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{{Character
 
{{Character
|title =Azura
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|title = Azura
  +
|image = <gallery>
|image =[[File:Aqua_White(FE14).png|275px|left]]<br>Official artwork of Azura from ''[[Fire Emblem Fates]]''.
 
  +
Azura Art.png|FE14
|name =
 
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Warriors Azura OA.png|FEW
|jap_name ={{Hover|アクア|Akua}}, Aqua
 
  +
</gallery>
|fullname =
 
  +
|name = Azura
|jap_fullname =
 
  +
|jpn_name = {{Nihongo|アクア|Aqua|}}, Akua
|alias =
 
  +
|fullname =
|jap_alias =
 
  +
|jpn_fullname =
|gender =Female
 
  +
|alias = Lady of the Lake
|race =[[Human]]
 
  +
|jpn_alias =
|relatives =[[Cadros]] (Ancestor)<br>
 
  +
|gender = Female
[[Arete]] (Mother)<br>
 
  +
|race = [[Human]]
[[Garon]] (Step-Father)<br>
 
  +
|birthday = March 3
[[Mikoto]] (Aunt)<br>
 
  +
|relatives = [[Cadros]] (Ancestor)<br>King of Valla (Father)<br>[[Arete]] (Mother)<br>[[Garon]] (Stepfather)<br>[[Mikoto]] (Aunt, Adoptive Mother)<br>[[Anankos]] (Uncle)<br>[[Sumeragi]] (Stepuncle)<br>[[Xander]] (Elder Stepbrother)<br>[[Camilla]] (Elder Stepsister)<br>[[Leo]] (Younger Stepbrother)<br>[[Elise]] (Younger Stepsister)<br>[[Ryoma]] (Stepcousin, Elder Adoptive Brother)<br>[[Hinoka]] (Stepcousin, Elder Adoptive Sister)<br>[[Takumi]] (Stepcousin, Younger Adoptive Brother)<br>[[Sakura]] (Stepcousin, Younger Adoptive Sister)<br>[[Corrin]] (Cousin)<br>[[Shigure]] (Son)<br>[[Kana]] (First Cousin Once Removed)
[[Xander]] (Elder Step-Brother)<br>
 
  +
|nationality = [[Valla]]<br>
[[Camilla]] (Elder Step-Sister)<br>
 
[[Leo]] (Younger Step-Brother)<br>
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[[Nohr]]<br>
  +
[[Hoshido]]
[[Elise]] (Younger Step-Sister)<br>
 
  +
|home = [[Valla]]
[[Ryoma]] (Elder Adoptive Brother)<br>
 
  +
|residence = [[Castle Shirasagi]]<br>[[Hoshido]]
[[Hinoka]] (Elder Adoptive Sister)<br>
 
  +
|occupation(s) = Princess of Valla<br>Princess of Nohr<br>Princess of Hoshido
[[Takumi]] (Younger Adoptive Brother)<br>
 
  +
|game = [[Fire Emblem Fates]]<br>
[[Sakura]] (Younger Adoptive Sister)<br>
 
[[Corrin]] (Cousin)<br>
 
[[Shigure]] (Son)
 
|game =[[Fire Emblem Fates]]<br>
 
 
[[Fire Emblem Heroes]]<br>
 
[[Fire Emblem Heroes]]<br>
[[Fire Emblem Warriors]]
+
[[Fire Emblem Warriors]]<br>
  +
[[Fire Emblem Engage]] ([[Bond Ring]])
|firstseen =Chapter 4: [[Hoshido (Chapter)|Hoshido]] (Joins in Chapter 5: [[Mother]])
 
  +
|firstseen = Chapter 4: [[Hoshido (Chapter)|Hoshido]]
|class =[[Songstress]]
 
  +
|firstjoined = Chapter 5: [[Mother]]
|mirage =
 
  +
|class = [[Songstress]]
|voiceby ='''Japanese'''<br>
 
  +
|voiceby = Rena Strober
Lynn (Speaking)<br>
 
  +
|jpn_voiceby = Lynn (Speaking)<br>Renka (Singing)
Renka (Singing)<br>
 
'''English'''<br>
 
Rena Strober
 
 
}}
 
}}
  +
{{Quote|I've made up my mind as well. I will follow you down the path you've chosen.|Azura to [[Corrin]] in [[Into The Ground|Chapter 6 (Revelation)]]}}
   
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'''Azura''' is a main playable character and the deuteragonist in ''[[Fire Emblem Fates]]''. She is a princess of [[Valla]] and [[Nohr]] who was captured and imprisoned in [[Hoshido]].
{{Quote|I see... You have to be willing to risk a lot to accomplish something major... I suppose you're right. ...My own mother lost her life protecting Nohr. But I don't think she regretted her choice. She died to protect the ones she loved. I've made up my mind as well. I will follow you down the path you've chosen.|Azura to [[Corrin]] in [[Into The Ground|Chapter 6 (Revelation)]]}}
 
 
'''Azura''' is a main playable character and the deuteragonist in ''[[Fire Emblem Fates]]''. She is a princess of [[Valla]] and [[Nohr]], but was captured and held prisoner by [[Hoshido]], similar to [[Corrin]]'s situation.
 
   
 
==Profile==
 
==Profile==
Azura is a gifted songstress and dancer who can perform the song ''[[Lost in Thoughts All Alone]]''. This song has great power when used in conjunction with [[Azura's Pendant|her pendant]], allowing her to perform miraculous feats at the cost of some harm to her body. If she achieves an S-Support, she will have a son named [[Shigure]] and can potentially be the mother of every other child except male [[Kana]]. Her birthday is March 3.
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Azura is a gifted songstress and dancer who can perform the song ''[[Lost in Thoughts All Alone]]''. This song has great power when used in conjunction with [[Azura's Pendant|her pendant]], allowing her to perform miraculous feats at the cost of some harm to her body. If she achieves an S-Support, she will have a son named [[Shigure]] and can be the mother of any other child save male [[Kana]].
  +
{{Spoiler}}
 
  +
Azura was born in [[Valla]] as the daughter of its queen, [[Arete]], and her husband, the king. When her father was killed by [[Anankos]] and Valla fell at a later date, Arete and Azura, along with [[Mikoto]] and her child, [[Corrin]], fled from Valla to the world outside the [[Bottomless Canyon]]. Azura and Arete ended up in Nohr, where Azura eventually joined the Nohrian royal family as a princess when her mother became Nohr's and King [[Garon]]'s second queen consort a while after [[Leo]] was born.
{{spoiler}}
 
Azura was born in [[Valla]] as the daughter of its queen, [[Arete]], and her husband, the king. When her father was killed by [[Anankos]] and Valla fell at a later date, Arete and Azura, along with [[Mikoto]] and her child, [[Corrin]], fled from Valla to the world outside the [[Bottomless Canyon]]. Azura and Arete ended up in Nohr, where Azura eventually joined the Nohrian royal family as a princess when her mother became Nohr's and King [[Garon]]'s second queen consort a while after [[Leo]] was born.
 
 
 
{{SpoilerEnd}}
 
{{SpoilerEnd}}
   
Some time in her childhood, Azura's mother, [[Arete]], became the second queen of Nohr when the first queen, [[Katerina]] died. Much of the Nohrian population disliked Katerina's replacement and began to scorn both Arete and Azura. To make matters worse, the Nohrian family was plagued with infighting and political assassinations of the royal children. One day, her mother mysteriously died herself, leaving Azura alone and distant to the remaining Nohrian siblings due to the hostile environment. One day, King Garon plotted the assassination of the Hoshidan King Sumeragi and, as a result, kidnapped the young [[Corrin]] to be raised as his own child. In retaliation, Hoshido's military strategist [[Yukimura]] hired [[Shura]] and his gang to kidnap Azura in hopes of leveraging a hostage exchange. While successful, Garon had little interest in giving Corrin back and so Azura remained in Hoshido and was treated as a princess of Hoshido at the request of Queen [[Mikoto]]. In a new loving environment, Azura finally felt at home and did not desire to ever return to Nohr. While many held suspicious of her due to her Nohrian connection, she was accepted by the royal siblings and the population.
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Some time in her childhood, Azura's mother, [[Arete]], became the second queen of Nohr when the first queen, [[Katerina]] died. Much of the Nohrian population disliked Katerina's replacement and began to scorn both Arete and Azura. To make matters worse, the Nohrian family was plagued with infighting and political assassinations of the royal children. One day, Arete mysteriously died, leaving her daughter alone and distant to the remaining Nohrian siblings due to the hostile environment. One day, King Garon plotted the assassination of the Hoshidan King Sumeragi, and as a result, kidnapped the young [[Corrin]] to be raised as his own child. In retaliation, Hoshido's military strategist [[Yukimura]] hired [[Shura]] and his gang to kidnap Azura in hopes of leveraging a hostage exchange. While successful, Garon had little interest in giving Corrin back and so Azura remained in Hoshido and was treated as a princess of Hoshido at the request of Queen [[Mikoto]]. In a new loving environment, Azura finally felt at home and did not desire to ever return to Nohr. While many held suspicious of her due to her Nohrian connection, she was accepted by the royal siblings and the population.
   
 
===Prologue===
 
===Prologue===
Corrin first meets Azura when they stumble upon her singing by a lake. There, Azura explains that she was a princess of Nohr that was kidnapped by Hoshido, in a similar situation to that of Corrin's, and that she was always happy in Hoshido despite technically being a hostage. She also mentions that she would prefer to stay in Hoshido if she had the choice to return to Nohr, as Mikoto is a peaceful ruler while Garon is not. Several days later, Azura joins [[Hinoka]], [[Takumi]], and [[Sakura]] in giving Corrin a tour of Shirasagi on Mikoto's request. During the following celebration of Corrin's return at the capital square, Corrin's [[Ganglari]] is detonated by a [[Sumeragi|hooded man]] and kills most of the people attending, including Mikoto. Azura (along with Ryoma and Sakura) bears witness to Corrin's transformation into a mindless dragon. She then warns Corrin to avoid the [[Wyrmslayer]]-wielding mercenaries and assists them in defeating the Hooded Man. After the battle, Azura uses her powers to revert Corrin back into a human, even though she is nearly killed by the feral Corrin in the process. Corrin is confused about their dragon form, thus Azura gives them a [[Dragonstone]], telling them that it will allow them to turn into a dragon again but will also keep their mind intact. She advises them to keep it with them at all costs, or the next time they turn into a dragon again without it, she may be unable to save them. She also mentions that she feels close to and safe with Corrin despite their short time together. Azura joins the Hoshido Siblings and Corrin to the [[Plains of Hoshido]], where the Hoshidan and Nohrian armies meet. Depending on Corrin's choice, Azura's involvement with the story of ''Fates'' changes.
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Corrin first meets Azura when they stumble upon her singing by a lake. There, Azura explains that she was a princess of Nohr that was kidnapped by Hoshido, in a similar situation to that of Corrin's, and that she was always happy in Hoshido despite technically being a hostage. She also mentions that she would prefer to stay in Hoshido if she had the choice to return to Nohr, as Mikoto is a peaceful ruler while Garon is not. Several days later, Azura joins [[Hinoka]], [[Takumi]], and [[Sakura]] in giving Corrin a tour of Shirasagi on Mikoto's request.
  +
  +
During the following celebration of Corrin's return at the capital square, Corrin's [[Ganglari]] is detonated by a [[Sumeragi|hooded man]] and kills most of the people attending, including Mikoto. Azura (along with Ryoma and Sakura) bears witness to Corrin's transformation into a mindless dragon. She then warns Corrin to avoid the [[Wyrmslayer]]-wielding mercenaries and assists them in defeating the Hooded Man. After the battle, Azura uses her powers to revert Corrin back into a human, even though she is nearly killed by the feral Corrin in the process. Corrin is confused about their dragon form, thus Azura gives them a [[Dragonstone]], telling them that it will allow them to turn into a dragon again but will also keep their mind intact. She advises them to keep it with them at all costs, or the next time they turn into a dragon again without it, she may be unable to save them. She also mentions that she feels close to and safe with Corrin despite their short time together. Azura joins the Hoshido Siblings and Corrin to the [[Plains of Hoshido]], where the Hoshidan and Nohrian armies meet. Depending on Corrin's choice, Azura's involvement with the story of ''Fates'' changes.
   
 
===Birthright===
 
===Birthright===
 
Corrin decides to side with the Hoshido siblings and Azura assists them throughout their journey.
 
Corrin decides to side with the Hoshido siblings and Azura assists them throughout their journey.
 
 
{{Spoiler}}
 
{{Spoiler}}
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In [[A Vow Upheld|Chapter 7]], Azura leads Corrin to [[Fort Jinya]], where she states that Sakura arrived ahead of them and is tending to a large number of wounded Hoshidan soldiers and citizens. Suddenly, the fort is attacked by Nohrians led by [[Silas]], prompting her to join Corrin in warding off the invaders. After the battle, news revealing that Takumi and Ryoma have gone missing reach Fort Jinya, motivating Azura and Corrin to embark on a mission to locate them.
During [[Ninja Village|Chapter 10]], Azura can be brought onto the battlefield against the [[Mokushu]] forces. When [[Takumi]] arrives and attempts to kill Corrin, having her talk to him will allow her to banish the presence controlling him, and results in Takumi joining Corrin's army.
 
   
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In [[Fierce Winds|Chapter 8]], Azura and their allies cross though the Eternal Stairway to get through the Wind Tribe. Suddenly, Faceless ambush the Hoshidans. Kaze and Corrin kill the Faceless, only for the magic to drop and reveal them as Wind Tribe members. [[Iago]] teleports in, mocks the Hoshidans, knowing he can plot against them with Corrin on the Hoshido side and then teleports out to prevent the Wind Tribe from finding out that it was a ruse. After Iago disappears, the group discusses how their route takes them through Wind Tribe territory and they'll likely have a hard time explaining these events; during the discussion, Azura states Iago did them a favor by revealing himself as their enemy, as they must go through him to get to Garon.
On the way to search for [[Ryoma]], during [[Dark Reunion|Chapter 12]], Azura offers to help [[Kaden]] repay a local songstress named [[Layla]], who wants to visit her dying grandmother but is unable to because she has to perform for [[Garon]]. [[Zola]] disguises Azura as Layla with his magic, and she dances in Layla's place, using her water manipulation skills to discomfit Garon from the stage. However, during the performance Zola betrays the group, the spell drops, and Corrin's forces barely escape from the opera house. Outside, Azura collapses from exhaustion. Alarmed, Corrin tries to find out what is wrong, but Azura tells them not to worry about her.
 
   
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In [[Land of Gods|Chapter 9]], Azura and Corrin's group are invited into the palace of Izumo by [[Izana]]. When Izana, revealed to be [[Zola]] in disguise, lures Corrin and Sakura into a trap, Hinoka, along with [[Kaze]] and Azura, manage to save them after she comes to the realization that Izana's eccentric mannerisms are antithetical to his royal status. However, her theory is proven wrong when they meet the real Izana, who acts in exactly the way Zola has portrayed him.
In [[Light Scatters|Chapter 14]], After the Nohr have been routed, that night, a sleepless Corrin sights Azura singing her song while walking around a lake and decides to watch her from a distance, in case she might faint like in Nestra. When they approaches, Azura seems distant and refuses to talk about the song and its powers. She then briefly collapses in pain again, with purple marks crawling on her. She is forced to reveal to Corrin that the blood they share, combined with her medallion, let her infuse magical effects into the song, at the price of her own suffering. Even then, she assures Corrin she is ready to sing and suffer to see Garon defeated and urges them to not hesitate to have her use the song. Corrin reluctantly accepts.
 
   
  +
During [[Ninja Village|Chapter 10]], Azura can be brought onto the battlefield against the [[Mokushu]] forces. When Takumi arrives and attempts to kill Corrin, having her talk to him will allow her to banish the presence controlling him, and results in Takumi joining Corrin's army. If Azura is not brought into battle and Takumi is defeated, she still sings to him, breaking control after the battle regardless.
During [[Fort Dragonfall (Chapter)|Chapter 20]], [[Iago]] traps the Hoshidan forces inside Fort Dragonfall by reanimating the dragon, rendering the army's weapons incapable of penetrating the walls of the fort. Azura tells Corrin that with her powers, she can weaken them. Corrin refuses to let her because of the consequences that came with it, but allows her to after she convinces them. After the battle, the Hoshidans escape the fortress and Azura sneaks away to hide the consequences of using her power. Corrin notices that it is getting worse, and she admits that the more powerful the target, the more energy she uses, and that using it too long would kill her. Corrin asks her not to use it too long again, fearing for her life. Azura complies but tells them that she will need to use it on Garon to end the war.
 
   
  +
On the way to search for Ryoma, during [[Dark Reunion|Chapter 12]], Azura offers to help [[Kaden]] repay a local songstress named [[Layla]], who wants to visit her dying grandmother but is unable to because she has to perform for Garon. Zola disguises Azura as Layla with his magic, and she dances in Layla's place, using her water manipulation skills to discomfit Garon from the stage. However, during the performance Zola betrays the group, the spell drops, Garon executes Zola and Corrin's forces are forced to escape from the opera house. Outside, Azura collapses from exhaustion. Alarmed, Corrin tries to find out what is wrong, but Azura tells them not to worry about her.
When the Hoshidans arrive at Windmire in [[Windmire|Chapter 22]], [[Shura]] and his gang attack them after Corrin refuses to relinquish the Noble Yato to them. Azura remembers a secret passageway her kidnappers (whose identities she did not know at the time) used to escape the castle.
 
   
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In [[Light Scatters|Chapter 14]], Azura and the royals siblings happily reunite with Ryoma. [[Scarlet]], the resistance's leader, learns only now that her allies are the Hoshidan royals, as Ryoma had joined her under cover to judge the group. Scarlet assures that many in the resistance have ties with Hoshido, herself being the granddaughter of one of king Sumeragi's servants. The conversation is interrupted by a crash, and outside the resistance is overwhelmed by Nohr troops even though the place was supposed to be secret. Azura suggests there is still a traitor among them, which surprises Corrin, stating that what happened with Zola had ended, but Azura is doubtful and asks how else could this have happened, leaving Corrin in shock. Ryoma orders a retreat along a secret path leading straight to Nohr territory.
In [[Fort Dragonfall (Chapter)|Chapter 25]], Azura and the Hoshidan army arrive at a staircase landing leading to the throne room, where Iago ambushes them once more. He taunts Corrin for being weak and careless, telling them that the traitor is still in their midst. He then seizes full control over Takumi's mind, compelling him to take Azura as a hostage. Iago thereafter reveals Takumi to be the "traitor", as thanks to him, he knew of their whereabouts, gleefully forcing the Hoshidan royalty to decide whether or not to kill him or watch Azura die. However, thanks to Corrin's attempt to reach out to Takumi, he regains temporary control of his senses, allowing Azura to sing Lost in Thoughts All Alone to purify his mind and free him from Iago's curse. Iago tries to stop her, but Sakura manages to halt him long enough for Azura to finish her song. Takumi breaks free and shoots Iago, foiling his plans yet again. Iago fails to kill Corrin and is then killed by Leo for attempting to beg for his life.
 
   
  +
After the Nohrians have been routed, Corrin sights Azura singing her song while walking around a lake and decides to watch her from a distance, in case she faints like in Nestra. When they approaches, Azura seems distant and refuses to talk about the song and its powers. She then briefly collapses in pain again, with purple marks crawling on her. She is forced to reveal to Corrin that the blood they share, combined with her medallion, let her infuse magical effects into the song, at the price of her own suffering. Even then, she assures Corrin she is ready to sing and suffer to defeat Garon and bring peace to the world and urges them to not hesitate to have her use the song. Corrin reluctantly accepts.
In [[King Garon|Chapter 27]], Corrin reaches the throne room of Castle Krakenburg, and finally confronts Garon himself. Corrin attacks him. However, their Noble Yato is unable to penetrate his armor, and in retaliation, Garon launches several blows at them. Azura attempts to use her powers to weaken him, but Garon anticipates this and grabs her, threatening to kill her unless they listen to his demands. Ryoma negotiates with him, and he responds that it is a wise choice. Garon demands that Hoshido unconditionally surrender so its lands can be incorporated into Nohr, then states that he wishes to kill Ryoma. Garon sends a fireball at Ryoma, wounding him.
 
   
  +
During [[Leo (Chapter)|Chapter 18]], [[Leo]] ambushes Corrin's army as they attempt to pass through the Woods of the Forlorn. Before appearing before Corrin's army, he summons a horde of Faceless to greet them, and Leo promptly initiates his attack. After defeating Leo, Corrin seizes upon the opportunity to urge him to join their cause, only for him to decline due to refusing to take up arms against his family, including Garon. Azura steps forward at this point and entrusts a crystal ball into his possession, gently asking that he rethinks his decision after looking into its depths. Recognizing her as a former princess of Nohr, he asks if they bear any blood relations, only for her to avoid his questions and again urge him to find the answers he seeks in the crystal ball. Leo thereafter warns Corrin of the fact that [[Xander]] has become very strong, suggesting that they seek out the [[Rainbow Sage]] in Notre Sagesse to gain the power needed to fend against him. He then gives them a warp tome to transport them directly to Notre Sagesse before parting ways with them.
Ryoma's Raijinto suddenly reacts to Corrin's Noble Yato, empowering it into the Blazing Yato. Corrin decides to test the new Yato on Garon, and he screams in pain, stating that it actually hurt. He threatens them with death and calls for his soldiers to kill Corrin and the Hoshidans, but they fail and the Hoshidans fight and defeat him.
 
   
  +
During [[Fort Dragonfall (Chapter)|Chapter 20]], Iago traps the Hoshidan forces inside Fort Dragonfall by reanimating the dragon, rendering the army's weapons incapable of penetrating the walls of the fort. Azura tells Corrin that with her powers, she can weaken them. Corrin refuses to let her because of the consequences that come with it, but allows her to after she convinces them. After the battle, the Hoshidans escape the fortress and Azura sneaks away to hide the consequences of using her power. Corrin notices that it is getting worse, and she admits that the more powerful the target, the more energy she uses, and that using it too long would kill her. Corrin asks her not to use it too long again, fearing for her life. Azura complies but tells them that she will need to use it on Garon to end the war.
Garon refuses to give up and transforms into his dragon form. Azura tells Corrin that she will sing Lost in Thoughts All Alone to weaken him. Knowing that it may kill her, Corrin tells her not to over do it. After a harsh battle, Garon is defeated for good. Azura collapses and dissolves into water as the result of overusing her necklace's power, with Corrin bursting into tears. In the ending, they converse with Azura's spirit by the lakeside where they first met her before Azura disappears and [[Ryoma]] calls them back.
 
   
  +
When the Hoshidans arrive at Windmire in [[Windmire|Chapter 22]], Shura and his gang attack them after Corrin refuses to relinquish Noble Yato. After defeating Shura, Azura asks to speak with him, deducing that he may know about the secret passageway to Castle Krakenburg. Azura reveals that, back when she was stolen away from Nohr, her captors did so from a secret tunnel leading from the castle, made long ago for the purpose of infiltrating the castle unseen and that Garon and the Nohrian royals know nothing about it; she deduce that, if the tunnel is still there, it would benefit the group greatly, then asks Shura if he knows about the tunnel, to which he agrees to after learning that Ryoma is the high prince. It is revealed that Shura was the one who kidnapped Azura, although she is unaware this. He is surprised to see how strong she has become after all those years.
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  +
In [[Traitor Revealed|Chapter 25]], Azura and the Hoshidan army arrive at a staircase landing leading to the throne room, where Iago ambushes them once more. He taunts Corrin for still being alive, but they are sick of Iago's games and tells him to just get it over with. He seizes full control over Takumi's mind, compelling him to take Azura as a hostage. Iago thereafter reveals Takumi to be the "traitor", as thanks to him, he knew of their whereabouts, gleefully forcing the Hoshidan royalty to decide whether or not to kill him or watch Azura die. However, thanks to Corrin's attempt to reach out to Takumi, he regains temporary control of his senses, allowing Azura to sing Lost in Thoughts All Alone to purify his mind and free him from Iago's curse. Iago tries to stop her, but Sakura manages to halt him long enough for Azura to finish her song. Takumi breaks free and shoots Iago, foiling his plans yet again. Iago fails to kill Corrin and is then killed by Leo for attempting to beg for his life, ending his deceitful and cowardly schemes and Leo allows the group to pass without further interference.
  +
  +
Xander, the last person guarding Garon, challenges Corrin to a duel in [[Xander (Chapter)|Chapter 26]], both Azura and Ryoma are forced to watch the fight unfold without being able to interfere, but [[Elise]] sacrifices herself in order to stop Xander from killing Corrin. However, Xander still forces them to fight him. Before they can continue, Xander's retainers, [[Inigo|Laslow]] and [[Peri]], interrupts the duel and upon seeing Elise's corpse, they immediately attribute her death to Corrin and promptly summon Nohrian troops against Xander's orders to attack the Hoshidan army, forcing them to fight back, while Corrin fights Xander alone. After Xander is defeated, Azura watches as he tells Corrin to stop Garon as it will be the only way to bring true peace to the world and succumbs to his wounds. Although saddened by Xander's death, Corrin proceeds with confidence and leaves to the throne room to finally put an end to Garon once and for all.
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  +
In [[King Garon|Chapter 27]], Corrin reaches the throne room of Castle Krakenburg, and finally confronts Garon himself. Corrin attacks him. However, Noble Yato is unable to penetrate his armor, and in retaliation, Garon launches several blows at them. Azura attempts to use her powers to weaken him, but Garon anticipates this and grabs her, threatening to kill her unless they listen to his demands. Ryoma negotiates with him, and he responds that it is a wise choice. Garon demands that Hoshido unconditionally surrender so its lands can be incorporated into Nohr, then states that he wishes to kill Ryoma. Garon sends a fireball at Ryoma, wounding him.
  +
  +
Ryoma's [[Raijinto]] suddenly reacts to Noble Yato, empowering it into Blazing Yato. Corrin decides to test the new Yato on Garon, and he screams in pain, stating that it actually hurt. He threatens them with death and calls for his soldiers to kill Corrin and the Hoshidans, but they fail and the Hoshidans fight and defeat him.
  +
  +
Garon refuses to give up and transforms into his dragon form. Azura tells Corrin that she will sing Lost in Thoughts All Alone to weaken him. Knowing that it may kill her, Corrin tells her not to over do it. After a harsh battle, Garon is defeated for good. Azura collapses and dissolves into water as the result of overusing her necklace's power, with Corrin bursting into tears. In the ending, they converse with Azura's spirit by the lakeside where they first met her before Azura disappears and Ryoma calls them back.
 
{{SpoilerEnd}}
 
{{SpoilerEnd}}
  +
 
===Conquest===
 
===Conquest===
 
Corrin decides to return to their adoptive siblings from Nohr and Azura fights them alongside the Hoshidan Siblings. After the end of the battle at the [[Plains of Hoshido]], Azura returns to Hoshido.
 
Corrin decides to return to their adoptive siblings from Nohr and Azura fights them alongside the Hoshidan Siblings. After the end of the battle at the [[Plains of Hoshido]], Azura returns to Hoshido.
  +
{{Spoiler}}
  +
The Hoshidan people become suspicious of Azura because of her Nohrian origins. Though Ryoma does his best to quell any doubts of Azura's sincerity, Azura is captured by a faction of Hoshidans. She is later reunited with Corrin at [[Fort Dragonfall]] in [[Another Trial|Chapter 9]], when their party coincidentally travels through the fort on their way to [[Notre Sagesse]]. Grateful for being rescued, she joins their party.
   
  +
When Corrin's party reaches [[Cyrkensia]] in [[Voice of Paradise|Chapter 14]], she sings and dances before Garon and Nohrian troops, wearing a different dress and a facial veil to disguise herself. Unlike in ''Birthright'', this dance causes visible pain to Garon. After the dance, Iago notices Garon is in pain and orders his men to capture the songstress, who he believes inflicted a curse on him during the dance, but fail after she escapes. After [[Kumagera]] appears and attempts to end Garon's life to end the war, Azura surprises Corrin, who did not see her leave her seat during the performance and like the other Nohrian troops, are unaware that she was the mysterious songstress.
{{Spoiler}}
 
The Hoshidan people become suspicious of Azura because of her Nohrian origins. Though Ryoma does his best to quell any doubts of Azura's sincerity, Azura is captured by a faction of Hoshidans. She is later reunited with Corrin at [[Fort Dragonfall]] in Chapter 9, when their party coincidentally travels through the fort on their way to [[Notre Sagesse]]. Grateful for being rescued, she joins their party.
 
   
When Corrin's party reaches [[Cyrkensia]], she sings and dances before Garon and Nohrian troops, wearing a different dress and a facial veil to disguise herself. Unlike in ''Birthright'', this dance causes visible pain to [[Garon]]. After the dance, Iago notices Garon is in pain and attempts to capture the songstress, who he believes inflicted a curse on him during the dance. After [[Kumagera]] appears and attempts to end Garon's life to end the war, Azura surprises Corrin, who did not see her leave her seat during the performance and like the other Nohrian troops, are unaware that she was the mysterious songstress. Afterwards she travels to [[Valla]], unknowingly followed by Corrin. After rescuing [[Gunter]] and returning to the [[Bottomless Canyon]], she reveals to Corrin that she was the mysterious songstress. However, the song she performed was not a curse, but a purification ritual meant to drive out the evil force controlling Garon. She reveals that it was too late to save him, and the man known as Garon is no more. She explains that the only way to defeat the evil presence is to get Garon to sit on the Hoshidan throne, meaning they would have to gain Garon's trust, continue the war and conquer Hoshido.
+
Afterwards, she travels to [[Valla]], unknowingly followed by Corrin. After rescuing [[Gunter]] and returning to the [[Bottomless Canyon]], she reveals to Corrin that she was the mysterious songstress. However, the song she performed was not a curse, but a purification ritual meant to drive out the evil force controlling Garon. She reveals that it is too late to save him, and the man known as Garon is no more. She explains to Corrin that they must kill Garon to bring peace and the only way to defeat the evil presence is to get Garon to sit on the Hoshidan throne, meaning they would have to gain Garon's trust, win the war in Nohr's name and conquer Hoshido and force him to sit on the throne, which will expose his true form so they can kill him to truly end the war.
   
Later, when Corrin is reunited with [[Xander]], they introduce him to his long-lost sister, Azura. Although Azura initially unsure of how Xander will react to her, Xander explains that he was aware of the hardships she faced as a child in Nohr as the people were upset at Garon marrying [[Arete|her mother]] after [[Katerina|his own mother's]] death and that he, Camilla, and later [[Leo]] were discouraged from interacting with her. He then assures her that he is happy to see her again and is glad that all his siblings are reunited and that they can be a family again.
+
Later, when Corrin is reunited with Xander, they introduce him to his long-lost sister, Azura. Although Azura initially unsure of how Xander will react to her, Xander explains that he was aware of the hardships she faced as a child in Nohr as the people were upset at Garon marrying [[Arete|her mother]] after [[Katerina|his own mother's]] death and that he, Camilla, and later Leo were discouraged from interacting with her. He then assures her that he is happy to see her again and is glad that all his siblings are reunited and that they can be a family again.
   
