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“Ashera is neither kind nor loving to the beings of this world. Neither is she holy nor base, angel nor devil. She is...restriction. Order. Stability. Past. Certainty. Restraint. She is Ashera.”
—Yune, about Ashera

Ashera is the final boss and final antagonist of Fire Emblem: Radiant Dawn. She is the goddess of Tellius who is worshiped across the continent. She sleeps in Begnion's Tower of Guidance and is awakened when the war reaches its peak. She is one half of the creator Goddess Ashunera: the embodiment of order, stability, and law.


About 800 years prior to Radiant Dawn, a great conflict arose between the Beorc and Laguz. In an attempt to stop the fighting Ashunera caused The Great Flood, a great deluge that killed all except those living in the highest peaks of Tellius. Lamenting for the destruction she caused, Ashunera, under the advice of Lehran, split herself into two beings. Her fission resulted in two separate beings of her original self. Yune, a child entity who would embody her emotions and Ashera who would embody order.

Believing that she could only become perfect if Yune was erased completely, thus ridding her own chaos, Ashera summoned her Three Heroes to fight Yune. Though having won the conflict, on Altina and Lehran's advice, she agreed to have Yune imprisoned in a medallion instead, which would come to be known as the Fire Emblem, although even this slowly drove Ashera towards being cold and unfeeling.

Lehran again tried to appeal to Ashera to restore Yune to herself, but without success. Instead, Ashera arranged a covenant with Lehran, Altina, Soan and Dheginsea. For one thousand years, she and Yune would enter a deep slumber and allow the Beorc and Laguz to continue living so long as they maintained peace amongst each other. When the two would awaken a millennium later, should the two races continue to war against each other, she would rain divine retribution for the people's sins as punishment for failing to uphold their promise of peace. A special song was created, the Galdr of Release, so that if doubt was ever cast before their awakening of the two races maintaining peace, the two goddess would awaken early, speaking to each other to decide on what actions to take on the masses.

With this covenant agreed to by the four representatives of the Laguz and Beorc, Ashera thus entered her long sleep within the peak of the Tower of Guidance. To prevent judgment day from coming to pass, Ashera's heroes spread legends of the 'dark god' contained within the Fire Emblem to discourage warfare. In the years since her descent into sleep, Ashera's role as the guardian of Tellius in the eyes of its people was mystified, and she came to be worshipped as a kind and loving goddess by the people of Begnion and other lands, with awareness of her true nature being eluded.

Radiant Dawn[]

Ultimately, Ashera was awakened 200 years before the goddesses were intended to do so on their own. At the peak of the war between Begnion and the Laguz, the seal on the Fire Emblem progressively weakened and grew unstable, with the release of Yune and awakening of Ashera being imminent. Singing the Galdr of Release, Micaiah releases Yune from the Fire Emblem and awakens Ashera.

Upon awakening, Lehran advised her that the past centuries had been dominated by war and so her covenant with the people of Tellius had been broken. Disappointed to see that the Laguz and Beorc broke their promise, and determining that her children were beyond redemption, Ashera passes her judgement, turning most of the world’s denizens to stone, despite not consulting Yune as promised. Despite her judgement fulfilling its effects on a vast majority of the continent, only those blessed by Yune were directly spared from her judgement while any Branded were also spared as Ashera had not considered that the offspring of Beorc and Laguz would exist.

Aware that her other half had shielded a small faction of warriors from her judgement, these being Ike, Elincia and Micaiah's parties, Ashera restores life to a small number of Begnion soldiers and politicians to form an army for herself, the Disciples of Order, to eliminate them before they could have a chance to confront her; none of the Disciples, including their leader Lekain, were made aware of Ashera's true nature and were misled into believing it was Yune who petrified the world.

With Yune's help, Ike, Micaiah, and the most elite beorc and laguz are able to power through Ashera's forces and make their way to Ashera's dwelling. Consistently failing, Ashera resurrected the disciples from the dead over and over to ceaselessly bombard Ike's company as they prepared to scale the Tower of Guidance.

