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Atk/Def Catch is a type A passive skill introduced in Fire Emblem Heroes.

It is learned without Skill Inheritance by Legendary Sigurd.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Atk Def Catch 1.png Atk/Def Catch 1 Start of turn 60
Effects At start of combat, if foe's HP equals 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.


【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Users -


Name Activation SP
FEH Atk Def Catch 2.png Atk/Def Catch 2 Start of turn 120
Effects At start of combat, if foe’s HP equals 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.


【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Users -


Name Activation SP
FEH Atk Def Catch 3.png Atk/Def Catch 3 Start of turn 240
Effects At start of combat, if foe’s HP equals 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.


【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Users -


Name Activation SP
FEH Atk Def Catch 4.png Atk/Def Catch 4 Start of turn 300
Effects At start of combat, if foe’s HP equals 100% or [Penalty] is active on foe, grants Atk/Def +7 to unit during combat. At start of combat, if foe’s HP equals 100% and [Penalty] is active on foe, grants an additional Atk/Def +2 to unit during combat.

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Users -