—Chrom speaking to the Shepherds at the end of Chapter 10: Renewal.
Chrom is the main protagonist of Fire Emblem Awakening. He is prince of the Halidom of Ylisse. He is the brother of Lissa and Emmeryn. He is also the father of Lucina, a direct descendant of the First Exalt and a distant descendant of Marth the Hero King. Chrom wields the legendary Falchion as his main weapon.
Profile
Chrom is the prince of the Halidom of Ylisse and the younger brother of Ylisse's current Exalt Emmeryn. Chrom is also has a younger sister Lissa and is retained by Frederick. Chrom descends from the Hero-King Marth and the First Exalt, a legendary warrior who sealed the Fell Dragon Grima a thousand year prior to the events of Awakening. As a symbol of this heritage, Chrom bears the Mark of the Exalt on his right shoulder and is deemed worthy to wield the divine blade Falchion like his ancestors. Holding strong convictions and a willingness to protect Ylisse from the frontlines, Chrom founded a vigilante force of Ylissean warriors, the Shepherds, to protect Ylisse from the hostile neighboring country of Plegia.
Prelude
In a scene that seems to be a dream or a vision of an event to come, Chrom and Robin are facing off against Validar. Validar is defeated in the ensuring battle, but Chrom notices something odd happening to Robin. When he goes to check on them, Chrom is suddenly hit big a spear of lightning energy. As he falls to the ground and dies, a malevolent laughter fills the air.
Ylisse-Plegia War
While out on patrol near Ylisse's border, Chrom finds a stranger lying unconscious on the ground, Robin. Though Frederick is initially wary, Chrom finds no danger in Robin. Once Robin helps Chrom deal with some Plegian brigands that have attacked Southtown, Chrom makes Robin the Shepherds' tactician.
That night, Chrom and Lissa are attacked by foul creatures that appeared from a portal in the sky. Thanks to a timely intervention by a masked warrior claiming to be the Hero-King Marth, they are warned of potentially worse events to come. The creatures are coined as Risen and a combination of these and Plegia's threat to Ylisse forces Emmeryn to seek help from the northern neighboring country of Ferox to aid them in the conflict. Acting as her envoy, Chrom meets with one of the two Khans of Ferox, Flavia, who vows to aid Ylisse if Chrom can best her rival Khan, Basilio, in order to become the ruling Khan. At a tournament, Chrom acts as Flavia's champion while Basilio has Marth represent him. After a clash of blades, Chrom is ultimately victorious, securing Flavia's position as the ruling Khan and giving him Feroxi support.
Upon returning to Ylisse, Maribelle, a fellow shepherd is captured by Plegian forces and used as a bargaining chip by the current king of Plegia, Gangrel, to get the Fire Emblem from Ylisse. When they refuse, Plegia officially declares war on Ylisse. That night, Emmeryn is nearly assassinated by a Plegian cult, the Grimleal thanks only to a warning by Marth who is revealed to be a woman. Fearing for her safety, Chrom tries to escort Emmeryn away from Ylisstol only to have it be attacked shortly after leaving. Concerned for her subjects, Emmeryn returns to Ylisstol to protect her citizens and attempt to parley with Gangrel. Before returning to the capitol, Emmeryn entrusts Chrom with the Fire Emblem. Shortly after, Emmeryn is captured and the Mad King declares that he will execute Emmeryn.
Chrom and the Shepherds quickly rush to Plegia castle and nearly is successful in rescuing Emmeryn, however Plegia ambushes their rescue attempt, killing the Pegasus Knight Squad captain Phila. Emmeryn sacrifices herself, plummeting her from her high perch in order to prevent Chrom from needlessly sacrificing himself to rescue her.
Devastated by her death, Chrom and his forces resolve themselves to put an end to the Mad King's tyranny once and for all. In wake of Emmeryn's death, she became a martyr, causing many of the Plegian forces to lose faith in the Mad King's ambitions, leaving only a handful of the most devout soldiers and Grimleal followers to fight for him. After a grueling battle, Gangrel is finally slain, bringing peace to the continent. Emmeryn's death left the role of Exalt empty which Chrom ascends to the role to fulfill Emmeryn's life long dream of securing peace to the realms. Shortly after the war, Chrom formally marries either Robin, Sumia, Sully, Maribelle, Olivia, or an unnamed village maiden. Eventually the two bear a daughter named Lucina who bears the Mark of the Exalt on her left eye.
Conquest of Valm
Two years after the end of the Ylisse-Plegia War, Virion delivers word to Chrom of an impending invasion from a country across the sea, Valm. After repelling the first of Valm's army that arrives of Ylisse's shores, Chrom seeks the aid of Plegia under the new king Validar to gain the necessary ships to combat Valm. Validar promises to give the ships they need and also introduces his new hierophant who bears Robin's exact visage and name. While initially unsettled, Chrom and Robin decide to put this revelation to the side to focus on the greater threat.
The night after receiving the aid of the Plegia, the Shepherds are attacked by Risen. Chrom is nearly killed by one lurking in the shadows, forcing the formerly masked woman to intervene. Chrom thanks her for coming to his rescue and aid in the war prior. The woman, overcome with emotion, asks Chrom to look into her left eye. Chrom notices that it bears the Mark of the Exalt, just like his infant daughter Lucina. She confirms that she is in fact Lucina from a future where the world is besieged by the resurrected Grima after Chrom was killed by a close ally. Lucina vows to protect Chrom this time and asks him to help prevent the rise of the Fell Dragon in this timeline.
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Fate of the World
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"
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After taking down Walhart, Chrom and Robin receive news that Validar is going to give them the final gemstone for the Fire Emblem. Upon arriving in Plegia's castle, Validar betrays Chrom and tries to take the Fire Emblem. Robin, Chrom, and Lucina attempt to flee the castle, but just as they are about to escape, Validar warps in and attacks Chrom. Validar somehow is able to control Robin, having them steal the Fire Emblem from Chrom and gives it to Validar. Validar takes the Emblem and disappears to the Dragon's Table to perform the ritual to awaken Grima. As Chrom plans how they are going to get the Fire Emblem back, Robin tells him to leave them behind so Validar cannot control them. However, Chrom reminds them that it was not their fault and that he needs them. Later, Chrom witnesses Lucina attempting to kill Robin to prevent the impending unwilling betrayal, though he only intervenes if Lucina resolves herself to carry through with her plan. He convinces her to believe in the bonds they have formed and Lucina relents in hopes that her father's faith is well placed.
Robin tells Chrom that if they are controlled yet again, Chrom must kill them before they kill anyone else, which Chrom reluctantly agrees to. After defeating Validar at the Dragon's Table, it appears that Robin is possessed by Grima yet again and kills Chrom. Lucina is horrified and Validar declares that he has won, or so he thinks. Basilio makes a sudden appearance, revealing that he survived his near-fatal wounds, and Robin stands back up and attacks Validar, revealing that due to a premonition, they knew what was going to happen and prepared countermeasures to prevent it. Chrom also stands up, mostly uninjured, since Robin held back some of their power. The duo proceeds to take down Validar once and for all.
After killing Validar, the Plegian hierophant appears, revealing that they are Robin from the future Lucina and the children hail from. Grima, having overtaken this Robin in mind and body, has used his time in the present to regain in power to restart his attack on the world and promptly leaves, no longer needing Robin's current body to fulfill his goals. Naga reaches out to Chrom to go to Mount Prism to seek the power necessary to stop Grima. Chrom and the Shepherds ascend the mountain and reaches the temple where Chrom undergoes the Awakening trial to unlock the full power of Falchion. Chrom is successful, unleashing the Exalted Falchion's full power. However, Naga warns Chrom that even with its full power, Falchion can only merely put Grima into another thousand year slumber.
Naga points Chrom to Origin Peak where Grima lies, growing stronger and tells them that the only way for Grima to die is to have him kill himself. Upon arrival at the peak, Robin realizes that if they are the one to kill Grima, then he would have essentially killed himself. In response, Naga warns that such a method would also end in Robin's demise as well, a fate Chrom is unwilling to put on them. Nonetheless, they resolve to end the Fell Dragon once and for all. Upon landing on his back, Grima strikes Chrom and his forces with a massive attack, leaving them critically wounded. After Robin is pulled into a void, Chrom and the rest of the Shepherds call out to Robin to return to them. Robin is able to escape the void and with Naga's blessing, healing the army, Chrom and the entire army faces Grima.
