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Celestial Trickery is the third chapter of Book IX of Fire Emblem Heroes.

The five parts of this chapter are Heaven's Snare, Archer of Yngvi, Discord of the Gods,Awakened Bow, and Beckoning Chaos.

Part 1: Heaven's Snare[]

Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In this map, you have to survive for 4 turns. You will have 4 units on your team. You will also initially have 1 boss, Baldr, and 3 opponents: Dew, a Blue Cavalier, and an Axe Flier. A Lance Knight and an Axe Dragon will appear as reinforcements.

Part 2: Archer of Yngvi[]

You will have 4 units on your team. You will also have 4 opponents: Midir, a Green Mage, a Bow Fighter, and a Sword Cavalier.

Part 3: Discord of the Gods[]

You will have 4 units on your team. You will also have 4 opponents: Edain, a Red Mage, a Blue Mage, and a Green Fáfnir.

Part 4: Awakened Bow[]

Brigid

You will have 4 units on your team. You will also have 4 opponents: Brigid (Awakened Bow), an Axe Fighter, a Red Mage, and a Lance Knight.

Part 5: Beckoning Chaos[]

In this map, you have to survive for 4 turns. You will have 4 units on your team. You will also initially have 1 boss, Baldr, and 3 opponents: Edain, Midir, and a Green Flier. Brigid (Awakened Bow) and a Lance Cavalier will appear as reinforcements.

Trivia[]