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{{ClassInfobox |
{{ClassInfobox |
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− | |image = [[File: |
+ | |image = [[File:Assassin_Three_Houses.jpg|thumb]] |
− | |caption = |
+ | |caption = [[Dorothea]] as an Assassin in ''Three Houses''. |
|title = Assassin |
|title = Assassin |
||
|firstseen = [[Fire Emblem: The Blazing Blade]] |
|firstseen = [[Fire Emblem: The Blazing Blade]] |
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|promofrom = [[Thief]] <sup>([[Fire Emblem: The Blazing Blade|FE7]], [[Fire Emblem: The Sacred Stones|FE8]], [[Volke]] only ([[Fire Emblem: Path of Radiance|FE9]]), and [[Fire Emblem Awakening|FE13]] only)</sup><br>[[Myrmidon]] <sup>(FE8 and FE13 only)</sup> |
|promofrom = [[Thief]] <sup>([[Fire Emblem: The Blazing Blade|FE7]], [[Fire Emblem: The Sacred Stones|FE8]], [[Volke]] only ([[Fire Emblem: Path of Radiance|FE9]]), and [[Fire Emblem Awakening|FE13]] only)</sup><br>[[Myrmidon]] <sup>(FE8 and FE13 only)</sup> |
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|promoto = N/A |
|promoto = N/A |
||
− | |weapons = [[Sword]], [[ |
+ | |weapons = [[Sword]], [[Dagger (weapon type)|Knife]], [[Bow]] <sup>(FE13 & 16 only)</sup> |
− | |skills = [[Shove]], [[Lethality]], [[Critical +25]] <sup>(FE10)</sup>, [[Pass]] <sup>(FE13)</sup>}} |
+ | |skills = [[Shove]]<sup>(FE9 & 10), [[Lethality]], [[Critical +25]] <sup>(FE10)</sup>, [[Pass]] <sup>(FE13)</sup>,[[Swordfaire]]<sup>(FE16), [[Pick|Locktouch]]<sup>(FE16), [[Stealth]]<sup>(FE16)}} |
− | |||
{{Quote|Masters of the killing arts.|In-game description in ''The Sacred Stones''}} |
{{Quote|Masters of the killing arts.|In-game description in ''The Sacred Stones''}} |
||
− | The '''Assassin''' (アサシン ''Asashin'') is a combat physical class that is first introduced in ''[[Fire Emblem: The Blazing Blade]]''. Taking on the position of the retired [[Thief Fighter]] class, the Assassin class acts as the promoted form of the [[Thief]] class, wielding [[Sword]]s or [[ |
+ | The '''Assassin''' (アサシン ''Asashin'') is a combat physical class that is first introduced in ''[[Fire Emblem: The Blazing Blade]]''. Taking on the position of the retired [[Thief Fighter]] class, the Assassin class acts as the promoted form of the [[Thief]] class, wielding [[Sword]]s or [[Dagger (weapon type)|Knives]] as its primary weapons of choice. [[Jaffar]] stands as the character who introduced the Assassin class to the series, assuming it as his base class in ''The Blazing Blade''. |
==History in the Series== |
==History in the Series== |
||
The direct successor of the [[Thief Fighter]] class, the Assassin class is formally introduced to the series in ''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]'' as the staple promoted form of the [[Thief]] class. Imbued with the deadly [[Lethality]] skill, the Assassin class distinctly wields knives instead of Swords in their battle animations. |
The direct successor of the [[Thief Fighter]] class, the Assassin class is formally introduced to the series in ''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]'' as the staple promoted form of the [[Thief]] class. Imbued with the deadly [[Lethality]] skill, the Assassin class distinctly wields knives instead of Swords in their battle animations. |
||
− | In ''[[Fire Emblem: Path of Radiance|Path of Radiance]]'', the Assassin class is unique to [[Volke]], a Thief who promotes into it after a story event that takes place after [[Entrusted|Chapter 19]] concludes. For the first time in the series, Assassins wield actual [[ |
+ | In ''[[Fire Emblem: Path of Radiance|Path of Radiance]]'', the Assassin class is unique to [[Volke]], a Thief who promotes into it after a story event that takes place after [[Entrusted|Chapter 19]] concludes. For the first time in the series, Assassins wield actual [[Dagger (weapon type)|Knives]] instead of Swords. |
In ''[[Fire Emblem: Radiant Dawn|Radiant Dawn]]'', the '''Assassin''' (<ruby>暗殺者<rt>アサシン</rt></ruby> ''Asashin'') class is again unique to Volke, acting as his base class. |
In ''[[Fire Emblem: Radiant Dawn|Radiant Dawn]]'', the '''Assassin''' (<ruby>暗殺者<rt>アサシン</rt></ruby> ''Asashin'') class is again unique to Volke, acting as his base class. |