After weakening the Fell Dragon, the final choice to deal with him is left to Robin. Two endings occur as a result of this:
- If Chrom is the one to land the final blow, Grima's body dissipates as his spirit is put into slumber for the next thousand years. While Robin feels guilty that they did not end him entirely, Chrom assures them that their descendants will rise to the occasion and do the same as they had accomplished.
- If Robin is the one to land the final blow, as Naga predicted, the Fell Dragon's spirit completely vanishes from the world as does his body. However, Robin's linked spirit fades away with him. Chrom and the rest of the distraught army can only watch as they thank him and the others for the bonds they created. Chrom and the others believe that Robin will return due to their bonds and in the meantime, they will rebuild the world. Chrom and Lissa would search for an undisclosed period of time in the aftermath, eventually finding Robin in a grass field unconscious once more. Helping them to their feet, the Mark of Grima no longer appears on Robin's hands, a sign that the Fell Dragon's influence is no longer in them. Chrom welcomes back Robin, informing them that their ordeal is finally over.
Fire Emblem Fates
Chrom appears with other characters from Awakening in a free DLC episode. While pursuing a group of phantom soldiers, Corrin and their party encounter the Outrealm Gate. Passing into Ylisse, Corrin encounters Chrom, Lissa, and Frederick. While they first suspect that Corrin's group are from Plegia, the phantom soldiers appear and the group work together to defeat them. During optional conversations, Chrom reveals that he heard of Hoshido and Nohr in myths and legends. After the enemy is routed, Corrin thanks Chrom for the help, as he thanks them in return. Chrom mentions that it sounds like their country is in trouble with beasts like this, and offers that Corrin and company stay here for the time being. He mentions two legendary treasures; the Hero's Brand and Exalt's Brand, that may help them return, but Frederick and Lissa warn he must first ask Emmeryn. Corrin declines wanting to take such precious items, but Chrom insists that Emmeryn would hear them out and want to help above all else. Corrin then accepts the gifts, and the two promise to meet again to discuss about each others countries.
After Corrin and their party return to their world, Lissa wonders who those mysterious people were, but Chrom feels like they will meet again somewhere, which Lissa will agree to. Lissa says Corrin was good at tactics, and Chrom remarks they could really use a good tactician. At the end of the scenario, Chrom, Lissa, and Frederick notice a collapsed person in the distance and they then encounter Robin, leading into the opening of Awakening.
Personality
Chrom is an unassuming and impulsive prince who means well and has his heart in the right place. He believes that as a leader, he must show strength in the face of fatigue and the burden of great work, so as to be an example and inspiration to others. He is a direct and committed person, unflinchingly charging forward to achieve that which he believes in. He has the utmost faith in other people, particularly his friends and allies, but his extreme idealism and tendency to trust others blindly can also bring problems to him, leading to recklessness and unreflected decisions at times.
Despite being a very talented warrior and charismatic leader, he is lacking in strategic and negotiation skills, relying heavily on Robin and Emmeryn's judgment in that matter. He is particularly overprotective of his sisters, especially Emmeryn, but, despite his protests, never argues with his older sister's final decisions. When he fails to protect her, rage and sadness consume him, but with the aid of his comrades, he overcomes it and becames a fair ruler. Chrom deeply cares for Lissa's well-being as well, making sure to take care of her while they are off at war.
Upon the sudden death of his sister, Chrom worries about becoming king, afraid that he would commit the same mistakes of his bloodthirsty father and wouldn't live up to Emmeryn's ideals. After becoming Exalt, he assumes a more serious posture, aspiring to follow Emmeryn's ideals, though not taking it as far as she does. While he has the utmost respect for Emmeryn's pacifistic ways, and following her death, seeks to honor her legacy, he believes that in the end force will be necessary to counteract those who would endanger a peaceful world and that if he must, he is willing to fight and kill to defend the peace.
Not considering himself superior to anyone else just because of his royalty, Chrom much prefers to lead his Shepherds into battle than perform formal duties, finding the life of a royal to be stifling and a hassle at times, though he becomes aware that such a luxurious life shouldn't be taken for granted. Walhart notes that Chrom follows the Path of Kings: a person who lives with and for the people, as Chrom himself states that his strength comes from his comrades. By his own admission, Chrom will help anyone in need without a moment's hesitation. He trusts anyone after witnessing them in action, having given his trust to Lucina before her revelation and to Robin, despite other people's warnings. Chrom shares a special bond with Robin, especially with the Female Robin if he is married to her, and unwaveringly believes in them and trusts them implicitly even after finding out about their true heritage.
He cares greatly for those around him and in his service, paying close attention to them and their needs. No matter the circumstance or risk, he will attempt to aid anyone in need he encounters, fully aware of and willing to risk any potential consequences if it means. His interest in aiding people goes beyond merely helping them: he is always seeking to forge new bonds of friendship and that doing so improves himself, his army and the people of the world. He believes strongly in the power of unity, attesting that a united front tightly bound by friendship and trust can together overcome even the most powerful of individuals.
He is strong, but he can be quite awkward at times, known for being the one who breaks the most things during army practice. His awkwardness is also extended to his relationship with women, as he is dense or nervous in his romantic interactions.
In-Game
Fire Emblem Awakening
Description: Captain of the Shepherds. Treats his men firmly but fairly.
Base Stats
Premonition
| Starting Class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
| 20 | 41 | 20 | 3 | 17 | 15 | 18 | 20 | 14 | 5 |
| Skills | Weapon | Starting Items | |||||||
| None | |||||||||
Prologue
| Starting Class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
| 1 | 20 | 7 | 1 | 8 | 8 | 5 | 7 | 1 | 5 |
| Skills | Weapon | Starting Items | |||||||
Growth Rates
| HP | Str | Mag | Skl | Spd | Lck | Def | Res |
|---|---|---|---|---|---|---|---|
| 85% | 60% | 10% | 60% | 60% | 70% | 45% | 25% |
Max Stat Modifers
| Str | Mag | Skl | Spd | Luk | Def | Res |
|---|---|---|---|---|---|---|
| +1 | 0 | +1 | +1 | +1 | -1 | -1 |
Supports
- See also: Chrom/Supports
Romantic Supports
Other Supports
- Robin (Male)
- Frederick
- Gaius
- Lissa
- Vaike
- Lucina
- Brady (Only if Chrom is his father)
- Cynthia (Only if Chrom is her father)
- Inigo (Only if Chrom is his father)
- Kjelle (Only if Chrom is her father)
- Morgan (Only if Chrom is his father)
Marriage
The village maiden Chrom marries if certain conditions are not met.
If Chrom has not achieved an S-Support by the end of Chapter 11, he will be automatically married to one of his marriage candidates as long as they have not been married or incapacitated. The order follows, assuming all five are unmarried and have achieved the same support level with Chrom at the end of Chapter 11:
However, there are two special circumstances:
- If Chrom has gained at least 18 support points with Olivia and has not achieved a C-Support with any of the other candidates, he will marry Olivia.
- If Chrom has not gained 9 support points with any of the 5 women and/or all 5 are married or incapacitated, Chrom will marry a nameless village maiden.
Chrom will only pass down the skills Aether and Rightful King to his potential children: Lucina and his other daughters (Cynthia and Kjelle) will inherit Aether, while any of his sons (Brady, Inigo, and Morgan) inherit Rightful King, even if Chrom has not learned those skills or does not have them equipped in his last skill slot at their recruitment.
Class Sets
| Base Classes | Promoted Classes |
|---|---|
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Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Class
As the main Lord of the game, Chrom is one of the best units you will have. Given his mandatory usage in all chapters, Chrom should have no problem leveling up and getting good stats. His good strength, speed, luck, and skill will make Chrom a formidable offensive force in your army, and he can get rather good defense as well, but he should be wary around mages due to his low resistance growth. His Lord skills Dual Strike+ and Charm are moderately good skills in the first half of the game, but lose effectiveness later as your army grows stronger.