  +
Azura follows Corrin throughout the invasion of Hoshido, conquering Fort Jinya, Great Wall of Suzanoh and Castle Shirasagi. Finally, the party reaches the throne room entrance, where they confront Ryoma, the last defense of Hoshido. Ryoma challenges Corrin to a duel to the death. Corrin emerges victorious, and Garon orders them to kill Ryoma or be considered a traitor and put to death. Upon learning that Hinoka's death was faked and that Corrin is the same person he knew, Ryoma entrusts the future of the world to Corrin and commits seppuku.
As in Birthright, Azura overuses the necklace's power against the possessed [[Takumi]] instead, knowing full well it would kill her. However, none of the Nohrian siblings and Corrin knew of this, or know what happened to her after the battle. Unlike in Birthright, Azura's death is not shown in this version, but is confirmed missing by the siblings. Corrin later encounters her at a lake like when they first met, before she dissolves into the light after telling them to close their eyes. Corrin thanks her for everything, and Xander calls them back.
 
   
  +
After conquering Hoshido and with no other defense left, King Garon arrives at the Shirasagi Throne Room, completing his goal. Demanding that they do not enter the throne room without his permission, he goes inside alone to bask in his glory and consult Anankos. Corrin and the others wait outside. Iago, along with [[Hans]] and Garon's loyalist, attempts to kill Corrin after discovering that they spared Hinoka, but this proves to his biggest mistake yet, as Azura and the Nohrian siblings turn against him and calls them out for disgracing Nohr and their shameless crimes and they face against Garon's loyalist. They manage to kill Hans and all of Garon's loyalist and Iago attempts to escape his punishment by begging for his life, but Leo shuts him up and calls him out for his cowardly crimes and mercilessly executes him, putting an end to his schemes against Corrin once and for all.
  +
  +
Azura tells Corrin it's time to reveal the truth and Corrin reveals to the Norhian royal siblings that the war is not over yet and that they must kill Garon to end it, and reveals to them that Garon is no longer human as he has been replaced by a monster and that there's no way to save him, thus killing him is the only option. Corrin prepares to enter the throne room with Azura and their siblings to expose Garon's true form and kill him, but the siblings remain skeptical of how Corrin and Azura even know about Garon's state and why they didn't tell them sooner. Azura cannot tell them because of the curse and says that the only way to reveal the truth is to show them the throne so they can expose Garon's form. This causes more skepticism and Corrin begs and forces their siblings to know the truth about Garon, Xander reluctantly agrees to this, but warns them that if they are lying, they will be executed for treason.
  +
  +
Corrin agrees to this and they all enter the Throne Room. True to their words, a water monster appears before them in a grotesque visage of Garon after sitting on the throne, exposing his true form. Garon is angered at their "betrayal" and attempts to kill everyone. At first, Elise, Camilla and Leo refuses to fight their father, but Xander stops Garon from killing Corrin and states that he is no longer his father and will fight alongside Corrin to kill Garon and encourages his siblings to help Corrin put an end to Garon. Believing in Corrin, the Nohrian siblings turn against Garon and declare his reign is over, and they finally kill Garon for good.
  +
  +
As they celebrate their victory, they are cut short when a possessed [[Takumi]] attacks the group, demanding vengeance for the suffering of the Hoshidans and the death of his brother. Corrin is shocked both at Takumi's survival and his possession by an unseen force. They try to tell Takumi that Garon is dead and the war is over, only for him to repeat the words "betrayal" and "death". Azura tells Corrin that Takumi cannot be reasoned with and they must kill him as he is possessed just like Garon was and that he is beyond saving. Corrin volunteers to accept responsibility for their actions and allow Takumi to shoot them. Corrin falls into a near-death state, however, is revived and the combined force faces the possessed Takumi.
  +
  +
Before the battle begins, Azura apologizes for not helping Takumi sooner and overuses the necklace's power against the possessed Takumi, despite knowing full well it would kill her. However, none of the Nohrian siblings and Corrin knew of this, or know what happened to her after the battle. After defeating the force inside of Takumi, Azura vanishes after the battle, most likely dissolving into water. Unlike in ''Birthright'', Azura's death is not shown in this version, but is confirmed missing by the siblings. Corrin later encounters her at a lake like when they first met, before she dissolves into the light after telling them to close their eyes. Azura thanks them for everything, and states they will meet again.
 
{{SpoilerEnd}}
 
{{SpoilerEnd}}
===Revelation===
 
After Corrin refuses to join a side, the war breaks out between the two nations. Needing a way to catch the attention of Xander and Ryoma, Azura, Corrin and their assistant, [[Felicia]]/[[Jakob]] take down the front commanders of both armies. While successful, both Xander and Ryoma take this action as a betrayal by the two. Branded as traitors by both armies, Azura and Corrin are forced to flee the battlefield.
 
   
  +
===Revelation===
  +
After Corrin refuses to join a side, a war breaks out between the two nations. Needing a way to catch the attention of Xander and Ryoma, Azura, Corrin, and their retainer [[Felicia]] or [[Jakob]] fend off the front commanders of both armies. While successful, both Xander and Ryoma take this action as a betrayal by the two. Branded as traitors by both armies, Azura and Corrin are forced to flee the battlefield.
 
{{Spoiler}}
 
{{Spoiler}}
Labeled as traitors and needing a safe place to escape, Azura takes Corrin and Felicia/Jakob to the [[Bottomless Canyon]]. Asking Corrin to trust her, they leap off the bridge into the chasm and an unknown land. Azura then takes Corrin into a cave and explains that they are in the kingdom of [[Valla]], led by King [[Anankos]], who has been orchestrating the war between Hoshido and Nohr. Azura reveals that she is a Vallite princess and is the daughter of the previous king. Additionally, she reveals that she could not tell anyone in the world above of her origins as doing so causes a curse to activate, dissolving the body of anyone who speaks about Valla outside of the realm. Their discussion ends shortly when a Vallite army comes to attack the party. After dispatching most of them, Azura and Corrin flee from Valla and decide that the best course of action is to have both the armies of Hoshido and Nohr join forces to take down the real threat to their countries.
+
Labeled as traitors and needing a safe place to escape, Azura takes Corrin and Felicia/Jakob to the [[Bottomless Canyon]]. Asking Corrin to trust her, they leap off the bridge into the chasm and an unknown land. Azura then takes Corrin into a cave and explains that they are in the kingdom of [[Valla]], led by King Anankos, who has been orchestrating the war between Hoshido and Nohr. Azura reveals that she is a Vallite princess and is the daughter of the previous king. Additionally, she reveals that she could not tell anyone in the world above of her origins as doing so causes a curse to activate, dissolving the body of anyone who speaks about Valla outside of the realm. Their discussion ends shortly when a Vallite army comes to attack the party. After dispatching most of them, Azura and Corrin flee from Valla and decide that the best course of action is to have both the armies of Hoshido and Nohr join forces to take down the real threat to their countries.
   
Azura explains that her father and Arete's first husband was the former King of the mysterious realm of [[Valla]], who was murdered by the mad dragon [[Anankos]]. Arete and a young Azura fled Valla for Nohr, becoming a part of the royal family until Arete's death and Azura's kidnapping.
+
Azura explains that her father and Arete's first husband was the former King of the mysterious realm of [[Valla]], who was murdered by the mad dragon. Arete and a young Azura fled Valla for Nohr, becoming a part of the royal family until Arete's death and Azura's kidnapping.
   
After a long grueling campaign, Azura and Corrin are successful in recruiting both the Hoshido and Nohrian armies. As Azura and Corrin lead the combined Nohrian and Hoshidan forces into Valla, a series of tragedies occur, including Azura encountering her mother, [[Arete]], now under Anankos' control as a leader of his forces. Azura resolves herself to be the one to finish her and after several battles, Azura defeats Arete. As Anankos's influence leaves her, Arete expresses pride in the strong individual her daughter has become and fades away, leaving Azura to grieve for her mother once again.
+
After a long grueling campaign, Azura and Corrin are successful in recruiting both the Hoshidan and Nohrian armies. As Azura and Corrin lead the combined forces into Valla, a series of tragedies occur, including Azura encountering her mother, Arete, now under Anankos' control as a leader of his forces. Azura resolves herself to be the one to finish her and after several battles, Azura defeats Arete. As Anankos' influence leaves her, Arete expresses pride in the strong individual her daughter has become and fades away, leaving Azura to grieve for her mother once again.
   
Azura and Corrin continue to lead the combined forces into the Vallite Castle where it is revealed that a member of their forces is a traitor. Just outside the throne room doors, a mysterious spell hits the army save for Azura and Corrin, leading to the others believing that the two had lead them into a trap. However, [[Gunter]] slips in his story and reveals that he was the mole all along. Azura and Corrin defeat the Anankos posessed Gunther and Anankos' control over him is expunged. With no one left to fight in his stead, Anankos appears, devours Garon to reclaim his remaining powers, and proceeds to fight Azura, Corrin, and their forces.
+
Azura and Corrin continue to lead the combined forces into the Vallite Castle where it is revealed that a member of their forces is a traitor. Just outside the throne room doors, a mysterious spell hits the army save for Azura and Corrin, leading to the others believing that the two had lead them into a trap. However, Gunter slips in his story and reveals that he was the mole all along. Azura and Corrin defeat the Anankos possessed Gunther and Anankos' control over him is expunged. With no one left to fight in his stead, Anankos appears, devours Garon to reclaim his remaining powers, and proceeds to fight Azura, Corrin, and their forces.
 
Thanks in part to Corrin harnessing the power of the [[Yato|Omega Yato]], Anankos is slain and peace is restored to all three kingdoms. Azura crowns Corrin as the new ruler of a newly created Valla after the original Valla is sealed up after Anankos' death, serving as their personal advisor. If Azura has obtained an S-Support with male Corrin, she will instead become the new queen of Valla.
 
   
  +
Thanks in part to Corrin harnessing the power of [[Yato|Omega Yato]], Anankos is slain and peace is restored to all three kingdoms. Azura crowns Corrin as the new ruler of a newly created Valla after the original Valla is sealed up after Anankos' death, serving as their personal advisor. If Azura has obtained an S-Support with male Corrin, she will instead become the new queen of Valla. If she marries Ryoma or Xander, she will become the Queen of Hoshido and Nohr respectively.
 
{{SpoilerEnd}}
 
{{SpoilerEnd}}
   
 
===Epilogue===
 
===Epilogue===
Regardless of the route chosen in the end, Azura's entire existence is a huge mystery by future scholars and historians. If she is married however, her existence is proven thanks to the records of her marriage to her husband as well as the records of her son, [[Shigure]].
+
Regardless of the route chosen in the end, Azura's entire existence is a huge mystery by future scholars and historians. If she is married however, her existence is proven thanks to the records of her marriage to her husband as well as the records of her son, Shigure.
  +
  +
===Paralogue ===
  +
In [[Surprise Duet|Paralogue 3]], on the ship, Azura is enjoying a view in the middle of the sea. Suddenly, Jakob/Felicia informs her that a young man on a Pegasus has just crashed their ship. Knowing who he is, Azura goes to see her son Shigure, as he escaped from his Deeprealm to find her as he is being chased by Vallites. Azura is surprised to see him here, but he tells her that strange warriors are pursuing him from his Deeprealm. Azura is surprised that they are also targeting him, while Shigure is unaware about his mother's powers and the past. Two large ships broadside theirs in the process. Shigure asks Azura if he may fight so that he may avenge his friends, but Azura refuses to let him and asks him to hide somewhere, much to his disappointment.
   
  +
After the battle, Azura tells Shigure that she went to his Deeprealm to find the village destroyed and its inhabitants killed. Shigure sings Lost in Thoughts All Alone as a requiem for his fallen friends. He then asks Azura what he should do now, as he now has nobody left except her, to which Azura states she has no choice but to find another place to hide him. Shigure states he doesn't want to hide anymore and tells Azura that he's joining her cause, to which she tells him that he must stay safe; Shigure states that his friends lost their lives trying to save him and he needs to learn to protect himself--he needs to get strong enough so he can make the same sacrifice for others. Azura tells Shigure that he needs to let her protect him when she can, and he cannot deny her that; Shigure states that his heart is singing a song of hope for the future, to which Azura asks that they make it a duet, to which Shigure agrees.
=== Paralogue ===
 
In [[Surprise Duet|Paralogue 3]], in the ship, Azura is enjoying a view in the middle of the sea. Suddenly, Jakob/Felicia informs her that a young man on a pegasus has just crashed their ship. Knowing who he is, Azura goes to see her son [[Shigure]], as he escaped from his Deeprealm to find her as he is being chased by Vallites. Azura is surprised to see him here, but he tells her that strange warriors had been pursuing him from his Deeprealm. Azura is surprised that they are also targeting him, while Shigure is unaware about his mother's powers and the past. Two large ships broadside theirs in the process. Shigure asks Azura if he may fight so that he may avenge his friends, but Azura refuses to let him and asks him to hide somewhere, much to his disappointment. After the battle, Azura tells him that she went to his Deeprealm to find the village destroyed and its inhabitants killed. Shigure sings Lost in Thoughts All Alone as a requiem for his fallen friends. He then asks her if he may join them, having no where else to go. She initially rejects his offer, but changes her mind so that she may protect him.
 
   
 
==Personality==
 
==Personality==
Due to the heavy rejection, bullying, and discrimination she faced in her time as a princess in Nohr, and the distrust from some of the people in Hoshido due to said Nohrian ties, Azura developed a reserved and stoic personality, sprouting from her fear of provocation and rejection, only opening up to people she is close to. This stoicism can sometimes cause her to hurt others' feelings without meaning to, like in her support with [[Elise]], though via bluntness rather than naiveté, as she is not afraid of telling someone what she thinks of them, and actually tries to help those she criticizes overcome a flaw or problem by pointing it out to them.
+
Azura is a collected and stoic person. Due to the heavy rejection, bullying, and discrimination she faced in her time as a princess in Nohr, and the distrust from some of the people in Hoshido due to said Nohrian ties, Azura developed a reserved and aloof personality, sprouting from her fear of provocation, persecution, and rejection, only opening up to people she is close to. This stoicism can sometimes cause her to hurt others' feelings without meaning to, like in her support with Elise, though via bluntness rather than naïveté, as she is not afraid of telling someone what she thinks of them, and actually tries to help those she criticizes overcome a flaw or problem by pointing it out to them.
   
Said traits were even worse in her youth, as seen with her young variant in ''Heroes'', who believes it is inevitable for her to be mistreated whenever she meets someone, even if said person is amicable, and actively rejects any sort of comfort despite wishing deeply for it as well as wanting to have a sense of belonging. She is well aware of these things, as she does not want this happening to her children, if she is married, and wants them to stay the way they are, rather than have them grow up like her. When she does open up, she proves to have quite the mischievous side, as seen when she teases [[Sakura]] by scaring her with ghost stories.
+
Said traits were even worse in her youth, as seen with her young variant in ''Heroes'', who believes it is inevitable for her to be mistreated whenever she meets someone, even if said person is amicable, and actively rejects any sort of comfort despite wishing deeply for it as well as wanting to have a sense of belonging. She is well aware of these things, as she does not want this happening to her children, if she is married, and wants them to stay the way they are, rather than have them grow up like her. When she does open up, she proves to have quite the mischievous side, as seen when she teases Sakura by scaring her with ghost stories.
   
Azura feels guilty that she received the love from the Hoshidan people and the royal siblings that rightfully belonged to Corrin. This is stated directly to Corrin as well as through her supports with [[Hinoka]] and [[Ryoma]] where she tells them that they no longer need to love her now that their rightful sibling has returned to them. However, both have expressed that their familial love for her has always been real and regardless of her true origins, she is still their sister. While she still feels guilty, she becomes much less hard on herself as a result.
+
Azura feels guilty that she received the love from the Hoshidan people and the royal siblings that rightfully belonged to Corrin. This is stated directly to them as well as through her supports with Hinoka and Ryoma, where she tells them that they no longer need to love her now that their rightful sibling has returned to them. However, both have expressed that their familial love for her has always been real and regardless of her true origins, she is still their sister. While she still feels guilty, she becomes much less hard on herself as a result.
   
When she reunites with her step-siblings, she learns that all of them (except for Elise before she was born) still care about her and have never forgotten about her despite the other Nohrians' mistreatment toward her. In Revelation Chapter 12, Azura appreciates when [[Camilla]] referred to her as her adorable sister. In her support with [[Xander]], he allowed her to meet with them regularly and eat with them. In her support with [[Leo]], she is caught by Leo while she's singing, which he calls a lovely melody and Azura attempted to forget her time in Nohr, with Leo having heard stories about how she and her mother were mistreated. In her support with Xander in Warriors, she appreciates when he always acknowledges her as his younger sister and even felt when he lost his own family member as she was kidnapped by the Hoshidans.
+
When she reunites with her step-siblings, she learns that all of them (except for Elise before she was born) still care about her and have never forgotten about her despite the other Nohrians' mistreatment toward her. In ''Revelation'' [[Frozen Sea|Chapter 12]], Azura appreciates when [[Camilla]] referred to her as her adorable sister. In her support with Xander, he allowed her to meet with them regularly and eat with them. In her support with Leo, she is caught singing, which he calls a lovely melody and Azura attempted to forget her time in Nohr, with Leo having heard stories about how she and her mother were mistreated. In her support with Xander in ''Warriors'', she appreciates when he always acknowledges her as his younger sister and even felt when he lost his own family member as she was kidnapped by the Hoshidans.
   
Although she can get slightly emotional at times, Azura is kindhearted and surprisingly knowledgeable about many things, some of which others would not know about. This is namely information of Valla, her unique ability to manipulate water through the use of her necklace and a brief history about dragons and degeneration from her mother. Although she is more cynical and world-weary than Corrin, she shares their conviction in trying to make the world a better place and wanting to be with Corrin until the very end of the path to see peace. Normally neat and tidy, she has the worst cases of bed hair in the army and is a restless sleeper. She also has a weakness for cute things and enjoys telling scary stories. His New Kid's Rather About the Healed Himself his Water Singing Always Being Formerly Secondary Secondship.
+
Although she can get slightly emotional at times, Azura is kindhearted and surprisingly knowledgeable about many things, some of which others would not know about. This is namely information of Valla, her unique ability to manipulate water through the use of her necklace and a brief history about dragons and degeneration from her mother. Although she is more cynical and world-weary than Corrin, she shares their conviction in trying to make the world a better place and wanting to be with Corrin until the very end of the path to see peace. Normally neat and tidy, she has the worst cases of bed hair in the army and is a restless sleeper. To add some light, she also has a weakness for cute things and enjoys telling scary stories, while in her Support with Xander, it's revealed that she's a bit of a glutton.
   
 
==In-Game==
 
==In-Game==
Line 140: Line 156:
 
|Res=7
 
|Res=7
 
|Move=5
 
|Move=5
|Skills=[[File:Healing_Voice.png]][[Healing Descant]]<br>[[File:Luck+4.png]][[Luck +4]]
+
|Skills=[[File:Healing Voice.png]][[Healing Descant]]<br>[[File:Luck+4.png]][[Luck +4]]
 
|Weapon={{Weapon|14|lance}} [[Lance (weapon)|Lance]] - E
 
|Weapon={{Weapon|14|lance}} [[Lance (weapon)|Lance]] - E
 
|Item=[[File:FE14Naginata.png]][[Brass Naginata]]
 
|Item=[[File:FE14Naginata.png]][[Brass Naginata]]
 
}}
 
}}
* Inventory when rejoining in Conquest Chapter 9 - [[Another Trial]] - [[Vulnerary]], [[Chest Key]]
+
*Inventory when rejoining in ''Conquest'' Chapter 9 - [[Another Trial]] - [[Vulnerary]], [[Chest Key]]
* Brass Naginata is replaced with a Bronze Lance in Revelation.
+
*Brass Naginata is replaced with a Bronze Lance in ''Revelation''.
 
====Growth Rates====
 
====Growth Rates====
 
{{CharGrowth|game=fe14}}
 
{{CharGrowth|game=fe14}}
Line 304: Line 320:
 
<nowiki>*</nowiki>Azura only has access to the [[Apothecary]], [[Oni Savage]], [[Spear Fighter]], or [[Wyvern Rider]] class if she marries a Corrin with that class as his secondary class.
 
<nowiki>*</nowiki>Azura only has access to the [[Apothecary]], [[Oni Savage]], [[Spear Fighter]], or [[Wyvern Rider]] class if she marries a Corrin with that class as his secondary class.
   
=====Special Classes=====
+
===== Special Classes=====
 
{{ClassSets3DS/header}}
 
{{ClassSets3DS/header}}
 
{{ClassSetInformation3DS
 
{{ClassSetInformation3DS
Line 327: Line 343:
 
{{SeeAlso|Azura/Supports}}
 
{{SeeAlso|Azura/Supports}}
 
'''Romantic Supports'''
 
'''Romantic Supports'''
* [[Corrin]] (Male)
+
*[[Corrin]] (Male)
* [[Jakob]]
+
*[[Jakob]]
* [[Kaze]]
+
*[[Kaze]]
* [[Silas]]
+
*[[Silas]]
   
 
=====Hoshido=====
 
=====Hoshido=====
* [[Ryoma]]
+
*[[Ryoma]]
* [[Takumi]]
+
*[[Takumi]]
* [[Saizo]]
+
*[[Saizo]]
* [[Azama|<nowiki/>]][[Azama]]
+
*[[Azama]]
* [[Hinata]]
+
*[[Hinata]]
* [[Subaki]]
+
*[[Subaki]]
* [[Hayato|<nowiki/>]][[Hayato]]
+
*[[Hayato]]
* [[Kaden]]
+
*[[Kaden]]
  +
 
=====Nohr=====
 
=====Nohr=====
* [[Xander]]
+
*[[Xander]]
* [[Leo]]
+
*[[Leo]]
* [[Inigo|Laslow]]
+
*[[Inigo|Laslow]]
* [[Niles|<nowiki/>]][[Niles]]
+
*[[Niles]]
* [[Owain|Odin]]
+
*[[Owain|Odin]]
* [[Arthur (Fates)|<nowiki/>]][[Arthur (Fates)|Arthur]]
+
*[[Arthur (Fates)|Arthur]]
  +
*[[Keaton]]
* [[Keaton|<nowiki/>]][[Arthur (Fates)|<nowiki/>]][[Keaton]]
 
* [[Benny]]
+
*[[Benny]]
  +
 
'''Other Supports'''
 
'''Other Supports'''
* [[Corrin]] (Female)
+
*[[Corrin]] (Female)
* [[Hinoka]]
+
*[[Hinoka]]
* [[Sakura]]
+
*[[Sakura]]
* [[Elise]]
+
*[[Elise]]
* [[Shigure]]
+
*[[Shigure]]
* Azura's second child.
+
*Azura's second child.
   
 
====Overall====
 
====Overall====
  +
{{Subjective}}
 
=====Base Class=====
 
=====Base Class=====
Azura is a typical [[Dancer]]-like unit in her unique [[Songstress]] class, allowing her to reinvigorate one allied unit per turn through her [[Dance|Sing]] command. Like other units from past games like her, Azura is a fragile unit with low HP, Defense, and Resistance growths, but offset by high Speed, Skill, and Luck growths to help her avoid attacks altogether rather than enduring them. In stark contrast to the Dancers from previous games, Azura has a high [[Strength]] growth, and can use this to destroy stray enemy units in a pinch. While Azura is generally better off using her song to give units an additional turn, she can still deal reasonable damage as a secondary attacker while in [[Attack Stance]]. However, her low defense and health make her fragile to almost any attack and should avoid facing groups of reasonably strong enemies. Due to the fact that her base class does not promote, she is permanently stuck with 5 movement. This can be remedied by teaching her [[Movement +1]] or give her [[Boots]] to increase her movement range.
+
Azura is a typical [[Dancer]]-like unit in her unique [[Songstress]] class, allowing her to reinvigorate one allied unit per turn through her [[Dance|Sing]] command. Like other units from past games like her, Azura is a fragile unit with low [[HP]], [[Defense (stat)|Defense]], and [[Resistance]] growths, but offset by high [[Speed]], [[Skill]], and [[Luck]] growths to help her avoid attacks altogether rather than enduring them. In stark contrast to Dancers from previous games, Azura has a high [[Strength]] growth, and can use this to destroy stray enemy units in a pinch. While Azura is generally better off using her song to give units an additional turn, she can still deal reasonable damage as a secondary attacker while in [[Attack Stance]]. However, her low Defense and HP makes her fragile to almost any attack and should avoid facing groups of reasonably strong enemies. Due to the fact that her base class does not promote, she is permanently stuck with 5 movement. This can be remedied by teaching her [[Movement +1]] or give her [[Boots]] to increase her movement range.
   
Normally, past units like her were typically recruited mid-game and were extremely fragile due to a low starting level, usually Level 1, and the fact that the enemy Levels were much higher. Azura instead is received pretty early in the game, allowing her to level up with a lot less risk. Additionally, another advantage is the Songstress class' weapon choice of [[Lance (weapon)|Lance]]s, allowing Azura to attack and retaliate to distant enemies. However, the Songstress class only has a weapon rank cap of C, which will limit her from using more powerful weapons like the [[Silver Naginata]]. Finally, her personal skill [[Healing Descant]] gives her a two tile heal zone around her that recovers 10% HP to all units within her zone.
+
Normally, past units like her were typically recruited mid-game and were extremely fragile due to a low starting level, usually Level 1, and the fact that the enemy Levels were much higher. Azura instead is received pretty early in the game, allowing her to level up with a lot less risk. Additionally, another advantage is the Songstress' weapon choice of [[Lance (weapon)|Lance]]s, allowing Azura to attack and retaliate to distant enemies. However, Songstress only has a weapon rank cap of C, which will limit her from using more powerful weapons like the [[Silver Naginata]]. Finally, her personal skill [[Healing Descant]] gives her a two tile heal zone around her that recovers 10% HP to all units within her zone.
   
The Songstress class has no promotion, but gains a total of 4 skills in its 40 Level cap. Azura will start off with [[Luck +4]], giving her some respite from enemy critical chances, but will lose usefulness later with better skills from other classes. At level 10, Azura's singing becomes more potent with [[Inspiring Song]] which grants a 3 point boost to the Speed, Skill, and Luck of any unit that she sings to. Her final two skills [[Voice of Peace]] and [[Foreign Princess]] gives her two more zone skills that reduce the damage dealt by enemies by two in her two tile zone from the former and a two damage reduction plus a two damage from received ally attacks from the latter. Overall, Azura plays well as a supportive unit and benefits greatly off of tighter gameplay as she can support other units much more easily. She makes an exceptional unit for [[Rally]] usage due to the nature of most of her given class skills and especially her personal skill. However, this skill set requires a lot of external help from other player's StreetPass teams or the player's own subsequent playthroughs.
+
Songstress has no promotion, but gains a total of 4 skills in its 40 Level cap. Azura starts off with [[Luck +4]], giving her some respite from enemy critical chances, but will lose usefulness later with better skills from other classes. At level 10, Azura's singing becomes more potent with [[Inspiring Song]] which grants a 3 point boost to the Speed, Skill, and Luck of any unit that she sings to. Her final two skills, [[Voice of Peace]] and [[Foreign Princess]], gives her two more zone skills that reduce the damage dealt by enemies by two in her two tile zone from the former and a two damage reduction plus a two damage from received ally attacks from the latter. Overall, Azura plays well as a supportive unit and benefits greatly off of tighter gameplay as she can support other units much more easily. She makes an exceptional unit for [[Rally]] usage due to the nature of most of her given class skills and especially her personal skill. However, this skill set requires a lot of external help from other player's StreetPass teams or the player's own subsequent playthroughs.
   
 
For balancing reasons, both [[Einherjar]] and [[Replicate]] versions of songstress Azura are unable to use their singing skills to give allies a second turn.
 
For balancing reasons, both [[Einherjar]] and [[Replicate]] versions of songstress Azura are unable to use their singing skills to give allies a second turn.
   
 
=====Secondary Class=====
 
=====Secondary Class=====
Azura's secondary class is the [[Pegasus Knight|Sky Knight]] class, which will have a decent head start thanks to her base class' usage of Lances as well as her naturally high speed and skill matching this Class set's naturally high skill and speed stats as well. As such, if looking for an more offensive oriented Azura, her secondary class provides that option. The Sky Knight's first skill, [[Darting Blow]], is good for an offensive Azura as it will increase her double attack chances when she initiates a battle. The second ability [[Camaraderie]] syncs well with Azura's zone play by providing herself a 10% HP regen when units are within a two tile radius of her at the start of a turn, though is not nearly as good as [[Renewal (Skill)|Renewal]] if she can get access to the [[Cleric|Shrine Maiden]] class from a [[Sakura]] or marriage with [[Azama]] or [[Corrin]] with the [[Priest]] as his secondary. As a [[Falcon Knight]], she gains [[Rally Speed]] to boost all allies within two tile range of her with a 4 stat boost upon using the [[Rally]] Command and [[Warding Blow]] to make her an aggressive anti-mage unit. As a [[Kinshi Knight]], she gains [[Air Superiority]] to avoid aerial units, but her [[Amaterasu]] skill gives her zone play the largest regen boost by giving her turn heals an additional 20% HP, giving her a 30% HP recovery for all allies in her zone each turn in tandem with her personal skill. If planning to have Azura stay as a Songstress by the endgame, it is recommended that she gains the desired skills from whatever classes they belong to as soon and as quickly as possible.
+
Azura's secondary class is [[Pegasus Knight|Sky Knight]], which will have a decent head start thanks to her base class' usage of Lances as well as her naturally high Speed and Skill matching this class set's naturally high Skill and Speed as well. As such, if looking for an more offensive oriented Azura, her secondary class provides that option. The Sky Knight's first skill, [[Darting Blow]], is good for an offensive Azura as it will increase her double attack chances when she initiates a battle. The second ability, [[Camaraderie]], syncs well with her zone play by providing herself a 10% HP regen when units are within a two tile radius of her at the start of a turn, though is not nearly as good as [[Renewal (Skill)|Renewal]] if she can get access to [[Cleric|Shrine Maiden]] from [[Sakura]] or marriage with [[Azama]] or [[Corrin]] with [[Priest]] as his secondary. As a [[Falcon Knight]], she gains [[Rally Speed]] to boost all allies within two tile range of her with a 4 stat boost upon using the [[Rally]] Command and [[Warding Blow]] to make her an aggressive anti-mage unit. As a [[Kinshi Knight]], she gains [[Air Superiority]] to avoid aerial units, but [[Amaterasu]] gives her zone play the largest regen boost by giving her turn heals an additional 20% HP, giving her a 30% HP recovery for all allies in her zone each turn in tandem with her personal skill. If planning to have Azura stay as a Songstress by the endgame, it is recommended that she gains the desired skills from whatever classes they belong to as soon and as quickly as possible.
   
