—Yune, about Ashera
Ashera is the final boss and one of the main antagonists of Fire Emblem: Radiant Dawn. She is the goddess of Tellius who is worshiped across the continent. She sleeps in Begnion's Tower of Guidance and is awakened when the war reaches its peak. She is one half of the creator Goddess Ashunera : the embodiment of order, stability, and law.
- 1 Profile
- 2 Personality
- 3 In-Game
- 4 Quotes
- 5 Non-Canon Appearances
- 6 Choose Your Legends Placement History
- 7 Etymology
- 8 Trivia
- 9 Gallery
About 800 years prior to Radiant Dawn, a great conflict arose between the Beorc and Laguz. In an attempt to stop the fighting Ashunera caused The Great Flood, a great deluge that killed all except those living in the highest peaks of Tellius. Lamenting for the destruction she caused, Ashunera, under the advice of Lehran, split herself into two beings. Her fission resulted in two separate beings of her original self. Yune, a child entity who would embody her emotions and Ashera who would embody order.
Believing that she could only become perfect if Yune was erased completely, thus ridding her own chaos, she summoned her Three Heroes to fight Yune. Though having won the conflict, on Altina and Lehran's advice, she consented to have Yune imprisoned in a medallion instead, which would come to be known as the Fire Emblem, although even this slowly drove Ashera towards being cold and unfeeling.
Lehran again tried to appeal to Ashera to restore Yune to herself, but without success. Instead, Ashera arranged a covenant with Lehran, Altina, Soan and Dheginsea. For one thousand years, she and Yune would enter a deep slumber and allow the Beorc and Laguz to continue living so long as they maintained peace amongst each other. When the two would awaken a millennium later, should the two races continue to war against each other, she would rain divine retribution for the people's sins as punishment for failing to uphold their promise of peace. A special song was created, the Galdr of Release, so that if doubt was ever cast before their awakening of the two races maintaining peace, the two goddess would awaken early, speaking to each other to decide on what actions to take on the masses.
With this covenant agreed to by the four representatives of the laguz and beorc, Ashera thus entered her long sleep within the peak of the Tower of Guidance. To prevent judgment day from coming to pass, Ashera's heroes spread legends of the 'dark god' contained within the Fire Emblem to discourage warfare. In the years since her descent into sleep, Ashera's role as the guardian of Tellius in the eyes of its people was mystified, and she came to be worshipped as a kind and loving goddess by the people of Begnion and other lands, with awareness of her true nature being eluded.
Fire Emblem: Radiant Dawn
Ultimately, Ashera was awakened 200 years before the goddesses were intended to do so on their own. At the peak of the war between Begnion and the laguz, the seal on the Fire Emblem progressively weakened and grew unstable, with the release of Yune and awakening of Ashera being imminent. Singing the Galdr of Release, Micaiah releases Yune from the Fire Emblem and awakens Ashera.
Upon awakening, Lehran advised her that the past centuries had been dominated by war and so her covenant with the people of Tellius had been broken. Disappointed to see that the laguz and beorc broke their promise, and determining that her children were beyond redemption, Ashera passes her judgement, turning most of the world’s denizens to stone, despite not consulting Yune as promised. Despite her judgement fulfilling its effects on a vast majority of the continent, only those blessed by Yune were directly spared from her judgement while any Branded were also spared as Ashera had not considered that the offspring of Beorc and Laguz would exist.
Aware that her other half had shielded a small faction of warriors from her judgement, these being Ike, Elincia and Micaiah's parties, she restores life to a small number of Begnion soldiers and politicians to form an army for herself, the Disciples of Order, to eliminate them before they could have a chance to confront her; none of the Disciples, including their leader Lekain, were made aware of Ashera's true nature and were misled into believing it was Yune who petrified the world.
With Yune's help, Ike, Micaiah, and the most elite beorc and laguz are able to power through Ashera's forces and make their way to Ashera's dwelling. Consistently failing, Ashera resurrected the disciples from the dead over and over to ceaselessly bombard Ike's company as they prepared to scale the Tower of Guidance.