Upon promotion to Great Lord, Chrom's attributes stay the same but with higher caps. Chrom also gains the ability to use lances, giving him ranged options with Javelin weapons. He will also learn Aether, his primary attacking skill, and one of the strongest skills in the game. His second Great Lord skill is Rightful King, increasing the activation rates of several skills that Chrom can have. Compounding his Great Lord skills gives Chrom's offensive role more prominence, further solidifying him as a primary offensive unit.
Chrom also has the distinction of being one of four characters to have a personal weapon. Chrom starts with the Falchion, which deals effective damage against dragon units. Though the Falchion cannot break, it is only as strong as an Iron Sword, with a lower hit rate. While it is reliable and eliminates the need to pay for replacements, Chrom may have to use stronger swords if more damage output is needed from him until Chapter 24, where he will perform the Awakening and obtain the Exalted Falchion, which is much more powerful, as the name suggests.
In addition to being a very strong weapon outright, the Exalted Falchion gains the ability to deal effective damage against Grima, making Chrom's role in the final chapter more important. It will become Chrom's primary sword and is the second strongest sword in the game, surpassed only by Mercurius and tied with Tyrfing and an un-forged Alm's Blade. However, unlike the other swords, the Exalted Falchion retains its unbreakable property, making it almost infinitely more useful. Chrom can also now use the sword like an item to replenish 20 HP, eliminating his need to carry Vulneraries or Concoctions as well. Also, Chrom serves as the only Supply Convoy unit in Awakening. Since the Convoy in Awakening can carry an indefinite amount of items, he will need to be used if the player starts the battle and needs to resupply weapons, staves and miscellaneous items for other characters.
Reclassing
Chrom's additional two class sets are the Archer and Cavalier, and rarely enough, Chrom can perform well in nearly every promoted class he has access to.
Unfortunately, few of the skills from the Archer class tree are particularly useful for Chrom. Hit Rate +20 from the Sniper class can help Chrom land blows, which can be useful on higher difficulties when enemies are much more evasive. The only other skill from the Archer class tree that may interest Chrom is Bowfaire, which provides him with a great offense as either bow class, either of which Chrom can do fine in; as a Sniper, Chrom loses access to his coveted Exalted Falchion, but becomes capable of epic Longbow or Double Bow poking thanks to his strong offensive skills in Aether and Luna. While Bow Knight is a more lackluster class in general, it grants Chrom the use of both his signature sword as well as his strong, Bowfaire-boosted ranged attacks.
As a Paladin, Chrom essentially becomes a mounted Great Lord, having only to contend with the weakness to Beast Killers in exchange for access to Defender, another decent pair-up skill (though perhaps overshadowed by the likes of Dual Strike+ and Dual Guard+), and Aegis, (the far superior option to the Bow Knight class's Bowbreaker skill due to its added ability to reduce magic damage) yet another skill boosted by Rightful King.
As a Great Knight, Chrom is a lot slower, but has access to some of his best non-Lord skills in Luna and Dual Guard+. While Luna might seem unnecessary alongside Aether, seeing as the latter is essentially an upgraded version of Luna, running both actually boosts Chrom's potential to activate one of them: while Luna has a higher activation rate, Aether will always out-prioritize it, meaning that if Aether does not activate then Chrom has a high chance to deal extra damage per attack—especially in conjunction with Rightful King. Meanwhile Dual Guard+ in conjunction with Dual Strike+ makes any pair-up involving Chrom all the more potent.
Fire Emblem Engage
Emblem Skills
| Emblem Ring | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Stat Boosts | |||||||||
| HP | Str | Mag | Def | Res | Dex | Spd | Lck | Bld | Mov |
| ◎ | ◎ | ◎ | |||||||
| Sync Skills | Engage Weapons | Engage Skill | Engage Attack | ||||||
Bond Ring
- Prince of the Halidom of Ylisse, a land in another world. A descendant of the Hero-King, he led the Shepherds to protect Ylisse. With Robin and his future daughter, he battled the Fell Dragon Grima.
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| HP +2 | ||
| HP +2 Dex +1 | ||
| World | HP +2 Dex +1 Spd +1 | |
| HP +5 Dex +1 Spd +1 |
Fire Emblem Heroes
- Exalted Prince
- A prince of Ylisse and descendant of the Hero-King. Leads the Shepherds. Appears in Fire Emblem Awakening.
Base Stats
Rarity:
| Title | |||||
|---|---|---|---|---|---|
| Exalted Prince | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 19/20/21 40/43/46 | 7/8/9 30/33/36 | 4/5/6 19/22/25 | 5/6/7 24/27/30 | 2/3/4 11/14/17 |
| Skills | Weapon | ||||
| Title | |||||
|---|---|---|---|---|---|
| Exalted Prince | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 19/20/21 41/44/47 | 8/9/10 32/35/38 | 4/5/6 20/23/26 | 6/7/8 26/29/32 | 2/3/4 12/15/18 |
| Skills | Weapon | ||||
| Title | |||||
|---|---|---|---|---|---|
| Exalted Prince | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 20/21/22 44/47/50 | 8/9/10 34/37/40 | 5/6/7 22/25/29 | 6/7/8 28/31/34 | 3/4/5 13/17/20 |
| Skills | Weapon | ||||
Skills
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Sword | - | - | - | |
| Steel Sword | - | - | ||
| Silver Sword | - | |||
| Falchion | Silver Sword | |||
| New Moon | - | - | ||
| Luna | New Moon | - | ||
| Aether | Luna | - | ||
| A | - | - | ||
| C | - | |||
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set
Chrom is vastly different from his fellow Falchion users as most are focused on fast offense with decent to moderate Spd. Instead, he has the lowest Spd of the bunch, but also has the highest Atk and physical bulk. Defensively, Chrom is the best option to bait out enemy units out of all of the Falchion users. While he may be an expensive unit to build, he can provide some solid reliability.
The Falchion is no different on him than on any other user, dealing effective damage to dragons and healing himself 10 HP every three turns. Chrom has two options to refine his Falchion, either taking his Cavalry Form Sealed Falchion, granting a massive +5 to his core stats so long as his HP is < 100%. He loses his regeneration, but instead gains a nice boost that only requires him to have taken a little damage, as little as 1 HP, to get this effect off and allows his to use the effect with or without nearby allies. If simply taking the Effect refine of his base Falchion, he instead gains an all Stat Bond skill, boosting his four core stats by 4 when adjacent to an ally. While this requires tighter formations, it is a lot easier to maintain plus the Renewal effect of the Falchion is boosted to Renewal 3, healing him 10 HP every two turns.
He has Aether, a slow charging special, but immensely powerful due to the increased damage and heal. He has Defiant Defense for his Skill A which increases his Def bulk when lower on health, but ultimately is not quite as useful as many other A Slot skills. Spur Defense increases his allies defenses when in combat near him.
Counters
Chrom possesses the lowest SPD of the five Falchion users, making it easy for units to double him, especially mages who can tear through his low Res. Reinhardt, Olwen, Delthea, and Linde all easily take care of him while most Red Mages can too and even strong Green Mages like Nino and Summer Elise can kill him. Bulky blue units like Ephraim, Tana, and Effie also similarly counter him as they can endure his strikes and retaliate with Weapon advantage.
Skill Inheritance Options
Chrom has two separate builds depending on player preference. Both of his sets do have similarities, namely his Support Skill being Reposition primarily for unit positioning manipulation and his Skill C being either Infantry Pulse or Panic Ploy since his high HP pool allows him to use both effectively, though the latter is much easier to access than the former thanks to Garon being a Grail unit.
Chrom does not need to retain his Falchion as he works well with a Brave Sword+ since his low speed is not heavily impacted by the Brave speed penalty, thus taking on a more offensive build. His high Defense makes him a great candidate for Bonfire as its faster charge than Aether is more reliable for maximum damage. Death Blow synchs well with Brave Sword since it's bonus attack only happens when he initiates. Drag Back or Hit and Run offers interesting spacing when he attacks while Swordbreaker takes some of the threat away from enemy sword units whom most will have higher speed than he does. Finally Threaten Defense shreds enemy Def for more devastating damage.
