“I am who I've always been: Destroyer of Evil, Champion of the Weak! I am Arthur! The Hero of Justice!”
—Arthur during his C-Support with Elise

Arthur is a playable character in Fire Emblem Fates and an ally on the Conquest and Revelation routes.

Profile[edit | edit source]

Arthur is one of Elise's retainers and a self-styled "Hero of Justice". Arthur's support with Azura reveals that he grew up as a commoner in Nohr to his parents who taught him that justice was acting on what his heart told him to do. More than 10 years before the events of the game he met Azura as a child when she ran away after being mistreated in the castle, and subsequently stood up for her, telling the guards that he had kidnapped her and got punished afterward, when the guards came to take her back. Since that time, he studied martial arts and decided he wanted to protect people on the streets from injustice.

If he achieves an S-Support, he will have a son named Percy.

Anna fates portrait.png
"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

Birthright[edit | edit source]

When Elise goes missing in Chapter 23, Arthur and Effie head to the underground area of Nohr where they find Elise with Corrin. Fearing that they are holding her hostage, Arthur and Effie join Camilla's forces to rescue her. Eventually, Arthur is able to meet with Elise where he learns that Corrin is out to stop King Garon's madness and that she is supporting them. Following his liege, Arthur temporarily joins Corrin's army to protect Elise. If Corrin does not talk to Arthur and should he be defeated instead, Arthur will perish alongside a good number of his other allies (except Selena and Beruka).

"End of spoilers. It's a pleasure doing business with you!"

Conquest[edit | edit source]

When Corrin is sent by King Garon to quell the impending rebellion from the Ice Tribe, Elise decides to disobey her father's orders for Corrin to go alone. Elise brings along Arthur and Effie to help them out, though they arrive slightly later since he lost his map through the Woods of the Forlorn.

Revelation[edit | edit source]

When Elise sees King Garon's increasingly apparent insanity, she decides to join Corrin's cause to save both kingdoms. Arthur follows her alongside Effie and joins Corrin's army at Port Dia.

Arthur subsequently aids Corrin's effort to put an end to Anankos' machinations.

Paralogue[edit | edit source]

In Paralogue 19, Arthur decides to take a visit to son Percy's Deeprealm. Upon arriving, Percy labels Arthur as a criminal and hired a group of mercenaries to take him out. The mercenaries believe that Arthur is actually Gazak due to his chin looking similar to his, and after Percy calls him Gazak, the mercenaries attack, resulting in a humorous downward spiral.

After the battle, by either defeating or scaring all of the mercenaries, Arthur apologizes to Percy for having him stay alone with his wyvern Ace in the Deeprealm. Arthur decides to let Percy join the army so that they can bring justice together.

Personality[edit | edit source]

As the self-professed "Hero of Justice", Arthur is known to have made it his life's mission to lend his assistance to one and all who may require it, no matter how trivial or absurd their grievances may be. To this end, he constantly keeps his eyes peeled for people who appear to be in need of help in order to ensure that he is the first person to provide them with the aid they need. This fact is especially explicated through his supports with Elise, where he proclaims his desire to spread happiness to one and all by means of providing aid to everyone who needs it.

Unfortunately, Arthur's good intentions are often hindered or even ruined by his notorious bad luck. Often occurring in unexpected instances, Arthur's bad luck is known to be comically extreme to the point of being detrimental to his overall well-being. His supports with Felicia prove this fact, where a banana peel and a swarm of mosquitoes materialize out of nothingness when he attempts to teach her how not to spill water when carrying it. Occasionally, this bad luck gives good luck to others, as shown in both Mozu and Kagero's supports.

Despite being aware of his bad luck and having developed a disdain for it, Arthur is not known to be resentful and vindictive, choosing instead to maintain a stance of optimism in all that he does. His supports with Setsuna evidence this fact, where he, despite failing to pick up supplies for a party on more than one occasion, persists in maintaining an attitude of positivity to achieve eventual success in his task.

After the war, it is said that Arthur's luck improved slightly.

Arthur is said to be the most flashy when falling down out of everyone in the army.

