As one of the two Session skills; Blade Session is all about the flow of combat on the player phase after everyone else has acted. Depending on the amount of allies that have already acted; the unit gains a bonus to their Attack and Speed by adding 3/6/9 in which depends on the number of units that have already acted on the player phase, with each level posing a multiplier equal to the skill level. As such; to fully use the skill's potential, it's best to use it for last.
|Blade Session 1||Player initiates combat||60|
|Effects||If unit initiates combat, grants bonus to unit's Atk/Spd during combat equals 1 + number of allies who have already acted (max value of 3).|
|Blade Session 2||Player initiates combat||120|
|Effects||If unit initiates combat, grants bonus to unit's Atk/Spd during combat equals 2 + number of allies who have already acted × 2 (max value of 6).|