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+ | In Awakening, the Assassin class is an optional promotion for both the Thief & Myrmidon classes. They are capable of wielding both Swords & Bows, and learn the skills Lethality & Pass at levels 5 & 15, respectively. |
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⚫ | In ''[[Fire Emblem Fates|Fates]]'', the Assassin class is |
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⚫ | In ''[[Fire Emblem Fates|Fates]]'', the Assassin class is known as the [[Master Ninja]] class, a [[Hoshido|Hoshidan]] class that similarly learns the Lethality skill and is armed with [[Dagger (weapon type)|Shuriken]] as its weapon of choice. The Master Ninja class promotes from the [[Ninja]] class, a class that acts as the game's replacement for the Thief class. |
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⚫ | In [[TearRing Saga: Berwick Saga |
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⚫ | In ''[[TearRing Saga: Berwick Saga]]'', the Assassin is an enemy-only class and acts as a beefed-up [[Thief]]. It does not have the [[Lethality]] skill but does have the Shadow and Hide skills. Additionally, they are the sole wielders of the [[Assassin Dagger]], which gives its wielder an 80% chance to inflict a critical hit. With one exception, every Assassin is armed with this weapon, making them extremely dangerous opponents. However, they also give 100 experience when killed or captured, regardless of their level, so it may be worth the risk to engage with them. |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | In the spin-off title ''[[Fire Emblem Warriors]]'', they appear as an enemy-only class and clone of the [[Swordmaster]] class, with the added benefit of being able to [[Pick|open chests]]. |
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+ | |||
+ | The Assassin class makes a return in ''[[Fire Emblem: Three Houses]]'', and is part of the Advanced Class curriculum for the Certificate Exam. To promote into Assassin, a unit must be Lv. 20, and have their Sword Skill Rank at B and Bow Skill Rank at C. As before, Assassins are considered the promoted form of the Thief class, due to both sharing weapon proficiencies in swords and bows. |
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+ | |||
+ | In ''[[Vestaria Saga I]]'', the Assassin is known as the Wauguri Assassin. The reason for the name is because all Wauguri Assassins are members of the Wauguri Organization. They follow a code of conduct where they must perform their duty to kill or they themselves will be killed for breaking that code. They are an enemy-only class that solely wields Daggers and have a statline that is similar to the Thief. They tend to wield powerful daggers which makes them dangerous to fight. They also have the ability to appear hidden on the map, but their range is still shown on the map. |
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==Overview== |
==Overview== |
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It is important to keep in mind that the Assassin and [[Thief]] are different classes in regards to combat performance. |
It is important to keep in mind that the Assassin and [[Thief]] are different classes in regards to combat performance. |
||
− | Assassins are considered to be a useful class to have on the battlefield, and they are widely feared when encountered as enemies. While they lose their ability to [[Steal]] after being promoted from Thieves, they do retain their ability to utilise [[Lockpick]]s and disarm traps. Despite being unable to steal, they gain the potential to be a formidable combat class, as they will, on occasion, perform a special lethal attack in which they will defeat a selected enemy target in one fell swoop, regardless of [[HP]] or [[Defense]]. This special ability is treated as a skill that is commonly known as [[Lethality]]. In addition to this, Assassins are known to possess high [[Critical hit]] percentages, and this in turn contributes heavily to their chance of activating the Lethality skill (50%). Lethality can even be activated when facing bosses (excluding final ones), but with 25% of the Critical hit rate instead of 50%. Also, when an Assassin activates a lethal attack, the [[experience]] they gain from killing the enemy is roughly double the experience that they would have earned if they had killed the enemy through normal methods. |