If keeping his Falchion, Chrom is not a very strong duelist when compared to Lucina or Marth, but can go for bulk and constant health regeneration. Ardent Sacrifice can be given to him to heal allies since he can self maintain his own health if Reposition is not being used on him. Running Sol keeps him well healed and can be chosen over Aether, trading the damage potentially dealt for less attacks needed to activate. Fury boosts his stats to manageable levels, even when considering the health deduction since he will heal them back every two turns. Renewal increases the regen to 20 HP, keeping him topped off after nearly every encounter. Panic Ploy can be used to ensure that enemies who rely on buffs are punished while running Threaten Defense or Threaten Attack either shreds defense or weakens his enemies so he can continue to regenerate.
- Spring Exalt
- A prince of Ylisse and descendant of the Hero-King. Dressed to celebrate the spring festival. Appears in Fire Emblem Awakening.
Base Stats
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Spring Exalt | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 18/19/20 40/43/46 | 8/9/10 32/35/38 | 7/8/9 29/32/35 | 5/6/7 24/28/31 | 4/5/6 17/20/23 |
| Skills | Weapon | ||||
Skills
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Axe | - | - | - | |
| Steel Axe | - | - | - | |
| Carrot Axe | - | - | - | |
| Carrot Axe+ | Carrot Axe | - | ||
| Shove | - | - | ||
| A | - | - | ||
| - | ||||
| C | - | - | ||
| - | ||||
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set
Spring Chrom is a fairly average Axe infantry unit, having a great Atk stat, and a modest Spd and physical bulk. He is a flexible unit, able to be both hyper offensive or defensive for baiting, but neither excels nor falters in a role given to him. Being a seasonal unit also does him little favors as he is extremely hard to acquire multiple copies. Nevertheless, while he may be an expensive unit to build, requiring a complete overhaul of his class set, he can provide some consistency when built in a specific manner.
Carrot Axe heals 4 HP after battle, which is a minor recovery but not particularly significant. He can, like most seasonal generic weapons, refine it to boost his HP and one of his stats when using it, usually for either higher Spd to push him over more units to double or more Def to increase his physical bulk.
Shove allows him to push an ally one space away, which can be useful in some situations. Atk/Def +2 provides a flat +2 increase to both those stats and Axe Experience doubles EXP gains for all Axe units deployed on a map with him.
Counters
Spring Chrom's resistance is too low to stand a chance against mages on the Red and Green side, as well as a few blue mages as well. Though he has respectable physical bulk and Spd, the plethora of Red units easily tear through him with color advantage and a good chunk of them can double him still. Bulk Reds on the other hand can bait him into attacking them, only to retaliate harder.
Skill Inheritance Options
Chrom has plenty of choices for an Axe including Slaying Axe and Brave Axe. Reposition is a better Support skill for unit positioning. Moonbow charges quickly and helps to bypass enemy bulk. For both of his inherited axe sets, Skill C is flexible from Spurs, Hones, Wards, Wave, and Tactic skills all working well. Theoretically he can use his innate Carrot axe to run either of the sets below, but there are significant drops in consistency as a result.
If running the former axe, he will likely be built defensively so Steady Breath is a solid option to not only increases his physical bulk, but also speed his special, which means that he could run Aether like his base form if desired. Quick Riposte or Guard are the usual skills used for baiting defensive units.
Brave Axe can use Death Blow to empower his player turn attacks. Maximizing damage with skills like Chill Defense and/or Threaten Defense to reduce enemy Def.
- Gifted Leader
- A prince of Ylisse and descendant of the Hero-King. He was summoned in the middle of a party for a winter festival. Appears in Fire Emblem Awakening.
Base Stats
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Gifted Leader | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 24/25/26 48/51/54 | 11/12/13 37/40/43 | 3/4/5 16/19/22 | 8/9/10 32/35/38 | 4/5/6 26/29/32 |
| Skills | Weapon | ||||
Skills
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Axe | - | - | - | |
| Steel Axe | - | - | - | |
| Sack o' Gifts | - | - | - | |
| Sack o' Gifts+ | Sack o' Gifts | - | ||
| Pivot | - | - | ||
| A | - | - | ||
| - | ||||
| B | - | - | ||
| - | ||||
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
Winter Chrom is an Axe Armor unit boasting one of the highest base Atk values in the game at the time of his release without skills or merges. While he has since lost his pinnacle position in this regard, he is still nonetheless a powerful ally, if only held back by his limited availability and high investment. His mixed bulk is fantastic and can shrug off many attacks, but his one weakness is perhaps his low Spd, which a vast majority of units in the game can easily double attack him as a result. Nonetheless, Winter Chrom is an excellent unit, though does face stiff competition against the likes of Hector and Sheena alone, two other Axe Armors who were already in the game upon its release.
Sack o' Gifts grants Chrom a +2 buff to all four of his core stats if the opponent initiates combat. While the Spd boost is negligible at best, the others further increase his performance and makes him a good defensive unit as a result.
Pivot is an excellent armor Support Skill as it gives him deceptively more movement range without needing Armor March or Armored Boots equipped. Brazen Attack Defense boosts his Atk/Def by 7 so long as his HP is at most 80%. Wary Fighter is a great budget Armor Skill B as it trivializes his opponent's Spd and forces them to launch a single attack until they can push him below 70%.
Counters
Chrom is a walking tank with his base kit alone and is thus incredibly stubborn to take down. As mentioned his Spd is low, but if he is running Wary Fighter, the best choice is to just outright ORKO him if possible with units like Lilina or Sanaki to exploit his slightly lower Res. His physical bulk is high, but not enough to be immune to armor rending weapons from units like Hana or Tobin. Festival Micaiah is an extreme bane to him as her color advantage, armor effective magical attack easily can kill him in a single round.
Skill Inheritance Options
Bonfire is a natural fit for Chrom as it can easily pile massive damage to his attacks off of his great Def stat. He has flexibility to run a plethora of Axes from Slaying Axe to the Brave Axe. Distant Counter is a great Skill A if only to match the better Hector. Bold Fighter is a better, but premium, Skill B that allows him to double attack during his turn despite his low Spd while slowing down his opponent's Special cooldown. His Skill C can be easily filled by an Armor team skill but he is also an excellent candidate for Panic Ploy as he has one of the highest HP values in the game unmerged.
- Knight Exalt
- The Prince of Ylisse, awakened to a new power. Bravely rides into battle on his stalwart steed. Appears in Fire Emblem Awakening.
Base Stats
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Knight Exalt | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 18/19/20 37/41/44 | 8/9/10 34/37/40 | 5/6/7 24/28/31 | 7/8/9 31/34/37 | 3/4/5 13/17/20 |
| Skills | Weapon | ||||
Skills
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Sword | - | - | - | |
| Steel Sword | - | - | - | |
| Silver Sword | - | - | - | |
| Sealed Falchion | Silver Sword | |||
| New Moon | - | - | ||
| Luna | New Moon | - | ||
| Aether | Luna | - | ||
| A | - | - | ||
| - | ||||
| B | - | - | ||
| - | ||||
| C | - | - | ||
| - | ||||
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
Exalted Chrom is the most mobile Falchion user in the game as he is a Cavalry unit. He has a solid Atk value and serviceable physical bulk, but his Spd is middling at best and his magical bulk is abysmal. That being said, Exalted Chrom really begins to smash through teams once certain conditions are met, namely his version of Falchion.
Sealed Falchion retains the ability to slay dragon units, but also it has the effect of giving him a +5 stat boost during combat so long as he is not at full health at the start. While a dragon could deal significant damage to him, they will not likely survive the retaliation blow, which then puts their team at risk. It is a strong weapon and well worth its conditions as it is easily achieved in his base kit alone. With it's recent refine, it also gives the 5 point bonus to all stats if Chrom has any sort of bonus with him, such as mobility from Ground Orders or a Hone skill. The unique refine stops any attempt to double him and grants him another 5 points to Attack, Speed and Defense, so long as said foe is with at least 75% of his health and above.
