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“Save the thanks for until after the duke of Felirae is taken care of. We can hold the party at my place.”
—Calill, to inspire Elincia against the rebels in Radiant Dawn.

Calill is a playable character from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. She is the wife of the Berserker Largo and adoptive mother for their daughter Amy in Radiant Dawn. Calill and Largo also run a bar in Crimea, and are close friends with Queen Elincia and the Crimean Royal Knights.


Path of Radiance[]

Calill makes her first appearance in Chapter 14, where she can be encountered by entering a house in the Southern corner of the map. Before realizing the entrance of a visitor into the house, she is observed to complain about having to carry a vast number of items by herself. When the visitor draws Calill's attention to himself/herself, she will then give him/her a Spirit Dust, claiming that she "got [it] as a free bonus of sorts", before promptly leaving for another city.

Calill later returns in an Base Conversation in Chapter 20, where she enters the encampment and catches the attention of Ike, whom she mistakenly assumes to be a mere soldier of the army. She then goes into a tirade of self-praising her abilities as a Mage, going so far as to claim that the "goddess has seen fit to put the abilities of three people into one delectable package". Calill then offers to allow Ike to hire her free-of-charge, giving him the freedom to decide how much she is worth on the battlefield before paying her accordingly.

Calill makes one last appearance in Chapter 25, where she meets up with her lover Largo after Ike agrees to hire him. She then proceeds to inform Ike that he has made a "good hire", proudly proclaiming that he has managed to pin two tigers with his bare hands before.

Calill will remain with Ike's forces until Mad King Ashnard is defeated, whereupon she will remain in Crimea with Largo and set up a bar with him.

Radiant Dawn[]

During the breakout of the civil war in Part 2 of the game, Calill volunteers to assist Geoffrey and the other Knights in their mission to round up the Felirae nobles, but is advised to stay behind by Elincia.

Later in Chapter 2-E, Calill volunteers to assist in staving off Duke Ludveck's forces when they lay siege on Fort Alpea. After Lucia's close encounter with death and the timely arrival of Ike and the Greil Mercenaries, Calill and Largo host a party at their bar.

Calill later appears again in the Chapter 3-9, where she lends a hand to the Crimean Royal Knights when Valtome's forces trespass into Crimea's lands and raid the outskirt villages.

When Ashera's judgment is passed upon the continent of Tellius, Calill manages to survive the effects of the petrifying light. Amy is later brought to the camp where her mother is stationed in, engaging in a tearful reunion with her. Calill then resolves to save Largo and the rest of Tellius from Ashera's judgment.

After Ashera is finally defeated, Calill returns to Crimea to continue running her bar which was named "Greil's Retreat" with Largo and Amy.


Calill is a rather narcissistic individual, and is extremely over-confident and self-absorbed in her abilities. This has caused her to look down on and criticize several people around her, including Makalov and Largo. Calill also comes off as being rather bossy, as can be observed during her support conversations with Nephenee, where she teaches her the ways of a city lady. However, it is later revealed that Calill is, much like Nephenee, born and raised in the countryside, as can be observed through her familiarity with eating beedle nuts. She is also rather flirtatious around men whom she considers to be attractive, despite being in a relationship with Largo.

In Radiant Dawn, while Calill is still as narcissistic as ever, she is more accepting of her fellow comrades and more willing to help out when they are caught in tight spots, with examples including the march towards Felirae Castle and the siege of Fort Alpea. She has become more domestic as well, a result of being married to Largo and playing the role of a parent to Amy.


Path of Radiance[]


  • Chapter 20: View the base conversation titled "Woman".

Base Stats[]

Starting ClassAffinity
FE9 Calill Sage SpriteSageFE9DarkDark
SkillsWeaponStarting Items
PoR NihilNihil
FE9 Knife SkillKnife
FE9 FireFire - B
FE9 ThunderThunder - B
FE9 WindWind - B

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
50% 25% 45% 45% 45% 30% 40% 35%

Bond Support[]


See also: Calill/Supports


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Calill joins late as a Pre-Promoted Sage. She wields knives instead of staves, canceling out any possibility of her being a healer. In any case, Calill boasts well-rounded stats in every aspect except HP. Having a B rank in every form of magic, it is thus not difficult for the player to get her to achieve an A rank in just about any form of magic, making her a very suitable choice for any of the ultimate tomes.

Calill has Nihil, which negates enemy skills. This can be useful on Maniac Mode, as some generic endgame enemies have skills, or boss slaying, but Nihil is otherwise not practical. But there is no reason to remove it unless the player wants to make space for other skills. Vantage and Wrath can be a powerful combination, as she has enough durability to reliably hit wrath health, and will one-shot most enemies with forge thunder crits.

Calill can also use siege tomes at base, allowing her do deal decent damage to foes from far away without risking a counterattack because of her poor durability. She will run into doubling issues in Maniac mode, but this can be fixed by giving her bonus EXP and Speedwings, she will usually avoid this problem in Hard mode.

Calill has a dark affinity, which gives a slight attack and avoid boost, further making her a better glass cannon. Tormod and Geoffrey both have fire affinities, complementing her dark affinity's attack boost, but their supports will likely be situational because of her lower movement compared to them.

All in all, Calill is a decent prepromote that comes with zero investment needed and can contribute well on any team.

