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“It's all thanks to my adoptive father, Lord Lonato, that a commoner like me got to enroll in the Officers Academy. He's strict but also kind, and a model knight... I want to grow up and become someone like him.”

Ashe is a playable character that appears in Fire Emblem: Three Houses. He is a student at the Officers Academy who hails from the Holy Kingdom of Faerghus, and is a member of the Blue Lions. He is 16 years old at the start of the game.

Profile

Ashe was born as the eldest son of restaurateurs in the Gaspard region. He was happy with his parents and two younger siblings, often helping them at their restaurant, but his parents eventually died from a plague, leaving him as the sole provider. Ashe tried to work honestly for money, but still it was not enough. He turned to thievery, an act he deeply regrets. His final act was when he broke into a mansion at age 10. Inside, he found a book called Loog and the Maiden of the Wind. Enamored by the gallant looking knight on the front cover, he coveted it despite the fact he could not read. He was promptly discovered by the mansions owner, but rather than have Ashe arrested, the noble opted to give him the book and even teach him how to read. Having heard of his family situation, the noble, Lonato adopted Ashe and his two siblings, giving them a chance at a better life, an act that Ashe was forever grateful to have received. He became quite close to his adoptive older brother, Christophe, as well.

However, three years later, Christophe was executed by the Knights of Seiros. The event change Lord Lonato for the worse, though Ashe was not involved in this, nor did he even know that Lonato had changed.

He holds great respect and gratitude towards Lord Lonato, who took him in, raised him as his own, and sent him to the Officers Academy despite him being a commoner. He is a serious young boy, who studies and trains hard so he can become an outstanding adult like his benefactor.

Academy phase

Ashe enrolls in Garreg Mach Monastery Officers Academy in Imperial Year 1180, and joins the Blue Lions.


Anna fates portrait
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Much to his horror, Ashe learns that Lonato is leading a rebellion against the Church of Seiros during a skirmish. While he begs Lonato for answers, he refuses and at the end of the battle, Lonato is slain.

Ashe would question his motives with little answers. Even after it is revealed that the West Church had spurred Lonato into the rebellion, he still finds little solace in the revelation.

"End of spoilers. It's a pleasure doing business with you!"

War phase

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In the Verdant Wind and Silver Snow routes, Ashe can be seen in Ailell in the Imperial Year 1185, fighting with Gwendal. If he has not been recruited in the academy phase, it is possible for him to meet his end.

"End of spoilers. It's a pleasure doing business with you!"

Personality

Ashe is generally a friendly and optimistic individual. He is very considerate of others and always tries to help or encourage those who need it. He is rather empathetic of thieves and other individuals in disadvantageous situations, being a former thief and orphan himself. Though there are times when he can get rather serious depending on the issue or situation being discussed.

Ashe is notably a firm believer of pursuing one's dream, such as his dream of one day becoming a knight just like in the stories he reads. According to Dimitri, Ashe is very earnest and approaches any task with some eagerness.

In-Game

Base Stats

Starting ClassCrest
Commoner-
LevelHPStrMagDexSpdLckDefResCha
12385896565
MagicCombat ArtsAbilitiesStarting Items
-Icon Combat Art FE16 BowCurved ShotWisdom to LiveLockpick
Axe Prowess Lv 1Axe Prowess Lv 1
Bow Prowess Lv 1 FE16Bow Prowess Lv 1
FE16 Bow Weapon IconIron Bow
FE16 Potion IconVulnerary
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level E E E+ D E E E E E E E
Start
Budding Talent
Strong
Strong
Weak