+ | Assassins are considered to be a useful class to have on the battlefield, and they are widely feared when encountered as enemies. While they lose their ability to [[Steal]] after being promoted from Thieves, they do retain their ability to utilise [[Lockpick]]s and disarm traps. Despite being unable to steal, they gain the potential to be a formidable combat class, as they will, on occasion, perform a special lethal attack in which they will defeat a selected enemy target in one fell swoop, regardless of [[HP]] or [[Defense (stat)|Defense]]. This special ability is treated as a skill that is commonly known as [[Lethality]]. In addition to this, Assassins are known to possess high [[Critical hit]] percentages, and this in turn contributes heavily to their chance of activating the Lethality skill (50%). Lethality can even be activated when facing bosses (excluding final ones), but with 25% of the Critical hit rate instead of 50%. Also, when an Assassin activates a lethal attack, the [[experience]] they gain from killing the enemy is roughly double the experience that they would have earned if they had killed the enemy through normal methods. |
Despite the strengths that have thus far been laid out for the Assassin class, it is not without its flaws; the class possesses low [[Strength]] and an equally low Strength cap, and it is therefore not unheard of for it to inflict zero damage on heavily-armored foes. Assassins should also be wary of the accurate attacks of [[Mage]]s, as they will be able to take advantage of the class's moderate [[Resistance]]. Well-trained Assassins can, however, overturn a good number of these flaws, functioning as extremely effective killing machines with the capability of taking out entire armies with a single [[Killing Edge]]. The exception to these weaknesses is [[Volke]], who not only has a very high Strength cap, but also high Strength base and growth. His Defense cap, growth, and base are also much higher than normal Assassins, making him a very powerful unit. |
Despite the strengths that have thus far been laid out for the Assassin class, it is not without its flaws; the class possesses low [[Strength]] and an equally low Strength cap, and it is therefore not unheard of for it to inflict zero damage on heavily-armored foes. Assassins should also be wary of the accurate attacks of [[Mage]]s, as they will be able to take advantage of the class's moderate [[Resistance]]. Well-trained Assassins can, however, overturn a good number of these flaws, functioning as extremely effective killing machines with the capability of taking out entire armies with a single [[Killing Edge]]. The exception to these weaknesses is [[Volke]], who not only has a very high Strength cap, but also high Strength base and growth. His Defense cap, growth, and base are also much higher than normal Assassins, making him a very powerful unit. |
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|fe7=16*3*-*1*9*0*2*0*6*6*-*{{Weapon|7|sword}} E |
|fe7=16*3*-*1*9*0*2*0*6*6*-*{{Weapon|7|sword}} E |
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|fe8=16*3*-*1*9*0*2*0*6*6*-*{{Weapon|8|sword}} D |
|fe8=16*3*-*1*9*0*2*0*6*6*-*{{Weapon|8|sword}} D |
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− | |fe9=18*{{Abbr|5|Male}}/{{Abbr|4|Female}}*1*{{Abbr|5|Male}}/{{Abbr|3|Female}}*{{Abbr|11|Male}}/{{Abbr|10|Female}}*0*{{Abbr|4|Male}}/{{Abbr|3|Female}}*{{Abbr|2|Male}}/{{Abbr|1|Female}}*7*{{Abbr|10|Male}}/{{Abbr|7|Female}}*{{Abbr|10|Male}}/{{Abbr|7|Female}}*[[ |
+ | |fe9=18*{{Abbr|5|Male}}/{{Abbr|4|Female}}*1*{{Abbr|5|Male}}/{{Abbr|3|Female}}*{{Abbr|11|Male}}/{{Abbr|10|Female}}*0*{{Abbr|4|Male}}/{{Abbr|3|Female}}*{{Abbr|2|Male}}/{{Abbr|1|Female}}*7*{{Abbr|10|Male}}/{{Abbr|7|Female}}*{{Abbr|10|Male}}/{{Abbr|7|Female}}*[[Dagger (weapon type)|Knife]] |
|fe10=60*28*10*36*38*0*22*20*7*11*11*{{Weapon|10|knife}} S |
|fe10=60*28*10*36*38*0*22*20*7*11*11*{{Weapon|10|knife}} S |
||
|fe13=21*8*0*13*12*0*5*1*6*-*-*{{Weapon|13|sword}} E {{Weapon|13|bow}} E |
|fe13=21*8*0*13*12*0*5*1*6*-*-*{{Weapon|13|sword}} E {{Weapon|13|bow}} E |
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+ | |fe16=30*17*8*12*14*10*12*8*6*-*-*{{Weapon|16|sword}} {{Weapon|16|Bow}} |
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}} |
}} |
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|fe7=60*20*-*30*30*30*20*20*15*20*-*{{Weapon|7|sword}} S |