At the top of the Tower, Ike's company confronted Ashera and attempted to convince her to stand down, with Yune explaining how the evolution of the Zunanma's descendants, namely the Branded, meant the people of Tellius had a chance to grow into something even better and more decent, but Ashera maintained that the chaotic nature of people and their evolution without her guidance was a threat in need of destruction. With their pleas falling on dead ears, Ike's party thus engaged Ashera in battle. Despite a fierce assault by Ashera's magical auroras and the goddess herself, Yune provides Ike with the full power of her blessing, granting him the ability to finally fell the goddess with an empowered Ragnell.
With Ashera's defeat, her judgment is undone, restoring the denizens of Tellius back to life. Yune merges with Ashera to restore Ashunera back to her full form once more.
As the embodiment of Order, Ashera holds a black-and-white view of the world, seeing the Beorc and Laguz as either inherently perfect or flawed and nothing in between. Due to her role as a creator goddess, she believes that she has free reign to mold all of Tellius as she sees fit, even wiping out the entire populace simply due to her broadest belief of the Tellius denizens as a whole rather than the actions and choices of some of the individuals. Even after the revival of certain individuals by Yune to oppose her, Ashera's perceptions of her army were nothing more than means to an end to end Yune and exert full control of Tellius, using her faithful as mere pawns.
Ashera is for the most part, cold, unfeeling, and generally devoid of emotion in general, but still can be reasoned with, particularly those whom have gained her trust. Lehran remains the sole individual she has shown any semblance of consideration of input outside of her own perceptions. As such, there is a tiny fraction of Ashera that clung onto belief that the Beorc and Laguz could be worthy of salvation, but ultimately this proved for naught when she enacted her judgement.
|Mantle|| Strike - SS|
Dark - SS
- Order Goddess
- The once-slumbering goddess of order, half of the goddess Ashunera. She desires to create a world of structure and peace. Appears in Fire Emblem: Radiant Dawn.
| Order's Sentence|
|A||Atk/Res Ideal 1||-||-|
|Atk/Res Ideal 2||Atk/Res Ideal 1||-|
|Atk/Res Ideal 3||Atk/Res Ideal 2||-|
|Atk/Res Ideal 4||Atk/Res Ideal 3|
|B||Lull Spd/Res 1||-||-|
|Lull Spd/Res 2||Lull Spd/Res 1||-|
|Lull Spd/Res 3||Lull Spd/Res 2||-|
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Ashera is a colorless tome infantry Astra Mythic Hero who has the special ability of allowing the player to deploy an additional Hero during an Astra season and she is on that team. Statwise, Ashera follows the tried and true Mage stat spread, boasting 38 Spd alongside a high 40 Res. Her middling 35 Atk, while not oppressively high, still allows her to deal copious damage with her ability to double attack often. As a trade off for this incredible power, she does provide a low 37 HP and pitiful 15 Def, leaving her particularly vulnerable to physical assaults. Ashera does not break any particular molds and is fairly competent on just her base stats alone, but her kit helps to ramp up her damage output to incredible heights.
Order's Sentence grants her an innate Atk+3 boost, thus bringing her total neutral Atk to a solid 52. If she starts her turn either over 25% of her max HP (9 for a neutral HP Ashera) or if she has a【Bonus】active on her, she gains Atk/Spd/Def/Res+5 as well as a straight buff onto her Atk dependent on the sum of visible buffs on the ally within two spaces that has the highest buff sum. As such, Ashera can reach incredible Atk stats if allies can receive proper buffs, making some units like Legendary Azura an excellent teammate to ensure high buff totals.
Her Mythic Skill, Order's Restraint, grants a visible Atk/Res+6 buff to her allies within two spaces of her at the start of her turn and also provides a new【Bonus】to her,【Null Panic】, which essentially negates any effect that turns bonuses into penalties, which can stop pesky Panic units like Panic staff users. For herself, if she is within two spaces of three allies at the start of her turn, she will also give herself the same benefits. In tandem with her weapon, this allows Ashera to give herself some self buffs by buffing her allies, thus having tremendous self sufficiency when deployed.