In-Game[edit | edit source]

Fire Emblem Fates[edit | edit source]

Base Stats[edit | edit source]

As an Enemy[edit | edit source]

Birthright Chapter 23 - Camilla[edit | edit source]

Starting Class
FE14 Arthur Hero (Enemy) Map Sprite.gifHero
LevelHPStrMagSklSpdLckDefResMov
7381702117110 (14-4)1 (5-4)6
SkillsWeaponStarting Items
Misfortunate.pngMisfortunate
Sword Expert Icon.pngSwordfaire
FE14 Sword.png Sword - A
FE14 Axe.png Axe - E
FE14Sword.pngBrave Sword

Starting Class
FE14 Arthur Hero (Enemy) Map Sprite.gifHero
LevelHPStrMagSklSpdLckDefResMov
7382002117110 (14-4)1 (5-4)6
SkillsWeaponStarting Items
Misfortunate.pngMisfortunate
Sword Expert Icon.pngSwordfaire
FE14 Sword.png Sword - A
FE14 Axe.png Axe - C
FE14Sword.pngBrave Sword

Starting Class
FE14 Arthur Hero (Enemy) Map Sprite.gifHero
LevelHPStrMagSklSpdLckDefResMov
7432002117110 (14-4)1 (5-4)6
SkillsWeaponStarting Items
Misfortunate.pngMisfortunate
Sword Expert Icon.pngSwordfaire
FE14 Sword.png Sword - A
FE14 Axe.png Axe - B
FE14Sword.pngBrave Sword

Xenologue 20 - End: Lost in the Waves[edit | edit source]

Starting Class
Mov
-

Starting Class
Mov
-

Growth Rates[edit | edit source]

HP Str Mag Skl Spd Lck Def Res
70% 65% 0% 70% 50% 10% 50% 20%

◾ Note: Growth Rates are based on the character in their starting class

HP Str Mag Skl Spd Lck Def Res
80% 70% 0% 70% 50% 5% 45% 20%

◾ Note: Growth Rates as a Berserker

HP Str Mag Skl Spd Lck Def Res
70% 60% 0% 75% 50% 10% 55% 20%

◾ Note: Growth Rates as a Hero

Max Stat Modifiers[edit | edit source]

Str Mag Skl Spd Luk Def Res
+1 0 +3 0 -3 +1 -1

Class Sets[edit | edit source]

Standard Sets[edit | edit source]
Base Classes Promoted Classes
Friendship Sets[edit | edit source]

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Partner Sets[edit | edit source]

Marriage Sets
Possible Candidates Base Classes Possible Promotions
Varies
Varies
Varies

Marriage Sets
Possible Candidates Base Classes Possible Promotions

Special Classes[edit | edit source]
Base Classes Promoted Classes
-
-
-
-
-
-
-
-
-
-
-
-

Supports[edit | edit source]

See also: Arthur (Fates)/Supports

Romantic Supports

Other Supports

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Class Set[edit | edit source]

Arthur is the first Fighter recruited in both Conquest and Revelation. Arthur has excellent health, strength and skill growths. While his strength growth is lower than Charlotte, it is still decent enough to make Arthur a useful unit. Arthur's speed and defense growths are moderately high, while his resistance and luck growths are very poor. However, coming from Arthur's relatively low base speed, it may be difficult to get his speed high enough for him to double attack. True to his character, Arthur has the worst luck out of every unit in-game. It will result in Arthur having a relatively low hit, avoid and critical hit rate, and also allows enemies to land critical hits on him more often which makes him useless and a sacrifice unit. This is further dampened by his own Personal Skill, Misfortunate. While it drops enemies Critical evade by 15, he also experiences a 5 point drop in his own Critical evade. Arthur is a good candidate for using Goddess Icons as his Luck is extremely hurtful if facing high Critical chance units, thus the large boost from one can reduce the sting of this stat flaw.

Arthur's two promotion classes are the Hero and Berserker. While Arthur loses some strength in the Hero class , he gains much more skill and defense, making him a good candidate for attacking skills and for basic combat fights. He learns Sol at Level 5 to recover some health when he attacks, which is his only means of healing himself outside of Buddy and Partner classes. He also learns Axebreaker at Level 15, reducing the impact of Axe wielders, especially Berserkers who have high critical hit rates. The Hero class keeps a balanced build for Arthur, making him reliable for drawn out battles.

