Cleave Bow C 39 7600 Deals bonus damage to armored units.*
Dragonstone FEW Stone Ironbanestone C 39 7600 Deals bonus damage to armored units.*
Tome FEW Tome Piercing Tome C 48 8500 Deals bonus damage to armored units.*
Sword FEW Sword Elite Sword A 167 31500 Deals bonus damage to armored units.
Lance FEW Lance Wing Spear E 80 /

240 / 720

- Deals bonus damage to armored and cavalry units. Caeda only.

Fire Emblem Echoes: Shadows of Valentia[]

Applicable Classes[]

Here is a list of armored classes:


Relevant Weapons & Skills[]

Certain weapons with weapon effectiveness will penalize the user with a 4-point reduction in damage output and a 10-point reduction in hit rate when used against a unit without any relevant attributes. These effects apply to all of the anti-armor weapons in this game.

Here is a table of the specific anti-armor weapons:

Type Name Mt Hit Crt Range Cost Notes
Sword Echoes rapier icon Rapier 3/

4/ 5/ 6

90%/

95%/ 100%

5%/

10%/ 15%

1 N/A Teaches Echoes Sword Skill iconKnightkneeler, Echoes Sword Skill iconArmorcrush,
Echoes Sword Skill iconSubdue, Echoes Sword Skill iconShadow Gambit, Echoes Sword Skill iconDestreza

Fire Emblem: Three Houses[]

Applicable Classes[]

Relevant Weapons & Skills[]

Type Name Rank Range Use Wt Mt Hit Crit

FE16 Sword Weapon Icon
Sword

Rapier E 1 40 5 7 95 10
A sword designed to exploit the weaknesses of armored and cavalry units.
Rapier+ E 1 45 5 9 95 20
An elegant reinforced rapier, put to good use against armored and cavalry units.
Armorslayer D 1 20 11 8 80 0
Sharp enough to pierce even the thickest plate, this sword is effective against armored units.
Armorslayer+ D 1 25 11 8 100 5
A reinforced armorslayer, designed specifically for taking out armored units.
FE16 Axe Weapon Icon
Axe
Mace E 1 20 6 6 70 0
A bludgeoning weapon that can ravage armor, this mace is effective against armored units.
Mace+ E 1 25 6 6 90 5
Reinforced mace with greater bludgeoning power that is effective against armored units.
Hammer D 1 20 15 10 60 0
This hammer can pummel metal with astonishing force, making it effective against armored units.
Hammer+ D 1 20 15 10 80 5
A reinforced hammer that rends metal. It is especially effective against armored units.
Axe of Zoltan A 1 20 14 17 70 0
An impressive axe forged by the legendary artisan Zoltan. Effective against Armored foes.
Axe of Zoltan+ A 1 25 14 20 70 5
A reinforced Axe of Zoltan, created by a legendary artisan and revitalized for a new age. Effective against Armored foes.
FE16 Sacred Axe Weapon Icon
Axe
Axe of Ukonvasara A 1 30 15 19 65 20
Sacred Weapon (Crest of Gloucester) that restores HP every turn. (Effect increased with Crest.) Effective against Armored foes.
Weapon Art Skill Level Dur Cost Mt Hit Avo Crit Range Effect
Icon Combat Art FE16 Axe
Axe
Helm Splitter C -5 +7 - - +5 1 Effective against Armored enemies.
Icon Combat Art FE16 Sword
Sword
Foudroyant Strike E -3, -4, -5 +6 +30 +30 - 1 Thunderbrand only. Effective against Armored and Dragon foes.
Icon Skill Skill
Level
Effect
Armored Effect Null FE16 Armored Effect Null S+ Nullifies any extra effectiveness against armored units.
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