Fury boosts his four core stats by 4 and he suffers a 6 HP recoil after every round of combat, which automatically puts him into the Sealed Falchion's effect range. This skill perfectly syncs with his playstyle and makes him a veritable threat as he can self sustain his own effect, without needing to have an enemy push him into it. He has Aether which has a lengthy cooldown, but the partial defense ignoring effect plus its ability to heal gives him some form of self-regeneration and, even if he activates it, the Fury recoil still happens, keeping him still in his Falchion's HP range. It has a Luna base for it, so it is also a worthy alternative since it charges faster and the self regeneration effect is not entirely necessary. Chill Defense punishes the enemy with the highest Def on the map with a hefty -7 Def penalty, allowing him to better shred through their physically bulkiest ally. Finally Sword Valor doubles SP gains for himself and his Sword allies on the map. While great for his own training, if either Gray or especially Lene is available, he does not need to run this skill after he is finished training.
Counters
Most mages, even some Green ones, easily tear through his near non-existent magical bulk. Micaiah in particular is simply overkill in this regard due to Thani's cavalry effective bonus. As mentioned, a Dragon unit could at least deal significant damage to him through is Res, though likely only Female Corrin, Nowi, and Legendary Tiki can maybe survive a hit and kill him in a single attack, but it is not the safest means of countering Exalted Chrom. Staff units also easily destroy him, with or with Dazzling Staff/Wrathful Staff combo, though they need to ensure that he is dispatched as the standard combo does put him into range of Sealed Falchion's effect if he is caught in the chip range rather than as the main target.
Skill Inheritance Options
Reposition is practically mandatory on him due to the sheer utility of its positioning effect. Sealed Falchion's self buff also makes a great compliment for Glimmer to be used, but this is more of a player option than a necessity. His only other skill that needs to be replaced is Skill C which can easily be replaced with a cavalry support skill or a host of other skills like Defense Smoke to better support his team or affect his enemies. Vantage nicely syncs with his need to stay damaged to keep the Falchion's effect going, ensuring that he can immediately punish any enemy foolish to attack him once he has reached its range.
- Crowned Exalt
- The new Exalt of the Halidom of Ylisse. Slew the Fell Dragon Grima with the aid of the friendships forged in the fires of war. Appears in Fire Emblem Awakening.
Base Stats
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Crowned Exalt | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 16/17/18 38/41/44 | 8/9/10 38/42/45 | 6/7/8 23/26/30 | 11/12/13 30/34/37 | 2/3/4 21/25/28 |
| Skills | Weapon | ||||
Skills
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Bow | - | - | - | |
| Steel Bow | - | - | - | |
| Silver Bow | - | - | - | |
| Randgríðr | Silver Bow | - | ||
| Reposition | - | - | ||
| To Change Fate! | Reposition | - | ||
| A | - | |||
| B | - | - | ||
| - | ||||
| C | - | - | ||
| - | ||||
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
Chrom's Legendary form is a Blue Bow Infantry unit who can effortlessly shoot down opponents thanks to a high Atk stat as well as good physical bulk to take a stray hit or two. Unfortunately his low Spd hampers his damage output a bit and his Res is not benefiting him much against mages. Overall, Legendary Chrom is a serviceable unit and also can Pair Up with an ally, thus helping to cover his weaknesses when left exposed. While he is not as game changing as other Legendary heroes, he still has the perks of being one that keeps him relevant.
Randgríðr grants him an additional 3 Atk, brining his neutral Atk to 59, more than enough to punch a decent hole into his opponents. If he attacks a full health opponent, any penalty received by Legendary Chrom is negated, thus leaving him slightly less susceptible to Ploy users and other debuffing units while inflicting an Atk/Def -6 penalty on them. Finally, being a bow, it is effective against flying units and adds an effectiveness to Armor units for good measure.
His unique skill is his Support Skill, To Change Fate!, which is an enhanced Reposition. When it is used, it not only places his ally on the opposite side of himself, but it also allows him to move again and give himself and his Pair Up ally a 6 Atk buff, bringing his total to 65 neutral Atk. To trade this off, he and his Pair Up ally are inflicted with [Isolation], disabling their Assist skill(s) and cannot be targeted by another Asset skill until the end of their next action. Because of this, Chrom has impressive mobility and self buffing to further enhance his offense.
Legendary Chrom comes with Close Counter, allowing him to deal with melee Heroes who attempt to catch him during their turn. Lull Attack Defense neutralizes his enemy's Atk/Def buffs and will further inflict a -3 Atk/Def penalty onto them, granting him further physical bulk and physical penetration. Finally Rouse Defense Resistance gives Chrom a +6 Def/Res boost when he is not adjacent to an ally at the start of his turn.
Counters
Chrom is a slight victim of his low Speed and decently bulky Green units can survive a hit and smash through his high Def. Brave Ike makes a nice counter as he can reduce any damage he receives from Chrom and if he runs Distant Counter, he can retaliate through his color disadvantage. Green Dragons like Nagi, Adrift Female Corrin, or Winter Sothis can take a hit and target his much lower Res. He is vulnerable to Firesweep Weapons and Dazzling Staff units as well since they remove his ability to counter attack. It is also worth noting that his To Change Fate! skill self inflicts himself with【Isolation】, which can become a huge crutch if he is utilized improperly. Likewise Bridal Fjorm and Mila can inflict【Isolation】themselves onto him.
Skill Inheritance
Legendary Chrom needs a special and Bonfire is an excellent option for budget players as his solid Def gives him solid bonus damage. Astra is also a good special, since it is able to raise Chrom's already massive damage output even higher. Death Blow is a great option to maximize his damage output with a massive +6 Atk with the standard Death Blow 3, brining his neutral Atk to 71 or a +8 Atk boost with Death Blow 4 to bring it to 73. Alternatively, Sturdy Impact will not only grant him +6 Atk and +10 Def, it also removes his opponent's ability to perform a follow-up attack. Special Spiral helps to accelerate his Special cooldown once he has it charged so he can constantly unleash it as a boost to his damage consistency. Due to his high attack and one-hit-knockout characteristics, Vantage (Skill) can help save Chrom near the brink of death by slaying nearly every foe who initiates combat, and can make him quite annoying to deal with. Quick Riposte is a good seal for him, since it can help to compensate for his low speed and double green units that he would otherwise not be able to eliminate in one hit. Additionally, Quick Riposte can also help him tank and defeat other Legendary Chroms.
- Fate-Defying Duo
- A pair connected by a bond that transcends even time. They are handing out tokens of gratitude for the Day of Devotion. They appear in Fire Emblem Awakening.
Base Stats
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Fate-Defying Duo | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 17/18/19 36/40/43 | 13/14/15 41/44/48 | 4/5/6 23/27/30 | 9/10/11 37/40/44 | 3/4/5 22/26/29 |
| Skills | Weapon | ||||
Skills
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Bow | - | - | - | |
| Steel Bow | - | - | - | |
| Silver Bow | - | - | - | |
| Destiny's Bow | - | - | ||
| Reposition | - | - | - | |
| To Change Fate! | Reposition | - | ||
| Night Sky | - | - | - | |
| Glimmer | Night Sky | - | - | |
| Deadeye | Glimmer | - | ||
| A | - | - | ||
| C | - | - | ||
| - | ||||
| - |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
Accompanied by Male Robin is Duo Valentine's Chrom, an Red Bow infantry unit with a lot of power just by stats alone. 44 Atk means they hit incredibly hard and with a Physical bulk score of 80, he can take a hit from physical foes with ease. 27 Spd is not the highest and opens him up to being double attack while a 26 Res means that he is also vulnerable to magic damage dealers. Downsides aside, he more than makes up for this due to a powerful base kit.
Destiny's Bow has a lot of skills such as a Special reduction for faster recharging and the standard effectiveness against flying units. If he uses any sort of support skill, like his default To Change Fate!, or is targeted by one, he reduces his and that ally's special cooldown by one. Finally, if he initiates combat or is within two spaces of an ally, he gains +5 to his four core stats and is given a guaranteed follow-up attack. All in total makes him an incredible offensive force and requires very little set up to get him going.
The aforementioned To Change Fate! allows Chrom to Reposition an ally behind him, grants him a full turn of action, and also gives him Atk+6 for good measure. The only downside is that he self inflicts【Isolation】, but it is often a small price to pay for his overall sheer offensive presence.