|fe7=60*20*-*30*30*30*20*20*15*20*-*{{Weapon|7|sword}} S |
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|fe8=60*20*-*30*30*30*20*20*15*20*-*{{Weapon|8|sword}} S |
|fe8=60*20*-*30*30*30*20*20*15*20*-*{{Weapon|8|sword}} S |
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− | |fe9=60*23*20*30*30*40*22*20*7*{{Abbr|10|Male}}/{{Abbr|7|Female}}*{{Abbr|10|Male}}/{{Abbr|7|Female}}*[[ |
+ | |fe9=60*23*20*30*30*40*22*20*7*{{Abbr|10|Male}}/{{Abbr|7|Female}}*{{Abbr|10|Male}}/{{Abbr|7|Female}}*[[Dagger (weapon type)|Knife]] |
|fe10=55*32*15*40*40*35*30*25*7*11*11*{{Weapon|10|knife}} SS |
|fe10=55*32*15*40*40*35*30*25*7*11*11*{{Weapon|10|knife}} SS |
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|fe13=80*40*30*48*46*45*31*30*6*-*-*{{Weapon|13|sword}} A {{Weapon|13|bow}} A |
|fe13=80*40*30*48*46*45*31*30*6*-*-*{{Weapon|13|sword}} A {{Weapon|13|bow}} A |
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|fe10=65%*50%*5%*55%*65%*20%*35%*15%*-*-*-*- |
|fe10=65%*50%*5%*55%*65%*20%*35%*15%*-*-*-*- |
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|fe13=40%*20%*0%*30%*25%*0%*5%*5%*-*-*-* - |
|fe13=40%*20%*0%*30%*25%*0%*5%*5%*-*-*-* - |
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+ | |fe16=20%*0%*0%*20%*20%*0%*0%*0%*-*-*-*{{Weapon|16|sword}} +3 {{Weapon|16|bow}} +2 |
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}} |
}} |
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|fe10=[[File:Shove.png]][[Shove]]<br>[[File:Critical 25.png]][[Critical +25]]<br>[[File:Lethality.png]][[Lethality]]*Base skill of all foot units.<br>Class skill of the Assassin class.<br>Class skill of the Assassin class. |
|fe10=[[File:Shove.png]][[Shove]]<br>[[File:Critical 25.png]][[Critical +25]]<br>[[File:Lethality.png]][[Lethality]]*Base skill of all foot units.<br>Class skill of the Assassin class.<br>Class skill of the Assassin class. |
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|fe13=[[File:Lethality (FE13).png]][[Lethality]]<br>[[File:Pass Icon Kakusei.png]][[Pass]]*Learnt at Level 5.<br>Learnt at Level 15. |
|fe13=[[File:Lethality (FE13).png]][[Lethality]]<br>[[File:Pass Icon Kakusei.png]][[Pass]]*Learnt at Level 5.<br>Learnt at Level 15. |
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+ | |fe16=[[File:Swordfaire FE16.png|20x20px]][[Swordfaire]]<br>[[File:Locktouch FE16.png|20x20px]][[Pick|Locktouch]]<br>[[File:Stealth FE16.png|20x20px]][[Stealth]]<br>[[File:Lethality FE16.png|20x20px]][[Lethality]]<br>[[File:Icon Combat Art FE16 Sword.png|20px]][[Assassinate]]*Class ability of the Assassin class.<br>Class ability of the Assassin class<br>Class ability of the Assassin class<br>Mastery ability of the Assassin class.<br>Mastery ability of the Assassin class. |
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}} |
}} |
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|fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]][[Thief]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Assassin.gif]]Assassin |
|fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]][[Thief]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Assassin.gif]]Assassin |
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|fe13-1=*[[File:FE13 Generic Myrmidon (M) Map Sprite.gif]][[Myrmidon]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Myrmidon.*[[File:FE13 Assassin.gif]]Assassin |
|fe13-1=*[[File:FE13 Generic Myrmidon (M) Map Sprite.gif]][[Myrmidon]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Myrmidon.*[[File:FE13 Assassin.gif]]Assassin |
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+ | |fe16=Any class*Use an [[File:FE16 Seal Icon.png|20px]][[Advanced Seal]] on a Level 20+ unit and pass the Assassin [[Certification Exam]].*[[File:FE16 Assassin Icon.gif]]Assassin |
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}} |
}} |
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==Notable Assassins== |
==Notable Assassins== |
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===''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''=== |
===''[[Fire Emblem: The Blazing Blade|The Blazing Blade]]''=== |
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− | *[[Jaffar]] - |
+ | *[[Jaffar]] - An emotionless member of the [[Black Fang]] assassins known as the Angel of Death. |