As an Enemy

The Fight for Fhirdiad

Starting ClassCrest
Sniper-
LevelHPStrMagDexSpdLckDefResCha
3842229392218141318
MagicCombat ArtsAbilitiesStarting Items
--Wisdom to LiveLockpick
Bowfaire FE16Bowfaire
Bowrange+1 FE16Bowrange +1
Bow Prowess Lv 5Bow Prowess Lv 5
Close Counter FE16Close Counter
Defiant Avo FE16Defiant Avoid
Seal Movement FE16Seal Movement
FE16 Bow Weapon IconBrave Bow
FE16 Potion IconVulnerary
Skill FE16 sword icon FE16 lance icon FE16 axe icon FE16 bow icon FE16 brawl icon FE16 reason icon FE16 faith icon FE16 authority icon FE16 heavy armor icon FE16 riding icon FE16 flying icon
Level E E E A E E E B E E E
Start
Budding Talent
Strong
Strong
Weak

Growth Rates

HP Str Mag Dex Spd Lck Def Res Cha
35% 35% 25% 55% 50% 40% 20% 35% 25%

Maximum Stats

HP Str Mag Dex Spd Lck Def Res Cha
68 51 36 76 71 56 43 49 36

Learnt Magic

Skill Level Reason Faith
D Wind Heal
D+ - Nosferatu
C Cutting Gale Physic
C+ - -
B - -
B - -
B+ - -
A - -
A+ - -

Recruitment

Ashe requires Byleth to have 15 Charm and a Lance Proficiency C to be recruited out of the Blue Lions house.

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Ashe is the primary Archer unit of the Blue Lions with his stats focused on Speed and Dexterity, which have a 50%/55% growth rate respectively, allowing him to easily double enemies and launch critical hits. His Luck is slightly below average, but grows decently. His other stats are below average however, having relatively poor Strength growths, making it hard for him to gain the stats needed to hit hard without resorting to Critical Hits. He is also among the most physically vulnerable of the cast, tied with Annette in this regard for the Blue Lions, as his 20% growth in Defense means that he cannot take many, if any, stray physical hits, though his Speed and Dexterity helps him avoid taking hits as much as possible. He is one of the two Blue Lions to lack a crest, thus has no Hero's Relic/Sacred Weapon to abuse unless given a crest in New Game+. Ashe's personal skill reduces the need for a Thief character as he naturally has Lockpick at all times, allowing him to open chests and doors without the need for a key (although players will still want a Thief for Steal). This gives him excellent utility on certain maps, but is a situation skill as a result and is otherwise useless once all chests and doors have been opened on a map.

Ashe's main weapon are Bows, which are his starting affinity weapon and is best suited to run in the Archer line. Improving his affinity for this weapon is his best primary focus as it will address several issues starting with Close Counter at Rank C, allowing him to counterattack adjacent enemies, solving one of his initial issues. Increasing it further not only expands the range of bows he can use and providing more bonuses through Bow Prowess, but also gives him a plethora of Weapon Arts to use including the standard Curved Shot and later Deadeye and Waning Shot, giving him extended range and forcing a -5 Strength debuff onto an enemy respectively. If he masters and stays in the Sniper class, he can also use Hunter's Volley for a guaranteed two immediate hits. Ashe's only other natural proficiency are Axes which is a powerful close range option until he learns Close Counter. It does allow him to become a part of the Brigand line and later Warrior, the former of which is useful for him to master to gain Death Blow to give him some much needed Strength when he initiates combat.

His only subject weakness is Reason of which has little impact on him as whole as he has poor Magic growths anyways and his spell pool is small. He does have a Budding Talent for Lances which unlocks Shatter Smash Combat Art, reducing an enemy's Defense by 5. Because of his budding talent, if his Riding mastery is given attention, he can easily become a Bow Knight and make usage of the class's benefits including higher movement, the Canto ability, and a higher attack range with Bow Range +2. An alternative is the Wyvern Lord class, although Ashe will lose the safety range of the Bow Knight, the Wyvern Lord can give Ashe more escape routes, which is good when it comes to outdoor maps. The Flying utility compliments Ashe's Locktouch, since he can reach chests much easier without worrying about terrain.