Duo Valentine's Chrom's duo skill inflicts -5 to the core four stats of himself and his allies within two spaces of him while also granting said units the【Grand Strategy】buff, essentially turning all of those debuffs into +5 buffs instead and can reverse troublesome strategies like Panic debuffers.
Deadeye doubles the damage he deals and with all of his skills in sync, he can basically have the skill constantly charged due to it only having a 2 attack charge. Close Salvo is a Close Counter but also gives him an additional Atk+5 during combat if he is at least 25% at the start of battle, though he suffers 5 non-lethal recoil damage after combat. Time's Pulse keeps his special consistently charged each turn as his fast cooldowns.
Counters
Overall Duo Valentine's Chrom has mainly a weakness to blue units due to the color advantage they have, but he can brute force his way through a wide range of them. His low Spd means that a lot of units have the natural Spd to perform their own follow-up attacks and his lower resistance leaves him vulnerable to mages and dragons. Part of his main strengths comes from his fast cooldowns and guaranteed follow-up attacks thus Null Follow-Up is one way to hamper his offenses. Inflicting【Isolation】with your own units like Bridal Fjorm or Mila also stops one of his biggest power boosts. On enemy teams, he lacks the ability to use his Duo skill, thus having even less to worry about when facing him in PvP.
Skill Inheritance
Duo Valentine's Chrom has a flawless base kit optimized to completely demolish his foes without needing any sort of replacement. His only empty slot is his Skill B which skills like Wings of Mercy gives him unprecedented field presence or Lull Attack Defense to increase his damage output while simultaneously softening any retaliation hits from his foe. If replacing his other skills, Skill A can be filled with Sturdy Impact or Mirror Impact to optimize his offenses rather than making him a dual phase unit. Attack Defense Unity works similarly well when using him in close proximity to his allies. Joint Drive Attack can replace Time's Pulse if seeking raw damage increase.
- Fated Honor
- Chrom, exalt of the Halidom of Ylisse. Intent on honoring his sister's dream, he faces his fate with his treasured bonds close at heart. Appears in Fire Emblem Awakening.
Base Stats
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Fated Honor | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 18/19/20 37/41/44 | 11/12/13 39/42/46 | 11/12/13 39/42/46 | 3/4/5 33/37/40 | 3/4/5 13/17/20 |
| Skills | Weapon | ||||
Skills
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
Winner of the Choose Your Legends round 6 overall is Brave Chrom a Lance Cavalry unit who immediately comes into battle boasting an incredible statline spread from his equal 42 Atk and Spd stats and a fantastic 78 physical bulk makes him both an incredible offensive unit. His only downside is his 17 scoring Res which means he crumples to mages. Brave Chrom is a veritable powerhouse with a kit fit for an Exalt.
Geirdriful lance has a plethora of effects starting out with a Armor effectiveness and one less attack required to charge his Special skill. Brave Chrom's skills hinge on him either initiating combat or being within two spaces of an ally. If he has either visible stat bonuses and stat penalties, he gains stats equal to both types x2, turning his penalties into bonuses and doubling his current bonuses. The first attack he receives during combat is reduced by 40% giving him bulk, and if he has any sort of【Bonus】he accelerates his Special cooldown on attack. While he will likely gain the latter easily just through ally support, he has a rather quirky Brave skill.
A Fate Changed! is more or less is a different version of To Change Fate!, still granting him the ability to reposition an ally and giving him another full turn of action. What makes this skill so quirky is it can copy any【Bonus】on the ally he uses this on. Not only does this give him their stat buffs, but also unique visible bonus conditions from additional movement, Null Follow-Up, Guidance, to even the【Fallen Star】status unique to Legendary/Summer Claude as examples. While he cannot become a super stacked unit since using the skill inflicts【Isolation】, he can obtain a ton of unique conditions to make him a much more formidable foe.
Surge Sparrow grants Atk/Spd +7 when he initiates combat and if he activates his special, he recovers HP equal to a percentage of his max HP determined by the cooldown value of his special x20, +10. Speed Defense Near Trace enables Canto after combat based on his remaining movement left after attacking, destroying a structure, or using his assist skill and inflicts Spd/Def -3 on his foe during combat. Infantry Speed Tactic grants Spd+6 to allies within two spaces of him for one turn and 【Null Follow-Up】to infantry allies under the Tactics skill activation thresholds for his team composition.
Counters
Brave Chrom is strong when he is properly fueled by his allies and due to the huge possibilities of his team composition, awareness of his options from his teammates will require very different solutions. One of the best ways to minimize this in the first place is to inflict【Isolation】on him before he can use his support skill from Bridal Fjorm or Mila both have the stats to reliably inflict this on Brave Chrom unless he is heavily invested. Cavalry effective units deals heavy damage though the damage reduction of his lance if under its condition. Like many units, his positioning is important to maintain a majority of his effects defensively. As such, he is slightly weaker on his defensive phase.
Skill Inheritance
Brave chrom is only missing his special skill, which Draconic Aura can make full usage of his special accelerations and his high Atk as can Bonfire due to his solid Def.
Fire Emblem Warriors
Base Stats
| Starting Class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
| 4 | 82 | 10 | 2 | 10 | 10 | 9 | 10 | 8 | 5 |
| Weapon | Starting Items | ||||||||
| Falchion | |||||||||
Supports
- See also: Chrom/Warriors Supports
Quotes
Awakening
Fates
Before Awakening
—Chrom's battle quote
Heroes
Warriors
Possible Endings
Awakening
Chrom - Newly Exalted (新たなる聖王, Arata naru Sei'ō lit. The New Holy King)
- After Grima's defeat, Chrom was officially welcomed as Ylisse's new exalt. His unflinching perseverance through countless hardships made him a beacon of hope for his people.
- Chrom and Robin
- Many wrote of Robin's legendary exploits, but accounts of her origins and character varied. Scholars, poets, and bards agreed on one thing alone—she loved her husband, Chrom, above all else.
Chrom and Maribelle
- After Grima's defeat, Chrom was officially welcomed as Ylisse's new exalt. Queen Maribelle kept him always on his toes while she strove tirelessly to become a magistrate and reform the halidom's laws.
- Chrom and Olivia
- After Grima's defeat, Chrom was officially welcomed as Ylisse's new exalt. Queen Olivia gave him a much-needed shoulder to lean on as she traveled the land, dancing and mending the scars of war.
- Chrom and Sully
- After Grima’s defeat, Chrom was officially welcomed as Ylisse’s new Exalt. Queen Sully rode far and wide on his behalf, her gallant and radiant figure the envy of women everywhere.
- Chrom and Sumia
- After Grima's defeat, Chrom was officially welcomed as Ylisse's new exalt. Queen Sumia lived and breathed for him, and her flower-petal readings were said to bring good luck to all who received them.
Non-Canon Appearances
Super Smash Bros. Series
Super Smash Bros. for Nintendo 3DS and Wii U
Chrom as he appears in Super Smash Bros. for Wii U.
Chrom appeared in the By Book, Blade, and Crest of Flame trailer for Robin and Lucina for Super Smash Bros. for Nintendo 3DS and Wii U. However, he is not a playable character; he is a part of Robin's Final Smash, Pair Up, instead. Robin summons Chrom onto the stage and he immediately rushes straight forward, even in the air, and will travel roughly a fourth the distance of Final Destination. If Chrom connects with an enemy, his critical/skill cut-in will flash on the screen as he says "On my mark!" (俺に合わせろ!Ore ni awasero! lit. Join with me!) Chrom will launch the enemy into the air and leave them in a helpless state as Robin and Chrom attacks the enemy with Bolganone and the Falchion respectively. Before spiking the enemy to the ground, Chrom will say "We're not done yet!"
Chrom appears in one of Robin's victory screen for both genders and is also available as a collectible trophy in both versions of and also makes an appearance on the Pair Up trophy. Ike has a palette swap based on Chrom's color scheme. Chrom also makes a cameo appearance during Palutena's Guidance about Robin in the Wii U version. This conversation mostly pokes fun at Chrom for not being a fighter in Smash and that he only appears in Robin's final smash.