*[[Jerme]] - The Black Fang's Death Kite and a former member of the Four Fangs. |
*[[Jerme]] - The Black Fang's Death Kite and a former member of the Four Fangs. |
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*Possible promotion for: [[Matthew]] and [[Legault]]. |
*Possible promotion for: [[Matthew]] and [[Legault]]. |
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* [[Porcus]] - One of the twelve [[Deadlords]]. |
* [[Porcus]] - One of the twelve [[Deadlords]]. |
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*Possible promotion for: [[Gaius]], [[Lon'qu]] and [[Owain]]. |
*Possible promotion for: [[Gaius]], [[Lon'qu]] and [[Owain]]. |
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+ | |||
+ | ===''[[Fire Emblem: Three Houses|Three Houses]]''=== |
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+ | * [[Kronya]] - The hateful and merciless member of [[Those Who Slither in the Dark]]. |
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+ | * [[Metodey]] - Bloodthirsty commander of the [[Adrestian Empire]]. |
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+ | * [[Petra]] - Princess of [[Brigid (location)|Brigid]] |
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==Trivia== |
==Trivia== |
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*Assassin enemies are exceedingly rare in the titles that they appear in. This is most likely due to the [[Lethality]] skill being too dangerous for generic enemies to have as it instantly kills a unit based on a luck-based chance. For example, in the GBA games, there are no Assassins faced in the Arena and the only Assassin boss uses magic swords, preventing him from activating his skill. |
*Assassin enemies are exceedingly rare in the titles that they appear in. This is most likely due to the [[Lethality]] skill being too dangerous for generic enemies to have as it instantly kills a unit based on a luck-based chance. For example, in the GBA games, there are no Assassins faced in the Arena and the only Assassin boss uses magic swords, preventing him from activating his skill. |
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− | ** |
+ | **From ''Awakening'' onward, there are more Assassin enemies and bosses (including their Hoshidan equivalent the Master Ninja). However, outside of DLC and SpotPass, none of them have Lethality (or their mastery Combat Art [[Assassinate]]) equipped on any difficulty. |
*Through the use of the Mine Glitch, it is possible to control an enemy thief and get them to use a Fell Contract. The thief will become an Assassin, however doing so will cause the game to freeze. |
*Through the use of the Mine Glitch, it is possible to control an enemy thief and get them to use a Fell Contract. The thief will become an Assassin, however doing so will cause the game to freeze. |
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*Much like Thieves, Assassins are depicted with knives in their Game Boy appearances' graphics despite equipping swords. |
*Much like Thieves, Assassins are depicted with knives in their Game Boy appearances' graphics despite equipping swords. |
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File:Assassin female 1.jpg|Concept artwork of the female variant of the Assassin class from ''Awakening''. |
File:Assassin female 1.jpg|Concept artwork of the female variant of the Assassin class from ''Awakening''. |
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File:Assassin female 2.jpg|Concept artwork of the female variant of the Assassin class from ''Awakening''. |
File:Assassin female 2.jpg|Concept artwork of the female variant of the Assassin class from ''Awakening''. |
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+ | 3H Male Assassin concept.png|Concept artwork of the male Assassin class from ''[[Fire Emblem: Three Houses]]''. |
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+ | 3H Female Assassin concept.png|Concept artwork of the female Assassin class from ''[[Fire Emblem: Three Houses]]''. |
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File:GIR Virion Assassin.png|Artwork of [[Virion]] as as Assassin from ''[[Tokyo Mirage Sessions ♯FE]]''. |
File:GIR Virion Assassin.png|Artwork of [[Virion]] as as Assassin from ''[[Tokyo Mirage Sessions ♯FE]]''. |
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File:Generic Thief 1.png|Class portrait of the Assassin class from ''[[TearRing Saga: Berwick Saga]]''. |