At the top of the Tower, Ike's company confronted Ashera and attempted to convince her to stand down, with Yune explaining how the evolution of the Zunanma's descendants, namely the Branded, meant the people of Tellius had a chance to grow into something even better and more decent, but Ashera maintained that the chaotic nature of people and their evolution without her guidance was a threat in need of destruction. With their pleas falling on dead ears, Ike's party thus engaged Ashera in battle. Despite a fierce assault by Ashera's magical auroras and the goddess herself, Yune provides Ike with the full power of her blessing, granting him the ability to finally fell the goddess with an empowered Ragnell.

With Ashera's defeat, her judgment is undone, restoring the denizens of Tellius back to life. Yune merges with Ashera to restore Ashunera back to her full form once more.


As the Goddess of Order, Ashera is a stoic, unfeeling goddess fueled only by the logical conclusions she draws. Due to her role as a creator goddess, Ashera believes that she has free reign to mold all of Tellius as she sees fit. As the embodiment of Order, Ashera holds a black-and-white view of the world, seeing the Beorc and Laguz as either inherently perfect or flawed. Ashera treats the population of Tellius as a singular entity with little forethought towards individual actions. As a result, the inevitable failure of her promise, though caused by only a portion of Tellius, resulted in the entire population to fall victim indiscriminately. However, due to the dichotomy in her reasoning, middle grounds and compromises simply are inconceivable. It is due to this that the Branded were spared simply on a technicality that they "did not exist" in her judgement's parameters.

Ashera finds little, if any, value in keeping Yune around as she views the chaotic nature of Yune's embodiment of emotions as a hindrance in the grand vision she has for Tellius and blames the emotions as a part of the Great Flood. While she can recognize certain individuals, with three in particular becoming her chosen heroes, Ashera holds no real connections to her creations unlike her original self and is willing to use the people's devotion to her in order to exert her goals. Despite the fanatical loyalty of her Disciples of Order, they ultimately are nothing more than mere pawns to stop Yune's forces from confronting her.

Despite being driven by cold logic, Ashera can be reasoned enough by those she trusts. Lehran is the first and only person known to have reached this level of counsel with her. As such, Ashera does hold some faint belief in humanity simply because of the level of respect she has for him. However, even his assurance was unable to relieve Tellius when they failed to keep their promise, thus she enacted her judgement with no remorse or consideration.

Curiously, despite being called an embodiment of order, Ashera breaks the promise she gave Yune and passes down her judgment without consulting with Yune first. By the terms of the promise if Ashera was awakened by spirit of war she was supposed to destroy the world, but if she was awakened by the galdr of release she was supposed to consult with Yune before passing down her judgement. Waking Yune is the same as waking Ashera, and Yune was awakened by the galdr of release, not spirit of war. Yune also says Ashera hates her, which would mean Ashera is not as free of emotions as she claims. This may suggest that she is actually not pure order.


Radiant Dawn[]

Boss Stats[]

Starting ClassAffinity
Ashera Order Incarnate Sprite Order IncarnateFE10Heaven Heaven
SkillsWeaponStarting Items
Mantle MantleFE10 Strike Strike - SS

FE10 Fire Magic Fire - SS
FE10 Thunder Magic Thunder - SS
FE10 Wind Magic Wind - SS
FE10 Light Magic Light - SS

FE10 Dark Dark - SS
Judge Judge


RD Biorhythm I

Fire Emblem Heroes[]

Order Goddess
The once-slumbering goddess of order, half of the goddess Ashunera. She desires to create a world of structure and peace. Appears in Fire Emblem: Radiant Dawn.

Base Stats[]

Ashera Heroes spriteTitle
Order Goddess
Heroes Infantry Infantry
FEH skill offense Order's Sentence
FEH skill special Chilling Wind
FEH Colorless Tome Tome


FEH skill offenseStone---
Order's Sentence-FEH Star Rarity 5-
FEH skill specialChilling Wind---
GlaciesChilling Wind--
AFEH Atk Res Ideal 1 Atk/Res Ideal 1--
FEH Atk Res Ideal 2 Atk/Res Ideal 2FEH Atk Res Ideal 1 Atk/Res Ideal 1-
FEH Atk Res Ideal 3 Atk/Res Ideal 3FEH Atk Res Ideal 2 Atk/Res Ideal 2-
FEH Atk Res Ideal 4 Atk/Res Ideal 4FEH Atk Res Ideal 3 Atk/Res Ideal 3FEH Star Rarity 5
BFEH Lull Spd Res 1 Lull Spd/Res 1--
FEH Lull Spd Res 2 Lull Spd/Res 2FEH Lull Spd Res 1 Lull Spd/Res 1-
FEH Lull Spd Res 3 Lull Spd/Res 3FEH Lull Spd Res 2 Lull Spd/Res 2-
CFEH Order's Restraint Order's Restraint-FEH Star Rarity 5