Radiant Dawn[]


Part 1 Part 2 Part 3 Part 4 Endgame
P 1 2 3 4 5 6 7 8 9 E P 1 2 3 E P 1 2 3 4 5 6 7 8 9 10 11 12 13 E P 1 2 3 4 5 E A1 A2 A3 A4 A5

◎=Forced ○=Available □=Available for selected

Base Stats[]

Starting ClassAffinity
FE10 Calill Fire Sage SpriteFire SageFE10DarkDark
SkillsWeaponStarting Items
FE10 Fire MagicFire - A
FE10 Thunder MagicThunder - B
FE10 Wind MagicWind - B
FE10thunder Thunder

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
35% 25% 45% 60% 55% 55% 15% 50%

Promotion Gains[]

Item Required Promoted Class
(FE10mastercrown Master Crown) FE10 Calill Arch Sage Sprite Archsage
1 +4 +5 +2 +2 +2 +5 +2 +0 +0
Flare Flare


RD Biorhythm E


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Calill has rather poor availability, but is the only magic user available in the chapters she appears in before she is available under command of Ike. Despite this, she has rather well-rounded stats nonetheless, and is a good candidate for Rexflame. Since she will join Ike's group underleveled, it's a good idea to give her Astrid or Geoffrey's paragon or bonus EXP to help her catch up. Also, if trained well, she can be a decent Archsage for the Endgame, since she will most likely double attack because of her high Speed growth.

Her ability Nihil is primarily beneficial if the player wants to use her for endgame, but is often better moved to more powerful endgame units. Adept improves her offense and complements her good speed growth. Vantage complements her good 1-2 range offense, speed, dark affinity, and self-healing Flare, letting her be more powerful on enemy phase but is still risky.

Calill has a dark affinity which gives a valuable attack and avoid boost. Her awkward availability means she benefits most from supporting units that are either among the Crimean Royal Knights, or join Ike's group late. Marcia and Sigrun give an attack boost that complements her dark affinity and Tanith gives a valuable avoid boost, turning both units into dodge tanks, though Calill will have a hard time keeping up with them because of her lower movement.

All in all Calill is a decent unit that suffers from RD's availability issues and will need a lot of investment in order to use her effectively in the endgame. Once she catches up to the rest of the army, she will contribute well thanks to her high weapon ranks, dark affinity and staves upon promotion. Thanks to her ability to wield Rexflame, she and Tormod will also be the only two Archsages that may double Auras in the final chapter if boosted by White Pool, greatly contributing to the Auras' defeat.


Death Quotes[]

“Oh, no! This is awful, but I won't break... I'm sorry, Largo. I couldn't grant your wish.”
—Death quote in Path of Radiance.
“Guh! No! I'm sorry... over Amy for me...”
—Death quote in Radiant Dawn.


Path of Radiance[]

"General, I owe you a debt of gratitude. I'm going to stay in Crimea and open a shop in the city. I do hope you'll come by!"
Calill and Largo are present
  • Calill: Largo and I are going to stay here and open up a shop.
  • Largo: With Crimea undergoing reconstruction, there are going to be a lot of people moving about. We'll open an inn with good food and drink. And free butter on every table! We'll be rich in no time!
  • Calill: We'll let you know when everything's all set up. You can drop in anytime.
  • Largo: We'll even give you special rates! Hmm... Maybe we should call it General Ike's Inn!

Radiant Dawn[]

First-Rate Sage (ラルゴの細君 Rarugo no Saikun, lit. Largo's Wife)
Calill returned to running the store with her beloved Largo and daughter, Amy. Her bright smile cheered many hearts.

Non-Canon Appearances[]

Fire Emblem 0 (Cipher)[]

Calill is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 591 CYL Calill POR Portrait
Path of Radiance
598 CYL Calill RD Portrait
Radiant Dawn
CYL2 584
CYL Calill POR Portrait
Path of Radiance
CYL Calill RD Portrait
Radiant Dawn
CYL3 384
(From highest)
CYL Calill POR Portrait
Path of Radiance/Radiant Dawn
(From combined)
CYL4 399
CYL Calill POR Portrait
Path of Radiance/Radiant Dawn
CYL5 355
CYL Calill POR Portrait
Path of Radiance/Radiant Dawn
CYL6 322
CYL Calill POR Portrait
Path of Radiance/Radiant Dawn
CYL7 271
CYL Calill RD Portrait
Radiant Dawn/Path of Radiance

CYL8 291
CYL Calill RD Portrait
Radiant Dawn/Path of Radiance


Callidus in Latin means cunning or sly. There is an Arabic name Khalil (feminine form 'Khalilah') meaning 'friend'. Alternatively, the Hebrew name "Kelila" means "crown of laurel", and in the corresponding Judeo-Christian tradition, laurel leaves symbolize wealth and prosperity. As the early Christian church broke with its Jewish roots to assimilate into Roman and Western culture, laurel leaves took on the Roman and Greek symbolism for victory, and came to represent Christ's resurrection. The name 'Calill' also looks like 'lilac' when spelled backwards.


  • Calill, Haar, and Tauroneo are the only characters from Path of Radiance to appear in Radiant Dawn at the same level.
    • Calill also starts with most of her stats the same, except for Strength and Defense. She also starts both times with a Meteor tome.


See main article: Calill/Gallery.