 
=====Friendship Class=====
 
=====Friendship Class=====
Azura gains a Friendship Class from [[Elise]] and [[Sakura]]:
+
Azura gains a Friendship Class from [[Elise]] and [[Sakura]]:
   
*'''Elise''' — Elise provides her with the [[Troubadour]] class. Notably, she will gain [[Demoiselle]] first as another zone skill to aid male units in her zone with a nice 2 damage reduction. The [[Valkyrie|Strategist]] class gives her [[Inspiration]] which is basically another Foreign Princess skill, but not limited to "Foreign Army" units. Additionally, [[Rally Resistance]] is provided by this class for those seeking a Rally Azura. The [[Maid]] class gives her mainly [[Tomebreaker]] to avoid Tome/Spell damage and [[Live to Serve]] if keeping Azura in this healing class is more what the player desires.
+
*'''Elise''' — Elise provides her with [[Troubadour]]. Notably, she will gain [[Demoiselle]] first as another zone skill to aid male units in her zone with a nice 2 damage reduction. [[Valkyrie|Strategist]] gives her [[Inspiration]] which is basically another Foreign Princess skill, but not limited to "Foreign Army" units. Additionally, [[Rally Resistance]] is provided by this class for those seeking a Rally Azura. [[Maid]] gives her mainly [[Tomebreaker]] to avoid Tome/Spell damage and [[Live to Serve]] if keeping Azura in this healing class is more what the player desires.
*'''Sakura''' — Sakura gives her the [[Cleric|Shrine Maiden]] class. Her base class provides [[Miracle]] which could save her in case she is hit by a deadly blow. [[Rally Luck]] can be obtained from this class as well. The [[Sage|Onmyoji]] class provides [[Rally Magic]] and is essentially the only useful skill from the class if planning on keeping Azura as a songstress. As a [[Priestess (Fates)|Priestess]], she gains Renewal, which is a much more suitable self-recovery skill than Camaraderie since it heals her 30% and does not require her to be around other allied units to activate it. [[Countermagic]] is worth considering given her fragile nature and can dish back magic damage taken if needed, resulting in high counter damage.
+
*'''Sakura''' — Sakura provides her with [[Cleric|Shrine Maiden]]. Her base class provides [[Miracle]] which could save her in case she is hit by a deadly blow. [[Rally Luck]] can be obtained from this class as well. [[Sage|Onmyoji]] provides [[Rally Magic]] and is essentially the only useful skill from the class if planning on keeping Azura as a songstress. As a [[Priestess (Fates)|Priestess]], she gains Renewal, which is a much more suitable self-recovery skill than Camaraderie since it heals her 30% and does not require her to be around other allied units to activate it. [[Countermagic]] is worth considering given her fragile nature and can dish back magic damage taken if needed, resulting in high counter damage.
 
=====Partner Class=====
 
* '''Corrin''' - Azura can access whatever secondary class Corrin is assigned. However, she can only gain access to [[Oni Savage]], [[Apothecary]], [[Wyvern Rider]] and [[Spear Fighter]] if Corrin has these classes as their secondary class. All classes increase her [[Strength]] and [[Defense (stat)|Defense]] growths by 10-20% and keeps most of her other stat growths roughly the same, greatly increasing durability if enough time is invested in levelling her up while in these classes as well as having skills that can really make a difference if Azura is to be kept as a Songstress.
 
**'''Spear Fighter''' is of particular note, as it provides her with [[Swap]], which allows her to retreat behind friendly units when necessary, useful when she is a Songstress, and the class utilizes Lances, which is Azura's main choice of weapon, meaning that you do not have to worry with adjusting to a different weapon type in this class. [[Seal Defense]] is also useful so that if an enemy attacks her, another unit can pick of that enemy due to having it's stats reduced. If Azura promotes while she is a Spear Fighter has the options of [[Spear Master]] and [[Basara]]. The former is no different in terms of growth rates and offers [[Seal Speed]], to help prevent most enemy units from doubling her, and [[Lancefaire]], which adds additonal Strength to her if she is using a Lance. The latter isn't as useful for growth, but it does however offer [[Rend Heaven]], which adds half of the enemy's Strength/Magic to her own when activated, and [[Quixotic]], increasing the enemy's as well as her skill activation rate which is incredibly risky due to Azura's lack in Defense growths. With enough patience (and possibly the [[Boo Camp]] DLC) one can have Azura gain all the skills from Spear Fighter, Spear Master and Rend Heaven from Basara so that she may have several offensive option if she is being attacked and can counter said attack with efficiency as well as keeping her Lances handy.
 
**'''Oni Savage''' trades Azura's [[Skill (stat)|Skill]] and [[Luck]] growths for higher Strength, Defense and Magic. Apart from switching Lances for Clubs, this class has its benefits such as it's skills, [[Seal Resistance]] and Shove, and more offence orientated stat growths. [[Oni Chieftain]] is a good choice for promotion if one plans on doing so, as it offers an additional Magic growth while keeping stat growth mostly the same. [[Death Blow]] and [[Counter]] are good skills for Azura to have, as the former increases her Critical Hit rate if she starts the battle and the latter is handy for repelling attackers considering Azura's shaky Defense. [[Blacksmith]], on the other hand, gives Azura her Speed, Skill and Luck growths back while keeping some of her offensive growth rates. With [[Salvage Blow]] in hand, there is the chance that Azura can collect lots of [[Iron weapons|Iron weaponry]] due to her high Luck and [[Lancebreaker]] can help in avoiding powerful Lances when up against an enemy in possession of one. Overall, the Oni Savage and its promotions offer lots of offensive options for Azura, however her Defense may still be below par at best if she spends time in this class line.
 
**'''Wyvern Rider '''has a balance in advantages and disadvantages; it has excellent stat growths in everything but Resistance and is weak against bows, yumis, the [[Tome]] [[Excalibur]] and dragon-slayer weapons, which includes all incarnations of the [[Falchion]], the [[Wyrmslayer]] and the [[Dragon Spirit]]. However, this class and it's promotions give great stats and skills to those who are patient. The Wyvern Rider's skills are [[Strength +2]], which is a short term remedy for Azura's low Strength, and [[Lunge]], useful for getting out of sticky situations. Malig Knight, one of the Wyvern Rider's promotions, gives a good balance of growth across the board and allows the use of Tomes for Azura to tap into her [[Magic]] for offensive purposes. [[Savage Blow]] can help in her area skill play as the skill removes 20% of any nearby enemy's max HP. Since most enemies throughout the story are unmounted, [[Trample]] can be helpful when against anyone without a mount should the need arise. [[Wyvern Lord]] can be a good class for Azura to gain some good Defense options and also utilises Lances as a secondary weapon. [[Rally Defense]] can be a good skill for use in Rally play when combined with Rally Luck, Rally Magic, Rally Resistance and Rally Speed if playing on ''Revelation.'' [[Swordbreaker]] can be a good skill to have when avoiding combat and powerful swords altogether. Despite the weaknesses it comes with, the Wyvern Rider class may give way to a sturdier and stronger version of Azura.
 
**'''Apothecary '''can be considered a risky reclass option if one decides to have Azura reclass into one. This is due to the Apothecary class using yumi, which do not allow their users to retaliate against adjacent foes. On the other hand, the Apothecary has great stat growths in categories that Azura is lacking in and offers the skills [[Potent Potion]] and [[Quick Salve]], skills that make healing items more efficient when equipped. Merchant is a good offense class that Azura can use to weaponise her high [[Luck]] and a good class for her to reuse Lances. [[Profiteer]] allows Azura to gain Gold Bars using her high Luck and [[Spendthrift]] gives her the ability to spend Gold Bars for a one-battle boost that increases damage dealt and decreases damage received by 10, which can be potentially life saving considering Azura's shakey Defense growths. The Mechanist class is a questionable reclass option for Azura, as the class has low stat growths across the board and offers no useful skills for her whatsoever. The class uses yumi and [[Dagger (weapon type)|Shuriken]], leaving Azura better of as a different class because of her low strength - leaving her shurikens with no damage output due to their low Might and her low Strength - and the class's skills, [[Replicate]] and [[Golembane]], are mostly useless. This is due to Azura's low defence and the fact that replica Songstresses are incapable of using the Sing command. If a class change to Apothecary is in mind, it should be a temporary one that happens after reaching level 30 or 35 so that she may grab all Merchant skills and stats for future purposes.
 
   
  +
=====Marriage Class =====
  +
*'''Corrin''' - Azura can access whatever secondary class Corrin is assigned. However, she can only gain access to [[Oni Savage]], [[Apothecary]], [[Wyvern Rider]] and [[Spear Fighter]] if Corrin has these classes as his secondary class. All classes increase her Strength and Defense growths by 10-20% and keeps most of her other stat growths roughly the same, greatly increasing durability if enough time is invested in leveling her up while in these classes as well as having skills that can really make a difference if Azura is to be kept as a Songstress.
  +
**'''Spear Fighter''' is of particular note, as it provides her with [[Swap]], which allows her to retreat behind friendly units when necessary, useful when she is a Songstress, and the class utilizes Lances, which is Azura's main choice of weapon, meaning that you do not have to worry with adjusting to a different weapon type in this class. [[Seal Defense]] is also useful so that if an enemy attacks her, another unit can pick off that enemy due to having its stats reduced. Azura's promotion options while she is a Spear Fighter are [[Spear Master]] and [[Basara]]. The former is no different in terms of growth rates and offers [[Seal Speed]], to help prevent most enemy units from doubling her, and [[Lancefaire]], which adds additional Strength to her if she is using a Lance. The latter isn't as useful for growth, but it does however offer [[Rend Heaven]], which adds half of the enemy's Strength/Magic to her own when activated, and [[Quixotic]], increasing the enemies' as well as her skill activation rate which is incredibly risky due to Azura's lacking Defense growths. With enough patience (and possibly the [[Boo Camp]] DLC) one can have Azura gain all the skills from Spear Fighter, Spear Master and Rend Heaven from Basara so that she may have several offensive option if she is being attacked and can counter said attack with efficiency as well as keeping her Lances handy.
  +
**'''Oni Savage''' trades Azura's [[Skill (stat)|Skill]] and [[Luck]] growths for higher Strength, Defense and Magic. Apart from switching Lances for Clubs, this class has its benefits such as its skills, [[Seal Resistance]] and Shove, and more offence orientated stat growths. [[Oni Chieftain]] is a good choice for promotion if one plans on doing so, as it offers an additional Magic growth while keeping stat growth mostly the same. [[Death Blow]] and [[Counter]] are good skills for Azura to have, as the former increases her Critical Hit rate if she starts the battle and the latter is handy for repelling attackers considering Azura's shaky Defense. [[Blacksmith]], on the other hand, gives Azura her Speed, Skill and Luck growths back while keeping some of her offensive growth rates. With [[Salvage Blow]] in hand, there is the chance that Azura can collect lots of [[Iron weapons|Iron weaponry]] due to her high Luck and [[Lancebreaker]] can help in avoiding powerful Lances when up against an enemy in possession of one. Overall, Oni Savage and its promotions offer lots of offensive options for Azura, however her Defense may still be below par at best if she spends time in this class line.
  +
**'''Wyvern Rider '''has a balance in advantages and disadvantages; it has excellent stat growths in everything but Resistance and is weak against bows, yumis, the [[Tome]] [[Excalibur]] and dragon-slayer weapons, which includes all incarnations of [[Falchion]], the [[Wyrmslayer]] and the [[Dragon Spirit]]. However, this class and its promotions give great stats and skills to those who are patient. The Wyvern Rider's skills are [[Strength +2]], which is a short term remedy for Azura's low Strength, and [[Lunge]], useful for getting out of sticky situations. [[Malig Knight]], one of the Wyvern Rider's promotions, gives a good balance of growth across the board and allows the use of Tomes for Azura to tap into her [[Magic]] for offensive purposes. [[Savage Blow]] can help in her area skill play as the skill removes 20% of any nearby enemy's max HP. Since most enemies throughout the story are unmounted, [[Trample]] can be helpful when against anyone without a mount should the need arise. [[Wyvern Lord]] can be a good class for Azura to gain some good Defense options and also utilizes Lances as a secondary weapon. [[Rally Defense]] can be a good skill for use in Rally play when combined with Rally Luck, Rally Magic, Rally Resistance and Rally Speed if playing on ''Revelation.'' [[Swordbreaker]] can be a good skill to have when avoiding combat and powerful swords altogether. Despite the weaknesses it comes with, the Wyvern Rider class may give way to a sturdier and stronger version of Azura.
  +
**'''Apothecary '''can be considered a risky option if one decides to have Azura reclass. This is due to Apothecary using [[Bow|yumis]], which do not allow their users to retaliate against adjacent foes. On the other hand, Apothecary has great growths in categories that Azura is lacking in and offers [[Potent Potion]] and [[Quick Salve]], skills that make healing items more efficient when equipped. [[Merchant (Fates)|Merchant]] is a good offense class that Azura can use to weaponize her high [[Luck]] and a good class for her to reuse Lances. [[Profiteer]] allows Azura to gain Gold Bars using her high Luck and [[Spendthrift]] gives her the ability to spend Gold Bars for a one-battle boost that increases damage dealt and decreases damage received by 10, which can be potentially life saving considering Azura's shaky Defense growths. [[Mechanist]] is a questionable reclass option for Azura, as the class has low stat growths across the board and offers no useful skills for her whatsoever. The class uses yumi and [[Dagger (weapon type)|Shurikens]], leaving Azura better off as a different class because of her low Strength - leaving her shurikens with no damage output due to their low Might and her low Strength - and the class' skills, [[Replicate]] and [[Golembane]], are mostly useless. This is due to Azura's low Defense and the fact that replica Songstresses are incapable of Singing. If a class change to Apothecary is in mind, it should be a temporary one that happens after reaching level 30 or 35 so that she may grab all Merchant skills and stats for future purposes.
   
  +
===''[[Fire Emblem Engage]]''===
  +
====[[Bond Ring]]====
  +
:''Hero from beyond Elyos who was kidnapped and raised in Hoshido. She has a mysterious, fragile aura and rarely reveals her emotions. She is a songstress who uses both her dancing and lance as weapons.''
  +
{{BondRing
  +
|Character = [[File:Bond Ring Azura.png|100x100px]]
  +
|World = [[File:Corrin Emblem Ring.png|20px]] Crux of Fate
  +
|C Rank = Spd +1
  +
|B Rank = Dex +1 Spd +1
  +
|A Rank = Dex +1 Spd +1 Lck +1
  +
|S Rank = Dex +1 Spd +2 Lck +1
  +
}}
   
 
===''[[Fire Emblem Heroes]]''===
 
===''[[Fire Emblem Heroes]]''===
  +
{{Padding|feh}}
 
<tabber>
 
<tabber>
 
|-|Original=
 
|-|Original=
Line 393: Line 423:
   
 
====Base Stats====
 
====Base Stats====
  +
{{Selector}}
Rarity: ✯✯✯✯✯
 
  +
Rarity: {{Field|✯✯✯✯✯}}
 
{{CharStat
 
{{CharStat
 
|game=feh
 
|game=feh
Line 407: Line 438:
 
|Skill=[[File:FEH skill offense.png|20px]] [[Sapphire Lance|Sapphire Lance+]]<br>[[File:FEH skill support.png|20px]] [[Sing]]
 
|Skill=[[File:FEH skill offense.png|20px]] [[Sapphire Lance|Sapphire Lance+]]<br>[[File:FEH skill support.png|20px]] [[Sing]]
 
}}
 
}}
  +
  +
{{Field/end}}
  +
{{Field|Resplendent ✯✯✯✯✯}}
  +
{{CharStat
  +
|game=feh
  +
|image=[[File:Resplendent Azura Heroes sprite.png|120px]]<br>Lady of the Lake
  +
|Group=[[File:Heroes Infantry.png|25px]] Infantry
  +
|Level=1<br>40
  +
|HP=18/19/20<br>35/38/42
  +
|Atk=6/7/8<br>30/33/36
  +
|Spd=8/9/10<br>32/35/38
  +
|Def=5/6/7<br>20/23/26
  +
|Res=7/8/9<br>26/30/33
  +
|Weapon={{Weapon|feh|lance}} [[Lance (weapon)|Lance]]
  +
|Skill=[[File:FEH skill offense.png|20px]] [[Sapphire Lance|Sapphire Lance+]]<br>[[File:FEH skill support.png|20px]] [[Sing]]
  +
}}
  +
{{Selector/end}}
  +
{{Field/end}}
   
 
====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 =[[Iron Lance]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 =[[Steel Lance]]
!Name
 
  +
|weapon 3 =[[Sapphire Lance]]
!Prerequisite
 
  +
|weapon 4 =[[Sapphire Lance|Sapphire Lance+]]*[[Sapphire Lance]]*5
!Might
 
  +
|assist 1 =[[Sing]]**5
!Range
 
  +
|passive A 1 = [[Speed +|Speed +1]]
!Effects
 
  +
|passive A 2 = [[Speed +|Speed +2]]*[[Speed +|Speed +1]]
!SP Cost
 
  +
|passive A 3 = [[Speed +|Speed +3]]*[[Speed +|Speed +2]]**5
!Default
 
  +
|passive C 1 = [[Fortify Resistance|Fortify Res 1]]
!Unlocked
 
  +
|passive C 2 = [[Fortify Resistance|Fortify Res 2]]*[[Fortify Resistance|Fortify Res 1]]
|-
 
  +
|passive C 3 = [[Fortify Resistance|Fortify Res 3]]*[[Fortify Resistance|Fortify Res 2]]**5
|[[File:FEH skill offense.png|20px]] [[Iron Lance]]
 
  +
}}
| -
 
|6
 
|1
 
| -
 
|50
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Steel Lance]]
 
| -
 
|8
 
|1
 
| -
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Sapphire Lance]]
 
| -
 
|8
 
|1
 
|Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage.
 
|200
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Sapphire Lance|Sapphire Lance+]]
 
| -
 
|12
 
|1
 
|Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage.
 
|300
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
 
====Assist====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Range
 
!Effects
 
!SP Cost
 
!Default
 
!Unlocked
 
|-
 
|[[File:FEH skill support.png|20px]] [[Sing]]
 
| -
 
|1
 
|Enables target to take another action.<br>Cannot be used on units with Sing or Dance.
 
|150
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
 
=====Passive=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!SP Cost
 
!Unlocked
 
!Type
 
|-
 
|[[File:FEH Speed +1.png|25px]] [[Speed +2|Speed +1]]
 
| -
 
|Grants Spd +1.
 
|30
 
| -
 
|A
 
|-
 
|[[File:FEH Speed +2.png|25px]] [[Speed +2]]
 
|[[File:FEH Speed +1.png|25px]] [[Speed +2|Speed +1]]
 
|Grants Spd +2.
 
|60
 
| -
 
|A
 
|-
 
|[[File:FEH Speed +3.png|25px]] [[Speed +2|Speed +3]]
 
|[[File:FEH Speed +2.png|25px]] [[Speed +2]]
 
|Grants Spd +3.
 
|120
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|A
 
|-
 
|[[File:FEH Fortify Res 1.png|25px]] [[Fortify Resistance|Fortify Res 1]]
 
| -
 
|Grants adjacent allies [[Resistance|Res]] +2 through their next actions at the start of each turn.
 
|50
 
| -
 
|C
 
|-
 
|[[File:FEH Fortify Res 2.png|25px]] [[Fortify Resistance|Fortify Res 2]]
 
|[[File:FEH Fortify Res 1.png|25px]] [[Fortify Resistance|Fortify Res 1]]
 
|Grants adjacent allies Res +3 through their next actions at the start of each turn.
 
|100
 
| -
 
|C
 
|-
 
|[[File:FEH Fortify Res 3.png|25px]] [[Fortify Resistance|Fortify Res 3]]
 
|[[File:FEH Fortify Res 2.png|25px]] [[Fortify Resistance|Fortify Res 2]]
 
|Grants adjacent allies Res +4 through their next actions at the start of each turn.
 
|200
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|C
 
|}
 
   
 
====Overall====
 
====Overall====
  +
{{Subjective}}
 
=====Base Set=====
 
=====Base Set=====
  +
Azura was one of two units who could [[Dance]], or in her case Sing, at the launch of ''Heroes''. While [[Olivia]] was far easier to acquire, Azura has held a distinction as the sole Lance Dancer of the entire cast that can be regularly pulled during Banners as most other non-seasonal Dancers are either Swords or Dagger units while the other two Lance dancers, Soiree [[Berkut]] and Soiree [[Eldigan]], are a seasonal banner exclusive and Grail unit respectively. Azura has a modest 33 Spd and 31 Atk which can let her deal some damage, but her Book I stat spread leaves her lagging behind the many modern units introduced long after her. Nonetheless, due to the sheer power of Singing, even though there are more powerful variants, some of which are held by her other forms, Azura is a powerful ally. She is easily helped with her Resplendent form, and thus has a decent boost to give her a modest performance, even if she does not reach the same level as her competitors.<br>
Azura's is one of two [[Dancer]] units that was released in the initial roster of ''Heroes''. Unlike [[Olivia]], she is not as easily accessible, being restricted to 5 Star exclusive. She has a lower Base Stat Total than other units, but she makes up for it thanks to her invaluable ability to [[Sing]], allowing another unit to take another action during the player's turn. On her own, Azura is decent in combat, with good offensive stats, but nothing that makes her a particularly strong offensive unit. She can handle her own against Red units thanks in part to her [[Sapphire Lance|Sapphire Lance+]], which boosts her damage when attacking them. She has [[Speed +2|Speed +3]] for her Skill A for a semi-decent flat speed increase and [[Fortify Resistance|Fortify Res]] for ally support. Azura overall is an exceptional Dancer unit and is well worth utilizing not just in PvP modes, but also for general modes including [[Chain Challenge]], [[Tempest Trials]], and unit training.
 
  +
Azura is lacking in her base kit. Her default lance is the [[Sapphire Lance]], which bolsters her color advantage over Reds. [[Speed +|Spd +3]] gives a flat boost to her Spd. While it does boost her neutral Spd to 36, it hardly affects her performance as a whole other than potentially stopping double attacks from a few more units. [[Fortify Resistance]] gives her adjacent allies a +4 Res boost if they start their turn next to her. This can help save them from attacks from Mages, Staves, and Dragons, but it is another marginal change to some of them.
   
 
=====Counters=====
 
=====Counters=====
As a Singer, Azura's base stat total is lower than most other units in the game. Even when not taking her Sapphire Lance+ into account, she stands little chance Green units of any sort and most Blue units dispose of her easily if she is left in vulnerable range. She can only stay relatively safe in the range of Red units, but for the most part, Azura would rather avoid conflict as much as possible and leave combat to more capable units.
+
As a Singer, Azura's base stat total is lower than most other units in the game. Even when not taking Sapphire Lance+ into account, she stands little chance against Greens of any sort and most Blues dispose of her easily if she is left in vulnerable range. She can only stay relatively safe in the range of some Reds, but for the most part, Azura would rather avoid conflict as much as possible and leave combat to more capable units. She is also vulnerable to [[Fjorm|Bridal Fjorm]] and [[Mila]], who can easily disable her Dance command.
   
 
=====Skill Inheritance Options=====
 
=====Skill Inheritance Options=====
  +
Azura ideally should take the standard Dancer build as a base to work from. This includes [[Moonbow]] for a fast charging special to give her a little more sting to her attacks if needed, [[Fury]] or either [[Fortress Defense]]/[[Fortress Resistance]] to give her better stats for suvivability, [[Wings of Mercy]] which lets her teleport around the map to injured allies and help them move away/clean up where they are, and [[Drive Attack]]/[[Drive Speed]] for ally support during combat.<br>
Azura can inherit [[Harmonic Lance]] since its bonus damage when her special procs helps to give her the offensive boost she needs. [[Moonbow]] is overall her best option as her high Spd helps to activate the skill often and helps to deal with bulky foes. Azura's Skill A can either be [[Triangle Adept]] or [[Fury]] depending on the player's preferences. Both help to boost her offense, either boosting them against Reds or giving her flat increases in exchange for small HP damage after battle. Like most dancers, [[Wings of Mercy]] for her Skill B helps her to teleport across the map to help rescue hurt wayward allies and help them get to safety after combat. Finally, Skill C should remain a supportive skill. The skill can be whatever the player desires, though Hone skills seem to suit her best.
 
  +
Azura's weapon is replacable and most commonly is given the [[Wagasa]] to reduce the Def of the foe with the highest Def by 7. Azura can make great usage of the [[Arcane Qiang]] since it accelerates her special activations, gives her a boost in stats during combat, and gives her [[Null Follow-Up]] and [[Guard]]. Other worthwhile Lances include [[Slaying Spear]], [[Shellpoint Lance]], and [[Protection Pike]].<br>
  +
If more premium skills are available, [[Fortress Defense Resistance]] together gives her better mixed bulk with a slightly less Atk drop, which for the most part is moot since Azura should ideally avoid combat as much as possible. She can also consider [[Blue Duel Infantry|B Duel Infantry]] for the Arena score boost if she does not have high merges and investment. If Azura's Res is high enough, she can consider the likes of Sabotage skills, namely the [[Sabotage Attack|Atk]] or [[Sabotage Speed|Spd]] variants for overall better team support. Various Dance enhancing skills like the Cantrips and Stat Dance skills work wonderfully on her to give her dances more potentcy. Skill C can include the likes of Joint Drive skills, Cross Spurs, and even Ploy skills give her solid Res stats for more indirect support during combat.
  +
  +
====Meet Some of the Heroes====
  +
{{MeetHero
  +
|Hero = Lady of the Lake Azura
  +
|Pop1 = [[File:Azura lady of the lake pop01.png|100px]]
  +
|Text1 = Azura is a mysterious [[songstress]] who enchants others with her voice. She was born a princess of [[Nohr]], but was taken to [[Hoshido]] at a very young age.
  +
|Pop2 = [[File:Azura lady of the lake pop02.png|100px]]
  +
|Text2 = Despite her origins, she was raised in Hoshido as one of the royal family's own. Azura herself truly loves Hoshido as well!
  +
|Pop3 = [[File:Azura lady of the lake pop03.png|100px]]
  +
|Text3 = No matter the circumstances, Azura maintains a regal, serene presence. Though sometimes, when she thinks about Nohr, she seems troubled…
  +
|Pop4 = [[File:Azura lady of the lake pop04.png|100px]]
  +
|Text4 = Azura's life has been ruled by her strange fate. I hope that, as a member of the [[Order of Heroes]], she can be free of her past and share the beauty of her song with us!
  +
|Char1 = [[Corrin]]
  +
|CharText1 = A young royal who was born in Hoshido and raised in Nohr, but was later forced to choose sides. Corrin's earlier life mirrored that of Azura's.
  +
|Char2 = [[Arete]]
  +
|CharText2 = The combination of her alluring figure and her songbird voice are said to have entranced royals everywhere from [[Valla]] to Nohr. Azura's mother.
  +
}}
   
 
|-|Performing Arts=
 
|-|Performing Arts=
Line 559: Line 524:
   
 
====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 = [[Iron Axe]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 = [[Steel Axe]]
!Name
 
  +
|weapon 3 = [[Silver Axe]]
!Prerequisite
 
  +
|weapon 4 = [[Urðr]]*[[Silver Axe]]*5
!Might
 
  +
|assist 1 =[[Sing]]**5
!Range
 
  +
|passive A 1 = [[Triangle Adept|Triangle Adept 1]]
!Effects
 
  +
|passive A 2 = [[Triangle Adept|Triangle Adept 2]]*[[Triangle Adept|Triangle Adept 1]]
!SP Cost
 
  +
|passive A 3 = [[Triangle Adept|Triangle Adept 3]]*[[Triangle Adept|Triangle Adept 2]]**5
!Default
 
  +
|passive C 1 = [[Spur Resistance|Spur Res 1]]
!Unlocked
 
  +
|passive C 2 = [[Drive Resistance|Drive Res 1]]*[[Spur Resistance|Spur Res 1]]**3
|-
 
  +
|passive C 3 = [[Drive Resistance|Drive Res 2]]*[[Drive Resistance|Drive Res 1]]**4
|[[File:FEH skill offense.png|20px]] [[Iron Axe]]
 
  +
}}
| -
 
|6
 
|1
 
| -
 
|50
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Steel Axe]]
 
| -
 
|8
 
|1
 
| -
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Silver Axe]]
 
| -
 
|11
 
|1
 
| -
 
|200
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Urðr]]
 
| -
 
|16
 
|1
 
|If Sing or Dance is used, target also granted [[Attack|Atk]]/Spd/[[Defense (stat)|Def]]/Res +3.
 
|400
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
 
=====Assist=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Range
 
!Effects
 
!SP Cost
 
!Default
 
!Unlocked
 
|-
 
|[[File:FEH skill support.png|20px]] [[Sing]]
 
| -
 
|1
 
|Enables target to take another action.<br>Cannot be used on units with Sing or Dance.
 
|150
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
 
=====Passive=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!SP Cost
 
!Unlocked
 
!Type
 
|-
 
|[[File:FEH Triangle Adept 1.png|25px]] [[Triangle Adept|Triangle Adept 1]]
 
| -
 
|Gives Atk +10% if weapon-triangle advantage. Atk -10% if disadvantage.
 
|50
 
| -
 
|A
 
|-
 
|[[File:FEH Triangle Adept 2.png|25px]] [[Triangle Adept|Triangle Adept 2]]
 
|[[File:FEH Triangle Adept 1.png|25px]] [[Triangle Adept|Triangle Adept 1]]
 
|Gives Atk +15% if weapon-triangle advantage. Atk -15% if disadvantage.
 
|100
 
| -
 
|A
 
|-
 
|[[File:FEH Triangle Adept 3.png|25px]] [[Triangle Adept|Triangle Adept 3]]
 
|[[File:FEH Triangle Adept 2.png|25px]] [[Triangle Adept|Triangle Adept 2]]
 
|Gives Atk +20% if weapon-triangle advantage. Atk -20% if disadvantage.
 
|200
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|A
 
|-
 
|[[File:FEH Spur Res 1.png|25px]] [[Spur Res 1]]
 
| -
 
|Grants adjacent allies Res +2 during combat.
 
|50
 
| -
 
|C
 
|-
 
|[[File:FEH Drive Res 1.png|25px]] [[Drive Res 1]]
 
|[[File:FEH Spur Res 1.png|25px]] [[Spur Res 1]]
 
|Grants allies within 2 spaces Res +2 during combat.
 
|120
 
| -
 
|C
 
|-
 
|[[File:FEH Drive Res 2.png|25px]] [[Drive Res 2]]
 
|[[File:FEH Drive Res 1.png|25px]] [[Drive Res 1]]
 
|Grants allies within 2 spaces Res +3 during combat.
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|C
 
|}
 
   
 
====Overall====
 
====Overall====
  +
{{Subjective}}
 
=====Base Set=====
 
=====Base Set=====
Performing Arts Azura is near identical to her standard variation, having only a one point decrease to her HP and Defense in exchange for a one point increase to her Atk and Spd. As such, Azura remains a powerful dueling Singing unit. However, her biggest perk is her own personal weapon [[Urðr]] which allows her refreshing ability to also be a 3 point buff to all stats, except for HP, to any ally she Sings for. It does, however, mean that Azura's supporting comes at its strongest after she sings. Nevertheless, Performing Arts Azura is a powerful ally and worth the effort to obtain, especially if she is paired with a Blade Tome user who appreciates the stat buffs even if it is delayed. Azura comes with [[Triangle Adept|Triangle Adept 3]] which solidifies herself as a blue unit counter. [[Drive Resistance]] is a serviceable support skill to assist allies in combat.
+
Dressed in the ''Conquest'' opera house garb, Performing Arts Azura is near identical to her base form, having only a one point decrease to her HP and Def in exchange for a one point increase to her Atk and Spd. As such, Performing Arts Azura remains a powerful dueling Singer, but not strong enough to be able to outright perform as a direct combat oriented unit when compared to most of her fellow Book I units and the scores of units introduced since. Her main distinction is that she is the first Dancer to have a unique weapon, and up until [[Peony|Ascended Peony]], was the only one with a unique weapon.<br>
  +
Her biggest perk is her own personal weapon [[Urðr]] which allows her refreshing ability to also be a 3 point buff to all stats, except for HP, to any ally she Sings for. It does, however, mean that Performing Arts Azura's supporting comes at its strongest after she sings. Nevertheless, Performing Arts Azura is a powerful ally and worth the effort to obtain, especially if she is paired with a Blade Tome user who appreciates the stat buffs even if it is delayed.<br>
  +
Performing Arts Azura comes with [[Triangle Adept|Triangle Adept 3]], which solidifies herself as a Blue counter. [[Drive Resistance]] is a serviceable support skill to assist allies in combat.
   
