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===Overall===
 
===Overall===
Azelle begins as a [[Mage]] who primarily specializes in [[Fire (magic)|Fire Magic]] and suffers from relatively low movement. While Azelle starts out rather weak, he will eventually become very useful after being promoted to a [[Mage Knight]], as said class's high movement will boost his versatility on the battlefield. It is recommended that he gets hold of either the [[Elfire]] or [[Elwind]] tomes the moment they are made available in the game, as the standard Fire tome serves to further compromise his usability as a unit.
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Azelle is a [[Mage]] that specializes in [[Fire (magic)|Fire Magic]] and joins you on the very first map of the game. Azelle is a typical glass canon Mage, capable of dealing a lot of damage early in the game even with a simple [[Fire (tome)|Fire]] tome due to his very high starting [[Speed]] and [[Magic]], his strong Speed and Magic growths. Combined with the fact that almost no enemy units early in the game have respectable [[Resistance]] means he should be able to deal big chunks of damage to enemies early on. This makes Azelle very proficient at weakening [[Boss]] units to very low HP. However, while Azelle can dish out the damage, he cannot take it, and leaving him in range of 2 enemy units puts him at serious risk for death.
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Azelle starts out being a bit difficult to utilize properly, as the maps in ''Genealogy of the Holy War'' are very large and Azelle's low [[Movement]] will make it difficult for him to keep up with your other units to gain experience. Combined with his fragility, this makes it a bit difficult to make effective use of him compared to other characters. Another issue that can make Azelle seem a bit weak in comparison to other characters is that tome availability for Azelle is fairly limited for most of his generation, where other units in Sigurd's army will generally have access to stronger overall weaponry. It doesn't help that Fire tomes are generally absurdly [[Weight (weapon stat)|heavy]] in ''Genealogy of the Holy War'', which severely hampers Azelle's otherwise amazing Speed stat and makes it more difficult for him to utilize [[Pursuit]] until he can purchase a lighter tome.
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That being said, eventually when Azelle [[Promotion Branching|promotes]] to [[Mage Knight]], he will transition into a high mobility ranged unit that drastically improves his versatility and usefulness. While Azelle is unlikely to wind up being among the strongest units in your army and he can be difficult to bring to promotion, he nonetheless becomes a solid mounted unit if you do manage to promote him and one of the few highly mobile units capable of dealing high Magic oriented damage.
   
 
Generally, he is best paired with either [[Tailtiu]], [[Lachesis]] or [[Erinys]]. In these cases, their children will gain high Magic and Resistance. This is especially recommended for Tailtiu's children, who wield magic-based weapons.
 
Generally, he is best paired with either [[Tailtiu]], [[Lachesis]] or [[Erinys]]. In these cases, their children will gain high Magic and Resistance. This is especially recommended for Tailtiu's children, who wield magic-based weapons.

Revision as of 15:13, 22 April 2017

“Yeah, when I heard that you had been kidnapped, I couldn't concentrate on anything! I came as fast as I could.”
—Azelle

Azelle (アゼル Azeru, Azel in the Japanese version) is a playable character from Fire Emblem: Genealogy of the Holy War. A mage and nobleman of Velthomer, and a descendant of Fala, he is also the son of Victor and paternal half-brother of Arvis, with his mother being Cigyun's favorite maid. Worried about the cleric Edain, he drags his friend Lex into joining Sigurd's army in the events of the prologue chapter. He is also childhood friends with the Thunder Mage Tailtiu.

Azelle's fate after the Battle of Belhalla is unknown, with certain rumors suggesting that he is taken into custody by Arvis, and others suggesting that he succumbs to an unnamed illness. This is most likely credited to Arvis's words to Sigurd, "Azelle may be a half-brother of mine, but he means the world to me." Shouzou Kaga originally intended for Azelle to appear in the second generation, where it is discovered that he has been turned into a statue, alongside the other survivors from the Battle of Belhalla.

Personality

Azelle is shy and studious, with both traits being exemplified when compared to his hotheaded friend Lex and his happy-go-lucky childhood friend Tailtiu. This may be attributed to the fact that he is the bastard child of Victor, resulting in him being constantly bullied by most of his peers.