Berserker is much more focused on dealing powerful raw damage, especially when it has an innate 20% critical activation bonus, which can help to relieve his low Luck's decreased chance. Arthur does gain more HP and Strength, but he loses some Defense and reduces his Luck to the point that it will almost never increase, though only just slightly below his Luck growth before. Arthur learns Rally Strength which can help to bolster his allies physical prowess. Complimented by his Personal Skill, enemies can take the critical evade penalty in his zone and be dealt with by an ally within range before attacking. He also learns Axefaire further bolstering his own Axe proficiency. While Arthur has more raw damage, he is not quite as suited for longer battles and is best used for quickly eliminating enemies without getting hit himself.

Secondary Class Set[edit | edit source]

Arthur's secondary class is the Cavalier line. As an alternative class to the Fighter class, Arthur's speed will be shakier under the Cavalier class due to the reduced growth rate; however, he gets increased growth rates in luck, defense, and resistance, all of which Arthur can use to address his durability issues. From this class, Arthur can learn Shelter and Elbow Room, although neither will work efficiently later on. Its promotions are the Paladin and Great Knight classes. As a Paladin, Arthur will be fairly well-rounded except in Luck, which will likely still be very low, and resistance, though the Paladin has a very strong resistance base. From the Paladin class, Arthur can learn Defender to boost up his stats when he is paired up with an ally unit, although this will lose effectiveness later on. He can also learn Aegis to protect himself better, especially from magic users given his good skill growths. As a Great Knight, Arthur will lose quite a bit of speed, and will not have the same Luck growth rate as a Paladin, but can capitalize on his physical defenses and already start out with a D rank in Axes to work with. From the Great Knight class, Arthur can learn an offensive skill, Luna and Armored Blow to take less damage against physical attackers when he initiates a battle.

Buddy Class Set[edit | edit source]

Arthur can achieve A+ Support with Benny, Niles, and Keaton. In Revelation, Arthur can achieve an A+ Support with Azama.

