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“Masters of the killing arts.”
—In-game description in The Sacred Stones

The Assassin is a combat physical class that is first introduced in Fire Emblem: The Blazing Blade. Taking on the position of the retired Thief Fighter class, the Assassin class acts as the promoted form of the Thief class, wielding Swords or Knives as its primary weapons of choice. Jaffar stands as the character who introduced the Assassin class to the series, assuming it as his base class in The Blazing Blade.

History in the Series[]

The direct successor of the Thief Fighter class, the Assassin class is formally introduced to the series in The Blazing Blade as the staple promoted form of the Thief class. Imbued with the deadly Lethality skill, the Assassin class distinctly wields knives instead of Swords in their battle animations.

In Path of Radiance, the Assassin class is unique to Volke, a Thief who promotes into it after a story event that takes place after Chapter 19 concludes. For the first time in the series, Assassins wield actual Knives instead of Swords.

In Radiant Dawn, the Assassin class is again unique to Volke, acting as his base class.

In Awakening, the Assassin class is an optional promotion for both the Thief & Myrmidon classes. They are capable of wielding both Swords & Bows, and learn the skills Lethality & Pass at levels 5 & 15, respectively.

In Fates, the Assassin class is known as the Master Ninja class, a Hoshidan class that similarly learns the Lethality skill and is armed with Shuriken as its weapon of choice. The Master Ninja class promotes from the Ninja class, a class that acts as the game's replacement for the Thief class.

The Assassin class makes a return in Fire Emblem: Three Houses, and is part of the Advanced Class curriculum for the Certificate Exam. To promote into Assassin, a unit must be Lv. 20, and have their Sword Skill Rank at B and Bow Skill Rank at C. As before, Assassins are considered the promoted form of the Thief class, due to both sharing weapon proficiencies in swords and bows.

In TearRing Saga: Berwick Saga, the Assassin is an enemy-only class and acts as a beefed-up Thief. It does not have the Lethality skill but does have the Shadow and Hide skills. Additionally, they are the sole wielders of the Assassin Dagger, which gives its wielder an 80% chance to inflict a critical hit. With one exception, every Assassin is armed with this weapon, making them extremely dangerous opponents. However, they also give 100 experience when killed or captured, regardless of their level, so it may be worth the risk to engage with them.

In Tokyo Mirage Sessions ♯FE, the Assassin class appears as a promotion for Virion.

In the spin-off title Fire Emblem Warriors, they appear as an enemy-only class and clone of the Swordmaster class, with the added benefit of being able to open chests. They become playable in Fire Emblem Warriors: Three Hopes, serving as a promoted form of the Thief class. Unlike their incarnation in Three Houses, they are only capable of using swords.

In Vestaria Saga I, the Assassin is known as the Wauguri Assassin. The reason for the name is because all Wauguri Assassins are members of the Wauguri Organization. They follow a code of conduct where they must perform their duty to kill or they themselves will be killed for breaking that code. They are an enemy-only class that solely wields Daggers and have a statline that is similar to the Thief. They tend to wield powerful daggers which makes them dangerous to fight. They also have the ability to appear hidden on the map, but their range is still shown on the map.



It is important to keep in mind that the Assassin and Thief are different classes in regards to combat performance.

Assassins are considered to be a useful class to have on the battlefield, and they are widely feared when encountered as enemies. While they lose their ability to Steal after being promoted from Thieves, they do retain their ability to utilise Lockpicks and disarm traps. Despite being unable to steal, they gain the potential to be a formidable combat class, as they will, on occasion, perform a special lethal attack in which they will defeat a selected enemy target in one fell swoop, regardless of HP or Defense. This special ability is treated as a skill that is commonly known as Lethality. In addition to this, Assassins are known to possess high Critical hit percentages, and this in turn contributes heavily to their chance of activating the Lethality skill (50%). Lethality can even be activated when facing bosses (excluding final ones), but with 25% of the Critical hit rate instead of 50%. Also, when an Assassin activates a lethal attack, the experience they gain from killing the enemy is roughly double the experience that they would have earned if they had killed the enemy through normal methods.

In Three Houses, a perk of the Assassin class is its inherent Stealth ability, which prevents AI-controlled enemies from attacking them if there are any allied units not having Stealth in the enemy's range. This enhances their survivability if more durable units are around, and allows them to do chip damage while on the frontlines and/or safely support frontline units with Rallies or Gambits.

Despite the strengths that have thus far been laid out for the Assassin class, it is not without its flaws; the class possesses low Strength and an equally low Strength cap, and it is therefore not unheard of for it to inflict zero damage on heavily-armored foes. Assassins should also be wary of the accurate attacks of Mages, as they will be able to take advantage of the class's moderate Resistance. Well-trained Assassins can, however, overturn a good number of these flaws, functioning as extremely effective killing machines with the capability of taking out entire armies with a single Killing Edge. The exception to these weaknesses is Volke, who not only has a very high Strength cap, but also high Strength base and growth. His Defense cap, growth, and base are also much higher than normal Assassins, making him a very powerful unit.


Being the promoted version of the Thief class (or Myrmidon class in The Sacred Stones and Awakening), the Assassin cannot be promoted any further.

In Radiant Dawn, the Assassin is considered to be a Third Tier class that is exclusive to Volke.