File:Generic Thief 1.png|Class portrait of the Assassin class from ''[[TearRing Saga: Berwick Saga]]''. |
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File:FE9 Assassin (Volke).png|Battle model of [[Volke]], an Assassin from ''Path of Radiance''. |
File:FE9 Assassin (Volke).png|Battle model of [[Volke]], an Assassin from ''Path of Radiance''. |
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File:FE10 Assassin (Volke).png|Battle model of [[Volke]], an Assassin from ''Radiant Dawn''. |
File:FE10 Assassin (Volke).png|Battle model of [[Volke]], an Assassin from ''Radiant Dawn''. |
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+ | File:AwakeningAssassinPortrait.png|Generic class portrait of an Assassin from ''Awakening''. |
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File:FE13 Assassin (Gaius).png|Battle model of [[Gaius]], a male Assassin from ''Awakening''. |
File:FE13 Assassin (Gaius).png|Battle model of [[Gaius]], a male Assassin from ''Awakening''. |
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File:FE13 Assassin (Anna).png|Battle model of [[Anna]], a female Assassin from ''Awakening''. |
File:FE13 Assassin (Anna).png|Battle model of [[Anna]], a female Assassin from ''Awakening''. |
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+ | Assassin M.PNG|Battle model of a male Assassin from ''Fire Emblem Three Houses'' |
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+ | Assassin F.PNG|Battle model of a female Assassin in ''Fire Emblem Three Houses'' |
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File:FE8 Assassin Map Sprite.gif|Map sprite of the Assassin class from the GBA games. |
File:FE8 Assassin Map Sprite.gif|Map sprite of the Assassin class from the GBA games. |
||
</gallery> |
</gallery> |
Revision as of 04:40, 6 August 2020
—In-game description in The Sacred Stones
The Assassin (アサシン Asashin) is a combat physical class that is first introduced in Fire Emblem: The Blazing Blade. Taking on the position of the retired Thief Fighter class, the Assassin class acts as the promoted form of the Thief class, wielding Swords or Knives as its primary weapons of choice. Jaffar stands as the character who introduced the Assassin class to the series, assuming it as his base class in The Blazing Blade.
History in the Series
The direct successor of the Thief Fighter class, the Assassin class is formally introduced to the series in The Blazing Blade as the staple promoted form of the Thief class. Imbued with the deadly Lethality skill, the Assassin class distinctly wields knives instead of Swords in their battle animations.
In Path of Radiance, the Assassin class is unique to Volke, a Thief who promotes into it after a story event that takes place after Chapter 19 concludes. For the first time in the series, Assassins wield actual Knives instead of Swords.
In Radiant Dawn, the Assassin (暗殺者 Asashin) class is again unique to Volke, acting as his base class.
In Awakening, the Assassin class is an optional promotion for both the Thief & Myrmidon classes. They are capable of wielding both Swords & Bows, and learn the skills Lethality & Pass at levels 5 & 15, respectively.
In Fates, the Assassin class is known as the Master Ninja class, a Hoshidan class that similarly learns the Lethality skill and is armed with Shuriken as its weapon of choice. The Master Ninja class promotes from the Ninja class, a class that acts as the game's replacement for the Thief class.
In TearRing Saga: Berwick Saga, the Assassin is an enemy-only class and acts as a beefed-up Thief. It does not have the Lethality skill but does have the Shadow and Hide skills. Additionally, they are the sole wielders of the Assassin Dagger, which gives its wielder an 80% chance to inflict a critical hit. With one exception, every Assassin is armed with this weapon, making them extremely dangerous opponents. However, they also give 100 experience when killed or captured, regardless of their level, so it may be worth the risk to engage with them.
In Tokyo Mirage Sessions ♯FE, the Assassin class appears as a promotion for Virion.
In the spin-off title Fire Emblem Warriors, they appear as an enemy-only class and clone of the Swordmaster class, with the added benefit of being able to open chests.