In-Game

Base Stats

  • Minor Holy Blood Indicator - Minor Holy Blood
  • Major Holy Blood Indicator - Major Holy Blood
Starting ClassHoly Blood
FE4 Mage Sprite (M)MageFala Holy BloodMinor Holy Blood IndicatorFala
LevelHPStrMagSklSpdLckDefResMovLeadGold
13001079226505,000
SkillsWeaponStarting Items
Pursuit PursuitFE4 FireFire - B
FE4 ThunderThunder - C
FE4 WindWind - C
FE4fireFire

Growth Rates

(With Holy Blood Bonuses)

HP Str Mag Skl Spd Lck Def Res
70% 10% 40% 20% 50% 20% 20% 10%

Promotion Gains

Promoted Class
FE4 Mage Knight Sprite (M) Mage Knight
+5 +3 +1 +1 +4 +2 +4
Weapon Levels
FE4 Sword B FE4 Fire +1 FE4 Thunder +1 FE4 Wind +1

Overall

Azelle is a Mage that specializes in Fire Magic and joins you on the very first map of the game. Azelle is a typical glass canon Mage, capable of dealing a lot of damage early in the game even with a simple Fire tome due to his very high starting Speed and Magic, his strong Speed and Magic growths. Combined with the fact that almost no enemy units early in the game have respectable Resistance means he should be able to deal big chunks of damage to enemies early on. This makes Azelle very proficient at weakening Boss units to very low HP. However, while Azelle can dish out the damage, he cannot take it, and leaving him in range of 2 enemy units puts him at serious risk for death.

Azelle starts out being a bit difficult to utilize properly, as the maps in Genealogy of the Holy War are very large and Azelle's low Movement will make it difficult for him to keep up with your other units to gain experience. Combined with his fragility, this makes it a bit difficult to make effective use of him compared to other characters. Another issue that can make Azelle seem a bit weak in comparison to other characters is that tome availability for Azelle is fairly limited for most of his generation, where other units in Sigurd's army will generally have access to stronger overall weaponry. It doesn't help that Fire tomes are generally absurdly heavy in Genealogy of the Holy War, which severely hampers Azelle's otherwise amazing Speed stat and makes it more difficult for him to utilize Pursuit until he can purchase a lighter tome.

That being said, eventually when Azelle promotes to Mage Knight, he will transition into a high mobility ranged unit that drastically improves his versatility and usefulness. While Azelle is unlikely to wind up being among the strongest units in your army and he can be difficult to bring to promotion, he nonetheless becomes a solid mounted unit if you do manage to promote him and one of the few highly mobile units capable of dealing high Magic oriented damage.

Generally, he is best paired with either Tailtiu, Lachesis or Erinys. In these cases, their children will gain high Magic and Resistance. This is especially recommended for Tailtiu's children, who wield magic-based weapons.

Pairing him with Edain is rather risky: While Lana will definitely benefit from the high Magic stats, Lester will not get the skills he needs, alongside not being able to receive a decent starting weapon. Furthermore, his Strength will be greatly impeded from this particular pairing.

Conversations

In the Prologue, Azelle may speak to Sigurd, but nothing will result of it.

In Chapter 1, Azelle may speak to Edain, resulting in her gaining 100 love points with him.

In Chapter 4, if neither Tailtiu nor Azelle has lovers, she may speak to him, resulting in her gaining five points of HP and 100 love points with him.

In Chapter 4, if Edain and Azelle are lovers, she may speak to him, resulting in her receiving the Rescue Staff.

In Chapter 5, Lex may speak to Azelle, but nothing will result of it.

In Chapter 5, if Tailtiu and Azelle are lovers, she may speak to him, but nothing will result of it.

Love Growths


Non-Canon Appearances

Fire Emblem 0 (Cipher)

Azelle is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology

Azelle is a name of Hebrew origin, which hereby means 'noble'. This could reference his alliance with Sigurd, and that he is also a noble.

Trivia

  • According to a note from Shouzou Kaga about a what-if scenario for a third section of the game, Azelle would've lived and had his story expanded rather dramatically, although the story treats it that he's paired with Tailtiu. In this scenario, Azelle retreated to Silesse with Tailtiu after seeing her mentally exhausted after the death of Reptor, to cheer her up by letting her see little Arthur, thereby surviving the Battle of Belhalla and continued to form up small resistance against Arvis, but due to Arvis winning support from the people, Azelle instead ended up being branded as a villain by the population and he decided to confront his brother to speak man-to-man about this. Unfortunately, Manfroy ambushed him and turned him to stone and kept his statue on the Royal Palace's underground (instead of Yied Desert), and kept knowledge of this event from Arvis at all costs. Some time after Seliph's victory, Julia undid Azelle's petrification with the power of Naga and eventually he was able to reunite with Arthur, Teeny and a resurrected Tailtiu. [1]

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