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For the similarly named Fire Emblem: Three Houses character, see Ashe.

Ash is a character from Fire Emblem Heroes and the lead character of Book VI. She is the bovine retainer to the god Askr, sent to defend the people of Askr from Embla's plan to wipe out those who carry Askr's blood.

Profile

Hundreds of years prior to the events of the game, Ash was sent on a mission by Lord Askr in which she met with a group of mortals. To fulfill their requests, she sacrificed much of her power to make the land of Askr as green and abundant as it is in present times.

Ash arrived in Askr in order to halt Embla's plans to destroy the bloodline of Askr, but she was ambushed by Embla's own retainer, Elm. Ash was saved by the Order of Heroes who were investigating a series of villages being enclosed in darkness a short while after their trip to Niðavellir. She eventually joined them in chasing down and defeating Elm. As a retainer of Askr, Ash has the power to open the world to light, which has the ability to cancel out the power of Embla that was used to seal off various Askran villages. Using that power, however, comes at the cost of Ash gradually losing feeling in each part of her body.

Personality

Peaceful, kind, and overall amicable to all that she meets, Ash is loyal to Lord Askr and likewise protecting the people of the kingdom named after him. She sees herself first and foremost as a servant to the people of Askr, tending to put them before her own health and feelings. While formal to a fault, Ash is rather talkative, often overexplaining her feelings and thoughts to others, but does strive to come across in an earnest manner.

In-Game

Retainer to Askr
Retainer to Askr, god of connections and strong bonds. Earnest and polite, she strives to always say exactly what she means.

Base Stats

Rarity: ✯✯✯✯✯

Ash Heroes sprite.pngTitle
Retainer to Askr
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
8/9/10
36/39/43
4/5/6
23/27/30
10/11/12
38/41/45
9/10/11
31/34/37
SkillsWeapon
FEH skill offense.png Horn of Opening
FEH skill special.png Glowing Ember
FEH Colorless Beast.png Beast

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngWhelp (Infantry)---
Yearling (Infantry)---
Adult (Infantry)---
Horn of Opening-FEH Star Rarity 5.png-
FEH skill special.pngGlowing Ember---
Bonfire---
AFEH Atk Def Bond 1.png Atk/Def Bond 1--
FEH Atk Def Bond 2.png Atk/Def Bond 2FEH Atk Def Bond 1.png Atk/Def Bond 1-
FEH Atk Def Bond 3.png Atk/Def Bond 3FEH Atk Def Bond 2.png Atk/Def Bond 2-
FEH Atk Def Unity.png Atk/Def UnityFEH Atk Def Bond 3.png Atk/Def Bond 3FEH Star Rarity 5.png
BFEH Lull Atk Def 1.png Lull Atk/Def 1--
FEH Lull Atk Def 2.png Lull Atk/Def 2FEH Lull Atk Def 1.png Lull Atk/Def 1-
FEH Lull Atk Def 3.png Lull Atk/Def 3FEH Lull Atk Def 2.png Lull Atk/Def 2-
CFEH Opening Retainer.png Opening Retainer--

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

The lead character of Book VI is Ash, a colorless Beast Infantry unit who is also a Light Mythic Hero who is available to all players for free upon completing the first chapter of Book VI. Having been introduced at the start of Book VI, she has powerful stats out the gate, namely her impressive 39 Atk and physical bulk score of 82. While her magical bulk is slightly lower with 34 Res, it still scores 75, making her incredibly tanky and can hit hard in return. Her only weak stat is her middling Spd of 27, far too low for her to perform follow-up attacks naturally onto most units and will often be on the receiving end of such attacks. Nonetheless, Ash is a strong asset as a mix of tank and support rolled into a single unit just from her base kit alone.
As a beast unit, her Horn of Opening allows her to transform into her beast form, a cow, when she is not adjacent to an ally or is only adjacent to dragon/beast units at the start of her turn. Even while untransformed, she has a special cooldown acceleration effect, requiring one less attack to charge her special. If she is within 3 spaces of an ally, she gains Atk+6 during combat and inflicts Atk-6 on her foe during combat. The more allies she has within the 3 space range of her, the more effects she gains. If there are at least two allies, she gains a guaranteed follow-up attack. If there are at least three allies, her foe loses the ability to perform follow-up attacks. If she is transformed, she gains Atk+2, adds 7 true damage to her Special when it activates, and negates any ability on her foe that accelerates their special charge or slows hers.
Opening Retainer allows allies to move anywhere within two spaces of Ash if their starting position is within two spaces of where Ash currently is on the map, giving unprecedented mobilities for her allies. It also has a Joint Drive Attack effect, giving allies within two spaces of her during combat gain Atk+4 and if she is within two spaces of an ally during combat, she gains the same.
Bonfire syncs nicely with her high Def, granting her 21 true damage to her attacks when it actiavtes. In tandem when transformed, that is a massive +28 true damage when her Special activates. Attack Defense Unity grants Ash Atk/Def+5 if she is within 2 spaces of an ally during combat and converts visible Atk/Def penalties on her into bonuses during combat. Lull Attack Defense inflicts Atk/Def-3 on foe during combat and neutralizes any bonuses her foe has during combat.

Counters

Ash's main weakness boils down to the fact that she gets stronger with more of her allies within her two spaces range and even more so when transformed. Bad AI can ultimately depower her if her allies move too far away from her. Null Follow-Up removes a majority of her weapon's follow-up attack related skills. Spd-oriented B-Skills like Close Call or Spurn take advantage of the Spd difference and shaves a ton of damage off of them. Her beast status also leaves her extremely vulnerable to Beast-effective weapon like Hapi's Demonic Tome or Brave Eliwood's Ninis's Ice Lance.

Skill Inheritance
Ash's only empty slot is her Assist skill for which Reposition is a great choice for the utility of the move in all of its applications. Her kit synergizes so well together that there are very few skills worth taking into consideration like Distant Counter/Distant Stance to give her the ability to counterattack ranged foes.

Quotes

Ash/Heroes Quotes

Choose Your Legends Placement History

Round Placement Character Version Votes

CYL1-CYL5 N/A

CYL6 79
Heroes
1,242

Etymology

Ash is another name for Askr in Norse Mythology. Yggdrasil the World Tree is said to be an ash tree and vikings were also referred to as the Aescling meaning ‘Men of Ash’.

Ash's beast form of a cow is possibly a reference to Auðumbla, a cow in norse mythology whose milk fed the frost jötunn Ymir.

Gallery

See main article: Ash/Gallery.
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