One problem with Ashe will appear during the Silver Snow or Verdant Wind routes: after the timeskip, Ashe will become an enemy and can only be re-recruited in Chapter 15. This will tend to result in him falling behind other party members, though this will mainly be a problem on Hard Mode and Maddening Mode where auxiliary battles are limited.

Supports

See also: Ashe/Supports

Quotes

Ashe/Quotes

Possible Endings

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Ashe - Arrow of Justice (Azure Moon route)

After the war, Ashe was formally knighted and appointed the new head of House Gaspard, which had no successors. His warm, sincere attitude toward his subjects was praised all over Fódlan, and Ashe was finally recognized as the ideal knight he'd always hoped to be. His deeds live on in countless tales.

Ashe and Byleth (Azure Moon route)

When Byleth became the new archbishop of the Church of Seiros, Ashe served her faithfully-first as a knight and aide, and later as a husband. With help from Faerghus, the archbishop put much toward the rebuilding effort with particular attention paid to relief for orphans in the form of food, beds, and even schooling. It is said that these compassionate deeds were all Ashe's suggestions, but the modest knight always gave the credit to his beloved wife.

Ashe and Byleth (Verdant Wind route)

When Byleth ascended the throne of the United Kingfom of Fódlan, Ashe served the new leader faithfully - first as a knight aide, and later as a husband. The queen, with help from the Church of Seiros, put much toward the rebuilding effort with particular attention paid to relief for orphans in the form of food, beds, and even schooling. It is said that these compassionate deeds were all Ashe's suggestions, but the modest knight always gave the credit to his beloved wife.

Ashe - Arrow of Justice and Caspar - Hotheaded General

After the war, Caspar and Ashe embarked on a carefree journey around the world. They traveled to every corner of Fódlan, and even ventured abroad now and again, with the sole purpose of punishing those who preyed upon the helpless. Though Caspar seemed to get into trouble at every turn, Ashe was always there to get him out of it, and Caspar's bravery and strength returned the favor more than once. Though opposites in many ways, they shared the same view of justice, and their abilities complemented one another nicely. The stories of their adventures lived on as exciting and amusing folktales.

Ashe and Mercedes (Azure Moon Route)

After the war, Ashe was formally knighted and appointed the new head of House Gaspard, which had no successors. The young and inexperienced lord faced a great deal of difficulty in governing. Though he was famously tenacious and never lost heart, it was perhaps only due to the counsel of his wife, Mercedes, that he managed to overcome all obstacles. When not busy governing their territory, the couple lifted one another's spirits by baking delicious sweets for each other. The tradition was so heartwarming that it became popular for husbands and wives in that region to do the same for generations.

Ashe and Ingrid (Azure Moon Route)

When the new king was crowned in Faerghus, both Ashe and Ingrid left their homes to travel to Fhirdiad and pledge themselves to the royal family as knights. They each swore to defend the king, come what may, no matter the cost, and to that end they fought side by side in many battles together. They were both praised for their endless devotion and boundless courage, and their names went down in history as peerless knights. Many tales were told of their valor, and how they became indispensable to each other over the years. A handful of those stories went so far as to suggest they fell in love and became husband and wife, but this may have been an embellishment.

Ashe and Ingrid (Other routes)

When Galatea territory was seized, Ingrid argued strongly for the preservation of its borders. Her request was granted and she was appointed to rule, but because she had previously abandoned her noble house, she was not well accepted by the people at first. It was thanks to the help of Ashe, who arrived to serve House Galatea, that she was able to soften the view the people had toward her by restoring the territory and improving its agriculture. As Galatea's prosperity grew, so too did the love between Ingrid and Ashe. Their wedding ceremony was intended to be a simple one, but lavish blessings from the citizenry made it a lively event.

Ashe and Dedue

Though the innocence of the Duscur people was proven, prejudice against them still lingered in the Kingdom capital. For this reason, Ashe refused a knighthood when it was offered to him, and chose instead to open an inn that specialized in Duscur cuisine. Dedue began to frequent the place on breaks from his duty as the king's vassal, and over time, imparted to Ashe his culinary wisdom. As the inn gained popularity, the people of the Kingdom began finally to see the Duscur people in a positive light. This led to a reconciliation between the two cultures that came rather more quickly than expected.