The Assassin class makes a return in Fire Emblem: Three Houses, and is part of the Advanced Class curriculum for the Certificate Exam. To promote into Assassin, a unit must be Lv. 20, and have their Sword Skill Rank at B and Bow Skill Rank at C. As before, Assassins are considered the promoted form of the Thief class, due to both sharing weapon proficiencies in swords and bows.
In Vestaria Saga I, the Assassin is known as the Wauguri Assassin. The reason for the name is because all Wauguri Assassins are members of the Wauguri Organization. They follow a code of conduct where they must perform their duty to kill or they themselves will be killed for breaking that code. They are an enemy-only class that solely wields Daggers and have a statline that is similar to the Thief. They tend to wield powerful daggers which makes them dangerous to fight. They also have the ability to appear hidden on the map, but their range is still shown on the map.
Overview
Combat
It is important to keep in mind that the Assassin and Thief are different classes in regards to combat performance.
Assassins are considered to be a useful class to have on the battlefield, and they are widely feared when encountered as enemies. While they lose their ability to Steal after being promoted from Thieves, they do retain their ability to utilise Lockpicks and disarm traps. Despite being unable to steal, they gain the potential to be a formidable combat class, as they will, on occasion, perform a special lethal attack in which they will defeat a selected enemy target in one fell swoop, regardless of HP or Defense. This special ability is treated as a skill that is commonly known as Lethality. In addition to this, Assassins are known to possess high Critical hit percentages, and this in turn contributes heavily to their chance of activating the Lethality skill (50%). Lethality can even be activated when facing bosses (excluding final ones), but with 25% of the Critical hit rate instead of 50%. Also, when an Assassin activates a lethal attack, the experience they gain from killing the enemy is roughly double the experience that they would have earned if they had killed the enemy through normal methods.
Despite the strengths that have thus far been laid out for the Assassin class, it is not without its flaws; the class possesses low Strength and an equally low Strength cap, and it is therefore not unheard of for it to inflict zero damage on heavily-armored foes. Assassins should also be wary of the accurate attacks of Mages, as they will be able to take advantage of the class's moderate Resistance. Well-trained Assassins can, however, overturn a good number of these flaws, functioning as extremely effective killing machines with the capability of taking out entire armies with a single Killing Edge. The exception to these weaknesses is Volke, who not only has a very high Strength cap, but also high Strength base and growth. His Defense cap, growth, and base are also much higher than normal Assassins, making him a very powerful unit.
Promotions
Being the promoted version of the Thief class (or Myrmidon class in The Sacred Stones and Awakening), the Assassin cannot be promoted any further.
In Radiant Dawn, the Assassin is considered to be a Third Tier class that is exclusive to Volke.
In-Game
Base Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE7 | 16 | 3 | - | 1 | 9 | 0 | 2 | 0 | 6 | 6 | - | E | |
FE8 | 16 | 3 | - | 1 | 9 | 0 | 2 | 0 | 6 | 6 | - | D | |
FE9 | 18 | 5/4 | 1 | 5/3 | 11/10 | 0 | 4/3 | 2/1 | 7 | 10/7 | 10/7 | Knife | |
FE10 | 60 | 28 | 10 | 36 | 38 | 0 | 22 | 20 | 7 | 11 | 11 | S | |
FE13 | 21 | 8 | 0 | 13 | 12 | 0 | 5 | 1 | 6 | - | - | E E | |
FE16 | 30 | 17 | 8 | 12 | 14 | 10 | 12 | 8 | 6 | - | - |
Maximum Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE7 | 60 | 20 | - | 30 | 30 | 30 | 20 | 20 | 15 | 20 | - | S | |
FE8 | 60 | 20 | - | 30 | 30 | 30 | 20 | 20 | 15 | 20 | - | S | |
FE9 | 60 | 23 | 20 | 30 | 30 | 40 | 22 | 20 | 7 | 10/7 | 10/7 | Knife | |
FE10 | 55 | 32 | 15 | 40 | 40 | 35 | 30 | 25 | 7 | 11 | 11 | SS | |
