“When y'all were hidin' in yer cellars and attics, we were toe-to-toe with Daein. And look at us now...”
—Brom, as he defeats someone pursuing the revolution.

Brom is a playable character from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He hails from the farming village of Ohma, and lives with a large family that consists of many children. Brom is the father of Meg, who is a playable character in Radiant Dawn.


Fire Emblem: Path of RadianceEdit

Brom is first encountered in Chapter 10 of Path of Radiance, where the Greil Mercenaries invade a jail to free Crimean prisoners of war. Imprisoned in a cell to with Kieran, he expresses terror at the prospect of undergoing torture, alongside a fear that he may never see his family members again. When Ike speaks to Brom after successfully breaking him out of his jail cell, he gratefully gets up to leave with the mercenaries, albeit rather clumsily, as he develops cramps from sitting down on the "hard floor" of his cell for too long. After the mercenaries finally rescue all the prisoners, Brom reveals that he is, alongside Nephenee, a "simple country [militiaman] from the same territory", and has merely joined Ike's forces to prevent his fields from being wrested from his possession. He then resolves to fight for Crimea's freedom in Elincia's name, promising to "send [the] Daein milksops packing".

In a Base Conversation he shares with Ike in the preceding chapter, Brom is observed to become emotional over a leather pouch of stones, which his family members have put together for him to keep as a "sort of a good-luck charm". He then calls himself "silly" for behaving embarrassingly, to which Ike comforts him by asserting that his family is proud of the actions he has undertaken to aid the war effort.

Brom will then remain with the Crimean Liberation Army until the Mad King Ashnard is eventually defeated, whereupon he will return to his beloved family in Ohma.

Fire Emblem: Radiant DawnEdit

Brom returns in this game at the start of Chapter 2-1, where he is observed to engage in a friendly conversation with his fellow neighbor, Jacob, in the village of Ohma. Nephenee then enters the scene to inform him of a revolution brewing nearby, urging him to "suit up" quickly and join her in quelling the rising disorder. After receiving an Iron Axe and a Herb from Nephenee, Brom will then set foot onto the village square with her, where a group of young village men have gathered in front of an armored general. They are then informed of plans being formulated to "dethrone the queen", to which Brom responds by loyally sticking up for Elincia's honor, asserting the fact that he was allied with her in the previous war. The armored general takes advantage of Brom's claims and further brainwashes the men, claiming that the pair are the queen's agents, and are "undoubtedly [spying] on them". A conflict will then break out between the two groups of people, with Brom and Nephenee emerging as the victors. Realizing that their actions have essentially jeopardized the safety of their fellow villagers, the pair decide to leave the village and inform Elincia of the dire tidings.

At the start of the Chapter 2-2, Brom and Nephenee are observed to have already reported their findings to Elincia, who apologizes for the ordeal that their village has been put through. As she goes on to doubt her ability to carry out the duties expected of a Queen, Brom reassures her by proclaiming that she has done a "bang-up job" of governing Crimea, and encourages her to never give up in learning the ropes. He will then remain with Elincia's forces, playing a significant role in protecting Fort Alpea's defenses from being breached by Ludveck's rebels.

Brom returns to the game in Chapter 3-2, where he aids Ike's forces in the Laguz Alliance. He is spared when Ashera later casts her judgment upon Tellius. Brom can then be brought into the Tower of Guidance in order to reverse her judgment and save the people from suffering untimely ends.

After the war has well and truly ended, Brom will return to his farming lifestyle in Ohma, vowing to never set foot onto the battlefield ever again.


On the whole, Brom is a down-to-earth individual, and likes neither war nor violence. He is also rather sensitive, as can be observed in his support conversations with Boyd. In this set of conversations, Boyd's ability to fight at a young age is first discussed, whereupon Boyd changes the subject to that of the prison break, ridiculing Brom for "STILL [being] a big fatty!". Being the tactless individual that he is, Boyd proceeds to question whether "all that jiggling" slows Brom down in battle. Brom evidently expresses hurt at Boyd's harsh words, leading to Boyd attempting to compensate by offering to train with him and "whip [him] into shape in no time".

In GameEdit

Fire Emblem: Path of RadianceEdit


  • Chapter 11: Unlock the door of the cell Brom is imprisoned in, and ensure that he survives in Chapter 10.

Base StatsEdit

Starting Class Affinity
FE9 Brom Knight Sprite Knight FE9Water Water
Level HP Str Mag Skl Spd Lck Def Res Con Wt Mov
8 28 10 1 9 7 4 13 2 13 17 5
Skills Weapon Starting Items


FE9 Lance Lance - D


Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
75% 45% 10% 50% 25% 20% 55% 25%

Sport ConversationsEdit

See also: Brom/Supports

Promotion GainsEdit

Item Required Promoted Class
(FE9masterseal Master Seal) FE9 Brom General Sprite General
Level HP Str Mag Skl Spd Def Res Con Mov
1 +3 +3 +2 +2 +2 +1 +3 +1 +1
Weapon Ranks
FE9 SwordE FE9 LanceC*

* Only if Lance mastery level is at D or lower.