Glacies is a four attack Special that boosts her damage by 80% of her Res when it activates. Attack Resistance Ideal grants Ashera Atk/Res+7 if she either is at 100% HP at the start of combat or has an active【Bonus】on her. If she has both conditions met, she gains an additional Atk/Res+2 for a net gain of +9. Lull Speed Resistance inflicts a Spd/Res-3 debuff on her foe during combat and neutralizes any buffs they currently have to those stats prior to combat.
Her lacking physical bulk is the easiest means of taking her down as there are no real ways of amending it through skills on herself, so simply rushing her will dispatch her with relative ease, especially at melee range where she cannot counterattack. Baiting her is extremely difficult as she can forcibly overcome defense oriented units through sheer output depending on her allies so unless a defensive unit is designed to hard counter her like Fallen Lyon and some Raventome/Triangle Adept users, simply going with method 1 is the best option overall.
Ashera's only empty slot is her support slot so Reposition or Draw Back are easy replacements. Swapping out Glacies for the faster charging Iceberg achieves similar results with slightly better timing due to the shorter cooldown.
—Ashera's battle quote
Ashera: It is tragic that you are too limited to see how hopeless this is. You cannot hope to defeat the divine.
Ike: You're right. We can't hope to defeat you.
Ashera: Then why continue?
Ike: You haven't left us much choice. I'd rather die like this instead of being turned into some mindless statue.
Ashera: Simpleminded fool...
Ashera: Don't waste your energy, fleshling. You are physically unable to harm me.
Micaiah:Yune... I'm fine. I can hear you. No, I'm not afraid. I know you're with me.
Ashera: Ah, son of the dragon king... You may be great among the enfleshed, but you are no match for me.
Kurthnaga: Goddess Ashera, please listen to me. We know that we are clearly imperfect, but you, unnaturally created of pure order... Might that not be considered an imperfection?
Ashera: No, I am perfect. Free of emotion, I have no doubts. Therefore I commit no errors.
Ashera: Lehran, you have joined my enemies?
Lehran: My goddess... Never before have I defied you in even the least thing. But I have seen the error of my ways and wish to save the people whom I once desired to destroy. I am one man, and my life is precious. How much more precious are the lives of the countless multitudes?
Ashera is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History
|CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value.|
Ashera's English name is likely derived from the name of the Semitic mother goddess Asherah. Her Japanese name, Astarte, is the Greek form of the name Ashtoreth, another goddess in Central Asian ancient mythology. She is also an ancient pagan goddess of Canaan, whose male counterpart is Baal.
- Ashera is the second female final boss in the series, the first being Idunn.
- She can only retaliate with the Judge weapon she holds as her actions during her turn are limited to a scripted succession of her hidden Judge weapons. On Easy mode, she never attacks on her first turn.
- If a unit tries to kill her with another weapon than Ragnell, she will recover all her HP (10 on Easy mode).
- She is the first final boss in the series who can only be defeated with a specific unit equipped with a specific weapon (in this case, Ike with the Ragnell). Duma would have been the first, but due to a technical oversight, he can be defeated with the Nosferatu spell.
- When Ike defeats her, he will always use his non-lethal critical animation, instead of his usual attack animation.
- If the game is hacked to remove Ashera's Mantle, and she is defeated with Aether, Ike will do the normal Aether jumping slash for the first hit and non-lethal critical animation for the second hit.
- Ashera was mentioned in Chrom's conversation with Robin at the beginning of Paralogue 23 in Fire Emblem Awakening, where Chrom tells of Ike's sword.
- Ashera shares her English Heroes voice actress, Jessica Gee, with Awakening's Panne and Three Houses's Cornelia.
- Ashera makes a cameo appearance on Micaiah and Sothe's SR cards from the fifth set of Fire Emblem 0 (Cipher).
- Ashera is the second non-seasonal colorless tome unit introduced in Heroes, with the first being Bramimond.
- See main article: Ashera/Gallery.