FE13 | 80 | 40 | 30 | 48 | 46 | 45 | 31 | 30 | 6 | - | - | A A |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE7 | 50% | 5% | - | 45% | 40% | 40% | 5% | 20% | - | - | - | - | |
FE8 | 50% | 5% | - | 45% | 40% | 40% | 5% | 20% | - | - | - | - | |
FE9 | 50% | 40% | 15% | 50% | 55% | 35% | 20% | 15% | - | - | - | - | |
FE10 | 65% | 50% | 5% | 55% | 65% | 20% | 35% | 15% | - | - | - | - | |
FE13 | 40% | 20% | 0% | 30% | 25% | 0% | 5% | 5% | - | - | - | - | |
FE16 | 20% | 0% | 0% | 20% | 20% | 0% | 0% | 0% | - | - | - | +3 +2 |
Class Skills
Skill | Requirements | |
---|---|---|
FE7 | Silencer | Class skill of the Assassin class. |
FE8 | Silencer | Class skill of the Assassin class. |
FE9 | Knife Steal Lethality | Class skill of the Assassin and Thief classes. Class skill of the Assassin and Thief classes. Occult skill of the Assassin class; assign with an Occult Scroll. |
FE10 | Shove Critical +25 Lethality | Base skill of all foot units. Class skill of the Assassin class. Class skill of the Assassin class. |
FE13 | Lethality Pass | Learnt at Level 5. Learnt at Level 15. |
FE16 | Swordfaire Locktouch Stealth Lethality Assassinate | Class ability of the Assassin class. Class ability of the Assassin class Class ability of the Assassin class Mastery ability of the Assassin class. Mastery ability of the Assassin class. |
Promotions
Base Class | Promotion Method | Promoted Class | |
---|---|---|---|
FE7 | Thief | Use a Fell Contract on a Level 10+ Thief. | Assassin |
FE8 | Thief | Use an Ocean Seal or a Master Seal on a Level 10+ Thief. | Assassin |
FE8 | Myrmidon | Use a Hero Crest or a Master Seal on a Level 10+ Myrmidon. | Assassin |
FE9 (Volke) | Thief | Choose to rehire Volke at the end of Chapter 19. | Assassin |
FE13 | Thief | Use a Master Seal on a Level 10+ Thief. | Assassin |
FE13 | Myrmidon | Use a Master Seal on a Level 10+ Myrmidon. | Assassin |
FE16 | Any class | Use an Advanced Seal on a Level 20+ unit and pass the Assassin Certification Exam. | Assassin |
Notable Assassins
The Blazing Blade
- Jaffar - An emotionless member of the Black Fang assassins known as the Angel of Death.
- Jerme - The Black Fang's Death Kite and a former member of the Four Fangs.
- Possible promotion for: Matthew and Legault.
The Sacred Stones
Radiant Dawn
- Volke - An Assassin who works purely for mercenary reasons and is also known under the alias "Fireman".
Awakening
- Gecko - Leader of a gang of bandits seeking treasure until he is spotted by Owain.
- Jamil - A member of the Grimleal and leader of an unidentified group of bandits.
- Porcus - One of the twelve Deadlords.
- Possible promotion for: Gaius, Lon'qu and Owain.
Three Houses
- Kronya - The hateful and merciless member of Those Who Slither in the Dark.
- Metodey - Bloodthirsty commander of the Adrestian Empire.
- Petra - Princess of Brigid
Trivia
- Assassin enemies are exceedingly rare in the titles that they appear in. This is most likely due to the Lethality skill being too dangerous for generic enemies to have as it instantly kills a unit based on a luck-based chance. For example, in the GBA games, there are no Assassins faced in the Arena and the only Assassin boss uses magic swords, preventing him from activating his skill.
- From Awakening onward, there are more Assassin enemies and bosses (including their Hoshidan equivalent the Master Ninja). However, outside of DLC and SpotPass, none of them have Lethality (or their mastery Combat Art Assassinate) equipped on any difficulty.
- Through the use of the Mine Glitch, it is possible to control an enemy thief and get them to use a Fell Contract. The thief will become an Assassin, however doing so will cause the game to freeze.
- Much like Thieves, Assassins are depicted with knives in their Game Boy appearances' graphics despite equipping swords.
- In Awakening, the Assassin and Sniper are tied for the highest Skill cap of all promoted classes. Incidentally, both classes use bows.
- The Assassin is also tied with the Swordmaster for the highest Speed cap of all promoted classes. Both classes wield swords and are the possible promotions for the Myrmidon in this game.