Brom has decent bases but is hampered by being an Armor Knight, on top of joining around the same time as Kieran, Marcia, Jill, and slightly later, Astrid and Makalov, all of whom have superior movement, which makes them some of the best units in Path of Radiance, and higher Speed (cap-wise only if the Knight Ward strategy is used). Another issue is that he does not stack favorably against Gatrie as Gatrie has a higher HP, Strength, Skill, and Defense growth, and is just as useful with the Knight Ward strategy, and has higher luck and resistance. Yet another issue is that many units with higher movement, (i.e. Paladins, Wyvern Lords, certain foot units like Halberdiers, and Ike himself) have the bulk to take a physical hit, or (in the case of Swordmasters, Falcon Knights, Halberdiers, Paladins, even Wyvern Lords) can dodge it. Brom does have high caps for Defense, Strength, Skill, and a mediocre cap of speed that can be reached if the Knight ward is used. This can lead to double attacking with powerful and accurate hits, and withstanding minimal damage against physical foes. Overall, Brom has glaring flaws, but if the player wants to use him and uses the right strategies, Brom will not disappoint.

Fire Emblem: Radiant DawnEdit


Part 1 Part 2 Part 3 Part 4 Endgame
P 1 2 3 4 5 6 7 8 9 E P 1 2 3 E P 1 2 3 4 5 6 7 8 9 10 11 12 13 E P 1 2 3 4 5 E A1 A2 A3 A4 A5

◎=Forced ○=Available □=Available for selected

Base StatsEdit

Starting Class Affinity
FE10 Brom Axe General Sprite Axe General FE10Water Water
Level HP Str Mag Skl Spd Lck Def Res Con Wt Mov
2 36 19 4 17 16 13 21 9 11 21 6
Skills Weapon Starting Items

Disarm Disarm
Shove Shove

FE10 Sword Sword - E
FE10 Axe Axe - C

FE10ironaxe Iron Axe
Herb Herb

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
80% 40% 5% 40% 30% 70% 60% 25%


RD Biorhythm B

Bond SupportEdit

Promotion GainsEdit

Item Required Promoted Class
(FE10mastercrown Master Crown) FE10 Brom Marshall Sprite Marshall
Level HP Str Mag Skl Spd Def Res Con Mov
1 +4 +2 +4 +2 +2 +2 +4 +0 +0
Skills Weapon Ranks
Luna Luna FE10 Lance D FE10 Sword C** FE10 Axe A*

* Only if Axe mastery rank is at B or lower.
** Only if Sword mastery rank is at D or lower.


Brom has a few unique features to offer in Radiant Dawn. He is the only Axe General available, and sports very good growth in HP, Luck and Defense. Additionally, he has a very large amount of availability making him a rather easy unit to train. However, once Part 3 is reached, Brom still does have use, but does face stiff competition from Gatrie, who sports better bases, weapon ranks, and growths in Strength, Speed, and even Skill and Resistance. They will both be extremely useful for defense chapters, such as 3-5, but overall, Gatrie outclasses Brom in most stats bar Luck and HP if they both promote after reaching Level 20. Brom has many uses in Parts 2 and 3, but may be sidelined in the Tower of Guidance for more versatile Armor Knights, such as Gatrie, or even other axe users altogether, like Boyd. Overall, he is a useful unit, but does have some noticeable flaws.

Fire Emblem AwakeningEdit


Starting Class
FE13 NPC Generic Knight Map SpriteKnight
Level HP Str Mag Skl Spd Lck Def Res Mov
14 33 17 4 15 14 22 19+2 9 4
Skills Weapon Starting Items

Defense +2Defense +2
IndoorBattleIndoor Fighter

LanceIconFE13Lance - C

Steel Lance FE13 IconSteel Lance*

*Enemy only; joins unequipped


Death QuotesEdit

“P-Poppa... I did all... I could... Don’t... forget me...”
—Death Quote in Path of Radiance (if killed in Chapter 10)

“Your father... He fought on until the very end. He did his best...”
—Death Quote in Path of Radiance

“Hey, kids... Your dad, he worked real hard...for everyone... To the very end... Aah...”
—Death Quote in Radiant Dawn


Path of RadianceEdit

"Whew! Am I glad that's over! When I saw King Daein, I was sure I was done for! Or that he'd torture me... But you were a bull! Thank you! Now I can go home and see my family once more!"

Radiant DawnEdit

  • Rural Juggernaut (最強の農夫 Saikyō no nōfu, lit. The Strongest Peasant)

Returning to his family in Ohma, Brom farmed for the rest of his peaceful life. He never lifted a weapon again.


  • In Radiant Dawn, Brom is incapable of attacking either Zihark or Meg.
  • In Awakening, many of his SpotPass allies are of the Villager class, a class rarely fought by the player. This is likely a reference to his rural village home of Ohma.