Fire Emblem Wiki

Editing

Azura

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 107: Line 107:
 
After a long grueling campaign, Azura and Corrin are successful in recruiting both the Hoshido and Nohrian armies. As Azura and Corrin lead the combined Nohrian and Hoshidan forces into Valla, a series of tragedies occur, including Azura encountering her mother, [[Arete]], now under Anankos' control as a leader of his forces. Azura resolves herself to be the one to finish her and after several battles, Azura defeats Arete. As Anankos's influence leaves her, Arete expresses pride in the strong individual her daughter has become and fades away, leaving Azura to grieve for her mother once again.
 
After a long grueling campaign, Azura and Corrin are successful in recruiting both the Hoshido and Nohrian armies. As Azura and Corrin lead the combined Nohrian and Hoshidan forces into Valla, a series of tragedies occur, including Azura encountering her mother, [[Arete]], now under Anankos' control as a leader of his forces. Azura resolves herself to be the one to finish her and after several battles, Azura defeats Arete. As Anankos's influence leaves her, Arete expresses pride in the strong individual her daughter has become and fades away, leaving Azura to grieve for her mother once again.
   
Azura and Corrin continue to lead the combined forces into the Vallite Castle where it is revealed that a member of their forces is a traitor. Just outside the throne room doors, a mysterious spell hits the army save for Azura and Corrin, leading to the others believing that the two had lead them into a trap. However, [[Gunter]] slips in his story and reveals that he was the mole all along. Azura and Corrin defeat the Anankos possessed Gunther and Anankos' control over him is expunged. With no one left to fight in his stead, Anankos appears, devours Garon to reclaim his remaining powers, and proceeds to fight Azura, Corrin, and their forces.
+
Azura and Corrin continue to lead the combined forces into the Vallite Castle where it is revealed that a member of their forces is a traitor. Just outside the throne room doors, a mysterious spell hits the army save for Azura and Corrin, leading to the others believing that the two had lead them into a trap. However, [[Gunter]] slips in his story and reveals that he was the mole all along. Azura and Corrin defeat the Anankos posessed Gunther and Anankos' control over him is expunged. With no one left to fight in his stead, Anankos appears, devours Garon to reclaim his remaining powers, and proceeds to fight Azura, Corrin, and their forces.
   
 
Thanks in part to Corrin harnessing the power of the [[Yato|Omega Yato]], Anankos is slain and peace is restored to all three kingdoms. Azura crowns Corrin as the new ruler of a newly created Valla after the original Valla is sealed up after Anankos' death, serving as their personal advisor. If Azura has obtained an S-Support with male Corrin, she will instead become the new queen of Valla.
 
Thanks in part to Corrin harnessing the power of the [[Yato|Omega Yato]], Anankos is slain and peace is restored to all three kingdoms. Azura crowns Corrin as the new ruler of a newly created Valla after the original Valla is sealed up after Anankos' death, serving as their personal advisor. If Azura has obtained an S-Support with male Corrin, she will instead become the new queen of Valla.
Line 117: Line 117:
   
 
=== Paralogue ===
 
=== Paralogue ===
In [[Surprise Duet|Paralogue 3]], in the ship, Azura is enjoying a view in the middle of the sea. Suddenly, Jakob/Felicia informs her that a young man on a Pegasus has just crashed their ship. Knowing who he is, Azura goes to see her son [[Shigure]], as he escaped from his Deeprealm to find her as he is being chased by Vallites. Azura is surprised to see him here, but he tells her that strange warriors had been pursuing him from his Deeprealm. Azura is surprised that they are also targeting him, while Shigure is unaware about his mother's powers and the past. Two large ships broadside theirs in the process. Shigure asks Azura if he may fight so that he may avenge his friends, but Azura refuses to let him and asks him to hide somewhere, much to his disappointment. After the battle, Azura tells him that she went to his Deeprealm to find the village destroyed and its inhabitants killed. Shigure sings Lost in Thoughts All Alone as a requiem for his fallen friends. He then asks her if he may join them, having no where else to go. She initially rejects his offer, but changes her mind so that she may protect him.
+
In [[Surprise Duet|Paralogue 3]], in the ship, Azura is enjoying a view in the middle of the sea. Suddenly, Jakob/Felicia informs her that a young man on a pegasus has just crashed their ship. Knowing who he is, Azura goes to see her son [[Shigure]], as he escaped from his Deeprealm to find her as he is being chased by Vallites. Azura is surprised to see him here, but he tells her that strange warriors had been pursuing him from his Deeprealm. Azura is surprised that they are also targeting him, while Shigure is unaware about his mother's powers and the past. Two large ships broadside theirs in the process. Shigure asks Azura if he may fight so that he may avenge his friends, but Azura refuses to let him and asks him to hide somewhere, much to his disappointment. After the battle, Azura tells him that she went to his Deeprealm to find the village destroyed and its inhabitants killed. Shigure sings Lost in Thoughts All Alone as a requiem for his fallen friends. He then asks her if he may join them, having no where else to go. She initially rejects his offer, but changes her mind so that she may protect him.
   