  • Benny - Benny offers Arthur the Knight class, along with its promotions the General and Great Knight. Arthur can learn Natural Cover and Defense +2 from the Knight class, although both skills lose effectiveness later on. From the General class, Arthur can learn Wary Fighter to prevent himself from being doubled by speedier units (although he will be unable to double slower units also), and Pavise to help him shave off physical damage. Since Arthur has access to the Paladin class (from his secondary class), its signature skill Aegis, and a good Skill growth, Arthur can reasonably reduce damage from most sources of attack.
  • Niles/Keaton - Both Niles and Keaton offer Arthur the Outlaw class and its promotions the Bow Knight and Adventurer classes. From the Outlaw class, Arthur can learn Movement +1 which will stack with other movement boosters to surprise enemies. Locktouch is not exactly needed as Niles and Kaze can do this for the player. From the Bow Knight class, Arthur can learn Rally Skill and Shurikenbreaker to help him against Master Ninjas. From the Adventurer class, Arthur can learn Lucky Seven to get a +20 hit/evasion rating for the first seven turns, although this helps more in PvP considering that most chapters can be completed quickly. Pass can allow him to surprise support units when a physical wall is blocking his way to them.
  • Azama - Azama offers Arthur the Monk class and its promotions the Great Master and Onmyoji classes. From the Monk class, Arthur has nothing special to learn; his poor Luck prevents him from taking advantage of Miracle and Rally Luck is not helpful for him. The same applies to the Onmyoji class because of his poor magic and its skills specialize in said stat. Arthur benefits the most from Great Master as Renewal allows healers to focus on other units and Countermagic helps intimidate magic users in battle to cover his poor resistance.
Marriage Options[edit | edit source]
  • Female Corrin - Female Corrin can give Arthur classes that he wouldn't obtain otherwise, especially Hoshidan ones. She can also help with Arthur's offense depending on their secondary class. If doing so, the Oni Savage is a good class for Arthur to use due to its promotion to the Oni Chieftain class; Death Blow makes him extremely devastating in battle when given a high critical weapon and Counter will punish melee attackers, and when combined with Countermagic will make Arthur dangerous if his defense is good. Alternatively, other classes like the Samurai class with its promotion Master of Arms can be used to learn Life and Death, which when put in the Berserker class with Death Blow and other damage boosting skills like Aggressor, should allow Arthur to dispose his opponent with ease, though caution should be exerted if going with Life and Death. In terms of Partner Sealing, the Samurai class line is of fair use to Arthur, as it gives him solid speed and salvageable luck, though admittedly his Luck stat will still be fairly low. The Spear Fighter class is also another option, providing a well-rounded class option with a moderately-powered weapon of choice and useful skills, such as Seal Defense and Seal Speed to cripple enemy units, Rend Heaven to add more damage against physical enemies like Generals, and Quixotic as a risky option to improve Arthur's accuracy. The Spear Master also has +10 to Critical Evade by default, which may help Arthur avoid critical hits from enemies with lower critical rates.
  • Setsuna / Mozu - Setsuna and Mozu can give Arthur the Archer class line. As an Archer, Arthur's average speed may be a point of contention, as if his speed does not develop quickly enough, he may not be able to double attack the enemy. However, as an Archer, Arthur needs little effort to put his strength and skill growth rates to work while taking advantage of hard-hitting weapons in bows. In addition, with the Archer's high capacity for high skill, Arthur can develop enough skill to consistently critical hit enemies with a Killer Bow. Skill +2 is not a relatively useful skill, but can be used until Arthur gets more useful skills. Quick Draw adds four extra damage every time Arthur initiates an attack, which is useful given Arthur's offensive nature. As a Sniper, Arthur's skill growth increases, giving him more room to increase his accuracy. Certain Blow can fix Arthur's luck issues in terms of accuracy and can be brought to the Berserker or Hero classes to fix his accuracy issues when wielding Axes. Bowfaire will not see any use except in Bow-wielding classes, which Arthur can use in the Sniper class to good effect but not in any of his default classes. Kinshi Knight Arthur is a very high-risk, high reward option, but Arthur has a high enough base HP, attack, and defense growths to play the risk along with receiving a 15% growth rate in luck to fix the accuracy issues. This can be further abused if Arthur brings over Certain Blow and Bowfaire from the Sniper class. Air Superiority can help Arthur hit airborne foes, and while many airborne enemies can be KOd by Arthur in the first place, having an extra hit boost never hurts. Amaterasu is a good utility skill given that Arthur will often be on the front lines (except in the Kinshi Knight class), though he may have difficulties finding space for it.
  • Beruka/Camilla - From Beruka and Camilla Arthur can receive the Wyvern Rider class line. As a Wyvern Rider, Arthur has the needed raw growths in HP, strength, skill, and defense to be a typical Wyvern Rider, but his horrible Luck will still give him issues; in addition, the Wyvern Rider has a lower skill growth rate than the Fighter class, which may bog Arthur down until he promotes. Regardless, Strength +2 adds a small amount of power, though Arthur will likely forgo this skill for something else as he levels. Lunge can be used in all sorts of manners to change positioning of enemy units for various setups. If Arthur promotes to a Wyvern Lord, his skill growth rate goes back to what it was as a Fighter while also gaining a noticeable amount of skill and getting a secondary weapon in Lances to use against Sword users. Rally Defense can be stacked with the Berserker class' Rally Strength, and as a Wyvern Lord, Arthur has the movement to use it effectively. Swordbreaker is good for Arthur in any Axe-wielding class, allowing him to have an easier time hitting enemy Swordmasters and Heroes, especially with a Dual Club. It is not recommended to make Arthur a Malig Knight, as he lacks the magic growth rate needed to use Tomes effectively; in addition, the Malig Knight has the same base luck as the Berserker class, meaning it is very likely that as a Malig Knight, Arthur will have 0 Luck. Despite this, the skills are very useful. Savage Blow erases the HP of nearby enemies after Arthur initiates an attack, which can be useful against more durable enemies like Oni Chieftains, Dark Knights, and Generals. Trample adds +5 damage to any non-mounted enemy, which are fairly common in both Conquest and Revelations, making it a fairly reliable damage boost.

Fire Emblem Heroes[edit | edit source]

Hapless Hero
A sworn ally of justice with uncannily bad luck. One of Elise's retainers. Appears in Fire Emblem Fates.

