Class Bonuses are latent stats that are unique to certain classes. While some of these bonuses are never explicitly stated in-game, their effects influence a unit’s combative stats all the same.
Class bonuses may vary between titles and classes themselves. These bonuses alter a unit’s combative capabilities in areas such as critical hit rate. Some bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through skill descriptions.
For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit’s abilities during combat; combative stats include hit rate, avoid rate, critical hit rate, and dodge rate. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.
※ Class bonuses are halved for generic enemy units. NOTE: This claim requires further testing. It would appear some of the classes get the full bonus of an effect while other enemy classes do not. Notably, enemy shrine maidens getting the full 10 dodge in Conquest Chapter 27, enemy Nine-Tails also getting the full avoid and dodge bonuses in Conquest Chapter 19, but an enemy Berserker anytime in a Conquest play-through only gets +10 crit.