 
==Personality==
 
==Personality==
Line 386: Line 386:
   
 
=====Partner Class=====
 
=====Partner Class=====
* '''Corrin''' - Azura can access whatever secondary class Corrin is assigned. However, she can only gain access to [[Oni Savage]], [[Apothecary]], [[Wyvern Rider]] and [[Spear Fighter]] if Corrin has these classes as their secondary class. All classes increase her [[Strength]] and [[Defense (stat)|Defense]] growths by 10-20% and keeps most of her other stat growths roughly the same, greatly increasing durability if enough time is invested in leveling her up while in these classes as well as having skills that can really make a difference if Azura is to be kept as a Songstress.
+
* '''Corrin''' - Azura can access whatever secondary class Corrin is assigned. However, she can only gain access to [[Oni Savage]], [[Apothecary]], [[Wyvern Rider]] and [[Spear Fighter]] if Corrin has these classes as their secondary class. All classes increase her [[Strength]] and [[Defense (stat)|Defense]] growths by 10-20% and keeps most of her other stat growths roughly the same, greatly increasing durability if enough time is invested in levelling her up while in these classes as well as having skills that can really make a difference if Azura is to be kept as a Songstress.
**'''Spear Fighter''' is of particular note, as it provides her with [[Swap]], which allows her to retreat behind friendly units when necessary, useful when she is a Songstress, and the class utilizes Lances, which is Azura's main choice of weapon, meaning that you do not have to worry with adjusting to a different weapon type in this class. [[Seal Defense]] is also useful so that if an enemy attacks her, another unit can pick of that enemy due to having it's stats reduced. If Azura promotes while she is a Spear Fighter has the options of [[Spear Master]] and [[Basara]]. The former is no different in terms of growth rates and offers [[Seal Speed]], to help prevent most enemy units from doubling her, and [[Lancefaire]], which adds additional Strength to her if she is using a Lance. The latter isn't as useful for growth, but it does however offer [[Rend Heaven]], which adds half of the enemy's Strength/Magic to her own when activated, and [[Quixotic]], increasing the enemy's as well as her skill activation rate which is incredibly risky due to Azura's lack in Defense growths. With enough patience (and possibly the [[Boo Camp]] DLC) one can have Azura gain all the skills from Spear Fighter, Spear Master and Rend Heaven from Basara so that she may have several offensive option if she is being attacked and can counter said attack with efficiency as well as keeping her Lances handy.
+
**'''Spear Fighter''' is of particular note, as it provides her with [[Swap]], which allows her to retreat behind friendly units when necessary, useful when she is a Songstress, and the class utilizes Lances, which is Azura's main choice of weapon, meaning that you do not have to worry with adjusting to a different weapon type in this class. [[Seal Defense]] is also useful so that if an enemy attacks her, another unit can pick of that enemy due to having it's stats reduced. If Azura promotes while she is a Spear Fighter has the options of [[Spear Master]] and [[Basara]]. The former is no different in terms of growth rates and offers [[Seal Speed]], to help prevent most enemy units from doubling her, and [[Lancefaire]], which adds additonal Strength to her if she is using a Lance. The latter isn't as useful for growth, but it does however offer [[Rend Heaven]], which adds half of the enemy's Strength/Magic to her own when activated, and [[Quixotic]], increasing the enemy's as well as her skill activation rate which is incredibly risky due to Azura's lack in Defense growths. With enough patience (and possibly the [[Boo Camp]] DLC) one can have Azura gain all the skills from Spear Fighter, Spear Master and Rend Heaven from Basara so that she may have several offensive option if she is being attacked and can counter said attack with efficiency as well as keeping her Lances handy.
 