Base Stats[edit | edit source]

Rarity:

✯✯✯
Heroes Arthur Sprite (3*).pngTitle
Hapless Hero
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
36/39/42
6/7/8
25/28/31
5/6/7
22/25/28
6/7/8
23/26/29
3/4/5
18/21/24
SkillsWeapon
FEH skill offense.png Steel AxeFEH Axe.png Axe
✯✯✯✯
Heroes Arthur Sprite (4* & 5*).pngTitle
Hapless Hero
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
37/40/43
7/8/9
27/30/33
5/6/7
23/26/29
7/8/9
25/28/31
3/4/5
19/22/25
SkillsWeapon
FEH skill offense.png Emerald Axe
FEH skill support.png Swap
FEH Axe.png Axe
✯✯✯✯✯
Heroes Arthur Sprite (4* & 5*).pngTitle
Hapless Hero
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
40/43/46
7/8/9
29/32/35
6/7/8
25/29/32
7/8/9
26/30/33
4/5/6
21/24/28
SkillsWeapon
FEH skill offense.png Emerald Axe+
FEH skill support.png Swap
FEH Axe.png Axe

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Axe---
Steel Axe-FEH Star Rarity 3.png-
Emerald AxeSteel AxeFEH Star Rarity 4.pngFEH Star Rarity 3.png
Emerald Axe+Emerald AxeFEH Star Rarity 5.pngFEH Star Rarity 5.png
Arthur's Axe--FEH Star Rarity 5.png
FEH skill support.pngSwap-FEH Star Rarity 4.pngFEH Star Rarity 3.png
AFEH HP +3.png HP +3--
FEH HP +4.png HP +4FEH HP +3.png HP +3FEH Star Rarity 3.png
FEH HP +5.png HP +5FEH HP +4.png HP +4FEH Star Rarity 4.png
BFEH Lancebreaker 1.png Lancebreaker 1-FEH Star Rarity 3.png
FEH Lancebreaker 2.png Lancebreaker 2FEH Lancebreaker 1.png Lancebreaker 1FEH Star Rarity 4.png
FEH Lancebreaker 3.png Lancebreaker 3FEH Lancebreaker 2.png Lancebreaker 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Arthur has the misfortune of being a rather unassuming Axe Infantry unit. As one of the many Book I units, he suffers from the passage of time as more and more new units receive better skills and weapon in their starting kits. Far from being a terrible unit, Arthur has his perks with a solid base stats that give him a rounded offense and defense, making him a somewhat decent duelist unit. 32 Atk and 29 Spd allow him to decently battle most of the middle of the pack units and can take a hit with his decent 73 physical bulk score and 67 magical bulk. For the most part, given that he is an easy merge unit as a 3-4 star unit, he can turn into a reliable unit, but he will require much inheritance to get over his lackluster starting kit.
Emerald Axe+ was Arthur's default axe, granting him a 20% damage boost against Blue units and a 20% damage reduction against Red units, solidifying himself as a blue check. While servicable, Arthur was better off taking another axe that did not entirely dichotomized his damage output. Later, he was blessed enough to gain his own personal Axe, Arthur's Axe. If he has any sort of visible buff to any of his four core stats, he gains an additional +3 to all four core stats during combat, granting him incredible stat totals when he has partners running Hone/Ward/Wave skills or powerful buffing units like Legendary Azura. When refined, if his opponent has a penalty on them, such as a stat reduction or an status like【Isolation】, or if he is not at full health at the start of combat, he gains an additional +5 to his four core stats on top of his Axe's default effect, resulting in a possible +8 boost. While a bit tricky to get right, Arthur can achieve explosive power under the right condition and can become a veritable threat under the right conditions.
Swap allows him to swap places with the unit he uses the skill on, allowing him to place himself in between his ally or the opposite depending on the incoming enemy matchup. HP +5 gave him a flat +5 increase to his HP. A decent option for early Heroes, the skill has fallen out of favor for other skills that provide better boosts to his offense. Lancebreaker solidified Arthur as an early Lance check and while it still can be useful in certain situations, Arthur has much better options now.

Counters[edit | edit source]

Arthur suffers from being a Book I unit as he lacks the raw stat total that many later units have, especially if he does not invest in Dragonflowers. His Spd is just low enough that most of the problematic, high-offensive Red units can easily double him and while he has decent bulk, he seldom can stand up to these units. Arthur's power also heavily relies on him getting his Axe's full effect off, so units who can inflict debuffs on him, especially Ploy users, given his low Res, can instantly depower him and thus remove his one saving grace.