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Kit[]

Ashera is a colorless tome infantry Astra Mythic Hero who has the special ability of allowing the player to deploy an additional Hero during an Astra season if she is on that team. Statwise, Ashera follows the tried and true Mage stat spread, boasting 38 Spd alongside a high 40 Res. Her middling 35 Atk, while not oppressively high, still allows her to deal copious amounts of damage with her ability to double attack often. As a trade off for this incredible power, she has a low 37 HP and pitiful 15 Def, leaving her particularly vulnerable to physical assaults. Ashera does not break any particular molds and is fairly competent on just her base stats alone, but her kit helps to ramp up her damage output to incredible heights.
Order's Sentence grants her an innate Atk+3 boost, thus bringing her total neutral Atk to a solid 52. If she starts her turn either over 25% of her max HP (9 for a neutral HP Ashera) or if she has a【Bonus】active on her, she gains Atk/Spd/Def/Res+5 as well as a straight buff onto her Atk dependent on the sum of visible buffs on the ally within two spaces that has the highest buff sum. As such, Ashera can reach incredible Atk stats if allies can receive proper buffs, making some units like Legendary Azura an excellent teammate to ensure high buff totals.
Her Mythic Skill, Order's Restraint, grants a visible Atk/Res+6 buff to her allies within two spaces of her at the start of her turn and also provides a new【Bonus】to her,【Null Panic】, which essentially negates any effect that turns bonuses into penalties, which can stop pesky Panic units like Panic staff users. For herself, if she is within two spaces of three allies at the start of her turn, she will also give herself the same benefits. In tandem with her weapon, this allows Ashera to give herself some self buffs by buffing her allies, thus having tremendous self sufficiency when deployed.
Glacies is a four attack Special that boosts her damage by 80% of her Res when it activates. Attack Resistance Ideal grants Ashera Atk/Res+7 if she either is at 100% HP at the start of combat or has an active【Bonus】on her. If she has both conditions met, she gains an additional Atk/Res+2 for a net gain of +9. Lull Speed Resistance inflicts a Spd/Res-3 debuff on her foe during combat and neutralizes any buffs they currently have to those stats prior to combat.


Ashera's lacking physical bulk is the easiest means of taking her down as there are no real ways of amending it through skills, so simply rushing her will dispatch her with relative ease, especially at melee range where she cannot counterattack. Baiting her is extremely difficult as she can forcibly overcome defense oriented units through sheer output depending on her allies so unless a defensive unit is designed to hard counter her like Fallen Lyon and some Raventome/Triangle Adept users, simply going with method 1 is the best option overall.

Skill Inheritance[]

Ashera's only empty slot is her support slot, so Reposition or Draw Back are easy replacements. Swapping out Glacies for the faster charging Iceberg achieves similar results with slightly better timing due to the shorter cooldown.

Meet Some of the Heroes[]

Order Goddess Ashera
Ashera order goddess pop01 Ashera is the deity who created the land of Tellius, and people call her “the goddess of order.”
Ashera order goddess pop02 In fact, Ashera was once Ashunera, the Goddess of Dawn. Overcome by the chaotic emotions within her, Ashunera brought a terrible calamity upon the world.
Ashera order goddess pop03 Regretting her deeds, Ashunera cast off her troubled emotions. From then on, she took the name Ashera, goddess of order. This separation also gave birth to Yune, the goddess of chaos, whom she then had sealed away.
Ashera order goddess pop04 With Yune banished, Ashera established a covenant with the people of Tellius that forbade them from warring with each other, and then she entered a deep slumber. I hope the people of Tellius keep up their promise…
Closely Associated Characters
Yune A being that is half of the goddess Ashunera. The goddess of chaos, who is said to have thrown the world into disorder long ago. She is the opposing counterpart to Ashera.
Altina Under the divine protection of Ashera, the goddess of order, she battled Yune as one of the Three Heroes.
Dheginsea One of the Three Heroes who saved Tellius from chaos. Like Altina, he battled Yune under the divine protection of Ashera.


