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Attack/Defense Oath is a type C passive skill introduced in Fire Emblem Heroes.

Overview[]

Atk/Def Oath acts as a self-buffing Hone-Emblem skill (1, 2, 3, 4, 5), boosting the user's Atk and Def by 3/4/5 depending on skill level; as long as they start the turn next to an ally.

Atk/Def Oath is learned without Skill Inheritance by Altina.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Atk Def Oath 1 Atk/Def Oath 1 Start of turn 60
Effects At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 for 1 turn.
Users Altina
Notes Only inheritable by infantry and flier units

Name Activation SP
FEH Atk Def Oath 2 Atk/Def Oath 2 Start of turn 120
Effects At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 for 1 turn.
Users Altina
Notes Only inheritable by infantry and flier units

Name Activation SP
FEH Atk Def Oath 3 Atk/Def Oath 3 Start of turn 240
Effects At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 for 1 turn.
Users Altina
Notes Only inheritable by infantry and flier units

Name Activation SP
FEH Atk Def Oath 4 Atk/Def Oath 4 Start of turn 300
Effects At start of turn, if unit is within 2 space of an ally, grants Atk/Def+6 and the following status to unit for 1 turn; "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat.
Users
Notes Only inheritable by infantry and flier units

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