—Metodey's ransom note
Betrayal is the fifth chapter of the Cindered Shadows side story for Fire Emblem: Three Houses.
The party reports to Rhea, explains all that has transpired, and convinces her to allow them to head to the chapel ruins with the Chalice of Beginnings to rescue Aelfric. When a knight protests, she expresses her confidence that nobody can replicate the Rite of Rising. The party returns to Abyss and asks Yuri how he ended up there in the first place. He admits that during his time as a member of the Officer's Academy, he was ordered to kill members of his own gang; when he protested, the ensuing argument escalated into him murdering the members of the church, and only Aelfric's intervention prevented him from being executed. Linhardt remembers the names of the Four Apostles who performed the original Rite of Rising, and the Ashen Wolves admit to possessing the Crests of the Apostles: Aubin for Yuri, Chevalier for Balthus, Timotheos for Hapi, and Noa for Constance. The group prepares to depart for the chapel.
Shortly before moving out, Yuri asks Byleth to meet him at the Holy Mausoleum at midnight tomorrow night. Meanwhile, Rhea is explaining that the Chalice of Beginnings uses the Four Apostles' blood to trigger the Rite of Rising to a priest when she suddenly has an epiphany and orders him to investigate the origins of the Ashen Wolves and summon Alois. Byleth and their companions head to the chapel ruins and confront the marauders and their leader, Metodey. Hapi uses her sigh to summon giant monsters to distract the marauders while they rescue Aelfric, and the party slays the marauders and forces Metodey to retreat. However, Aelfric and Yuri betray the group, steal the Chalice, and abduct the rest of the Ashen Wolves. The unharmed Byleth]] regroups with the other students, and Rhea arrives. She explains that Aelfric's goal is almost certainly to use the blood of the Ashen Wolves to trigger the Rite of Rising; the Chalice can restore life to a body, but cannot bring back a deceased soul. Alois appears and reports that thieves have breached Garreg Mach Monastery and are pillaging everything in sight, forcing Rhea to deploy the Knights of Seiros to deter them. Byleth informs their students about Yuri's request to meet them at the Holy Mausoleum, and the group decides to go.
- 9 Fortress Knight L33 w/ Silver Axe
- 7 Paladin L33 w/ Silver Lance
- 4 Assassin L33 w/ Silver Sword
- 4 Hero L33 w/ Silver Sword
- 4 Sniper L33 w/ Silver Bow
- 4 Warlock L33 w/ Ragnarok
- Bishop L33 w/ Abraxas, Physic
- Giant Bird L33
Note: All reinforcements are halted if the Thief Leader is defeated.
- Upon defeating Metodey or the Thief Leader
Note: This will also rattle all enemy bandits, reducing their MOV to 0 and reducing their Attack/Hit/Crit/AS/Prd/Rsl and Avo.
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
The bandit forces will keep spawning reinforcements every turn, untill you manage to defeat the Thief Leader.
A good strategy is to attack the Thief Leader with Constance's Bolting. Even if it missess, the Bandit Leader will come charging right towards your units. Also use some of your tankier units (Edelgard/Hilda) to lure the units to your immediate West and South towards your position, while Dimitri can be used to block of the Nort-eastern chokepoint. On turn 2, using various gambits, you should be able to kill the Thief Leader (spawning the Monster reinforcements), while either killing/incapacitating all other units in your immediate vicinity.
After that, you can continue South towards where Balthus spawns, not that he is in any danger of getting killed, but it is best to let him regroup with the rest of your units. Continue onwards towards Metodey, who does not have Distant Counter, so who can easily be taken out by your ranged units. Make sure Metodey isnt the last unit you kill on this map, because that will make it almost impossible to acquire the Silver Sword + in the chest behind him. Once Metodey has been defeated, clean up the rest of the map for an easy victory.
- The additional enemies and stats they all gain will make the battle surprisingly harder, especially considering Balthus's placement; no matter what he does, he will be in range of at least one enemy, leaving him weak by the start of the second turn. As such, it is highly recommended to take out the Thief Leader with the above strategy on the second turn, as this will give Balthus some extra breathing room. Giving him the Healing Focus combat art before the battle begins is also a good idea
- The Monsters that spawn after killing the Thief Leader shouldn't be considered enemies, but rather "reinforcements", as the Bandit army typically prioritizes battling them instead of your units, even if your units are within their attack range (unless the unit in question is weak enough to their attacks). The monsters will also focus on the Bandit army, especially if they have a Staggering Blow charged up. This shouldn't be taken advantage of for long though, since the monsters aren't strong enough to withstand the assault coming from the Bandit army for how many there are. If a monster targets one of your own units, it may be time to take it down.
- If you want to have the most time to get the Silver Sword+ in the chest, it would be wise to try and leave one of the Fortress Knights north of Balthus's starting position to the Giant Bird below him. Since they will be on the opposite side of the map of the chest (with a Movement of 4), you will have plenty of time to clear out the approaching enemies, get to Metodey and kill him, and have Yuri/Ashe plunder the sword, assuming the bird isn't killed super fast.