Barriers are a form of defense used by monsters that debuted in Fire Emblem: Three Houses.

Overview[edit | edit source]

Barriers are a special force that surrounds monsters, granting them enhanced survivability, as well as various abilities while they are present.

A barrier is present for each space a monster occupies, and each separate barrier has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their barrier abilities. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which they take damage from their opponent. They will be destroyed instantly if they are the primary target of a gambit, or if they are attacked by a weapon or a Combat Art that they are weak to. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.

When a barrier is destroyed, a monster will additionally be confused, preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an armor break, a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.

If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after preparing a Staggering Blow. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.

Stats[edit | edit source]

Name Activation Capacity
Barrier Passive
(100%)
-
Effects Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
Users Black Beast, Titanus
Notes -

Name Activation Capacity
Enclosing Wall Passive
(100%)
-
Effects Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
Users -
Notes Can only endure one round of combat before being destroyed.

Name Activation Capacity
Dragon-Scale Wall Passive
(100%)
-
Effects Reduces all damage dealt to the user by 70%.
Grants access to the user's Barrier Abilities.
Users The Immaculate One, Lord of the Desert, Lord of the Lake
Notes -

Name Activation Capacity
Heavily Armored Wall Passive
(100%)
-
Effects Reduces all damage dealt to the user by 50%.
Grants access to the user's Barrier Abilities.
Users Hegemon Husk
Notes -

Name Activation Capacity
Essence Barrier Passive
(100%)
-
Effects Reduces all damage dealt to the user by 70%.
Grants access to the user's Barrier Abilities.
Users Umbral Beast
Notes Will not inflict an armor break to the user upon being destroyed.
Refreshes at the start of each turn.

Barrier Abilities[edit | edit source]

FE16 Icon Barrier Skill.png
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