According to Masahiro Sakurai, the director of the Super Smash Bros. series. Chrom was highly considered as a newcomer fighter for Super Smash Bros. for 3DS and Wii U and a moveset was actually planned for Chrom. However, this idea was rejected and Robin was added instead, as Sakurai felt that Robin could have a more unique moveset unlike Chrom, who would have played too identically to Marth and Ike.
A Chrom themed Swordfighter Mii costume was released on July 31. It features Chrom's outfit with the Falchion as the sword.
Super Smash Bros. Ultimate
—Chrom's introduction blurb
Chrom in Super Smash Bros. Ultimate.
Chrom was revealed as an Echo Fighter for Super Smash Bros. Ultimate on August 8, 2018. As an Echo Fighter, Chrom shares his moveset with Roy, with one exception, and mimics his animations save for any attacks that utilize a backhanded sword grip. Attacks by Roy that would usually generate flames produce more neutral wind/light effects when Chrom uses them. Despite being a separate fighter, Chrom still appears in Robin's Final Smash, even if Chrom himself is present in the match.
Chrom possesses two key gameplay differences that distinguish him from Roy. The first is his balanced blade; the damage and knockback dealt by Chrom's Falchion are equal throughout the blade, regardless of which section of the blade hits (an effect shared with Lucina, the Echo Fighter of Marth), whereas Roy's Binding Blade only deals significant damage and knockback if attacks land with the base of the blade. The second key difference is his Up Special, Soaring Slash. Compared to Roy's Blazer, a diagonally-rising backhanded slash with his sword engulfed in flames, Chrom's Up Special is much more comparable to Ike's up special, Aether. He is voiced by Tomokazu Sugita and Matthew Mercer in the Japanese and English versions respectively.
- Neutral Special - Flare Blade: Chrom lifts the Falchion over his head and performs a two-handed downward slash that cracks the ground on-impact. The move can be charged in place up to 5 seconds and will initiate once the player lets go of the special button, and the move can be freely reversed via the control stick. If the maximum charge time is reached, Chrom will automatically unleash the attack, creating a large, destructive explosion in front of him. A fully charged Flare Blade always deals 50% to any enemy that it hits and will result in a OHKO unless on a stage with an impassable roof, or if used against very heavy characters from the opposite end of the stage. It will also inflict 10% (12% in 1v1 matches) recoil damage to Chrom, even if he does not connect with anyone. It can also break shields at full charge.
- Side Special - Double-Edge Dance: Chrom's side special move. Chrom performs a special series of different slashes depending on the button input by the player. After performing the standard Side Special input, the player can repeatedly input B further while holding up, down, or forward on the movement stick, up to 4 attacks. With all the different move combinations, Chrom can perform 18 different versions of Double-Edge Dance. High variations are outlined with blue streaks, middle variations are outlined with red streaks, and low variations are outlined with green streaks. Compared to Lucina's Dancing Blade, a functionally identical move, Chrom's deals more damage, with considerably more knockback on the final hits.
- Up Special - Soaring Slash: Chrom's stage recovery move. Chrom performs a quick upward slash that launches enemies into the air. He then leaps directly upwards after them and somersaults three times, Falchion extended, before falling directly downward on the third somersault and slamming his sword and any opponents caught into the ground (or toward the blast zone for a sacrificial KO if there is no footing below). When used on the ground, the move gains armor until after Chrom leaps, allowing him to shrug off most attacks. While very fast and powerful, Soaring Slash covers little horizontal distance, and Chrom cannot grab ledges until the somersaulting slashes are executed. Coupled with his inherited lower jump height and faster falling speed from Roy, Chrom's ability to recover from off-stage is poor and very exploitable, a weakness that deliberately offsets his overall high speed, damage output, and KO potential. This move functions identically to Ike's Up Special, Aether, with the only major difference being that Chrom doesn't throw his sword to initiate the attack like Ike does.
- Down Special - Counter: Chrom's down special move. Chrom momentarily takes a defensive stance and his body flashes for a brief instant. If any character attacks him with a non-projectile move up close during the flash, Chrom will retaliate with a fast downward strike and deal 1.35x the amount of damage that he would have received.
- Final Smash - Awakening Aether: Chrom performs a dashing, upward sword strike. All opponents hit by the initial slash are momentarily stunned. He then jumps back and winds his sword up with a flash of light, before running his targets through in a single stroke, dealing a large amount of damage. While the execution of Awakening Aether is completely different from Roy's Critical Hit, the two Final Smashes deal similar damage and knockback, with Chrom's possessing slightly more KO potential.
Trophy Info
3DS Info
| Type | Image | Description |
|---|---|---|
| Chrom |
|
Prince of the Halidom of Ylisse and descendant of the Hero-King Marth. He leads a militia force called the Shepherds that protects Ylisse. Though he can get reckless when training-things end up broken-he can be counted on in the heat of battle. He and Robin combine their skills in Robin's Final Smash. |
Wii U Info
| Type | Image | Description |
|---|---|---|
| Chrom |
|
Prince of the Halidom of Ylisse and descendant of the Hero-King Marth. He leads a militia force called the Shepherds that protects Ylisse. Though he can get reckless when training-things end up broken-he can be counted on in the heat of battle. He and Robin combine their skills in Robin's Final Smash. |
Palutena's Guidance
Palutena's Guidance is featured in both Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. It is in similar nature to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This feature is based on the numerous chapter dialogue in Kid Icarus: Uprising. Chrom makes a cameo appearance in for Nintendo 3DS and Wii U during Palutena's Guidance for Robin. Chrom no longer makes this cameo in Ultimate as he has become a full fledged character, thus has received his own Guidance dialogue.
- Pit: Woah! It's Chrom!
- Viridi: He finally made it to the fight!
- Palutena: He's the prince of the Halidom of Ylisse... and the descendant of the Hero-King Marth.
- Pit: Marth's sword and Chrom's sword are both named Falchion, right? The designs seem a bit different. Are they really the same sword?
- Palutena: The sword Chrom wields is Falchion, but Marth's sword is Exalted Falchion.
- Viridi: And Lucina's sword is Parallel Falchion.
- Pit: Falchion. Falchion. That word makes no sense!
- Palutena: Falchion can become the Exalted Falchion once the Fire Emblem brings out its true form.
- Pit: If Chrom can fight Marth using a weaker sword, Chrom must be stronger.
- Viridi: I wouldn't say that. I mean, Wario launches people with farts. Pretty sure the style of weapon doesn't make a huge difference.
Monster Hunter Frontier G
Chrom does not make a direct appearance in the game. However, in a collaboration between Monster Hunter and Fire Emblem, a Male armor set for both Blademasters and Gunners exists in the game that is based on Chrom's Lord outfit.
Project X Zone 2
Chrom appears as a playable character in Project X Zone 2 as a pair unit with Lucina. Tomokazu Sugita reprises his role as Chrom's voice actor in-game.
Chrom appears in his Lord class and wields the Falchion in its base form. He occasionally uses other weapons in his attacks.
- Neutral - Chrom performs two quick slashes before performing his leaping critical hit animation.
- Left - Chrom performs a front flip slash before equipping a Rapier to stab the enemy.
- Right - Chrom equips a Killing Edge then performs the Sol animation of his Aether attack. He then swaps it with a Silver Lance and performs the Luna animation.
- Up - Chrom throws a Javelin then fires off a bolt of lighting from a Levin Sword.
- Down - Chrom equips Gradvius and performs a series of thrusts and swipes before throwing it.
- Cross Special - Chrom quickly slashes the enemy before Lucina fires off a bolt of lighting. Chrom then performs the leaping ground stab from the first Risen cutscene from Awakening. Chrom then leaps out the way as Lucina stabs the enemy with the Gradvius. Handing it off to Chrom, who then throws it twice, launching the enemy into the air, Chrom leaps into the air. Chrom and Lucina then cross in the air, creating their poses in the Awakening box art.
- Multi Attack - Chrom and Lucina lunge at each other, through the enemy. Lucina finishes the attack by firing 5 Astra critical hits using the Astra bow.
Biography
Descendant of the Hero-King Marth and prince of the Halidom of Ylisse, a country that worships the divine dragon, Naga.
He wields the legendary sword Falchion, a weapon passed down through the line of kings. He is also the captain of the Shepherds, a militia that he established in order to defend the kingdom.