 
=====Counters=====
 
=====Counters=====
As a Singer, Performing Arts Azura's base stat total is lower than most other units in the game. Her preference of Axes means that she is vulnerable to the huge Red unit pool and thus needs units on her team to address them. Otherwise, on her own, she is subject to the standard Red and Green unit threats in the game.
+
As a Singer, Performing Arts Azura's base stat total is lower than most other units in ''Heroes''. Her preference of Axes means that she is vulnerable to the huge Red pool and thus needs units on her team to address them. Otherwise, on her own, she is subject to the standard Red and Green threats in the game. [[Fjorm|Bridal Fjorm]]'s [[Gjallarbrú]] disables her refreshing skill as Bridal Fjorm is guaranteed to hit her HP threshold over Performing Arts Azura.
   
 
=====Skill Inheritance Options=====
 
=====Skill Inheritance Options=====
Performing Arts Azura does not require much inheritance to shine. Her high Speed and Atk complement taking [[Luna]] or [[Moonbow]] for an special skill. Skill A can be [[Distant Counter]] since her Resistance is high enough that she can make usage of it to punish mages. Using [[Wings of Mercy]] for her Skill B is the standard for Dancer teleportation strategies. Her good Res does make her a good candidate for Ploy skills in her slot C while taking standard supporting Skill C skills works great.
+
Performing Arts Azura essentially functions the same as her base form and can take the same skills. This includes [[Moonbow]] for a fast charging special to give her a little more sting to her attacks if needed, [[Fury]] or either [[Fortress Defense]]/[[Fortress Resistance]] to give her better stats for suvivability, [[Wings of Mercy]] which lets her teleport around the map to injured allies and help them move away/clean up where they are, and [[Drive Attack]]/[[Drive Speed]] for ally support during combat.<br>
  +
If more premium skills are available, [[Fortress Defense Resistance]] together gives her better mixed bulk with a slightly less Atk drop, which for the most part is moot since Azura should ideally avoid combat as much as possible. She can also consider [[Green Duel Infantry|G Duel Infantry]] for the Arena score boost if she does not have high merges and investment. If Performing Arts Azura's Res is high enough, she can consider the likes of Sabotage skills, namely the [[Sabotage Attack|Atk]] or [[Sabotage Speed|Spd]] variants for overall better team support. Various Dance enhancing skills like the Cantrips and Stat Dance skills work wonderfully on her to give her dances more potentcy. Skill C can include the likes of Joint Drive skills, Cross Spurs, and even Ploy skills give her solid Res stats for more indirect support during combat.
 
 
|-|Happy New Year!=
 
|-|Happy New Year!=
 
;Celebratory Spirit
 
;Celebratory Spirit
Line 709: Line 572:
   
 
====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 = [[Iron Axe]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 = [[Steel Axe]]
!Name
 
  +
|weapon 3 = [[Hagoita]]
!Prerequisite
 
  +
|weapon 4 = [[Hagoita|Hagoita+]]*[[Hagoita]]*5
!Might
 
  +
|assist 1 =[[Sing]]**5
!Range
 
  +
|passive B 1 = [[Earth Dance|Earth Dance 1]]
!Effects
 
  +
|passive B 2 = [[Earth Dance|Earth Dance 2]]*[[Earth Dance|Earth Dance 1]]
!SP Cost
 
  +
|passive B 3 = [[Earth Dance|Earth Dance 3]]*[[Earth Dance|Earth Dance 2]]**5
!Default
 
  +
|passive C 1 = [[Hone Speed|Hone Spd 1]]
!Unlocked
 
  +
|passive C 2 = [[Hone Speed|Hone Spd 2]]*[[Hone Speed|Hone Spd 1]]
|-
 
  +
|passive C 3 = [[Hone Fliers|Hone Fliers]]*[[Hone Speed|Hone Spd 2]]**5
|[[File:FEH skill offense.png|20px]] [[Iron Axe]]
 
  +
}}
| -
 
|6
 
|1
 
| -
 
|50
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Steel Axe]]
 
| -
 
|8
 
|1
 
| -
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Hagoita]]
 
| -
 
|10
 
|1
 
|Grants Def/Res +2 during combat to allies within 2 spaces.
 
|200
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Hagoita|Hagoita+]]
 
| -
 
|14
 
|1
 
|Grants Def/Res +2 during combat to allies within 2 spaces.
 
|300
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
   
=====Weapon Refinements=====
 
;<span style="color: #498f2d">Hagoita+</span>
 
{| class="wikitable" style="text-align: center;"
 
!Type
 
!Stats
 
!Effects
 
!Cost
 
|-
 
|[[File:FEH WUp 1.png|25px]]
 
| +5 HP<br>+2 Mt
 
|Grants Def/Res +2 during combat<br>to allies within 2 spaces.
 
|350 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>50 [[File:Refining Stone.png|20px|link=Refining Stone]]
 
|-
 
|[[File:FEH WUp 2.png|25px]]
 
| +5 HP<br>+3 Spd
 
|Grants Def/Res +2 during combat<br>to allies within 2 spaces.
 
|350 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>50 [[File:Refining Stone.png|20px|link=Refining Stone]]
 
|-
 
|[[File:FEH WUp 3.png|25px]]
 
| +5 HP<br>+4 Def
 
|Grants Def/Res +2 during combat<br>to allies within 2 spaces.
 
|350 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>50 [[File:Refining Stone.png|20px|link=Refining Stone]]
 
|-
 
|[[File:FEH WUp 4.png|25px]]
 
| +5 HP<br>+4 Res
 
|Grants Def/Res +2 during combat<br>to allies within 2 spaces.
 
|350 SP<br>500 [[File:Arena Medal.png|20px|link=Arena Medal]]<br>50 [[File:Refining Stone.png|20px|link=Refining Stone]]
 
|}
 
 
=====Assist=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Range
 
!Effects
 
!SP Cost
 
!Default
 
!Unlocked
 
|-
 
|[[File:FEH skill support.png|20px]] [[Sing]]
 
| -
 
|1
 
|Enables target to take another action.<br>Cannot be used on units with Sing or Dance.
 
|150
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
 
=====Passive=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!SP Cost
 
!Unlocked
 
!Type
 
|-
 
|[[File:FEH Earth Dance 1.png|25px]] [[Earth Dance|Earth Dance 1]]
 
| -
 
|If Sing or Dance is used, grants Def +3 to target.
 
|50
 
| -
 
|B
 
|-
 
|[[File:FEH Earth Dance 2.png|25px]] [[Earth Dance|Earth Dance 2]]
 
|[[File:FEH Earth Dance 1.png|25px]] [[Earth Dance|Earth Dance 1]]
 
|If Sing or Dance is used, grants Def +4 to target.
 
|100
 
| -
 
|B
 
|-
 
|[[File:FEH Earth Dance 3.png|25px]] [[Earth Dance|Earth Dance 3]]
 
|[[File:FEH Earth Dance 2.png|25px]] [[Earth Dance|Earth Dance 2]]
 
|If Sing or Dance is used, grants Def +5 to target.
 
|200
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|B
 
|-
 
|[[File:FEH Hone Spd 1.png|25px]] [[Hone Spd 1]]
 
| -
 
|Grants adjacent allies Spd +2 through their next actions at the start of each turn.
 
|50
 
| -
 
|C
 
|-
 
|[[File:FEH Hone Spd 2.png|25px]] [[Hone Spd 2]]
 
|[[File:FEH Hone Spd 1.png|25px]] [[Hone Spd 1]]
 
|Grants adjacent allies Spd +3 through their next actions at the start of each turn.
 
|120
 
| -
 
|C
 
|-
 
|[[File:FEH Hone Fliers.png|25px]] [[Hone Fliers]]
 
|[[File:FEH Hone Spd 2.png|25px]] [[Hone Spd 2]]
 
|Grants adjacent flying allies Atk/Spd +6 through their next actions at the start of each turn.
 
|200
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|C
 
|}
 
 
====Overall====
 
====Overall====
  +
{{Subjective}}
 
=====Base Set=====
 
=====Base Set=====
New Year Azura is the first Flying Dancer unit and the first playable Pegasus Axe user introduced to ''Heroes''. Her existence opened up a huge amount of new tactics and team compositions thanks in part to the support she can give as a Singer and a Flying unit. Her Speed remains consistent with her other forms and she has respectable Res as well. [[Sing]] is still a valuable supportive skill like all of her other forms, but now without the restrictions of terrain. New Year Azura's base weapon is the [[Hagoita|Hagoita+]], boosting the Def/Res of all allies within two spaces of her by 2. She has [[Earth Dance]], boosting the Def of allies she dances to by 5. She also has [[Hone Fliers]] giving her flying allies a stat buff when they are adjacent to her at the start of the player turn. While New Year Azura can find a place on any team, Azura shines best as a supportive Flying unit with her base skill set.
+
New Year Azura is the first Flying Dancer and the first playable Pegasus Axe user introduced to ''Heroes''. Her existence opened up a huge amount of new tactics and team compositions thanks in part to the support she can give as a Singer and Flyer. Her Spd remains consistent with her other forms and she has respectable Res as well.<br>
  +
[[Sing]] is still a valuable supportive skill like all of her other forms, but now without the restrictions of terrain. New Year Azura's base weapon is the [[Hagoita|Hagoita+]], boosting the Def/Res of all allies within two spaces of her by 2. It can be Refined to give it a stat boost.<br>
  +
She has [[Earth Dance]], boosting the Def of allies she dances to by 5. She also has [[Hone Fliers]] giving her flying allies a stat buff when they are adjacent to her at the start of the player turn. While New Year Azura can find a place on any team, she shines best as a supportive Flyer with her base skill set.
   
 
=====Counters=====
 
=====Counters=====
New Year Azura is purely built to support even in her new aerial form. She stands little chance on her own against the numerous Reds and strong Green units. Even some properly built bulky Blues can counter her effectively. Finally, as a Flying unit, Archers easily shoot her down with little effort.
+
New Year Azura is purely built to support even in her new aerial form. She stands little chance on her own against the numerous Reds and strong Greens. Even some properly built bulky Blues can counter her effectively. Finally, as a Flyer, Archers easily shoot her down with little effort. [[Fjorm|Bridal Fjorm]]'s [[Gjallarbrú]] disables her refreshing skill as Bridal Fjorm is guaranteed to hit her HP threshold over New Year Azura.
   
 
=====Skill Inheritance Options=====
 
=====Skill Inheritance Options=====
  +
New Year Azura can take a standard dancer build but with some extra tricks from Infantry Dancers due to her Flying status. [[Moonbow]], [[Fury]] or [[Fortress Defense]]/[[Fortress Resistance]], [[Wings of Mercy]], and Drive skills give her a modest budget ground to launch from.<br>
New Year Azura should either take [[Moonbow]] or [[Iceberg]] for damage as either benefits off of her stat make up. Skill A can be either [[Fury]], [[Triangle Adept]], or [[Swift Sparrow]] depending on the player's preference on how they wish for her to be offensively. Skill B has several options either taking the standard [[Wings of Mercy]] like most Dancer units on general team compositions or take [[Flier Formation]] for flying teams. Skill C is best left with Hone Fliers for flying oriented teams, but she can run [[Guidance]] and [[Flier Guidance]] if the player wishes, though the former also can be used as her Seal as well, so utilizing that in Skill C is more if the player wishes to use other seals instead.
 
  +
She can take the combined [[Fortress Defense Resistance]] for the stronger combined bulk or [[Green Duel Flying]] for Arena Duel scoring. [[Aerobatics]] or [[Flier Formation]] gives her excellent mobility on more focused teams without needing to rely on damage thresholds on her allies. Her Skill C stil includes the likes of Drive and Cross Spurs for support, but she can also include Flier skills like [[Guidance]], [[Flier Guidance]], and Hold skills.
   
 
|-|Adrift=
 
|-|Adrift=
Line 872: Line 606:
 
====Base Stats====
 
====Base Stats====
 
Rarity: {{Selector}}
 
Rarity: {{Selector}}
{{Field|1|✯✯✯✯}}
+
{{Field|✯✯✯✯}}
 
{{CharStat
 
{{CharStat
 
|game=feh
 
|game=feh
Line 888: Line 622:
 
{{Field/end}}
 
{{Field/end}}
   
{{Field|2|✯✯✯✯✯}}
+
{{Field|✯✯✯✯✯}}
 
{{CharStat
 
{{CharStat
 
|game=feh
 
|game=feh
|image=[[File:Heroes Azura Sprite (Dreaming).png|110px]]<br>Young Songstress
+
|image=[[File:Heroes Azura Sprite (Dreaming).png]]<br>Young Songstress
 
|Group=[[File:Heroes Infantry.png|25px]] Infantry
 
|Group=[[File:Heroes Infantry.png|25px]] Infantry
 
|Level=1<br>40
 
|Level=1<br>40
Line 903: Line 637:
 
}}
 
}}
 
{{Field/end}}
 
{{Field/end}}
  +
{{Selector/end}}
   
 
====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 =[[Wind (tome)|Wind]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 =[[Elwind]]
!Name
 
  +
|weapon 3 =[[Rexcalibur]]*[[Elwind]]*4
!Prerequisite
 
  +
|weapon 4 =[[Book of Shadows]]*[[Rexcalibur]]*5*5
!Might
 
  +
|assist 1 =[[Sing]]**5
!Range
 
  +
|passive A 1 = [[Speed Resistance Bond|Spd/Res Bond 1]] * - * - * -
!Effects
 
  +
|passive A 2 = [[Speed Resistance Bond|Spd/Res Bond 2]] * [[Speed Resistance Bond|Spd/Res Bond 1]]
!SP Cost
 
  +
|passive A 3 = [[Speed Resistance Bond|Spd/Res Bond 3]] * [[Speed Resistance Bond|Spd/Res Bond 2]] * - * - * 4
!Default
 
  +
|passive B 1 = [[Torrent Dance|Torrent Dance 1]]
!Unlocked
 
  +
|passive B 2 = [[Torrent Dance|Torrent Dance 2]]*[[Torrent Dance|Torrent Dance 1]]
|-
 
  +
|passive B 3 = [[Torrent Dance|Torrent Dance 3]]*[[Torrent Dance|Torrent Dance 2]]**5
|[[File:FEH skill offense.png|20px]] [[Wind]]
 
  +
}}
| -
 
|4
 
|2
 
| -
 
|50
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Elwind]]
 
| -
 
|6
 
|2
 
| -
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Rexcalibur]]
 
| -
 
|9
 
|2
 
| -
 
|200
 
|[[File:FEH Star Rarity 4.png|50px]]
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Book of Shadows]]
 
|[[File:FEH skill offense.png|20px]] [[Rexcalibur]]
 
|14
 
|2
 
|Grants [[Speed (stat)|Spd]]+3. If unit is adjacent to an ally, inflicts [[Attack (stat)|Atk]],Spd,[[Defense (stat)|Def]],[[Resistance|Res]]-4 on foe during combat.
 
|400
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|}
 
 
====Assist====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Range
 
!Effects
 
!SP Cost
 
!Default
 
!Unlocked
 
|-
 
|[[File:FEH skill support.png|20px]] [[Sing]]
 
| -
 
|1
 
|Enables target to take another action.<br>Cannot be used on units with Sing or Dance.
 
|150
 
|[[File:FEH Star Rarity 4.png|60px]]
 
| -
 
|}
 
 
=====Passive=====
 
{| class="wikitable" style="text-align: center;"
 
!Name
 
!Prerequisite
 
!Effects
 
!SP Cost
 
!Unlocked
 
!Type
 
|-
 
|[[File:FEH Spd Res Bond 1.png|25px]] [[Spd/Res Bond|Spd/Res Bond 1]]
 
| -
 
|Grants Spd/Res +3 to this unit during combat if unit is adjacent to an ally.
 
|60
 
| -
 
|A
 
|-
 
|[[File:FEH Spd Res Bond 2.png|25px]] [[Spd/Res Bond|Spd/Res Bond 2]]
 
|[[File:FEH Spd Res Bond 1.png|25px]] [[Spd/Res Bond|Spd/Res Bond 1]]
 
|Grants Spd/Res +4 to this unit during combat if unit is adjacent to an ally.
 
|120
 
| -
 
|A
 
|-
 
|[[File:FEH Spd Res Bond 3.png|25px]] [[Spd/Res Bond|Spd/Res Bond 3]]
 
|[[File:FEH Spd Res Bond 2.png|25px]] [[Spd/Res Bond|Spd/Res Bond 2]]
 
|Grants Spd/Res +5 to this unit during combat if unit is adjacent to an ally.
 
|240
 
|[[File:FEH Star Rarity 4.png|50px]]
 
|A
 
|-
 
|[[File:FEH Torrent Dance 1.png|25px]] [[Torrent Dance|Torrent Dance 1]]
 
| -
 
|If Sing or Dance is used, grants Res+3 to target.
 
|50
 
| -
 
|B
 
|-
 
|[[File:FEH Torrent Dance 2.png|25px]] [[Torrent Dance|Torrent Dance 2]]
 
|[[File:FEH Torrent Dance 1.png|25px]] [[Torrent Dance|Torrent Dance 1]]
 
|If Sing or Dance is used, grants Res+4 to target.
 
|100
 
| -
 
|B
 
|-
 
|[[File:FEH Torrent Dance 3.png|25px]] [[Torrent Dance|Torrent Dance 3]]
 
|[[File:FEH Torrent Dance 2.png|25px]] [[Torrent Dance|Torrent Dance 2]]
 
|If Sing or Dance is used, grants Res+5 to target.
 
|200
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|B
 
|}
 
   
 
====Overall====
 
====Overall====
  +
{{Subjective}}
 
=====Base Set=====
 
=====Base Set=====
Young Azura is the first Tempest Trial dancer and is thus the easiest version of Azura to acquire. She still retains her ability to [[Sing]] for allies making her a valuable support ally and is also a Green Tome user with great Atk, making her a powerful offensive ally despite her refreshing unit status. However, ultimately Young Azura is hindered by her low Base stats as is case for refreshing units, her low bulk leaves her vulnerable even to neutral match ups and is thus either best used as a utility or as a clean up unit.
+
Adrift Azura is the first Tempest Trial Dancer and is thus the easiest form of Azura to acquire. She is the sole Green Tome Infantry Dancer of the cast that is not a limited summon, increasing her value as an immediately useful unit for diversity. Adrift Azura does carry the standard stat downsides of a Dancer with a mediocre 33 Atk and 29 Spd for minor offense and extremely low 53 physical and 61 magical bulk. As such, Adrift Azura is extrodinarily vulnerable and should only be used as clean-up if needed outside of her dancer duties. Because of her [[Dance|Sing]] ability, Young Azura still remains a powerful utility and support unit by transfering her action onto better units.<br>
  +
[[Book of Shadows]] grants Adrift Azura an innate +3 Spd increase. If she is adjacent to an ally, she inflicts a -4 penalty to her foe during combat, giving her a little more help if she is forced into combat.<br>
 
Her personal tome [[Book of Shadows]] inflicts -4 to all enemy stats if she is adjacent to an ally when initiating combat, giving her great debuffing potential on top of her decent damage output. This tome effect aligns with [[Speed Resistance Bond|Spd/Res Bond]], pushing her Spd to base 36 when adjacent to an ally. Finally, she has [[Torrent Dance]], boosting the Res of an ally she sings to by 5.
+
[[Speed Resistance Bond]] grants her Spd/Res+5 if she is adjacent to an ally during combat. [[Torrent Dance]] gives an ally Res+5 if she sings to them.
 
=====Counters=====
 
=====Counters=====
  +
Adrift Azura is far to weak statwise to be used primarily for offense as she can barely inflict damage on some foes with high enough bulk and especially if they have color advantage over her. Her low mixed bulk means that any foe that can either initiate or retaliate against her will often destroy her with a single attack, if not with their follow-up given her low Spd. Adrift Azura should be protected at all costs and avoid combat as much as possible. Also noteworthy is that she is vulnerable to [[Mila]] and [[Fjorm|Bridal Fjorm]]'s【Isolation】penalty.
Being weak in terms of both of her bulk, Young Azura is easily taken down by anyone who can either initiate on her or counter her if she attacks. The wide host of units that can counter her is wide save for maybe some blue units. She should avoid combat at all costs and only as a last resort.
 
   
 
=====Skill Inheritance Options=====
 
=====Skill Inheritance Options=====
Young Azura can take the standard Dancer set up of inheriting [[Moonbow]] for her special, [[Fury]] for its stat increase, [[Wings of Mercy]] to teleport to injured allies, and a wide variety of support skills for Skill C. However, she can maintain her Spd/Res Bond rather than replace it with Fury to sync with her personal weapon or choose another Bond skill if desired.
+
Adrift Azura can take the standard Dancer set up of inheriting [[Moonbow]] for her special, [[Fury]] for its stat increase, [[Wings of Mercy]] to teleport to injured allies, and a wide variety of support skills for Skill C, namely Drive Skills. However, she can maintain her Spd/Res Bond rather than replace it with Fury to sync with her personal weapon or choose another Bond skill if desired.<br>
  +
Adrift Azura can increase her overall bulk by just taking [[Fortress Defense Resistance]] at the cost of her drop to her Atk if it means she can potentially survive an attack or [[Green Duel Infantry|G Duel Infantry]] for Arena Scoring and the stat boost at tier 4. She can also consider other [[Attack Speed Bond]] or [[Attack Speed Unity]] instead of her innate Speed/Resistance variant as her strongest stats are Atk and Spd. It also keeps its sync with her Book of Shadows. Fourth Tier Element Dance skills or Cantrips can give her allies support whenever she dances. Joint Drives and Cross Spurs also give her more support capabilites during combat for her allies.
  +
<br>
  +
If [[Green Tome Valor]] is available, giving it to her helps give Green Tome allies the SP gain increase when training.
  +
====Meet Some of the Heroes====
  +
{{MeetHero
  +
|Hero = Young Songstress Azura
  +
|Pop1 = [[File:Azura young songstress pop01.png|100px]]
  +
|Text1 = Azura is the daughter of [[Arete]], the queen of [[Nohr]]. She was taken to [[Hoshido]] as a young girl, where she was raised by [[Mikoto]], Hoshido's queen.
  +
|Pop2 = [[File:Azura young songstress pop02.png|100px]]
  +
|Text2 = King Garon married Azura's mother after the passing of his [[Katerina|first wife]], but those left grieving the late queen rejected Arete—and Azura wasn't spared from their heartless treatment.
  +
|Pop3 = [[File:Azura young songstress pop03.png|100px]]
  +
|Text3 = The young Azura's heart was touched by darkness, and a terrible sadness overtook her. That was when people who treated her with kindness began to appear in her dreams.
  +
|Pop4 = [[File:Azura young songstress pop04.png|100px]]
  +
|Text4 = The people she met might have been only illusions that she created—but even so, they supported her, and gave her friends to confide in.
  +
|Char1 = [[Corrin]]
  +
|CharText1 = A Hoshidan royal raised in another Nohr. Understands young Azura's feelings very well. They are the best of friends.
  +
|Char2 = [[Camilla]]
  +
|CharText2 = The eldest princess of another Nohr. A demure and caring older sister to young Azura.
  +
|Char3 = [[Mikoto]]
  +
|CharText3 = The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura.
  +
}}
   
|-|Legendary Heroes=
+
|-|Legendary=
 
;Vallite Songstress
 
;Vallite Songstress
 
:''Daughter of Arete and the former king of Valla. Gripped by an unkind fate, she strives to lead both Hoshido and Nohr to the truth. Appears in Fire Emblem Fates.''
 
:''Daughter of Arete and the former king of Valla. Gripped by an unkind fate, she strives to lead both Hoshido and Nohr to the truth. Appears in Fire Emblem Fates.''
Line 1,056: Line 708:
   
 
====Skills====
 
====Skills====
  +
{{CharSkills
=====Weapon=====
 
  +
|weapon 1 =[[Lightning|Light]]
{| class="wikitable" style="text-align: center;"
 
  +
|weapon 2 =[[Ellight]]
!Name
 
  +
|weapon 3 =[[Shine]]
!Prerequisite
 
  +
|weapon 4 =[[Prayer Wheel]]***5
!Might
 
  +
|assist 1 =[[Sing]]
!Range
 
  +
|assist 2 =[[Gray Waves]]**5
!Effects
 
  +
|assist 3 =[[Gray Waves|Gray Waves II]]**5
!SP Cost
 
  +
|passive A 1 = [[Blue Duel Flying|Blue Duel Flying 1]]
!Default
 
  +
|passive A 2 = [[Blue Duel Flying|Blue Duel Flying 2]]*[[Blue Duel Flying|Blue Duel Flying 1]]
!Unlocked
 
  +
|passive A 3 = [[Blue Duel Flying|Blue Duel Flying 3]]*[[Blue Duel Flying|Blue Duel Flying 2]]**5
|-
 
  +
|passive A 4 = [[Attack Speed Push|Atk/Spd Push 1]]
|[[File:FEH skill offense.png|20px]] [[Light]]
 
  +
|passive A 5 = [[Attack Speed Push|Atk/Spd Push 2]]*[[Attack Speed Push|Atk/Spd Push 1]]
| -
 
  +
|passive A 6 = [[Attack Speed Push|Atk/Spd Push 3]]*[[Attack Speed Push|Atk/Spd Push 2]]
|4
 
  +
|passive A 7 = [[Attack Speed Push|Atk/Spd Push 4]]*[[Attack Speed Push|Atk/Spd Push 3]]**5
|2
 
  +
|passive B 1 = [[Aerobatics|Aerobatics 1]]
| -
 
  +
|passive B 2 = [[Aerobatics|Aerobatics 2]]*[[Aerobatics|Aerobatics 1]]
|50
 
  +
|passive B 3 = [[Aerobatics|Aerobatics 3]]*[[Aerobatics|Aerobatics 2]]**5
| -
 
  +
|passive C 1 = [[Attack Tactic|Atk Tactic 1]]
| -
 
  +
|passive C 2 = [[Attack Tactic|Atk Tactic 2]]*[[Attack Tactic|Atk Tactic 1]]
|-
 
  +
|passive C 3 = [[Attack Tactic|Atk Tactic 3]]*[[Attack Tactic|Atk Tactic 2]]**5
|[[File:FEH skill offense.png|20px]] [[Ellight]]
 
  +
}}
| -
 
|6
 
|2
 
| -
 
|100
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Shine]]
 
| -
 
|9
 
|2
 
| -
 
|200
 
| -
 
| -
 
|-
 
|[[File:FEH skill offense.png|20px]] [[Prayer Wheel]]
 
| -
 
|14
 
|2
 
|Grants Spd +3. If [[Sing]] or [[Dance]] is used, grants bonus to target's [[Attack (stat)|Atk]]/[[Speed (stat)|Spd]]/[[Defense (stat)|Def]]/[[Resistance (stat)|Res]] = highest bonus on target ally for 1 turn. (Example: if target already has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)
 
|400
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
   
====Assist====
+
====Overall====
  +
{{Subjective}}
{| class="wikitable" style="text-align: center;"
 
  +
=====Base Set=====
!Name
 
  +
Legendary Azura is the first and currently only Legendary Dancer, giving her a unique niche when used during Water Seasons where her Res boost to water blessed allies comes into play. She is a Blue Tome Flyer who by nature has one of the best flexible usages on any team due to the sheer power of her status as a Dancer unit and by possessing a unique dance skill.<br>
!Prerequisite
 
  +
What separates Legendary Azura from all other Refresher units is her [[Sing]] ability which has been upgraded to [[Gray Waves]]. Not only can she renew an ally, but if that ally is an Infantry or Flyer, they gain one additional movement range, extending it to three spaces. While useful, it can be awkward as she herself does not have any means to catch up if she uses it, but the additional range is more of a benefit than anything. Upon her Legendary Remix, it upgraded to Gray Waves II, adding 【Null Panic】to an ally she dances to, removing their Panic status.<br>
!Range
 
  +
Her Legendary Weapon, [[Prayer Wheel]], takes the highest visible stat boost on an ally she sings for and applies it to all four core stats, thus if an ally received a [[Hone Attack|Hone Atk 4]] buff, all of their stats receive the +7 bonus rather than their Atk alone, thus potentially having the highest buffs of all units available. Its weapon refine grants allies within two spaces of her a guaranteed +6 Spd to help fuel the baseline effect of spreading stat buffs. During combat involving Legendary Azura, if she has at least 25% HP at the start of combat, she gains an additional +5 Atk/Spd and also gains a [[Triangle Adept]] effect to give her a significant boost, mainly when having to be used against Reds in particular.<br>
!Effects
 
