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CasualClassicSelectAwakening

Choosing Casual in the game mode settings in Awakening

Casual Mode (Newcomer Mode in the PAL version of Fire Emblem Awakening) is a play mode which was introduced in Fire Emblem: New Mystery of the Emblem and has appeared in every entry since. It is a gameplay option that exists alongside Classic Mode.

Summary[]

The Fire Emblem series is known for its permanent death system. When a Player Unit's health reaches zero, they die (or permanently retire, depending on their importance to the story) and can no longer be used in any future battles unless revived via certain Staves or by restarting a level. Casual mode disables this feature, meaning that if a Player Unit's health reaches zero, they will retreat from the battle, keeping all experience and items gained during the map. They will be able to be used in the future after the chapter or battle ends.

Despite this rule, if a character whose death results in a defeat condition is lost in battle, a Game Over can still occur. Casual Mode has no effect on the survivability of NPC Ally or Other Unit characters.

Trivia[]

  • In Fire Emblem: Three Houses, there are two battles that always use Casual Mode rules, even when playing in Classic Mode. The mock battle in Chapter 1 and the Battle of the Eagle and Lion in Chapter 7 are practice battles in which no one on any side is killed.
  • In Fire Emblem Engage, the Fell Xenologue DLC sidestory uses Casual Mode rules even when the main campaign is played in Classic Mode.
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