Fire Emblem Wiki
Advertisement
Fire Emblem Wiki

Attack/Resistance Ideal is a Type A passive skill introduced in Fire Emblem Heroes.

Attack/Resistance Ideal can be learned without skill inheritance by Ashera.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Atk Res Ideal 1.png Atk/Res Ideal Start of combat 60
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance)

Users Rarity: -


Name Activation SP
FEH Atk Res Ideal 2.png Atk/Res Ideal Start of combat 120
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: -


Name Activation SP
FEH Atk Res Ideal 3.png Atk/Res Ideal Start of combat 240
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: -


Name Activation SP
FEH Atk Res Ideal 4.png Atk/Res Ideal Start of combat 300
Effects At start of combat, if unit’s HP equals 100% or [Bonus] is active on unit, grants Atk/Res +7 to unit during combat. At start of combat, if unit’s HP equals 100% and [Bonus] is active on unit, grants an additional Atk/Res +2 to unit during combat.

[Bonus] All effects that last “for 1 turn” or “that turn only.” Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: ✯✯✯✯✯


Advertisement