  +
Legendary Azura introduced [[Blue Duel Flying]], increasing her Arena scoring by 26 points, which allows her to score higher than her BST suggests. With her later Remix, she gained [[Attack Speed Push]] at its fourth tier, granting her +7 Atk/Spd if she is above 25% at the start of combat, while suffering 5 non-lethal recoil damage after combat. [[Aerobatics]] allows her to reposition herself behind an ally near her when needing to refresh. Finally [[Attack Tactic|Atk Tactic]] provides a 6+ Atk boost to allies near her, so long as she is on a mixed team and fulfills the requirements.
!SP Cost
 
  +
=====Counters=====
!Default
 
  +
Legendary Azura on her own is very weak defensively and most common offensive units who are able to approach her or simply destroy her allies can take care of her with little effort. Her flying weaknesses also leaves her vulnerable to Bows as well. [[Fjorm|Bridal Fjorm]]'s [[Gjallarbrú]] disables her refreshing skill as Bridal Fjorm is guaranteed to hit her HP threshold over Legendary Azura for its effects, thus removing her greatest asset.
!Unlocked
 
|-
 
|[[File:FEH skill support.png|20px]] [[Sing]]
 
| -
 
|1
 
|Enables target to take another action.<br>Cannot be used on units with Sing or Dance.
 
|150
 
| -
 
| -
 
|-
 
|[[File:FEH skill support.png|20px]] [[Gray Waves]]
 
| -
 
|1
 
|Grants another action to target ally,<br>and if target is an [[Infantry Unit|infantry]] or [[Flying Unit|flying]] ally,<br>target can move 1 extra space.<br>(That turn only. Does not stack.<br>Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
 
|300
 
|[[File:FEH Star Rarity 5.png|60px]]
 
| -
 
|}
 
   
=====Passive=====
+
=====Skill Inheritance Options=====
  +
Legendary Azura can take the standard refresher set by inheriting [[Moonbow]] for damage, [[Fury]] for stat boosts, [[Wings of Mercy]] to teleport to any ally if they are critically injured, and some supportive skill that has a visible buff so she can maximize her usage of Prayer Wheel. If playing her on a Flying team, [[Hone Fliers]] is great while a mixed team can maintain either Atk Tactic so long as the requirements are met or any Hone skill to bring out Prayer Wheel's effect. [[Guidance]] or [[Ground Orders]] also work wonders in maintaining her supportive role and proving unique positioning/movement options for allies.
{| class="wikitable" style="text-align: center;"
 
  +
!Name
 
  +
====Meet Some of the Heroes====
!Prerequisite
 
  +
{{MeetHero
!Effects
 
  +
|Hero = Vallite Songstress Azura
!SP Cost
 
  +
|Pop1 = [[File:Azura vallite songstress 01.png|100px]]
!Unlocked
 
  +
|Text1 = Azura's a princess of [[Nohr]], but as a result of…certain events, she was brought up in [[Hoshido]] and treated as their princess.
!Type
 
  +
|Pop2 = [[File:Azura vallite songstress 02.png|100px]]
|-
 
  +
|Text2 = Azura may look delicate and mysterious, but don't let that fool you—her spirit's stronger than steel, and she's been through many trials and tribulations.
|[[File:FEH B Duel Flying 1.png|25px]] [[B Duel Flying 1]]
 
  +
|Pop3 = [[File:Azura vallite songstress 03.png|100px]]
| -
 
  +
|Text3 = Her talents as a [[songstress]] have to be heard to be believed. Her song can bring the light of hope to even the most brutal of battlefields.
|Grants HP +3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
 
  +
|Pop4 = [[File:Azura vallite songstress 04.png|100px]]
|70
 
  +
|Text4 = Fate has had a lot in store for Azura during her hectic time in Hoshido, Nohr, and [[Valla]]. Don't miss your chance to hear how her life is reflected in her singing!
| -
 
  +
|Char1 = [[Corrin]]
|A
 
  +
|CharText1 = A member of royalty who was said to have been born in Hoshido and raised in Nohr. Corrin's earlier life mirrored that of Azura's.
|-
 
  +
}}
|[[File:FEH B Duel Flying 2.png|25px]] [[B Duel Flying 2]]
 
  +
|[[File:FEH B Duel Flying 1.png|25px]] [[B Duel Flying 1]]
 
  +
|-|Of Lost Kingdoms=
|Grants HP +4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
 
  +
;Hatari Duet
|150
 
  +
:''Hoshido-raised Azura and Leanne of the Heron Clan descend upon the Hatari festival, ready to take on their roles as songstresses. They appear in Fire Emblem Fates / Path of Radiance.''
| -
 
  +
|A
 
  +
====Base Stats====
|-
 
  +
Rarity: ✯✯✯✯✯
|[[File:FEH B Duel Flying 3.png|25px]] [[B Duel Flying 3]]
 
  +
{{CharStat
|[[File:FEH B Duel Flying 2.png|25px]] [[B Duel Flying 2]]
 
  +
|game=feh
|Grants HP +5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stats total calculation excludes any values added by merges and skills.)
 
  +
|image=[[File:Azura Hatari Duet Heroes sprite.png|150px]]<br>Hatari Duet
|300
 
|[[File:FEH Star Rarity 5.png|50px]]
+
|Group=[[File:Heroes Cavalry.png|25px]] Cavalry
  +
|Level=1<br>40
|A
 
  +
|HP=14/15/16<br>33/37/40
|-
 
  +
|Atk=6/7/8<br>34/37/41
|[[File:FEH Aerobatics 1.png|25px]] [[Aerobatics 1]]
 
  +
|Spd=8/9/10<br>36/39/43
| -
 
  +
|Def=2/3/4<br>12/16/19
|If unit's HP = 100%, unit can move to a space adjacent to any [[Infantry Unit|infantry]], [[Armored Unit|armored]], or [[Horseback Unit|cavalry]] ally within 2 spaces.
 
  +
|Res=3/4/5<br>20/23/27
|60
 
  +
|Weapon={{Weapon|feh|gtome}} [[Tome]]
| -
 
  +
|Skill=[[File:FEH skill offense.png|20px]] [[Dancing Flames]]<br>[[File:FEH skill support.png|20px]] [[Dance|Sing]]
|B
 
  +
}}
|-
 
  +
|[[File:FEH Aerobatics 2.png|25px]] [[Aerobatics 2]]
 
  +
====Skills====
|[[File:FEH Aerobatics 1.png|25px]] [[Aerobatics 1]]
 
  +
{{CharSkills
|If unit's HP = 50%, unit can move to a space adjacent to any [[Infantry Unit|infantry]], [[Armored Unit|armored]], or [[Horseback Unit|cavalry]] ally within 2 spaces.
 
  +
|weapon 1 = [[Wind (tome)|Wind]] * - * - * -
|120
 
  +
|weapon 2 = [[Elwind]] * - * - * -
| -
 
  +
|weapon 3 = [[Rexcalibur]] * - * - * -
|B
 
  +
|weapon 4 = [[Dancing Flames]] * - * - * 5
|-
 
  +
|assist 1 = [[Dance|Sing]] * - * 5 * -
|[[File:FEH Aerobatics 3.png|25px]] [[Aerobatics 3]]
 
  +
|assist 2 = [[Gray Waves]] * [[Dance|Sing]] * - * 5
|[[File:FEH Aerobatics 2.png|25px]] [[Aerobatics 2]]
 
  +
|passive A 1 = [[Fury|Fury 1]] * - * - * -
|Unit can move to a space adjacent to any [[Infantry Unit|infantry]], [[Armored Unit|armored]], or [[Horseback Unit|cavalry]] ally within 2 spaces.
 
  +
|passive A 2 = [[Fury|Fury 2]] * [[Fury|Fury 1]] * - * -
|240
 
  +
|passive A 3 = [[Fury|Fury 3]] * [[Fury|Fury 2]] * - * -
|[[File:FEH Star Rarity 5.png|60px]]
 
  +
|passive A 4 = [[Fury|Fury 4]] * [[Fury|Fury 3]] * - * 5
|B
 
  +
|passive B 1 = [[Speed Resistance Far Trace|S/R Far Trace 1]] * - * - * -
|-
 
  +
|passive B 2 = [[Speed Resistance Far Trace|S/R Far Trace 2]] * [[Speed Resistance Far Trace|S/R Far Trace 1]] * - * -
|[[File:FEH Atk Tactic 1.png|25px]] [[Atk Tactic 1]]
 
  +
|passive B 3 = [[Speed Resistance Far Trace|S/R Far Trace 3]] * [[Speed Resistance Far Trace|S/R Far Trace 2]] * - * 5
| -
 
  +
|passive C 1 = [[Spur Resistance|Spur Res 1]] * - * - * -
|At start of turn, grants Atk +2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
 
  +
|passive C 2 = [[Spur Resistance|Spur Res 2]] * [[Spur Resistance|Spur Res 1]] * - * -
|60
 
  +
|passive C 3 = [[Spur Resistance|Spur Res 3]] * [[Spur Resistance|Spur Res 2]] * - * -
| -
 
  +
|passive C 4 = [[Cross Spur Resistance|Cross Spur Res]] * [[Spur Resistance|Spur Res 3]] * - * 5
|C
 
  +
}}
|-
 
|[[File:FEH Atk Tactic 2.png|25px]] [[Atk Tactic 2]]
 
|[[File:FEH Atk Tactic 1.png|25px]] [[Atk Tactic 1]]
 
|At start of turn, grants Atk +4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
 
|120
 
| -
 
|C
 
|-
 
|[[File:FEH Atk Tactic 3.png|25px]] [[Atk Tactic 3]]
 
|[[File:FEH Atk Tactic 2.png|25px]] [[Atk Tactic 2]]
 
|At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
 
|240
 
|[[File:FEH Star Rarity 5.png|60px]]
 
|C
 
|}
 
   
 
====Overall====
 
====Overall====
  +
{{Subjective}}
 
=====Base Set=====
 
=====Base Set=====
  +
Hatari Azura is accompanied by [[Leanne]] from ''[[Fire Emblem: Radiant Dawn]]'', making her a Harmonic Green Tome Cavalry valuable for usage in [[Resonant Battle]]s during appropriate seasons. Outside of that mode, she is still a powerful utility unit because she is still a Dancer and the second Cavalry Dancer. At 37 Atk and 39 Spd, she has surprisingly solid offenses for a Dancer and can perform solidly when needing to be used offensively in a pinch. Her mixed bulk suffers as a result of her offenses as her 53 physical and 60 bulk leaves her vulnerable to a host of units who are able to attack her first. Nonetheless, a combination of massive movement, Dancer utilities, and strong skill effects that synergize with this role means that she has a long lasting staying power in the meta. <br>
Legendary Azura is the first refreshing Legendary Hero and is underwhelming in terms of stats when compared to other Legendary Heroes with her only notable stat being her speed, but this is expected of a refresher unit. What separates Legendary Azura from all other Refresher units is her [[Sing]] ability which has been upgraded to [[Gray Waves]]. Not only can she renew an ally, but if that ally is an Infantry or Flying unit, they gain one additional movement range, extending it to three spaces. While useful, it can be awkward as she herself does not have any means to catch up if she uses it, but the additional range is more of a benefit than anything. Her Legendary Weapon [[Prayer Wheel]] takes the highest visible stat boost on an ally she sings for and applies it to all of their stats, thus if an ally received a [[Hone Attack|Hone Atk 4]] buff, all of their stats receive the +7 bonus rather than their Atk alone, thus potentially having the highest buffs of all units available.
 
  +
[[Dancing Flames]] grants Hatari Azura an innate extra Atk+3 on its base 14 Mt, giving her a neutral base 54 Atk. If she uses her Sing variation, she grants her adjacent allies a +6 boost to their core stats for one turn. If she has at least 25% of her HP at the start of combat, she also gains Atk/Spd+6 during combat. Hatari Azura can hit hard and provide excellent support for her allies as a result, making her a great support unit.<br>
  +
Her Harmonic Skill grants【Resonance: Blades】, which gives Atk/Spd+4 to herself and allies who come from ''[[Fire Emblem Fates]]'' or ''[[Fire Emblem: Radiant Dawn]]''. It also grants the ally with the highest HP within two spaces of her an extra turn so long as they are from the same title as her and does not posess Dance or Sing themselves.<br>
  +
[[Gray Waves]], from her Legendary variation, works as an enhanced Dance which gives the ally she sang to an aditional movement space after being refreshed.<br>
  +
[[Fury]] at its fourth tier gives her an innate +4 to all of her four core stats but deals 8 non-lethal damage to her after combat. [[Speed Resistance Far Trace]] enables【Canto (Rem.)】, allowing Hatari Azura to utilize any remaining movement after she either attacks, Sings, or destroys a structure. It also inflicts Spd/Res-3 to her foe during combat. [[Cross Spur Resistance]] grants Res+5 to all of her allies within the cardinal directions of where she is presently positioned.
  +
=====Counters=====
  +
Hatari Azura's mixed bulk is low, even with the help of her innate Fury 4 skill and has no means of counterattacking melee foes, as such, most offensive units can simply rush her and initiate on her, removing a vast majority of her offensive pressure. She can also be easily targeted by【Isolation】since neither of her HP nor Def can avoid it from [[Fjorm|Bridal Fjorm]] and [[Mila]] respectively.
  +
=====Skill Inheritance=====
  +
Hatari Azura has a complete kit with only her Special empty, thus [[Moonbow]] is a solid option to partially bypass enemy Res or [[Glimmer]] if she can get enough stat buffs to increase the damage. None of her skills particularly need replacing, though Cross Spur has other stat variations, so giving her other variations expands her repitoire if desired.
  +
====Meet Some of the Heroes====
  +
{{MeetHero
  +
|Hero = Hatari Duet Azura
  +
|Pop1 = [[File:Azura hatari duet pop01.png|100px]]
  +
|Text1 = Azura and [[Leanne]] are two songstresses who have crossed worlds to team up and form an unbeatable duo! With their ethereal looks and enchanting song, they're sure to bring something truly special to the [[Hatari]] festival.
  +
|Pop2 = [[File:Azura hatari duet pop02.png|100px]]
  +
|Text2 = Azura's outfit catches the eye with its contrast of golden accessories against blue fabric. It's just like an oasis spring deep within the desert!
  +
|Pop3 = [[File:Azura hatari duet pop03.png|100px]]
  +
|Text3 = Meanwhile, the bright colors of Leanne's outfit are reminiscent of the sun, with pale red accents that call to mind the desert flowers that thrive under its glare.
  +
|Pop4 = [[File:Azura hatari duet pop04.png|100px]]
  +
|Text4 = I wonder what beautiful harmonies Azura and Leanne will bring to the festival? I can't wait to find out!
  +
|Char1 = [[Corrin]]
  +
|CharText1 = A young royal who was born in [[Hoshido]] and raised in [[Nohr]], but was later forced to choose sides. Corrin's earlier life mirrored that of Azura's.
  +
|Char2 = [[Arete]]
  +
|CharText2 = The combination of her alluring figure and her songbird voice are said to have entranced royals everywhere from [[Valla]] to Nohr. Azura's mother.
  +
|Char3 = [[Reyson]]
  +
|CharText3 = Prince of [[Serenes Forest|Serenes]], the former kingdom of the [[heron]] [[laguz]]. Brother of Leanne. Frail, but strong willed.
  +
}}
   
  +
|-|Attuned=
Legendary Azura introduced [[B Duel Flying]], increasing her Arena scoring by 26 points, which allows her to score higher than her BST suggests. [[Aerobatics]] allows her to reposition herself behind an ally near her when needing to refresh. Finally [[Attack Tactic|Atk Tactic]] provides a 6+ Atk boost to allies near her, so long as she is on a mixed team and fulfills the requirements.
 
  +
;Song's Reflection
  +
:''A princess of Nohr who was raised in Hoshido. Her song echoes across the battlefield, with her faith in Corrin granting her strength. Appears in Fire Emblem Fates.''
   
  +
====Base Stats====
While Legendary Azura is yet another dancer, she is both a Flying Dancer and has a powerful effect from her unique Sing and Legendary Weapon, thus separating herself from the others.
 
  +
Rarity: ✯✯✯✯✯
=====Counters=====
 
  +
{{CharStat
Legendary Azura on her own is very weak defensively and most common offensive units who can either dispatch her allies or target her quickly can counter her easily. Her flying weaknesses also leaves her vulnerable to Bows as well.
 
  +
|game=feh
  +
|image=[[File:Azura Song's Reflection Heroes sprite.png|150px]]<br>Song's Reflection
  +
|Group=[[File:Heroes Cavalry.png|25px]] Cavalry
  +
|Level=1<br>40
  +
|HP=15/16/17<br>34/38/41
  +
|Atk=11/12/13<br>41/45/48
  +
|Spd=6/7/8<br>43/46/50
  +
|Def=2/3/4<br>15/18/21
  +
|Res=5/6/7<br>24/28/31
  +
|Weapon={{Weapon|feh|Axe}} [[Axe]]
  +
|Skill=[[File:FEH skill offense.png|20px]] [[Tri-Path Splitter]]<br>[[File:FEH skill support.png|20px]] [[Dance|Sing]]
  +
}}
   
=====Skill Inheritance Options=====
+
====Skills====
  +
{{CharSkills
Legendary Azura can take the standard refresher set by inheriting [[Moonbow]] for damage, [[Fury]] for stat boosts, [[Wings of Mercy]] to teleport to any ally if they are critically injured, and some supportive skill that has a visible buff so she can maximize her usage of Prayer Wheel. If playing her on a Flying team, [[Hone Fliers]] is great while a mixed team can maintain either Atk Tactic so long as the requirements are met or any Hone skill to bring out Prayer Wheel's effect.
 
  +
|weapon 1 = [[Iron Axe]] * - * - * -
  +
|weapon 2 = [[Steel Axe]] * - * - * -
  +
|weapon 3 = [[Silver Axe]] * - * - * -
  +
|weapon 4 = [[Tri-Path Splitter]] * - * - * 5
  +
|assist 1 = [[Dance|Sing]] * - * 5 * -
  +
|assist 2 = [[Changing Waters]] * [[Dance|Sing]] * - * 5
  +
|passive A 1 = [[Wind Boost|Wind Boost 1]] * - * - * -
  +
|passive A 2 = [[Wind Boost|Wind Boost 2]] * [[Wind Boost|Wind Boost 1]] * - * -
  +
|passive A 3 = [[Wind Boost|Wind Boost 3]] * [[Wind Boost|Wind Boost 2]] * - * -
  +
|passive A 4 = [[Firestorm Boost|Firestorm Boost 3]] * [[Wind Boost|Wind Boost 3]] * - * 5
  +
|passive B 1 = [[Defense Cantrip|Def Cantrip 1]] * - * - * -
  +
|passive B 2 = [[Defense Cantrip|Def Cantrip 2]] * [[Defense Cantrip|Def Cantrip 1]] * - * -
  +
|passive B 3 = [[Defense Cantrip|Def Cantrip 3]] * [[Defense Cantrip|Def Cantrip 2]] * - * -
  +
|passive B 4 = [[Attack Defense Cantrip|A D Cantrip 3]] * [[Defense Cantrip|Def Cantrip 3]] * - * 5
  +
|passive C 1 = [[Spur Attack|Spur Atk 1]] * - * - * -
  +
|passive C 2 = [[Spur Attack|Spur Atk 2]] * [[Spur Attack|Spur Atk 1]] * - * -
  +
|passive C 3 = [[Spur Attack|Spur Atk 3]] * [[Spur Attack|Spur Atk 2]] * - * -
  +
|passive C 4 = [[Cross Spur Attack|Cross Spur Atk]] * [[Spur Attack|Spur Atk 3]] * - * 5
  +
|passive X 1 = [[Mercy-Wind Echo|Mercy-Wind Echo]] * - * - * 5
  +
}}
  +
  +
====Overall====
  +
{{Subjective}}
  +
=====Base Set=====
  +
Garbed in clothing reminiscent of her fated ally [[Corrin]], Attuned Azura continues the tradition of making Azura a powerful dance ally through her unique [[Sing]] abilities. Sitting on a massive 45 Atk and 46 Spd, despite her dancing status, Attuned Azura can be used as a powerful offensive unit in general with the trade off being her relatively low mixed bulk of 56 physical and 66 magical. However, this is far from a detriment from her overall performance as her sheer value as a Singer makes her potent by that alone, but she carries other valuable assets within her native kit alone that makes her a force in battle in more ways than one.<br>
  +
[[Tri-Path Splitter]] is her unique weapon and carries a slew of abilities starting with an innate +3 to her Spd and 【Canto (Dist. +1; Max 4】, letting her move the number of spaces equal to how many she moved prior to either attacking, using her support skills, or destroying a structure with one additional space added. If she is within two spaces of an ally at the start of her turn, she gains a visible Atk/Spd+6 buff for herself and both【Null Follow-Up】and【Null Panic】for herself and her allies. Finally, if she is within 3 spaces of an ally, she gains +5 to her four core stats during combat.<br>
  +
Her unique dance is [[Changing Waters]] which functions like [[Gray Waves]], granting her ally another turn of action plus an additional space of movement for non-cavalry units. All allied units within two spaces of her target also gains【Incited】, granting bonuses to their four core stats depending on the number of spaces moved, maximizing at 3. Azura herself does not receive this bonus however.<br>
  +
Her Attuned skill [[Mercy-Wing Echo]] gives her [[Wings of Mercy]] at all times, allowing her to warp to a space adjacent to an ally whose HP is at most 50% of their maximum. This is extremely valuable as Wings of Mercy is a common skill for all Dancers to take for movement and rescuing/repositioning allies, but also frees her innate Skill B slot for other skills.<br>
  +
[[Firestorm Boost|Firestorm Boost 3]] gives her an innate HP+5. If she has at least 50% of her HP at the start of combat, she gains an even further Atk/Spd+7 and if she is within two spaces of an ally with at least 50%, she slows her opponent's special cooldown charge per attack. [[Attack Defense Cantrip]] inflicts Atk/Def-7 and【Sabotage】on foes within the four cardinal directions of Attuned Azura and her Song target. [[Cross Spur Attack]] grants Atk+5 to all allies within her cardinal directions during combat.
  +
=====Counters=====
  +
Attuned Azura lacks any damage mitigation effects in her kit and thus will take huge damage if she is initiated upon or, if by sheer bulk, her foe can withstand her attack. She is especially vulnerable to the likes of [[Micaiah]] and other Cavalry slaying weapons. It is possible for Attuned Azura to dodge【Isolation】from a [[Fjorm|Bridal Fjorm]], but even with maximum investment and concentration on her physical bulk, she is unlikely to avoid it from [[Mila]].
  +
=====Skill Inheritance=====
  +
Attuned Azura's only empty skill is her Special Skill which [[Glimmer]] fills in nicely due to her enormous offensive stats and stats.<br>
  +
As an Attuned Hero, Attuned Azura also makes for a valuable funnel for premium skills since she is technically reusible the more copies of her are obtained. She has the niche of transfering Dance and Cavalry exclusive skills alongside her Attuned Skill, giving her a great, wide range of applicable skills to transfer from Far Trace skills and Elemental Dances even if she may not use them in her main builds.
  +
====Meet Some of the Heroes====
  +
{{MeetHero
  +
|Hero =Song's Reflection Azura
  +
|Pop1 = [[File:Azura songs reflection pop01.png|100px]]
  +
|Text1 = Azura enchants others with her ethereal song. And now, the strength of her bond with [[Corrin]] has given her new power!
  +
|Pop2 = [[File:Azura songs reflection pop02.png|100px]]
  +
|Text2 = Something about this black-and-white armor brings Corrin’s own armor to mind… And what’s more, apparently the horns that Azura’s wearing in her hair are based on Corrin’s dragon form!
  +
|Pop3 = [[File:Azura songs reflection pop03.png|100px]]
  +
|Text3 = The similarities extend to the [[Tri-Path Splitter|axe]] that Azura is carrying too. Take a close look at the pommel and you’ll see it has the same design as Corrin’s divine blade, [[Yato]]!
  +
|Pop4 = [[File:Azura songs reflection pop04.png|100px]]
  +
|Text4 = The fates that Azura and Corrin experienced are almost like mirror images of each other. I’m sure that the bond the two share will shine the way to a brighter future!
  +
|Char1 = [[Corrin]]
  +
|CharText1 = A young royal who was born in [[Hoshido]] and raised in [[Nohr]], but was later forced to choose sides. Corrin's earlier life mirrored that of Azura's.
  +
}}
 
</tabber>
 
</tabber>
   
===''[[Fire Emblem Warriors|Warriors]]''===
+
===''[[Fire Emblem Warriors]]''===
 
====Base Stats====
 
====Base Stats====
 
{{CharStat
 
{{CharStat
 
|game = few
 
|game = few
|image = [[File:Warriors_Azura_sprite.gif]] [[Songstress]]
+
|image = [[File:Warriors Azura sprite.gif]] [[Songstress]]
 
|Level = 1
 
|Level = 1
 
|HP = 54
 
|HP = 54
Line 1,247: Line 932:
 
*[[Tharja]]
 
*[[Tharja]]
   
==Quotes==
+
==Quotes ==
 
===''Fates''===
 
===''Fates''===
 
:[[Azura/Fates Quotes]]
 
:[[Azura/Fates Quotes]]
Line 1,258: Line 943:
   
 
==Possible Endings==
 
==Possible Endings==
'''Azura - Lady of the Lake''' (泉の歌姫 ''Izumi no Utahime'' lit. '''Songstress of the Spring''')
+
;'''Azura - Lady of the Lake''' (泉の歌姫, ''Izumi no Utahime'' lit. '''Songstress of the Spring''')
: There are no official records or stories of Azura from after the war. She was such a mysterious figure that later generations wondered if she truly existed, or if she was merely a spirit in human form.
+
:''There are no official records or stories of Azura from after the war. She was such a mysterious figure that later generations wondered if she truly existed, or if she was merely a spirit in human form.''
  +
; Azura and [[Corrin]] (''Birthright/Conquest'')
 
  +
;Azura and [[Corrin]] (''Birthright/Conquest'')
: ''Corrin'' was hailed as a hero, working alongside his spouse to spread peace worldwide. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
  +
:''Corrin was hailed as a hero, working alongside his spouse to spread peace worldwide. There are few records of Azura beyond her marriage. She remains a historical mystery.''
; Azura and [[Corrin]] (''Revelation'')
 
  +
: The two spent the rest of their lives together, ''Corrin'' ruling as a wise King of Valla. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
; Azura and [[Arthur (Fates)|Arthur]]
+
;Azura and [[Corrin]] (''Revelation'')
: Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. There are few records of Azura beyond her marriage. She remains a historical mystery.
+
:''The two spent the rest of their lives together, Corrin ruling as a wise King of Valla. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
; Azura and [[Azama]]
 
  +
;Azura and [[Arthur (Fates)|Arthur]]
: Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
  +
:''Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. There are few records of Azura beyond her marriage. She remains a historical mystery.''
; Azura and [[Benny]]
 
  +
: Benny was assigned to train new soldiers but soon retired to live in the forest with his animal friends. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
; Azura and [[Hayato]]
+
;Azura and [[Azama]]
: After the war, Hayato traveled the world before replacing Fuga as chief of the Wind Tribe. There are few records of Azura beyond her marriage. She remains a historical mystery.
+
:''Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
; Azura and [[Hinata]]
 
  +
;Azura and [[Benny]]
: Hinata's passion for the blade did not end with the war. He practiced morning, noon, and night. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
  +
:''Benny was assigned to train new soldiers but soon retired to live in the forest with his animal friends. There are few records of Azura beyond her marriage. She remains a historical mystery.''
; Azura and [[Jakob]]
 
  +
: Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
; Azura and [[Kaden]]
+
;Azura and [[Hayato]]
: Despite marriage, Kaden continued to travel, turning favors. Later, he served as chief of his village. There are few records of Azura beyond her marriage. She remains a historical mystery.
+
:''After the war, Hayato traveled the world before replacing Fuga as chief of the Wind Tribe. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
; Azura and [[Kaze]]
 
  +
;Azura and [[Hinata]]
: While no official records of Kaze survive, he appears in many rumors and tales of heroic exploits. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
  +
:''Hinata's passion for the blade did not end with the war. He practiced morning, noon, and night. There are few records of Azura beyond her marriage. She remains a historical mystery.''
; Azura and [[Keaton]]
 
  +
: Keaton returned to his homeland. He frequently visited old friends and got lost on the way home. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
; Azura and [[Inigo|Laslow]]
+
;Azura and [[Jakob]]
: Laslow vanished after the war, but he inspired generations of dancers and rallied the spirits of many. Few records of Azura and her husband survive. She remains a historical mystery.
+
:''Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
; Azura and [[Leo]]
 
  +
;Azura and [[Kaden]]
: Leo sacrificed much for Nohr, leading the effort to spread King Xander's radical new policies. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
  +
:''Despite marriage, Kaden continued to travel, turning favors. Later, he served as chief of his village. There are few records of Azura beyond her marriage. She remains a historical mystery.''
; Azura and [[Niles]]
 
  +
: Niles continued to take care of Lord Leo's dirty work while helping reform Nohr's criminal population. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
; Azura and [[Owain|Odin]]
+
;Azura and [[Kaze]]
: There are no official records of Odin from after the war, but much was written about (and by) him. Few records of Azura and her husband survive. She remains a historical mystery.
+
:''While no official records of Kaze survive, he appears in many rumors and tales of heroic exploits. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
; Azura and [[Ryoma]]
 
  +
;Azura and [[Keaton]]
: Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
  +
:''Keaton returned to his homeland. He frequently visited old friends and got lost on the way home. There are few records of Azura beyond her marriage. She remains a historical mystery.''
; Azura and [[Saizo]]
 
  +
: Saizo disappeared from official records after the war, but no doubt he served the royal family forever. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
; Azura and [[Silas]]
+
;Azura and [[Inigo|Laslow]]
: Silas served loyally as a knight of Nohr. He was beloved by trainee knights for his great patience. There are few records of Azura beyond her marriage. She remains a historical mystery.
+
:''Laslow vanished after the war, but he inspired generations of dancers and rallied the spirits of many. Few records of Azura and her husband survive. She remains a historical mystery.''
  +
; Azura and [[Subaki]]
 
  +
;Azura and [[Leo]]
: Subaki was appointed chief of the pegasus knights and served with a perfect record. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
  +
:''Leo sacrificed much for Nohr, leading the effort to spread King Xander's radical new policies. There are few records of Azura beyond her marriage. She remains a historical mystery.''
; Azura and [[Takumi]]
 
  +
: Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. There are few records of Azura beyond her marriage. She remains a historical mystery.
 
