Atk/Def Gap functions similarly to an Opening skill, such as Attack Opening. At the start of the turn, the allied units with the highest Attack and Defense stats will receive a boost to those stats of +1/3/5 based off skill level. The unit with this skill is not included in those options.
It is learned without Skill Inheritance by Annette.
|Atk/Def Gap 1||Start of turn||60|
|Effects||At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)|
|Atk/Def Gap 2||Start of turn||120|
|Effects||At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)|