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m (Brawling can be used by classes that aren't strictly proficient in magic such as Tricksters, War Monks/Clerics, Dismounted Dark Fliers, Mortal Savants, Dismounted Dark Knights or Holy Knights, and the Enlightened One.)
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'''Brawling''' (格闘, ''Kakutō''), often shortened to "Brawl", is a weapon skill stat introduced in ''[[Fire Emblem: Three Houses]]''.
 
'''Brawling''' (格闘, ''Kakutō''), often shortened to "Brawl", is a weapon skill stat introduced in ''[[Fire Emblem: Three Houses]]''.
   
Brawling consists fighting with weapons that involve fighting enemies using only [[Gauntlets]] or one's own fists if a character has the [[Unarmed Combat]] ability as either the Class Abilities of the [[Brawler]], [[Grappler]], or [[War Monk]]/[[War Cleric]] classes or as a Skill Ability earned from mastering the Brawler class.
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Brawling consists fighting with weapons that involve fighting enemies using only [[Gauntlets]] or one's own fists if a male character has the [[Unarmed Combat]] ability as either the Class Abilities of the [[Brawler]], [[Grappler]], or [[War Monk]]/[[War Cleric]] classes or as a Skill Ability earned from mastering the Brawler class.
   
 
==Overview==
 
==Overview==
 
Brawl shares many similarities with [[Strike]] from ''[[Fire Emblem: Radiant Dawn]]'' as the weapon type relies on general unarmed combat, mainly involving punches. However, unlike Strike, characters trained in Brawling can enhance their damage through assorted gauntlet and knuckle weapons.
 
Brawl shares many similarities with [[Strike]] from ''[[Fire Emblem: Radiant Dawn]]'' as the weapon type relies on general unarmed combat, mainly involving punches. However, unlike Strike, characters trained in Brawling can enhance their damage through assorted gauntlet and knuckle weapons.
   
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Gauntlets tend to be low might, low weight weapons, with their hit equal to that of swords. They, unlike any previous weapon types, have an innate brave effect, meaning that they strike twice whenever their wielder attacks when they initiate combat. If the wielder could attack twice normally, they would thus be able to attack four times.
Gauntlets, unlike any previous weapon types, can be used to attack up to 4 times when initiating combat.
 
   
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These traits allow gauntlet users to deal a high amount of burst damage to low-defense enemies, melting such target as mages and archers with ease. Because of their low weight, even users with low strength do not need to worry about being penalized for using them. Furthermore, because of this, users can use the excess strength to equip items such as shields without suffering as well.
Gauntlets cannot be used by [[Horseback Unit|Cavalry]] or [[Flying Unit]]s unless they have [[Dismount]]ed first, due to the need of keeping a hand to have a hold of their steed's saddles. Additionally, it can also not be used by strictly magic-proficient classes for a yet unexplained reason.
 
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On the other hand, their low might means that their user must rely almost solely on their strength stat to deal damage, and high-defense targets such as Generals tend to shrug off gauntlet attack despite their ability to attack four times per combat initiation (the exception to this being Aura Knuckles, the magical equivalent of gauntlets). Gauntlets tend to lack the ability to inflict bonus damage as well, the only exception being dragons with the Dragon Claws.
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Gauntlets cannot be used by [[Horseback Unit|Cavalry]] or [[Flying Unit]]s unless they have [[Dismount]]ed first, due to the need of keeping a hand to have a hold of their steed's saddles. Additionally, it can also not be used by strictly magic-proficient classes for an as-of-yet unexplained reason.
   
 
{{Brawlnav}}
 
{{Brawlnav}}

Revision as of 06:07, 18 September 2020

This article is about a improvable weapon skill. For the actual weapon archetype in Fire Emblem: Three Houses, see Gauntlets. For the third Super Smash Bros. title, see Super Smash Bros. Brawl.

Brawling (格闘, Kakutō), often shortened to "Brawl", is a weapon skill stat introduced in Fire Emblem: Three Houses.

Brawling consists fighting with weapons that involve fighting enemies using only Gauntlets or one's own fists if a male character has the Unarmed Combat ability as either the Class Abilities of the Brawler, Grappler, or War Monk/War Cleric classes or as a Skill Ability earned from mastering the Brawler class.

Overview

Brawl shares many similarities with Strike from Fire Emblem: Radiant Dawn as the weapon type relies on general unarmed combat, mainly involving punches. However, unlike Strike, characters trained in Brawling can enhance their damage through assorted gauntlet and knuckle weapons.

Gauntlets tend to be low might, low weight weapons, with their hit equal to that of swords. They, unlike any previous weapon types, have an innate brave effect, meaning that they strike twice whenever their wielder attacks when they initiate combat. If the wielder could attack twice normally, they would thus be able to attack four times.

These traits allow gauntlet users to deal a high amount of burst damage to low-defense enemies, melting such target as mages and archers with ease. Because of their low weight, even users with low strength do not need to worry about being penalized for using them. Furthermore, because of this, users can use the excess strength to equip items such as shields without suffering as well.

On the other hand, their low might means that their user must rely almost solely on their strength stat to deal damage, and high-defense targets such as Generals tend to shrug off gauntlet attack despite their ability to attack four times per combat initiation (the exception to this being Aura Knuckles, the magical equivalent of gauntlets). Gauntlets tend to lack the ability to inflict bonus damage as well, the only exception being dragons with the Dragon Claws.

Gauntlets cannot be used by Cavalry or Flying Units unless they have Dismounted first, due to the need of keeping a hand to have a hold of their steed's saddles. Additionally, it can also not be used by strictly magic-proficient classes for an as-of-yet unexplained reason.