He is currently fighting to defeat the Risen that have appeared in each region and to prevent the ambitions of the Grimleal. This dark cult is dedicated to the Fell Dragon Grima, a monster who promises to bring about the end of the world.
Chrom is a brave youth with a strong sense of justice and deep affection for his allies. He was initially shaken after learning the truth about Lucina, but he now views her simultaneously as a trustworthy companion and his beloved daughter.
He trains daily with his sword, which often results in considerable destruction to the general vicinity.
Tokyo Mirage Sessions ♯FE/Encore
Chrom appears as the Mirage partner of the protagonist, Itsuki Aoi. A “Lord” Mirage, who is a prince in another world. After reincarnating in this world, he has lost his memories. He is brave and has a strong sense of justice. During battles, he changes form into a sword and becomes a pillar of support for the inexperienced Itsuki. Like Project X Zone 2, Tomokazu Sugita reprises his role as Chrom.
WarioWare Gold
Chrom appears in WarioWare Gold, in one of 5-Volt's microgames. The player must select Chrom and move him to defeat the boss Victor before time runs out.
Dragalia Lost
|
Unit Type | Rarity |
|---|---|---|
| Attack | ||
| Weapon | Max HP | |
| 452 | ||
| Element | Max Strength | |
| 302 |
Skills
| |
|---|---|
| Deals 1 hit of 281% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. | |
| Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening. | |
Co-abilities
| |
| Increases HP by 10% and defense by 10%. Benefits your whole team. | |
| If a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. | |
Abilities
| |
| Increases strength by 15% when HP is full. | |
| Reduces susceptibility to sleep by 100%. | |
| If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir. | |
Fire Emblem 0 (Cipher)
Chrom is illustrated in the trading card game with the following cards:
Uses
Blue cards focus on Class-Changing Units to release their full potential. While initially a terrible example of this style of play, Ylisse's Exalt has since become one of if not the most essential piece to any player wishing to focus on Class-Changed Units. Chrom's Cost 1 cards aren't special in the early stages of battle, with his Series 1 card gaining 10 ATK for each Class-Changed Unit you control, his Series 4 Cost 1 Mirage card being virtually useless unless you control Itsuki, and his Series 8 Cost 1 allowing you to see one of your Orbs whenever he defeats a Unit in battle. His Series 1 Cost 2 is mere Evade fodder, as it only allows you to move one enemy Unit for the cost of 2 Bonds, while his Promotional Cost 2 is comparatively better as it can give an ally a 10 ATK defensive buff for the opponent's turn and gives a +20 buff when he attacks a Dragon Unit. His Promotional 3/2 is a decent card that allows you to move an enemy Unit when he Class-Changes, making it useful should your opponent try to hide their MC behind a wall of bait, and his Starter Deck 4/3 gives the first Unit per turn to Class-Change an additional 20 ATK for the turn while also allowing them to break double Orbs, making it an excellent supporting Unit for other heavy-hitters. His Series 1 5/4 card has a Rally Skill that allows you to move your enemy's Units around however you like while also giving a 30 ATK buff, preventing your opponent from hiding any of their troops from your forces, and it ties with Corrin for the highest Vs-Dragon Buff in the TCG, with a +40. Chrom's buff is, however, a CCS Skill, meaning it will not take effect unless he was Class-Changed. His Series 8 4/3 takes a darker turn away from the path of his other cards, allowing you to deploy a Risen from the Retreat by� Tapping two other Risen or allowing you to Tap three Risen to give any one Unit a 70 ATK buff, making any of your cards be able to overcome the harshest odds. This Chrom, however, loses 10 ATK on your opponent's turn should you not control any Risen, making keeping the Risen alive somewhat of a necessity. Chrom's final card, his S8 5/4, is perhaps the greatest Class-Change card in the TCG, allowing the player to both freely Class-Change any allied Unit that hasn't Class-Changed yet using a card from the Retreat for the mere cost of 2 Bonds and allowing the player to give a free +10 buff to all Class-Changed allies for the turn at no cost. As of Series 8, only Tiki and Elincia offer anything close to this level of versatility in a Class-Change focused deck, and with each of them having their own restriction that reduces that versatility - Tiki must use a card in the hand to Class-Change the Unit and Elincia can only Class-Change Units into Green cards - Chrom can be considered the strongest Class-Change supportive card in the game.
Choose Your Legends Placement History
| Round | Placement | Character Version | Votes |
|---|
| CYL1 | 8 | Awakening | 23,803 | ||
| CYL2 | 15 ↓7 |
Awakening | 13,638 ↓10,165 | ||
| CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value. | |||||
| CYL3 | 9 ↑6 |
Awakening | 19,656 ↑6,018 | ||
| CYL4 | 10 ↓1 |
Awakening | 15,595 ↓4,061 | ||
| CYL5 | 3 ↑7 |
Awakening | 35,810 ↑20,215 | ||
| CYL6 | Winner 1 ↑2 |
Awakening | 42,134 ↑6,324 |
| CYL7 onward | Ineligible | ||||
Etymology
Chrom's name could derive from the English suffix, "chrome" used to specify colors and pigments. It can also be a corruption of the metal "chromium."
Crom Cruach and Crom Dubh are also celtic gods of fertility. Crom Dubh is regarded as a legendary irish king idol. Crom in old english means "bent, crooked, stooped".
Trivia
- Chrom's official artwork in Awakening depicts him wielding the Falchion.
- Chrom was voted the most popular male character in the Fire Emblem Awakening Character Popularity Poll in Japan.
- Chrom came in 5th place for males in the Fire Emblem Heroes Choose Your Legends popularity poll. He had 23,803 votes.
- Chrom appears in some support conversations from other characters. He appears in Ricken and Nowi's C support and Lucina's C & A sibling supports. He shares this trait with Robin, who appears in Tharja and Vaike's C support and Tharja and Frederick's C support.
- According to the Official Fire Emblem Awakening Comic from Nintendo Dream, Chrom is six years younger than Emmeryn, making him roughly nineteen years old at the start of Fire Emblem Awakening.
- Chrom is the only unit in Awakening with a different portrait for each direction. This is likely due to the Brand of the Exalt on his right shoulder. The only other character in the series to have this trait is Nergal.
- The Fire Emblem disappears from Chrom's Great Lord battle model from Chapter 21 to Chapter 23 because Validar steals it. The Fire Emblem will also not be present on Chrom's Great Lord model if he promotes before Chapter 7.
- At the end of Robin and Lucina's reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U, Chrom remarks that he will "get [his] chance another day." This line was meant to be a joke as he does appear in game as an assist in Robin's Final Smash.
- This line would become true in Super Smash Bros. Ultimate where Chrom became a full fledged playable character.
- Upon release, Chrom retained the original Fire Emblem victory theme based off of Brawl, which is shared by Marth, Roy, and Ike. However, in version 3.0.0, he received the new Awakening-based victory theme that was given to Lucina and Robin, making Chrom the only character to change victory themes within a title.
- In Super Smash Bros. for Nintendo 3DS and Wii U, during Palutena's Guidance for Robin, Palutena states that Chrom does not have Aether. This is not completely true since Chrom can learn Aether as a level 5 Great Lord in Awakening. However, Chrom's attack animation is not the same way that Ike does in Path of Radiance and Radiant Dawn.
- Chrom's up special Soaring Slash uses the same attack animation as Ike's Aether. He also uses his version of Aether as his Final Smash.
- Chrom shares his English voice actor, Matthew Mercer, with Ryoma, Azama, and Shigure from Fates.
- He also shares his Japanese voice actor, Tomokazu Sugita, with Oliver from Path of Radiance and Radiant Dawn in his appearance of Heroes.
- In Super Smash Bros. Ultimate, Chrom is used to represent Yusuke Kitagawa from Persona 5, of which both Chrom and Yusuke coincidentally share their English and Japanese voice actors.
- In the inaugural Choose Your Legends voting event for Fire Emblem Heroes, Chrom placed 8th place out of 791 with 23,803 votes, placing third among Awakening characters and fourth among male characters.
Gallery
- See main article: Chrom/Gallery.






