; Azura and [[Xander]]
+
;Azura and [[Niles]]
: As King of Nohr, Xander laid the foundation for a new era of peace and prosperity for the kingdom. There are few records of Azura beyond her marriage. She remains a historical mystery.
+
: ''Niles continued to take care of Lord Leo's dirty work while helping reform Nohr's criminal population. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
  +
;Azura and [[Owain|Odin]]
  +
:''There are no official records of Odin from after the war, but much was written about (and by) him. Few records of Azura and her husband survive. She remains a historical mystery.''
  +
  +
;Azura and [[Ryoma]]
  +
:''Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
  +
;Azura and [[Saizo]]
  +
:''Saizo disappeared from official records after the war, but no doubt he served the royal family forever. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
  +
;Azura and [[Silas]]
  +
:''Silas served loyally as a knight of Nohr. He was beloved by trainee knights for his great patience. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
  +
;Azura and [[Subaki]]
  +
:''Subaki was appointed chief of the pegasus knights and served with a perfect record. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
  +
;Azura and [[Takumi]]
  +
:''Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. There are few records of Azura beyond her marriage. She remains a historical mystery.''
  +
  +
;Azura and [[Xander]]
  +
:''As King of Nohr, Xander laid the foundation for a new era of peace and prosperity for the kingdom. There are few records of Azura beyond her marriage. She remains a historical mystery.''
   
 
==Non-Canon Appearances==
 
==Non-Canon Appearances==
  +
===''[[Super Smash Bros. Ultimate]]''===
  +
====Spirit Info====
  +
{|class="wikitable"
  +
!No.
  +
!width="20%" |Name
  +
!Image
  +
!Type
  +
!Class
  +
!Slots
  +
!Effect
  +
|-
  +
|align="center" |676
  +
|align="center" |'''Azura'''
  +
|[[File:Azura Art.png|120px]]
  +
|align="center" |Support
  +
|align="center" |★★★★ (Legend)
  +
|align="center" |2
  +
|align="center" |Weapon Attack & Move Speed ↑
  +
|}
  +
====Spirit Battle====
  +
  +
{|class="wikitable" style="width:100%;"
  +
!style="width:5%;" |Spirit
  +
!Enemy Fighter(s)
  +
!Type
  +
!Power / Class
  +
!Stage
  +
!Rules
  +
!Conditions
  +
!Music
  +
|-
  +
|align="center" |[[File:Azura Art.png|50px]]<br>No. 676<br>'''Azura'''
  +
|align="center" |•Corrin
  +
|align="center" |Attack
  +
|align="center" |13,500/ ★★★★ (Legend)
  +
|align="center" |Fountain of Dreams
  +
|align="center" |•Sudden Final Smash
  +
|align="center" |•The enemy will suddenly have a Final Smash<br>•The enemy can use their Final Smash twice in a row<br>•The enemy has increased attack power
  +
|align="center" |"Lost in Thoughts All Alone (JP)"
  +
|}
  +
 
===''[[Fire Emblem 0 (Cipher)]]''===
 
===''[[Fire Emblem 0 (Cipher)]]''===
 
Azura is illustrated in the trading card game ''Fire Emblem Cipher'' with the following card:
 
Azura is illustrated in the trading card game ''Fire Emblem Cipher'' with the following card:
{| width="100%"
+
{|width="100%"
 
|
 
|
*{{CardLink|P02-008PR}}
+
{{CardLink|P02-008PR}}
*{{CardLink|P03-015PR}}
+
{{CardLink|P03-015PR}}
*{{CardLink|P03-016PR}}
+
{{CardLink|P03-016PR}}
*{{CardLink|P03-017PR}}
+
{{CardLink|P03-017PR}}
*{{CardLink|B02-004R}}
+
{{CardLink|B02-004R}}
*{{CardLink|B02-004R+}}
+
{{CardLink|B02-004R+}}
*{{CardLink|B02-005HN}}
+
{{CardLink|B02-005HN}}
*{{CardLink|B02-054R}}
+
{{CardLink|B02-054R}}
*{{CardLink|B02-054R+}}
+
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*{{CardLink|B03-053SR}}
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*{{CardLink|B03-053SR+}}
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*{{CardLink|B03-078SR}}
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*{{CardLink|B03-078SR+}}
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*{{CardLink|B10-061R}}
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*{{CardLink|B10-061R+}}
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*{{CardLink|B14-054SR}}
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{{CardLink|B14-055N}}
*{{CardLink|B14-054SR+}}
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*{{CardLink|B14-055N}}
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{{CardLink|B22-073N}}
 
|}
 
|}
  +
  +
==''Choose Your Legends'' Placement History==
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show older placements">
  +
{|class="wikitable" width="100%" style="text-align: center;float:left;margin: auto"
  +
|-
  +
!style="width:12.5%" |Round
  +
!style="width:16.1%" |Placement
  +
!style="width:55.5%" |Character Version
  +
!style="width:15%" |Votes
  +
|}{{clr}}
  +
<div class="mw-collapsible-content">
  +
{|class="wikitable" width="100%" style="text-align: center;float:left;margin: auto"
  +
|style="width:12.5%" |[[Fire Emblem Heroes/Choose Your Legends Results: Round 1|CYL1]]
  +
|style="width:16.1%" |<big>'''15'''</big>
  +
|style="width:55.5%" |[[File:CYL Azura Portrait.png|80x80px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|style="width:15%" |14,198
  +
|-
  +
|[[Fire Emblem Heroes/Choose Your Legends Results: Round 2|CYL2]]
  +
|<big>'''8'''</big><br><small><span style="color:#00a000">↑7</span></small>
  +
|[[File:CYL Azura Portrait.png|80x80px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|20,430<br><small><span style="color:#00a000">↑6,232</span></small>
  +
|-
  +
|[[Fire Emblem Heroes/Choose Your Legends Results: Round 3|CYL3]]
  +
|<big>'''12'''</big><br><small><span style="color:#ff0000">↓4</span></small>
  +
|[[File:CYL Azura Portrait.png|80x80px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|14,798<br><small><span style="color:#ff0000">↓5,632</span></small>
  +
|-
  +
|[[Fire Emblem Heroes/Choose Your Legends Results: Round 4|CYL4]]
  +
|<big>'''28'''</big><br><small><span style="color:#ff0000">↓16</span></small>
  +
|[[File:CYL Azura Portrait.png|80x80px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|6,264<br><small><span style="color:#ff0000">↓8,534</span></small>
  +
|-
  +
|[[Fire Emblem Heroes/Choose Your Legends Results: Round 5|CYL5]]
  +
|<big>'''21'''</big><br><small><span style="color:#00a000">↑7</span></small>
  +
|[[File:CYL Azura Portrait.png|80x80px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|4,870<br><small><span style="color:#ff0000">↓1,394</span></small>
  +
|-
  +
|[[Fire Emblem Heroes/Choose Your Legends Results: Round 6|CYL6]]
  +
|<big>'''11'''</big><br><small><span style="color:#00a000">↑10</span></small>
  +
|[[File:CYL Azura Portrait.png|80x80px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|10,260<br><small><span style="color:#00a000">↑5,390</span></small>
  +
|-
  +
|[[Fire Emblem Heroes/Choose Your Legends Results: Round 7|CYL7]]
  +
|<big>'''9'''</big><br><small><span style="color:#00a000">↑2</span></small>
  +
|[[File:CYL Azura Portrait.png|80x80px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|7,383<br><small><span style="color:#ff0000">↓2,877</span></small>
  +
|}{{clr}}
  +
</div>
  +
{|class="wikitable" width="100%" style="text-align: center;float:left;margin: auto"
  +
|style="width:12.5%" |[[Fire Emblem Heroes/Choose Your Legends Results: Round 8|CYL8]]
  +
|style="width:16.1%" |<big>'''8'''</big><br><small><span style="color:#00a000">↑1</span></small>
  +
|style="width:55.5%" |[[File:CYL Azura Portrait.png|100x100px]]<br><small>[[Fire Emblem: Fates|Fates]]</small>
  +
|style="width:15%" |8,466<br><small><span style="color:#00a000">↑1,083</span></small>
  +
|}{{clr}}
  +
</div>
   
 
==Etymology==
 
==Etymology==
Azura comes from the word azure, a shade of blue.
+
Azura comes from the word ''azure'', a shade of blue.
   
 
Aqua, her name in the Japanese version, is the Latin word for water. It is also a greenish-blue color.
 
Aqua, her name in the Japanese version, is the Latin word for water. It is also a greenish-blue color.
   
 
==Trivia==
 
==Trivia==
  +
*Besides [[Scarlet]], Azura is the only playable character who dies in multiple routes of the story. ''Revelation'' is the only route where she survives throughout the entire game.
*Azura has two different voice actresses in Japanese: her normal voice actress is Lynn while her singing voice is provided by Renka. This has been seen in previous ''Fire Emblem'' games when other characters had to sing (like [[Ashunera]] and [[Sephiran]] in [[Radiant Dawn]] and possibly [[Micaiah]]).
 
  +
*Azura has two different voice actresses in Japanese: her normal voice actress is Lynn while her singing voice is provided by Renka. This has been seen in previous ''Fire Emblem'' games when other characters had to sing (like [[Ashunera]] and [[Sephiran]] in ''Radiant Dawn'' and possibly [[Micaiah]]).
 
*Despite Azura being considered the deuteragonist, the development team actually considers her to be the main protagonist just as much as they do Corrin. In the West, conversely, Corrin is instead mainly considered to be the protagonist due to them being meant to be the visual reflection of the player, resulting in the level of control and customization for them to be much higher.
 
*Despite Azura being considered the deuteragonist, the development team actually considers her to be the main protagonist just as much as they do Corrin. In the West, conversely, Corrin is instead mainly considered to be the protagonist due to them being meant to be the visual reflection of the player, resulting in the level of control and customization for them to be much higher.
*Azura's official artwork and portraits depict her wielding the [[Blessed Lance]].
+
* Azura's official artwork and portraits depict her wielding the [[Blessed Lance]].
 
**The Blessed Lance is also used as her personal weapon in ''Warriors''.
 
**The Blessed Lance is also used as her personal weapon in ''Warriors''.
*Azura placed 5th most popular female character in the official character popularity poll held on the game's official site.
+
*Azura placed 5th most popular female character in the official character popularity poll held on the game's official site.
 
**Azura placed in the top ten of the Famitsu Popularity Poll at 8th place, and 1st place in the top ten married poll as well.
 
**Azura placed in the top ten of the Famitsu Popularity Poll at 8th place, and 1st place in the top ten married poll as well.
 
**Azura came in 8th for females in the ''Fire Emblem Heroes Choose Your Legends'' popularity poll. She had 14,198 total votes.
 
**Azura came in 8th for females in the ''Fire Emblem Heroes Choose Your Legends'' popularity poll. She had 14,198 total votes.
*Azura's birthday, March 3, falls under the sign Pisces and evokes the element of water. Under the Sidereal zodiac, her date of birth corresponds to Aquarius or "the Water Bearer". It is also the same day as [[wikipedia:Hinamatsuri|Hinamatsuri]] or Girls' Day.
+
*Azura's birthday, March 3, falls under the sign [https://en.wikipedia.org/wiki/Pisces_(astrology) Pisces] and evokes the element of water. Under the Sidereal zodiac, her date of birth corresponds to [https://en.wikipedia.org/wiki/Aquarius_(astrology) Aquarius] or "the Water Bearer". It is also the same day as [[wikipedia:Hinamatsuri|Hinamatsuri]] or Girls' Day.
 
*Azura is the only character whose supports with Corrin change depending on the path chosen. This also changes what her confession quotes are as well.
 
*Azura is the only character whose supports with Corrin change depending on the path chosen. This also changes what her confession quotes are as well.
*Azura draws many parallels to [[wikipedia:Lady of the Lake|Lady Nimue]] in Arthurian legends. Both are considered key women in their respective stories, are responsible for giving the protagonists key weapons (a [[Dragonstone]] and Excalibur respectively), and both have the epitaph of "Lady of the Lake."
+
*Azura draws many parallels to [[wikipedia:Lady of the Lake|Lady Nimue]] in Arthurian legends. Both are considered key women in their respective stories, are responsible for giving the protagonists key weapons (a [[Dragonstone]] and Excalibur respectively), and both are known by the epitaph of "Lady of the Lake."
 
*In the [[Heirs of Fate]] DLC, her portrait is altered to where she is not wearing [[Azura's Pendant|her pendant]], while [[Shigure]]'s is also changed to where he instead is wearing it.
 
*In the [[Heirs of Fate]] DLC, her portrait is altered to where she is not wearing [[Azura's Pendant|her pendant]], while [[Shigure]]'s is also changed to where he instead is wearing it.
 
*Azura has several unique distinction in ''Fates'':
 
*Azura has several unique distinction in ''Fates'':
Line 1,351: Line 1,158:
 
**Azura is the only potential mother who will always be the mother of two children as all of her potential husbands have children of their own.
 
**Azura is the only potential mother who will always be the mother of two children as all of her potential husbands have children of their own.
 
**Azura is the only royal member who does not have any retainers.
 
**Azura is the only royal member who does not have any retainers.
  +
**Azura is the only one besides Corrin to have a battle quote against the Hoshidian siblings.
*Azura ([[Happy New Year!]]) is the winner of the 10th [[Voting Gauntlet]] (Winter Festival vs. New Year's) and the 19th Voting Gauntlet (New Year's Showdown) in ''[[Fire Emblem Heroes]], ''thus making her one of two Characters who have won multiple Voting Gauntlets, a trait she shares with Tharja.
 
  +
*Out all of the siblings in Hoshido and Nohr, [[Camilla]] is the only one who Azura cannot support with in ''Fates''.
  +
*Azura ([[Happy New Year!]]) is the winner of the 10th [[Voting Gauntlet]] (Winter Festival vs. New Year's) and the 19th Voting Gauntlet (New Year's Showdown) in ''Heroes, ''thus making her one of two Characters who have won multiple Voting Gauntlets, a trait she shares with Tharja.
 
*Azura (Happy New Year!) is the first Alt to win multiple Voting Gauntlets.
 
*Azura (Happy New Year!) is the first Alt to win multiple Voting Gauntlets.
  +
* Azura is the first Resplendent Hero in ''Fire Emblem Heroes'' without a character-exclusive weapon.
*Azura They Appearence in Kingdom Hearts World Journey All Episodes And Seasons Tv Shows/Televisions. ''As Seen on [Adult Swim] on PS4, Nintendo 3ds,Switch''
 
   
 
==Gallery==
 
==Gallery==
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{{Cipher}}
 
{{Cipher}}
[[Category:Playable characters]]
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[[Category:Playable characters]][[de:Azura]][[es:Azura]][[fr:Azura]]
 
[[Category:Fire Emblem Fates characters]]
 
[[Category:Fire Emblem Fates characters]]
 
[[Category:Fire Emblem 0 (Cipher) Characters]]
 
[[Category:Fire Emblem 0 (Cipher) Characters]]
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[[Category:Female Characters]]
 
[[Category:Female Characters]]
 
[[Category:Fire Emblem Warriors Characters]]
 
[[Category:Fire Emblem Warriors Characters]]
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[[Category:Legendary Heroes]]
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[[Category:Resplendent Heroes]]
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[[Category:Fire Emblem Engage Characters]]
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[[Category:Bond Ring]]
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[[Category:Attuned Heroes]]

Latest revision as of 23:02, 16 April 2024

“I've made up my mind as well. I will follow you down the path you've chosen.”
—Azura to Corrin in Chapter 6 (Revelation)

Azura is a main playable character and the deuteragonist in Fire Emblem Fates. She is a princess of Valla and Nohr who was captured and imprisoned in Hoshido.

Profile

Azura is a gifted songstress and dancer who can perform the song Lost in Thoughts All Alone. This song has great power when used in conjunction with her pendant, allowing her to perform miraculous feats at the cost of some harm to her body. If she achieves an S-Support, she will have a son named Shigure and can be the mother of any other child save male Kana.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Azura was born in Valla as the daughter of its queen, Arete, and her husband, the king. When her father was killed by Anankos and Valla fell at a later date, Arete and Azura, along with Mikoto and her child, Corrin, fled from Valla to the world outside the Bottomless Canyon. Azura and Arete ended up in Nohr, where Azura eventually joined the Nohrian royal family as a princess when her mother became Nohr's and King Garon's second queen consort a while after Leo was born.

"End of spoilers. It's a pleasure doing business with you!"

Some time in her childhood, Azura's mother, Arete, became the second queen of Nohr when the first queen, Katerina died. Much of the Nohrian population disliked Katerina's replacement and began to scorn both Arete and Azura. To make matters worse, the Nohrian family was plagued with infighting and political assassinations of the royal children. One day, Arete mysteriously died, leaving her daughter alone and distant to the remaining Nohrian siblings due to the hostile environment. One day, King Garon plotted the assassination of the Hoshidan King Sumeragi, and as a result, kidnapped the young Corrin to be raised as his own child. In retaliation, Hoshido's military strategist Yukimura hired Shura and his gang to kidnap Azura in hopes of leveraging a hostage exchange. While successful, Garon had little interest in giving Corrin back and so Azura remained in Hoshido and was treated as a princess of Hoshido at the request of Queen Mikoto. In a new loving environment, Azura finally felt at home and did not desire to ever return to Nohr. While many held suspicious of her due to her Nohrian connection, she was accepted by the royal siblings and the population.

Prologue

Corrin first meets Azura when they stumble upon her singing by a lake. There, Azura explains that she was a princess of Nohr that was kidnapped by Hoshido, in a similar situation to that of Corrin's, and that she was always happy in Hoshido despite technically being a hostage. She also mentions that she would prefer to stay in Hoshido if she had the choice to return to Nohr, as Mikoto is a peaceful ruler while Garon is not. Several days later, Azura joins Hinoka, Takumi, and Sakura in giving Corrin a tour of Shirasagi on Mikoto's request.

During the following celebration of Corrin's return at the capital square, Corrin's Ganglari is detonated by a hooded man and kills most of the people attending, including Mikoto. Azura (along with Ryoma and Sakura) bears witness to Corrin's transformation into a mindless dragon. She then warns Corrin to avoid the Wyrmslayer-wielding mercenaries and assists them in defeating the Hooded Man. After the battle, Azura uses her powers to revert Corrin back into a human, even though she is nearly killed by the feral Corrin in the process. Corrin is confused about their dragon form, thus Azura gives them a Dragonstone, telling them that it will allow them to turn into a dragon again but will also keep their mind intact. She advises them to keep it with them at all costs, or the next time they turn into a dragon again without it, she may be unable to save them. She also mentions that she feels close to and safe with Corrin despite their short time together. Azura joins the Hoshido Siblings and Corrin to the Plains of Hoshido, where the Hoshidan and Nohrian armies meet. Depending on Corrin's choice, Azura's involvement with the story of Fates changes.

Birthright

Corrin decides to side with the Hoshido siblings and Azura assists them throughout their journey.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

In Chapter 7, Azura leads Corrin to Fort Jinya, where she states that Sakura arrived ahead of them and is tending to a large number of wounded Hoshidan soldiers and citizens. Suddenly, the fort is attacked by Nohrians led by Silas, prompting her to join Corrin in warding off the invaders. After the battle, news revealing that Takumi and Ryoma have gone missing reach Fort Jinya, motivating Azura and Corrin to embark on a mission to locate them.

In Chapter 8, Azura and their allies cross though the Eternal Stairway to get through the Wind Tribe. Suddenly, Faceless ambush the Hoshidans. Kaze and Corrin kill the Faceless, only for the magic to drop and reveal them as Wind Tribe members. Iago teleports in, mocks the Hoshidans, knowing he can plot against them with Corrin on the Hoshido side and then teleports out to prevent the Wind Tribe from finding out that it was a ruse. After Iago disappears, the group discusses how their route takes them through Wind Tribe territory and they'll likely have a hard time explaining these events; during the discussion, Azura states Iago did them a favor by revealing himself as their enemy, as they must go through him to get to Garon.

In Chapter 9, Azura and Corrin's group are invited into the palace of Izumo by Izana. When Izana, revealed to be Zola in disguise, lures Corrin and Sakura into a trap, Hinoka, along with Kaze and Azura, manage to save them after she comes to the realization that Izana's eccentric mannerisms are antithetical to his royal status. However, her theory is proven wrong when they meet the real Izana, who acts in exactly the way Zola has portrayed him.

During Chapter 10, Azura can be brought onto the battlefield against the Mokushu forces. When Takumi arrives and attempts to kill Corrin, having her talk to him will allow her to banish the presence controlling him, and results in Takumi joining Corrin's army. If Azura is not brought into battle and Takumi is defeated, she still sings to him, breaking control after the battle regardless.

On the way to search for Ryoma, during Chapter 12, Azura offers to help Kaden repay a local songstress named Layla, who wants to visit her dying grandmother but is unable to because she has to perform for Garon. Zola disguises Azura as Layla with his magic, and she dances in Layla's place, using her water manipulation skills to discomfit Garon from the stage. However, during the performance Zola betrays the group, the spell drops, Garon executes Zola and Corrin's forces are forced to escape from the opera house. Outside, Azura collapses from exhaustion. Alarmed, Corrin tries to find out what is wrong, but Azura tells them not to worry about her.

In Chapter 14, Azura and the royals siblings happily reunite with Ryoma. Scarlet, the resistance's leader, learns only now that her allies are the Hoshidan royals, as Ryoma had joined her under cover to judge the group. Scarlet assures that many in the resistance have ties with Hoshido, herself being the granddaughter of one of king Sumeragi's servants. The conversation is interrupted by a crash, and outside the resistance is overwhelmed by Nohr troops even though the place was supposed to be secret. Azura suggests there is still a traitor among them, which surprises Corrin, stating that what happened with Zola had ended, but Azura is doubtful and asks how else could this have happened, leaving Corrin in shock. Ryoma orders a retreat along a secret path leading straight to Nohr territory.

After the Nohrians have been routed, Corrin sights Azura singing her song while walking around a lake and decides to watch her from a distance, in case she faints like in Nestra. When they approaches, Azura seems distant and refuses to talk about the song and its powers. She then briefly collapses in pain again, with purple marks crawling on her. She is forced to reveal to Corrin that the blood they share, combined with her medallion, let her infuse magical effects into the song, at the price of her own suffering. Even then, she assures Corrin she is ready to sing and suffer to defeat Garon and bring peace to the world and urges them to not hesitate to have her use the song. Corrin reluctantly accepts.

During Chapter 18, Leo ambushes Corrin's army as they attempt to pass through the Woods of the Forlorn. Before appearing before Corrin's army, he summons a horde of Faceless to greet them, and Leo promptly initiates his attack. After defeating Leo, Corrin seizes upon the opportunity to urge him to join their cause, only for him to decline due to refusing to take up arms against his family, including Garon. Azura steps forward at this point and entrusts a crystal ball into his possession, gently asking that he rethinks his decision after looking into its depths. Recognizing her as a former princess of Nohr, he asks if they bear any blood relations, only for her to avoid his questions and again urge him to find the answers he seeks in the crystal ball. Leo thereafter warns Corrin of the fact that Xander has become very strong, suggesting that they seek out the Rainbow Sage in Notre Sagesse to gain the power needed to fend against him. He then gives them a warp tome to transport them directly to Notre Sagesse before parting ways with them.

During Chapter 20, Iago traps the Hoshidan forces inside Fort Dragonfall by reanimating the dragon, rendering the army's weapons incapable of penetrating the walls of the fort. Azura tells Corrin that with her powers, she can weaken them. Corrin refuses to let her because of the consequences that come with it, but allows her to after she convinces them. After the battle, the Hoshidans escape the fortress and Azura sneaks away to hide the consequences of using her power. Corrin notices that it is getting worse, and she admits that the more powerful the target, the more energy she uses, and that using it too long would kill her. Corrin asks her not to use it too long again, fearing for her life. Azura complies but tells them that she will need to use it on Garon to end the war.

When the Hoshidans arrive at Windmire in Chapter 22, Shura and his gang attack them after Corrin refuses to relinquish Noble Yato. After defeating Shura, Azura asks to speak with him, deducing that he may know about the secret passageway to Castle Krakenburg. Azura reveals that, back when she was stolen away from Nohr, her captors did so from a secret tunnel leading from the castle, made long ago for the purpose of infiltrating the castle unseen and that Garon and the Nohrian royals know nothing about it; she deduce that, if the tunnel is still there, it would benefit the group greatly, then asks Shura if he knows about the tunnel, to which he agrees to after learning that Ryoma is the high prince. It is revealed that Shura was the one who kidnapped Azura, although she is unaware this. He is surprised to see how strong she has become after all those years.

In Chapter 25, Azura and the Hoshidan army arrive at a staircase landing leading to the throne room, where Iago ambushes them once more. He taunts Corrin for still being alive, but they are sick of Iago's games and tells him to just get it over with. He seizes full control over Takumi's mind, compelling him to take Azura as a hostage. Iago thereafter reveals Takumi to be the "traitor", as thanks to him, he knew of their whereabouts, gleefully forcing the Hoshidan royalty to decide whether or not to kill him or watch Azura die. However, thanks to Corrin's attempt to reach out to Takumi, he regains temporary control of his senses, allowing Azura to sing Lost in Thoughts All Alone to purify his mind and free him from Iago's curse. Iago tries to stop her, but Sakura manages to halt him long enough for Azura to finish her song. Takumi breaks free and shoots Iago, foiling his plans yet again. Iago fails to kill Corrin and is then killed by Leo for attempting to beg for his life, ending his deceitful and cowardly schemes and Leo allows the group to pass without further interference.

Xander, the last person guarding Garon, challenges Corrin to a duel in Chapter 26, both Azura and Ryoma are forced to watch the fight unfold without being able to interfere, but Elise sacrifices herself in order to stop Xander from killing Corrin. However, Xander still forces them to fight him. Before they can continue, Xander's retainers, Laslow and Peri, interrupts the duel and upon seeing Elise's corpse, they immediately attribute her death to Corrin and promptly summon Nohrian troops against Xander's orders to attack the Hoshidan army, forcing them to fight back, while Corrin fights Xander alone. After Xander is defeated, Azura watches as he tells Corrin to stop Garon as it will be the only way to bring true peace to the world and succumbs to his wounds. Although saddened by Xander's death, Corrin proceeds with confidence and leaves to the throne room to finally put an end to Garon once and for all.

In Chapter 27, Corrin reaches the throne room of Castle Krakenburg, and finally confronts Garon himself. Corrin attacks him. However, Noble Yato is unable to penetrate his armor, and in retaliation, Garon launches several blows at them. Azura attempts to use her powers to weaken him, but Garon anticipates this and grabs her, threatening to kill her unless they listen to his demands. Ryoma negotiates with him, and he responds that it is a wise choice. Garon demands that Hoshido unconditionally surrender so its lands can be incorporated into Nohr, then states that he wishes to kill Ryoma. Garon sends a fireball at Ryoma, wounding him.

Ryoma's Raijinto suddenly reacts to Noble Yato, empowering it into Blazing Yato. Corrin decides to test the new Yato on Garon, and he screams in pain, stating that it actually hurt. He threatens them with death and calls for his soldiers to kill Corrin and the Hoshidans, but they fail and the Hoshidans fight and defeat him.

Garon refuses to give up and transforms into his dragon form. Azura tells Corrin that she will sing Lost in Thoughts All Alone to weaken him. Knowing that it may kill her, Corrin tells her not to over do it. After a harsh battle, Garon is defeated for good. Azura collapses and dissolves into water as the result of overusing her necklace's power, with Corrin bursting into tears. In the ending, they converse with Azura's spirit by the lakeside where they first met her before Azura disappears and Ryoma calls them back.

"End of spoilers. It's a pleasure doing business with you!"

Conquest

Corrin decides to return to their adoptive siblings from Nohr and Azura fights them alongside the Hoshidan Siblings. After the end of the battle at the Plains of Hoshido, Azura returns to Hoshido.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

The Hoshidan people become suspicious of Azura because of her Nohrian origins. Though Ryoma does his best to quell any doubts of Azura's sincerity, Azura is captured by a faction of Hoshidans. She is later reunited with Corrin at Fort Dragonfall in Chapter 9, when their party coincidentally travels through the fort on their way to Notre Sagesse. Grateful for being rescued, she joins their party.

When Corrin's party reaches Cyrkensia in Chapter 14, she sings and dances before Garon and Nohrian troops, wearing a different dress and a facial veil to disguise herself. Unlike in Birthright, this dance causes visible pain to Garon. After the dance, Iago notices Garon is in pain and orders his men to capture the songstress, who he believes inflicted a curse on him during the dance, but fail after she escapes. After Kumagera appears and attempts to end Garon's life to end the war, Azura surprises Corrin, who did not see her leave her seat during the performance and like the other Nohrian troops, are unaware that she was the mysterious songstress.

Afterwards, she travels to Valla, unknowingly followed by Corrin. After rescuing Gunter and returning to the Bottomless Canyon, she reveals to Corrin that she was the mysterious songstress. However, the song she performed was not a curse, but a purification ritual meant to drive out the evil force controlling Garon. She reveals that it is too late to save him, and the man known as Garon is no more. She explains to Corrin that they must kill Garon to bring peace and the only way to defeat the evil presence is to get Garon to sit on the Hoshidan throne, meaning they would have to gain Garon's trust, win the war in Nohr's name and conquer Hoshido and force him to sit on the throne, which will expose his true form so they can kill him to truly end the war.

Later, when Corrin is reunited with Xander, they introduce him to his long-lost sister, Azura. Although Azura initially unsure of how Xander will react to her, Xander explains that he was aware of the hardships she faced as a child in Nohr as the people were upset at Garon marrying her mother after his own mother's death and that he, Camilla, and later Leo were discouraged from interacting with her. He then assures her that he is happy to see her again and is glad that all his siblings are reunited and that they can be a family again.

Azura follows Corrin throughout the invasion of Hoshido, conquering Fort Jinya, Great Wall of Suzanoh and Castle Shirasagi. Finally, the party reaches the throne room entrance, where they confront Ryoma, the last defense of Hoshido. Ryoma challenges Corrin to a duel to the death. Corrin emerges victorious, and Garon orders them to kill Ryoma or be considered a traitor and put to death. Upon learning that Hinoka's death was faked and that Corrin is the same person he knew, Ryoma entrusts the future of the world to Corrin and commits seppuku.

After conquering Hoshido and with no other defense left, King Garon arrives at the Shirasagi Throne Room, completing his goal. Demanding that they do not enter the throne room without his permission, he goes inside alone to bask in his glory and consult Anankos. Corrin and the others wait outside. Iago, along with Hans and Garon's loyalist, attempts to kill Corrin after discovering that they spared Hinoka, but this proves to his biggest mistake yet, as Azura and the Nohrian siblings turn against him and calls them out for disgracing Nohr and their shameless crimes and they face against Garon's loyalist. They manage to kill Hans and all of Garon's loyalist and Iago attempts to escape his punishment by begging for his life, but Leo shuts him up and calls him out for his cowardly crimes and mercilessly executes him, putting an end to his schemes against Corrin once and for all.

