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Atk/Spd Catch is a type A passive skill introduced in Fire Emblem Heroes. It grants the user Atk/Spd +5 if the foe's HP is equal to 100%, or if a penalty (Such as a Chill skill or Threaten skill) is active on the foe. The tier 4 version of the skill grants Atk/Spd +7 under the same conditions, but grants an additional Atk/Spd +2 if both conditions are met at the same time, for a total bonus of +9 Attack and Speed.


It is learned without Skill Inheritance by Lyre (Like Clockwork). The tier 4 version can be learned by Legendary Claude, Farina, Caeda (Summer's Dream), and Leif (Scions of Twelve).

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Atk Spd Catch 1 Atk/Spd Catch 1 Start of turn 60
Effects At start of combat, if foe's HP equals 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.


【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Users -


Name Activation SP
FEH Atk Spd Catch 2 Atk/Catch Gap 2 Start of turn 120
Effects At start of combat, if foe’s HP equals 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.


【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Users -


Name Activation SP
FEH Atk Spd Catch 3 Atk/Spd Catch 3 Start of turn 240
Effects At start of combat, if foe’s HP equals 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.


【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Users -


Name Activation SP
FEH Atk Spd Catch 4 Atk/Spd Catch 4 Start of turn 300
Effects At start of combat, if foe’s HP equals 100% or [Penalty] is active on foe, grants Atk/Spd +7 to unit during combat. At start of combat, if foe’s HP equals 100% and [Penalty] is active on foe, grants an additional Atk/Spd +2 to unit during combat.

[Penalty: All effects that last “on foe through its next action.”]

Users -


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