Ashe and Annette (Azure Moon Route)

After the war, Ashe was formally knighted and appointed the new head of House Gaspard, which had no successors. He married Annette, and the couple's combined tenacity, intelligence, and courage proved more than a match for the many difficulties they faced in governing. Together they helped Gaspard territory flourish more than it ever had before. From his lowly origins as an orphan, Ashe grew to be a splendid knight, much beloved by his people. After he passed, his story was immortalized in a book that was authored by his beloved wife.

Ashe and Marianne (Azure Moon route)

After the war, Ashe was formally knighted, and appointed the new head of House Gaspard, which had no successors. The young and inexperienced lord faced a great deal of difficulty in governing, until his court was blessed with a new adviser in Marianne. Using skills imparted to her by her adoptive father, Marianne helped Ashe to solidify his position. As the prosperity of Gaspard territory grew, so did a love between them, and soon Margrave Edmund saw fit to bless the couple's happy marriage. Years later, Ashe asked Marianne what made her choose to help him in the first place. She simply smiled and said that she decided to make supporting him her dream.

Ashe and Petra (Crimson Flower route, Azure Moon route)

Petra took Ashe with her to her homeland of Brigid, where she inherited the throne from her grandfather. With Ashe's guidance, she established an order of knights, and used that order to declare independence from Fódlan and renegotiate diplomatic ties on more equal terms. Over years of work reforming diplomatic and military policy together, Petra and Ashe fell in love and eventually were married. The people of Brigid warmly embraced the union. It is said that the name of the knightly order, the Blue Sun, was born of their mutual love of swimming in the sea.

Ashe and Catherine (Silver Snow/Verdant Wind route)

After the war, Ashe was formally knighted and appointed the new head of House Gaspard, which had no successors. He asked Catherine, who had left the Knights of Seiros, to marry him, but she declined, convinced that the people of Gaspard territory would never accept it. Refusing to set his love or Catherine aside, Ashe worked diligently along with the Church of Seiros to expose the full truth of the Western Church's plot. With great persistence, he convinced the people of this truth, and then persuaded Catherine finally to reconsider. The people received her reluctantly at first, but over time, they recognized her virtue and came to accept her.

Ashe and Cyril

After the war, Ashe was formally knighted and appointed the new head of House Gaspard, which had no successors. The young and inexperienced lord faced a great deal of difficulty in governing, until his court was blessed with a new adviser in Cyril. Using skills he learned furing his time as a student at the Officers Academy, Cyril offered Ashe the advice he needed to grow into a worthy lord. Over time, Ashe gained the respect of his people, and Gaspard territory prospered. The pair swore always to be there to help one another, and remained best friends for the whole of their lives.
"End of spoilers. It's a pleasure doing business with you!"

Non-Canon Appearances

Fire Emblem 0 (Cipher)

Ashe is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology

The name Ashe derives from an English surname in which the family's crest is a silver shield with two black chevronels, probably referencing the character's hair color. It may also have origins from the old English name Ash meaning "from the ash tree", or the Hebrew variant that means "happy".

Trivia

  • Ashe stands at 164cm (or about 5’3”), growing to 174cm (or about 5’7”) after the time skip.
  • Ashe is one of the three characters that can be spared and recruited after the time-skip. The others are Lorenz and Lysithea.
  • Ashe's ability to use Lockpick without being of the class Thief or Assassin might be because of his history as a thief before being taken in by Lonato.
  • In cutscenes after the timeskip, the outfit Ashe wears is his unique take on that of Snipers.
  • Ashe and Lorenz are the only characters that will appear as enemies in the War Phase even if they're recruited in the Academy Phase (Ashe in Verdant Wind, Lorenz in Azure Moon, and both in Silver Snow). However they can be recruited once again.

Gallery

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