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Attack/Defense Ideal is a Type A passive skill introduced in Fire Emblem Heroes.

Attack/Defense Ideal can be learned without skill inheritance by Hegemon Edelgard.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Atk Def Ideal 1 Atk/Def Ideal Start of combat 60
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance)

Users Rarity: -


Name Activation SP
FEH Atk Def Ideal 2 Atk/Def Ideal Start of combat 120
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: -


Name Activation SP
FEH Atk Def Ideal 3 Atk/Def Ideal Start of combat 240
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: -


Name Activation SP
FEH Atk Def Ideal 4 Atk/Def Ideal Start of combat 300
Effects At start of combat, if unit’s HP equals 100% or [Bonus] is active on unit, grants Atk/Def +7 to unit during combat. At start of combat, if unit’s HP equals 100% and [Bonus] is active on unit, grants an additional Atk/Def +2 to unit during combat.

[Bonus] All effects that last “for 1 turn” or “that turn only.” Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: ✯✯✯✯✯


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