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The Battering Club (破城の投げ棒 Hajō no nagebō, lit. Siege Throwing Club) is a Club that is introduced in Fire Emblem Fates. The advanced version of the Throwing Club, the Battering Club retains its predecessor's ability to perform ranged attacks, and as a sure sign of upgrade it finally allows its user the ability to trigger offensive skills and critical hits. Its might is also doubled from what it used to be. However, unlike the lesser Throwing Club the user can only attack from a distance (making it similar to most bows/yumi), also retaining the drawback of preventing the user from perfoming follow up attacks and increasing the enemy's ability to follow up. Lastly, it's less accurate than the previous model. Like most other clubs, the Battering Club is less powerful than it's Nohrian counterart (the Tomahawk) by two points in Might, but the Hit Rate and Critical Rate is increased by five each. The Battering Club also does not possess the minus ten evasion penalty that the similar tomahawk imposes on wielders.

Weapon StatsEdit

Fire Emblem FatesEdit

Name Type

FE14Club Battering Club

FE14 Axe Axe

Rank Uses Mt Hit Crt Avoid Rng WEx Worth
B 12 60% 5% 0% 2  ? 4,500
Effect

Cannot double.
Enemy's ability to double +5.

Etymology Edit

The club is based on a kanabō (金棒), a long, iron club riddled with knobs. The kanabō was a common weapon amongst the oni (鬼), a race of huge demonic ogres in Japanese folklore. Kanabō were also sometimes used by samurai to to smash their opponents armor and bones.
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