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Attack/Defense Push is a type A passive skill introduced in Fire Emblem Heroes.

Overview[]

Attack/Defense Push functions as a dual-phase in-combat stat boost. though one with a restrictive threshold and penalty. The first three tiers of Attack/Defense Push grant an in-combat boost to Attack and Defense as long as the user has full health when combat begins; but inflicts a single point of damage to the user after the combat ends.

By contrast, the fourth tier of Attack/Defense Push provides both the greatest boost of +7 to both stats rather than +5 for the preceding level, and activates as long as the user is at or above 25% HP. However, in exchange for the greater range of effectiveness, the skill deals five damage after each combat, rather than 1.

By default; this skill is available to Bramimond, Bruno (Masked Hare), Heath, Lex and Líf (Undying Ties Duo), with only Bramimond and Líf able to access the top tier without inheritance.

Stats[]

Name Activation SP
FEH Atk Def Push 1 Atk/Def Push 1 100% Health 60
Effects At start of combat, if unit's HP is at 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
Users Bramimond, Bruno (Masked Hare), Heath*, Lex* Líf (Undying Ties Duo)
Notes -

Name Activation SP
FEH Atk Def Push 2 Atk/Def Push 2 100% Health 120
Effects At start of combat, if unit's HP is at 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
Users Bramimond, Bruno (Masked Hare), Heath*, Lex* Líf (Undying Ties Duo)
Notes -

Name Activation SP
FEH Atk Def Push 3 Atk/Def Push 3 100% Health 240
Effects At start of combat, if unit's HP is at 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
Users Bramimond, Bruno (Masked Hare), Heath*, Lex* Líf (Undying Ties Duo)
Notes -

Name Activation SP
FEH Atk Def Push 4 Atk/Def Push 4 Health ≥ 25% 300
Effects At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
Users Bramimond, Líf (Undying Ties Duo)
Notes -

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