Barriers are a form of defense used by monsters that debuted in Fire Emblem: Three Houses.
Overview[]
Barriers are a special force that surrounds monsters, granting them enhanced survivability, as well as various abilities while they are present.
A barrier is present for each space a monster occupies, and each separate barrier has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their barrier abilities. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which they take damage from their opponent. They will be destroyed instantly if they are the primary target of a gambit, or if they are attacked by a weapon or a Combat Art that they are weak to. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.
When a barrier is destroyed, a monster will additionally be confused, preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an armor break, a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.
If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after preparing a Staggering Blow. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.
Stats[]
Name | Activation | Capacity |
---|---|---|
Barrier | Passive (100%) |
- |
Effects | Reduces all damage dealt to the user by 50%. Grants access to the user's Barrier Abilities. | |
Users | Black Beast, Titanus | |
Notes | - |
Name | Activation | Capacity |
---|---|---|
Enclosing Wall | Passive (100%) |
- |
Effects | Reduces all damage dealt to the user by 50%. Grants access to the user's Barrier Abilities. | |
Users | - | |
Notes | Can only endure one round of combat before being destroyed. |
Name | Activation | Capacity |
---|---|---|
Dragon-Scale Wall | Passive (100%) |
- |
Effects | Reduces all damage dealt to the user by 70%. Grants access to the user's Barrier Abilities. | |
Users | The Immaculate One, Lord of the Desert, Lord of the Lake | |
Notes | - |
Name | Activation | Capacity |
---|---|---|
Heavily Armored Wall | Passive (100%) |
- |
Effects | Reduces all damage dealt to the user by 50%. Grants access to the user's Barrier Abilities. | |
Users | Hegemon Husk | |
Notes | Will not inflict an armor break to the user upon being destroyed. Refreshes at the start of each turn. |
Name | Activation | Capacity |
---|---|---|
Essence Barrier | Passive (100%) |
- |
Effects | Reduces all damage dealt to the user by 70%. Grants access to the user's Barrier Abilities. | |
Users | Umbral Beast | |
Notes | - |
Barrier Abilities[]
Fire Emblem | Main Games | Genealogy of the Holy War - Thracia 776 - The Sacred Stones - Path of Radiance - Radiant Dawn - Awakening - Fates (personal) - Echoes: Shadows of Valentia - Three Houses - Engage |
---|---|---|
Spin-Off Games | Heroes - Warriors - Warriors: Three Hopes - Tokyo Mirage Sessions ♯FE | |
TearRing Saga | Utna Heroes Saga - Berwick Saga |