**'''Oni Savage''' trades Azura's [[Skill (stat)|Skill]] and [[Luck]] growths for higher Strength, Defense and Magic. Apart from switching Lances for Clubs, this class has its benefits such as it's skills, [[Seal Resistance]] and Shove, and more offence orientated stat growths. [[Oni Chieftain]] is a good choice for promotion if one plans on doing so, as it offers an additional Magic growth while keeping stat growth mostly the same. [[Death Blow]] and [[Counter]] are good skills for Azura to have, as the former increases her Critical Hit rate if she starts the battle and the latter is handy for repelling attackers considering Azura's shaky Defense. [[Blacksmith]], on the other hand, gives Azura her Speed, Skill and Luck growths back while keeping some of her offensive growth rates. With [[Salvage Blow]] in hand, there is the chance that Azura can collect lots of [[Iron weapons|Iron weaponry]] due to her high Luck and [[Lancebreaker]] can help in avoiding powerful Lances when up against an enemy in possession of one. Overall, the Oni Savage and its promotions offer lots of offensive options for Azura, however her Defense may still be below par at best if she spends time in this class line.
 
**'''Oni Savage''' trades Azura's [[Skill (stat)|Skill]] and [[Luck]] growths for higher Strength, Defense and Magic. Apart from switching Lances for Clubs, this class has its benefits such as it's skills, [[Seal Resistance]] and Shove, and more offence orientated stat growths. [[Oni Chieftain]] is a good choice for promotion if one plans on doing so, as it offers an additional Magic growth while keeping stat growth mostly the same. [[Death Blow]] and [[Counter]] are good skills for Azura to have, as the former increases her Critical Hit rate if she starts the battle and the latter is handy for repelling attackers considering Azura's shaky Defense. [[Blacksmith]], on the other hand, gives Azura her Speed, Skill and Luck growths back while keeping some of her offensive growth rates. With [[Salvage Blow]] in hand, there is the chance that Azura can collect lots of [[Iron weapons|Iron weaponry]] due to her high Luck and [[Lancebreaker]] can help in avoiding powerful Lances when up against an enemy in possession of one. Overall, the Oni Savage and its promotions offer lots of offensive options for Azura, however her Defense may still be below par at best if she spends time in this class line.
**'''Wyvern Rider '''has a balance in advantages and disadvantages; it has excellent stat growths in everything but Resistance and is weak against bows, yumis, the [[Tome]] [[Excalibur]] and dragon-slayer weapons, which includes all incarnations of the [[Falchion]], the [[Wyrmslayer]] and the [[Dragon Spirit]]. However, this class and it's promotions give great stats and skills to those who are patient. The Wyvern Rider's skills are [[Strength +2]], which is a short term remedy for Azura's low Strength, and [[Lunge]], useful for getting out of sticky situations. Malig Knight, one of the Wyvern Rider's promotions, gives a good balance of growth across the board and allows the use of Tomes for Azura to tap into her [[Magic]] for offensive purposes. [[Savage Blow]] can help in her area skill play as the skill removes 20% of any nearby enemy's max HP. Since most enemies throughout the story are unmounted, [[Trample]] can be helpful when against anyone without a mount should the need arise. [[Wyvern Lord]] can be a good class for Azura to gain some good Defense options and also utilizes Lances as a secondary weapon. [[Rally Defense]] can be a good skill for use in Rally play when combined with Rally Luck, Rally Magic, Rally Resistance and Rally Speed if playing on ''Revelation.'' [[Swordbreaker]] can be a good skill to have when avoiding combat and powerful swords altogether. Despite the weaknesses it comes with, the Wyvern Rider class may give way to a sturdier and stronger version of Azura.
+