Skill Inheritance Options[edit | edit source]

Arthur ideally should take Reposition as it is a far superior positioning skill. Arthur works well with specials like Sol as it helps keep him alive thanks to its regeneration effect as can Aether, though the latter's long charge time requires some high investment skills to reap the full benefits. Alternatively, Bonfire works nicely off of his decent Def for a solid 10 additional true damage from his neutral 30 Def. Attack Smoke or Defense Smoke are great addition to him as they are affordable and either increases his bulk or increases his damage.
Arthur can go for an explosive offensive unit with skills like Fury for the flat stat increase. With the added guaranteed recoil, he can actually maintain his axe's effect. This will also pair nicely with Wrath or Desperation as both effects require him to be injured to activate. The former is preferred to give him special cooldown acceleration, though the latter works well with his deceptive Spd, especially if Arthur has a Spd asset. In tandem with Fury and his Axe's full effect, disregarding any other additional visible Spd buffs, Arthur by himself can reach an impressive 42 Spd or 43 if he has Fury 4.
If going for a defensive build, which is generally expensive, Steady Breath accelerates his special while increasing his physical bulk. Guard slows his enemy's special cooldown. Quick Riposte as his Seal gives him the means to double the faster enemies he will probably encounter, helping to shore up his defensive capabilities.

Quotes[edit | edit source]

Fates[edit | edit source]

Arthur (Fates)/Fates Quotes

Heroes[edit | edit source]

Arthur (Fates)/Heroes Quotes

Possible Endings[edit | edit source]

Arthur - Hapless Hero (不運なヒーロー fu'un'na hi-ro-)

Arthur was offered many lofty positions, but he turned them all down in favor of guarding Elise. Scholars say the hero led a happy life of helping others. Rumor has it his luck improved in his old age.
Arthur and Corrin (Conquest)
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Corrin was hailed as a hero, working alongside her spouse to spread peace worldwide.
Arthur and Corrin (Revelation)
The two spent the rest of their lives together, Corrin ruling as the wise Queen of Valla. Arthur spent his time among the people, helping those in need. He never hid his identity during his work.
Arthur and Azura
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. There are few records of Azura beyond her marriage. She remains a historical mystery.
Arthur and Beruka
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Beruka was torn about leaving Camilla but enjoyed having enough emotions for them to conflict.
Arthur and Camilla
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. His wife, Camilla, gave up her royal title and spent her days at home doting on her family.
Arthur and Charlotte
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Records show that his wife, Charlotte, was a caring wife and mother, and they had a happy family life.
Arthur and Effie
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Effie retired after getting married, but she and Elise remained best friends for the rest of their lives.
Arthur and Elise
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. His wife, Elise, grew out of her childish ways into a talented healer of extraordinary compassion.
Arthur and Felicia
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Felicia gave up her career in the service industry for the military, ultimately becoming a commander.
Arthur and Kagero
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Arthur and Mozu
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. His wife, Mozu, meanwhile, was a constant source of support and a humanitarian in her own right.
Arthur and Nyx
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. His wife, Nyx, was indispensable with her vast experience and magic abilities.
Arthur and Peri
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Peri eventually learned the difference between right and wrong. It took a while.
Arthur and Selena
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. After marrying, he and his wife, Selena, disappeared from records. They likely lived happily ever after.
Arthur and Setsuna
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Records show his wife, Setsuna, stayed by his side and was a great source of support and happiness.

Non-Canon Appearances[edit | edit source]

Fire Emblem 0 (Cipher)[edit | edit source]

Arthur is illustrated in the trading card game with the following cards:

Etymology[edit | edit source]

Arthur comes from the Roman clan name Artorius, meaning heroic or courageous.

It could also come from the legend of King Arthur who pulled the sword Excalibur from its stone, his son Percy is likely named after Percival, a knight of the Round Table in Arthurian legends.

Harold is an Old English name, from here "army" and weald "rule", meaning "heroic leader", same as the title herald. This leads credence to his character archetype of the stereotype, strong-jawed superhero of western culture.

Trivia[edit | edit source]

  • Arthur shares his English voice actor, Cam Clarke, with the Male Corrin, Hinata and Anankos's human form.
  • Arthur's birthday is the same date Fire Emblem Fates was first announced.
  • Arthur was voted the 19th most popular male on Nintendo's official Fates character poll.
  • Arthur has the lowest Luck growth and Luck modifier out of all characters in Fates.
  • Arthur and Effie are the only Nohr retainers that don't have a battle quote against Corrin.

Gallery[edit | edit source]

See main article: Arthur (Fates)/Gallery.
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