Azura tells Corrin it's time to reveal the truth and Corrin reveals to the Norhian royal siblings that the war is not over yet and that they must kill Garon to end it, and reveals to them that Garon is no longer human as he has been replaced by a monster and that there's no way to save him, thus killing him is the only option. Corrin prepares to enter the throne room with Azura and their siblings to expose Garon's true form and kill him, but the siblings remain skeptical of how Corrin and Azura even know about Garon's state and why they didn't tell them sooner. Azura cannot tell them because of the curse and says that the only way to reveal the truth is to show them the throne so they can expose Garon's form. This causes more skepticism and Corrin begs and forces their siblings to know the truth about Garon, Xander reluctantly agrees to this, but warns them that if they are lying, they will be executed for treason.

Corrin agrees to this and they all enter the Throne Room. True to their words, a water monster appears before them in a grotesque visage of Garon after sitting on the throne, exposing his true form. Garon is angered at their "betrayal" and attempts to kill everyone. At first, Elise, Camilla and Leo refuses to fight their father, but Xander stops Garon from killing Corrin and states that he is no longer his father and will fight alongside Corrin to kill Garon and encourages his siblings to help Corrin put an end to Garon. Believing in Corrin, the Nohrian siblings turn against Garon and declare his reign is over, and they finally kill Garon for good.

As they celebrate their victory, they are cut short when a possessed Takumi attacks the group, demanding vengeance for the suffering of the Hoshidans and the death of his brother. Corrin is shocked both at Takumi's survival and his possession by an unseen force. They try to tell Takumi that Garon is dead and the war is over, only for him to repeat the words "betrayal" and "death". Azura tells Corrin that Takumi cannot be reasoned with and they must kill him as he is possessed just like Garon was and that he is beyond saving. Corrin volunteers to accept responsibility for their actions and allow Takumi to shoot them. Corrin falls into a near-death state, however, is revived and the combined force faces the possessed Takumi.

Before the battle begins, Azura apologizes for not helping Takumi sooner and overuses the necklace's power against the possessed Takumi, despite knowing full well it would kill her. However, none of the Nohrian siblings and Corrin knew of this, or know what happened to her after the battle. After defeating the force inside of Takumi, Azura vanishes after the battle, most likely dissolving into water. Unlike in Birthright, Azura's death is not shown in this version, but is confirmed missing by the siblings. Corrin later encounters her at a lake like when they first met, before she dissolves into the light after telling them to close their eyes. Azura thanks them for everything, and states they will meet again.

"End of spoilers. It's a pleasure doing business with you!"

Revelation

After Corrin refuses to join a side, a war breaks out between the two nations. Needing a way to catch the attention of Xander and Ryoma, Azura, Corrin, and their retainer Felicia or Jakob fend off the front commanders of both armies. While successful, both Xander and Ryoma take this action as a betrayal by the two. Branded as traitors by both armies, Azura and Corrin are forced to flee the battlefield.

Anna fates portrait
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Labeled as traitors and needing a safe place to escape, Azura takes Corrin and Felicia/Jakob to the Bottomless Canyon. Asking Corrin to trust her, they leap off the bridge into the chasm and an unknown land. Azura then takes Corrin into a cave and explains that they are in the kingdom of Valla, led by King Anankos, who has been orchestrating the war between Hoshido and Nohr. Azura reveals that she is a Vallite princess and is the daughter of the previous king. Additionally, she reveals that she could not tell anyone in the world above of her origins as doing so causes a curse to activate, dissolving the body of anyone who speaks about Valla outside of the realm. Their discussion ends shortly when a Vallite army comes to attack the party. After dispatching most of them, Azura and Corrin flee from Valla and decide that the best course of action is to have both the armies of Hoshido and Nohr join forces to take down the real threat to their countries.

Azura explains that her father and Arete's first husband was the former King of the mysterious realm of Valla, who was murdered by the mad dragon. Arete and a young Azura fled Valla for Nohr, becoming a part of the royal family until Arete's death and Azura's kidnapping.

After a long grueling campaign, Azura and Corrin are successful in recruiting both the Hoshidan and Nohrian armies. As Azura and Corrin lead the combined forces into Valla, a series of tragedies occur, including Azura encountering her mother, Arete, now under Anankos' control as a leader of his forces. Azura resolves herself to be the one to finish her and after several battles, Azura defeats Arete. As Anankos' influence leaves her, Arete expresses pride in the strong individual her daughter has become and fades away, leaving Azura to grieve for her mother once again.

Azura and Corrin continue to lead the combined forces into the Vallite Castle where it is revealed that a member of their forces is a traitor. Just outside the throne room doors, a mysterious spell hits the army save for Azura and Corrin, leading to the others believing that the two had lead them into a trap. However, Gunter slips in his story and reveals that he was the mole all along. Azura and Corrin defeat the Anankos possessed Gunther and Anankos' control over him is expunged. With no one left to fight in his stead, Anankos appears, devours Garon to reclaim his remaining powers, and proceeds to fight Azura, Corrin, and their forces.

Thanks in part to Corrin harnessing the power of Omega Yato, Anankos is slain and peace is restored to all three kingdoms. Azura crowns Corrin as the new ruler of a newly created Valla after the original Valla is sealed up after Anankos' death, serving as their personal advisor. If Azura has obtained an S-Support with male Corrin, she will instead become the new queen of Valla. If she marries Ryoma or Xander, she will become the Queen of Hoshido and Nohr respectively.

"End of spoilers. It's a pleasure doing business with you!"

Epilogue

Regardless of the route chosen in the end, Azura's entire existence is a huge mystery by future scholars and historians. If she is married however, her existence is proven thanks to the records of her marriage to her husband as well as the records of her son, Shigure.

Paralogue

In Paralogue 3, on the ship, Azura is enjoying a view in the middle of the sea. Suddenly, Jakob/Felicia informs her that a young man on a Pegasus has just crashed their ship. Knowing who he is, Azura goes to see her son Shigure, as he escaped from his Deeprealm to find her as he is being chased by Vallites. Azura is surprised to see him here, but he tells her that strange warriors are pursuing him from his Deeprealm. Azura is surprised that they are also targeting him, while Shigure is unaware about his mother's powers and the past. Two large ships broadside theirs in the process. Shigure asks Azura if he may fight so that he may avenge his friends, but Azura refuses to let him and asks him to hide somewhere, much to his disappointment.

After the battle, Azura tells Shigure that she went to his Deeprealm to find the village destroyed and its inhabitants killed. Shigure sings Lost in Thoughts All Alone as a requiem for his fallen friends. He then asks Azura what he should do now, as he now has nobody left except her, to which Azura states she has no choice but to find another place to hide him. Shigure states he doesn't want to hide anymore and tells Azura that he's joining her cause, to which she tells him that he must stay safe; Shigure states that his friends lost their lives trying to save him and he needs to learn to protect himself--he needs to get strong enough so he can make the same sacrifice for others. Azura tells Shigure that he needs to let her protect him when she can, and he cannot deny her that; Shigure states that his heart is singing a song of hope for the future, to which Azura asks that they make it a duet, to which Shigure agrees.

Personality

Azura is a collected and stoic person. Due to the heavy rejection, bullying, and discrimination she faced in her time as a princess in Nohr, and the distrust from some of the people in Hoshido due to said Nohrian ties, Azura developed a reserved and aloof personality, sprouting from her fear of provocation, persecution, and rejection, only opening up to people she is close to. This stoicism can sometimes cause her to hurt others' feelings without meaning to, like in her support with Elise, though via bluntness rather than naïveté, as she is not afraid of telling someone what she thinks of them, and actually tries to help those she criticizes overcome a flaw or problem by pointing it out to them.

Said traits were even worse in her youth, as seen with her young variant in Heroes, who believes it is inevitable for her to be mistreated whenever she meets someone, even if said person is amicable, and actively rejects any sort of comfort despite wishing deeply for it as well as wanting to have a sense of belonging. She is well aware of these things, as she does not want this happening to her children, if she is married, and wants them to stay the way they are, rather than have them grow up like her. When she does open up, she proves to have quite the mischievous side, as seen when she teases Sakura by scaring her with ghost stories.

Azura feels guilty that she received the love from the Hoshidan people and the royal siblings that rightfully belonged to Corrin. This is stated directly to them as well as through her supports with Hinoka and Ryoma, where she tells them that they no longer need to love her now that their rightful sibling has returned to them. However, both have expressed that their familial love for her has always been real and regardless of her true origins, she is still their sister. While she still feels guilty, she becomes much less hard on herself as a result.

When she reunites with her step-siblings, she learns that all of them (except for Elise before she was born) still care about her and have never forgotten about her despite the other Nohrians' mistreatment toward her. In Revelation Chapter 12, Azura appreciates when Camilla referred to her as her adorable sister. In her support with Xander, he allowed her to meet with them regularly and eat with them. In her support with Leo, she is caught singing, which he calls a lovely melody and Azura attempted to forget her time in Nohr, with Leo having heard stories about how she and her mother were mistreated. In her support with Xander in Warriors, she appreciates when he always acknowledges her as his younger sister and even felt when he lost his own family member as she was kidnapped by the Hoshidans.

Although she can get slightly emotional at times, Azura is kindhearted and surprisingly knowledgeable about many things, some of which others would not know about. This is namely information of Valla, her unique ability to manipulate water through the use of her necklace and a brief history about dragons and degeneration from her mother. Although she is more cynical and world-weary than Corrin, she shares their conviction in trying to make the world a better place and wanting to be with Corrin until the very end of the path to see peace. Normally neat and tidy, she has the worst cases of bed hair in the army and is a restless sleeper. To add some light, she also has a weakness for cute things and enjoys telling scary stories, while in her Support with Xander, it's revealed that she's a bit of a glutton.

In-Game

Fire Emblem Fates

Base Stats

Chapter 5 - Mother
Starting Class
FE14 Azura Singer Map SpriteSongstress
LevelHPStrMagSklSpdLckDefResMov
11652886475
SkillsWeaponStarting Items
Healing VoiceHealing Descant
Luck+4Luck +4
FE14 Lance Lance - EFE14NaginataBrass Naginata

Growth Rates

HP Str Mag Skl Spd Lck Def Res
25% 60% 25% 80% 80% 60% 15% 35%

Max Stat Modifiers

Str Mag Skl Spd Luk Def Res
0 0 +1 +3 0 -3 0

Class Sets

Standard Sets
Base Classes Promoted Classes
-
-
Friendship Sets

Buddy Sets
Possible Candidates Base Classes Possible Promotions
None
None
None

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Partner Sets

*Azura only has access to the Apothecary, Oni Savage, Spear Fighter, or Wyvern Rider class if she marries a Corrin with that class as his secondary class.

Special Classes
Base Classes Promoted Classes
-
-
-
-
-
-
-
-

Supports

See also: Azura/Supports

Romantic Supports

Hoshido
Nohr

Other Supports

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Class

Azura is a typical Dancer-like unit in her unique Songstress class, allowing her to reinvigorate one allied unit per turn through her Sing command. Like other units from past games like her, Azura is a fragile unit with low HP, Defense, and Resistance growths, but offset by high Speed, Skill, and Luck growths to help her avoid attacks altogether rather than enduring them. In stark contrast to Dancers from previous games, Azura has a high Strength growth, and can use this to destroy stray enemy units in a pinch. While Azura is generally better off using her song to give units an additional turn, she can still deal reasonable damage as a secondary attacker while in Attack Stance. However, her low Defense and HP makes her fragile to almost any attack and should avoid facing groups of reasonably strong enemies. Due to the fact that her base class does not promote, she is permanently stuck with 5 movement. This can be remedied by teaching her Movement +1 or give her Boots to increase her movement range.

Normally, past units like her were typically recruited mid-game and were extremely fragile due to a low starting level, usually Level 1, and the fact that the enemy Levels were much higher. Azura instead is received pretty early in the game, allowing her to level up with a lot less risk. Additionally, another advantage is the Songstress' weapon choice of Lances, allowing Azura to attack and retaliate to distant enemies. However, Songstress only has a weapon rank cap of C, which will limit her from using more powerful weapons like the Silver Naginata. Finally, her personal skill Healing Descant gives her a two tile heal zone around her that recovers 10% HP to all units within her zone.

Songstress has no promotion, but gains a total of 4 skills in its 40 Level cap. Azura starts off with Luck +4, giving her some respite from enemy critical chances, but will lose usefulness later with better skills from other classes. At level 10, Azura's singing becomes more potent with Inspiring Song which grants a 3 point boost to the Speed, Skill, and Luck of any unit that she sings to. Her final two skills, Voice of Peace and Foreign Princess, gives her two more zone skills that reduce the damage dealt by enemies by two in her two tile zone from the former and a two damage reduction plus a two damage from received ally attacks from the latter. Overall, Azura plays well as a supportive unit and benefits greatly off of tighter gameplay as she can support other units much more easily. She makes an exceptional unit for Rally usage due to the nature of most of her given class skills and especially her personal skill. However, this skill set requires a lot of external help from other player's StreetPass teams or the player's own subsequent playthroughs.

For balancing reasons, both Einherjar and Replicate versions of songstress Azura are unable to use their singing skills to give allies a second turn.

Secondary Class

Azura's secondary class is Sky Knight, which will have a decent head start thanks to her base class' usage of Lances as well as her naturally high Speed and Skill matching this class set's naturally high Skill and Speed as well. As such, if looking for an more offensive oriented Azura, her secondary class provides that option. The Sky Knight's first skill, Darting Blow, is good for an offensive Azura as it will increase her double attack chances when she initiates a battle. The second ability, Camaraderie, syncs well with her zone play by providing herself a 10% HP regen when units are within a two tile radius of her at the start of a turn, though is not nearly as good as Renewal if she can get access to Shrine Maiden from Sakura or marriage with Azama or Corrin with Priest as his secondary. As a Falcon Knight, she gains Rally Speed to boost all allies within two tile range of her with a 4 stat boost upon using the Rally Command and Warding Blow to make her an aggressive anti-mage unit. As a Kinshi Knight, she gains Air Superiority to avoid aerial units, but Amaterasu gives her zone play the largest regen boost by giving her turn heals an additional 20% HP, giving her a 30% HP recovery for all allies in her zone each turn in tandem with her personal skill. If planning to have Azura stay as a Songstress by the endgame, it is recommended that she gains the desired skills from whatever classes they belong to as soon and as quickly as possible.

Friendship Class

Azura gains a Friendship Class from Elise and Sakura:

  • Elise — Elise provides her with Troubadour. Notably, she will gain Demoiselle first as another zone skill to aid male units in her zone with a nice 2 damage reduction. Strategist gives her Inspiration which is basically another Foreign Princess skill, but not limited to "Foreign Army" units. Additionally, Rally Resistance is provided by this class for those seeking a Rally Azura. Maid gives her mainly Tomebreaker to avoid Tome/Spell damage and Live to Serve if keeping Azura in this healing class is more what the player desires.
  • Sakura — Sakura provides her with Shrine Maiden. Her base class provides Miracle which could save her in case she is hit by a deadly blow. Rally Luck can be obtained from this class as well. Onmyoji provides Rally Magic and is essentially the only useful skill from the class if planning on keeping Azura as a songstress. As a Priestess, she gains Renewal, which is a much more suitable self-recovery skill than Camaraderie since it heals her 30% and does not require her to be around other allied units to activate it. Countermagic is worth considering given her fragile nature and can dish back magic damage taken if needed, resulting in high counter damage.
Marriage Class
  • Corrin - Azura can access whatever secondary class Corrin is assigned. However, she can only gain access to Oni Savage, Apothecary, Wyvern Rider and Spear Fighter if Corrin has these classes as his secondary class. All classes increase her Strength and Defense growths by 10-20% and keeps most of her other stat growths roughly the same, greatly increasing durability if enough time is invested in leveling her up while in these classes as well as having skills that can really make a difference if Azura is to be kept as a Songstress.
    • Spear Fighter is of particular note, as it provides her with Swap, which allows her to retreat behind friendly units when necessary, useful when she is a Songstress, and the class utilizes Lances, which is Azura's main choice of weapon, meaning that you do not have to worry with adjusting to a different weapon type in this class. Seal Defense is also useful so that if an enemy attacks her, another unit can pick off that enemy due to having its stats reduced. Azura's promotion options while she is a Spear Fighter are Spear Master and Basara. The former is no different in terms of growth rates and offers Seal Speed, to help prevent most enemy units from doubling her, and Lancefaire, which adds additional Strength to her if she is using a Lance. The latter isn't as useful for growth, but it does however offer Rend Heaven, which adds half of the enemy's Strength/Magic to her own when activated, and Quixotic, increasing the enemies' as well as her skill activation rate which is incredibly risky due to Azura's lacking Defense growths. With enough patience (and possibly the Boo Camp DLC) one can have Azura gain all the skills from Spear Fighter, Spear Master and Rend Heaven from Basara so that she may have several offensive option if she is being attacked and can counter said attack with efficiency as well as keeping her Lances handy.
    • Oni Savage trades Azura's Skill and Luck growths for higher Strength, Defense and Magic. Apart from switching Lances for Clubs, this class has its benefits such as its skills, Seal Resistance and Shove, and more offence orientated stat growths. Oni Chieftain is a good choice for promotion if one plans on doing so, as it offers an additional Magic growth while keeping stat growth mostly the same. Death Blow and Counter are good skills for Azura to have, as the former increases her Critical Hit rate if she starts the battle and the latter is handy for repelling attackers considering Azura's shaky Defense. Blacksmith, on the other hand, gives Azura her Speed, Skill and Luck growths back while keeping some of her offensive growth rates. With Salvage Blow in hand, there is the chance that Azura can collect lots of Iron weaponry due to her high Luck and Lancebreaker can help in avoiding powerful Lances when up against an enemy in possession of one. Overall, Oni Savage and its promotions offer lots of offensive options for Azura, however her Defense may still be below par at best if she spends time in this class line.
    • Wyvern Rider has a balance in advantages and disadvantages; it has excellent stat growths in everything but Resistance and is weak against bows, yumis, the Tome Excalibur and dragon-slayer weapons, which includes all incarnations of Falchion, the Wyrmslayer and the Dragon Spirit. However, this class and its promotions give great stats and skills to those who are patient. The Wyvern Rider's skills are Strength +2, which is a short term remedy for Azura's low Strength, and Lunge, useful for getting out of sticky situations. Malig Knight, one of the Wyvern Rider's promotions, gives a good balance of growth across the board and allows the use of Tomes for Azura to tap into her Magic for offensive purposes. Savage Blow can help in her area skill play as the skill removes 20% of any nearby enemy's max HP. Since most enemies throughout the story are unmounted, Trample can be helpful when against anyone without a mount should the need arise. Wyvern Lord can be a good class for Azura to gain some good Defense options and also utilizes Lances as a secondary weapon. Rally Defense can be a good skill for use in Rally play when combined with Rally Luck, Rally Magic, Rally Resistance and Rally Speed if playing on Revelation. Swordbreaker can be a good skill to have when avoiding combat and powerful swords altogether. Despite the weaknesses it comes with, the Wyvern Rider class may give way to a sturdier and stronger version of Azura.
    • Apothecary can be considered a risky option if one decides to have Azura reclass. This is due to Apothecary using yumis, which do not allow their users to retaliate against adjacent foes. On the other hand, Apothecary has great growths in categories that Azura is lacking in and offers Potent Potion and Quick Salve, skills that make healing items more efficient when equipped. Merchant is a good offense class that Azura can use to weaponize her high Luck and a good class for her to reuse Lances. Profiteer allows Azura to gain Gold Bars using her high Luck and Spendthrift gives her the ability to spend Gold Bars for a one-battle boost that increases damage dealt and decreases damage received by 10, which can be potentially life saving considering Azura's shaky Defense growths. Mechanist is a questionable reclass option for Azura, as the class has low stat growths across the board and offers no useful skills for her whatsoever. The class uses yumi and Shurikens, leaving Azura better off as a different class because of her low Strength - leaving her shurikens with no damage output due to their low Might and her low Strength - and the class' skills, Replicate and Golembane, are mostly useless. This is due to Azura's low Defense and the fact that replica Songstresses are incapable of Singing. If a class change to Apothecary is in mind, it should be a temporary one that happens after reaching level 30 or 35 so that she may grab all Merchant skills and stats for future purposes.

Fire Emblem Engage

Bond Ring

Hero from beyond Elyos who was kidnapped and raised in Hoshido. She has a mysterious, fragile aura and rarely reveals her emotions. She is a songstress who uses both her dancing and lance as weapons.
Bond Ring Azura
FE17 C Rank Bond RingC Rank Spd +1
FE17 B Rank Bond RingB Rank Dex +1 Spd +1
World FE17 A Rank Bond RingA Rank Dex +1 Spd +1 Lck +1
Corrin Emblem Ring Crux of Fate FE17 S Rank Bond RingS Rank Dex +1 Spd +2 Lck +1

Fire Emblem Heroes

Lady of the Lake
An enchanting princess raised in Hoshido who sings in battle to help her allies. Appears in Fire Emblem Fates.

Base Stats

Rarity:
✯✯✯✯✯
AzuraTitle
Lady of the Lake
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
16/17/18
33/36/40
4/5/6
28/31/34
6/7/8
30/33/36
3/4/5
18/21/24
5/6/7
24/28/31
SkillsWeapon
FEH skill offense Sapphire Lance+
FEH skill support Sing
FEH Lance Lance
Resplendent ✯✯✯✯✯
Resplendent Azura Heroes spriteTitle
Lady of the Lake
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
35/38/42
6/7/8
30/33/36
8/9/10
32/35/38
5/6/7
20/23/26
7/8/9
26/30/33
SkillsWeapon
FEH skill offense Sapphire Lance+
FEH skill support Sing
FEH Lance Lance

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Lance---
Steel Lance---
Sapphire Lance---
Sapphire Lance+Sapphire LanceFEH Star Rarity 5-
FEH skill supportSing-FEH Star Rarity 5-
AFEH Speed +1 Speed +1--
FEH Speed +2 Speed +2FEH Speed +1 Speed +1-
FEH Speed +3 Speed +3FEH Speed +2 Speed +2FEH Star Rarity 5
CFEH Fortify Res 1 Fortify Res 1--
FEH Fortify Res 2 Fortify Res 2FEH Fortify Res 1 Fortify Res 1-
FEH Fortify Res 3 Fortify Res 3FEH Fortify Res 2 Fortify Res 2FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Azura was one of two units who could Dance, or in her case Sing, at the launch of Heroes. While Olivia was far easier to acquire, Azura has held a distinction as the sole Lance Dancer of the entire cast that can be regularly pulled during Banners as most other non-seasonal Dancers are either Swords or Dagger units while the other two Lance dancers, Soiree Berkut and Soiree Eldigan, are a seasonal banner exclusive and Grail unit respectively. Azura has a modest 33 Spd and 31 Atk which can let her deal some damage, but her Book I stat spread leaves her lagging behind the many modern units introduced long after her. Nonetheless, due to the sheer power of Singing, even though there are more powerful variants, some of which are held by her other forms, Azura is a powerful ally. She is easily helped with her Resplendent form, and thus has a decent boost to give her a modest performance, even if she does not reach the same level as her competitors.
Azura is lacking in her base kit. Her default lance is the Sapphire Lance, which bolsters her color advantage over Reds. Spd +3 gives a flat boost to her Spd. While it does boost her neutral Spd to 36, it hardly affects her performance as a whole other than potentially stopping double attacks from a few more units. Fortify Resistance gives her adjacent allies a +4 Res boost if they start their turn next to her. This can help save them from attacks from Mages, Staves, and Dragons, but it is another marginal change to some of them.

Counters

As a Singer, Azura's base stat total is lower than most other units in the game. Even when not taking Sapphire Lance+ into account, she stands little chance against Greens of any sort and most Blues dispose of her easily if she is left in vulnerable range. She can only stay relatively safe in the range of some Reds, but for the most part, Azura would rather avoid conflict as much as possible and leave combat to more capable units. She is also vulnerable to Bridal Fjorm and Mila, who can easily disable her Dance command.

Skill Inheritance Options

Azura ideally should take the standard Dancer build as a base to work from. This includes Moonbow for a fast charging special to give her a little more sting to her attacks if needed, Fury or either Fortress Defense/Fortress Resistance to give her better stats for suvivability, Wings of Mercy which lets her teleport around the map to injured allies and help them move away/clean up where they are, and Drive Attack/Drive Speed for ally support during combat.
Azura's weapon is replacable and most commonly is given the Wagasa to reduce the Def of the foe with the highest Def by 7. Azura can make great usage of the Arcane Qiang since it accelerates her special activations, gives her a boost in stats during combat, and gives her Null Follow-Up and Guard. Other worthwhile Lances include Slaying Spear, Shellpoint Lance, and Protection Pike.
If more premium skills are available, Fortress Defense Resistance together gives her better mixed bulk with a slightly less Atk drop, which for the most part is moot since Azura should ideally avoid combat as much as possible. She can also consider B Duel Infantry for the Arena score boost if she does not have high merges and investment. If Azura's Res is high enough, she can consider the likes of Sabotage skills, namely the Atk or Spd variants for overall better team support. Various Dance enhancing skills like the Cantrips and Stat Dance skills work wonderfully on her to give her dances more potentcy. Skill C can include the likes of Joint Drive skills, Cross Spurs, and even Ploy skills give her solid Res stats for more indirect support during combat.

Meet Some of the Heroes

Lady of the Lake Azura
Azura lady of the lake pop01 Azura is a mysterious songstress who enchants others with her voice. She was born a princess of Nohr, but was taken to Hoshido at a very young age.
Azura lady of the lake pop02 Despite her origins, she was raised in Hoshido as one of the royal family's own. Azura herself truly loves Hoshido as well!
Azura lady of the lake pop03 No matter the circumstances, Azura maintains a regal, serene presence. Though sometimes, when she thinks about Nohr, she seems troubled…
Azura lady of the lake pop04 Azura's life has been ruled by her strange fate. I hope that, as a member of the Order of Heroes, she can be free of her past and share the beauty of her song with us!
Closely Associated Characters
Corrin A young royal who was born in Hoshido and raised in Nohr, but was later forced to choose sides. Corrin's earlier life mirrored that of Azura's.
Arete The combination of her alluring figure and her songbird voice are said to have entranced royals everywhere from Valla to Nohr. Azura's mother.

Lady of Ballads
A mysterious songstress who appeared at the theater in Cyrkensia. Has overwhelming singing abilities. Appears in Fire Emblem Fates.

Base Stats

Rarity: ✯✯✯✯✯

Performer AzuraTitle
Lady of Ballads
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
15/16/17
32/35/39
5/6/7
29/32/35
7/8/9
31/34/37
2/3/4
17/20/23
5/6/7
24/28/31
SkillsWeapon
FEH skill offense Urðr
FEH skill support Sing
FEH Axe Axe

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Axe---
Steel Axe---
Silver Axe---
UrðrSilver AxeFEH Star Rarity 5-
FEH skill supportSing-FEH Star Rarity 5-
AFEH Triangle Adept 1 Triangle Adept 1--
FEH Triangle Adept 2 Triangle Adept 2FEH Triangle Adept 1 Triangle Adept 1-
FEH Triangle Adept 3 Triangle Adept 3FEH Triangle Adept 2 Triangle Adept 2FEH Star Rarity 5
CFEH Spur Res 1 Spur Res 1--
FEH Drive Res 1 Drive Res 1FEH Spur Res 1 Spur Res 1FEH Star Rarity 3
FEH Drive Res 2 Drive Res 2FEH Drive Res 1 Drive Res 1FEH Star Rarity 4

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Dressed in the Conquest opera house garb, Performing Arts Azura is near identical to her base form, having only a one point decrease to her HP and Def in exchange for a one point increase to her Atk and Spd. As such, Performing Arts Azura remains a powerful dueling Singer, but not strong enough to be able to outright perform as a direct combat oriented unit when compared to most of her fellow Book I units and the scores of units introduced since. Her main distinction is that she is the first Dancer to have a unique weapon, and up until Ascended Peony, was the only one with a unique weapon.
Her biggest perk is her own personal weapon Urðr which allows her refreshing ability to also be a 3 point buff to all stats, except for HP, to any ally she Sings for. It does, however, mean that Performing Arts Azura's supporting comes at its strongest after she sings. Nevertheless, Performing Arts Azura is a powerful ally and worth the effort to obtain, especially if she is paired with a Blade Tome user who appreciates the stat buffs even if it is delayed.
Performing Arts Azura comes with Triangle Adept 3, which solidifies herself as a Blue counter. Drive Resistance is a serviceable support skill to assist allies in combat.

Counters

As a Singer, Performing Arts Azura's base stat total is lower than most other units in Heroes. Her preference of Axes means that she is vulnerable to the huge Red pool and thus needs units on her team to address them. Otherwise, on her own, she is subject to the standard Red and Green threats in the game. Bridal Fjorm's Gjallarbrú disables her refreshing skill as Bridal Fjorm is guaranteed to hit her HP threshold over Performing Arts Azura.

Skill Inheritance Options

Performing Arts Azura essentially functions the same as her base form and can take the same skills. This includes Moonbow for a fast charging special to give her a little more sting to her attacks if needed, Fury or either Fortress Defense/Fortress Resistance to give her better stats for suvivability, Wings of Mercy which lets her teleport around the map to injured allies and help them move away/clean up where they are, and Drive Attack/Drive Speed for ally support during combat.

If more premium skills are available, Fortress Defense Resistance together gives her better mixed bulk with a slightly less Atk drop, which for the most part is moot since Azura should ideally avoid combat as much as possible. She can also consider G Duel Infantry for the Arena score boost if she does not have high merges and investment. If Performing Arts Azura's Res is high enough, she can consider the likes of Sabotage skills, namely the Atk or Spd variants for overall better team support. Various Dance enhancing skills like the Cantrips and Stat Dance skills work wonderfully on her to give her dances more potentcy. Skill C can include the likes of Joint Drive skills, Cross Spurs, and even Ploy skills give her solid Res stats for more indirect support during combat.

Celebratory Spirit
An enchanting princess raised in Hoshido who has never lost a match of the traditional sport hanetsuki when played at the New Year. Appears in Fire Emblem Fates.

Base Stats

Rarity: ✯✯✯✯✯

New Year AzuraTitle
Celebratory Spirit
Group
Heroes Flying Flying
LevelHPAtkSpdDefRes
1
40
14/15/16
33/37/40
5/6/7
27/30/33
8/9/10
32/35/38
4/5/6
19/22/25
3/4/5
22/26/29
SkillsWeapon
FEH skill offense Hagoita+
FEH skill support Sing
FEH Axe Axe

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Axe---
Steel Axe---
Hagoita---
Hagoita+HagoitaFEH Star Rarity 5-
FEH skill supportSing-FEH Star Rarity 5-
BFEH Earth Dance 1 Earth Dance 1--
FEH Earth Dance 2 Earth Dance 2FEH Earth Dance 1 Earth Dance 1-
FEH Earth Dance 3 Earth Dance 3FEH Earth Dance 2 Earth Dance 2FEH Star Rarity 5
CFEH Hone Spd 1 Hone Spd 1--
FEH Hone Spd 2 Hone Spd 2FEH Hone Spd 1 Hone Spd 1-
FEH Hone Fliers Hone FliersFEH Hone Spd 2 Hone Spd 2FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

New Year Azura is the first Flying Dancer and the first playable Pegasus Axe user introduced to Heroes. Her existence opened up a huge amount of new tactics and team compositions thanks in part to the support she can give as a Singer and Flyer. Her Spd remains consistent with her other forms and she has respectable Res as well.
Sing is still a valuable supportive skill like all of her other forms, but now without the restrictions of terrain. New Year Azura's base weapon is the Hagoita+, boosting the Def/Res of all allies within two spaces of her by 2. It can be Refined to give it a stat boost.
She has Earth Dance, boosting the Def of allies she dances to by 5. She also has Hone Fliers giving her flying allies a stat buff when they are adjacent to her at the start of the player turn. While New Year Azura can find a place on any team, she shines best as a supportive Flyer with her base skill set.

