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'''Attack/Defense Push''' is a [[List of Skills in Fire Emblem Heroes#Type_A|type A]] passive skill introduced in ''[[Fire Emblem Heroes]]''. As long as the unit's health is at 100%, they gain +3/+4/+5 to [[Attack (stat)|Attack]] and [[Defense (stat)|Defense]] during combat, but if the user attacked they suffer 1 damage after the combat ends.
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'''Attack/Defense Push''' is a [[List of Skills in Fire Emblem Heroes#Type_A|type A]] passive skill introduced in ''[[Fire Emblem Heroes]]''.
   
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==Overview==
It can be learned without inheriting by: [[Bruno|Bruno (Masked Hare)]].
 
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Attack/Defense Push functions as a dual-phase in-combat stat boost. though one with a restrictive threshold and penalty. The first three tiers of Attack/Defense Push grant an in-combat boost to [[Attack (stat)|Attack]] and [[Defense (stat)|Defense]] as long as the user has full health when combat begins; but inflicts a single point of damage to the user after the combat ends.
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By contrast, the fourth tier of Attack/Defense Push provides both the greatest boost of +7 to both stats rather than +5 for the preceding level, and activates as long as the user is at or above 25% HP. However, in exchange for the greater range of effectiveness, the skill deals five damage after each combat, rather than 1.
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By default; this skill is available to [[Bramimond]], [[Bruno|Bruno (Masked Hare)]] and [[Heath]], with only Bramimond able to access the top tier without inheritance.
   
 
==Stats==
 
==Stats==
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|60 SP
 
|60 SP
 
|At start of combat, if unit's HP is at 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
 
|At start of combat, if unit's HP is at 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
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|[[Bramimond]], [[Bruno|Bruno (Masked Hare)]], [[Heath]]*
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|120 SP
 
|120 SP
 
|At start of combat, if unit's HP is at 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
 
|At start of combat, if unit's HP is at 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
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|[[Bramimond]], [[Bruno|Bruno (Masked Hare)]], [[Heath]]*
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|240 SP
 
|240 SP
 
|At start of combat, if unit's HP is at 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
 
|At start of combat, if unit's HP is at 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
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|[[Bramimond]], [[Bruno|Bruno (Masked Hare)]], [[Heath]]*
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|-|Atk/Def Push 4=
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{{SkillStat
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|game = feh
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|[[File:FEH Atk Def Push 4.png|20px]] Atk/Def Push 4
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|Health ≥ 25%
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|240 SP
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|At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
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|[[Bramimond]]
 
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}}
 
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Revision as of 09:16, 26 May 2020

Attack/Defense Push is a type A passive skill introduced in Fire Emblem Heroes.

Overview

Attack/Defense Push functions as a dual-phase in-combat stat boost. though one with a restrictive threshold and penalty. The first three tiers of Attack/Defense Push grant an in-combat boost to Attack and Defense as long as the user has full health when combat begins; but inflicts a single point of damage to the user after the combat ends.

By contrast, the fourth tier of Attack/Defense Push provides both the greatest boost of +7 to both stats rather than +5 for the preceding level, and activates as long as the user is at or above 25% HP. However, in exchange for the greater range of effectiveness, the skill deals five damage after each combat, rather than 1.

By default; this skill is available to Bramimond, Bruno (Masked Hare) and Heath, with only Bramimond able to access the top tier without inheritance.

Stats

Name Activation SP
FEH Atk Def Push 1 Atk/Def Push 1 100% Health 60
Effects At start of combat, if unit's HP is at 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
Users Bramimond, Bruno (Masked Hare), Heath*
Notes -

Name Activation SP
FEH Atk Def Push 2 Atk/Def Push 2 100% Health 120
Effects At start of combat, if unit's HP is at 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
Users Bramimond, Bruno (Masked Hare), Heath*
Notes -

Name Activation SP
FEH Atk Def Push 3 Atk/Def Push 3 100% Health 240
Effects At start of combat, if unit's HP is at 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
Users Bramimond, Bruno (Masked Hare), Heath*
Notes -

Name Activation SP
FEH Atk Def Push 4 Atk/Def Push 4 Health ≥ 25% 240
Effects At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
Users Bramimond
Notes -