Radiant Dawn[]

“You would face me in battle? I need no further evidence of your kind's imperfections. Perish, flawed one.”
—Ashera's battle quote

Vs. Ike[]

  • Ashera: It is tragic that you are too limited to see how hopeless this is. You cannot hope to defeat the divine.
  • Ike: You're right. We can't hope to defeat you.
  • Ashera: Then why continue?
  • Ike: You haven't left us much choice. I'd rather die like this instead of being turned into some mindless statue.
  • Ashera: Simpleminded fool...

Vs. Micaiah[]

  • Ashera: Don't waste your energy, fleshling. You are physically unable to harm me.
  • Micaiah: Yune... I'm fine. I can hear you. No, I'm not afraid. I know you're with me.

Vs. Kurthnaga[]

  • Ashera: Ah, son of the dragon king... You may be great among the enfleshed, but you are no match for me.
  • Kurthnaga: Goddess Ashera, please listen to me. We know that we are clearly imperfect, but you, unnaturally created of pure order... Might that not be considered an imperfection?
  • Ashera: No, I am perfect. Free of emotion, I have no doubts. Therefore I commit no errors.

Vs Lehran[]

  • Ashera: Lehran, you have joined my enemies?
  • Lehran: My goddess... Never before have I defied you in even the least thing. But I have seen the error of my ways and wish to save the people whom I once desired to destroy. I am one man, and my life is precious. How much more precious are the lives of the countless multitudes?


“I am absolute...and yet, you defeated me. Impossible...”
—Ashera's defeat quote


Ashera/Heroes Quotes

Non-Canon Appearances[]

Fire Emblem 0 (Cipher)[]

Ashera is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 426 CYL Ashera Portrait
Radiant Dawn
CYL2 333
CYL Ashera Portrait
Radiant Dawn
CYL3 212
CYL Ashera Portrait
Radiant Dawn
CYL4 246
CYL Ashera Portrait
Radiant Dawn
CYL5 199
CYL Ashera Portrait
Radiant Dawn
CYL6 426
CYL Ashera Portrait
Radiant Dawn

CYL7 386
CYL Ashera Portrait
Radiant Dawn


Ashera's English name is likely derived from the name of the Semitic mother goddess Asherah. Her Japanese name, Astarte, is the Greek form of the name Ashtoreth, another goddess in Central Asian ancient mythology. She is also an ancient pagan goddess of Canaan, whose male counterpart is Baal.


  • Ashera is the second female final boss in the series, the first being Idunn.
  • She can only retaliate with the Judge weapon she holds as her actions during her turn are limited to a scripted succession of her hidden Judge weapons. On Easy mode, she never attacks on her first turn.
  • If a unit tries to kill her with another weapon than Ragnell, she will recover all her HP (10 on Easy mode).
  • She is the first final boss in the series who can only be defeated with a specific unit equipped with a specific weapon (in this case, Ike with the Ragnell). Duma would have been the first, but due to a technical oversight, he can be defeated with the Nosferatu spell.
  • When Ike defeats her, he will always use his non-lethal critical animation, instead of his usual attack animation.
    • If the game is hacked to remove Ashera's Mantle, and she is defeated with Aether, Ike will do the normal Aether jumping slash for the first hit and non-lethal critical animation for the second hit.
  • Ashera was mentioned in Chrom's conversation with Robin at the beginning of Paralogue 23 in Awakening, where Chrom tells of Ike's sword.
  • Ashera shares her English Heroes voice actress, Jessica Gee, with Awakening's Panne and Fire Emblem: Three Houses's Cornelia.
  • Ashera makes a cameo appearance on Micaiah and Sothe's SR cards from the fifth set of Fire Emblem 0 (Cipher).
  • Ashera is the second non-seasonal colorless tome unit introduced in Heroes, with the first being Bramimond.
  • Ashera shares her biorhythm with Catalena.


See main article: Ashera/Gallery.