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Attack Defense Near Save is a type C passive skill introduced in Fire Emblem Heroes.

It can be learned without inheriting by Dedue.

Stats[]

Name Activation SP
FEH A D Near Save 1.png Def Res Near Save 1 During combat 100
Effects If a foe uses sword, lance, axe, dragonstone or beast damage, and initiates combat against an ally adjacent to unit, triggers [Savior] on unit.

If unit triggers Savior, grants Atk/Def +1 during combat.

[Savior]

Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Users -
Notes -

Name Activation SP
FEH A D Near Save 2.png Def Res Near Save 2 During combat 200
Effects If a foe uses sword, lance, axe, dragonstone or beast damage, and initiates combat against an ally within 2 spaces of unit, triggers [Savior] on unit.

If unit triggers Savior, grants Atk/Def +2 during combat.

[Savior]

Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Users -
Notes -

Name Activation SP
FEH A D Near Save 3.png Def Res Near Save 3 During combat 300
Effects If a foe uses sword, lance, axe, dragonstone or beast damage, and initiates combat against an ally within 2 spaces of unit, triggers [Savior] on unit.

If unit triggers Savior, grants Atk/Def +4 during combat.

[Savior]

Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Users -
Notes -

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