**'''Wyvern Rider '''has a balance in advantages and disadvantages; it has excellent stat growths in everything but Resistance and is weak against bows, yumis, the [[Tome]] [[Excalibur]] and dragon-slayer weapons, which includes all incarnations of the [[Falchion]], the [[Wyrmslayer]] and the [[Dragon Spirit]]. However, this class and it's promotions give great stats and skills to those who are patient. The Wyvern Rider's skills are [[Strength +2]], which is a short term remedy for Azura's low Strength, and [[Lunge]], useful for getting out of sticky situations. Malig Knight, one of the Wyvern Rider's promotions, gives a good balance of growth across the board and allows the use of Tomes for Azura to tap into her [[Magic]] for offensive purposes. [[Savage Blow]] can help in her area skill play as the skill removes 20% of any nearby enemy's max HP. Since most enemies throughout the story are unmounted, [[Trample]] can be helpful when against anyone without a mount should the need arise. [[Wyvern Lord]] can be a good class for Azura to gain some good Defense options and also utilises Lances as a secondary weapon. [[Rally Defense]] can be a good skill for use in Rally play when combined with Rally Luck, Rally Magic, Rally Resistance and Rally Speed if playing on ''Revelation.'' [[Swordbreaker]] can be a good skill to have when avoiding combat and powerful swords altogether. Despite the weaknesses it comes with, the Wyvern Rider class may give way to a sturdier and stronger version of Azura.
**'''Apothecary '''can be considered a risky reclass option if one decides to have Azura reclass into one. This is due to the Apothecary class using yumi, which do not allow their users to retaliate against adjacent foes. On the other hand, the Apothecary has great stat growths in categories that Azura is lacking in and offers the skills [[Potent Potion]] and [[Quick Salve]], skills that make healing items more efficient when equipped. Merchant is a good offense class that Azura can use to weaponize her high [[Luck]] and a good class for her to reuse Lances. [[Profiteer]] allows Azura to gain Gold Bars using her high Luck and [[Spendthrift]] gives her the ability to spend Gold Bars for a one-battle boost that increases damage dealt and decreases damage received by 10, which can be potentially life saving considering Azura's shaky Defense growths. The Mechanist class is a questionable reclass option for Azura, as the class has low stat growths across the board and offers no useful skills for her whatsoever. The class uses yumi and [[Dagger (weapon type)|Shuriken]], leaving Azura better of as a different class because of her low strength - leaving her shurikens with no damage output due to their low Might and her low Strength - and the class's skills, [[Replicate]] and [[Golembane]], are mostly useless. This is due to Azura's low defense and the fact that replica Songstresses are incapable of using the Sing command. If a class change to Apothecary is in mind, it should be a temporary one that happens after reaching level 30 or 35 so that she may grab all Merchant skills and stats for future purposes.
+
**'''Apothecary '''can be considered a risky reclass option if one decides to have Azura reclass into one. This is due to the Apothecary class using yumi, which do not allow their users to retaliate against adjacent foes. On the other hand, the Apothecary has great stat growths in categories that Azura is lacking in and offers the skills [[Potent Potion]] and [[Quick Salve]], skills that make healing items more efficient when equipped. Merchant is a good offense class that Azura can use to weaponise her high [[Luck]] and a good class for her to reuse Lances. [[Profiteer]] allows Azura to gain Gold Bars using her high Luck and [[Spendthrift]] gives her the ability to spend Gold Bars for a one-battle boost that increases damage dealt and decreases damage received by 10, which can be potentially life saving considering Azura's shakey Defense growths. The Mechanist class is a questionable reclass option for Azura, as the class has low stat growths across the board and offers no useful skills for her whatsoever. The class uses yumi and [[Dagger (weapon type)|Shuriken]], leaving Azura better of as a different class because of her low strength - leaving her shurikens with no damage output due to their low Might and her low Strength - and the class's skills, [[Replicate]] and [[Golembane]], are mostly useless. This is due to Azura's low defence and the fact that replica Songstresses are incapable of using the Sing command. If a class change to Apothecary is in mind, it should be a temporary one that happens after reaching level 30 or 35 so that she may grab all Merchant skills and stats for future purposes.
   
   
  Loading editor