Base Stats[]

FE7163-1902066-Sword E-
FE8163-1902066-Sword D-
FE1060281036380222071111FE10 Knife S-
FE13218013120516--SwordIconFE13 E BowIconFE13 E-
FE16301781214101286--FE16 sword icon B FE16 bow icon C0

Maximum Stats[]

FE76020-30303020201520-Sword S-
FE86020-30303020201520-Sword S-
FE10553215404035302571111FE10 Knife SS-
FE1380403048464531306--SwordIconFE13 A BowIconFE13 A-

Growth Rates[]

FE1340%20%0%30%25%0%5%5%--- --
FE1620/30%0/18%0%20%20/30%0%0/25%0%---FE16 sword icon +3 FE16 bow icon +20%

Class Modifiers[]


Class Skills[]

FE7SilencerClass skill of the Assassin class.
FE8SilencerClass skill of the Assassin class.
FE9FE9 Knife SkillKnife
FE9 StealSteal
Lethality (FE9)Lethality
Class skill of the Assassin and Thief classes.
Class skill of the Assassin and Thief classes.
Occult skill of the Assassin class; assign with an MasteryBookOccult Scroll.
Critical 25Critical +25
Base skill of all foot units.
Class skill of the Assassin class.
Class skill of the Assassin class.
FE13Lethality (FE13)Lethality
Pass Icon KakuseiPass
Learnt at Level 5.
Learnt at Level 15.
FE16Swordfaire FE16Swordfaire
Locktouch FE16Locktouch
Stealth FE16Stealth
Lethality FE16Lethality
Icon Combat Art FE16 SwordAssassinate
Class ability of the Assassin class.
Class ability of the Assassin class
Class ability of the Assassin class
Mastery ability of the Assassin class.
Mastery ability of the Assassin class.
FEW3HSword Crit +10 FE16 Swordfaire
Pass FE16 Pass
Locktouch FE16 Locktouch
Axe Buster Lv 3 Axe Buster Lv 3
Defiant Crit FE16 Boost Critical
Dexterity +4 FE16 Dex +5
Confidence skill Sneak Attack
Steal FE16 Despoil
Lethality FE16 Lethality
Sword Crit +10 FE16 Apex Sword
Icon Combat Art FE16 Sword Assassinate
Class ability.
Class ability.
Class ability.
Class ability.
1-star Class Mastery for Petra and Yuri.
1-star Class Mastery for certain units.
1-star Class Mastery for certain units.
2-star Class Mastery for certain units.
2-star Class Mastery for certain units.
3-star Class Mastery for Petra and Yuri.
3-star Class Mastery for all units.


Base ClassPromotion MethodPromoted Class
FE7FE8 Thief Map SpriteThiefUse a FellcontractFell Contract on a Level 10+ Thief.FE8 Assassin Map SpriteAssassin
FE8FE8 Thief Map SpriteThiefUse an OceansealOcean Seal or a Master sealMaster Seal on a Level 10+ Thief.FE8 Assassin Map SpriteAssassin
FE8 FE8 Male Myrmidon Map SpriteMyrmidonUse a HerocrestHero Crest or a Master sealMaster Seal on a Level 10+ Myrmidon.FE8 Assassin Map SpriteAssassin
FE9 (Volke)FE9 Volke Thief Sprite
Choose to rehire Volke at the end of Chapter 19.FE9 Volke Assassin Sprite
FE13FE13 Generic Thief (M) Map SpriteThiefUse a Master Seal FE13 IconMaster Seal on a Level 10+ Thief.FE13 AssassinAssassin
FE13 FE13 Generic Myrmidon (M) Map SpriteMyrmidonUse a Master Seal FE13 IconMaster Seal on a Level 10+ Myrmidon.FE13 AssassinAssassin
FE16Any classUse an FE16 Seal IconAdvanced Seal on a Level 20+ unit and pass the Assassin Certification Exam.FE16 Assassin IconAssassin
FEW3HFE16 Thief Icon ThiefUse an FE16 Seal Icon Advanced Seal on a unit that has mastered the Thief class.FE16 Assassin Icon Assassin
FEW3H FE16 Assassin Icon AssassinUse a FE16 Seal Icon Master Seal on a unit that has mastered the Assassin class.FE16 Trickster Icon Trickster
FE16 Dancer Female Icon Dancer (requires unlocking the class)

Notable Assassins[]

The Blazing Blade[]

  • Jaffar - An emotionless member of the Black Fang assassins known as the Angel of Death.
  • Jerme - The Black Fang's Death Kite and a former member of the Four Fangs.
  • Possible promotion for: Matthew and Legault.

The Sacred Stones[]

Radiant Dawn[]

  • Volke - An Assassin who works purely for mercenary reasons and is also known under the alias "Fireman".


Three Houses[]


  • Assassin enemies are exceedingly rare in the titles that they appear in. This is most likely due to the Lethality skill being too dangerous for generic enemies to have as it instantly kills a unit based on a luck-based chance. For example, in the GBA games, there are no Assassins faced in the Arena and the only Assassin boss uses magic swords, preventing him from activating his skill.
    • From Awakening onward, there are more Assassin enemies and bosses (including their Hoshidan equivalent the Master Ninja). However, outside of DLC and SpotPass, none of them have Lethality (or their mastery Combat Art Assassinate) equipped on any difficulty.
  • Through the use of the Mine Glitch, it is possible to control an enemy thief and get them to use a Fell Contract. The thief will become an Assassin, however doing so will cause the game to freeze.
  • Much like Thieves, Assassins are depicted with knives in their Game Boy appearances' graphics despite equipping swords.
  • In Awakening, the Assassin and Sniper are tied for the highest Skill cap of all promoted classes. Incidentally, both classes use bows.
    • The Assassin is also tied with the Swordmaster for the highest Speed cap of all promoted classes. Both classes wield swords and are the possible promotions for the Myrmidon in this game.