Counters

New Year Azura is purely built to support even in her new aerial form. She stands little chance on her own against the numerous Reds and strong Greens. Even some properly built bulky Blues can counter her effectively. Finally, as a Flyer, Archers easily shoot her down with little effort. Bridal Fjorm's Gjallarbrú disables her refreshing skill as Bridal Fjorm is guaranteed to hit her HP threshold over New Year Azura.

Skill Inheritance Options

New Year Azura can take a standard dancer build but with some extra tricks from Infantry Dancers due to her Flying status. Moonbow, Fury or Fortress Defense/Fortress Resistance, Wings of Mercy, and Drive skills give her a modest budget ground to launch from.

She can take the combined Fortress Defense Resistance for the stronger combined bulk or Green Duel Flying for Arena Duel scoring. Aerobatics or Flier Formation gives her excellent mobility on more focused teams without needing to rely on damage thresholds on her allies. Her Skill C stil includes the likes of Drive and Cross Spurs for support, but she can also include Flier skills like Guidance, Flier Guidance, and Hold skills.

Young Songstress
The Daughter of Arete, queen of Nohr. She is treated badly by the denizens of the castle, and her heart is touched by darkness. Appears in Fire Emblem Fates.

Base Stats

Rarity:
✯✯✯✯
Heroes Azura Sprite (Dreaming Green Tome)Title
Young Songstress
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
13
33
7
31
4
26
3
15
6
24
SkillsWeapon
FEH skill offense Rexcalibur
FEH skill support Sing
FEH Wind Tome Tome
✯✯✯✯✯
Heroes Azura Sprite (Dreaming)Title
Young Songstress
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
14
36
7
33
8
29
4
17
6
25
SkillsWeapon
FEH skill offense Book of Shadows
FEH skill support Sing
FEH Wind Tome Tome

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseWind---
Elwind---
RexcaliburElwindFEH Star Rarity 4-
Book of ShadowsRexcaliburFEH Star Rarity 5FEH Star Rarity 5
FEH skill supportSing-FEH Star Rarity 5-
AFEH Spd Res Bond 1 Spd/Res Bond 1--
FEH Spd Res Bond 2 Spd/Res Bond 2FEH Spd Res Bond 1 Spd/Res Bond 1-
FEH Spd Res Bond 3 Spd/Res Bond 3FEH Spd Res Bond 2 Spd/Res Bond 2-
BFEH Torrent Dance 1 Torrent Dance 1--
FEH Torrent Dance 2 Torrent Dance 2FEH Torrent Dance 1 Torrent Dance 1-
FEH Torrent Dance 3 Torrent Dance 3FEH Torrent Dance 2 Torrent Dance 2FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Adrift Azura is the first Tempest Trial Dancer and is thus the easiest form of Azura to acquire. She is the sole Green Tome Infantry Dancer of the cast that is not a limited summon, increasing her value as an immediately useful unit for diversity. Adrift Azura does carry the standard stat downsides of a Dancer with a mediocre 33 Atk and 29 Spd for minor offense and extremely low 53 physical and 61 magical bulk. As such, Adrift Azura is extrodinarily vulnerable and should only be used as clean-up if needed outside of her dancer duties. Because of her Sing ability, Young Azura still remains a powerful utility and support unit by transfering her action onto better units.
Book of Shadows grants Adrift Azura an innate +3 Spd increase. If she is adjacent to an ally, she inflicts a -4 penalty to her foe during combat, giving her a little more help if she is forced into combat.
Speed Resistance Bond grants her Spd/Res+5 if she is adjacent to an ally during combat. Torrent Dance gives an ally Res+5 if she sings to them.

Counters

Adrift Azura is far to weak statwise to be used primarily for offense as she can barely inflict damage on some foes with high enough bulk and especially if they have color advantage over her. Her low mixed bulk means that any foe that can either initiate or retaliate against her will often destroy her with a single attack, if not with their follow-up given her low Spd. Adrift Azura should be protected at all costs and avoid combat as much as possible. Also noteworthy is that she is vulnerable to Mila and Bridal Fjorm's【Isolation】penalty.

Skill Inheritance Options

Adrift Azura can take the standard Dancer set up of inheriting Moonbow for her special, Fury for its stat increase, Wings of Mercy to teleport to injured allies, and a wide variety of support skills for Skill C, namely Drive Skills. However, she can maintain her Spd/Res Bond rather than replace it with Fury to sync with her personal weapon or choose another Bond skill if desired.
Adrift Azura can increase her overall bulk by just taking Fortress Defense Resistance at the cost of her drop to her Atk if it means she can potentially survive an attack or G Duel Infantry for Arena Scoring and the stat boost at tier 4. She can also consider other Attack Speed Bond or Attack Speed Unity instead of her innate Speed/Resistance variant as her strongest stats are Atk and Spd. It also keeps its sync with her Book of Shadows. Fourth Tier Element Dance skills or Cantrips can give her allies support whenever she dances. Joint Drives and Cross Spurs also give her more support capabilites during combat for her allies.
If Green Tome Valor is available, giving it to her helps give Green Tome allies the SP gain increase when training.

Meet Some of the Heroes

Young Songstress Azura
Azura young songstress pop01 Azura is the daughter of Arete, the queen of Nohr. She was taken to Hoshido as a young girl, where she was raised by Mikoto, Hoshido's queen.
Azura young songstress pop02 King Garon married Azura's mother after the passing of his first wife, but those left grieving the late queen rejected Arete—and Azura wasn't spared from their heartless treatment.
Azura young songstress pop03 The young Azura's heart was touched by darkness, and a terrible sadness overtook her. That was when people who treated her with kindness began to appear in her dreams.
Azura young songstress pop04 The people she met might have been only illusions that she created—but even so, they supported her, and gave her friends to confide in.
Closely Associated Characters
Corrin A Hoshidan royal raised in another Nohr. Understands young Azura's feelings very well. They are the best of friends.
Camilla The eldest princess of another Nohr. A demure and caring older sister to young Azura.
Mikoto The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura.

Vallite Songstress
Daughter of Arete and the former king of Valla. Gripped by an unkind fate, she strives to lead both Hoshido and Nohr to the truth. Appears in Fire Emblem Fates.

Base Stats

Rarity: ✯✯✯✯✯

Heroes Azura Sprite (Legendary)Title
Vallite Songstress
Group
Heroes Flying Flying
LevelHPAtkSpdDefRes
1
40
13/14/15
30/33/37
5/6/7
27/30/33
6/7/8
32/35/38
3/4/5
13/17/20
4/5/6
21/24/28
SkillsWeapon
FEH skill offense Prayer Wheel
FEH skill support Gray Waves
FEH Thunder Tome Tome

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseLight---
Ellight---
Shine---
Prayer Wheel--FEH Star Rarity 5
FEH skill supportSing---
Gray Waves-FEH Star Rarity 5-
Gray Waves II-FEH Star Rarity 5-
AFEH Blue Duel Flying 1 Blue Duel Flying 1--
FEH Blue Duel Flying 2 Blue Duel Flying 2FEH Blue Duel Flying 1 Blue Duel Flying 1-
FEH Blue Duel Flying 3 Blue Duel Flying 3FEH Blue Duel Flying 2 Blue Duel Flying 2FEH Star Rarity 5
FEH Atk Spd Push 1 Atk/Spd Push 1--
FEH Atk Spd Push 2 Atk/Spd Push 2FEH Atk Spd Push 1 Atk/Spd Push 1-
FEH Atk Spd Push 3 Atk/Spd Push 3FEH Atk Spd Push 2 Atk/Spd Push 2-
FEH Atk Spd Push 4 Atk/Spd Push 4FEH Atk Spd Push 3 Atk/Spd Push 3FEH Star Rarity 5
BFEH Aerobatics 1 Aerobatics 1--
FEH Aerobatics 2 Aerobatics 2FEH Aerobatics 1 Aerobatics 1-
FEH Aerobatics 3 Aerobatics 3FEH Aerobatics 2 Aerobatics 2FEH Star Rarity 5
CFEH Atk Tactic 1 Atk Tactic 1--
FEH Atk Tactic 2 Atk Tactic 2FEH Atk Tactic 1 Atk Tactic 1-
FEH Atk Tactic 3 Atk Tactic 3FEH Atk Tactic 2 Atk Tactic 2FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Legendary Azura is the first and currently only Legendary Dancer, giving her a unique niche when used during Water Seasons where her Res boost to water blessed allies comes into play. She is a Blue Tome Flyer who by nature has one of the best flexible usages on any team due to the sheer power of her status as a Dancer unit and by possessing a unique dance skill.
What separates Legendary Azura from all other Refresher units is her Sing ability which has been upgraded to Gray Waves. Not only can she renew an ally, but if that ally is an Infantry or Flyer, they gain one additional movement range, extending it to three spaces. While useful, it can be awkward as she herself does not have any means to catch up if she uses it, but the additional range is more of a benefit than anything. Upon her Legendary Remix, it upgraded to Gray Waves II, adding 【Null Panic】to an ally she dances to, removing their Panic status.
Her Legendary Weapon, Prayer Wheel, takes the highest visible stat boost on an ally she sings for and applies it to all four core stats, thus if an ally received a Hone Atk 4 buff, all of their stats receive the +7 bonus rather than their Atk alone, thus potentially having the highest buffs of all units available. Its weapon refine grants allies within two spaces of her a guaranteed +6 Spd to help fuel the baseline effect of spreading stat buffs. During combat involving Legendary Azura, if she has at least 25% HP at the start of combat, she gains an additional +5 Atk/Spd and also gains a Triangle Adept effect to give her a significant boost, mainly when having to be used against Reds in particular.
Legendary Azura introduced Blue Duel Flying, increasing her Arena scoring by 26 points, which allows her to score higher than her BST suggests. With her later Remix, she gained Attack Speed Push at its fourth tier, granting her +7 Atk/Spd if she is above 25% at the start of combat, while suffering 5 non-lethal recoil damage after combat. Aerobatics allows her to reposition herself behind an ally near her when needing to refresh. Finally Atk Tactic provides a 6+ Atk boost to allies near her, so long as she is on a mixed team and fulfills the requirements.

Counters

Legendary Azura on her own is very weak defensively and most common offensive units who are able to approach her or simply destroy her allies can take care of her with little effort. Her flying weaknesses also leaves her vulnerable to Bows as well. Bridal Fjorm's Gjallarbrú disables her refreshing skill as Bridal Fjorm is guaranteed to hit her HP threshold over Legendary Azura for its effects, thus removing her greatest asset.

Skill Inheritance Options

Legendary Azura can take the standard refresher set by inheriting Moonbow for damage, Fury for stat boosts, Wings of Mercy to teleport to any ally if they are critically injured, and some supportive skill that has a visible buff so she can maximize her usage of Prayer Wheel. If playing her on a Flying team, Hone Fliers is great while a mixed team can maintain either Atk Tactic so long as the requirements are met or any Hone skill to bring out Prayer Wheel's effect. Guidance or Ground Orders also work wonders in maintaining her supportive role and proving unique positioning/movement options for allies.

Meet Some of the Heroes

Vallite Songstress Azura
Azura vallite songstress 01 Azura's a princess of Nohr, but as a result of…certain events, she was brought up in Hoshido and treated as their princess.
Azura vallite songstress 02 Azura may look delicate and mysterious, but don't let that fool you—her spirit's stronger than steel, and she's been through many trials and tribulations.
Azura vallite songstress 03 Her talents as a songstress have to be heard to be believed. Her song can bring the light of hope to even the most brutal of battlefields.
Azura vallite songstress 04 Fate has had a lot in store for Azura during her hectic time in Hoshido, Nohr, and Valla. Don't miss your chance to hear how her life is reflected in her singing!
Closely Associated Characters
Corrin A member of royalty who was said to have been born in Hoshido and raised in Nohr. Corrin's earlier life mirrored that of Azura's.

Hatari Duet
Hoshido-raised Azura and Leanne of the Heron Clan descend upon the Hatari festival, ready to take on their roles as songstresses. They appear in Fire Emblem Fates / Path of Radiance.

Base Stats

Rarity: ✯✯✯✯✯

Azura Hatari Duet Heroes spriteTitle
Hatari Duet
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
14/15/16
33/37/40
6/7/8
34/37/41
8/9/10
36/39/43
2/3/4
12/16/19
3/4/5
20/23/27
SkillsWeapon
FEH skill offense Dancing Flames
FEH skill support Sing
FEH Wind Tome Tome

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseWind---
Elwind---
Rexcalibur---
Dancing Flames--FEH Star Rarity 5
FEH skill supportSing-FEH Star Rarity 5-
Gray WavesSing-FEH Star Rarity 5
AFEH Fury 1 Fury 1--
FEH Fury 2 Fury 2FEH Fury 1 Fury 1-
FEH Fury 3 Fury 3FEH Fury 2 Fury 2-
FEH Fury 4 Fury 4FEH Fury 3 Fury 3FEH Star Rarity 5
BFEH S R Far Trace 1 S/R Far Trace 1--
FEH S R Far Trace 2 S/R Far Trace 2FEH S R Far Trace 1 S/R Far Trace 1-
FEH S R Far Trace 3 S/R Far Trace 3FEH S R Far Trace 2 S/R Far Trace 2FEH Star Rarity 5
CFEH Spur Res 1 Spur Res 1--
FEH Spur Res 2 Spur Res 2FEH Spur Res 1 Spur Res 1-
FEH Spur Res 3 Spur Res 3FEH Spur Res 2 Spur Res 2-
FEH Cross Spur Res Cross Spur ResFEH Spur Res 3 Spur Res 3FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Hatari Azura is accompanied by Leanne from Fire Emblem: Radiant Dawn, making her a Harmonic Green Tome Cavalry valuable for usage in Resonant Battles during appropriate seasons. Outside of that mode, she is still a powerful utility unit because she is still a Dancer and the second Cavalry Dancer. At 37 Atk and 39 Spd, she has surprisingly solid offenses for a Dancer and can perform solidly when needing to be used offensively in a pinch. Her mixed bulk suffers as a result of her offenses as her 53 physical and 60 bulk leaves her vulnerable to a host of units who are able to attack her first. Nonetheless, a combination of massive movement, Dancer utilities, and strong skill effects that synergize with this role means that she has a long lasting staying power in the meta.
Dancing Flames grants Hatari Azura an innate extra Atk+3 on its base 14 Mt, giving her a neutral base 54 Atk. If she uses her Sing variation, she grants her adjacent allies a +6 boost to their core stats for one turn. If she has at least 25% of her HP at the start of combat, she also gains Atk/Spd+6 during combat. Hatari Azura can hit hard and provide excellent support for her allies as a result, making her a great support unit.
Her Harmonic Skill grants【Resonance: Blades】, which gives Atk/Spd+4 to herself and allies who come from Fire Emblem Fates or Fire Emblem: Radiant Dawn. It also grants the ally with the highest HP within two spaces of her an extra turn so long as they are from the same title as her and does not posess Dance or Sing themselves.
Gray Waves, from her Legendary variation, works as an enhanced Dance which gives the ally she sang to an aditional movement space after being refreshed.
Fury at its fourth tier gives her an innate +4 to all of her four core stats but deals 8 non-lethal damage to her after combat. Speed Resistance Far Trace enables【Canto (Rem.)】, allowing Hatari Azura to utilize any remaining movement after she either attacks, Sings, or destroys a structure. It also inflicts Spd/Res-3 to her foe during combat. Cross Spur Resistance grants Res+5 to all of her allies within the cardinal directions of where she is presently positioned.

Counters

Hatari Azura's mixed bulk is low, even with the help of her innate Fury 4 skill and has no means of counterattacking melee foes, as such, most offensive units can simply rush her and initiate on her, removing a vast majority of her offensive pressure. She can also be easily targeted by【Isolation】since neither of her HP nor Def can avoid it from Bridal Fjorm and Mila respectively.

Skill Inheritance

Hatari Azura has a complete kit with only her Special empty, thus Moonbow is a solid option to partially bypass enemy Res or Glimmer if she can get enough stat buffs to increase the damage. None of her skills particularly need replacing, though Cross Spur has other stat variations, so giving her other variations expands her repitoire if desired.

Meet Some of the Heroes

Hatari Duet Azura
Azura hatari duet pop01 Azura and Leanne are two songstresses who have crossed worlds to team up and form an unbeatable duo! With their ethereal looks and enchanting song, they're sure to bring something truly special to the Hatari festival.
Azura hatari duet pop02 Azura's outfit catches the eye with its contrast of golden accessories against blue fabric. It's just like an oasis spring deep within the desert!
Azura hatari duet pop03 Meanwhile, the bright colors of Leanne's outfit are reminiscent of the sun, with pale red accents that call to mind the desert flowers that thrive under its glare.
Azura hatari duet pop04 I wonder what beautiful harmonies Azura and Leanne will bring to the festival? I can't wait to find out!
Closely Associated Characters
Corrin A young royal who was born in Hoshido and raised in Nohr, but was later forced to choose sides. Corrin's earlier life mirrored that of Azura's.
Arete The combination of her alluring figure and her songbird voice are said to have entranced royals everywhere from Valla to Nohr. Azura's mother.
Reyson Prince of Serenes, the former kingdom of the heron laguz. Brother of Leanne. Frail, but strong willed.

Song's Reflection
A princess of Nohr who was raised in Hoshido. Her song echoes across the battlefield, with her faith in Corrin granting her strength. Appears in Fire Emblem Fates.

Base Stats

Rarity: ✯✯✯✯✯

Azura Song's Reflection Heroes spriteTitle
Song's Reflection
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
15/16/17
34/38/41
11/12/13
41/45/48
6/7/8
43/46/50
2/3/4
15/18/21
5/6/7
24/28/31
SkillsWeapon
FEH skill offense Tri-Path Splitter
FEH skill support Sing
FEH Axe Axe

Skills

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Axe---
Steel Axe---
Silver Axe---
Tri-Path Splitter--FEH Star Rarity 5
FEH skill supportSing-FEH Star Rarity 5-
Changing WatersSing-FEH Star Rarity 5
AFEH Wind Boost 1 Wind Boost 1--
FEH Wind Boost 2 Wind Boost 2FEH Wind Boost 1 Wind Boost 1-
FEH Wind Boost 3 Wind Boost 3FEH Wind Boost 2 Wind Boost 2-
FEH Firestorm Boost 3 Firestorm Boost 3FEH Wind Boost 3 Wind Boost 3FEH Star Rarity 5
BFEH Def Cantrip 1 Def Cantrip 1--
FEH Def Cantrip 2 Def Cantrip 2FEH Def Cantrip 1 Def Cantrip 1-
FEH Def Cantrip 3 Def Cantrip 3FEH Def Cantrip 2 Def Cantrip 2-
FEH A D Cantrip 3 A D Cantrip 3FEH Def Cantrip 3 Def Cantrip 3FEH Star Rarity 5
CFEH Spur Atk 1 Spur Atk 1--
FEH Spur Atk 2 Spur Atk 2FEH Spur Atk 1 Spur Atk 1-
FEH Spur Atk 3 Spur Atk 3FEH Spur Atk 2 Spur Atk 2-
FEH Cross Spur Atk Cross Spur AtkFEH Spur Atk 3 Spur Atk 3FEH Star Rarity 5

Overall

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set

Garbed in clothing reminiscent of her fated ally Corrin, Attuned Azura continues the tradition of making Azura a powerful dance ally through her unique Sing abilities. Sitting on a massive 45 Atk and 46 Spd, despite her dancing status, Attuned Azura can be used as a powerful offensive unit in general with the trade off being her relatively low mixed bulk of 56 physical and 66 magical. However, this is far from a detriment from her overall performance as her sheer value as a Singer makes her potent by that alone, but she carries other valuable assets within her native kit alone that makes her a force in battle in more ways than one.
Tri-Path Splitter is her unique weapon and carries a slew of abilities starting with an innate +3 to her Spd and 【Canto (Dist. +1; Max 4】, letting her move the number of spaces equal to how many she moved prior to either attacking, using her support skills, or destroying a structure with one additional space added. If she is within two spaces of an ally at the start of her turn, she gains a visible Atk/Spd+6 buff for herself and both【Null Follow-Up】and【Null Panic】for herself and her allies. Finally, if she is within 3 spaces of an ally, she gains +5 to her four core stats during combat.
Her unique dance is Changing Waters which functions like Gray Waves, granting her ally another turn of action plus an additional space of movement for non-cavalry units. All allied units within two spaces of her target also gains【Incited】, granting bonuses to their four core stats depending on the number of spaces moved, maximizing at 3. Azura herself does not receive this bonus however.
Her Attuned skill Mercy-Wing Echo gives her Wings of Mercy at all times, allowing her to warp to a space adjacent to an ally whose HP is at most 50% of their maximum. This is extremely valuable as Wings of Mercy is a common skill for all Dancers to take for movement and rescuing/repositioning allies, but also frees her innate Skill B slot for other skills.
Firestorm Boost 3 gives her an innate HP+5. If she has at least 50% of her HP at the start of combat, she gains an even further Atk/Spd+7 and if she is within two spaces of an ally with at least 50%, she slows her opponent's special cooldown charge per attack. Attack Defense Cantrip inflicts Atk/Def-7 and【Sabotage】on foes within the four cardinal directions of Attuned Azura and her Song target. Cross Spur Attack grants Atk+5 to all allies within her cardinal directions during combat.

Counters

Attuned Azura lacks any damage mitigation effects in her kit and thus will take huge damage if she is initiated upon or, if by sheer bulk, her foe can withstand her attack. She is especially vulnerable to the likes of Micaiah and other Cavalry slaying weapons. It is possible for Attuned Azura to dodge【Isolation】from a Bridal Fjorm, but even with maximum investment and concentration on her physical bulk, she is unlikely to avoid it from Mila.

Skill Inheritance

Attuned Azura's only empty skill is her Special Skill which Glimmer fills in nicely due to her enormous offensive stats and stats.
As an Attuned Hero, Attuned Azura also makes for a valuable funnel for premium skills since she is technically reusible the more copies of her are obtained. She has the niche of transfering Dance and Cavalry exclusive skills alongside her Attuned Skill, giving her a great, wide range of applicable skills to transfer from Far Trace skills and Elemental Dances even if she may not use them in her main builds.

Meet Some of the Heroes

Song's Reflection Azura
Azura songs reflection pop01 Azura enchants others with her ethereal song. And now, the strength of her bond with Corrin has given her new power!
Azura songs reflection pop02 Something about this black-and-white armor brings Corrin’s own armor to mind… And what’s more, apparently the horns that Azura’s wearing in her hair are based on Corrin’s dragon form!
Azura songs reflection pop03 The similarities extend to the axe that Azura is carrying too. Take a close look at the pommel and you’ll see it has the same design as Corrin’s divine blade, Yato!
Azura songs reflection pop04 The fates that Azura and Corrin experienced are almost like mirror images of each other. I’m sure that the bond the two share will shine the way to a brighter future!
Closely Associated Characters
Corrin A young royal who was born in Hoshido and raised in Nohr, but was later forced to choose sides. Corrin's earlier life mirrored that of Azura's.

Fire Emblem Warriors

Base Stats

Starting Class
Warriors Azura sprite Songstress
LevelHPStrMagSklSpdLckDefResMov
15463888475
WeaponStarting Items
FEW Lance Lance - EBlessed Lance

Supports

See also: Azura/Warriors Supports

Quotes

Fates

Azura/Fates Quotes

Heroes

Azura/Heroes Quotes

Warriors

Azura/Warriors Quotes

Possible Endings

Azura - Lady of the Lake (泉の歌姫, Izumi no Utahime lit. Songstress of the Spring)
There are no official records or stories of Azura from after the war. She was such a mysterious figure that later generations wondered if she truly existed, or if she was merely a spirit in human form.
Azura and Corrin (Birthright/Conquest)
Corrin was hailed as a hero, working alongside his spouse to spread peace worldwide. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Corrin (Revelation)
The two spent the rest of their lives together, Corrin ruling as a wise King of Valla. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Arthur
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Azama
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Benny
Benny was assigned to train new soldiers but soon retired to live in the forest with his animal friends. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Hayato
After the war, Hayato traveled the world before replacing Fuga as chief of the Wind Tribe. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Hinata
Hinata's passion for the blade did not end with the war. He practiced morning, noon, and night. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Jakob
Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Kaden
Despite marriage, Kaden continued to travel, turning favors. Later, he served as chief of his village. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Kaze
While no official records of Kaze survive, he appears in many rumors and tales of heroic exploits. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Keaton
Keaton returned to his homeland. He frequently visited old friends and got lost on the way home. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Laslow
Laslow vanished after the war, but he inspired generations of dancers and rallied the spirits of many. Few records of Azura and her husband survive. She remains a historical mystery.
Azura and Leo
Leo sacrificed much for Nohr, leading the effort to spread King Xander's radical new policies. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Niles
Niles continued to take care of Lord Leo's dirty work while helping reform Nohr's criminal population. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Odin
There are no official records of Odin from after the war, but much was written about (and by) him. Few records of Azura and her husband survive. She remains a historical mystery.
Azura and Ryoma
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Saizo
Saizo disappeared from official records after the war, but no doubt he served the royal family forever. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Silas
Silas served loyally as a knight of Nohr. He was beloved by trainee knights for his great patience. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Subaki
Subaki was appointed chief of the pegasus knights and served with a perfect record. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Takumi
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. There are few records of Azura beyond her marriage. She remains a historical mystery.
Azura and Xander
As King of Nohr, Xander laid the foundation for a new era of peace and prosperity for the kingdom. There are few records of Azura beyond her marriage. She remains a historical mystery.

Non-Canon Appearances

Super Smash Bros. Ultimate

Spirit Info

No. Name Image Type Class Slots Effect
676 Azura Azura Art Support ★★★★ (Legend) 2 Weapon Attack & Move Speed ↑

Spirit Battle

Spirit Enemy Fighter(s) Type Power / Class Stage Rules Conditions Music
Azura Art
No. 676
Azura
•Corrin Attack 13,500/ ★★★★ (Legend) Fountain of Dreams •Sudden Final Smash •The enemy will suddenly have a Final Smash
•The enemy can use their Final Smash twice in a row
•The enemy has increased attack power
"Lost in Thoughts All Alone (JP)"

Fire Emblem 0 (Cipher)

Azura is illustrated in the trading card game Fire Emblem Cipher with the following card:

Choose Your Legends Placement History

Round Placement Character Version Votes

CYL1 15 CYL Azura Portrait
Fates
14,198
CYL2 8
↑7
CYL Azura Portrait
Fates
20,430
↑6,232
CYL3 12
↓4
CYL Azura Portrait
Fates
14,798
↓5,632
CYL4 28
↓16
CYL Azura Portrait
Fates
6,264
↓8,534
CYL5 21
↑7
CYL Azura Portrait
Fates
4,870
↓1,394
CYL6 11
↑10
CYL Azura Portrait
Fates
10,260
↑5,390
CYL7 9
↑2
CYL Azura Portrait
Fates
7,383
↓2,877

CYL8 8
↑1
CYL Azura Portrait
Fates
8,466
↑1,083

Etymology

Azura comes from the word azure, a shade of blue.

Aqua, her name in the Japanese version, is the Latin word for water. It is also a greenish-blue color.

Trivia

  • Besides Scarlet, Azura is the only playable character who dies in multiple routes of the story. Revelation is the only route where she survives throughout the entire game.
  • Azura has two different voice actresses in Japanese: her normal voice actress is Lynn while her singing voice is provided by Renka. This has been seen in previous Fire Emblem games when other characters had to sing (like Ashunera and Sephiran in Radiant Dawn and possibly Micaiah).
  • Despite Azura being considered the deuteragonist, the development team actually considers her to be the main protagonist just as much as they do Corrin. In the West, conversely, Corrin is instead mainly considered to be the protagonist due to them being meant to be the visual reflection of the player, resulting in the level of control and customization for them to be much higher.
  • Azura's official artwork and portraits depict her wielding the Blessed Lance.
    • The Blessed Lance is also used as her personal weapon in Warriors.
  • Azura placed 5th most popular female character in the official character popularity poll held on the game's official site.
    • Azura placed in the top ten of the Famitsu Popularity Poll at 8th place, and 1st place in the top ten married poll as well.
    • Azura came in 8th for females in the Fire Emblem Heroes Choose Your Legends popularity poll. She had 14,198 total votes.
  • Azura's birthday, March 3, falls under the sign Pisces and evokes the element of water. Under the Sidereal zodiac, her date of birth corresponds to Aquarius or "the Water Bearer". It is also the same day as Hinamatsuri or Girls' Day.
  • Azura is the only character whose supports with Corrin change depending on the path chosen. This also changes what her confession quotes are as well.
  • Azura draws many parallels to Lady Nimue in Arthurian legends. Both are considered key women in their respective stories, are responsible for giving the protagonists key weapons (a Dragonstone and Excalibur respectively), and both are known by the epitaph of "Lady of the Lake."
  • In the Heirs of Fate DLC, her portrait is altered to where she is not wearing her pendant, while Shigure's is also changed to where he instead is wearing it.
  • Azura has several unique distinction in Fates:
    • She is the only playable character other than Corrin that is required to be used in more than one Chapter, being required for The Black Pillar and Surprise Duet.
    • Azura is the only potential mother who will always be the mother of two children as all of her potential husbands have children of their own.
    • Azura is the only royal member who does not have any retainers.
    • Azura is the only one besides Corrin to have a battle quote against the Hoshidian siblings.
  • Out all of the siblings in Hoshido and Nohr, Camilla is the only one who Azura cannot support with in Fates.
  • Azura (Happy New Year!) is the winner of the 10th Voting Gauntlet (Winter Festival vs. New Year's) and the 19th Voting Gauntlet (New Year's Showdown) in Heroes, thus making her one of two Characters who have won multiple Voting Gauntlets, a trait she shares with Tharja.
  • Azura (Happy New Year!) is the first Alt to win multiple Voting Gauntlets.
  • Azura is the first Resplendent Hero in Fire Emblem Heroes without a character-exclusive weapon.

Gallery

See main article: Azura/Gallery.